Modelling vaults in Blender - The Roman Arch

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  • Опубликовано: 8 фев 2025

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  • @yezzzsir
    @yezzzsir Год назад +12

    I love how you manage to uncomplicate these structures that look so intimidating at first.

  • @musichopper3644
    @musichopper3644 26 дней назад +1

    I feel like i just unlocked a cheat code watching you make the first vault. I instantly used it to make a normal arched pillar. Many thanks go out to you

  •  Год назад +15

    Content that very successfully explains the methods of modeling the details of ancient architectural structures. We thank you. Wonderful!

  • @aiyenurooluwaseun2280
    @aiyenurooluwaseun2280 11 дней назад

    A god among men!!!!!!!!
    Thank you!!!

  • @alec1745
    @alec1745 Год назад +5

    I am an architecture student and a blender enthusiast and I absolutely love this video, and your others like it. You explain it so well, and have a great workflow.

  • @appidydafoo
    @appidydafoo 3 месяца назад +1

    I really can't thank you enough. Your techniques are so brilliant and effective. I have learned so much from this series. Bless your heart.

  • @Highcastle_of_Geek
    @Highcastle_of_Geek 4 месяца назад +1

    Your channel is by far the best for modeling classical and gothic architecture.

  • @booxelum
    @booxelum Год назад +2

    You blew my mind!

  • @Cladius76
    @Cladius76 Год назад +1

    I'm really appreciate you!! You teaching and sharing very important things here..Thanks a lot!!🙏

  • @guvalflores
    @guvalflores 8 месяцев назад +3

    Been working in 3D for more than 20 years now. Your channel is hands down the best one when it comes to simplify complex processes. Kudos, my friend.

    • @hbitproject
      @hbitproject  8 месяцев назад

      Thank you! That's a high praise 🙏

  • @eirik_png
    @eirik_png Год назад +4

    Great work!

  • @King_Ddraig
    @King_Ddraig Год назад +1

    as someone who has recently discovered a love for modeling VRChat worlds using blender and then importing them to explore in VR, these videos of yours are SUPER inspirational and very helpful, thank you so much for posting these

  • @jeromegraves2826
    @jeromegraves2826 Год назад +4

    Dude, fantastic content. I love all the traditional architectural motifs you explore and the narration for construction philosophies and insights is just the cherry on top.

    • @hbitproject
      @hbitproject  Год назад

      Thank you very much, I'm glad to hear that! 🙏

  • @MiguelÁngelDelCastilloSánchez
    @MiguelÁngelDelCastilloSánchez Год назад +1

    Thank you for these amazing tutorials 😃
    I've wanted to use Blender for architecture for so long but I didn't know how to do it exactly despite having watched many tutorials here on RUclips.
    Your videos are great for both beginners and experienced users alike.

  • @espeardub
    @espeardub 3 месяца назад

    Wow ! That was pure class

  • @FireXss
    @FireXss Год назад +1

    Waiting for part 2 !!!

  • @philipmondeau9217
    @philipmondeau9217 4 месяца назад

    Pure genius, super easy to follow! Thank you!

  • @rickbman6367
    @rickbman6367 Месяц назад

    only 1 minute in and he already blew my mind lol

  • @erolhuseyin6460
    @erolhuseyin6460 Год назад

    I love your videos! Makes more complex projects seem more manageable and streamline to achieve :)

  • @buster5661
    @buster5661 Год назад +1

    I needed this, thanks

  • @wukerplank
    @wukerplank Год назад

    Pretty cool, so many tricks I didn't know!

  • @Dracke1992
    @Dracke1992 Год назад

    Love it! Just one thing I found out today, you can copy value directly as drivers and paste them as drivers which should save you a few seconds when setting up the array modifiers

    • @hbitproject
      @hbitproject  Год назад

      Thank you! That's awesome, I didn't know that. I'm going to include this method in part 2 👍

  • @kayamiller
    @kayamiller Год назад

    Stunning! Can't wait for the next one also! Massive respect to you

  • @clarityohm1095
    @clarityohm1095 7 месяцев назад

    Your work is sublime.

  • @hectorthespector
    @hectorthespector Год назад

    Outstanding work sir! Your videos are such a great resource. Molte grazie!

  • @Rockberries
    @Rockberries Год назад

    Straight up genius as usual, thanks!

  • @JoseVergaraG
    @JoseVergaraG Год назад

    Wow, very smart approachs.

  • @ikonka77
    @ikonka77 5 месяцев назад

    Great chanel, thank you so much for sharing your hudge amount of knowledge with us!

  • @emmanuelherman6925
    @emmanuelherman6925 Год назад

    HOLLY MOLLY! i love it! this is what i was needing! when are we be able to see the second part?! !?!?!

  • @kaydevious
    @kaydevious Год назад

    Your modeling skills really are top notch, mate. I love your videos, thanks for sharing this stuff with us

  • @Mood_Inc
    @Mood_Inc Год назад +1

    So good! thanks!

  • @SW-lw6mt
    @SW-lw6mt Год назад

    Thank you! So helpful and easy to follow.

  • @chesterdays2299
    @chesterdays2299 Год назад

    Thanks very much! Another outstanding tutorial.

  • @YourTele-sFabulous
    @YourTele-sFabulous Год назад

    This is gold, thanks so much

  • @TOC-1775
    @TOC-1775 Год назад

    YESSSSSS ANOTHA UPLOAD

  • @cuttie_patootie
    @cuttie_patootie Год назад

    Great video!❤

  • @reenko
    @reenko Год назад +1

    Bravissimo come sempre !!

  • @styloo_
    @styloo_ Год назад

    damn , that's so good !!! how it only gets 8 k views, that's crazyyyyyyy

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 Год назад

    Great pro tutorial, thank you very much, very instructive. 🧡
    at #4 you could maybe also use Blender's Cross Joint. ADD(activate extra objects) Mesh Pipe Joints (cross/Elbow/N/T/Y joints)

    • @hbitproject
      @hbitproject  Год назад

      Thank you 🙏. Yes, that's surely faster!

  • @paulatreides1354
    @paulatreides1354 Год назад

    awesome so much i'm look at oriental ,ancient iranian architecture and some stuff are diffcult ,this helps :)

  • @UZPvNUCaaQdF
    @UZPvNUCaaQdF Месяц назад

    ‍🔥‍🔥‍🔥‍🔥

  • @erlaowang2023
    @erlaowang2023 Год назад

    You are a genius 👍

  • @JaXuun
    @JaXuun Год назад

    i really like your channel.

  • @tahamana6210
    @tahamana6210 Год назад

    So good

  • @MoroDZGamer
    @MoroDZGamer 10 месяцев назад

    Genies

  • @SesemiWeichbrodt
    @SesemiWeichbrodt Год назад

    You have to apply all transfprmations, if not simple deform modifier makes a parabola instead of a semicircle.

  • @Anymike
    @Anymike Год назад

    Keep it up, buddy!!

  • @berkanklc8603
    @berkanklc8603 Год назад

    Teşekkür ederim dostum.

  • @vojtakuzel2918
    @vojtakuzel2918 Год назад

    The surfaces that you are able to get with your techniques blow me away. How did you learn all of this?

  • @Kost_ipato
    @Kost_ipato Год назад

    Fantastico ❤👏

  • @nyashchan-
    @nyashchan- Год назад

    Wow, thx. Now I have a desire to create a subway station

  • @Voxavs
    @Voxavs Год назад

    Kinda want to test if tessalate will work for arches so you could have a modular asset that can fit different kinds of pattern designs.

  • @biano.black99
    @biano.black99 Год назад

    hbitproject video starts: "Let´s create a circle with 24 vertices"
    But nice work as always.

    • @hbitproject
      @hbitproject  Год назад

      🤣 that's true. I need to avoid going over the same steps too many times!

    • @biano.black99
      @biano.black99 Год назад

      No don´t do that, it wasn´t meant as a critic. I love the step by step process.
      Just a little joke :) @@hbitproject

  • @Пэтру
    @Пэтру Год назад

    Well, i am interested in this architecture too, but i never use polygonal method, instead, i use curves because of flexibility and accuracy and then i convert them to vertex.

  • @itzarcane9822
    @itzarcane9822 6 месяцев назад

    Great tutorial, at 7:29 how do you get the thickened arches to be smooth circles, mine are pointy

  • @luciamartinez6757
    @luciamartinez6757 Год назад

    🙌🙌🙌🙌

  • @krzysztofdziubek6577
    @krzysztofdziubek6577 11 месяцев назад

    Great tutorial, how did you do the decorations in 11:56 for fan valut?

  • @zcaalock
    @zcaalock Год назад +10

    how tf they did it in real life?

    • @josh0147
      @josh0147 6 месяцев назад +1

      Lots of spare time, labour, and slavery…

    • @gunnaryoung
      @gunnaryoung 5 месяцев назад

      Humans are cool, aren't they?

    • @ricam.1507
      @ricam.1507 5 месяцев назад +2

      ​@@josh0147 don't need to be so dramatic. We still can do it but we became too lazy.

    • @Bingle-finds
      @Bingle-finds Месяц назад

      The wage gap needs to die

  • @SesemiWeichbrodt
    @SesemiWeichbrodt Год назад

    Why does it not work with the simple deform modifier?

  • @ppzenit
    @ppzenit Год назад +1

    Complimenti, hbitproject, davvero uno splendido tutorial! Ho però un problema con la barrel vault, la prima: al momento della piegatura, non mi forma una semicurconferenza, ma si incurva a U capovolta e lo spessore della mesh aumenta esageratamente. Avrò provato una 40ina di volte, ma niente. Quale potrebbe essere il problema?

    • @ppzenit
      @ppzenit Год назад

      Ho avuto l'illuminazione: forse "applica scala" e mi pare a posto.

  • @itzarcane9822
    @itzarcane9822 6 месяцев назад

    At 7:10, does anyone know how to keep the circle circular when converting to a curve, mine turns into an octagon shape.

  • @domeniconapolitano370
    @domeniconapolitano370 Год назад

    Fantastic-when will there be a full course?

    • @hbitproject
      @hbitproject  Год назад

      Grazie Domenico! Spero verso fine anno

  • @ProtectorBooks
    @ProtectorBooks 5 месяцев назад

    Hi there, I am following this tutorial and I have a question. What happens between 7:14 an 7:18 that smoothes out the circle at the top? I just can't reproduce this, anything I try. :(

  • @tasosplat3589
    @tasosplat3589 Год назад

    beautiful, since im new to blender, why do you prefer avoiding booleans??

    • @TOC-1775
      @TOC-1775 Год назад +1

      Harder to clean up with booleans than just building the shape

    • @hbitproject
      @hbitproject  Год назад +1

      Booleans are great, don't get me wrong, but more often than not they require some extra clean up

  • @kumodev
    @kumodev 5 месяцев назад

    Can someone please explain what he does at 4:00 , he kind of skipped over it. thank you

    • @hbitproject
      @hbitproject  5 месяцев назад +1

      ALT-E --> extrude along the normals 👍

  • @nathanandrews4012
    @nathanandrews4012 Год назад

    How exactly did you create the diamond coffers?

    • @hbitproject
      @hbitproject  Год назад

      In the end it's just a cube rotated by 45 degrees (still you'll need a squared base though)

  • @cuttie_patootie
    @cuttie_patootie Год назад

    After “instancing on faces” and turning on all modifiers, instances have on offset from the plane(

    • @hbitproject
      @hbitproject  Год назад

      Hello, have you tried applying the location? To what vault are you referring to?

  • @micemincer
    @micemincer Год назад

    Problem with first type is tha tiles should not bend, but rather be placed on curved surface while keeping their original straight shape

    • @PAOLOPICONE-e4i
      @PAOLOPICONE-e4i Год назад

      I got the same problem. I tried thousend of times but nothing.

  • @ericdidom6763
    @ericdidom6763 Год назад

    Are you italian? Anyway, nice videos and great channel :)

    • @hbitproject
      @hbitproject  Год назад +1

      Grazie! Sì sono italiano 😄

    • @ericdidom6763
      @ericdidom6763 Год назад

      @@hbitproject Mi sembrava, un po' dall'accento. Almeno lo capisco bene :)
      Per curiosità, dove hai imparato a modellare così bene e per che fini? Per l'università? Per i beni culturali?
      Io studio architettura e mi sono avvicinato a Blender per una tesi - che non farò - su una domus tardoantica ad Ostia: provenendo da Rhinoceros - che assecondava a perfezione le mie smanie di precisione millimetriche -ancora non mi sono abituato a Blender, ed al suo approccio scultoreo. Cioè la modellazione di un toro di una base attica, per dire, che in Rhino avrei fatto come rivoluzione di una/un semicirconferenza/semicerchio attorno ad un cilindro (o in altro modo) partendo da un curva esattissima di qualche trattato o rilievo, e che invece in Blender si ottiene modellando la materia di un cilindro, mi ha mandato in tilt e sto ancora abituandomi.