Why is Great Bay Temple's Music in Majora's Mask so Unsettling?
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- Опубликовано: 6 сен 2024
- Great Bay Temple is easily one of the least favorite dungeons in Majora's Mask if not the entire Zelda franchise. Players often find themselves getting lost in its underwater labyrinths or run out magic. But just what purpose does Great Bay Temple serve, what can we learn about its design, and what techniques did Koji Kondo use in creating the music for it. I present to you the next in our Zelda Dungeon Analysis Series: Why is Great Bay Temple's Music in Majora's Mask so Unsettling?
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Music analysis begins at 5:08
Some gameplay footage used from Zor Zelda's Great Bay Temple Walkthrough: • Zelda Majora's Mask 10...
And here's an excellent HD texture pack for MM I recommend checking out as well: • Majora's Mask N64HD Pr...
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Run On Music: / @runonmusic
Thumbnail art by Alexandre Levasseur: www.facebook.c...
#greatbaytemple #majorasmask #majorasmaskmusic
What do you think about Great Bay Temple's music? And what do you think about the temple in general? Tell us about it below!
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Watching these videos actually got me to watch a full playthrough of Majora’s Mask for the first time. Great Bay is my favorite area, I love the story and characters leading up to it ❤️ so happy you’re continuing to make these. Please don’t stop! Planning on watching some of the other videos on the channel when I’m not working so much.
Thank you so much! 😅 We’ll keep making them, so don’t worry!
I’d advise against premieres. RUclips for some reason doesn’t promote them after the initial airing so the views on this video might be less than what it deserves.
I never finished majoras mask do yee
I love the Great Bay Temple, one of the best dungeons of the franchise in my opinion. The music is very good too, even better with the mechanical sounds of the gears!
Me, a child, terrified of open and deep water: "Boy what a spooky beach. I'm sure glad I don't have to swim out in that"
Zora, clueless: "Yo find my eggs I think they be out at sea, deep underwater protected by colossal sea monsters that can swallow you whole"
Thalassophobia is a bitch. It really hit me hard when I went to discover that UFO Easter egg in GTA5. For this game, I got stuck after Snow Mountain and never had the chance to give this temple a shot, ahaha. Kind of glad.
I have thalassophobia too, but interestingly I played this game as a kid and never really got freaked out by the sea snakes (maybe a little bit the first time). Most of the time you can see the bottom of the sea floor so it's not as bad.
Now when we talk about GTA 5 and the empty ocean void, that is a WHOLE different story...
As someone that has never really been able to swim due to fear of deep water/drowning, being able to turn into an agile fish-person that can breathe underwater was actually pretty liberating for me~
It honestly felt like I had transcended my stupid fear and I was free! :D
Though Pinnacle Rock still got to me a little but not because of the snakes (they just looked kinda goofy to me, like the eel from Jolly Roger Bay), more because it's just a big ol' hole in the ocean floor with tunnels that could prevent ascent if I did need air.
Being able to see the ocean floor most of the time helped to, if it just kept getting deeper to the point where you couldn't, I don't think turning into a Zora would have had the same effect and I'd start getting freaked out.
That area, the eel in Super Mario 64, and the catfish from Ape Escape were the bane of my childhood.
I only played Majora in my n3ds once and that was when I was 16, EVEN THEN I was terrified to go into the sea. :D
The funny thing about this dungeon being so confusing, is that it's actually very linear if you already know where to go (hint: follow the pipes!)
@@bastienlafleur5838 That's an interesting theory...
Right? I remember being so frustrated with Great Bay Temple as a kid, but replaying it as an adult was really pretty simple. I found it much easier to navigate than Snowhead Temple.
Linear means you can only do most everything in one particular order without any real variation. This dungeon is not linear.
Weirdly, the first time I played it I breezed through, just following the pipes everything seemed to flow in a perfectly logical way from one room to the next. Then my sister played and was super confused and frustrated, my advice "follow the water flow" didn't seem to be of much help. Sometimes things click and sometimes they don't, I guess.
(I've had my share of confused troubles at Great Bay on some later playthroughs though. Maybe it was luck the first time.)
I don't know, I don't remeber this temple being this hard. Maybe I should play again (hey maybe I SHOULD play again..)
It seems to me, the music is designed to make you feel like you're trying to defuse a bomb, and the bomb is the size of small factory. The combined sounds are there to tell you, _"Try_ not to get lost," and, "You're running out of time."
Honestly this would fit super well for the narrative of the game being that you’re always running out of time no matter what you do.
And people thought the water temple from ooc was intimidating.
Oh my God imagine a video game where you have Ant-Man's powers and your job is a bomb defuser. This is an amazing concept where each bomb you defuse grants you power-ups like bigger growth, smaller shrinking, short-distance teleportation, electrical and pyrometric absorption and infusion, nuclear radiation manipulation, and temporal manipulation.
@@johnpett1955 who the hell said that? The water temple is just confusing
While each of the temple songs have the "Something is wrong here" vibe. Great bay in particular to me, also feels like it has this "Something is broken, thing's arent working right" followed by "you're running out of time, fix what's wrong while you still can"
Koji Kondo is clearly a genius. Not many can make something that sounds this nasty yet so beautiful at the same time
Shoji meguro: hold my mask
Trent Reznor.
@@asmongoldsmouth9839 what music did he write?
@@skittles536 he's the frontman of nine inch nails, incredible band
It's like the actors that are playing the bad guys or unsympathetic A-holes.
Playing the nice and friendly guy is easy, that's something everyone traines everyday.
"These sounds and rhythms are unsettling and make the player uncomfortable"
Feels like home, man.
I never thought of the music as being unsettling, to me it just gave it an industrial busy feeling.
Did you happen to find the shadow temple unsettling from OOT?
@@theseabear3008 yes, very.
Same, it's one of my favorite temples and songs anyway.
CAN'T WAIT FOR STONE TOWER
Same.
Dude I just listened to the Stone Tower song when this one came recommended
Same
Same I love stone tower temple
Definitely my favorite zelda dungeon music
This temple music was never unsettling to me growing up, it was actually very addictive and I would always get it stuck in my head! The drums with that clang are so funny, that's all I remember about that temple is the big rooms and drums and CLANG. I feel like a modern remix could really capture an unsettling, grungy, moody theme of an old water factory in a remote location.
The beat of this song is definitely great. I can definitely jam with this!
Did I just find a hidden gem RUclips channel? This is excellent.
We're glad you found us!
They’re so underrated;-;
Yeah fr so glad they got recommended to me
if you’re looking for more high quality small channels try Challenger Andy. he puts himself through so many videogame hardships. this guy beat some anime game without weapons i can’t really describe it well but he tries hard
I'm surprised that you totally missed something REALLY important in the music - the drone pitches, which create an underlying mechanical sound that contrasts this temple with most others in the Zelda franchise before Breath of the Wild, with the exceptions you mentioned. The drone ducks out sometimes, too, which gives a very disorienting feel. And best of all, it also acts as "glue", both in terms of timbre and pitch. The drone and the chords, for example, are similar timbre. And that drone E at the top connects the chords and ripples: it's the top note of the A chord starting the chord sequence; it's the bottom note of the upward ripple; it's the reason that the downward ripple feels almost like an A chord, with a B-flat upper neighbor to the root A; and it's dissonance for the other chords of the sequence.
Odd how so many comments got a heart, but yours got skipped. Dude wasted half the video talking about nothing to hit that 10 minute mark, but missed the key ingredient when he finally tried to talk about the music. Glad someone else noticed.
@@lala20112 Thank you for the compliment. I do think the original poster of this analysis video points out lots of good things. I just wanted to add this important element to the analysis. My comment might be a little nerdy, as "Zach" has jokingly pointed out, but I don't care. LOL.
@@lala20112 how did he waste half of the video talking about nothing? he was actually pretty thorough i thought. the majority of the video was a music theory perspective !
@@dennisdesormier6886 Really great addition, and love that you were able to pin out a faint pitch, but it is there. That drone, as weird as it might sound, is really what makes the piece for me; like a perfect amalgamation of the natural and mechanical, a steam/piston-sounding drone, that goes in'n'out like the motions of a wave. So cool he thought to implement something like that
@@sweetwheatsy Thank you! Great comment! I appreciate!
While not perfect, MM has become my favorite Zelda game for all the masteries the developers exhibited with it. I still can't believe how short of a development time they had to make this good of content. Finding these treasures years later just bolsters my facisination and appreciation for this game more and more. It's a timeless masterpiece.
Part 7, the synth notes, are part of Majora's leitmotif. The second iteration really sounds like it descends to a third, F note.
Very interesting! I'll have to look into how much this plays into a lot of songs in the game, but I suspect it is in a lot of places in the game!
@@SaveDataTeam These Chimes are also heard while defending the Farm from the aliens, there they are the main "Instrument"
There are a lot of moments in the Dungeons themes that sound eerily similar to Majora's themes. Can't think of any in Woodfall at the moment, but the chikes in Snowhead and the maij melody in Stone Tower(if you strip it down to its most basic components) feel like they're supposed to invoke Majora's presence.
What you wanted: To learn about the music of Great Bay Temple
What you got: A greater understanding of water filtration systems
I kid 😎
Great video as always, man. Loving this whole series so far.
Hey, I get it. Either way, I appreciate it!
@@SaveDataTeam Flexing on us with your water purification knowledge wired flex but ok
It says this comment was 172 years ago.
Holy shit Chopin I didn't know you liked Zelda!
This will turn out great can’t wait to see you do the stone temple and hopefully other Zelda temples as well
I cant wait for the Stone Tower Temple! It's my favorite dungeon and one of my favorite tracks
@@idkshrug agreed
Ur pfp is my wallpaper XD
@@connor.sfx_ nice
This guy is like the english teacher of videogame music.
Just wait till I throw my corduroy jacket over my shoulder and flip the chair around to address the class.
I'm looking forward to hearing about the stone tower
This this this a billion times this!!!
The best theme
@@ethantercier6057 and relax
I legitimately loved this temple as a kid. It made young me go "AHA" when I figured out the puzzles, following the colored pipes like breadcrumbs and solving the puzzles in each rooms to follow the even bigger puzzle that is the whole dungeon. It made young me feel like a genius. And the music, unsettling as it may be, never bothered me. In fact I'd say I liked how appropriate it was with the "factory" theme.
Stone Tower Temple. So much is going on in those notes. Inverted section as well.
There is a lot to talk about. I hope I can do it justice!
The Ancient Cistern, the Divine Beasts...
and the trains in Spirit Tracks.
I felt as I was inside some more or less clean sewers while exploring this temple... I'm just happy the final boss wasn't a giant turd
hahahaha, thankfully this wasn't Conker's Bad Fur Day.
@@SaveDataTeam Ooh. Once you’re done with the majoras’ mask music, conker’s bad fur day might be a great game to analyze the music of
@@SaveDataTeam LOL that is one of the best songs in Conker's Bad Fur Day.
IIIIII AM the great mighty poo! And I'm gonna thriw my shit at youuuu! xD er...no offense!
Gonna rewatch all the other videos in preparation for this one. Something about these videos that are therapeutic.
Ah thank you! It means a lot!
This is the stuff I'm looking for. Alllll the little details about the temple being a water purification plant. I've played this game for years and never noticed the little safety hazard lines..
Glad you're digging it! 😄
i'm gonna be that guy and say it: great bay temple is my favourite water dungeon in zelda and i would pick it over OOT's water temple any day.
enphasis in "water", even the best of the best water stage/level/dungeon/whatever still sucks and i cry in the shower often about it because water is my favourite element t.t
What about lakebed temple?
@@skittles536 touché. I was just being hyperbolic but sure there are some exeptions, the ancient cistern is awesome too but in the same game there's the flooded forest wich is not that good. The thing is not about "water based" but the water puzzles themselves, the boss from lake bed has a massive map that build so much expectations and it end up being so lame and easy
@@skittles536 I got stuck in lakebed and deleted my save but the boss was fun
Koji Kondo is secretly a chaos god
The way he messes with time signatures and harmonies is absolutely next level.
This dungeon music series is amazing! Thank you so much for making them and breaking down the details so well. The three note segment in this one seems similar to the rhythm of the flute in Water Temple which is cool since they are both water dungeons.
This is how my anxiety sounds like
"Oh no! It's coming away! It's leaving right towards you! Everything about it is perfectly wrong! CLANG."
I was waiting for weeks for this video, I can’t wait to see how the music was made here 👏👏👏
Is it me or is Pinnacle Rock creepy? Those eels remind me of that eel from Mario 64.
Like I said, I hate pinnacle rock lol. But I could just be scarred from Jolly Roger Bay.
@@SaveDataTeam yeah, the atmosphere of Pinnacle Rock alone just gives me the creeps. It's just so desolate. I immediately feel a sense of relief when I go back to shore.
I actually found it to be a kind of endearing callback to SM64.
@@reasonlessguru3724 maybe all the eels want to do is come out to play lol
@@letshuman8985 Exactly!
I think you mean “rhythmic PHASING” not phrasing. Phasing means moving in and out of sync with each other- like “phasing through a wall”
Great analysis, well presented. Majora has a special spot in my heart, specifically for being kinda like a bad dream that you might have from eating weird food before bed. That's an artistic accomplishment in itself.
As a Meshuggah fan, I approve of the unusual time-signatures and relative complexity of this song.
I'm eagerly awaiting your video about Stone Tower Temple!
It should be out sometime later this month!
I really liked Pinnacle Rock! 🥺 But that’s mostly just because I really connected with Mikau.
Reminds me of the music from fight scenes in Yu Yu Hakusho: uncomfortable leads but grooving and percussive melodics for suspense. I love it
I am not a music major nor did I know how to read music, but this analysis of the Great Bay Temple is freakin' awesome! 😁 this was definitely a frustrating temple but after two decades of wondering how to pass it, I finally managed to beat this temple! I would describe the music of this temple as a simple, yet complex puzzle just because you turn on or off switches but also stop it momentarily to change the direction of flow. I consider Koji Kondo a genius....probably beyond a genius. Thank you for this analysis! 😎
i actually like this song. It gives you a feeling of the impending doom that awaits if you don't restore the flow of water to the zora community. It makes you feel like you have to get it done as soon as possible. Plus with the mechanic vibe to it, and being surrounded by mechanical devices, it really puts you in the mindset that you're in some kind of factory (like you said, water purification factory). i think it's beautiful, and motivating. Also, it's a freaking water temple... ALL the water temples have been a pain in the butt in Zelda franchise.
I love how you go into backstory to these environments before hitting the music. It adds to the musical understanding.
Can't be around for the live stream but I'm so happy the next episode is gonna drop and looking forward to quite a few more tracks :)
I’m getting into music theory, and combining it with Zelda is genius! Keep it up!
Great video! That chord sequence (10:30) is indeed really clever: I hadn't thought to the exatonal scale, that's a good way to explain it. I'd also simply say that it's typical for music meant to sound "weird" to be composed putting in sequence chords which originate on near sounds (usually a tone or half distant) but are all major or minor regardless what they should be in a "diatonic situation". If done with major chords, the result can be pleasant in some circumstances, but here it sounds eerie and mysterious and a bit unsettling, as you've said in the video. However, Kondo has also used this "trick" with minor chords in one of the most remarkable tracks in Ocarina of Time: Ganon's Tower. The second part is just made of minor triads juxtaposed with a fixed pattern (going every time half a tone down and then a minor third up), so it's simple on the page, but really gloomy and striking when heard!
I never realized how close to a real life industrial facility this Area is. That's make the work of the Dev-Team behind even more honorable.
Thank you for pointing this out.
• Hey! Listen! That's Poly Rhythms!
*Proceed Goron Dance*
•Stone...Tower...Temple Stone...Tower...Temple
I've never thought about great bay temple being a water purification plant.
That makes a lot of sense plot wise as well
Kondo out there playing entire games in *dead silence*
It is wild to imagine playing beta versions of these levels with no music. I suppose it makes it more impressive that composers are able to create such amazing ambient pieces to accompany them. 😅
I was a music major in college my first time around. This brings back some good music theory. I quite enjoyed this!
Glad you enjoyed it!
It's something that should sound cacophonous, but it's also sort of in an uncanny valley of music. Maybe I'm just a bit of an idiot, but I swear there's something about Great Bay Temple that combined with its puzzles and this frantically disjointed music made it feel more difficult to progress through than it should have been. The music is distracting, yet the puzzles demand swift thinking. It's really darn good level design.
Indeed! One aspect is also that polyrhythmic components often make your brain pay more attention to follow the rhythm (to get that sweet dopamine/chills/etc), so having TWO of those (the 3/4 and 5/4) in the same track is rather demanding
I just discovered your channel, and man I love this format. Thank you for these videos!
Although, I never saw the temple as a water treatment plant.
It is mentioned in the game that the water temperature has risen, this could be the cause of the water getting murky, as plants and organisms that were used to the colder water would die off. Because the great bay coast looks very tropical with plenty of palm trees and beach sunshades in the spring, one could assume that the water SHOULD be this warm, but it wasn't. One possible explanation for this would be a stream of cold water, originating some place else, flowing through the bay. Meanwhile in the temple, one of the largest rooms is a tank of water getting stirred by pedals/blades. This could be connected to the water outside and set it into a similar circular motion, creating a stream that brings cold water from the ocean into the bay and warm water from the bay into the ocean to cool off.
So, I thought the temple serves to artificially cool down the water by creating a stream in the bay, in order to make it more livable to the zora.
Actually, this idea can be easily combined with that of it being a water treatment plant: why not both? The temple would need to pump a LOT of water to create such an artificial current, might as well clean that water to make living in the bay even better.
Yeah, I can totally see this as a viable theory as well! And thanks! I’m glad you’re enjoying the series!
god, I never thought about this consciously but you're so right
I always heard the initial clanging sound as the loud noise large old pipes make as air bubbles are going through them, it completely felt like it was made by objects in the game
I can't wait to hear what you have to say what the Stone Tower Temple :)
I should have it done sometime next month!
I like how that drum sound is also used in Blood Omen 2, really works for unsettling songs
"The rising temperatures have also been affecting the Zora."
Me: Hahahah what? Maybe the game implies they sell the fish for money..............
Zora in game: "I just can't get used to the taste of fish from a river."
Me: "..................................................................................ᴡʜᴀᴛ"
Edit: people don't like this temple? Dude i loved swimming thru this temple oh my god
I think that implies that they like fish from the ocean, not the river.
The Zora, in this game being ocean dwelling creatures, not liking the taste of "fish from a river" makes perfect sense. Eat something like a rainbow trout filet (freshwater river fish) next to a swordfish steak (deep sea fish) and you will see they are worlds apart in both taste and texture.
To be fair, wastewater treatment includes the separation of the removed solids from the treated water. The solids from primary and secondary treatment are then put in a separate area and treated again or reused. I figure thats what the minibosses are supposed to be. Alternatively, instead of products of sedimentation, they could be from the activated sludge process.
How about the Majora's Mask main theme song? (The one that plays whenever the mask is brought up or skull kid appears)
the last synth notes are also present in the cutscene of malon explaining the aliens "They come riding in a bright, shining ball, and many of them come down...to the barn" and also when they invade the ranch
yes i am excited for this video and this pages future content
The mountain music theme always stuck with me! I would love a breakdown!
Yay!! Thank you!! Can’t wait for stone tower temple!!! 🤩 🤩 🤩
Glad you enjoyed!
You have a cockatiel in your profile picture. I'm jealous.
@@HuggableLoveablePlushies she passed away last year July first. Her name was sparky and she was an awesome little birdy. She cameoed in a number of my ocarina videos.
@@AMTheOcarinaPlayer
Oh, no. What an absolute CUTIE. I used to have one myself when I was younger. His name was Spryte, and I did not name after the soda like a lot of people thought, lol. I named him after the Shine Sprites in Super Mario Sunshine.
@@HuggableLoveablePlushies awww. He sounds just precious! My current health, I couldn’t get another ‘tiel, so I got some budgies. They’re not tame but I know how to breed and raise them so that’s my summer project. 😊
I think Kondo having played the section beforehand also hated the place so much he translated his own discomfort into the theme. And that too works.
Fun fact : this is mom washing machine
CANT WAIT TILL NEXT VIDEO!!❤❤
Water levels: Good music, annoyingly impossible puzzles.
Coincidence? We think not.
I never did beat that temple. It made me quit the game
you are just killing it man. love this musical theory analysis on one of the greatest OSTs
Thanks!
*waits for stone tower video in extreme anxiety*
It should be out sometime next month! 😄
This might seem odd, but this is one of the funkiest unsettling pieces I know of. Every aspect that you mentioned, the whole-tone scales and tritones, the cold clangs - and the steaming drone waving back and forth in the background create an eerie experience - but at the same time, the percussion is rather driving, and I am a sucker for polyrhythmic components (they tend to often create really catchy tracks, as they force your brain to constantly pay attention to follow the proper rhythm), so the 3/4 and 5/4 synths in tandem are just *chefs kiss*
anyone know the song at 5:08 ?
It's the boss battle music for Gohdan in Zelda the Wind Waker. ruclips.net/video/AV2IU93B_J8/видео.html
@@NativeWarrior081 thanks!!
@@Kosmicd12 you're welcome.
Amazing! I might just die with the Stone Tower temple analysis. Though this really looks like the most clever one.
A very important piece to remember, when it was mentioned that some of the music sounds like it’s speeding up.
That, along with the unsettling, feeling altogether of the melody.
Really helps to complement the already nerve-racking aspect of the three day time limit.
Because when it comes to majora’s mask the time limit, a.k.a. the moon is never NOT in the back of your head while you’re playing.
am I the only one who likes the pinnal rock side quest?
@@bastienlafleur5838 that’s a long
@@bastienlafleur5838 honestly I didn’t only like it because of the lore, I just thought it was fun
It took me over half the video to notice that he was wearing a tropical shirt to match the beach vibes of Great Bay.
Ayyyyy! I think you’re the first person to comment on it! 😅 I guess it was more obvious when I wore a coat for Snowhead
I just found this channel! I've always loved zelda's music.
Welcome aboard! 😀
Great video!!! The one thing you missed is the very mechanical “whirring” drone that plays through most of the song
Now I know why I'm into weird timings and polyrythms, thanks Koji Kondo!
I love this dungeon. It's honestly one of the best water dungeons in the franchise, maybe my favorite. It really uses water in a really interesting way and doesn't require a lot of pausing
0:21 This is the whitest way someone pronounced this meme.
Luv ur vids tho
😂 Guilty.
I totally misheard and thought you said "rhythmic freezing" and thought to myself, "that seems appropriate for the temple with the Ice Arrow."
These videos are MUSIC TO MY EARS.
I remember the turtle cutscene, directly through the first drumbeats of the song, and that one part of the song where it slowly builds up.
"Why is Great Bay Temple's Music in Majora's Mask so Unsettling?"
_W a t e r F i l t r a t i o n_
With topic focus like that I've spent enough time here
Yeah the first five minutes are kind of pointless
When I first reached Great Bay, it was a school day morning and I obviously had to leave for class, which I did. But after 10 minutes of being in school, I had to get back home to explore this area, so I snuck out of my grade 4 class room, headed back and played for hours, haven’t regretted a thing.
This temple's theme always reminded me of drowning :/
Holy heck, my mind is absolutely BLOWN by the water filtration plant theory 🤯 it makes so much sense, my jaw literally dropped at the caution sign parallel
Amazing video and I'm only half way through
no hate towards you whatsoever, absolutely love your content! but as a general observation, why do majora's mask videos have One Joke and why is it always "mm3d is bad for xyz" ... talking as someone who loves supporting all kinds of mm-related videos, i think we need better jokes lol 😂
Yeah, that's a fair point. I think I'm just frustrating myself a little with playing both versions back to back while doing this series, so I might be coming in a little annoyed to have to replay a section of the game over again. But I will say adding another item slot in the 3DS remake is such an amazing quality of life improvement.
I wanna add that the 3 and 5 note segments always kind of sounded like alert noises to me, like the whole water purification plant is malfunctioning so the alarm is constantly playing in the background
Oooh, I like this idea! I could totally see that!
I can totally see that now that you’ve mentioned it! Thank you for stating this, now this has made me appreciate an amazing dungeon with amazing music even more. :)
It annoyed me that you needed 6 minutos to start talking about the music
4:16 I recognize that soundtrack. I get so many memories from these videos. That's from Donkey Kong 64, I want to say it's the cave music.
The weird synth sounds at 12:00 always reminded me of a lot of the soundtracks to early 1970's Doctor Who stories.
loving these analysis, also all the references at the beginning are so valuable!!
Great bay temple is a pretty straightforward dungeon with complex rooms with a fun swimming mechanic to drive it forward, there is no reason to dislike it or get stuck in it.
If I remember correctly you swim down the spiral through 2 tunnels, reverse the water, then swim up 1 tunnel to gain access to the ice arrows and move on. Not hard or confusing since the spiraling waters force you to your destinations.
Very nuanced analysis, thanks. I've played MM about a dozen times over the years and never really thought about it much. Never really thought of Great Bay temple as a water filtration machine. Pretty cool!
Glad you enjoyed it!
"Why is it so unsettling?"
Me in the temple: "Oooh yeah, that's a bop!!"
At one point in my last D&D campaign, my players had to gain access to an insidious fortress factory that existed on the border of the Elemental Plane of Fire, the portal to which was hidden by an elder kraken lurking at the bottom of a sunken dormant volcano. The interior was a blisteringly hot, humid labyrinth of shifting automata crafting massive obelisks of reflective, finely polished black iron. Demons and efreets and other flame-vomiting monstrosities prowled the place on constant alert; one of my players even lost an arm to a confirmed critical hit from a Beholder eye of Flame's disintegration ray. I turned on some fire ambience in the background, set it low and then played Great Bay Temple on repeat the whole time. I think by the end I might've given a couple of them claustrophobia because they were desperate to get out lol.
2:30 "It's interesting we can see the riveting on the metal plating."
Me looking at the blurry ass texture. "yea, mmh-hmm ah-uh."
Didn't realize the channel changed name. I was just wondering today when you were gonna cover Great Bay Temple, and here we are.
Yes! We just rebranded! Here's a short video explaining the change: ruclips.net/video/X85jK_yARRs/видео.html
but the tldw is that nothing will change in regards to our content 😉
Dude, good work. Solid video, solid presentation, and it is clear you did your homework. Cudos!
Thanks! 😀
I was in the band when I was in school, there was this piece we were playing. For several bars straight eighth notes, same note--but with a marcato on the 1st, 4th, and 7th notes.
I find music theory pretty interesting.
Love this analysis! So awesome!
Meanwhile, people will constantly have a cry about the Water Temple in Ocarina of Time, but that dungeon ain't got nothin' on the frustration of Great Bay. Admittedly, the 3DS version does make navigation a bit easier. Still painful though.
Things like this have made me gain newfound appreciation for Majora's Mask more recently. Majora's Mask is one of those games that have really obnoxious segments in it but make up for it with it's music and dungeon boss. The Great Bay Temple music is honestly quite underrated. It sounds like the embryotic first pieces to what Twilight Princess's music would later become. Snowpeak's dungeon does this pretty well too.
If I had to describe the drum, I’d describe it as a brake drum, like the one present in the Submerged Castle theme in Pikmin 2, or a really processed bongo.
Fun fact, one of the people I had give me feedback on the script advised me that it sounded like a Brake Drum, but I couldn't find good footage of someone playing someone that sounded like what was used in the song. The Pikmin 2 song does sound a lot closer!
Came for the music, stayed for the water purification seminar