does MM2 does everything that MM World Generator does? If so, why is MM World Generator is still being sold? It is very confusing for new buyers. The whole package of MM2 is 100€, same for MM World Generator. But why would I want to buy the old version of MM ?
@@denispahunov6415 When I had it installed I believe that was greyed out and unavailable. Is that in the paid version? If so, which paid versions, since there's 3 sperate packs?
2 questions Denis - 1) Is MapMagic volumetric in the same way as Voxeland or are they completely different systems? 2) I am looking for a volumetric system that I can build on top of, primarily to implement terrain physics. Is Voxeland (or MapMagic) open enough to allow access directly to raw voxel data for analysis and manipulation? Thankyou
Brilliant system Denis! This will really make map creation a breeze in the long run, and it is very reminiscent of what programming is which is how all node editors should try to be imo. Glad you’ve added such a nice system and especially great to know that we can expose parameters to essentially create nodes. 👌🏼. As a side question, and I will report later and better on the forums, but is MicroSplat integration compatible with the “Procedural Texturing” and “Digger Integration” addons? I’ve bought Procedural Texturing thinking it would be a must for what I wanted to do but the results on the Texturing are not great. There’s also a lot of bugs when used together (which I will report through the forums when I have a while to document them). Lastly; do you know when we can expect an update for the fixes you’ve told us about and the possibility of using other keys to spawn the right click menu on the graph (space bar, was my suggestion on the forums)?
I have not tested MicroSplat integration with these modules, but in the new version MM2 can create the MS terrain identical to the one created manually. So I guess they might work fine. The version with the create menu with a space bar is already at the asset store, it brings almost all of the reported bug fixes as well.
Is MapMagic 1 at some point obsolete and will be replaced with MapMagic 2 ? Should I change/add MapMagic 2 yet? Does it get more updates than the first? Thanks.
Hello, I have been following your plugin and your videos for quite some time, but I cannot find any complete and clear tutorial on how to implement a raw correctly to make one or more islands, for example. It seems quite difficult to work with your plugin, you would do well to be a little more explicit for other options as well, not only for biomes and infinite terrains. Thank you.
@@denispahunov6415 Thanks for your answer, but I did not mean this, the documentation I have already seen and it does not help much, there are many adjustments that are not clear. I mean you do a clear tutorial for MM2, islands with biomes. You could also leave some demos already made for islands, in the new MM2 packages. :) Thanks
Wait hold on... I am trying to make a tool like this. Does this tool support infinitely generated environments? Environments generated on play? Can i pass a seed variable into your tool? You might be saving me... years of work.
Absolutely BEAUTIFUL!
Wonderful way to do it with the functions.
Thanks!
Just wanted to say keep up the amazing work! Looking forward to a potential splines video
Thanks! It will take a while before I'll make the splines video - I've got to finish working on them first :)
does MM2 does everything that MM World Generator does? If so, why is MM World Generator is still being sold? It is very confusing for new buyers. The whole package of MM2 is 100€, same for MM World Generator. But why would I want to buy the old version of MM ?
Extremely useful feature!
Thanks, glad you like it!
Nice tool. Are you planning to do a splines video tutorial?
Sooner or later I will, but I've got to change the splines engine first.
Hey, could you please do a tutorial on how to create the island's scene from your promotional video on the unity asset store? That looked fantastic.
YES
im currently stuck on the part where u add grass. every single texture added is just white or it doesnt render at all, whats up with that lol.
Did they remove the Scatter tool that Map magic 1.7 had? or did they rename it? Or is it in one of the paid packs that are available?
It's in the Objects module
@@denispahunov6415 When I had it installed I believe that was greyed out and unavailable.
Is that in the paid version? If so, which paid versions, since there's 3 sperate packs?
It's in the Objects module
2 questions Denis -
1) Is MapMagic volumetric in the same way as Voxeland or are they completely different systems?
2) I am looking for a volumetric system that I can build on top of, primarily to implement terrain physics. Is Voxeland (or MapMagic) open enough to allow access directly to raw voxel data for analysis and manipulation?
Thankyou
Hey, is it possible to spawn objects only on one biom? For me, i can't spawn trees to only one biom...
Please make a tutorial for the beach function
I just want to know if it works on Linux, since Gaia does not, and references to snippets of native code make me suspicious it does not.
Map Magic 2 is free to try, then the extra stuff like Objects, Biomes, etc is ... extra.
How do I bake the map?
Brilliant system Denis!
This will really make map creation a breeze in the long run, and it is very reminiscent of what programming is which is how all node editors should try to be imo. Glad you’ve added such a nice system and especially great to know that we can expose parameters to essentially create nodes. 👌🏼.
As a side question, and I will report later and better on the forums, but is MicroSplat integration compatible with the “Procedural Texturing” and “Digger Integration” addons?
I’ve bought Procedural Texturing thinking it would be a must for what I wanted to do but the results on the Texturing are not great. There’s also a lot of bugs when used together (which I will report through the forums when I have a while to document them).
Lastly; do you know when we can expect an update for the fixes you’ve told us about and the possibility of using other keys to spawn the right click menu on the graph (space bar, was my suggestion on the forums)?
I have not tested MicroSplat integration with these modules, but in the new version MM2 can create the MS terrain identical to the one created manually. So I guess they might work fine.
The version with the create menu with a space bar is already at the asset store, it brings almost all of the reported bug fixes as well.
Is MapMagic 1 at some point obsolete and will be replaced with MapMagic 2 ? Should I change/add MapMagic 2 yet? Does it get more updates than the first? Thanks.
I will be still supporting MM1 by making it compatible with further Unity versions and fixing bugs, but ne new big features ape planned for it.
when i right click i get no optikon for funciotn
Thank you, nice work.
А есть туториал как добавить персонажа? (Не устаревший)
Hello, I have been following your plugin and your videos for quite some time, but I cannot find any complete and clear tutorial on how to implement a raw correctly to make one or more islands, for example. It seems quite difficult to work with your plugin, you would do well to be a little more explicit for other options as well, not only for biomes and infinite terrains. Thank you.
Take a look at the Import node documentation: gitlab.com/denispahunov/mapmagic/-/wikis/MatrixGenerators/Import
@@denispahunov6415 Thanks for your answer, but I did not mean this, the documentation I have already seen and it does not help much, there are many adjustments that are not clear. I mean you do a clear tutorial for MM2, islands with biomes. You could also leave some demos already made for islands, in the new MM2 packages. :) Thanks
Wait hold on... I am trying to make a tool like this. Does this tool support infinitely generated environments? Environments generated on play? Can i pass a seed variable into your tool? You might be saving me... years of work.
very good improve