You guys have been hoarding awesome and brilliant tutorials like this. Not cool! This could've saved me hours of figuring out level design layouts. Even back then I tried the spline tool but it was too challenging, but this video made it simpler. Thanks!
I really like this package but it lacks: 1. An intersection feature for the road, I know there is an example that has that but it just overlaps 2 splines which creates z fighting/planefighting issue. You can code an intersection yourself like what Game Dev Guide did though. 2. Create paths/roads for terrain. It would be great if Unity provide this kind of features.
Is there a way to control those values so for example, a car is following a path, but it accelerates and reduces velocity as it moves? I would like to control those timings using keyframes maybe.
I see there is an animation feature splines, but what about a spline path follower? Is that possible so I can for instance put an object on the spline that moves along when force is applied to the object?
great tutorial, although you kind of lost me on that last one, I guess I should go through and do it myself. I find it hard to follow when you just walkthrough completed code instead of build it up from scratch so we can see what each part does in a practical example. the last example can benefit from its own longer video
Typical Unity, show how coding guidelines means nothing!! What is the point of distributing a Coding Guidelines, if Unity themselves can not adhere to this!! There is a lot of bad practices out there, without Unity adding to it!!
Happy to see new tutorials being added here
The recent tutorials released by Unity are pure gold! Thanks!
i really appreciate this tutorials on specific features...
This tutorial came just when I needed it. Thank you!
Wow! today learned about spline feature. Thanks.
Really cool!!
You guys have been hoarding awesome and brilliant tutorials like this. Not cool!
This could've saved me hours of figuring out level design layouts.
Even back then I tried the spline tool but it was too challenging, but this video made it simpler. Thanks!
Thanks, this is useful!
Okey, the racetrack example really blew my mind. Great new tool! Love it.
Very useful tutorial.
I learned so much here! Thank you! I've been wanting to build a monorail sequence and this makes it possible. ❤🎉
this is very helpful!!
Great video, thank you!
Great explaining👍
another nice tut
Amazing thank you so much for this new package and the good introduction 🎉❤
Great Tutorial, I want to make road system and look there is tutorial. Thank you @unity
great tutorial
Finally at Right Time!
Excellent option❤❤❤❤❤
That’s the way a game engine should follow, thank you! 🎉
Love of this package
A long overdue package!!
I really like this package but it lacks:
1. An intersection feature for the road, I know there is an example that has that but it just overlaps 2 splines which creates z fighting/planefighting issue. You can code an intersection yourself like what Game Dev Guide did though.
2. Create paths/roads for terrain.
It would be great if Unity provide this kind of features.
thank you babe
Thank you very much! It would be interesting to see how to animate hands with weapons correctly)))
clean.
👍
When will you add terrain height adjustment functionality to the spline component?
Its functionality should be extended to allow it to interact better with terrain, just like other plugins such as easy road.
Is there a way to control those values so for example, a car is following a path, but it accelerates and reduces velocity as it moves? I would like to control those timings using keyframes maybe.
I see there is an animation feature splines, but what about a spline path follower? Is that possible so I can for instance put an object on the spline that moves along when force is applied to the object?
add spline with terrain integration
great tutorial, although you kind of lost me on that last one, I guess I should go through and do it myself. I find it hard to follow when you just walkthrough completed code instead of build it up from scratch so we can see what each part does in a practical example. the last example can benefit from its own longer video
Please remove it from package manager and make it as main feature of engine. It is very very useful tool. Thank you many times
Me one❤
I need spline ik
How can I use it to create roads 😅
It's literally in the video just watch it lol
I wanna learn how to make a game like Car Parking Multiplayer😢
is this Pete Jepson.
dont exist loft road behavour
You have to import the sample from Spline Package
As usual, with A LOT OF BUGS. Nice job Unity.
ok
spines in 2024 while all is on AI welldone :D
Need more functionality and features.
Typical Unity, show how coding guidelines means nothing!! What is the point of distributing a Coding Guidelines, if Unity themselves can not adhere to this!! There is a lot of bad practices out there, without Unity adding to it!!
The year was 2024, Unity invented splines hahaha. Keep it up, in 15-20 years you will catch up with UE 4.26
Spline Extrude is really useless for road or river (or anything). Please add plane or tessellated plane shape.