A GIANT Mobile Shipyard! - Space Engineers

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  • Опубликовано: 18 сен 2023
  • A modern Ithreb class cruiser costs around 130 million Solidi. As the planned economical system of the Akhinnae Empire does not take kindly to vessels of that size being unnecessarily squandered, Fleet Operations commissioned an even more expensive vessel. With a towering 202 million Solidi production costs, the Ironwing class mobile fleet yard is about as expensive as a Nuntia class base carrier.
    🚨 Ironwing Class Mobile Shipyard
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    Title: A GIANT Mobile Shipyard! - Space Engineers
    #SpaceEngineers #MobileShipyard #Gaming
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Комментарии • 52

  • @Naridom
    @Naridom 10 месяцев назад +93

    Shipyards in space engineers are underrated. Yeah you don't need them, but they help to store materials and construct the ship. The main reason why I like them is they keep your ship safe while it's under construction.

    • @robertrietmeijer1249
      @robertrietmeijer1249 10 месяцев назад +4

      But it doesn't keep my welding ship safe, when its dancing around the ship :/

    • @dylanlafrance
      @dylanlafrance 10 месяцев назад +8

      It also adds a bit of realism to, as technically they wouldnt build massive ships on a planets surface as it would kill a ton of fuel just getting it into orbit. If your going for that style of course.

    • @Frizzleman
      @Frizzleman 10 месяцев назад +4

      Plus they look sick as hell

  • @Nightwolf0301
    @Nightwolf0301 10 месяцев назад +23

    I would love to see a series built around this ship. Like an RWI mobile shipyard hiding during the Green Drone War developing a new ship. Almost BSG like. 😮

  • @SephirothRyu
    @SephirothRyu 10 месяцев назад +33

    Meanwhile...
    Venom's Ship: "Oh no, I have been chosen. I am going to be blown to pieces like those chosen before me! Please no!"
    Jack: "...And so let us show off the mobile shipyard's maintanance and refueling."
    Venom Ship: "...I get to live?" I get to live! I GET TO LIIIIIIIVE!!!!"

  • @shawnna1398
    @shawnna1398 10 месяцев назад +12

    This would be a great idea to put it in the survivors story and I would also like to see members of the team trying to learn how to use the crane with a ship next to them to see how bad the damage will be if it moves

  • @Zacker-kf1ng
    @Zacker-kf1ng 10 месяцев назад +13

    Homeworld mobile shipyard was a masterpiece, think you can replicate it to space engineers?

  • @marinaramonk8641
    @marinaramonk8641 10 месяцев назад +3

    I once built a mobile ship printing station. It was built with a lot of modded cargo and would need a bit of reworking to bring it back to vanilla but it could print fairly large ships anywhere you wanted with no care about how long the ship was. All it took was a bit of setup. it was pretty cool might do the rework and put it on the workshop

  • @danielbeck2739
    @danielbeck2739 10 месяцев назад +2

    Mobile shipyard or some kind of logistical support vessel like a tender or something is a necessity. So large transport vessel with dedicated machine shops and repair crews would be another valid option. While the mobile shipyard is nice, the larger requirements around supporting and keeping it functional is bit trickier, hence the suggestion of tenders and other support type vessels to supplement. Great example would be like modern day sub-tenders. They carry repair crews, machine shops, and supplies when subs need immediate and moderate repairs out at sea. By that say removing bad sections of pipping off and hoisting down new ones or removing a pump and repairing or swapping it out so the tender can try to work on it if parts are in short supply. In space engineers setting this might take the form of a light to heavy cruiser that isn't built for direct combat much like the shipyard here. Or even a frigate or a couple of frigates designed around this principle. Both would be smaller, faster, and capable of getting out of the engagement zone. Heavy repairs might be more difficult or any refits, but immediate and moderate support would be readily available and worthwhile investment in short term and long term. Short term if you were in the middle of war and had a number of these vessel types to address more ships and keep the lightly and moderate damaged capable with smaller turnaround times as far as repairs. Plus, they would be closer to the front lines since their capabilities are limited along with the fact that it would be less of a loss if say 1 or 2 of these support vessels are taken out over an actual shipyard. And long term for peace time when the demand isn't high and can be also used to assist civilian shipping after pirate attack and/or accidents of some sort. Mobile shipyards could be built as time goes on, but that would be more dependent on crew requirements and overall projection. By that how large of an area that you be in control of and is it necessary to have a handful of say 2-3 or would you need more in the double digits. The more you have, the larger the logistical footprint you need to have to support them. So, tons more supplies, larger crews, fuel, and the facilities to support them should they need it.

  • @minibiscosbrigade6087
    @minibiscosbrigade6087 10 месяцев назад +2

    This is really neat

  • @mattiaskalstrum5649
    @mattiaskalstrum5649 10 месяцев назад +1

    I think a base that could transform/split apart into a ship or ships would be a neat thing or ships that can combine into one

  • @CSGdesign01
    @CSGdesign01 10 месяцев назад

    Great shipyard. Well reviewed.

  • @SCARRIOR
    @SCARRIOR 9 месяцев назад

    Space shipyards are revolutionary!
    Homeworld (Video Game Series): That's cute.

  • @samuelbaker1416
    @samuelbaker1416 10 месяцев назад +1

    Yo, this such a unique concept for a ship, well for me it is.

  • @thatidiotoverthere6311
    @thatidiotoverthere6311 10 месяцев назад +2

    Awesome!

  • @marcoschramme3990
    @marcoschramme3990 10 месяцев назад +1

    Mobile Shipyards sind eigentlich sehr praktisch so weis der Feind nicht wo die Produktionsstätten unserer Flotte ist und wenn doch verziehen wir uns einfach genial 😁

    • @BisexualPlagueDoctor
      @BisexualPlagueDoctor 8 месяцев назад

      Ja, das stimmt, es ist natürlich sehr praktisch, aber es ist schwer zu machen, und ist einfacher zu machen es nicht mobil.
      Tut mir leid für mein schlechter Deutsch, Ich bin ein Texaner, und Ich lerne jetzt Deutsch für zwei Jahre.

  • @jonahstirbis3408
    @jonahstirbis3408 10 месяцев назад +2

    Captain I think RWI should invest in a few dozen of these ships for frontier space fleet maintenance and also construction.

    • @SephirothRyu
      @SephirothRyu 10 месяцев назад +2

      RWI definitely needs to get itself a mobile shipyard design to build a couple of. One of its biggest weaknesses is how centralized its ship building capacity is.
      Hmm, would an assymetrical design be good? Have one pylon longer than the other, and have the shorter one have a repair/production hanger bulging out of of the outer side of the shorter pylon. Something like that?

  • @Cooldude-ko7ps
    @Cooldude-ko7ps 8 месяцев назад

    Shipyards also go well with the nanobot build and repair mod in my opinion. As I think it might be unfair to put it on a moving ship but is fine for shipyards to build and repair stuff.

  • @BlazingImp77151
    @BlazingImp77151 10 месяцев назад

    Sarekh makes good stuff. they have several full colonized systems, and a kinda scenario thing. and then they also have all the world building of their "Akhinnae Empire" and stuff too.

  • @SephirothRyu
    @SephirothRyu 10 месяцев назад +1

    Wait, mobile shipyards are rare in space engineers? I mean, aside from planetside, where they truly would be expected to be rare.
    If anything, a truly stationary base in space is usually such because it is built to look like a "classic" space station, or because there is an asteroid involved. Bases with some very basic level of movement ability are not all that rare if you only look at space-based stuff. As are "motherships" that are basically the same as these "mobile shipyards" that also has a bunch of extra turrets attached and can actually maneuver fast enough to avoid 10% of what is being fired at them.
    People just really like the term mothership, I guess. But yeah, whatever you wish to call it (mobile shipyard, or even mobile drydock, may really be more accurate depending on the design, since motherships tend to disgorge their smaller vessels from a surface or their interior, and be more limited to the ability to repair and rebuild larger vessels).
    This Ironwing class is a nice, utilitarian look to it. It, even visually, is not trying to pretend to be anything but a basic space shipyard with some engines.

  • @qwerty134689
    @qwerty134689 10 месяцев назад +1

    Make me think of that alien repair station from enterprise

  • @agoddamnferret
    @agoddamnferret 9 месяцев назад

    In halo fall of reach I think they explained it was one of many and they developed a planet evacuation tactic that was essentially "throw massive block of titanium and steel in the way and pray you get as many off planet as you can"

  • @imperialguardcommissar1359
    @imperialguardcommissar1359 10 месяцев назад

    Do a server tour of the public server pleassseee. URR shipyard looks so goooood

  • @barrettcaldwell9987
    @barrettcaldwell9987 9 месяцев назад +1

    If you think about it this thing could be retrofitted to be a scraper ship (don't tell castle)

  • @Cosmic-vl8uw
    @Cosmic-vl8uw 6 месяцев назад

    Other peoples ships on space engineers, ( exquisite piece of art ) my ships, ( brick ).

  • @Allmightygreat
    @Allmightygreat 10 месяцев назад

    Better way to improve it. So you see those the side peices. Connect them to the main hull with pistons and put welders all over it to streamline ship building

  • @mrfreetime5177
    @mrfreetime5177 9 месяцев назад

    How much storage for raw materials is on the ship

  • @ultramarinus2478
    @ultramarinus2478 9 месяцев назад

    Would be more practical, if can be enlarged (telescoped?) in all axis.

  • @jdzencelowcz
    @jdzencelowcz 10 месяцев назад

    I see a game where U have to find & capture/disable the other guy's shipyard before U wipe out their fleet.

  • @aboocock
    @aboocock 10 месяцев назад

    It just needs an RWI repaint

  • @pankolegaSniper
    @pankolegaSniper 10 месяцев назад

    Please do tutorial how to create huge ships ;)

    • @SephirothRyu
      @SephirothRyu 10 месяцев назад +1

      By "Tutorial on how to create huge ships," do you mean a guide of setting up the design and internal layout and such? Because the main thing about a huge ship is setting the layout up ahead of time. After that, its just... building the blasted thing, like any other ship. With smaller ships, you just generally can somewhat wing it if you want to without any prior plan.

    • @pankolegaSniper
      @pankolegaSniper 10 месяцев назад

      @@SephirothRyu i know you really long write this but... I don't know about what you are talk. I can't english good xd. I really weak in english

    • @truerandomchannel
      @truerandomchannel 10 месяцев назад

      @@pankolegaSnipergoogle translate

    • @pankolegaSniper
      @pankolegaSniper 10 месяцев назад

      @@truerandomchannel meh

  • @uwandaroberts9897
    @uwandaroberts9897 7 месяцев назад

    The problem with this ship is that it will max out most people's CPU limit so therefore u cannot build a ship with it.

  • @ChildLikeEmperor1
    @ChildLikeEmperor1 10 месяцев назад +2

    The GEA (one of my two faction's name) has requested to copy this design for the Frontlines

    • @legion4022
      @legion4022 10 месяцев назад +2

      The Sons of Mandalore (my faction) has also requested multiple ships of this classification to aid the modernisation effort.

    • @ChildLikeEmperor1
      @ChildLikeEmperor1 10 месяцев назад +1

      @@legion4022 the GEA would like to assist you in modernization, we are able to provide resources to aid you in modernization

  • @conflictZ0NE
    @conflictZ0NE 10 месяцев назад

    Expensive

  • @nathanb7166
    @nathanb7166 10 месяцев назад +1

    So it seems to be more of a repair yard rather than an actual ship builder. Hmm, not so interested. I want more of a builder.

  • @Dinvan
    @Dinvan 9 месяцев назад

    Giant mobile lag.

  • @rahxephon79
    @rahxephon79 10 месяцев назад

    Hmm is any one else not getting sound from this vid?

  • @ptolemaicfoxxo3032
    @ptolemaicfoxxo3032 10 месяцев назад

    Its the *L*argentavis

  • @DovaDude
    @DovaDude 10 месяцев назад

    Sarekh is just pronounced say rek

    • @BisexualPlagueDoctor
      @BisexualPlagueDoctor 8 месяцев назад

      Then spell it like that
      Either særekh or särekh makes more sense
      Or just saerekh
      If it’s the name of an actual thing then alright but if not that’s just weird

    • @DovaDude
      @DovaDude 8 месяцев назад

      @@BisexualPlagueDoctor The e comes before the a, so it makes an "ay" sound.