The graphics didn't look this good back then. Not sure if they were even on openGL acceleration for this match, but even if they were the game looked more basic.
@@Wobbothe3rd nope..good ol 640x480 intergrated direct video....This was obviously replayed as a demo through quake though...I remember Thresh back in the day and actually played him. Back then gaming wasn't competitive like it is now for sure...I played this game for 10 hours a day and I'm positive if I did tournies I would've won...Was number 1 on mplayer and net...I'm 40 now lol
Good old Quake. My favorite fps from the ninetees. Theres no other game with such a rough atmosphere, the sound effects, the theme, the weapons everything fits perfectly together. And the multiplayer was amazing as hell.
I would have said the same thing about Quake3 and Quake3. Just Quake4 and Quake Champs are bit of an odd ones. And I guess I am still flattering Quake Champs, that one is completely off
surprises me how some of the tactics thresh came up with on this map is still used in high tier duels from all of the new games. his positioning was really good for this being one of the first competitive FPS games. they must have played this so much when it came out. the same kind of positioning is pretty critical to keeping map control, and i can see it with the RA. but then i saw him convert map control once or twice by going up through the top area to RA. since he still had a clean red armor, and had just picked up mega health, he made the smartest decision to push from highground to avoid excess damage, and then just gets control again. i highly doubt many players were this methodical.
@@Wobbothe3rd fair actually XP Can't imagine setting binds for something small like that personally, but QC not having them prolly made me forget about em
keep in mind wasd wasnt discovered they still used the arrow keys the wasd was discovered in the Red Annihiliation Tournament in May 1997 and the winner would have won John Carmac's Ferrari and $5000 now at the finals a Man named: Dennis "Thresh" Fong thought "Man using the arrow keys is pretty annoying to use" so he used wasd and he won the competition and that is how wasd was discovered.
Watching the new generation of gamers commenting on how primitive these players' techniques are is like watching those barf colored skin tight suits wearing cyclists commenting on pictures of people riding on penny farthings.
I believe there is a Quake Live port of it on the Steam Workshop in the collection "Quake 1 maps" but I've never been able to get it working. QuakeWorld is also still online and you can play the original using ezQuake. I recommend joining the U.S. QuakeWorld discord to find games.
@@SleepyAdam Thanks buddy, much appreciated. I used to play this game on LAN with my mates way back in 1996 - and watching this video just brought back so much nostalgia.
ezioch Well noise is one consideration in dueling. It is worth mentioning though that in 1997 when this demo was recorded strafe jumping and bunny hopping were not widely utilized in deathmatch by most players. Although there were a few high profile players began utilizing it throughout 1998 it wasn't until late 99'/early 00' that it really became an essential part of the meta.
It hadn't really developed as a technique yet, and it also works much better in quakeworld, not netquake (slightly different settings/programming/etc), which they're playing here.
@shane marz yeah i get it. You said it was called something with a super long name. You were using a snarky and overplayed cliche, so I just interpreted it literally since you were being a dick, and I wasn't going to play along.
Its called FTE, and there is a link in the description. But I see that the first link does not work, but the second one still works: www.quakeworld.nu/forum/topic/718/my-fte-particle-effects
Haters back then also. People who did not understand us gamers and thoughts they were somehow higher up than us. Like it is our hobby, leave us alone we aren't hurting anyone.
@@IlIIIllIII i say it is a little more mainstream today, esports is broadcast on major television networks, even with covid vid game matches are played on espn (nba, college football, tennis) by fellow athletes. It is still criticized though and I think it will still continue to be since it is not a "traditional" way to make income since it is secretary you're not really sweating or engaging in labor for your hard earned pay (working the farm, melting steel, surgeon, construction foreman, etc)
People didn't play games 24/7 back then, because they didn't have high speed internet or LAN available at home. No lifers in gaming appeared later with WoW and other MMO games.
I think this was just before they were good enough to bunnyhop lol. So funny. Really puts it in perspective. Imagine if Thresh played this guy: ruclips.net/video/8UjWQiYs3Vk/видео.html
Strafe jump was always a math glitch and wasn’t intended in the original Quake design. id even tried a “fix” by removing it from the q2 beta. Hardcore players convinced them to keep it. It’s kind of funny that id backed into success in a way because there is no way quake would have been as popular with out strafe jumping
Quake 1 is cool but its too fast., As you come from a corner a rocket could be hitting you right on n u dont hear its coming (more like direct hit, which i dont like too much...)... nice on sp but not mp. q3a/ql is slower and much more smooth, easier to play and modern still competitve as q1.Any1 agree?
No duh? Quake and Doom both had *demo files*, which you could record and upload online. It was a lightweight alternative to screencapture, which wasn't really a thing at the time. Files were relatively light, too, only being a few KBs in size(and when the internet was still at KB/s, this mattered. Most source ports of the game allow texture mods and obviously resolutions above 640x480/800x600. Said source ports also allow for playback of demo files, which is what is going on here. It is a demo file being replayed back in a port of the game which allows for texture mods and high resolutions. So technically, this was RECORDED in 1997, but it's not direct capture of the original game being played.
@@endmiee35816efqe the demos were so small because all they carried was text arrays. since everything was universal back then there was no need to pack in anything else. So your engine did all the work when you played it back. ahh the memories. 3dfx & Dual voodoo cards made those horrid graphics run at max fps no matter what :)
@@iamthetank44 I sure do! I had dual voodoo3 cards too. I rememmber thinking 'this is incredible' and it was so terrible looking compared to what's around now lol. I was in a clan called Xeno back in the day. you probably never heard of them, but they were big in gaming. It was strange to be in such a prestigious group and literally nobody in my real life had a clue that I played games.
This was the highest level of quake at the time. Remember that there was no strafejumping yet, playing on CRT's, no 3d gfx cards and using ball mice. He was the best at the time, by far. If he had kept on playing he would obviously have improved like everyone else did. Remember that alot of the guys that became a top player in quake, like CZM and Fatal1ty were actually playing quake at this time as well but they were not in the top yet. It might seem like low level, but so does Muhammad ali's old boxing stuff compare to today's fighters. And remember, Thresh literally changed quake, John Carmack said that he made quake 3 easier for noobs because of Guys like Thresh.
"Playing on CRTs" sounded like if a proper model weren't more than adequate for the highest level play possible - even today. Voodoo (1) was also available at the time. Ball mice generally suck, but there were some kinda "decent" options, even back then, like the original Microsoft IntelliMouse.
Mechanically they were good for playing on a keyboard or track ball, they had no mice for gaming afaik. They have a firm understanding of positioning and item control though. The only thing I think is required of MikeJ that Thresh was doing good at is taking back control. Of course Thresh has the lead most of the match so MikeJ had to leave good positioning on Red Armor to try and tie the game, which threw control away eventually and Thresh just locked it down again. They were really smart players, not to be underestimated.
They were smart players just bad hardware. I think that never was actually fully understood. Thresh and MikeJ both controlling the best positions and locking it down like the best of today do.
I watched this live in the room. It was epic.
Very cool. Could they see each others name labels like that?
@@JonnyAbs-0 no
@@skobar really? Who are you?
well that's a lie
"Mikej's ping was slightly lower on each one and also refused to let any spectators watch."
@@scambaitspidey3470 Several people watched it. Myself (EG|Muppet), Zakath, Loki, killboy, and a few others.
its wonderful to see how the technique used back in the day were so different than now but the pacing is still fast as ever
Note they didn't have strafe running / circle jumping in the original quake
@@AIMarketingFunnels They didn't know about this yet. It was known later.
The graphics didn't look this good back then. Not sure if they were even on openGL acceleration for this match, but even if they were the game looked more basic.
@@Wobbothe3rd nope..good ol 640x480 intergrated direct video....This was obviously replayed as a demo through quake though...I remember Thresh back in the day and actually played him. Back then gaming wasn't competitive like it is now for sure...I played this game for 10 hours a day and I'm positive if I did tournies I would've won...Was number 1 on mplayer and net...I'm 40 now lol
@Wobbothe3rd yeah, I doubt they were playing in 1080 lol
Still the best death match game ever made.
Nah this isnt doom 2
@@valletas you mean UT
Good old Quake. My favorite fps from the ninetees. Theres no other game with such a rough atmosphere, the sound effects, the theme, the weapons everything fits perfectly together. And the multiplayer was amazing as hell.
I would have said the same thing about Quake3 and Quake3. Just Quake4 and Quake Champs are bit of an odd ones. And I guess I am still flattering Quake Champs, that one is completely off
@@jancabal84 what about quake wars
surprises me how some of the tactics thresh came up with on this map is still used in high tier duels from all of the new games. his positioning was really good for this being one of the first competitive FPS games. they must have played this so much when it came out. the same kind of positioning is pretty critical to keeping map control, and i can see it with the RA. but then i saw him convert map control once or twice by going up through the top area to RA. since he still had a clean red armor, and had just picked up mega health, he made the smartest decision to push from highground to avoid excess damage, and then just gets control again. i highly doubt many players were this methodical.
A bit surreal to watch this 25 years later.
woah old school, thanks for posting these!
Man, back in the days when people spoke in full sentences when saying "glhf"
They had macros and binds back then too lol
@@Wobbothe3rd fair actually XP
Can't imagine setting binds for something small like that personally, but QC not having them prolly made me forget about em
@@Asocial-Caninewe had binds for a lot of text back then. You could bind any string.
Awesome. Reminds me a times when our IT teacher in secondary school allowed us to do Quake tournament 25 years ago. It was fun :)
keep in mind wasd wasnt discovered they still used the arrow keys the wasd was discovered in the Red Annihiliation Tournament in May 1997 and the winner would have won John Carmac's Ferrari and $5000 now at the finals a Man named: Dennis "Thresh" Fong thought "Man using the arrow keys is pretty annoying to use" so he used wasd and he won the competition and that is how wasd was discovered.
Completely off topic: Love the rocket mod that's used. Those particles and explosions look sexy af.
and the fact that you can see through the teleporter :)
yes that's so far off topic
Good ol Quake was the best. Especially CTF, Rocket Arena, and Hypnotic.
Watching the new generation of gamers commenting on how primitive these players' techniques are is like watching those barf colored skin tight suits wearing cyclists commenting on pictures of people riding on penny farthings.
that is a bit fo misointerpretationa nd misstaement
This channel is fucking great, man.
bro is literally tf2 soldier
Jesus christ, I am old af. :(
S7R4 Hahahaha
@@s7r49 lmao
The battle around 17:30.....that's Quake.
it's so old that they don't even bunny hop wow
There's a purity to it.
Could you imagine going back in time and showing them what up? Lol
Man that HD pack is peak 2000s. Ranger looks so yassified
nice upload, i remember thres clan vs nine in sweden sthlm
Yo why you’re doing this to me? I played this game as a teenager and now in my late 40’s. Seem like yesterday
Is there anywhere that we can still play this map online? Like, does Quake live on steam have it?
I believe there is a Quake Live port of it on the Steam Workshop in the collection "Quake 1 maps" but I've never been able to get it working. QuakeWorld is also still online and you can play the original using ezQuake. I recommend joining the U.S. QuakeWorld discord to find games.
@@SleepyAdam Thanks buddy, much appreciated. I used to play this game on LAN with my mates way back in 1996 - and watching this video just brought back so much nostalgia.
You can now play this in quake champions
You can now play this in the Quake remaster, but online Quake NEVER stopped.
Great reflection effects at 13:00.
Strafejumping wasn't a thing back then?
Evolution my friend
It was just being discovered I think
Hi guys, may I ask where to install this game for a Mac?
nquake.com should work fine
wonder how they played without darkplaces
who else misses windows xp and office 97? :(
Tant de nuits blanche :)
stupid question but why aren't they bunny hoping that much ? too much noise ?
ezioch Well noise is one consideration in dueling. It is worth mentioning though that in 1997 when this demo was recorded strafe jumping and bunny hopping were not widely utilized in deathmatch by most players. Although there were a few high profile players began utilizing it throughout 1998 it wasn't until late 99'/early 00' that it really became an essential part of the meta.
It hadn't really developed as a technique yet, and it also works much better in quakeworld, not netquake (slightly different settings/programming/etc), which they're playing here.
Охуительно! А почему нет распрыжки, кто-то знает?
Либо ещё не обнаружили этот баг, либо ещё не научились им пользоваться в бою.
Просто Пушка Игра)
Could you always add the name label to a player? Never used this but really gives location away
Jonn Abshire that is only on the replay
@@TheBroz they are so good at reading location it's like they can see the label through the walls
@shane marz wow that's a long name for it
@shane marz yeah i get it. You said it was called something with a super long name. You were using a snarky and overplayed cliche, so I just interpreted it literally since you were being a dick, and I wasn't going to play along.
These guys would get wrecked by the new gen kids. There's 10 yr olds out there frying.
It's weird to see a time before gamers called each other the n word during deathmatches.
BEST GAME
before the HUH! era ;)
Amazing graphic, considering the ages!
they are HD reskins, the demos play the footage back with whatever graphic settings and mods you are using on your version of Quake
@@sovereignmind6822 interesting! Thx for for the info!
what engine is this? good game!
Its called FTE, and there is a link in the description. But I see that the first link does not work, but the second one still works: www.quakeworld.nu/forum/topic/718/my-fte-particle-effects
@@decebal01US i missed the link as usual, thanks!
They knew that Tresh is Elon Musk himself.
did people use the term no lifes back then if the player was very skilled
Haters back then also. People who did not understand us gamers and thoughts they were somehow higher up than us. Like it is our hobby, leave us alone we aren't hurting anyone.
@@MrFunnyHandsInYourPants so they're not any different than today? if the players better, they'd call them a no life?
@@IlIIIllIII i say it is a little more mainstream today, esports is broadcast on major television networks, even with covid vid game matches are played on espn (nba, college football, tennis) by fellow athletes. It is still criticized though and I think it will still continue to be since it is not a "traditional" way to make income since it is secretary you're not really sweating or engaging in labor for your hard earned pay (working the farm, melting steel, surgeon, construction foreman, etc)
People didn't play games 24/7 back then, because they didn't have high speed internet or LAN available at home. No lifers in gaming appeared later with WoW and other MMO games.
@@bshthrasher false
if they knew about the shaft bug... :D
No hopping is just weird..
I could have wrecked both these dudes at the same time 😂
I’m sorry but Mike is getting a$$blasted
Pre strafe jump update ?
I think this was just before they were good enough to bunnyhop lol. So funny. Really puts it in perspective. Imagine if Thresh played this guy: ruclips.net/video/8UjWQiYs3Vk/видео.html
I take it back, this guy is even better than the first link holy hell: ruclips.net/video/CqDQIMX1DZE/видео.html
Strafe jump was always a math glitch and wasn’t intended in the original Quake design. id even tried a “fix” by removing it from the q2 beta. Hardcore players convinced them to keep it. It’s kind of funny that id backed into success in a way because there is no way quake would have been as popular with out strafe jumping
@Jay Dee later in Quake 3 Carmack tried it again in an early patch, and immediately reinstated it after pushback.
Omg it’s the rocket launcher from tf2 they’re copying tf2
Quake 1 is cool but its too fast., As you come from a corner a rocket could be hitting you right on n u dont hear its coming (more like direct hit, which i dont like too much...)... nice on sp but not mp. q3a/ql is slower and much more smooth, easier to play and modern still competitve as q1.Any1 agree?
this was not filmed in 1997 lol 1080 p widescreen?
No duh? Quake and Doom both had *demo files*, which you could record and upload online. It was a lightweight alternative to screencapture, which wasn't really a thing at the time. Files were relatively light, too, only being a few KBs in size(and when the internet was still at KB/s, this mattered.
Most source ports of the game allow texture mods and obviously resolutions above 640x480/800x600. Said source ports also allow for playback of demo files, which is what is going on here. It is a demo file being replayed back in a port of the game which allows for texture mods and high resolutions.
So technically, this was RECORDED in 1997, but it's not direct capture of the original game being played.
@@endmiee35816efqe the demos were so small because all they carried was text arrays. since everything was universal back then there was no need to pack in anything else. So your engine did all the work when you played it back.
ahh the memories. 3dfx & Dual voodoo cards made those horrid graphics run at max fps no matter what :)
@@iamthetank44 I sure do! I had dual voodoo3 cards too. I rememmber thinking 'this is incredible' and it was so terrible looking compared to what's around now lol. I was in a clan called Xeno back in the day. you probably never heard of them, but they were big in gaming. It was strange to be in such a prestigious group and literally nobody in my real life had a clue that I played games.
Its a demo file
@MyGSP this still works to this day with Quake 2 demos on Quake 2 RTX (!!!)
Skill level so low compared to later players, not sure Thresh was as good as some make out.. no offence.
This was the highest level of quake at the time. Remember that there was no strafejumping yet, playing on CRT's, no 3d gfx cards and using ball mice.
He was the best at the time, by far. If he had kept on playing he would obviously have improved like everyone else did. Remember that alot of the guys that became a top player in quake, like CZM and Fatal1ty were actually playing quake at this time as well but they were not in the top yet. It might seem like low level, but so does Muhammad ali's old boxing stuff compare to today's fighters. And remember, Thresh literally changed quake, John Carmack said that he made quake 3 easier for noobs because of Guys like Thresh.
"Playing on CRTs" sounded like if a proper model weren't more than adequate for the highest level play possible - even today. Voodoo (1) was also available at the time. Ball mice generally suck, but there were some kinda "decent" options, even back then, like the original Microsoft IntelliMouse.
Mechanically they were good for playing on a keyboard or track ball, they had no mice for gaming afaik. They have a firm understanding of positioning and item control though. The only thing I think is required of MikeJ that Thresh was doing good at is taking back control. Of course Thresh has the lead most of the match so MikeJ had to leave good positioning on Red Armor to try and tie the game, which threw control away eventually and Thresh just locked it down again. They were really smart players, not to be underestimated.
Looks like a noob duel ;d
The match was roughly a year after Quake was released. Surely the duel matches were primitive that time.
This was even before they found out about bunny hopping 🤣
They were smart players just bad hardware. I think that never was actually fully understood. Thresh and MikeJ both controlling the best positions and locking it down like the best of today do.
@@davelister9755 for some reason it's so interesting to see
what a noobs plays?
Nice troll attempt, but fail :)
lol you probably weren't even born in 1997
This is truly NOOBs play
2:56 noob hits wall
This game blows
you blow
It's the GOAT.
@@Wobbothe3rd it's finely distilled dopamine just the purest hit 😂
ROCKETS ONRY