Starfield/Creation Engine Modder's Perspective 3

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  • Опубликовано: 13 сен 2024

Комментарии • 103

  • @SarcasticDragonGaming
    @SarcasticDragonGaming  21 день назад +2

    Enter the Snarkfield: discord.gg/cDzZxSrNJf
    Standard disclaimer, I cannot credit every mod in my load order nor can I put it in the description, I literally cannot fit it in there and I can’t just post my plugins.txt because that would only cover about half the load order, so just bear in mind that I don’t claim credit for anything being showcased here. However, any mod I think is featured prominently in the video will be listed in the video when first shown, and if you see something that catches your eye, do let me know in the comments and I will tell you exactly where you can get it.
    Also, sorry for any stutters in the footage and the inconsistent audio, my editing software has been weird lately.

    • @5226-p1e
      @5226-p1e 21 день назад

      i was never the kind of person who thought it wasn't possible to have vehicles in a bethesda game, but i really didn't expect they would get the wheels down, as i have seen some mod authors make vehicles in this engine and they all tend to use that awful havoc physics engine deal, and that comes off looking very jank, it does work, but it's super jank to not only drive but to look at, so i'm surprised that what bethesda came out with looks and runs as smooth as it does.
      i thought the best route would be to make the vehicle some kind of hover craft, but then add in wheels to make it look like the vehicle was running off the wheels, but it looks like they got it to work without this floating idea i'm thinking about.
      i originally got the idea from FO4's Mr. Handy's floating animation, thinking to myself that's all they would really need, and the craft wouldn't need wheels, but i guess this game starfield is sort of NASA punk so the wheels was the way to go when they could have easily gotten away with a speeder bike or craft of some kind, so not a flying vehicle but a hovering vehicle.

    • @5226-p1e
      @5226-p1e 21 день назад

      i also agree with you that the creation engine is still the best to mod these games with, i know a crap ton of people like to suggest bethesda get a new engine, and their has been some talk about them using 2 engines, basically using 2 engines to make a game with, but i haven't heard from this idea for a few years so idk if it's still ongoing or if it was just a rumor.

    • @5226-p1e
      @5226-p1e 21 день назад

      in my personal opinion, i believe every game needs to be modifiable as bethesda games, i don't care how great a game is, these days are so polarized that some games come out with features that people don't like and the only realistic way to fix that is to allow modders to do their thing and make the creations they want, so if the game doesn't offer what you want, then all you need to do is learn how to mod and put that into the game yourself.
      in my opinion what bethesda are trying to accomplish with the creations store is a good start, because they could very well take away all the tools if they wanted to, but the reason why they don't is because it would piss off the community playing their games and also they would miss out on the potential money they could earn through the modders, so in my opinion it's a win win relationship, i could go into further detail on this, but my fingers are starting to hurt form writing so much lol.

    • @5226-p1e
      @5226-p1e 21 день назад

      in my opinion starfield will make a comeback, but i don't think it's going to be this soon, i predict it will take a few more years of expansions and things bethesda are going to need to really bring players back to the game, because the game as is is not as buggy as before but it's still not there yet.
      when this game came out my prediction was roughly around 3 to 5 years, the reason why i made that estimate is because i know how long bethesda takes to make an update and i know how much they drag their asses on things, they did an update to FO4 and the update is still screwed up for most players, i suspect they didn't test that update like they should and just released the update not knowing the damage it would cause, so i suspect they are working on it and this time they will do the proper testing they need to do to make it work right and it's going to be a long ass time before they attempt to release another update.

    • @5226-p1e
      @5226-p1e 21 день назад

      technically bethesda has the right to take down any mod being sold on any patreon page if they wanted to, but they never will, because of the potential money they could make through making a deal with the modders in question.
      the people on patreon only make a small fraction of what's possible on bethesda's creations, yes bethesda takes a cut, but because it's a global market seen by potentially millions of people every day, the potential earnings are far beyond what a person can make on Patreon alone.
      i personally like what Kingath is attempting on doing with his creations, he's decided to work with a team of modders to make good quality mods that people would actually want to pay money for, and in my opinion, this is the right way of going with this idea, because to many modders think they can make a lazy armor mod and charge something like 5 bucks for it and call it good, when Kingath and his team will offer a far better mod for only a few dollars more that involves quests voice acting custom armor weapons locations the whole shebang wrapped up in one mod, that to me is worthwhile over the guy who makes the 1 armor mod and calls it a day, that way people feel like it's worth their money.
      the other issue is bethesda won't allow mod authors to reduce the price to sell mods for the mods being sold, so lets say that guy selling his 1 armor mod wanted to sell it, but he didn't want to sell it for 5 bucks because he knew that was too high of a price, but bethesda are the idiots who set the price, so that mod author might want to only sell his mod for something like 10 cents, but greedy bethesda wants that price to be super crazy high, the other issue is why is bethesda trying to sell mods individually, in my opinion they would be better off going the subscription route and allow unlimited downloads of the users, maybe separate it in 3 tiers.

  • @tsivils1987
    @tsivils1987 21 день назад +28

    I think the redemption of starfield relies on 2 main things:
    1. Shattered Space
    2. An update expanding the local areas of planets by at least 5 walking mins each direction and revamping the points of interest that spawn on each map. Adding 3 more building styles and 10 more types of encounters would go a long way if they did it right (hopefully something like that comes along with shattered space or shortly after)

    • @JAIMEGARCIA-gw9re
      @JAIMEGARCIA-gw9re 21 день назад +5

      They should just pretend vanilla Starfield doesn't exist and just focus on making one large play space for future expansions with all handcrafted content like Skyrim and Fallout 4.

    • @lordship1543
      @lordship1543 21 день назад +1

      Don't you have to pay for sattered space?

    • @Maxsmack
      @Maxsmack 21 день назад

      @@JAIMEGARCIA-gw9re that would be the literal only way to save the game. nobody wants 1,000 empty planets with copy pasted outposts, and this was proven by starfield selling less than many indie games this year, with 1/10,000 the budget

    • @kukipett
      @kukipett 21 день назад +1

      The redemption in Starfiel is not a technical problem, having a vehicle to go twice faster to a POI that you have already seen a thousand times is useless. What the game needs is a new GOOD story and decent quests and dialogues for NPCs that look like some real persons and not like a puppet.
      We need content and interesting content, not boring fetch quests.
      I'm replaying Fallout 4 and this game is so much better in so many ways that it drives me mad that we have that huge downgrade in Starfield. I have played Starfield for 800 hours mostly for ships and outpost building and management because i hate the main story and the quests are less that average.
      Well this game needs a total remake, with a good story, interesting NPCs and companions, good dialogues (not the usual Emil's crap) and only then the technical enhancements will make sense.

    • @smachdos1593
      @smachdos1593 19 дней назад

      @JAIMEGARCIA-gw9re
      Facts

  • @Sakira198
    @Sakira198 21 день назад +9

    In other words, it's not a problem with the computer, it's a problem somewhere between the board room and the keyboard

  • @Multifidi20
    @Multifidi20 21 день назад +10

    I hope some modder creates 3rd person melee finisher animations and stealth finisher animations. Please please please

    • @UmmerFarooq-wx4yo
      @UmmerFarooq-wx4yo 20 дней назад

      Sarah has a finishing animation when she has a knife only.

    • @GoldenLeafsMovies
      @GoldenLeafsMovies 20 дней назад +2

      I hope there's a shoulder swap mod, that's one of the biggest weakness of playing in 3rd person in this game and in fallout.

    • @abrahambobst4602
      @abrahambobst4602 16 дней назад

      Yeah, I still don't understand how they dropped the ball on melee animations as well finisher animations which were major features in FO4 and Skyrim.

  • @JAIMEGARCIA-gw9re
    @JAIMEGARCIA-gw9re 21 день назад +24

    The world of starfield just doesn't feel great to be in thus why there is less modding. I can still go back to vanilla Skyrim and be in awe on how great it looks and how much I want to be in that world. I have no desire to be in the world of Starfield even with vehicles. It's not creation engine that sucks, it was BGS game design for Starfield. Everyone nay saying the engine has no idea what they are talking about.

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  21 день назад +9

      Nah, the reason there’s less modding in Starfield than FO4 or Skyrim is because it has a quarter the playerbase the other two have. I agree that the world design is generally less than exceptional, but one of Starfield’s advantages is that world design is easier than ever before, the terrain generation systems are really quite powerful.
      I really think Starfield modding is in a very good position to fill that void, it just needs a sustainable player population, which is something it hasn’t had since long before CK finally arrived.

    • @RAWBOT301
      @RAWBOT301 20 дней назад +2

      All of starfields content could have taken place in a single solar system. Too much emptiness in the game outside the lackluster main plot and faction quests. Should have had vats in ship combat to make it more tactical and less galaga.

    • @SabiJD
      @SabiJD 20 дней назад +5

      ​@@RAWBOT301 Being limited to one system would completely undermine the fantasy of--- well, *space travel*. BGS certainly didn't find a good way to execute what they wanted, but I'm glad it wasn't locked to one system.

    • @skyriminspace
      @skyriminspace 16 дней назад

      Skyrim has been out 12 or 13 years i believe. Starfield 1. You need to have patience.
      The potential for starfield to grow it's own ecosystem of players & modders is insane.

    • @SabiJD
      @SabiJD 16 дней назад

      @@skyriminspace BGS delivered a product that was underwhelming and disappointing. It revealed a company cut off from the test of the industry, unwilling to change or learn from tnt criticism. The previews were quite deceitful, too.
      Skyrim was a cultural touchstone pretty much on release. It was more or less exactly what countless casual players wanted.
      Starfield was like an anti-zeitgeist game...
      So time for the modding to develop just isn't going to turn SF around. Skyrim and SF are apples and oranges. Plus, they've polluted the well in forcing a storefront that's worse than any Ubisoft game; mods, micros, paid-mods - all dumped together with no means to partition away the exploitative official 'content' or the potential grifters (selling weapon edits for real money).
      I was waiting for mods to start to fix, or at least elevate, SF (after I had to abandon a large debut playthrough because the MQ flat out broke). And to an extent I hope that still happens. But their implementation of a mod store/hub is worse than I could've possibly imagined, and that just makes me sad for what they may do with TESVI.

  • @conandrake444
    @conandrake444 21 день назад +6

    Modders can bring new Poi's to the game so I got hope for exploration.
    Now Bethesda need to step up as well and bring new mechanics with the DLC. And less focus on Creation club quests damn ^^

  • @MansakeLabsOfficial
    @MansakeLabsOfficial 17 дней назад

    SarcasticDragon: (Presicely articulating a point)
    My brain: (lightsaber noises)

  • @RichardBejtlich
    @RichardBejtlich 14 дней назад +1

    Starfield is only getting stronger. I 💯 agree that BGS interactions with players and modders is abysmal. I’m long term optimistic though.

  • @UmmerFarooq-wx4yo
    @UmmerFarooq-wx4yo 20 дней назад +5

    City sounds. I just watched a video of what Akila was invisioned to look like. There was the sound of hustle and bustle, a hammer to anvil (though 3d printing future wouldn't have that), city sounds.

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  19 дней назад +1

      I agree, but if all you want is more sounds, I’m sure such mods already exist, if they don’t they will fairly soon, that’s very easy to do.
      Which, yes, does raise the question of why Bethesda didn’t do it.

    • @UmmerFarooq-wx4yo
      @UmmerFarooq-wx4yo 19 дней назад

      @@SarcasticDragonGaming I think the entire game was focused around the industrial worker. Some people were moaning about argon gas causing harm when they insisted it was an inert gas. I literally looked up about any harms of argon gas and found out that an industrial pipe welder worker died from argon asphyxiation in 1994.
      It's really focused on industry. The opening scene: workers going down. The dead lab workers on kreet. The refugees from space station focused on employment matters. The freestar ambassador issue with UC security antics. The complaining migrant workers in Cydonia.
      What I personally imagine as hustle and bustle is what grandpa would have liked, the playing little kids. But it's like those kids are silent lambs.

  • @nickzukowski4106
    @nickzukowski4106 21 день назад +9

    I've made mods for FO4 and I'm attempting to make some for Starfield but it's been more frustrating than it should be. There are a number of changes made for things like lighting and material swaps, which is fine but I can't find any sort of documentation on them, so I'm just banging my head against the wall a lot of times. There is evidence that those in the "verified creators program" may have access to some sort of documentation. It's possible that VCs don't have access to any such documentation, however, since VCs have to sign an nda with Bethesda, finding out if that is actually the case is a bit tricky. Don't get me wrong, I'm not arguing that Bethesda is obligated to release that documentation or that I'm entitled to it, it's just that shared knowledge is the life-blood of a modding community and not having that sort of documentation available seriously impedes the growth of the Starfield modding community.

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  21 день назад +1

      Agreed. There is absolutely, I believe, a serious communication issue.

    • @carlosleyva-calistenia6400
      @carlosleyva-calistenia6400 21 день назад +2

      Wouldn't surprise me.
      Everything points to them wanting to monopolize the mod market with their paid mods.

    • @justinwyllie3359
      @justinwyllie3359 21 день назад +1

      I'm a VC so I want to clear up some things you mentioned.
      1. Yes we do have access to some documentation.
      2. We are allowed to share that documentation as long as it is in our own words.

    • @UmmerFarooq-wx4yo
      @UmmerFarooq-wx4yo 20 дней назад

      ​@@justinwyllie3359any chance of animal inspired spacesuits? Cat ears helmet? Dog ears? Tails

    • @justinwyllie3359
      @justinwyllie3359 20 дней назад

      @@UmmerFarooq-wx4yo I don't know anyone that's currently working on dog or cat themed but I do know that some animal themed spacesuits are on the way

  • @ChitChat
    @ChitChat 21 день назад +11

    I love Starfield, but can't disagree. Such a shame how they mishandled it.

    • @UmmerFarooq-wx4yo
      @UmmerFarooq-wx4yo 20 дней назад +2

      They really low balled it on the ps5, only 5/10

  • @abrahambobst4602
    @abrahambobst4602 16 дней назад

    You said communication, and yes I believe that is BGS's biggest problem. They suck at communicating with their customers, modders, and potential modders. Also, I believe they have been dragging their feet due to the merging with Microsoft. I am fairly certain, even though I have no proof, that BGS had a big restructuring that they kept quiet about, after being bought by Microsoft, and that is why everything has been too delayed.

  • @timmygilbert4102
    @timmygilbert4102 17 дней назад +1

    How hard it would be to add a sky layer that replace the poi selection menu? High enough to have low version of the ground layer but not interact with it, low enough to navigate by view, like mode7 in old snes game, for example secret of mana or demon crest

  • @IsraelSocial
    @IsraelSocial 21 день назад +4

    They show us that if they want, they can do vehicles and that the engine is capable if they want, so yeah, maybe it would take 'em another 3 years to make all the planets explorable, and you could take your ship and drive it true to the atmosphere, but for whatever reason they don't want to do that.

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  21 день назад +2

      I think whether or not the game lasts long enough for something like that to theoretically happen almost certainly hinges on Shattered Space, so my main concern right now is just whether or not they’re able to do that right. Those are ceilings to be shattered later.

    • @kukipett
      @kukipett 21 день назад +3

      Making a vehicle is quite easy with the creation engine, we have the proof now that it can work. But making possible to fly from space to a planet surface is a whole other thing that is not possible with the creation engine. You have to understand that the game is divided in workspaces. When you are in space the planet doesn't exist and when you are on a planet space doesn't exist. What they could do is making a transistion worspace showing your ship going to a surface and making the shift smooth and not visible.
      They did this in Fallout 4 with elevators to transition between and interior workspace to an exterior workspace, so you have no loading screen and it feels so much better.

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  21 день назад +2

      @kukipett exactly, people seem to forget about those FO4 elevator transitions, but it does prove CE is capable of some form of level streaming. Translating that into something resembling a smooth space to land transition is probably the most realistic scenario, and I don’t think it’s necessarily as unlikely as many people think, at least not on PC.

    • @IsraelSocial
      @IsraelSocial 19 дней назад

      @kukipett yeah i mean they could easily some transition to the space, but no, take your loading screen 🙄

    • @Shinkami_Chuu
      @Shinkami_Chuu 8 дней назад

      @@SarcasticDragonGaming I frankly don't understant why they didn't mask the New Atlantis and Neon elevators that way, along with extending the cutscenes to hide the loading screens in space travel.
      They could also hide the loading screen (like the elevators) in Cydonia's airlock, and do the same with the landing bay as a transitionnary space to enter ships.

  • @InconsequentialGaming
    @InconsequentialGaming 21 день назад +3

    01:24 most of the issues that I personally had with Starfield, have been mostly addressed.
    A.) I refused to come back to the game, until they greatly improved Planet Traversal, and we got the REV-8 (it's amazing)!
    B.) It didn't make sense that you couldn't customize the interior of your Space Ships, they over-delivered with the new options!
    There are a few things I'd like for Bethesda to still improve on, but Modders can help with some of these things as well... but who knows?
    1.) Add more unique Fashion and Accessories that are "region specific", like exotic clothing for Neon and Jemerson.
    2.) Add a hefty number of newer Facilities/ Buildings and random scenarios to Bounties and fetch Quests.
    3.) Expand the Major Cities a bit more, especially Neon, Akila City needs to flesh out it's outskirts and Smuggler Factions more.
    4.) Expand the planet "Fish Bowl" by double the size, if not just removing it altogether (since exploring is actually fun now).
    I don't think Modders will need to do nearly as much heavy lifting with Starfield like they needed to in Skyrim. In fact, if the trend with the improved Creation Club content with reasonable prices continues, Modders can just focus on adding more cosmetics, honestly. 🤷‍♀

    • @SabiJD
      @SabiJD 20 дней назад +1

      How is exploration more fun now? Trudging on foot or slogging it in a [very slow] vehicle is similarly dull - and most importantly the copy-paste POIs are just as limited. They're the problem with exploration, and if that doesn't change, nothing can really - substantially - improve.
      I've only messed about with the rover around New Atlantis's landing pads. I think it's kinda terrible. Far too slow, and - on console with a pad, at least - it's using an insanely awful control scheme *that cannot be separately bound* . Why the hell isn't Rt/Lt accel/decel, like in pretty much every other game with vehicles. It's baffling.
      I got SF early access, stupidly, and after my MQ broke completely I just abandoned it - waiting for mods to 'fix it'. When mods turned up, we had """Creations"""... BGS had finally got what they seemingly always wanted; to blur the lines between mods and microtransactions, enable paid mods, *and* not let us partition away paid content like we could with F4 and Skyrim.
      It's a disaster. We have grifters hawking garbage mods with price tags, and we have BGS themselves sneaking in overpriced quests. It's worse than I could've possibly imagined.
      So, I dunno. I wasn't as damning about SF on release. I'd made my peace with BGS's culture of design long ago (Oblivion was what disappointed most), so none of SF was really much of a surprise. But the kit delay, the low player numbers, and this deeply unpleasant monetisation mash-up? It's not looking good in the long run.

    • @InconsequentialGaming
      @InconsequentialGaming 20 дней назад +2

      @@SabiJD I agree with mostly everything you've said when it comes to the business side of things. Yeah, Bethesda really needs to get their act together when it comes to Creation Club Content, and be sure that each one, if it's gonna cost us RL money, is worth the price tag (so far, it's said that the newest $5 Quest is pretty good).
      The REV-8 however, we disagree on. That thing is amazing, and I'd recommend trying it on as many different planets as you can manage! Just when I though I understood the Vehicle, I did a mission where the REV-8 did things I couldn't imagine was possible, it's a really great addition!
      ...but yeah, they're far from finished with this game, and it still does need some substantial improvements, but the core experience, at the one I was looking for, is finally present! Customization, customization, customization! 😁

  • @thealmightychuck2038
    @thealmightychuck2038 20 дней назад +2

    out of curiosity, where did you learn to start modding?

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  20 дней назад +2

      I downloaded CK for Skyrim and just started messing around, the first thing I made was a loading screen replacer, it’s as easy as creating a new plugin, going into the “loading screen” section and write whatever you want.
      That’s how most people start I think, CK is a wonderful place to start, it’s one of the reasons I’m so passionate about it.

    • @villings
      @villings 19 дней назад

      @@SarcasticDragonGaming the other way is the classic "get thing, disassemble it, put it back together, learn how it works" and so on

  • @deptusmechanikus7362
    @deptusmechanikus7362 20 дней назад +2

    Bg3 also have no official tools released as of yet and Larian's modding scene was a lot smaller than that of Bethesda's. So there's a lot less unofficial tools out there as well

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  20 дней назад +2

      They’ve also said long term support is unlikely, a necessary factor in building said unofficial tools further down the line. It is because of the long term support that Skyrim’s unofficial tools have been able to continuously evolve and improve the way they have. They’ve made it fairly clear that the mod support is a bonus feature, not something they’re dedicating consistent manpower to.
      I’d love to be wrong, but I really don’t think we’re ever going to see what we see in Skyrim in BG3.

    • @miguellopez3392
      @miguellopez3392 19 дней назад

      @@SarcasticDragonGaming what long term support did Bethesda give mods after Skyrim release besides the one they tried selling on their store?

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  19 дней назад

      @miguellopez3392 an entire engine upgrade 5 years down the line, for one thing. Ever noticed that the original Skyrim Nexus is a whole lot quieter than the Special Edition Nexus? That’s not just because of its playerbase, it’s because many newer mods simply can’t run on Skyrim’s original engine.
      If you want a more recent example, the last update in December doubled the amount of records that can be stored in .ESL files, allowing them to be larger without taking up a precious plugin slot, as a traditional .ESP would, and that same update gave console players the ability to back up their load orders.
      Is that enough, or do you want more? Because I have more.

    • @miguellopez3392
      @miguellopez3392 19 дней назад

      @@SarcasticDragonGaming lol entire upgrade engine? you mean they made it to a 64 bit system instead of 32 which lead to more than 4gb of ram being able to be used because their engine is so old it desperately needed it anyways for the new gen console versions which didn't have 500mb of ram.
      oh they made ESL files take up less space? nice but its also 2024, i can buy 2 TB of storage for very little... unless you are on console lol.
      yes i will need more.

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  19 дней назад +1

      Yes, that was part of it, it also got several upgrades to the lighting systems, and either way is a serious upgrade that affects the performance of the entire thing, vanilla Skyrim (and even Special Edition) did not need such a thing, but a heavily modded Skyrim does, in what universe is that not long term mod support?
      Second, no, you are fundamentally misunderstanding what I said about ESL files. The reason the upgrade is significant has nothing to do with storage space whatsoever. Skyrim’s engine has a hardcoded limit of 255 custom, non-light plugins. If you attempt to exceed this number, the game may still load, but your save will be irreversibly corrupted and it will utterly break the game. You might think 255 is a lot of plugins, but I promise you, it’s not.
      The December update doubled the number of records that can be held in an ESL file, meaning many mods that previously had to be marked as ESP, thus contributing to the 255 plugin limit, can now be marked ESL, which goes in its own load order that goes up to over 4000 slots.
      The doubling of ESL record capacities is a real, tangible benefit that means you can now use more mods than you could before.
      But yeah, cool, I got more, they also work directly with the SKSE team to make sure it gets updates out in time, which is why we got SFSE so early.
      They also… you know, launched one of, if not the first console based mod workshop ever which dramatically expanded the potential audience of the Skyrim mod community, and to this day are pretty much the only ones who have actually done it.
      And then there’s ESL’s themselves, those did not exist before SE, and were created specifically to help address the plugin limit problem. Prior to that, the only solution was to start merging plugins together which could only take you so far and also made things like load order updates much more difficult.
      That enough for you?

  • @liamlinson7563
    @liamlinson7563 20 дней назад +1

    can you link your modding page?

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  20 дней назад +1

      I don’t really have any modding page beyond my discord server and my nexus profile, and the Bethesda workshop doesn’t really have pages for the modders as far as I’m aware.

  • @Nickster3002
    @Nickster3002 21 день назад +1

    I will say im not into fantasy so skyrim is not something that interest me. But holy shit does your skyrim look fun to play.

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  21 день назад +2

      I’m glad it made a good impression, that was the goal haha. I’d encourage you to give it a try if you haven’t though. I’m really not into fantasy either, Elder Scrolls is an exception for me that started with Skyrim.

    • @Nickster3002
      @Nickster3002 21 день назад

      @@SarcasticDragonGaming I just might man. Looking forward to future mods from you.

    • @dazedmaestro1223
      @dazedmaestro1223 17 дней назад

      I said the same to myself. Wasn't interested in Skyrim for years because I don't like fantasy and prefer gun combat. I tried it once and boy I was hooked. An exception to the rule. Try it out.

  • @driiifter
    @driiifter 19 дней назад +1

    I'm a Fallout modder. I was planning on making stuff for Starfield, but they took forever and I lost interest. I didn't buy Starfield. It looks kinda crap also. Also can't afford it.

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  19 дней назад +4

      I wouldn’t say crap, it’s just severely lacking in terms of POIs and actual things to do after you’ve played more than 10 or so hours. One of the reasons I still have some minor hope for its future is because such things are so relatively easy to add, as I’m sure you know.
      But yeah, the situation overall is a proper shitshow, no doubt about it.

    • @driver3899
      @driver3899 17 дней назад +1

      @@SarcasticDragonGaming This is the first video I watched of yours so forgive me if you talked about it already in a different one, but do you think they made such a small number of POI because they were counting on modders to do the work for them and make the rest?
      Its the only reason I can come up with why they thought that was a good idea

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  16 дней назад +2

      I don’t know, either that or they didn’t have time to make more.

  • @villings
    @villings 19 дней назад

    witcher and baldur's gate didn't need that more FIXING, did they

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  19 дней назад +3

      Oh my god lmao, I literally dedicated an entire fucking chapter of the video to this.
      No, they didn’t, but no, that doesn’t mean they don’t benefit from or need mods, at all. I could list 5 things off the top of my head I wish both games had that they don’t. And if they didn’t benefit from that, then why would CDPR and Larian waste their time and money making mod kits for their games? Especially if, as you say, nobody is going to use them because they’re unnecessary.
      This isn’t about fixing Starfield, it’s about adding more to the game, and CK is better suited for that than anything else. I’m willing to bet that if Redkit was actually enough, people would swarm back to Witcher 3, there’d be new, substantial content every single day, just like there is in Skyrim, but there isn’t, is there? It has half the playerbase that Skyrim has, and a large amount of experienced modders who are used to getting things done without a mod kit, you’d think it’d get more than 5% the mods that Skyrim gets. But it doesn’t, and the rate it’s been getting mods has slowed to more or less pre-redkit levels. Skyrim doesn’t need fixing either, especially not at this point in its lifecycle, just updating. And yet it just keeps on going, with no end in sight.

    • @villings
      @villings 19 дней назад

      @@SarcasticDragonGaming yeah I made the comment as the video started, you know me, person in the internet

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  19 дней назад +2

      Fair enough lol, sorry for responding with an essay.

    • @villings
      @villings 19 дней назад +3

      @@SarcasticDragonGaming that's cool
      gonna leave my comment as proof of idiocy, haha

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  19 дней назад +3

      Nah, it’s only idiocy if you don’t admit it.

  • @ImperatorCaesar1
    @ImperatorCaesar1 18 дней назад

    The Starfield universe overally is mundane and uninteresting. Its just humans, a total lack of any intelligent ET species kills it.

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  18 дней назад

      I don’t disagree, but that is something that may not always be true, I’m sure at least one of their planned expansions involves it.

  • @GameCookerUSRocks
    @GameCookerUSRocks 18 дней назад

    I think Starfield sucks. I just had to get that out of the way. Sure there's some good things about it but most of it's very annoying and uninteresting.
    That being said, aren't a lot of Starfield mods pretty stupid?
    I understand people can make whatever mod they want but little tiny mods that change minor things I don't really count as interesting as say adding new gun types, models, clothing, ships, vehicles, major vegetation types, etc. and I'm not saying that any of these particular things I mentioned are in Starfield. I'm just being general.
    Therefore, saying that Witcher has less mods than Starfield doesn't mean much to me.
    I love modding my games. But Starfield really needs a full overhaul before any mods that are made for it are going to make me interested. And I want to be interested.
    The models don't look good. The world itself doesn't look good in my opinion and I have a RTX 4090.
    You can't fly through space in any meaningful way except some battle moments.
    If I was a modder I don't think I would waste my time on Starfield unless they overhaul it and make it the game that we were all expecting.
    That's just my thoughts. And I'm allowed to have them. Peace. 👍

    • @SarcasticDragonGaming
      @SarcasticDragonGaming  18 дней назад +2

      Well if your description of “pretty stupid” mods includes everything that isn’t completely custom content, then you may as well dash about 90% of Witcher’s mods right now too, because there’s only been a few handfuls of those since Redkit came out. So if your intention with that question is to disqualify the vast majority of Starfield’s mods from consideration because you don’t think they’re interesting enough, then you’re gonna have to drag that same net through Witcher’s mod space.
      And I don’t really know what you’re trying to say in the second paragraph, every type of mod you listed there as “interesting” exists and has since long before CK even came out.
      I don’t know what other metric you expect me to use, how do I measure the activity of a mod community if not by counting the amount of mods being made and the frequency of their appearance? I can’t really factor in complexity or file sizes, because those can both be deceiving (i.e. a 10GB mod that only contains a bunch of texture upscales vs a 2KB DLL mod that fundamentally changes a part of a game), and I can’t only count “interesting mods” because what counts as “interesting” is completely and totally subjective.

    • @GameCookerUSRocks
      @GameCookerUSRocks 18 дней назад

      @@SarcasticDragonGaming Fair enough.
      But they still don't make Starfield more fun imo.
      Subjective opinion I guess.
      Starfield still sucks all around because the whole game just doesn't feel like it goes together well. I didn't bother with ship building too much though but that doesn't fix how the game is dialogued and strung together.
      I hope they overhaul it at some because it's just all wrong.
      I was very excited for the game before it came out. They should have had gamers give input on it long before it released.
      Oh well. Peace.