I feel like i just unlocked a cheat code watching you make the first vault. I instantly used it to make a normal arched pillar. Many thanks go out to you
Год назад+15
Content that very successfully explains the methods of modeling the details of ancient architectural structures. We thank you. Wonderful!
I am an architecture student and a blender enthusiast and I absolutely love this video, and your others like it. You explain it so well, and have a great workflow.
as someone who has recently discovered a love for modeling VRChat worlds using blender and then importing them to explore in VR, these videos of yours are SUPER inspirational and very helpful, thank you so much for posting these
Dude, fantastic content. I love all the traditional architectural motifs you explore and the narration for construction philosophies and insights is just the cherry on top.
Thank you for these amazing tutorials 😃 I've wanted to use Blender for architecture for so long but I didn't know how to do it exactly despite having watched many tutorials here on RUclips. Your videos are great for both beginners and experienced users alike.
Love it! Just one thing I found out today, you can copy value directly as drivers and paste them as drivers which should save you a few seconds when setting up the array modifiers
Great pro tutorial, thank you very much, very instructive. 🧡 at #4 you could maybe also use Blender's Cross Joint. ADD(activate extra objects) Mesh Pipe Joints (cross/Elbow/N/T/Y joints)
Well, i am interested in this architecture too, but i never use polygonal method, instead, i use curves because of flexibility and accuracy and then i convert them to vertex.
Complimenti, hbitproject, davvero uno splendido tutorial! Ho però un problema con la barrel vault, la prima: al momento della piegatura, non mi forma una semicurconferenza, ma si incurva a U capovolta e lo spessore della mesh aumenta esageratamente. Avrò provato una 40ina di volte, ma niente. Quale potrebbe essere il problema?
Hi there, I am following this tutorial and I have a question. What happens between 7:14 an 7:18 that smoothes out the circle at the top? I just can't reproduce this, anything I try. :(
@@hbitproject Mi sembrava, un po' dall'accento. Almeno lo capisco bene :) Per curiosità, dove hai imparato a modellare così bene e per che fini? Per l'università? Per i beni culturali? Io studio architettura e mi sono avvicinato a Blender per una tesi - che non farò - su una domus tardoantica ad Ostia: provenendo da Rhinoceros - che assecondava a perfezione le mie smanie di precisione millimetriche -ancora non mi sono abituato a Blender, ed al suo approccio scultoreo. Cioè la modellazione di un toro di una base attica, per dire, che in Rhino avrei fatto come rivoluzione di una/un semicirconferenza/semicerchio attorno ad un cilindro (o in altro modo) partendo da un curva esattissima di qualche trattato o rilievo, e che invece in Blender si ottiene modellando la materia di un cilindro, mi ha mandato in tilt e sto ancora abituandomi.
I love how you manage to uncomplicate these structures that look so intimidating at first.
I feel like i just unlocked a cheat code watching you make the first vault. I instantly used it to make a normal arched pillar. Many thanks go out to you
Content that very successfully explains the methods of modeling the details of ancient architectural structures. We thank you. Wonderful!
A god among men!!!!!!!!
Thank you!!!
I am an architecture student and a blender enthusiast and I absolutely love this video, and your others like it. You explain it so well, and have a great workflow.
Thank you very much! ❤️
I really can't thank you enough. Your techniques are so brilliant and effective. I have learned so much from this series. Bless your heart.
Your channel is by far the best for modeling classical and gothic architecture.
You blew my mind!
I'm really appreciate you!! You teaching and sharing very important things here..Thanks a lot!!🙏
Been working in 3D for more than 20 years now. Your channel is hands down the best one when it comes to simplify complex processes. Kudos, my friend.
Thank you! That's a high praise 🙏
Great work!
as someone who has recently discovered a love for modeling VRChat worlds using blender and then importing them to explore in VR, these videos of yours are SUPER inspirational and very helpful, thank you so much for posting these
Dude, fantastic content. I love all the traditional architectural motifs you explore and the narration for construction philosophies and insights is just the cherry on top.
Thank you very much, I'm glad to hear that! 🙏
Thank you for these amazing tutorials 😃
I've wanted to use Blender for architecture for so long but I didn't know how to do it exactly despite having watched many tutorials here on RUclips.
Your videos are great for both beginners and experienced users alike.
Wow ! That was pure class
Waiting for part 2 !!!
Pure genius, super easy to follow! Thank you!
only 1 minute in and he already blew my mind lol
I love your videos! Makes more complex projects seem more manageable and streamline to achieve :)
I needed this, thanks
Pretty cool, so many tricks I didn't know!
Love it! Just one thing I found out today, you can copy value directly as drivers and paste them as drivers which should save you a few seconds when setting up the array modifiers
Thank you! That's awesome, I didn't know that. I'm going to include this method in part 2 👍
Stunning! Can't wait for the next one also! Massive respect to you
Your work is sublime.
Outstanding work sir! Your videos are such a great resource. Molte grazie!
Straight up genius as usual, thanks!
Wow, very smart approachs.
Great chanel, thank you so much for sharing your hudge amount of knowledge with us!
HOLLY MOLLY! i love it! this is what i was needing! when are we be able to see the second part?! !?!?!
Your modeling skills really are top notch, mate. I love your videos, thanks for sharing this stuff with us
Thank you! 🙏
So good! thanks!
Thank you! So helpful and easy to follow.
Thanks very much! Another outstanding tutorial.
This is gold, thanks so much
YESSSSSS ANOTHA UPLOAD
Great video!❤
Bravissimo come sempre !!
Grazie! 🙏
damn , that's so good !!! how it only gets 8 k views, that's crazyyyyyyy
Great pro tutorial, thank you very much, very instructive. 🧡
at #4 you could maybe also use Blender's Cross Joint. ADD(activate extra objects) Mesh Pipe Joints (cross/Elbow/N/T/Y joints)
Thank you 🙏. Yes, that's surely faster!
awesome so much i'm look at oriental ,ancient iranian architecture and some stuff are diffcult ,this helps :)
🔥🔥🔥🔥
You are a genius 👍
i really like your channel.
So good
Genies
You have to apply all transfprmations, if not simple deform modifier makes a parabola instead of a semicircle.
Keep it up, buddy!!
Teşekkür ederim dostum.
The surfaces that you are able to get with your techniques blow me away. How did you learn all of this?
Fantastico ❤👏
Wow, thx. Now I have a desire to create a subway station
Kinda want to test if tessalate will work for arches so you could have a modular asset that can fit different kinds of pattern designs.
hbitproject video starts: "Let´s create a circle with 24 vertices"
But nice work as always.
🤣 that's true. I need to avoid going over the same steps too many times!
No don´t do that, it wasn´t meant as a critic. I love the step by step process.
Just a little joke :) @@hbitproject
Well, i am interested in this architecture too, but i never use polygonal method, instead, i use curves because of flexibility and accuracy and then i convert them to vertex.
Great tutorial, at 7:29 how do you get the thickened arches to be smooth circles, mine are pointy
🙌🙌🙌🙌
Great tutorial, how did you do the decorations in 11:56 for fan valut?
how tf they did it in real life?
Lots of spare time, labour, and slavery…
Humans are cool, aren't they?
@@josh0147 don't need to be so dramatic. We still can do it but we became too lazy.
The wage gap needs to die
Why does it not work with the simple deform modifier?
Complimenti, hbitproject, davvero uno splendido tutorial! Ho però un problema con la barrel vault, la prima: al momento della piegatura, non mi forma una semicurconferenza, ma si incurva a U capovolta e lo spessore della mesh aumenta esageratamente. Avrò provato una 40ina di volte, ma niente. Quale potrebbe essere il problema?
Ho avuto l'illuminazione: forse "applica scala" e mi pare a posto.
At 7:10, does anyone know how to keep the circle circular when converting to a curve, mine turns into an octagon shape.
Fantastic-when will there be a full course?
Grazie Domenico! Spero verso fine anno
Hi there, I am following this tutorial and I have a question. What happens between 7:14 an 7:18 that smoothes out the circle at the top? I just can't reproduce this, anything I try. :(
beautiful, since im new to blender, why do you prefer avoiding booleans??
Harder to clean up with booleans than just building the shape
Booleans are great, don't get me wrong, but more often than not they require some extra clean up
Can someone please explain what he does at 4:00 , he kind of skipped over it. thank you
ALT-E --> extrude along the normals 👍
How exactly did you create the diamond coffers?
In the end it's just a cube rotated by 45 degrees (still you'll need a squared base though)
After “instancing on faces” and turning on all modifiers, instances have on offset from the plane(
Hello, have you tried applying the location? To what vault are you referring to?
Problem with first type is tha tiles should not bend, but rather be placed on curved surface while keeping their original straight shape
I got the same problem. I tried thousend of times but nothing.
Are you italian? Anyway, nice videos and great channel :)
Grazie! Sì sono italiano 😄
@@hbitproject Mi sembrava, un po' dall'accento. Almeno lo capisco bene :)
Per curiosità, dove hai imparato a modellare così bene e per che fini? Per l'università? Per i beni culturali?
Io studio architettura e mi sono avvicinato a Blender per una tesi - che non farò - su una domus tardoantica ad Ostia: provenendo da Rhinoceros - che assecondava a perfezione le mie smanie di precisione millimetriche -ancora non mi sono abituato a Blender, ed al suo approccio scultoreo. Cioè la modellazione di un toro di una base attica, per dire, che in Rhino avrei fatto come rivoluzione di una/un semicirconferenza/semicerchio attorno ad un cilindro (o in altro modo) partendo da un curva esattissima di qualche trattato o rilievo, e che invece in Blender si ottiene modellando la materia di un cilindro, mi ha mandato in tilt e sto ancora abituandomi.