With the restrictions on: - Call In Limits - No Reloads - Inability to dodge damage This weapon should be 'overpowered' in the short term. The restrictions ensure this will *never* carry a mission, it will simply be a short term buff. Increase durable damage to match the stationary turrets. Let it wreck the place for it's short life.
I've noticed aswell that the mechs have a wierd self destruct timer on them, I tested it on a level one mission and without any damage done by enemy's my exo suit after like 10ish or more minutes started to release smoke and eventually caught fire. Not sure if it was because I was knocking down trees but it happened
@@giannicolamatteo8155 I have had mechs survive for far longer than ten minutes. Not sure what happened to your mechs but there is 100% no 'self-destruct' timer.
"Helldivers, we have heard your complaints about the new Emancipator Exo feeling "underwhelming". To fix this, we have nerfed the autocannon sentry so the two stratagems feel on par with one another. The damage has been reduced by 75%, there are now only 16 shots, and the turret no longer rotates. Now the Exo suit outclasses the sentry by having nearly 10 times the ammo capacity and the ability to swivel, with the same cooldown time for balancing. Happy Diving!"
I’d be fine with that. People need to realize that it’s not an anti tank mech. It’s an anti medium armor tank. Use it to take out berserkers, devestators, Hive guards, Bile spewers not Chargers and hulks.
@@adamallen7070 @adamallen7070 If I can 1v1 a bile titan with a shoulder-mounted autocannon, I should theoretically be able to 1v4 with the mech. Instead, it takes over 60 shots to the head to kill one ruclips.net/video/HtwR7VwSjEg/видео.htmlsi=lXjt3ifHebRvwGli&t=172
The fact that you can't run both mechs as Stratagems (except now during the weapon experimentation) is another drawback. Being able to bring both mechs to help with the long cooldown would be fun.
you can bring both mechs on PC at least. Pick first mech, pick other 2 strats, pick 2nd mech. Now, is being able to take 2 the bug, or is the UI not allowing you to take 2 without a workaround the bug? Who can say.
Exo suits should come with a rover drone that makes "minimal" repairs and slowly reloads some ammo to promote longer uses and reward the player for keeping it alive.
Да! Я на все 100% поддерживаю это, почему тут в комментариях об этом так мало говорят? Лично мне понравился этот экзокостюм, проблема только в боекомплекте. 1. Мы так и будем делать вид что всё нормально? Нам выдали 75 выстрелов на две пушки, Почему дали число патронов некратное двум? В чём была проблема дать 76 выстрелов на одну руку? 2. Мне кажется здесь в комментариях люди поймали какую-то контрпродуктивную волну хейта. Экзокостюм же хороший, да, он не ультимативный, но при грамотном использовании очень хорошо будет дополнять команду, но его недо немного апнуть, а именно выдать по ~110 патрон на руку, опытным путём игры на нём я прикинул что именно этого количества боекомплекта будет достаточное для ведения продолжительного боя. 3. То что вы и написали - выдать перезарядку для экзокостюма, мне жалко бросать своего меха, за то время которое я в нём провёл я к нему привязался. 4. Дизайн EXO не плохой, но может всё же мы хотели бы видеть нечто вроде как в Titanfall? Опять же, речь только про дизайн, я не прошу сделать им боевую эффективность как мехов из Titalfall, просто перенести дизайн, на сколько это возможно, мне кажется это понравилось бы игрокам. ps Ещё хотелось бы услышать мнение игроков на тему сложностей. Helldivers, нам действительно надо 9 сложностей? Почему не ограничится пока что четырьмя сложностями? Так будет их легче балансировать, а игрокам легче найти игру на интересующей их сложности.
Im convinced they just add whatever they think works and when it doesnt satisfy they go "oh haha dont worry that wasnt supposed to be this weak erm totally a bug guys"
It's actually half that at 30 damage... there's a YT video by a person called Eravin who explains the math behind the mech's power and its extremely underwhelming damage. It's the balancing team literally being bad at their jobs making any new content feel disappointing and weak.
They clearly forgot a 2 in front of the 60 on the durable damage, because there is no way they would make a limited use, long cooldown stratagem over *4 times* weaker than the autocannon you just carry on your shoulder and can resupply off of ammo boxes on the ground, right? *right?*
@@TroyBrophy Each round does 30 durable damage to a bile titan on the head, not exactly noteworthy when the sentry can take one out with 6 to the head(perfect conditions). You're not even shooting the same autocannon ammunition as the handheld variant, this is a joke, there was no need for them to make it so bad, it clearly states AUTOCANNON MECH, so why is it so much weaker than even the handheld cannon? It just doesn't make sense. You're going to be low on ammo after 2 bile titans, very useful stratagem... lmao.
@@mysterygamer4203 also should mention that the autocanon can be refilled by map loot ammo, let alone resups. and also you're faster, can hide behind cover, can dodge, and most importantly arent a gigantic lumbering target and can actually employ some evasion strategies to pop out from unexpected spots and get some shots off before getting suppressed again. in every single way the handheld autocanon is better than FOUR FUCKING AUTOCANONS STRAPPED TO A MECH. it's just mind bogglingly stupid.
and yet its really good, the autocanon cannot do what the mech can. Im going to start making videos to show people how to get the most from these mechs.
to be fair the mech's been in the game even before the MO, so it's technically still from the nerf era. We'll probably see how they will approach balancing after the next patch drops in. Really hope that new patch will buff both mechs.
@@markadams5009 i'm not using it either, just holding my judgement until the new patch, after which i will decide if i stop playing this game or will continue playing it. New patch will tell us if Pilestedt was honest or just bullshitting.
Given that it has only 2 uses with a huge cooldown, it HAS to do better than the orbital laser. The orbital laser has 3 uses and can wipe out the battlefield, feeling like an actually powerful strategem. If the mech has less uses and is weaker, the only reason to use it will only be if you like how it looks and feels. Nothing to do with strategic situations, as the name strategem would suggest.
It seems like it would be good at clearing hordes. Mid to small enemies and if Hulks can get taken down pretty easily, it might be useful against the bots.
@@jacobfoxfires9647 Yea, but since you can do that as well if not better with support weapons, turrets and airstrikes etc. there's no role it can truly shine in, and with limited uses, it indeed is very unexciting
It feels so fucking underwhelming, I was hoping it can steam roll chargers and bile titans but NOPE. The first one is actually better which is fucking sad.
I was using it against hulks and it legit took like 20+ shots to kill just one. Wouldn’t been quicker to use a quasar even with its long ass recharge rate
It actually works really good at clearing hulks and other devastators and rocket devastators I was just using one on level 9 and you just got to use both cannons and both arms and just plow through them
Cant believe they made a mecha with a 10 minute cooldown and 2 uses purely for the purpose of *checks notes* shooting hunters slightly better than a primary. Oh and you also cant use stratagems while being in it. At this point i refuse to believe anyone in the balance team plays the fucking game.
@@Atzy They haven’t changed the Emancipator mech’s stats since the leaks from over a month ago, that’s my source. Anyone who regularly plays the game on higher difficulties would have buffed the Emancipator to be better against Factory Striders and Gunships. That’s how I know they don’t play past difficulty 4- Factory Striders don’t spawn on that difficulty, so they would never get to test the mech against them. Yes, my evidence is circumstantial, but this is a consistent pattern with leaks. They come up with a weapon or stratagem and don’t bother to test it or change it until after it’s released.
I wanna know the train of thought behind this thing. It’s a massive, hulking piece of metal with big guns, but it only does 20% damage to armored units? How come the HANDHELD autocannon is better at killing armored enemies?
because you get 4 and can move at spirit speed whilst firing, even backwards and youre immune to small arms fire lol. if you think firing that mech is like shooting your support then youre a nut job. still only 3 shots to the eye of a hulk. that enough ammo for 50 hulks and people still moan
No. They want weapons to fill niches. This seems to be balanced for medium targets. Bring it on your next Blitz mission to kill bug holes. Bring it on your next flag raising mission. Bring it on your next geological survey. Pair it with the shield for extra hit points. Pair it with the quasar so you can hop out and take shots at titans or chargers. Pair it with something like an orbital laser or barrage, or a sentry that will keep putting in work while you're in the mech. What's better than an autocanon sentry? You in this mech while you also have an autocannon sentry. Pair this with EATs and jump out of your mech every 60 seconds to throw EATs for your teammates. Don't run solo in the mech. Keep a teammate with you who is specialized on killing littles with a support that will handle heavies. Now your teammates and their sickle ... or whatever ... can take out littles while you focus fire on mediums and don't waste ammo on littles. Then you pop out so you can both use support weapons on the big stuff. And, all the while your shield should be protecting you in your mech (unless they've fixed that bug). Make sure when you call it in you're getting the most of the drop ship. If the free autocannon fire doesn't hit anything you're wasting a benefit of the weapon. It's a lot easier to whine than learn how to use stuff, right?
@zero11010 that's all well and good, just wait till 6 bile titans and lord knows how many chargers decide to show up... and you know it happens. you are stuck with an "autocannon sentey" light. What's better than an autocannon sentry you are controlling? An autocannon sentry that actually kills shit in under 20 shots. Does it have its uses? Yes. Is it bottom tier trash? No. But let's not pretend like you will ever use it past its free spot this weekend. It's not good enough to take up a spot in your loadout.
@zero11010 and what niche is it filling exactly that isn't already filled by something better? There isn't one. Can close bug holes. Cool, I have a pistol for that.
@@tvanza7791 niches, man. I’m over level 130. I only do full clear and I pretty much only do level 9 (unless I’m running with friends who are too low level for it). What would I do with 6 bile titans and a single strategem that won’t take them all out? The same thing I do when I bring a grenade launcher, or a flamethrower, or a napalm strike or a gas strike or an Autocannon or an arc thrower …… I’d say cluster but, I think clusters are trash and I never bring them. But, people do bring those and they ALSO don’t work on titans. Same solution… you use something else. Niches. Do you know what balancing for niches means? It means you don’t have a single thing that works in all situations. While I’m inside that mech I would have quasar or EATs. I might have 500k with me. I’d handle a bunch of titans the same way I’d handle a patrol of hunters. You get out of the mech and you use the right tool for the job, then you get back in your mech. Yeah? A 380 would pair really well with the mech. It’s area denial which I think is likely the best use case for the mech plus each round can take out a titan or a swarm of littles. A thing you can throw and use WHILE you’re in the mech is ideal. An orbital laser. A barrage. A sentry. Something that will put in work while you put in work. I’m guessing even a gattling sentry would work well with it while defending. Use the mech for mediums. Let the sentry take out littles. Hop out of the mech and use your support weapon for heavies, then back into the mech while it recharges (quasar) so you can keep eliminating mediums with the good mech mobility (full speed movement even backwards).
That's a purely uncompetitive, arcade PVE game. We don't need balancing teams sweating it out ffs. Make things strong nobody cares, finetune it along the way if painfully necessary. Why are they so concerned about things being a little to strong to the point of making things kinda shit? Who are we fucking competing against? What's the fucking prizepot that im missing, so I can get my fucking hands on it too?
Their monetization system maybe? Although I also do not see how making weapons weaker helps them sell more super credit packs? It's not like you cannot earn more of those at the higher levels where you need the stronger weapons.. That's just the rare and super samples which you cannot buy with real money.. You would think the more people keep playing this game the more they will sell of those super credit packs as well.. Now the active playerbase just keeps dropping which is not helping anyone I think..
ATT: I am not gonna read all you crybabies' responses to the below. If they release something strong for free, people will never pay to win their way to have fun in the game, just like daddy capitalism wanted.
you can bring both mechs on PC at least. Pick first mech, pick other 2 strats, pick 2nd mech. Now, is being able to take 2 the bug, or is the UI not allowing you to take 2 without a workaround the bug? Who can say.
This has to be the worst stratagem I've ever used, not only does it handle like a cow on a unicycle, it can't even aim down correctly AND it is outclassed by the autocannon turret and the autocannon itself. We are not on roll with the recent warbond and weapons.
Well, autocannon turret cannot move and can be one-hit by Bile Titans, so there you go, it is still lousy. I can only see this mech as a fancy inclusion in the line of Autocannons. So you can now have a 3x autocannon build for funsies, but damage-wise, not so much.
@@miirico5398 imagine having legs and walking away vs being a stationary turret. most of my mechs die cause i let them due to no ammo. idk wtf ur doing
but they are, in steam's network systems, people have been keeping track of the details about the upcoming patch, and it is *VERY* apparent that Pilestedt is making waves.
One week max this time, we already know the EXO-45 is lousy. It's not different this time. Like, how can you justify using one to kill bile titans and heavy armored enemies? It takes half your ammo just to kill one.
Eh, durable damage is just damage dealt to durable (non-armored) parts. This is a separate calculation from the main damage. So, a part can specify how much % damage can be dealt from main damage, and how much % comes from durable damage. For bile titan sac, it takes 100% of durable damage and 0% of main damage. So if your EXO deals 30 durable damage, then it takes 25 shots to kill a bile titan with 750 HP on its 100% durable part.
They really need a better balance team, the mech is classified as “heavily armored” yet it dies faster than a basic HellDiver and sucks that this one feels pre nerfed when it was basically being hyped up from the MO
Have you even tried it? I can tank at least 10 rockets without dying, and smaller enemies do minimal damage. You should probably lower the difficulty if you find this game hard.
They really should remove the 10 minute cooldown completely. If someone wants to use both mechs early and not have them later, they should be able to. It's pretty sad also that the auto cannon on the ship that drops off the mech is far more powerful than the ones on the mech itself. Hopefully they buff it one day. I'm not even playing right now until they fix the patrol spawns.
2:46 45 shots on a titan's head. Eravin did the calculations yesterday and the optimal result would have been 25. But in a day to day mission you're going to be spending almost 50 shots. Very well balanced ArrowHead.
That is absolutely insane. The devs are so weirdly obsessed with making sure nothing in the game is overpowered in the slightest. They've made every weapon in the game other than the Orbital Laser/Cannon hit like a pool noodle.
@@Lilitha11 I dont think you understand how damage works in the game or what the point of the video was. It isnt ineffective against ONE enemy it is inefective against an entire damage resistance type, it is also not effective against smaller targets since the splash damage is rather low so you have to pick and kill single bugs, which a) takes time and b) is complete overkill and waste of potential damage. As stated in the video it is only effective against medium size, medium armoured enemies and those really arent a problem that requires taking a 10 min cooldown stratagem with only 2 uses.
@@Lilitha11 OK, then let's also talk about how it's worse than a normal auto cannon against every other enemy type in the game, or maybe the part where if you have the high ground, it's literally useless. Can't forget how the left cannon doesn't actually shoot where you're aiming. Big fan of how the AMR takes factory striders down faster and more reliably than this 10-minute-CD, 2-use-limitation, heavy mech. While on the topic of use-limitations, we can talk about how I can throw an Orbital Laser, go AFK, and get more results than a try-hard playing his heart out in the emancipator, and laser has 3 uses and a shorter CD.
What's the point of it if it doesn't do the same damage as the turret? I am honestly so dissapointed with the terrible balance lead, the patriot needs its missile damage and aiming fixed as well. I've stopped playing until it gets turned around.
Right? I mean, it makes total sense that we should be able to stomp around in a heavily armored suit while rapid-firing 150 rounds of turret-level auto-cannon shells. Definitely would no be imbalanced.
@@TroyBrophy Exactly, considering it has 10 minute cooldown and you can only bring 2, it should be OP for a while. Or as it stands I could bring unlimited AC turrets instead
@@TroyBrophy And since this is a PvP game we don't want to make the enemy team feel powerless to stop this OP mech right? Oh wait it's not a PvP game so even if it's too powerful the only "drawback" would be that people will have too much fun using it.
@@ivancom980 Not worth arguing with people like him mate, they're the type of people that are happy that the game is losing tons of players. And would be happy if his stratagems got nerfed even more, the "yes daddy please stomp on me" type.
Probably because the turret can kill a titan in 6 shots to the head. Remember this was made a long time ago before the CO stepped down to personally do balance control and I see this being 1 on the thing's they fix by just bumping up the durability damage to match the other auto Cannon's or just under it say 200
@@alphanomega12 not sure if you're pc or ps5 etc but if you go to button configuration it'll be in there. really handy for accurate rockets but tbh for speed i just aim to the right when close. after 20m or so the sights are accurate. in real life this is actually quite common a single knock to your sights can knock alignment off or you might be sighted for a different range and you just have to adapt. as long as its consistent you should hit your target. was graded as a marksman in British infantry training about 10 years back.
Never mind the autocannon sentry, it makes the Patriot look better too. It struggles to damage anything (or hit small enemies) and thus runs out of ammo really fast. And I'm used to making the Patriot last a third of the mission. Fixing durable damage would fix the mech. The low ammo and bad performance vs small units balances it. And remove the 1 mech strategem limit. We can lose our mech in a moment's mistake, theyre not that OP.
Imagine pre-nerfing the stuff you release... For everything you sacrifice to run an exosuit, you get a nerf gun. This is so stupid. Exosuits should be short power spikes.
I think mech walker as a concept is a meme as it stands. Needs serious buffs & adjustments on both mechs. Speaking of bots. I really want developers to give us the ability to use dropped automaton weapons & undamaged, riderless striders that we eliminate.
I'm just saying: raise the requirements for the exosuits, give them buffs. They're actually just useless. Like you would expect them to be able to handle chargers and Bile Titans and other heavy units while also not being paper thin.
what baffles me is that they literally have the first game to look at for balance, the games aren't exactly the same so things will have to be different but it's a good starting ground. stratagems and mechs in particular are much better in the first
@@captaintruth Cringe. How old are you? "Players" play game for fun. This isn't your Japanese cartoon, "Eughhh You'Re wEak At plAying gaMe". None gives a shit if you're good at a fking video game kid. If a game ain't fun it ain't worth playing.
Congratulations for making more players uninterested in new content, Arrowhead. Please release more content like this, so that we minimize helldiver count, in order to maximize individual liberation impact! 😂
I’m starting to think the devs are incompetent. Actual, I’ve thought that from the start. How long did the dot damage and ps5 bugged dmg go unnoticed by the devs until the community had figured it out for them? Then it took another month for them to do anything about it. What about the ammo supply upgrade that literally didn’t do anything? They don’t play test sh@t.
you say the player base had to find out those bugs for them as if that wasn't the main way almost every game studio finds out that there's bugs in the game lol
It's good at Anti-Air duty. It obliterates Drop ships and Gun ships swiftly and safely. However, it has negative stealth and gets seen across the map, so it's the primary reason a drop ship will get called in. And there is no way I would use it against bots when I only have 3 stratagems.
The only strange thing about durable damage is the name. It's really just minimum damage, normal damage is maximum damage, and where you fall on that scale depends on the enemy.
Here's my take. I actually like it, but I agree with your points. Definitely not something you bring for a bug mission, as the low ammo count is not enough for the swarms, Patriot is more geared towards swarms. I will say it's does better against bots. The key is too hold both fire buttons at the same time, and it'll delete a hulk when facing the front of it, or a tank when facing the side or back. It'll quicken the speed they die, since you're firing two bullets at the same time. It's main weakness are the turrets and striders since the cannons will instantly destroy you. I think I was able to take two cannon shots one time. Aside from that, it's still fun for me to constantly blast things into oblivion. As it stands, I'll bring the mech, as long as it's not on a 3 strategem only mission.
it needs at least double the ammo, or a way to resupply. and like slightly higher damage to bios and tanks would be great. feels bad unloading half ur ammo to kill 1 target
Any rocket can destroy a mech and all the units on the bot front can carry rockets. Absolute garbage against bots just like the first one. This is a mech for no one. Bet you alexis this it kicks ass against everything
I found it worked fine for bugs I run through tiny bugs since they die as you walk concentrating on medium and heavy bugs with the auto cannon. the titans and chargers are a issue since it takes a lot more ammo to take them down then I would have hoped but still doable. They do need to up the damage in line with the turret though. I really don't understand the devs sometimes. On a side note. You can kick a charger to death with an exo suit though that is a tactic of necessity rather then the go to plan for dealing with them. Since you will likely come out badly damaged if not out and out destroyed but pyrrhic victory is still a victory!
Used it twice today. I found it to be quite enjoyable without knowing all the stats behind the scenes. I dealt with two tanks, three hulks and a bunch of other bots with one exo and it turned the tides when my team was pinned down by two platoons of bots.
I am glad you didn't just make a video focusing on how bad it is, but rather just explain your thoughts on its gameplay and how you felt it could be improved possibly. As Helldivers we need to focus on the positivity and you helped continue that by giving a helpful review that doesn't trample on other peoples fun and love for the game. A great thanks from SUPER EARTH
I feel bad for the devs who made the model of the exo Mech. Giving so much time and sweat just to be "balanced" to the ground. Again a strategem that nobody can use effectively. Form follows purpose. Barely someone will pick it since it makes you weaker.
im not the mechs are ace people are just crap with them. ive started working on content im going to bring out soon showing people how to use them and some other bits of kit properly
Вы можете взять на миссию оба Меха. Нужно сначала выбрать один - потом любую другую стратогему - потом заменить ее на второго меха. (Баг или фича непонятно)
Durable damage should at least be 200, not as strong as the turret but stronger than the handheld that way you can blast everything for a short while before you die or run out of ammo
Why shouldn't it be as strong as the turret? It's a platform-mounted auto-cannon on a ten-second cooldown that requires manual operation. The balance team in this game has brain worms.
The big issues with both mechs isn't really the damage or armor (i've seen mechs absolutely annihilate terminids on high difficulties). The problem is the 10 minutes cooldown. Lower the cooldown to around 6 minutes and they would be much easier to use in a mission.
5:19 i have found that the factory striders go down faster when you aim for their week point on the side from range, rather than trying to take them out head on.
Was in a Helldive tower defense mission. We had 3 AC mechs out. The Bile Titan took the barrage like a champ. Withstood a solid 10 seconds of destruction as all 3 of us peppered it down. I think... if we had a 5th stratagem slot, and slot had the restriction that whatever was in it could only be used once that match we'd find more usage and have more build choices.
From what I remember it was a lot more viable in helldivers 1 against the bots since they had more weak points. They need to make each mech on helldivers 2 help with both heavy and chaff. Suggestion: 1. Give Patriot Exosuit pre-nerf rocket pods (reduce the ammo count if too easy) 2. Give Emancipator 1 anti-tank turret arm and a sword for melee (can't kill charger or hulk) 3.Give next Exosuit the hulk's flamethrower and the laser cannon
@@praisethesun3089 Well, your right. I kinda too like it. Sub 7 difficulty. But more durable damage and normal accuracy would make this mech a extremely more viable and overall better. So far feels like your left hand have its own live
If a hillbilly can attach a rocket engine to their truck I'm sure the combined efforts SuperEarth can attach a rocket to the exo suit. Please command just give us a gundam or armoured core.
@@r30413 Likely moreso that Arrowhead wanted it to be that you can only bring one, but managed to fumble the execution. If you're not trying to subvert the system, it'll work as intended and at least give the impression it's not possible to select two mechs at once. Basically you can't expect every aspect of a first impressions/ early releasing video to be perfectly researched - that's what comments are for, or other videos after the community has had a few days/weeks to mess around with the systems.
@@r30413 He's not inept, I was just making the comment so others could enjoy both. This guys one of the best Helldivers in our game, I wasn't implying otherwise
damn i was hoping the leaks were just old versions but it looks like they definitely pre-nerfed again i stopped playing after like 400 hours and level 105 because the balancing feels so bad and I don’t want to fall in love with another gun just for them to fucking nerf it into the ground again (RIP Eruptor)
The best part of this strategem is the pelican support you receive during drop off. Why they couldnt have strapped two of those autocannons to it, i have no idea.
Durable damage is stupid if the autocannon from the turret and the emancipator are the same thing. Not unless the emancipator is equipped with weak ass ammunition, would make sense.
Uhh, note on balancing. The Autocannon with backpack can deal with every situation against Automatons. Call that a balanced weapon. The fact that the EXO cant even properly deal with heavy bots is just nuts to me. Like, yeah you can destroy hulks. But you can also destory hulks with the regular autocannon aimed at the hulks face. Not to mention it is very hard to aim with the Exosuit.
The reason no "balancing" devs dare touch the shoulder carrying Autocannon? CEO(now CCO) specifically said it's his favorite weapon. Those spineless brownnosing wimps
The only thing I really see as a benefit is that the two mechs working in conjunction with each other. One rocketman one autocannon guy, rockets for the biggest of the guys, like bile titans and such, and the auto cannon for medium/chaff clear.
Everything just feels weak. They've nerfed the fun out of the game. Player count is down 85%... launch 485k, 300k, 166k, 67k... every 30 days since player count has dropped by close to 50%.
Seems like the new Emancipator's niche is in taking on medium armored targets (found a shit ton in the bot missions, striders, destroyers of various types, and could go toe to toe with hulks). It is disappointing that it isn't optimal or unusable against really heavy units like Bile Titans, Tanks, and Factor Striders, but my biggest issue with bots is the amount of medium armor enemies found in each mission. The Emancipator to me is a god send for dealing with bots, but I do think it needs to be buffed in durable damage to at least 120 and be able to tank more rocket shots. With how common rocket devastators are in bot missions, to have your high value strat be destroyed in an instant by a rocket volley is really feels bad.
You are incorrect, you can bring both mechs on PC at least. Pick first mech, pick other 2 strats, pick 2nd mech. Now, is being able to take 2 the bug, or is the UI not allowing you to take 2 without a workaround the bug? Who can say. Also! Bear in mind that when your AP = enemy armour you do half damage, so you are doing 30 damage per shot vs anything durable with armour 5, like bile titans or factory striders (in most places anyway)
You'd expect a larger autocannon mounted onto a big mech to deal more damage to armoured targets than the smaller version a human can wield. It's ridiculous that it sometimes doesn't, honestly. I'd take it having a bit less overall ammo but the shells being as powerful if not more so than the autocannon sentry.
Holy crap the AH balance team is terrible... Why not make it that the new mech is really good against big enemies, while the Patriot mech is better vs. small stuff? But nope, not AH, both mechs are gonna suck on higher difficulties... Here I was, being excited to try it out, nope...
It's actually really good for dealing with giant swarms of devastators and flying devastators (I know they're called gunships, but they're just flying rocket devastators). It was also pretty good at dealing with factories and bases against mechs. Also weirdly enough, when I tried it right after it dropped, I ran an elimination mission against mechs and I could bring both mechs, so I effectively could spawn 3 consecutively.
Nah mate. good luck dodging the 40-50 rockets that will constantly flying into your direction if you play on 9. In my first round all 4 mechs got destroyed in 30 sec XD
@@bobdole8830 I have ran the old mech through entire armies of automatons, getting pelt by lasers on all sides. Never really had an issue with it blowing up that quickly. You does have legs, so while it tanks a lot, you should still at least attempt to dodge attacks.
@@bobdole8830 which missions? You're gonna get majorly different results if you're playing on an eradicate/defense mission than on a destroy supply line/launch ICBM mission...
I’m so glad autocannon is a weapon that takes up a backpack slot that scales exponentially with player skill. Most players are dog shlt and don’t know how to use it or rely too much on their shield to ever use this weapon effectively. What I mean by this is the dog shlt devs will never nerf it because their “data” says this weapon is not popular enough for a nerf lol
It’s such a shame how weak they make all our weapons in a purely pve game. Let us live out our power fantasy it’s literally hurting nothing by making us super powerful. I’ve stopped playing the game by a huge margin this last month because of how underwhelming everything is nowadays
The Mech is less miserable vs Bile Titans when you shoot them once with a Quasar Cannon during spawn animation, a simple way to give it a decent Time To Kill for its worst Terminid matchup. As expected, this isnt a thing you bring in any tier 9 missions, since they spam the things you cant deal with easily, but its a decent pick for mid difficulty missions since you face the big bois less often. Wish some Stratagems sinergised with mechs in the game, if the Shield or Rover backpacks worked while inside the thing it would be more appealing to build around its usage, maybe add a booster to make it walk faster or slowly regenerate, add some way to refil its ammo.
Agreed, why not make a mech be able to be resupplied from someone with a supply back pack or if you have the autocannon support weapon with the ammo backpack, you can resupply your exo with your autocannon ammo... This should be doable..
0:40 You CAN bring two Exosuits! Not sure if it's a bug, but here is how: - When choosing stratagems for the mission, put one of the Exosuit into the first slot. - Choose the remaining stratagems. (Except the other Exosuit ofc. ) - When all 4 stratagem slots are filled, click on the fourth and pick your second Exosuit. - Now you have 2! :) Sad that it's not that good. (yet..)
I still find it pretty underwhelming though, why would i pick something that doesn't damage hulks or chargers that eats both support and backpack slots... you have better options on flamethrower/AMR + free backpack slot, that is also a stationary 6 seconds reload.
@@Tamachii12 it's also worse than the cluster airstrike in every way while taking up a weapon and backpack. In the leaks it was very good and worth the tradeoff
@@Boamere Unfortunately all we have been getting lately is subpar i think the last cool stratagem we got was the Quasar cannon, like how the hell they made such a good game and be so bad on weapon balancing at the same time
I remember one time during a mission this one diver deployed about 4 of these suits on his own throughout the mission. He never got in them himself, he merely offered them for us. We never lost these exos because of how powerful they were. We ran out of ammo and we won pretty easily. They 100% nerfed this exo which upsets me. I had a hell of a time using them ages ago when they were testing them.
I get "we don't have enough team members to thoroughly test before release" - but are you really saying that not a single tester could tell you that it literally can not shoot down from a slightly elevated position? (It just shoots over the top of your target) I found that out within 2 minutes of playing with it ffs
Im very disappointed. A mech that can cant properly deal with anything above brood commander level. Why do we bring stratagems into missions? Because we need an edge to help us deal with the big enemies like chargers, titans, factory striders, tanks etc. that our primaries cant handle. Thats why we bring stratagems. And now we get a new mech that can only do what I can already do with my primaries. Im not calling down a fucking mech to shoot at scavengers and warriors. I need it to help with the big hitting enemies but nooo it cant fucking do that.
Actually, I thing it is worst at dealing with mobs than several primaries. For me it seems that it has almost no splash damage and bad aim so when I was testing it I will constantly miss small bots and scavengers. And even when hitting the ground they will get flinched but not die needing several shots.
I remember one of the devs saying something like the ammo a weapon uses matters and that's where a bunch of the damage comes from. Well, the Emancipator has 4 autocannons, each larger than the players' hand-held support weapon, and each about the size of the sentry turret autocannon, so... why doesn't it just fire the same bullets that the sentry turret autocannon does?
If you enjoy the game, continue playing it. That’s the reason. The game has its flaws. A lot of flaws. But I won’t judge 100% until this upcoming weapon balance patch comes out. If it’s ass, then that’s when my fun for the game runs away. Until then, I still enjoy it.
I'm still hopping on a little every day while waiting on the next update which I think we should get this week. I'm not expecting god tier weapons but I'm really hoping for some buffs and rebalancing the spawn rates for less than 4 players. To be honest they haven't been doing that good lately but I'm really hopeful this will change very soon.
Or do you mean why should YOU keep playing? If you're that mad, you shouldn't. Don't play it if it's not fun. No need to tell us you're leaving. Chances are you already got WAAAY more than $40 worth of entertainment out of it.
I love the new walker. Then again I usually play in a squad and I'm usually the auto cannon guy who uses it to deal with mission objectives and covering my squad from medium armor targets. In that role this thing makes my job so much easier and fun. The heightened field of view helps me keep an eye on my guys and place very accurate fire on mediums chasing them.
they should make the mech weapons modular. like you can swap out the weapons on the arms. say you want to fight bugs and do mob clearing duty - you could go arc thrower on one arm and flamethrower on the other. or dual rocket pods for heavy armor clearing. or one rocket pod and one autocannon arm for bots. let us spend requisition slips and samples on unlocking new upgrades for the mech too. like more ammo, health, accuracy/recoil management.
Been playing with a full squad of friends and have been finding this thing to be awesome against bots. It shreds through walkers and hulks and can eviscerate bot drops before they land. We've been bringing two into most engagements as fire-support with the other two players acting as a clearing force cleaning up smaller targets and taking out the tanks and striders that really ruin this thing's day. Against the bugs we tried the same tactics, and while it did alright I think we had better results with the first mech. I can definitely see it being harder to use by yourself though, as it really shines as overwhelming fire-support. I found the guns to be harder to aim at closer ranges and without proper support it can be hard to keep enemies at range. It can take a decent amount of punishment from non-intense fire, but without friendlies distracting and splitting enemy fire it can quickly become intense fire for unsustainable durations. It's not a "do it all yourself" sort of weapon, and I'm glad it's not. I find weapons that do everything rather dull in games like this, as most of the fun is specializing in roles and covering each other's weaknesses so their strengths truly shine. At least that's how it is for my friends and I.
The emancipator definitely shines against the bots. Assuming you use it in the same use cases as the autocannon support weapon, and mind your positioning, it's really good for clearing hulks, devastators, and scout walkers. Also, if positioned well, it can shred tanks and turrets if you hit the weak spots.
I think there are some valid arguments for both sides. When the railgun was the meta people almost exclusively ran it, so there needed to be some balancing. Plus, hard missions should be hard, with lots of tough enemies and frequent drops. If you're having a tough time on helldive difficulty, i think thats how it should be. However, blowing stuff up is what makes this game fun. If they can have weapons that do more damage across the board and more enemies in general to fight them with it ends up being more fun as you get the satisfaction of shredding enemies without cheesing the game. I propose a general buff on all primaries and most support weapons, scrapping the strategem blocker effect, maybe even adding an extra strategem slot, while increasing spawn rates and enemy numbers on higher difficulties.
Super Earth is tightening their budgets and buying autocannon shells from Temu to load into our mechs.
Rounds ordered from wish
😂😂😂😂😂
Straight from a Vietnamese sweatshop.
im telling a democracy officer
@@riviar3055from SUPER wish
With the restrictions on:
- Call In Limits
- No Reloads
- Inability to dodge damage
This weapon should be 'overpowered' in the short term. The restrictions ensure this will *never* carry a mission, it will simply be a short term buff.
Increase durable damage to match the stationary turrets. Let it wreck the place for it's short life.
Real
The exo suits were much better in the first game ngl
I've noticed aswell that the mechs have a wierd self destruct timer on them, I tested it on a level one mission and without any damage done by enemy's my exo suit after like 10ish or more minutes started to release smoke and eventually caught fire. Not sure if it was because I was knocking down trees but it happened
@@giannicolamatteo8155 I have had mechs survive for far longer than ten minutes. Not sure what happened to your mechs but there is 100% no 'self-destruct' timer.
@@DrowsyLemon I'm not sure why it happens, all I know is if I see smoke it's almost time to get out
"Helldivers, we have heard your complaints about the new Emancipator Exo feeling "underwhelming". To fix this, we have nerfed the autocannon sentry so the two stratagems feel on par with one another. The damage has been reduced by 75%, there are now only 16 shots, and the turret no longer rotates. Now the Exo suit outclasses the sentry by having nearly 10 times the ammo capacity and the ability to swivel, with the same cooldown time for balancing. Happy Diving!"
HD2 BaLAncE:
Make everything equally good❌
Make everything equally bad✅
OMG stoppp… this is too real of a prediction and so spot on. Friggin Nostradamus over here 😂
I’d be fine with that. People need to realize that it’s not an anti tank mech. It’s an anti medium armor tank. Use it to take out berserkers, devestators, Hive guards, Bile spewers not Chargers and hulks.
@adamallen7070 lol no one in AH would dare to say that, or they would be roasted, hard, and you know why.
@@adamallen7070 @adamallen7070 If I can 1v1 a bile titan with a shoulder-mounted autocannon, I should theoretically be able to 1v4 with the mech. Instead, it takes over 60 shots to the head to kill one ruclips.net/video/HtwR7VwSjEg/видео.htmlsi=lXjt3ifHebRvwGli&t=172
The fact that you can't run both mechs as Stratagems (except now during the weapon experimentation) is another drawback. Being able to bring both mechs to help with the long cooldown would be fun.
You actually can, it just takes a few tries in the loading screen
you can bring both mechs on PC at least. Pick first mech, pick other 2 strats, pick 2nd mech. Now, is being able to take 2 the bug, or is the UI not allowing you to take 2 without a workaround the bug? Who can say.
Oh yeah, now you can bring one mech after another. For funsies, you can even do that on Helldive.
You know once you lose it, you can't call it back right. It's a waste of strategem slots for one call only things.
@@akiraguyyou get 2
Exo suits should come with a rover drone that makes "minimal" repairs and slowly reloads some ammo to promote longer uses and reward the player for keeping it alive.
New ship module upgrade? Don’t tempt them please
Да! Я на все 100% поддерживаю это, почему тут в комментариях об этом так мало говорят? Лично мне понравился этот экзокостюм, проблема только в боекомплекте.
1. Мы так и будем делать вид что всё нормально? Нам выдали 75 выстрелов на две пушки, Почему дали число патронов некратное двум? В чём была проблема дать 76 выстрелов на одну руку?
2. Мне кажется здесь в комментариях люди поймали какую-то контрпродуктивную волну хейта. Экзокостюм же хороший, да, он не ультимативный, но при грамотном использовании очень хорошо будет дополнять команду, но его недо немного апнуть, а именно выдать по ~110 патрон на руку, опытным путём игры на нём я прикинул что именно этого количества боекомплекта будет достаточное для ведения продолжительного боя.
3. То что вы и написали - выдать перезарядку для экзокостюма, мне жалко бросать своего меха, за то время которое я в нём провёл я к нему привязался.
4. Дизайн EXO не плохой, но может всё же мы хотели бы видеть нечто вроде как в Titanfall? Опять же, речь только про дизайн, я не прошу сделать им боевую эффективность как мехов из Titalfall, просто перенести дизайн, на сколько это возможно, мне кажется это понравилось бы игрокам.
ps Ещё хотелось бы услышать мнение игроков на тему сложностей. Helldivers, нам действительно надо 9 сложностей? Почему не ограничится пока что четырьмя сложностями? Так будет их легче балансировать, а игрокам легче найти игру на интересующей их сложности.
It's funny because HD1 had a healing drone that healed both players and vehicles.
you're cooking so hard
They could just give a support backpack that heals and repairs friendlies.
That durable damage feels like a bug being at 60
Im convinced they just add whatever they think works and when it doesnt satisfy they go "oh haha dont worry that wasnt supposed to be this weak erm totally a bug guys"
(2)60
It's actually half that at 30 damage... there's a YT video by a person called Eravin who explains the math behind the mech's power and its extremely underwhelming damage. It's the balancing team literally being bad at their jobs making any new content feel disappointing and weak.
It's been 300/60 since it was first leaked.
Nah, it ain't a bug, it's just Alexus
remember HD1 when mech used to slap ass and you could bring 4 each game
No because hd1 had 6k players
@@Astreon123Doesn't nullify his statement.
@@Astreon123 6k players who remember. They dove back then, and a lot of them still dive now. They still matter.
Thats the time before alexus the incel ruined this f*cking company with his "balance bringer" persona
@@Astreon123most brain rotted comment i've seen
They clearly forgot a 2 in front of the 60 on the durable damage, because there is no way they would make a limited use, long cooldown stratagem over *4 times* weaker than the autocannon you just carry on your shoulder and can resupply off of ammo boxes on the ground, right? *right?*
150 semiauto rounds with zero reload time (inside an armored suit). Just like the auto-cannon support weapon.
@@TroyBrophy Each round does 30 durable damage to a bile titan on the head, not exactly noteworthy when the sentry can take one out with 6 to the head(perfect conditions). You're not even shooting the same autocannon ammunition as the handheld variant, this is a joke, there was no need for them to make it so bad, it clearly states AUTOCANNON MECH, so why is it so much weaker than even the handheld cannon? It just doesn't make sense. You're going to be low on ammo after 2 bile titans, very useful stratagem... lmao.
@@mysterygamer4203 also should mention that the autocanon can be refilled by map loot ammo, let alone resups. and also you're faster, can hide behind cover, can dodge, and most importantly arent a gigantic lumbering target and can actually employ some evasion strategies to pop out from unexpected spots and get some shots off before getting suppressed again. in every single way the handheld autocanon is better than FOUR FUCKING AUTOCANONS STRAPPED TO A MECH. it's just mind bogglingly stupid.
and yet its really good, the autocanon cannot do what the mech can. Im going to start making videos to show people how to get the most from these mechs.
I mean, they basically did that with the first mech so yeah.
Why tf would they nerf the durable damage like that. Congratulations hd2 balance team you killed the fun once again.
They balanced the fun and players right out of the game
to be fair the mech's been in the game even before the MO, so it's technically still from the nerf era.
We'll probably see how they will approach balancing after the next patch drops in.
Really hope that new patch will buff both mechs.
@@greedygreen8269 I'm wondering why even bother using this new mech at all lol.
@@greedygreen8269 it's very bad and lazy to not test content in the current game version before release.
@@markadams5009 i'm not using it either, just holding my judgement until the new patch, after which i will decide if i stop playing this game or will continue playing it.
New patch will tell us if Pilestedt was honest or just bullshitting.
Given that it has only 2 uses with a huge cooldown, it HAS to do better than the orbital laser. The orbital laser has 3 uses and can wipe out the battlefield, feeling like an actually powerful strategem. If the mech has less uses and is weaker, the only reason to use it will only be if you like how it looks and feels. Nothing to do with strategic situations, as the name strategem would suggest.
they need serious buff or be practically spammable.
@@davidmccall4024 If it's to be this weak, it definitely needs the cooldown halved and uses doubled at the very least.
It seems like it would be good at clearing hordes. Mid to small enemies and if Hulks can get taken down pretty easily, it might be useful against the bots.
If you brought this up with the current balance team, they'd nerf the orb laser to compensate.
@@jacobfoxfires9647 Yea, but since you can do that as well if not better with support weapons, turrets and airstrikes etc. there's no role it can truly shine in, and with limited uses, it indeed is very unexciting
It feels so fucking underwhelming, I was hoping it can steam roll chargers and bile titans but NOPE. The first one is actually better which is fucking sad.
First one is for bugs second one for bots
I was using it against hulks and it legit took like 20+ shots to kill just one. Wouldn’t been quicker to use a quasar even with its long ass recharge rate
It actually works really good at clearing hulks and other devastators and rocket devastators I was just using one on level 9 and you just got to use both cannons and both arms and just plow through them
@@buddyu2387it only takes two shots to kill a Hulk with the new Mech. Not sure what you were shooting at.
@@buddyu2387takes 2 shots to the eye bro. learn to aim but still feels kinda bad on bugs
Cant believe they made a mecha with a 10 minute cooldown and 2 uses purely for the purpose of *checks notes* shooting hunters slightly better than a primary. Oh and you also cant use stratagems while being in it.
At this point i refuse to believe anyone in the balance team plays the fucking game.
They don’t play past difficulty 4. They get destroyed with a full team on difficulty 4…the devs are hopelessly bad at the game 😂
Don't forget drawing the aggro of the whole map as well.
@@crackededge9351 Source?
@@Atzy They haven’t changed the Emancipator mech’s stats since the leaks from over a month ago, that’s my source. Anyone who regularly plays the game on higher difficulties would have buffed the Emancipator to be better against Factory Striders and Gunships. That’s how I know they don’t play past difficulty 4- Factory Striders don’t spawn on that difficulty, so they would never get to test the mech against them. Yes, my evidence is circumstantial, but this is a consistent pattern with leaks. They come up with a weapon or stratagem and don’t bother to test it or change it until after it’s released.
@@crackededge9351 tld;dr
I wanna know the train of thought behind this thing. It’s a massive, hulking piece of metal with big guns, but it only does 20% damage to armored units? How come the HANDHELD autocannon is better at killing armored enemies?
Better at killing... chargers and bile titans? It's not, it can't even hurt those, it only has AP4.
He probably meant the AC sentry, which can kill a BT in as little as 6 shots (all headshots).
because you get 4 and can move at spirit speed whilst firing, even backwards and youre immune to small arms fire lol. if you think firing that mech is like shooting your support then youre a nut job. still only 3 shots to the eye of a hulk. that enough ammo for 50 hulks and people still moan
Shh. If they hear you saying it's more powerful, they're going to nerf the autocannon.
They want us to use strategems for armored targets, yet release a startegem that is made for mobs...
No. They want weapons to fill niches. This seems to be balanced for medium targets. Bring it on your next Blitz mission to kill bug holes. Bring it on your next flag raising mission. Bring it on your next geological survey.
Pair it with the shield for extra hit points. Pair it with the quasar so you can hop out and take shots at titans or chargers. Pair it with something like an orbital laser or barrage, or a sentry that will keep putting in work while you're in the mech. What's better than an autocanon sentry? You in this mech while you also have an autocannon sentry. Pair this with EATs and jump out of your mech every 60 seconds to throw EATs for your teammates.
Don't run solo in the mech. Keep a teammate with you who is specialized on killing littles with a support that will handle heavies. Now your teammates and their sickle ... or whatever ... can take out littles while you focus fire on mediums and don't waste ammo on littles. Then you pop out so you can both use support weapons on the big stuff. And, all the while your shield should be protecting you in your mech (unless they've fixed that bug).
Make sure when you call it in you're getting the most of the drop ship. If the free autocannon fire doesn't hit anything you're wasting a benefit of the weapon.
It's a lot easier to whine than learn how to use stuff, right?
@zero11010 that's all well and good, just wait till 6 bile titans and lord knows how many chargers decide to show up... and you know it happens. you are stuck with an "autocannon sentey" light.
What's better than an autocannon sentry you are controlling? An autocannon sentry that actually kills shit in under 20 shots.
Does it have its uses? Yes. Is it bottom tier trash? No.
But let's not pretend like you will ever use it past its free spot this weekend. It's not good enough to take up a spot in your loadout.
@zero11010 and what niche is it filling exactly that isn't already filled by something better?
There isn't one.
Can close bug holes. Cool, I have a pistol for that.
@@tvanza7791 niches, man. I’m over level 130. I only do full clear and I pretty much only do level 9 (unless I’m running with friends who are too low level for it).
What would I do with 6 bile titans and a single strategem that won’t take them all out?
The same thing I do when I bring a grenade launcher, or a flamethrower, or a napalm strike or a gas strike or an Autocannon or an arc thrower …… I’d say cluster but, I think clusters are trash and I never bring them. But, people do bring those and they ALSO don’t work on titans.
Same solution… you use something else.
Niches. Do you know what balancing for niches means? It means you don’t have a single thing that works in all situations.
While I’m inside that mech I would have quasar or EATs. I might have 500k with me. I’d handle a bunch of titans the same way I’d handle a patrol of hunters. You get out of the mech and you use the right tool for the job, then you get back in your mech.
Yeah?
A 380 would pair really well with the mech. It’s area denial which I think is likely the best use case for the mech plus each round can take out a titan or a swarm of littles. A thing you can throw and use WHILE you’re in the mech is ideal. An orbital laser. A barrage. A sentry. Something that will put in work while you put in work. I’m guessing even a gattling sentry would work well with it while defending. Use the mech for mediums. Let the sentry take out littles. Hop out of the mech and use your support weapon for heavies, then back into the mech while it recharges (quasar) so you can keep eliminating mediums with the good mech mobility (full speed movement even backwards).
its good at armour just not the heaviest stuff where the exo 45 is better
I really like this game, especially at launch, but it's sad to see the balance team go against the players so frequently.
That's a purely uncompetitive, arcade PVE game. We don't need balancing teams sweating it out ffs. Make things strong nobody cares, finetune it along the way if painfully necessary. Why are they so concerned about things being a little to strong to the point of making things kinda shit? Who are we fucking competing against? What's the fucking prizepot that im missing, so I can get my fucking hands on it too?
The main balance lead, its a Player versus Dev game. (PVD) I think he gets off on making us angry/sad.
Their monetization system maybe? Although I also do not see how making weapons weaker helps them sell more super credit packs? It's not like you cannot earn more of those at the higher levels where you need the stronger weapons.. That's just the rare and super samples which you cannot buy with real money.. You would think the more people keep playing this game the more they will sell of those super credit packs as well.. Now the active playerbase just keeps dropping which is not helping anyone I think..
ATT: I am not gonna read all you crybabies' responses to the below.
If they release something strong for free, people will never pay to win their way to have fun in the game, just like daddy capitalism wanted.
@@avocadotoast6369 pay 2 win? *looks at the last war bond*
@@inflatable2this is the logical answer to me too...
You can't bring both? Now im extra disappointed. I really wanted to so the 10 minute cooldown wasn't so punishing..
you can bring both mechs on PC at least. Pick first mech, pick other 2 strats, pick 2nd mech. Now, is being able to take 2 the bug, or is the UI not allowing you to take 2 without a workaround the bug? Who can say.
Someone tried and apparently you can, just need to close and open the game. (At least from some other post online from what I read.)
This has to be the worst stratagem I've ever used, not only does it handle like a cow on a unicycle, it can't even aim down correctly AND it is outclassed by the autocannon turret and the autocannon itself. We are not on roll with the recent warbond and weapons.
The fact that the auto cannon turret can take down a bile titan faster is just sad.
Airburst gotta be the worst strategem
Well, autocannon turret cannot move and can be one-hit by Bile Titans, so there you go, it is still lousy.
I can only see this mech as a fancy inclusion in the line of Autocannons. So you can now have a 3x autocannon build for funsies, but damage-wise, not so much.
@@GooiYingChyi The mechs can be taken down easily as well by any heavy unit. ie. 1 hit from Charger stomp, 1 hit from Bile Titan leg sweep/breath etc.
@@miirico5398 imagine having legs and walking away vs being a stationary turret. most of my mechs die cause i let them due to no ammo. idk wtf ur doing
The blatant lie that the devs tune anything properly as we're watching this video did actually give me a chuckle.
but they are, in steam's network systems, people have been keeping track of the details about the upcoming patch,
and it is *VERY* apparent that Pilestedt is making waves.
@@shadowsketch926 let's hope so
2 weeks max before no one uses it.
Make it 3 days mate, while using it feels "nice" the god damn thing is so fucking weak.
The first mech is better than this one. 🙄
One week max this time, we already know the EXO-45 is lousy. It's not different this time. Like, how can you justify using one to kill bile titans and heavy armored enemies? It takes half your ammo just to kill one.
I'd give it 2 days...
Eh, durable damage is just damage dealt to durable (non-armored) parts. This is a separate calculation from the main damage. So, a part can specify how much % damage can be dealt from main damage, and how much % comes from durable damage. For bile titan sac, it takes 100% of durable damage and 0% of main damage. So if your EXO deals 30 durable damage, then it takes 25 shots to kill a bile titan with 750 HP on its 100% durable part.
They really need a better balance team, the mech is classified as “heavily armored” yet it dies faster than a basic HellDiver and sucks that this one feels pre nerfed when it was basically being hyped up from the MO
Neither mech dies faster than a normal helldiver.
Have you even tried it? I can tank at least 10 rockets without dying, and smaller enemies do minimal damage. You should probably lower the difficulty if you find this game hard.
How do I do so well with them then?
@@felixnilsson2440say that again when u get sniped by over 100m cannon tower
@@veganthout379 Tried it again today and nearly died to nothing... turns out that nothing was a sniper cannon 😂
They really should remove the 10 minute cooldown completely. If someone wants to use both mechs early and not have them later, they should be able to. It's pretty sad also that the auto cannon on the ship that drops off the mech is far more powerful than the ones on the mech itself. Hopefully they buff it one day. I'm not even playing right now until they fix the patrol spawns.
2:46 45 shots on a titan's head. Eravin did the calculations yesterday and the optimal result would have been 25. But in a day to day mission you're going to be spending almost 50 shots. Very well balanced ArrowHead.
That is absolutely insane. The devs are so weirdly obsessed with making sure nothing in the game is overpowered in the slightest. They've made every weapon in the game other than the Orbital Laser/Cannon hit like a pool noodle.
Meanwhile your infinite ammo Quasar will kill it in 2-3 shots
It is balanced. You can't just compare how much damage a weapon does against one single enemy and ignore every other enemy in the game.
@@Lilitha11 I dont think you understand how damage works in the game or what the point of the video was. It isnt ineffective against ONE enemy it is inefective against an entire damage resistance type, it is also not effective against smaller targets since the splash damage is rather low so you have to pick and kill single bugs, which a) takes time and b) is complete overkill and waste of potential damage. As stated in the video it is only effective against medium size, medium armoured enemies and those really arent a problem that requires taking a 10 min cooldown stratagem with only 2 uses.
@@Lilitha11 OK, then let's also talk about how it's worse than a normal auto cannon against every other enemy type in the game, or maybe the part where if you have the high ground, it's literally useless. Can't forget how the left cannon doesn't actually shoot where you're aiming. Big fan of how the AMR takes factory striders down faster and more reliably than this 10-minute-CD, 2-use-limitation, heavy mech. While on the topic of use-limitations, we can talk about how I can throw an Orbital Laser, go AFK, and get more results than a try-hard playing his heart out in the emancipator, and laser has 3 uses and a shorter CD.
What's the point of it if it doesn't do the same damage as the turret?
I am honestly so dissapointed with the terrible balance lead, the patriot needs its missile damage and aiming fixed as well.
I've stopped playing until it gets turned around.
Right? I mean, it makes total sense that we should be able to stomp around in a heavily armored suit while rapid-firing 150 rounds of turret-level auto-cannon shells. Definitely would no be imbalanced.
@@TroyBrophy Exactly, considering it has 10 minute cooldown and you can only bring 2, it should be OP for a while. Or as it stands I could bring unlimited AC turrets instead
@@TroyBrophy And since this is a PvP game we don't want to make the enemy team feel powerless to stop this OP mech right? Oh wait it's not a PvP game so even if it's too powerful the only "drawback" would be that people will have too much fun using it.
@@ivancom980 Not worth arguing with people like him mate, they're the type of people that are happy that the game is losing tons of players. And would be happy if his stratagems got nerfed even more, the "yes daddy please stomp on me" type.
Probably because the turret can kill a titan in 6 shots to the head. Remember this was made a long time ago before the CO stepped down to personally do balance control and I see this being 1 on the thing's they fix by just bumping up the durability damage to match the other auto Cannon's or just under it say 200
im convinced someone is trying to short arrhowhead studios stock at this point
The amount of times this mech didnt shoot where I was aiming..
Its both mechs...
You needs to switch shoulder camera, its centerd on the side.
Kinda retarded design.
Indeed for how precise you need to be with it the aiming is quite bad
@@juan0808 its just the camera, switch to left shoulder for left arm. its been a tip since the exo45.
@@captaintruthhow do you switch shoulders ?
@@alphanomega12 not sure if you're pc or ps5 etc but if you go to button configuration it'll be in there. really handy for accurate rockets but tbh for speed i just aim to the right when close. after 20m or so the sights are accurate. in real life this is actually quite common a single knock to your sights can knock alignment off or you might be sighted for a different range and you just have to adapt. as long as its consistent you should hit your target. was graded as a marksman in British infantry training about 10 years back.
Never mind the autocannon sentry, it makes the Patriot look better too. It struggles to damage anything (or hit small enemies) and thus runs out of ammo really fast. And I'm used to making the Patriot last a third of the mission.
Fixing durable damage would fix the mech. The low ammo and bad performance vs small units balances it. And remove the 1 mech strategem limit. We can lose our mech in a moment's mistake, theyre not that OP.
Imagine pre-nerfing the stuff you release...
For everything you sacrifice to run an exosuit, you get a nerf gun.
This is so stupid.
Exosuits should be short power spikes.
I think mech walker as a concept is a meme as it stands. Needs serious buffs & adjustments on both mechs. Speaking of bots. I really want developers to give us the ability to use dropped automaton weapons & undamaged, riderless striders that we eliminate.
sucks u can only bring one would have been fun to have a mech build. if you can only bring one they better make it way more powerful
This game apparently isn’t meant to be fun!
I'm just saying: raise the requirements for the exosuits, give them buffs. They're actually just useless.
Like you would expect them to be able to handle chargers and Bile Titans and other heavy units while also not being paper thin.
i do really well with them, im going to make videos to teach the masses how to actually use them cos clearly no ones got a fucking clue
@captaintruth I'm not really saying they should be able to 2 tap chargers and Titans but you use all your ammo to kill 1.
what baffles me is that they literally have the first game to look at for balance, the games aren't exactly the same so things will have to be different but it's a good starting ground. stratagems and mechs in particular are much better in the first
The balance team rides the short bus to work.
the players are weak lol.
@@captaintruth Cringe. How old are you? "Players" play game for fun. This isn't your Japanese cartoon, "Eughhh You'Re wEak At plAying gaMe". None gives a shit if you're good at a fking video game kid. If a game ain't fun it ain't worth playing.
@@captaintruthexactly. Sights are fucked up, mech can't even shoot down or straight, bangers such as the purifier...... definitely the players fault
Congratulations for making more players uninterested in new content, Arrowhead. Please release more content like this, so that we minimize helldiver count, in order to maximize individual liberation impact! 😂
I’m starting to think the devs are incompetent.
Actual, I’ve thought that from the start. How long did the dot damage and ps5 bugged dmg go unnoticed by the devs until the community had figured it out for them? Then it took another month for them to do anything about it. What about the ammo supply upgrade that literally didn’t do anything? They don’t play test sh@t.
lol most sold game in sony history made by incompetent devs huh
you say the player base had to find out those bugs for them as if that wasn't the main way almost every game studio finds out that there's bugs in the game lol
@@captaintruth Taylor Swift is the world's best selling musical artist, I guess she must be super talented.
@@ComicGladiator gamers aint pop fans buddy
@@ComicGladiator its an indie dev, this game sold because its ace.
It's good at Anti-Air duty. It obliterates Drop ships and Gun ships swiftly and safely.
However, it has negative stealth and gets seen across the map, so it's the primary reason a drop ship will get called in.
And there is no way I would use it against bots when I only have 3 stratagems.
thank you takibo for all the weapon testing you do for the community🙏🏼
Just got off of work for a long weekend excited for new HD2 content to come back to…. And it’s this.
the mechs ace dont listen to the neighsayers
I tried it. It’s dogshit. The autocannon support weapon is more powerful.
The only strange thing about durable damage is the name. It's really just minimum damage, normal damage is maximum damage, and where you fall on that scale depends on the enemy.
Here's my take. I actually like it, but I agree with your points. Definitely not something you bring for a bug mission, as the low ammo count is not enough for the swarms, Patriot is more geared towards swarms. I will say it's does better against bots. The key is too hold both fire buttons at the same time, and it'll delete a hulk when facing the front of it, or a tank when facing the side or back. It'll quicken the speed they die, since you're firing two bullets at the same time. It's main weakness are the turrets and striders since the cannons will instantly destroy you. I think I was able to take two cannon shots one time.
Aside from that, it's still fun for me to constantly blast things into oblivion. As it stands, I'll bring the mech, as long as it's not on a 3 strategem only mission.
it needs at least double the ammo, or a way to resupply. and like slightly higher damage to bios and tanks would be great. feels bad unloading half ur ammo to kill 1 target
Something will die faster if you shoot more bullets at it? Wow I didn’t know.
It will also empty your ammo faster too.
Any rocket can destroy a mech and all the units on the bot front can carry rockets. Absolute garbage against bots just like the first one. This is a mech for no one. Bet you alexis this it kicks ass against everything
wear a shield so you dont get oneshotted by 90mm cannons
I found it worked fine for bugs I run through tiny bugs since they die as you walk concentrating on medium and heavy bugs with the auto cannon. the titans and chargers are a issue since it takes a lot more ammo to take them down then I would have hoped but still doable. They do need to up the damage in line with the turret though. I really don't understand the devs sometimes.
On a side note. You can kick a charger to death with an exo suit though that is a tactic of necessity rather then the go to plan for dealing with them. Since you will likely come out badly damaged if not out and out destroyed but pyrrhic victory is still a victory!
Used it twice today. I found it to be quite enjoyable without knowing all the stats behind the scenes.
I dealt with two tanks, three hulks and a bunch of other bots with one exo and it turned the tides when my team was pinned down by two platoons of bots.
Same. It's great against bots.
I am glad you didn't just make a video focusing on how bad it is, but rather just explain your thoughts on its gameplay and how you felt it could be improved possibly. As Helldivers we need to focus on the positivity and you helped continue that by giving a helpful review that doesn't trample on other peoples fun and love for the game. A great thanks from SUPER EARTH
I feel bad for the devs who made the model of the exo Mech.
Giving so much time and sweat just to be "balanced" to the ground.
Again a strategem that nobody can use effectively.
Form follows purpose. Barely someone will pick it since it makes you weaker.
im not the mechs are ace people are just crap with them. ive started working on content im going to bring out soon showing people how to use them and some other bits of kit properly
Вы можете взять на миссию оба Меха. Нужно сначала выбрать один - потом любую другую стратогему - потом заменить ее на второго меха. (Баг или фича непонятно)
ArrowHead and Digital Extremes have a lot in common. They're very good at nerfing fun in their pve games.
have you played warframe at any point in the last year? if you feel weaker now than back then, your builds need updating old man
Durable damage should at least be 200, not as strong as the turret but stronger than the handheld that way you can blast everything for a short while before you die or run out of ammo
Why shouldn't it be as strong as the turret? It's a platform-mounted auto-cannon on a ten-second cooldown that requires manual operation.
The balance team in this game has brain worms.
@@shemsuhor8763 well the guy in charge of balancing is also the guy who was in charge of balancing for hello neighbor 2 which he killed the game
The big issues with both mechs isn't really the damage or armor (i've seen mechs absolutely annihilate terminids on high difficulties).
The problem is the 10 minutes cooldown.
Lower the cooldown to around 6 minutes and they would be much easier to use in a mission.
Would be good if you can call restock pod for the mech similar to the way we can send eagle back.
@@batslav Ammo pack should be able to rearm...not fully but least 10%
The Emancipator needs a damage buff though
It would be too unbalanced then. People complain about the mechs but they absolutely dominate the battlefield.
@@Lilitha11 the problem is that they don’t. The exosuits can sometimes literally explode when dropped because bots will annihilate them in seconds
5:19 i have found that the factory striders go down faster when you aim for their week point on the side from range, rather than trying to take them out head on.
HD2 really dropping the ball one after another. Goodbye 100k active players
It's like at 18k
the mechs ace, youre all noobs
Was in a Helldive tower defense mission. We had 3 AC mechs out. The Bile Titan took the barrage like a champ. Withstood a solid 10 seconds of destruction as all 3 of us peppered it down.
I think... if we had a 5th stratagem slot, and slot had the restriction that whatever was in it could only be used once that match we'd find more usage and have more build choices.
It turns out that the Real enemy wasn't Sony, it was the Helldivers 2 Balancing team all along.
From what I remember it was a lot more viable in helldivers 1 against the bots since they had more weak points. They need to make each mech on helldivers 2 help with both heavy and chaff.
Suggestion:
1. Give Patriot Exosuit pre-nerf rocket pods (reduce the ammo count if too easy)
2. Give Emancipator 1 anti-tank turret arm and a sword for melee (can't kill charger or hulk)
3.Give next Exosuit the hulk's flamethrower and the laser cannon
What was last time they released something actually good? Release of the game?
Quasar. After that, it’s been downhill. But I have hope
eruptor, and it was completely accidental lmao
I like it 🙄
@@praisethesun3089 good for you.
@@praisethesun3089 Well, your right. I kinda too like it. Sub 7 difficulty. But more durable damage and normal accuracy would make this mech a extremely more viable and overall better. So far feels like your left hand have its own live
If a hillbilly can attach a rocket engine to their truck I'm sure the combined efforts SuperEarth can attach a rocket to the exo suit. Please command just give us a gundam or armoured core.
Just wanted to add you can bring both, change the selection slot, pick the other one. It was literally the first thing I tested
So, youtuber is an inept...
@@r30413 Likely moreso that Arrowhead wanted it to be that you can only bring one, but managed to fumble the execution. If you're not trying to subvert the system, it'll work as intended and at least give the impression it's not possible to select two mechs at once.
Basically you can't expect every aspect of a first impressions/ early releasing video to be perfectly researched - that's what comments are for, or other videos after the community has had a few days/weeks to mess around with the systems.
@@r30413 He's not inept, I was just making the comment so others could enjoy both. This guys one of the best Helldivers in our game, I wasn't implying otherwise
Arrowhead: We got you your favorite thing: Disappointment!
damn i was hoping the leaks were just old versions but it looks like they definitely pre-nerfed again
i stopped playing after like 400 hours and level 105 because the balancing feels so bad and I don’t want to fall in love with another gun just for them to fucking nerf it into the ground again (RIP Eruptor)
The eruptor was always bad
@@Astreon123 wrong
@@Astreon123did you ever use it to begin with?
Or are you just high?
How did you play 400 hrs and only lvl 105? 🧢
The best part of this strategem is the pelican support you receive during drop off.
Why they couldnt have strapped two of those autocannons to it, i have no idea.
arrowhead try to make a new stratagem viable challenge (impossible)
Durable damage is stupid if the autocannon from the turret and the emancipator are the same thing.
Not unless the emancipator is equipped with weak ass ammunition, would make sense.
Uhh, note on balancing. The Autocannon with backpack can deal with every situation against Automatons. Call that a balanced weapon.
The fact that the EXO cant even properly deal with heavy bots is just nuts to me. Like, yeah you can destroy hulks. But you can also destory hulks with the regular autocannon aimed at the hulks face. Not to mention it is very hard to aim with the Exosuit.
The reason no "balancing" devs dare touch the shoulder carrying Autocannon? CEO(now CCO) specifically said it's his favorite weapon. Those spineless brownnosing wimps
The only thing I really see as a benefit is that the two mechs working in conjunction with each other. One rocketman one autocannon guy, rockets for the biggest of the guys, like bile titans and such, and the auto cannon for medium/chaff clear.
Everything just feels weak. They've nerfed the fun out of the game. Player count is down 85%... launch 485k, 300k, 166k, 67k... every 30 days since player count has dropped by close to 50%.
Seems like the new Emancipator's niche is in taking on medium armored targets (found a shit ton in the bot missions, striders, destroyers of various types, and could go toe to toe with hulks). It is disappointing that it isn't optimal or unusable against really heavy units like Bile Titans, Tanks, and Factor Striders, but my biggest issue with bots is the amount of medium armor enemies found in each mission.
The Emancipator to me is a god send for dealing with bots, but I do think it needs to be buffed in durable damage to at least 120 and be able to tank more rocket shots. With how common rocket devastators are in bot missions, to have your high value strat be destroyed in an instant by a rocket volley is really feels bad.
You are incorrect, you can bring both mechs on PC at least. Pick first mech, pick other 2 strats, pick 2nd mech. Now, is being able to take 2 the bug, or is the UI not allowing you to take 2 without a workaround the bug? Who can say. Also! Bear in mind that when your AP = enemy armour you do half damage, so you are doing 30 damage per shot vs anything durable with armour 5, like bile titans or factory striders (in most places anyway)
You'd expect a larger autocannon mounted onto a big mech to deal more damage to armoured targets than the smaller version a human can wield. It's ridiculous that it sometimes doesn't, honestly. I'd take it having a bit less overall ammo but the shells being as powerful if not more so than the autocannon sentry.
Holy crap the AH balance team is terrible... Why not make it that the new mech is really good against big enemies, while the Patriot mech is better vs. small stuff? But nope, not AH, both mechs are gonna suck on higher difficulties... Here I was, being excited to try it out, nope...
yeah terrible just knocked out the best selling sony game of all time...
It's actually really good for dealing with giant swarms of devastators and flying devastators (I know they're called gunships, but they're just flying rocket devastators). It was also pretty good at dealing with factories and bases against mechs. Also weirdly enough, when I tried it right after it dropped, I ran an elimination mission against mechs and I could bring both mechs, so I effectively could spawn 3 consecutively.
I think it’s a lot better on the Automaton side than the Terminids
Nah mate. good luck dodging the 40-50 rockets that will constantly flying into your direction if you play on 9. In my first round all 4 mechs got destroyed in 30 sec XD
@@bobdole8830 I have ran the old mech through entire armies of automatons, getting pelt by lasers on all sides. Never really had an issue with it blowing up that quickly. You does have legs, so while it tanks a lot, you should still at least attempt to dodge attacks.
@@Lilitha11 yeah, youre not playing 9 then
@@bobdole8830 I am though.
@@bobdole8830 which missions?
You're gonna get majorly different results if you're playing on an eradicate/defense mission than on a destroy supply line/launch ICBM mission...
3:43 It's worth noting that there's a bug with the mechs where it does not honor a rebound melee key. It's only going to be "F" on PC.
Why can't we just be powerful again? I didn't feel OP before, still died loads, but least it was satisfying!
2:30 you bring the exosuit into the fight to blast enemies with a massive lump of fucking STEEL
AH is going downhill fast with this game
I’m so glad autocannon is a weapon that takes up a backpack slot that scales exponentially with player skill. Most players are dog shlt and don’t know how to use it or rely too much on their shield to ever use this weapon effectively.
What I mean by this is the dog shlt devs will never nerf it because their “data” says this weapon is not popular enough for a nerf lol
It’s such a shame how weak they make all our weapons in a purely pve game. Let us live out our power fantasy it’s literally hurting nothing by making us super powerful. I’ve stopped playing the game by a huge margin this last month because of how underwhelming everything is nowadays
Chad Takibo rolling out content constantly, loving the vids man
The Mech is less miserable vs Bile Titans when you shoot them once with a Quasar Cannon during spawn animation, a simple way to give it a decent Time To Kill for its worst Terminid matchup.
As expected, this isnt a thing you bring in any tier 9 missions, since they spam the things you cant deal with easily, but its a decent pick for mid difficulty missions since you face the big bois less often.
Wish some Stratagems sinergised with mechs in the game, if the Shield or Rover backpacks worked while inside the thing it would be more appealing to build around its usage, maybe add a booster to make it walk faster or slowly regenerate, add some way to refil its ammo.
Yeah which makes it kind of dumb. Like they want people to use all the stratagems but so much of them are worthless high level. I dont get it.
I wish you could use supply pack inside mech to gain ammo back... Unless devs think mechs shouldn't be versatile and durable gameplay-vise
Agreed, why not make a mech be able to be resupplied from someone with a supply back pack or if you have the autocannon support weapon with the ammo backpack, you can resupply your exo with your autocannon ammo... This should be doable..
cool it came pre-nerfed
0:40 You CAN bring two Exosuits!
Not sure if it's a bug, but here is how:
- When choosing stratagems for the mission, put one of the Exosuit into the first slot.
- Choose the remaining stratagems. (Except the other Exosuit ofc. )
- When all 4 stratagem slots are filled, click on the fourth and pick your second Exosuit.
- Now you have 2! :)
Sad that it's not that good. (yet..)
Remember when the airburt rocket launcher came out? It was terrible, now its pretty solid. Just give it time they will buff it soon.
from unusable to crappy but usable xd
In the leaks the airburst rocket launcher was so good, now it's way worse
I still find it pretty underwhelming though, why would i pick something that doesn't damage hulks or chargers that eats both support and backpack slots... you have better options on flamethrower/AMR + free backpack slot, that is also a stationary 6 seconds reload.
@@Tamachii12 it's also worse than the cluster airstrike in every way while taking up a weapon and backpack. In the leaks it was very good and worth the tradeoff
@@Boamere Unfortunately all we have been getting lately is subpar i think the last cool stratagem we got was the Quasar cannon, like how the hell they made such a good game and be so bad on weapon balancing at the same time
I remember one time during a mission this one diver deployed about 4 of these suits on his own throughout the mission. He never got in them himself, he merely offered them for us. We never lost these exos because of how powerful they were. We ran out of ammo and we won pretty easily.
They 100% nerfed this exo which upsets me. I had a hell of a time using them ages ago when they were testing them.
LOL another arrowhead S-tier unit. Still no reason to pick this game up again after 4-5 weeks.
I get "we don't have enough team members to thoroughly test before release" - but are you really saying that not a single tester could tell you that it literally can not shoot down from a slightly elevated position? (It just shoots over the top of your target) I found that out within 2 minutes of playing with it ffs
Im very disappointed. A mech that can cant properly deal with anything above brood commander level. Why do we bring stratagems into missions? Because we need an edge to help us deal with the big enemies like chargers, titans, factory striders, tanks etc. that our primaries cant handle. Thats why we bring stratagems. And now we get a new mech that can only do what I can already do with my primaries. Im not calling down a fucking mech to shoot at scavengers and warriors. I need it to help with the big hitting enemies but nooo it cant fucking do that.
Actually, I thing it is worst at dealing with mobs than several primaries. For me it seems that it has almost no splash damage and bad aim so when I was testing it I will constantly miss small bots and scavengers. And even when hitting the ground they will get flinched but not die needing several shots.
I remember one of the devs saying something like the ammo a weapon uses matters and that's where a bunch of the damage comes from. Well, the Emancipator has 4 autocannons, each larger than the players' hand-held support weapon, and each about the size of the sentry turret autocannon, so... why doesn't it just fire the same bullets that the sentry turret autocannon does?
They're massacring their own game at this point.
Like what is genuinely a good reason to still be playing it at this point...
If you enjoy the game, continue playing it. That’s the reason. The game has its flaws. A lot of flaws. But I won’t judge 100% until this upcoming weapon balance patch comes out. If it’s ass, then that’s when my fun for the game runs away. Until then, I still enjoy it.
For fun
I'm still hopping on a little every day while waiting on the next update which I think we should get this week. I'm not expecting god tier weapons but I'm really hoping for some buffs and rebalancing the spawn rates for less than 4 players. To be honest they haven't been doing that good lately but I'm really hopeful this will change very soon.
Because I'm having fun, and I don't allow myself to be effected by internet tears?
Or do you mean why should YOU keep playing? If you're that mad, you shouldn't. Don't play it if it's not fun. No need to tell us you're leaving.
Chances are you already got WAAAY more than $40 worth of entertainment out of it.
I love the new walker. Then again I usually play in a squad and I'm usually the auto cannon guy who uses it to deal with mission objectives and covering my squad from medium armor targets. In that role this thing makes my job so much easier and fun. The heightened field of view helps me keep an eye on my guys and place very accurate fire on mediums chasing them.
I already fell in love with this mech
they should make the mech weapons modular. like you can swap out the weapons on the arms. say you want to fight bugs and do mob clearing duty - you could go arc thrower on one arm and flamethrower on the other. or dual rocket pods for heavy armor clearing. or one rocket pod and one autocannon arm for bots. let us spend requisition slips and samples on unlocking new upgrades for the mech too. like more ammo, health, accuracy/recoil management.
Uninstalled this shit game until they fire Alexis
Been playing with a full squad of friends and have been finding this thing to be awesome against bots. It shreds through walkers and hulks and can eviscerate bot drops before they land. We've been bringing two into most engagements as fire-support with the other two players acting as a clearing force cleaning up smaller targets and taking out the tanks and striders that really ruin this thing's day. Against the bugs we tried the same tactics, and while it did alright I think we had better results with the first mech.
I can definitely see it being harder to use by yourself though, as it really shines as overwhelming fire-support. I found the guns to be harder to aim at closer ranges and without proper support it can be hard to keep enemies at range. It can take a decent amount of punishment from non-intense fire, but without friendlies distracting and splitting enemy fire it can quickly become intense fire for unsustainable durations. It's not a "do it all yourself" sort of weapon, and I'm glad it's not. I find weapons that do everything rather dull in games like this, as most of the fun is specializing in roles and covering each other's weaknesses so their strengths truly shine. At least that's how it is for my friends and I.
Y’all cry so much
The emancipator definitely shines against the bots. Assuming you use it in the same use cases as the autocannon support weapon, and mind your positioning, it's really good for clearing hulks, devastators, and scout walkers. Also, if positioned well, it can shred tanks and turrets if you hit the weak spots.
If it had the same dmg as the turret, it would be op af.
It is great as it is.
It's crazy that people are being so negative about this when it can single-handedly turn a hopeless situation into a breeze on the bot front
😂😂 maybe on difficulty 3
The one thing I can't get over is that they don't let us use both exosuit stratagems at a time. Why arrowhead?!?!?
Alexus should never be allowed to touch another video game in his life.
There should be a ship upgrade that expands the max exosuits per match from 2 to 3/4 or maybe infinite while still keeping the 10 minute cooldown
I think there are some valid arguments for both sides. When the railgun was the meta people almost exclusively ran it, so there needed to be some balancing. Plus, hard missions should be hard, with lots of tough enemies and frequent drops. If you're having a tough time on helldive difficulty, i think thats how it should be. However, blowing stuff up is what makes this game fun. If they can have weapons that do more damage across the board and more enemies in general to fight them with it ends up being more fun as you get the satisfaction of shredding enemies without cheesing the game.
I propose a general buff on all primaries and most support weapons, scrapping the strategem blocker effect, maybe even adding an extra strategem slot, while increasing spawn rates and enemy numbers on higher difficulties.