UEFN: Ultimate Custom Terrain Paint Tutorial (3D Grass, Layering, and Coloring!)

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  • Опубликовано: 29 мар 2023
  • This is the terrain paint tutorial to end all terrain paint tutorials. Learn how to create landscape materials with layers, colors, and 3D grass meshes!
    Join our Creative Community Discord: / discord
    Twitter: @maestro_shark
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    Creative 2.0
    #UEFN #Fortnite #FortniteCreative #FortniteCreative2
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Комментарии • 168

  • @MaestroShark
    @MaestroShark  Год назад +17

    Note: if you aren’t seeing the grass appear, it is likely your preview settings. It does not render in performance mode, but it will render in sessions if you need a definitive test.
    (Also, thanks to user Dr. Dré for pointing out how to use that third texture)

  • @VidXon
    @VidXon 8 месяцев назад +4

    Thanks bro. This is the best tutorial I could ever find. You explained everything to perfection. Good job

  • @poimusan
    @poimusan Год назад +1

    i tried finding many tutorials for this and not a single one worked except yours. thanks for making this video cuz it helped a lot👌

  • @MrA16R
    @MrA16R 3 месяца назад

    That's exactly the tutorial I needed. Couldn't find anything about custom slope material for different layers, and this was just what I needed. Cheers

  • @shdle0
    @shdle0 Год назад +2

    Thank you! You help me a lot

  • @KingSkrap
    @KingSkrap 4 месяца назад

    Thx so much dude. It’s mad helpful Idfk how to do any of it still tho. Going to watch it all again and walk through each step alongside you. Most descriptive tutorial I’ve found

  • @keegandavis2400
    @keegandavis2400 Год назад

    You have no idea how helpful this was!

  • @EFX612
    @EFX612 2 месяца назад

    Super great explanation thank you!

  • @madistreams
    @madistreams 5 месяцев назад

    I apologize for the several questions this video made my life 10x easier thank you!

  • @fnafhexplushies8321
    @fnafhexplushies8321 Год назад +1

    Thanks!

  • @CallOfXGamer
    @CallOfXGamer Год назад +12

    *I know a fix to the grass not popping up!* In your outliner on the right, Select every *"LandscapeStreamingProxy" piece* that's in your map *(Hold down Ctrl or Shift when selecting)* , then go to *Details* and put the Material you made into the *"Landscape Material" Slot.* This should fix everyone's issue.

    • @scaledbeast12
      @scaledbeast12 3 месяца назад

      do you think you could ever record you doing this? i don't understand any of this and i would appreciate a tutorial

  • @benjah6435
    @benjah6435 Год назад +12

    I feel like you so underrated bro, you're helping me a lot with these tutorials, your content is so unique because I search for a lot of these things and can't find them anywhere but you're the only one I found who is doing these tutorials, so congrats for that :)
    And i wanted to make you a question, do you have any idea on how to change the texture of rivers or lakes? Im trying to make a swamp but the default lakes are super blue and im looking for something more greenish

    • @MaestroShark
      @MaestroShark  Год назад +1

      I don’t believe you can change the color of those yet, hopefully one day we can. Thanks for enjoying these!

    • @benjah6435
      @benjah6435 Год назад

      @@MaestroShark Oh that's sad :(
      Well, I hope that if you somehow find a way to change the textures, you will upload a tutorial on that, I would be very grateful.

    • @Headshots_fn
      @Headshots_fn Год назад +1

      @@benjah6435 eventually u will be able to

    • @blakjack6359
      @blakjack6359 Год назад +2

      @@benjah6435 changing the skylight intensity option in the day sequence device can make the water look darker or lighter maybe you could try that

    • @elliotalderson8358
      @elliotalderson8358 5 месяцев назад

      I would try the visual effects @blakjack mentioned. You can place them in a 3D volume.
      and also Try chatgpt 3.5 (OpenAI.com for free) and *meta prompting* to make yourself a learning assistant or professor level tutor that can fetch data from the UEFN documentation on epics website, explain each question to you in any Level of Detail and Ultimately help you learn more optimally if you can communicate effectively and/or use *meta promting*

  • @choudclucker
    @choudclucker Год назад +2

    With weight blending it averages out any conjoining layers so if you have 2 layers in the same spot it will be a 50/50 split. 3 layers would be 33/33/33 etc

  • @scaledbeast12
    @scaledbeast12 3 месяца назад

    ty so much this was super clear and it never felt too fast or slow. the only thing that i was frustrated about is that you didn't include how to add color to the grass at the very end of the video or even mention if it was possible, which I'm sure it is.

  • @globaled1694
    @globaled1694 10 месяцев назад

    lmfao before this vid i tried painting like 2 million clover meshes on, ty for the help bro

  • @awaisha1972
    @awaisha1972 Год назад +1

    Its very! helpfull, thank you. Could you please put timestamps for each step in your tutorials, it will make following up even more easy, when I sometimes start to experiment or accidently step forward or backwards in this vid? I hope, there will be a lot more tutorials!

  • @markez_9
    @markez_9 Год назад

    Thanks for the video! Is there actually a easier method to just change the sand color for example? Thanks!!

  • @044Charlie
    @044Charlie Год назад +2

    how did you get the cones to not go on the sand paint? 15:25
    edit: Nevermind, I just have to use the same layer for both sand and grass

  • @silvernickles
    @silvernickles 2 месяца назад

    incredible tutorial but the grass types are spawing on other layers still? theyre weight blended and dont have the grass layer beneath them?

  • @VDBCreate
    @VDBCreate 5 месяцев назад

    quick question. how do you change the grass color? my landscape is brown but the grass mesh i used is like a bright light blue

  • @or_dahan
    @or_dahan Год назад +1

    Great Tutorial I have found this really helpful 🙂
    Do you know maybe if there is a way to add a displacement/height texture to a custom material?

    • @MaestroShark
      @MaestroShark  Год назад +1

      As in world position offset? That’s a material attribute you can add that displaces your texture

    • @or_dahan
      @or_dahan Год назад

      ​@@MaestroShark Okay Thanks will try it

  • @S1lentIntensity
    @S1lentIntensity 5 месяцев назад

    Hey man, do you know how to avoid foliage not painting on the grid lines? I did it in one project but now I can't remember how..

  • @rattenschwanz-filmundfotog693
    @rattenschwanz-filmundfotog693 Год назад

    Is it possible to create animated grass materials in UEFN.. Like in the full UEV? I cant find the nodes and tools for this in UEFN. And virtual texturing isnt there... But in original Fortnite both is in the game.

  • @NostalgiaFocus
    @NostalgiaFocus Год назад

    Awesome tutorial! Does anyone know how and where you can import custom grass textures in case you don't want to have the cubes/cones?

    • @MaestroShark
      @MaestroShark  Год назад

      Quixel has some high quality grass assets, or you can search sketchfab

  • @NoxyLuca
    @NoxyLuca 6 месяцев назад

    Hi! I Got a problém with my materiál, so everything works as intended but when I paint with other layers the texture does not appear. So let’s say I have normal grass and I paint it with snow the grass texture is still there but the snow one isn’t :/ any idea what’s doing the issue ?

  • @PhantomFnc
    @PhantomFnc 5 месяцев назад

    I can’t put grass in multiple layers is shows a error saying I can only have one in a material how do I fix this

  • @epikdamage
    @epikdamage Год назад

    After I save it wont let me apply, it just grays out the button. How do I fix this?

  • @cradlepen5621
    @cradlepen5621 11 месяцев назад

    can we only go back if we add another editble layer?

  • @buster2134
    @buster2134 7 месяцев назад

    Empty layers in paint mode? My landscape is a simple Gray color "MI_Simple_Gray02_Flat". I want to paint paths on this landscape without actually changing the whole landscape texture, I've seen that the fix for the empty layers is by changing the Landscape materials of all the landscape proxies in Outliner, but doing this changes the whole landscape to a different texture and no longer Gray. How do I fix this issue

  • @Myst_Light
    @Myst_Light Год назад +2

    Thanks for the tutorial! This may seem odd, but I have a very important question..
    So when trying to get one of my textures into UEFN, I somehow accidently deleted all the other layers.. I'm just wondering if there is a way to fix this because I want to learn more and create in UEFN lol

    • @MaestroShark
      @MaestroShark  Год назад

      Ctrl+z is an undo button, otherwise you’ll need to manually redo whatever you lost

  • @rattenschwanz-filmundfotog693
    @rattenschwanz-filmundfotog693 Год назад

    Iam not able to put more than 3 layers in my Landscape... When i add 4 different materials.. it starts bugging and not show the material in game and sometimes in editor.

  • @JakePlayz37
    @JakePlayz37 Год назад

    is it possible to import fortnite's own grass texture into the game that they use on their own map? it would be nice to use that instead of importing my own

  • @Game_Dude100
    @Game_Dude100 Год назад

    when i saved it i wont let me apply the terrain paint for some reson

  • @audieloco
    @audieloco Год назад +1

    Great video, is there any way you could do a tutorial on starting a BR map or just creating a large scale island? I'm trying to make a custom br map but I don't know how to create a landscape big enough while also having an ocean. If I create a landscape then add an ocean, it limits me to making the island bigger because of the ocean somehow. Sorry if that's too specific and confusing, but a step by step tutorial on making a large scale island for a br map would be greatly appreciated.

    • @MaestroShark
      @MaestroShark  Год назад +1

      It’s a bit confusing, but creating a br would be a great tutorial, I’ll release it this week

    • @audieloco
      @audieloco Год назад

      @@MaestroShark thank you so much, doesn’t need to be super in depth, just a general starter tutorial would be perfect. Whatever you think is best at the end of the day tho.

  • @TristanHill
    @TristanHill 4 месяца назад

    My terrain is super blurry when I do this, anyone know a fix?

  • @cradlepen5621
    @cradlepen5621 10 месяцев назад

    does this work with defualt maps

  • @chickenlord5369
    @chickenlord5369 Год назад

    Anyone know why I can’t see my layers under the paint section

  • @DrunkFist_
    @DrunkFist_ Год назад +1

  • @mrukgamer
    @mrukgamer Год назад

    so this only works with 2 materials? i tried 3 and nothing but grey squares

    • @MaestroShark
      @MaestroShark  Год назад

      It should work with 3, and it does. You likely set it up incorrectly. Make sure you assign another landscape layer in the blend nodes and set to weight based painting

  • @drstinky8396
    @drstinky8396 Год назад

    i did everything but for some reason the paint does not show up i cant paint,

  • @raptorzx442
    @raptorzx442 10 месяцев назад

    How do u height blend

  • @itscoldcoldwinter
    @itscoldcoldwinter Год назад

    i cant use them its saying they are locked

  • @Kwip73
    @Kwip73 Год назад

    I followed the tutorial but to prevent lag I deleted the 3d grass, and everything looks fine in the UEFN editor but when I launch the session the textures on all of terrain is now glitching with black lines that stay the same size no matter the distance. I’m not sure if I missed a step or not and no I don’t have performance mode on.

    • @MaestroShark
      @MaestroShark  Год назад

      This is a recurring bug, usually it fixes for me when I use “GetMaterialAttributes”, in the following pattern:
      Textures > SetMaterialAttributes > Lerp/Material Blend (either works) > Landscape Layer Blend > GetMaterialAttributes > Material Output
      Otherwise, try connecting each attribute to its copy of the landscape layer blend node and that node to its respective attribute
      (For example, for base color: connect grass texture to “grass stone” layer, and sand texture to “sand stone” layer, then connect that layer blend node to the base color of the material output.
      Repeat this step for each attribute you are using)

  • @skelly_0684
    @skelly_0684 3 месяца назад

    This was a pretty good and digestible tutorial, but I had a question. Whenever I add an additional paint layer and try using it, the game does not know how to blend all 3 layers together, and causes the selected landscape quadrant to become untextured. I was wondering if you knew a way to have more than 2 paints in use together at once (much like how when using default landscape material you can have several paint layers at once, like sand, concrete, dirt, ect.) It would be sweet if you could make an updated tutorial that includes how to make more than 2 paint layers. Thank you.

    • @MaestroShark
      @MaestroShark  3 месяца назад +1

      This tutorial definitely needs an update, I’ll work on one for April

    • @skelly_0684
      @skelly_0684 3 месяца назад

      @@MaestroShark thank you!

  • @LiminalHeights
    @LiminalHeights Год назад +1

    After following the tutorial I was unable to paint on an already existing piece of terrain, do I have to make a new piece of terrain in order to paint on it?

    • @MaestroShark
      @MaestroShark  Год назад +1

      You can paint on existing terrain, open outliner and select your terrain, then change the material in its details. You may have to do this for all of its proxies.

  • @Tom-sn8si
    @Tom-sn8si Год назад

    it's really unbelievable. I would like to try it on a non-UEFN Project but I wonder if it could work?

  • @ejnoro8371
    @ejnoro8371 Год назад

    Question, when I’m adding a static mesh to the grass layer, how to I make sure the materials come with it? All the meshes I add end up gray.

    • @MaestroShark
      @MaestroShark  Год назад

      You need to attach the material to the mesh. to do that, double click on the mesh inside the content browser and apply the material. to test this, you should be able to drag the mesh from the browser onto your project and it will have its materials assigned.

  • @Tha1st
    @Tha1st Год назад

    mine doesn’t appear as a paint layer

  • @epicgamer7586
    @epicgamer7586 Год назад

    Are you on about importing it from your video again or something I can do inside of the editor

    • @MaestroShark
      @MaestroShark  Год назад

      You can do all of this inside the editor

  • @thewatcher3223
    @thewatcher3223 Год назад

    Just to clarify there are no grasss mesh already available in uefn

  • @K4BSS
    @K4BSS Год назад

    For some reason the other paints when i use them work but the other paint is still behind that one and so theres grass there

    • @NoxyLuca
      @NoxyLuca 6 месяцев назад

      Yep happening to me too :/ have u found a solution?

  • @rimflim8922
    @rimflim8922 Год назад

    IK this came out before the customizable landscapes so I have a question is it possible to add custom grass to layers in the new landscapes since the UIs are different?

    • @MaestroShark
      @MaestroShark  Год назад

      You can’t. Those are baked/uneditable assets (besides parameters they’ve allowed you to customize). To add grass, you’ll need to make your own material.

    • @rimflim8922
      @rimflim8922 Год назад +1

      @@MaestroShark damn, sucks cause the custom landscapes are good for saving time, Hope they add the ability to further customize stuff from the content drawer

    • @MaestroShark
      @MaestroShark  Год назад

      @@rimflim8922 well, the ultimate customization is making it yourself. It takes more time to set up, but ultimately helps your projects achieve a more unique feel.

  • @K4BSS
    @K4BSS 11 месяцев назад

    The grass doesn't appear ingame

  • @jballedm
    @jballedm Год назад

    Completely off topic of this video but is there a way to rotate terrain? I'm making a mini br and accidentally made my map sideways of what I want it to be and it looks so much better the way I want it and not sideways.

    • @MaestroShark
      @MaestroShark  Год назад

      Yes, select the landscape, and you can rotate it in details

    • @jballedm
      @jballedm Год назад

      @Maestro Shark I selected all the landscape and rotates its values but nothing happened to my terrain. Any thoughts?

    • @MaestroShark
      @MaestroShark  Год назад

      @@jballedm it works for me, you likely did something wrong or rotated it 360 degrees

  • @HistoryWasHere
    @HistoryWasHere 11 месяцев назад

    How do i select multiple items jn the content drawer

    • @MaestroShark
      @MaestroShark  11 месяцев назад

      Click the first item and shift click the last item to select adjacent items in a list. You can also use control click to individually select/deselect multiple items in the drawer.

  • @Bubblebunz
    @Bubblebunz Год назад

    how do you make the grass not on the cliffs after the cones, then how do you get rid of the cones? I DO not want a cone island any longer,

    • @MaestroShark
      @MaestroShark  Год назад

      Just don’t use the cone mesh, use a grass one.
      To keep the grass off the cliffs, copy the slope mask and feed it into the grass node.

    • @MaestroShark
      @MaestroShark  Год назад

      Answer is at 15:55!

  • @itzjeo5585
    @itzjeo5585 Год назад

    anybody got the og grass?

  • @S1lentIntensity
    @S1lentIntensity 11 месяцев назад

    Yo, I did everything correct and when I go to paint the layers are not there??

    • @MaestroShark
      @MaestroShark  11 месяцев назад +1

      Make sure you’ve assigned the material to all of your landscape proxies and the master landscape. Otherwise it won’t show up

  • @PokDarasu
    @PokDarasu Год назад +1

    How do i make it so grass doesn’t appear on mud for example?

    • @PokDarasu
      @PokDarasu Год назад +1

      Nvm

    • @acidnine
      @acidnine 2 месяца назад +1

      If anyone wants a solution... create another layer without the grass node...then just use that layer when painting to clear out any grass

  • @shenji2864
    @shenji2864 Год назад

    Hey! What can I do to be able to see my custom material? As its only showing the default layers and it flat out doesnt let me drag and drop my material into the defaults

    • @MaestroShark
      @MaestroShark  Год назад

      You need to manually add them to every landscape in details

    • @shenji2864
      @shenji2864 Год назад

      @@MaestroShark Oh I see, were do i have to click to see the details?

    • @MaestroShark
      @MaestroShark  Год назад

      @@shenji2864 sounds like the details panel was lost for you, select window at the top, and bring it back in the details tab

    • @GravityLoveHimiko2
      @GravityLoveHimiko2 Год назад

      @@MaestroShark hey! how can i do that? i have the details tab but how can i manually add them? :(

  • @WornSnow88
    @WornSnow88 Год назад

    I have one more question to ask because I feel like you'll have an answer. Can you import things from bridge into UEFN? I want to get some grass and flowers to use as ground cover, for example to use them in the way you used cubes and cones. If it's possible, how can you import things from bridge to UEFN?

    • @MaestroShark
      @MaestroShark  Год назад

      Yes! Just store them in your computer as an .fbx file and you can easily import them in

    • @WornSnow88
      @WornSnow88 Год назад

      @@MaestroShark Thank you so much! I'm so glad that this is possible!

    • @JetPlays1
      @JetPlays1 Год назад

      @@WornSnow88 keep in mind some things from bridge will not work for fortnite and you will get errors

    • @WornSnow88
      @WornSnow88 Год назад

      @@JetPlays1 Okay, thanks for the notice!

    • @WornSnow88
      @WornSnow88 Год назад

      ​@@MaestroSharkI don't know what I'm doing... Can you please make a tutorial on how to do this?

  • @darkvortex2851
    @darkvortex2851 Год назад

    12:30 | So I was following this tutorial with a starter island from 1.0 and when I looked my paint wasn’t there (in layers for the landscape of the original state island). Then I made a new landscape out of the material I made and it appeared black but I could paint on it with the color intended (red). Is there a way to get that layer to go on the old starter island landscape?

    • @MaestroShark
      @MaestroShark  Год назад +1

      Unfortunately not, materials aren’t designed to overlap and all data needs to be compiled into one asset.
      So, you’ll either have to use the default landscape paint or your custom paint

    • @darkvortex2851
      @darkvortex2851 Год назад

      Ah ok. And I tried to make a custom terrain (similar to this video excluding desert) and the smooth tool/sculpt tool were really wonky and basically the terrain looked weird and scuffed compared to the default terrain smoothing/sculpting all nice. Do you know why that may be?

    • @MaestroShark
      @MaestroShark  Год назад +1

      @@darkvortex2851 you can adjust brush size, falloff, and strength to affect the wonkiness or smoothness.

    • @darkvortex2851
      @darkvortex2851 Год назад

      Yeah the settings carried over from default landscape to the created. I assume the default just sculpts/smoothens better?

    • @MaestroShark
      @MaestroShark  Год назад +1

      @@darkvortex2851 I think the blending on the default is controlled by a texture instead of gradient blending, so maybe I’ll explore that in a future tutorial

  • @kindadecentdakota8209
    @kindadecentdakota8209 Год назад

    Does anyone know a fix for the paint tool not working?

    • @IHATETOMATOES69
      @IHATETOMATOES69 11 месяцев назад

      Just Change The Terrain To Another Material And Switch Back To Yuor Custom Material Then It Will Appear 😃😃😃

  • @name_isme3245
    @name_isme3245 6 месяцев назад +1

    both layers are painting out black, is there something im missing?

    • @name_isme3245
      @name_isme3245 6 месяцев назад +1

      "This layer has no layer info assigned yet. You must create or assign a layer info before you can paint this layer." is the error

    • @Ness199X
      @Ness199X 6 месяцев назад

      @@name_isme3245 save and apply it

  • @epicgamer7586
    @epicgamer7586 Год назад

    Well the paint stay even if you make a new project???

    • @MaestroShark
      @MaestroShark  Год назад

      You’ll need to export/import your paint

  • @Lowcon
    @Lowcon Год назад

    I should of watched this 3 months ago

  • @WornSnow88
    @WornSnow88 Год назад

    Hey, I did everything in the tutorial, but the custom pain is not appearing. Is it because I'm using a converted 1.0 map?

    • @MaestroShark
      @MaestroShark  Год назад

      You need to change the material in all of your landscapes to the new material

    • @WornSnow88
      @WornSnow88 Год назад

      @@MaestroShark What do you think I did wrong to have it where the material disappears in the SetMaterialAttributes panel?

    • @MaestroShark
      @MaestroShark  Год назад

      @@WornSnow88 just look at the example in the tutorial and look for anything different

    • @WornSnow88
      @WornSnow88 Год назад

      @@MaestroShark I redid it and figured it out, thanks for the tutorial. Is there a way to make the shiny textures not be shiny anymore? Everything but the grass is shiny.

    • @MaestroShark
      @MaestroShark  Год назад

      @@WornSnow88 for that, you should disconnect metallic and specular wherever you don’t want it, and use a value (1+click) to set roughness to 1. That’ll turn off all shininess for that material

  • @itscoldcoldwinter
    @itscoldcoldwinter Год назад

    i dont see them

  • @600vibe
    @600vibe Год назад

    When I go into paint and layers my grass isn’t there and I followed every single step right ?

    • @MaestroShark
      @MaestroShark  Год назад +1

      Try saving again

    • @600vibe
      @600vibe Год назад

      @@MaestroShark ya I tried that it still didn’t work idk why it wouldn’t I followed through step by step only thing I didn’t do was the sand because I didn’t need it for my world

    • @MaestroShark
      @MaestroShark  Год назад +1

      @@600vibe make sure you’ve applied the material to the landscape and all of its proxies, you can select them in the outliner and edit the material in details. If it’s not showing up then, you should try making a random change to the material and saving.

    • @600vibe
      @600vibe Год назад

      @@MaestroShark okay thank you but hey I have a question if you can answer rq? on my pc I have foliage set to low so there would be no foliage appearing other then the flat grass and it’s still showing on my console when i load up to start the session can you help?

    • @MaestroShark
      @MaestroShark  Год назад

      @@600vibe that’s because the graphics settings in the editor are solely for previewing and workflow efficiencies. To get rid of the grass in session you’ll need to delete the physical grass nodes in your material

  • @JetPlays1
    @JetPlays1 Год назад

    When I add the grass it losses it’s texture do you know why

    • @MaestroShark
      @MaestroShark  Год назад

      You likely didnt have a material assigned to it in the first place. Find its mesh in content browser, and double click to edit it and add its material

    • @JetPlays1
      @JetPlays1 Год назад

      @@MaestroShark ok thanks I will try that

    • @JetPlays1
      @JetPlays1 Год назад

      @@MaestroShark do you know why the grass and trees are not showing up in fortnite?

    • @MaestroShark
      @MaestroShark  Год назад

      @@JetPlays1 do they show up in the editor?

    • @JetPlays1
      @JetPlays1 Год назад

      @@MaestroShark yes they do

  • @DNS2122
    @DNS2122 Год назад

    I CANT SEE THE PAINTSSSS

  • @PhantomFnc
    @PhantomFnc Год назад

    I tried to paint with the layers but they don’t appear.

    • @MaestroShark
      @MaestroShark  Год назад +1

      1. Make sure every piece of landscape in your map has the material assigned to it (select every proxy/chunk of landscape and change this in details)
      This should turn your entire landscape black
      2. Select the layer you want to paint and create a weight blended layer using the plus icon on its right

    • @PhantomFnc
      @PhantomFnc Год назад +1

      @@MaestroShark I just realized I didn’t click apply and instead I clicked save

    • @MaestroShark
      @MaestroShark  Год назад

      @@PhantomFnc that’ll do it 😆

    • @610sailor8
      @610sailor8 Год назад

      @@MaestroShark can you please elaborate. I've made an autolandscape material and I place it as the material and it just turns black. If I view this in game will it appear? Also does this only work if you do not use a template as I've used a template but can't seem to get my material to show up

    • @MaestroShark
      @MaestroShark  Год назад +1

      @@610sailor8 if it’s black, that means it’s working. In landscape mode, go to paint and you should be able to assign weight blended layers to the paints.

  • @K4BSS
    @K4BSS Год назад

    The grass doesn't appear even in the session

    • @CallOfXGamer
      @CallOfXGamer Год назад +1

      check out my recent comment on this video, It should help you

  • @kylestevenson5911
    @kylestevenson5911 Год назад +1

    Are you expecting beginners to know how to delete the grid? or is this not actually for beginners?
    Beginner guides need to explain every little thing as if the viewer has never used it before!

    • @MaestroShark
      @MaestroShark  Год назад

      It’s very intuitive, if you were struggling, click on what you want to delete, and hit the delete or backspace key.

    • @MaestroShark
      @MaestroShark  Год назад

      …and this guide isn’t about deleting objects. It explains all that it needs to

    • @kylestevenson5911
      @kylestevenson5911 Год назад

      ​@@MaestroShark So its a selective guide?
      My initial comment was during my first day using uefn, your guide did involve deleting objects such as the grid square (0:15) as demonstrated by yourself. Sorry for wanting to learn something from your video that you didn't explain too well. If I was struggling it would only be down to something not being explained during my first day on PC coming from PlayStation. Do you always try to insult the people who watch your vids?

    • @MaestroShark
      @MaestroShark  Год назад +1

      @@kylestevenson5911 I apologize if you perceived that as an insult. I was just explaining the intentions of this tutorial. In addition, I was providing the needed solution so you could continue. This video was designed for designing terrain paints. If you’re in need of anything, please feel free to let me know. Again, apologize, and I hope you know I did not intend to be rude.

    • @kylestevenson5911
      @kylestevenson5911 Год назад

      @@MaestroShark Thank you, I bought new laptop to use 2.0, but I've never played by PC before, between the movement controls, and the amount setting available frustration is setting in, if only I could plug in my control and navigate like I was in 1.0 I would then find 2.0 a lot easier to use. I see many videos claiming it's creativity that only holds us back, but I can assure you that is not the case with me, quite the opposite. My frustration is not with you. I did figure out how to delete the grid, but still trying to figure how to select and replace it all in one motion.

  • @zboltunknown
    @zboltunknown Год назад

    its not appearing in the paint menu

    • @MaestroShark
      @MaestroShark  Год назад

      Make sure you’ve saved the material and applied it to your landscapes

    • @zboltunknown
      @zboltunknown Год назад

      @@MaestroShark how do i do that?

    • @MaestroShark
      @MaestroShark  Год назад

      @@zboltunknown select your landscape and edit the material in details

    • @zboltunknown
      @zboltunknown Год назад

      @@MaestroShark it doesnt show up there either. the only place i can find it is in the project folder in the content drawer

    • @zboltunknown
      @zboltunknown Год назад

      im just trying to make a darker grass paint like in the mountain biomes

  • @FritzBEATZ
    @FritzBEATZ 15 часов назад

    this did not work, i spent so much time bruh, when i go to paint, they are not there???

    • @MaestroShark
      @MaestroShark  12 часов назад +1

      Make sure you assign the material to your landscape

    • @FritzBEATZ
      @FritzBEATZ 3 часа назад

      @@MaestroShark Thank you! It worked

  • @soul_spy_0118
    @soul_spy_0118 Год назад

    Me who deosnt understand:I dont know what im doing just only understanding what i did but let him cook!