When Beethoven passed away, he was buried in a churchyard. A couple of days later, the town drunk was walking through the cemetery and heard some strange noise coming from the area where Beethoven was buried. Terrified, the drunk ran and got the priest to come and listen to it. The priest bent close to the grave and heard some faint, unrecognizable music coming from the grave. Frightened, the priest ran and got the town magistrate. When the magistrate arrived, he bent his ear to the grave, listened for a moment, and said, "Ah, yes, that's Beethoven's Ninth Symphony, being played backward. He listened a while longer and said, "There's the Eighth Symphony, and it's backward, too. Most puzzling." So the magistrate kept listening; "There's the Seventh... the sixth... the Fifth..." Suddenly, the realization of what was happening dawned on the magistrate; he stood up and announced to the crowd that had gathered in the cemetery, "My fellow citizens, there's nothing to worry about. It's just Beethoven decomposing."
There's no point in keeping the SVD, you don't have much ammunition for it and everything in the "early" areas can be sniped by an AKM-S like Lummox's gun. By the time you'll have enough ammo to make it worth using you'll have found one in better condition, if not a better sniper Rifle anyway. Also the named guns are generally worth less for sales, but this seems to be an advantage, because the repair and upgrade costs seem to be percentage based on the value of the gear. So that Monolith Viper is worth far more to the player for use rather than to sell.
Well I can't argue that :D I'll admit I collected 7 red AKM-S from a storehouse in Rostok, that I couldn't sell to Ragman, that I kept in the Stash for a while before dumping them eventually. I agree that I wish you could see the condition before picking them up off the ground though.
Just a small qol tip, Gopher. If you hold RMB while unarmed you'll zoom in a tiny bit. There's no binoculars in the game, but there's a mod that lets you zoom in more than this.
I know Gopher is well beyond this point and has probably already realized this, but just because your Geiger counter is clicking doesn't mean you're taking rads. Keep an eye on your rad meter in the lower left. At this point Gopher has a fair bit of rad resist, with the armor and the mask, so rads have to be decently high before he'd start taking rad damage. Even if you take rads, as long as it's only going up slowly you do have too much to worry about. Unlike with say Fallout, rads will go away on their own. And beer, Vodka, and anti-rad drugs are petty common. Once I had this level of rad resist, in the whole of the lesser zone only the eastern checkpoint gave me any trouble.
Every POI has minimum one stash, quite often more and even if you would pick up every PDA, every note, not all stashes will be shown on the map, unlike in ShoC, in this game you don't need to find PDA for the stashes to find loot in them. You just need to look around, check roofs, desks, this game is filled with the loot, actually I think there is to much of it but yeah, upgrading equipment is not a problem.
@gopher I know you play these ahead since people are incapable of not spoiling things, I'm curious if in retrospect had you been selling your "mid-desirability" weapons would you have been comfortable with dropping the money on repairs more freely.
I don't remember having many mid-desirability weapons to sell back at this stage. It was mostly broken stuff with the occasional 'yellow' (that I would sell). There were some 'green' weapons in stashes, but beyond keeping one or two as backup weapons, I also sold most of those too. Same went for armor a little later on.
i know weapon degredation is an important part of the gameplay but i just cant deal with games like this, same as with zelda breath of the wild. i just get too annoyied over my weaponry being made of semi wet cartboard
@@Genesis23OPB its the zone its intentional fast degradation, this is how it is to be a STALKER. Makes for a hard choice when upgrading. Its actually really easy to keep up with repairs 1) stop fighting things that give you no return aka pick your battles this isn't call of duty shoota man 2) this is the zone, money is slim pickings unless you put your life on the line and fight military and be good at it 3) dont get hit as much as possible weapons and armour degrade when hit in combat which is fairly low counts BUT anomalies will really chunk out your durability and emissions will have a few seconds before your stuff just degrades to 0% Also some ammo will degrade your weapon faster from being overpressure 4) repair you stuff every chance you get 5) I'm not positive but it feels like the more upgraded your weapon the less wear it takes but I cannot be sure. Usually after a long outing I'm looking at 1k in weapon repairs but I usually earn about 3-5k in pure profit (not counting stuff I stash and I keep a hell of a stash). I also trade stuff into some stashes for RP reasons so I'm not totally looting stuff either. Its just hard when you dont have good equipment yet or are really used to the game yet.
@richmondvand147 jah but everyone with a moderate number of brain cells knows that a bit of radiation doesnt make gun barrels crumble like cookies. i get its a game mechanic bit i will never get over how stupid it is to me
Just to preface, I’m not complaining about your content, just the mechanic itself, but having such a short day/night cycle is really annoying. You having to run back every 10-15 minutes to avoid the night gets tiresome. I’ve been loving the videos, but have you considered a mod to extend the day/night cycle? Thanks Gopher!
I worry about using mods that affect the gameplay, especially when we're expecting major and minor patches reasonably often. It's hard to know what effect changing the timescale might have on things like NPC AI, quests, enemy spawns etc.
When Beethoven passed away, he was buried in a churchyard.
A couple of days later, the town drunk was walking through the cemetery and heard some strange noise coming from the area where Beethoven was buried. Terrified, the drunk ran and got the priest to come and listen to it. The priest bent close to the grave and heard some faint, unrecognizable music coming from the grave. Frightened, the priest ran and got the town magistrate.
When the magistrate arrived, he bent his ear to the grave, listened for a moment, and said, "Ah, yes, that's Beethoven's Ninth Symphony, being played backward.
He listened a while longer and said, "There's the Eighth Symphony, and it's backward, too. Most puzzling." So the magistrate kept listening; "There's the Seventh... the sixth... the Fifth..."
Suddenly, the realization of what was happening dawned on the magistrate; he stood up and announced to the crowd that had gathered in the cemetery, "My fellow citizens, there's nothing to worry about. It's just Beethoven decomposing."
This is the longest one from you to date 😂
GOPH Body Shaming in 2024:
"Chunky boi cant get through the door." XD
Well I paid for that bad karma a little when he body slammed me :)
There's no point in keeping the SVD, you don't have much ammunition for it and everything in the "early" areas can be sniped by an AKM-S like Lummox's gun. By the time you'll have enough ammo to make it worth using you'll have found one in better condition, if not a better sniper Rifle anyway.
Also the named guns are generally worth less for sales, but this seems to be an advantage, because the repair and upgrade costs seem to be percentage based on the value of the gear. So that Monolith Viper is worth far more to the player for use rather than to sell.
Yeah .... but it's hard to throw away something like that when you don't have a better one :)
Well I can't argue that :D I'll admit I collected 7 red AKM-S from a storehouse in Rostok, that I couldn't sell to Ragman, that I kept in the Stash for a while before dumping them eventually. I agree that I wish you could see the condition before picking them up off the ground though.
Just a small qol tip, Gopher.
If you hold RMB while unarmed you'll zoom in a tiny bit.
There's no binoculars in the game, but there's a mod that lets you zoom in more than this.
I know Gopher is well beyond this point and has probably already realized this, but just because your Geiger counter is clicking doesn't mean you're taking rads. Keep an eye on your rad meter in the lower left. At this point Gopher has a fair bit of rad resist, with the armor and the mask, so rads have to be decently high before he'd start taking rad damage. Even if you take rads, as long as it's only going up slowly you do have too much to worry about. Unlike with say Fallout, rads will go away on their own. And beer, Vodka, and anti-rad drugs are petty common. Once I had this level of rad resist, in the whole of the lesser zone only the eastern checkpoint gave me any trouble.
Every POI has minimum one stash, quite often more and even if you would pick up every PDA, every note, not all stashes will be shown on the map, unlike in ShoC, in this game you don't need to find PDA for the stashes to find loot in them. You just need to look around, check roofs, desks, this game is filled with the loot, actually I think there is to much of it but yeah, upgrading equipment is not a problem.
@gopher I know you play these ahead since people are incapable of not spoiling things, I'm curious if in retrospect had you been selling your "mid-desirability" weapons would you have been comfortable with dropping the money on repairs more freely.
I don't remember having many mid-desirability weapons to sell back at this stage. It was mostly broken stuff with the occasional 'yellow' (that I would sell). There were some 'green' weapons in stashes, but beyond keeping one or two as backup weapons, I also sold most of those too. Same went for armor a little later on.
@@GophersVids Appreciate the perspective, thank you.
repair normal weapons aint worth it, just sell it ?
i know weapon degredation is an important part of the gameplay but i just cant deal with games like this, same as with zelda breath of the wild. i just get too annoyied over my weaponry being made of semi wet cartboard
@@Genesis23OPB its the zone its intentional fast degradation, this is how it is to be a STALKER.
Makes for a hard choice when upgrading. Its actually really easy to keep up with repairs 1) stop fighting things that give you no return aka pick your battles this isn't call of duty shoota man 2) this is the zone, money is slim pickings unless you put your life on the line and fight military and be good at it 3) dont get hit as much as possible weapons and armour degrade when hit in combat which is fairly low counts BUT anomalies will really chunk out your durability and emissions will have a few seconds before your stuff just degrades to 0% Also some ammo will degrade your weapon faster from being overpressure 4) repair you stuff every chance you get 5) I'm not positive but it feels like the more upgraded your weapon the less wear it takes but I cannot be sure.
Usually after a long outing I'm looking at 1k in weapon repairs but I usually earn about 3-5k in pure profit (not counting stuff I stash and I keep a hell of a stash). I also trade stuff into some stashes for RP reasons so I'm not totally looting stuff either. Its just hard when you dont have good equipment yet or are really used to the game yet.
@richmondvand147 jah but everyone with a moderate number of brain cells knows that a bit of radiation doesnt make gun barrels crumble like cookies. i get its a game mechanic bit i will never get over how stupid it is to me
That quite a earliest time you post this video
You missed loot in roof where was anomalies 😅
I think it's one that I remember later on when looking at the PDA :)
Just to preface, I’m not complaining about your content, just the mechanic itself, but having such a short day/night cycle is really annoying. You having to run back every 10-15 minutes to avoid the night gets tiresome. I’ve been loving the videos, but have you considered a mod to extend the day/night cycle?
Thanks Gopher!
I worry about using mods that affect the gameplay, especially when we're expecting major and minor patches reasonably often. It's hard to know what effect changing the timescale might have on things like NPC AI, quests, enemy spawns etc.