Ngl, when I saw the Harvester tank a Railgun Strike, 500kg, Several Autocannon shots, and it just kept on trucking made me sweat but also excited. Nice to know my team and I were all aiming at the wrong spot 😂.
the shield absorbs energy frighteningly will. pro tip: if you have no other options, destroying the shield with your primary can enable your teammates to take it down much more easily. especially if they have something with limited ammo like an EAT or a helldrop
Didn't see them tank any 500kgs myself, the ones I threw at them hit them in the shield, taking it out with the impact and getting the bomb stuck midair, and then the explosion taking the harvester out. But I guess the shield can tank the explosion if the bomb lands near them, but their shield is up.
@@Drackzgull the 500Kg is kind of inconsistent, if it drops right below them its a guaranteed kill, but they seem to be tall enough that that can walk off the explosion by being a bit off the center of it
ive seen people running the laser cannon more than ever against them, and my first thoughts were that they accidentally chose it because it looks like the quasar. glad i was wrong
I think the reason they take the 500kg so well is because its damage is all explosive loaded, and it seems to have very high explosive damage resistance, part of why plasma weapons suck against it And the legs are all separate, so it being able to damage them all is cool but the damage doesn't fully transfer to main health pool, and the main body is high up enough to take reduced damage from distance anyway
I find the Harvesters very fun to fight for large units. They're tall and intimidating, marching and yelling from afar before using a long range laser. Despite that they're not total bullet sponges if you know where to shoot. Plus I like how they recoil and move with every shot you land on them, making them feel much more alive than their bot and bug counterparts. I can't wait to see their actual titan class units, because I can imagine those are going to be much more harrowing to fight.
The regular machine gun is my go-to weapon for this enemy faction so far, I found it to be incredibly fun to use and really good against all of the enemy types.
I pair it with the scorcher as my primary, grenade pistol for secondary, and incendiary-impact or gas grenades. This loadout totally trivializes this faction and makes soloing a total breeze on difficulty 10!
MG43 has been my favorite weapon for a while, and it's definitely strong against Illumunant. It can handle just about everything, even if it isn't the best weapon for any particular enemy unit. its a nice all round support weapon. Handles crowds well, and at the same time, handles the overseers and armored units very well. I think the torcher and the Support Flamethrower are the best, though, particularly in the city. These weapons totally suck when you're outside the city, and often fail to handle drops and crowds. But inside the city, where enemies are always close and funneled through little gaps and ally ways or squeezed around corners, the flame weapons just dominate. I love take the arc armor, the support Flamethrower, and just walking up to the harvesters. You aggro the harvestor, tank all the shots, and kill it solo with the Flamethrower. It's kind of funny to do when the rest of your team is running away and trying to stay away from the crowds, while you walk _towards_ the danger, virtually invincible with your arc armor on. But man, the flame weapons are deficient when you're in the hills. You have to have some way of dealing accurate ranged damage, or a teammate willing/able to carry, when you're outside the city. It can make the extracts very painful.
@@pluviumpingkI like the MG a lot too. I'm curious what you find yourself using the scorcher for? Is it basically your "sidearm" for when the MG runs dry? Personally, I think either explosive crossbow or grenade pistol are a must for killing the spawners. But I'm not sure what to take in the last spot. Been thinking a fire weapon for fighting in the cities would be good; torcher with nade pistol or crisper with explosive crossbow.
This+Liberator, Peacemaker,OPS,MG Sentry, Guard Dog and Frag was my favourite loadout. So many standard weapons/stratagems (meaning nothing exotic from a warbond or so) perfrom amazing
It was a super sick moment when one of my buddies figure this out two he sounded absolutely ecstatic as he told us just straight “GO FOR THE JOINTS GO FOR THE LEG JOINTS AND THE FUCKS FOLD”
I absolutely LOVED the HMG against the Harvesters. Lowest RPM, diving into prone and I took out one Harvester after the other. One time I had 3 of them lasering at me, missing, and then falling victim to the HMG
@@iceicebabie Absolutely. And I've found if you stay on the move and circle them they won't hit you with their zap attack. RUclipsr are overhyping the Harvesters saying you need arc resistant armor or whatnot. Either prone or running circles and they'll never kill you. I'd go as far as saying the Harvesters by themselves are some of the easiest Illuminate (we've seen so far.) They only become a problem if they are surrounded by fodder, and even then - they aren't the danger, the fodder is. You just simply monkey brain default target the gigantic tripod firing deathlasers at you, when in reality the voteless are moving in to slap your cheeks
Same here, I randomly picked one up on a mission and that's my go-to for Illuminate, they also shred shields so you don't even need to waste an airstrike on ships.
one thing I found with the Spear is that it can actually one shot, I think it's just that if it hits one of the fins on the head it fails to kill. The fins on the head are what allow it to make it's shield but they also have a separate HP pool from the main body, so it can block the rocket.
Yeah because these are only the weakest units. The walkers are effectively the same "class" as chargers and dominators...which means we still haven't seen their equivalent of Titans, Hulks, Thrasher, or Factory Striders. Nor their version of tanks 😳
the Halt shotgun is a must-bring for me, having the stun ammo available to deal with Overseers more easily while also having a medium armor pen shotgun is absolutely amazing, plus its ammo count is ridiculously high, and even more so if you bring one of the new armor sets that increase your primary weapon ammo and reload speed (which, i should let you all know, works on the Machine Gun and Stalwart Stratagems as well. i havnt tested the HMG stratagem with it yet, but if its counting for the standard MG id be amazed if it didnt work for the HMG too)
Absolutely great to deal with the flying overseers and the scout drone. Blitzer is better for the swarms of voteless but it’s a tough choice between the two.
The arc thrower is my absolute go to. It SHREDS through hordes and the ability to stun lock AND kill harvesters makes it a real S tier support weapon imo. Pair it with a rover guard dog and BAM. You're invincible.
I really like the AMR as when a harvester hasn't detected you yet you can break one of the shield generator points in one shot, saving you the trouble of breaking the shield and instantly being able to go for a joint
Thank you so much diver. I'm scared about them "rebalancing" these though. At least you'll have a constant reason to make content that we'll definitely watch!
Yeah, I'm not for sure, but I think that the Illuminates have a high energy resistance (at least against primaries) I've only done a few runs to test things out, but the Blitzer, Scythe, and Scorcher all took way too many shots for everything. The arc thrower and ion cannon still seem good, though.
The thing I like best about the harvesters is that teamwork can really help. With a lot of other heavies you end up with multiple people wasting rockets shooting the same guy at the same time. With these you have a little more time and can focus fire so that just about every bullet is useful. You can even try to follow tracers to see which leg folks started shooting at.
"generally everything seems to work against the harvesters" realizing that the harvester is probably a medium unit from that line,which means even more tanki units will be introduced
It feels like (certainly not confirmed) the joints and shields are explosive resistant. Plasma punisher and plasma scorcher are medium pen on the explosion and only light pen on the projectile. If this is true then those weapons will not be doing damage to the joints at all. The purifier "works" but is disappointing because it is my belief that only the projectile is doing the damage, not the explosive. Thanks for the follow up video. It's been fun doing some experiments myself over the last few days. :)
The smaller inner/axel joint has less health and armor than the outer joints- you can onetap its leg with a quasar by hitting that, but if you hit anywhere else on the tripod it will not die.
idk when i use the Spear in team comp i usually one shot always, the positioning is what makes that weapon so powerful, usually to accomplish 1 shots you need to be in the 90 degree angle in front of the harvester and be at least 35-50 metres far. The closer it gets the less time the missile has time to come down and hit the eye. You need approximately just the distance to allow the Spear to reach rotation point and descend by a bit to allow to hit the weakspot
You can also take out the landed ships shields with a machine gun than toss 2 grenades in the door way blowing up the ships without strats. I think one commando rocket or at rockets will do it in one
The shields are best removed by any automatic ballistic weapon. And you only need the 1 grenade to destroy them. Even the gas grenade 1 shots them! I have yet to try out any AT-weapons because they seem pretty bad against the enemy lineup.
Whoever designed the Harvester has obviously eaten crab legs. Crab legs have weak points at the joints that are used to take them apart and get the crabby goodness.
My main is eruptor + AMR and I discovered on first mission that the leg connectors were the weak spot. My friend however, was so confused as he shot the eye with like 3 RR shots and said they were too op while i was completely destroying them with 4 shots with AMR. When i told him to aim for the leg connectors he kept shooting the knees.
Do each of the legs have their own health pool? Say I'm shooting leg 1 with the laser cannon for a few seconds and it needs to cool off, should I continue focusing leg 1 or does it not matter if I start focusing 2 or 3?
I tried using thermite against them and ive seen it bounce off them 3 times in a row, its really inconsistent, I even stopped bringing them cause it just isnt worth getting so close just to have them bounce off
It is already aping War of the Worlds but I would love for HL2 hunters to make an appearance as rarer shock troops. Like HL2’s strider counter parts just smaller highly vicious agile robots that hunt in packs. Can’t call them hunters or stalkers obvious. Just really fast and they like to strafe around and take pot shots at you. Constantly dividing your attention until one is directly behind you and it rushes in to impale you with mechadentrites. So short range blinking teleport tech or being able to cast holograms that act and fight like normal but shimmer faintly when hit. So you never quite know how many are prowling about.
If the commando can one shot it is absolutely the best pick by far. On D10 we’ve had 2-3 harvesters bulk spawn us and the AMR simply is not fast enough. 3/4 rockets with downed shields with one in reserve on a 90 second cooldown? Since me the hell up
Realizes mistake in previous video's comments. Immediately gets to work on follow-up video retesting everything. Legend.
Ngl, when I saw the Harvester tank a Railgun Strike, 500kg, Several Autocannon shots, and it just kept on trucking made me sweat but also excited. Nice to know my team and I were all aiming at the wrong spot 😂.
the shield absorbs energy frighteningly will. pro tip: if you have no other options, destroying the shield with your primary can enable your teammates to take it down much more easily. especially if they have something with limited ammo like an EAT or a helldrop
Didn't see them tank any 500kgs myself, the ones I threw at them hit them in the shield, taking it out with the impact and getting the bomb stuck midair, and then the explosion taking the harvester out. But I guess the shield can tank the explosion if the bomb lands near them, but their shield is up.
@@Drackzgull the 500Kg is kind of inconsistent, if it drops right below them its a guaranteed kill, but they seem to be tall enough that that can walk off the explosion by being a bit off the center of it
ive seen people running the laser cannon more than ever against them, and my first thoughts were that they accidentally chose it because it looks like the quasar. glad i was wrong
I think the reason they take the 500kg so well is because its damage is all explosive loaded, and it seems to have very high explosive damage resistance, part of why plasma weapons suck against it
And the legs are all separate, so it being able to damage them all is cool but the damage doesn't fully transfer to main health pool, and the main body is high up enough to take reduced damage from distance anyway
I find the Harvesters very fun to fight for large units. They're tall and intimidating, marching and yelling from afar before using a long range laser. Despite that they're not total bullet sponges if you know where to shoot. Plus I like how they recoil and move with every shot you land on them, making them feel much more alive than their bot and bug counterparts. I can't wait to see their actual titan class units, because I can imagine those are going to be much more harrowing to fight.
yea i find them a lot more fun than any big bot (hulk is fun tho) and more fun than the titan
yeah respect for not only correcting the mistake, but even testing primaries as well. went above and beyond bro
The regular machine gun is my go-to weapon for this enemy faction so far, I found it to be incredibly fun to use and really good against all of the enemy types.
I pair it with the scorcher as my primary, grenade pistol for secondary, and incendiary-impact or gas grenades. This loadout totally trivializes this faction and makes soloing a total breeze on difficulty 10!
MG43 has been my favorite weapon for a while, and it's definitely strong against Illumunant. It can handle just about everything, even if it isn't the best weapon for any particular enemy unit. its a nice all round support weapon. Handles crowds well, and at the same time, handles the overseers and armored units very well.
I think the torcher and the Support Flamethrower are the best, though, particularly in the city. These weapons totally suck when you're outside the city, and often fail to handle drops and crowds. But inside the city, where enemies are always close and funneled through little gaps and ally ways or squeezed around corners, the flame weapons just dominate.
I love take the arc armor, the support Flamethrower, and just walking up to the harvesters. You aggro the harvestor, tank all the shots, and kill it solo with the Flamethrower. It's kind of funny to do when the rest of your team is running away and trying to stay away from the crowds, while you walk _towards_ the danger, virtually invincible with your arc armor on.
But man, the flame weapons are deficient when you're in the hills. You have to have some way of dealing accurate ranged damage, or a teammate willing/able to carry, when you're outside the city. It can make the extracts very painful.
@@pluviumpingkI like the MG a lot too. I'm curious what you find yourself using the scorcher for? Is it basically your "sidearm" for when the MG runs dry?
Personally, I think either explosive crossbow or grenade pistol are a must for killing the spawners. But I'm not sure what to take in the last spot. Been thinking a fire weapon for fighting in the cities would be good; torcher with nade pistol or crisper with explosive crossbow.
This+Liberator, Peacemaker,OPS,MG Sentry, Guard Dog and Frag was my favourite loadout. So many standard weapons/stratagems (meaning nothing exotic from a warbond or so) perfrom amazing
It was a super sick moment when one of my buddies figure this out two he sounded absolutely ecstatic as he told us just straight “GO FOR THE JOINTS GO FOR THE LEG JOINTS AND THE FUCKS FOLD”
Great video, thanks for following up on the previous one.
I absolutely LOVED the HMG against the Harvesters. Lowest RPM, diving into prone and I took out one Harvester after the other. One time I had 3 of them lasering at me, missing, and then falling victim to the HMG
Prone seems to save you from their beam most of the time. Definitely the way to go!!
@@iceicebabie
Absolutely. And I've found if you stay on the move and circle them they won't hit you with their zap attack. RUclipsr are overhyping the Harvesters saying you need arc resistant armor or whatnot. Either prone or running circles and they'll never kill you.
I'd go as far as saying the Harvesters by themselves are some of the easiest Illuminate (we've seen so far.) They only become a problem if they are surrounded by fodder, and even then - they aren't the danger, the fodder is. You just simply monkey brain default target the gigantic tripod firing deathlasers at you, when in reality the voteless are moving in to slap your cheeks
Same here, I randomly picked one up on a mission and that's my go-to for Illuminate, they also shred shields so you don't even need to waste an airstrike on ships.
HMG on a defense mission with hmg turret, gatling turret, machine gun turret, and patriot mech is so. Much. Fun.
one thing I found with the Spear is that it can actually one shot, I think it's just that if it hits one of the fins on the head it fails to kill. The fins on the head are what allow it to make it's shield but they also have a separate HP pool from the main body, so it can block the rocket.
Worth noting, the AMR can take out the harvesters shield generator in 1 hit, before it even puts its shield up.
“Whaaaats up legends” says the legend himself.
This comment in every video of this legend
The Squids didn't stand a chance against the Might of the Helldivers!
I was blown away when i got on this morning and could only play the bots or bugs.
Well done, all around.
Yea its kinda sad because I liked fighting them. Oh well guess I should be happy they’re gone for good never to return.
Yeah because these are only the weakest units.
The walkers are effectively the same "class" as chargers and dominators...which means we still haven't seen their equivalent of Titans, Hulks, Thrasher, or Factory Striders. Nor their version of tanks 😳
the Halt shotgun is a must-bring for me, having the stun ammo available to deal with Overseers more easily while also having a medium armor pen shotgun is absolutely amazing, plus its ammo count is ridiculously high, and even more so if you bring one of the new armor sets that increase your primary weapon ammo and reload speed (which, i should let you all know, works on the Machine Gun and Stalwart Stratagems as well. i havnt tested the HMG stratagem with it yet, but if its counting for the standard MG id be amazed if it didnt work for the HMG too)
Absolutely great to deal with the flying overseers and the scout drone. Blitzer is better for the swarms of voteless but it’s a tough choice between the two.
That finesse shot @1:00 was slick my guy
The arc thrower is my absolute go to. It SHREDS through hordes and the ability to stun lock AND kill harvesters makes it a real S tier support weapon imo. Pair it with a rover guard dog and BAM. You're invincible.
I really like the AMR as when a harvester hasn't detected you yet you can break one of the shield generator points in one shot, saving you the trouble of breaking the shield and instantly being able to go for a joint
Thank you so much diver. I'm scared about them "rebalancing" these though. At least you'll have a constant reason to make content that we'll definitely watch!
Im so happy that the commando has found its niche with the squids, in the other factions it just gets outclassed by all the other AT
Yeah, I'm not for sure, but I think that the Illuminates have a high energy resistance (at least against primaries) I've only done a few runs to test things out, but the Blitzer, Scythe, and Scorcher all took way too many shots for everything. The arc thrower and ion cannon still seem good, though.
Too bad we won't get to fight the squid again, EVER.
All of them are already dead, 100%. Nothing survives 100% of dead.
The thing I like best about the harvesters is that teamwork can really help. With a lot of other heavies you end up with multiple people wasting rockets shooting the same guy at the same time. With these you have a little more time and can focus fire so that just about every bullet is useful. You can even try to follow tracers to see which leg folks started shooting at.
Thats what ive been waiting for
Thank you for this comprehensive guide and all your testing!
You are making every R&D team from Super Earth proud!
If you shoot the Crown of the Harvester (Above The Eye) with the AMR, which is 1 shot, it disables the shield.
"generally everything seems to work against the harvesters" realizing that the harvester is probably a medium unit from that line,which means even more tanki units will be introduced
That's so useful. Also since the squids are now gone its helpful to have this as a reminder for what to use when they return
@MassiveBunns when they return? My democracy officer told me those stupid squids are gone for good! They couldn’t even last a full day.
It feels like (certainly not confirmed) the joints and shields are explosive resistant. Plasma punisher and plasma scorcher are medium pen on the explosion and only light pen on the projectile. If this is true then those weapons will not be doing damage to the joints at all. The purifier "works" but is disappointing because it is my belief that only the projectile is doing the damage, not the explosive.
Thanks for the follow up video. It's been fun doing some experiments myself over the last few days. :)
The MG43 was my main weapon this weekend. Good vs the big novo swarms, good vs the overseers and capable of taking down harvesters with ease at range.
Whats up legend!
9:00 and crunch down or laydown for less recoil and you can use armour that reduce recoil while crunching down also.
I have found if you manage to hit the foot it can die in only 2 AMR shots however it is much easier/consistent to hit the joints
The smaller inner/axel joint has less health and armor than the outer joints- you can onetap its leg with a quasar by hitting that, but if you hit anywhere else on the tripod it will not die.
idk when i use the Spear in team comp i usually one shot always, the positioning is what makes that weapon so powerful, usually to accomplish 1 shots you need to be in the 90 degree angle in front of the harvester and be at least 35-50 metres far. The closer it gets the less time the missile has time to come down and hit the eye. You need approximately just the distance to allow the Spear to reach rotation point and descend by a bit to allow to hit the weakspot
Good info to know for when they inevitably try to mount their counterattack.
With AMR your first shot at an unalerted harvester should always be above the head. That way you won't have to take down it's shield.
I did see some footage of the verdict killing the harvester in less than a mag by shooting a weak spot lower down the leg
This is awesome, thank you!
Man I have been frozen in the pod for a while when they had to take a step back and fix a lot. I think it’s time to thaw. FOR LIBERTY!
You can also take out the landed ships shields with a machine gun than toss 2 grenades in the door way blowing up the ships without strats. I think one commando rocket or at rockets will do it in one
The shields are best removed by any automatic ballistic weapon. And you only need the 1 grenade to destroy them. Even the gas grenade 1 shots them!
I have yet to try out any AT-weapons because they seem pretty bad against the enemy lineup.
harvester seem to be on a difficulity level between a charger and a bile titan, but super well designed enemy can be killed with lots of weps
flamer had the harvester doing the moonwalk 😂
The constitution stays winning
Whoever designed the Harvester has obviously eaten crab legs. Crab legs have weak points at the joints that are used to take them apart and get the crabby goodness.
Awesome! On to do some testing! ......oh wait
most universal support weapon vs squids - machine gun, nobody cancelled hordes of zombies, besides, overseers dying fast if you shot in legs as well
My main is eruptor + AMR and I discovered on first mission that the leg connectors were the weak spot. My friend however, was so confused as he shot the eye with like 3 RR shots and said they were too op while i was completely destroying them with 4 shots with AMR.
When i told him to aim for the leg connectors he kept shooting the knees.
What about the sickle and the scythe? Or did I miss it?
They are light armor pen so can't pen the joints
You forgot hellpod + 2 impact grenaes.
I would really like just a small practice range so we can test this stuff more easily
Do each of the legs have their own health pool? Say I'm shooting leg 1 with the laser cannon for a few seconds and it needs to cool off, should I continue focusing leg 1 or does it not matter if I start focusing 2 or 3?
Thank you!
how do you get so stable with the adjudicator on full auto? i struggle to keep it that steady.
This could've useful... When the squids are invading, there's no more squids yet...
squids are gone forever, we completely eradicated them as a species. Thank Liberty!
Thanks gonna go fight the illuminate rn 😁
😢
The leg weakpoint must have very high explosive resistance since all the plasma weapons perform so badly
Great video! But i'm curious if the thermite does anything against it!
I tried using thermite against them and ive seen it bounce off them 3 times in a row, its really inconsistent, I even stopped bringing them cause it just isnt worth getting so close just to have them bounce off
So whats the best option?
we won against the squids
Super Helldive with a firing line of 4 helldivers with the constitution when
Leg tech forever
What about the explosive crossbow ?
i havent been able to play it at all. not sure if its a bug or what but it isnt on my galactic map.
the shields are immune to explosive damage so dont use explosives to damage the shield
So.... They're like OG Chargers whose weak zone was the leg?
Sucks that the squids are already gone😢
Gang I have been gone for a month, why are there tripods from war of the worlds
MG os overall better weapon against illuminids, it deals literally with everything
Huh, no mention of the breaker
Illuminids need a bile titan / robot dog type of enemy they are way too easy right now
1:15 you know what else is massive?
ANYONE WATCHING YHEYRE BACK AGAIN ALREADY HURRY HELP
Why is this guy talking about some long extinct race?
The illuminate killed the current metas.
There are metas?
@@Karv3r * coughs * shieldpack + railgun
I don't see anybody run that what are you yapping about?
Please don't talk about the constitution like that, fuckin thing needs a buff not jokes made about it.
not sure why he made this. they are all dead and gone forever
first
It is already aping War of the Worlds but I would love for HL2 hunters to make an appearance as rarer shock troops. Like HL2’s strider counter parts just smaller highly vicious agile robots that hunt in packs. Can’t call them hunters or stalkers obvious. Just really fast and they like to strafe around and take pot shots at you. Constantly dividing your attention until one is directly behind you and it rushes in to impale you with mechadentrites. So short range blinking teleport tech or being able to cast holograms that act and fight like normal but shimmer faintly when hit. So you never quite know how many are prowling about.
If the commando can one shot it is absolutely the best pick by far. On D10 we’ve had 2-3 harvesters bulk spawn us and the AMR simply is not fast enough. 3/4 rockets with downed shields with one in reserve on a 90 second cooldown? Since me the hell up