Modelling vaults in Blender - The Roman Arch

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  • Опубликовано: 7 сен 2024

Комментарии • 84

  • @yezzzsir
    @yezzzsir 8 месяцев назад +8

    I love how you manage to uncomplicate these structures that look so intimidating at first.

  • @guvalflores
    @guvalflores 3 месяца назад +3

    Been working in 3D for more than 20 years now. Your channel is hands down the best one when it comes to simplify complex processes. Kudos, my friend.

    • @hbitproject
      @hbitproject  3 месяца назад

      Thank you! That's a high praise 🙏

  •  10 месяцев назад +14

    Content that very successfully explains the methods of modeling the details of ancient architectural structures. We thank you. Wonderful!

  • @unzipme5891
    @unzipme5891 10 месяцев назад +9

    Dude your channel is so awesome

  • @alec1745
    @alec1745 8 месяцев назад +3

    I am an architecture student and a blender enthusiast and I absolutely love this video, and your others like it. You explain it so well, and have a great workflow.

    • @hbitproject
      @hbitproject  8 месяцев назад +1

      Thank you very much! ❤️

  • @marcofarbedreid
    @marcofarbedreid 10 месяцев назад +2

    You blew my mind!

  • @jeromegraves2826
    @jeromegraves2826 10 месяцев назад +4

    Dude, fantastic content. I love all the traditional architectural motifs you explore and the narration for construction philosophies and insights is just the cherry on top.

    • @hbitproject
      @hbitproject  10 месяцев назад

      Thank you very much, I'm glad to hear that! 🙏

  • @King_Ddraig
    @King_Ddraig 10 месяцев назад +1

    as someone who has recently discovered a love for modeling VRChat worlds using blender and then importing them to explore in VR, these videos of yours are SUPER inspirational and very helpful, thank you so much for posting these

  • @eirik_png
    @eirik_png 10 месяцев назад +4

    Great work!

  • @ikonka77
    @ikonka77 22 дня назад

    Great chanel, thank you so much for sharing your hudge amount of knowledge with us!

  • @Cladius76
    @Cladius76 9 месяцев назад +1

    I'm really appreciate you!! You teaching and sharing very important things here..Thanks a lot!!🙏

  • @user-fs5eo4sn2w
    @user-fs5eo4sn2w 10 месяцев назад +1

    Thank you for these amazing tutorials 😃
    I've wanted to use Blender for architecture for so long but I didn't know how to do it exactly despite having watched many tutorials here on RUclips.
    Your videos are great for both beginners and experienced users alike.

  • @MoroDZGamer
    @MoroDZGamer 4 месяца назад

    Genies

  • @Chgr1702
    @Chgr1702 10 месяцев назад +1

    Waiting for part 2 !!!

  • @SesemiWeichbrodt
    @SesemiWeichbrodt 8 месяцев назад

    You have to apply all transfprmations, if not simple deform modifier makes a parabola instead of a semicircle.

  • @buster5661
    @buster5661 10 месяцев назад +1

    I needed this, thanks

  • @berkanklc8603
    @berkanklc8603 8 месяцев назад

    Teşekkür ederim dostum.

  • @Dracke1992
    @Dracke1992 10 месяцев назад

    Love it! Just one thing I found out today, you can copy value directly as drivers and paste them as drivers which should save you a few seconds when setting up the array modifiers

    • @hbitproject
      @hbitproject  10 месяцев назад

      Thank you! That's awesome, I didn't know that. I'm going to include this method in part 2 👍

  • @clarityohm1095
    @clarityohm1095 2 месяца назад

    Your work is sublime.

  • @emmanuelherman6925
    @emmanuelherman6925 10 месяцев назад

    HOLLY MOLLY! i love it! this is what i was needing! when are we be able to see the second part?! !?!?!

  • @Mood_Inc
    @Mood_Inc 10 месяцев назад +1

    So good! thanks!

  • @erolhuseyin6460
    @erolhuseyin6460 10 месяцев назад

    I love your videos! Makes more complex projects seem more manageable and streamline to achieve :)

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 10 месяцев назад

    Great pro tutorial, thank you very much, very instructive. 🧡
    at #4 you could maybe also use Blender's Cross Joint. ADD(activate extra objects) Mesh Pipe Joints (cross/Elbow/N/T/Y joints)

    • @hbitproject
      @hbitproject  10 месяцев назад

      Thank you 🙏. Yes, that's surely faster!

  • @kaydevious
    @kaydevious 10 месяцев назад

    Your modeling skills really are top notch, mate. I love your videos, thanks for sharing this stuff with us

  • @wukerplank
    @wukerplank 10 месяцев назад

    Pretty cool, so many tricks I didn't know!

  • @hectorthespector
    @hectorthespector 10 месяцев назад

    Outstanding work sir! Your videos are such a great resource. Molte grazie!

  • @Rockberries
    @Rockberries 10 месяцев назад

    Straight up genius as usual, thanks!

  • @JoseVergaraG
    @JoseVergaraG 10 месяцев назад

    Wow, very smart approachs.

  • @kayamiller
    @kayamiller 10 месяцев назад

    Stunning! Can't wait for the next one also! Massive respect to you

  • @SW-lw6mt
    @SW-lw6mt 10 месяцев назад

    Thank you! So helpful and easy to follow.

  • @chesterdays2299
    @chesterdays2299 10 месяцев назад

    Thanks very much! Another outstanding tutorial.

  • @reenko
    @reenko 10 месяцев назад +1

    Bravissimo come sempre !!

  • @YourTele-sFabulous
    @YourTele-sFabulous 10 месяцев назад

    This is gold, thanks so much

  • @TOC-1775
    @TOC-1775 10 месяцев назад

    YESSSSSS ANOTHA UPLOAD

  • @paulatreides1354
    @paulatreides1354 9 месяцев назад

    awesome so much i'm look at oriental ,ancient iranian architecture and some stuff are diffcult ,this helps :)

  • @user-gv9hd2fi5h
    @user-gv9hd2fi5h 9 месяцев назад

    Great video!❤

  • @vojtakuzel2918
    @vojtakuzel2918 10 месяцев назад

    The surfaces that you are able to get with your techniques blow me away. How did you learn all of this?

  • @erlaowang2023
    @erlaowang2023 10 месяцев назад

    You are a genius 👍

  • @styloo_
    @styloo_ 7 месяцев назад

    damn , that's so good !!! how it only gets 8 k views, that's crazyyyyyyy

  • @biano.black99
    @biano.black99 10 месяцев назад

    hbitproject video starts: "Let´s create a circle with 24 vertices"
    But nice work as always.

    • @hbitproject
      @hbitproject  10 месяцев назад

      🤣 that's true. I need to avoid going over the same steps too many times!

    • @biano.black99
      @biano.black99 10 месяцев назад

      No don´t do that, it wasn´t meant as a critic. I love the step by step process.
      Just a little joke :) @@hbitproject

  • @user-dg9gm3tb8f
    @user-dg9gm3tb8f 10 месяцев назад

    Well, i am interested in this architecture too, but i never use polygonal method, instead, i use curves because of flexibility and accuracy and then i convert them to vertex.

  • @JaXuun
    @JaXuun 10 месяцев назад

    i really like your channel.

  • @ppzenit
    @ppzenit 10 месяцев назад +1

    Complimenti, hbitproject, davvero uno splendido tutorial! Ho però un problema con la barrel vault, la prima: al momento della piegatura, non mi forma una semicurconferenza, ma si incurva a U capovolta e lo spessore della mesh aumenta esageratamente. Avrò provato una 40ina di volte, ma niente. Quale potrebbe essere il problema?

    • @ppzenit
      @ppzenit 10 месяцев назад

      Ho avuto l'illuminazione: forse "applica scala" e mi pare a posto.

  • @tahamana6210
    @tahamana6210 10 месяцев назад

    So good

  • @Anymike
    @Anymike 10 месяцев назад

    Keep it up, buddy!!

  • @Voxavs
    @Voxavs 10 месяцев назад

    Kinda want to test if tessalate will work for arches so you could have a modular asset that can fit different kinds of pattern designs.

  • @itzarcane9822
    @itzarcane9822 Месяц назад

    Great tutorial, at 7:29 how do you get the thickened arches to be smooth circles, mine are pointy

  • @zcaalock
    @zcaalock 7 месяцев назад +6

    how tf they did it in real life?

    • @josh0147
      @josh0147 Месяц назад

      Lots of spare time, labour, and slavery…

    • @gunnaryoung
      @gunnaryoung 3 дня назад

      Humans are cool, aren't they?

    • @ricam.1507
      @ricam.1507 20 часов назад

      ​@@josh0147 don't need to be so dramatic. We still can do it but we became too lazy.

  • @Kost_ipato
    @Kost_ipato 10 месяцев назад

    Fantastico ❤👏

  • @krzysztofdziubek6577
    @krzysztofdziubek6577 6 месяцев назад

    Great tutorial, how did you do the decorations in 11:56 for fan valut?

  • @user-mi8vg7yc7n
    @user-mi8vg7yc7n 14 дней назад

    Hi there, I am following this tutorial and I have a question. What happens between 7:14 an 7:18 that smoothes out the circle at the top? I just can't reproduce this, anything I try. :(

  • @itzarcane9822
    @itzarcane9822 29 дней назад

    At 7:10, does anyone know how to keep the circle circular when converting to a curve, mine turns into an octagon shape.

  • @domeniconapolitano370
    @domeniconapolitano370 10 месяцев назад

    Fantastic-when will there be a full course?

    • @hbitproject
      @hbitproject  10 месяцев назад

      Grazie Domenico! Spero verso fine anno

  • @nyashchan-
    @nyashchan- 10 месяцев назад

    Wow, thx. Now I have a desire to create a subway station

  • @SesemiWeichbrodt
    @SesemiWeichbrodt 8 месяцев назад

    Why does it not work with the simple deform modifier?

  • @user-gv9hd2fi5h
    @user-gv9hd2fi5h 9 месяцев назад

    After “instancing on faces” and turning on all modifiers, instances have on offset from the plane(

    • @hbitproject
      @hbitproject  9 месяцев назад

      Hello, have you tried applying the location? To what vault are you referring to?

  • @kumodev
    @kumodev 18 дней назад

    Can someone please explain what he does at 4:00 , he kind of skipped over it. thank you

    • @hbitproject
      @hbitproject  17 дней назад

      ALT-E --> extrude along the normals 👍

  • @nathanandrews4012
    @nathanandrews4012 10 месяцев назад

    How exactly did you create the diamond coffers?

    • @hbitproject
      @hbitproject  10 месяцев назад

      In the end it's just a cube rotated by 45 degrees (still you'll need a squared base though)

  • @tasosplat3589
    @tasosplat3589 10 месяцев назад

    beautiful, since im new to blender, why do you prefer avoiding booleans??

    • @TOC-1775
      @TOC-1775 10 месяцев назад +1

      Harder to clean up with booleans than just building the shape

    • @hbitproject
      @hbitproject  10 месяцев назад +1

      Booleans are great, don't get me wrong, but more often than not they require some extra clean up

  • @luciamartinez6757
    @luciamartinez6757 10 месяцев назад

    🙌🙌🙌🙌

  • @micemincer
    @micemincer 10 месяцев назад

    Problem with first type is tha tiles should not bend, but rather be placed on curved surface while keeping their original straight shape

    • @user-ip1lu3zz2p
      @user-ip1lu3zz2p 10 месяцев назад

      I got the same problem. I tried thousend of times but nothing.

  • @ericdidom6763
    @ericdidom6763 10 месяцев назад

    Are you italian? Anyway, nice videos and great channel :)

    • @hbitproject
      @hbitproject  10 месяцев назад +1

      Grazie! Sì sono italiano 😄

    • @ericdidom6763
      @ericdidom6763 10 месяцев назад

      @@hbitproject Mi sembrava, un po' dall'accento. Almeno lo capisco bene :)
      Per curiosità, dove hai imparato a modellare così bene e per che fini? Per l'università? Per i beni culturali?
      Io studio architettura e mi sono avvicinato a Blender per una tesi - che non farò - su una domus tardoantica ad Ostia: provenendo da Rhinoceros - che assecondava a perfezione le mie smanie di precisione millimetriche -ancora non mi sono abituato a Blender, ed al suo approccio scultoreo. Cioè la modellazione di un toro di una base attica, per dire, che in Rhino avrei fatto come rivoluzione di una/un semicirconferenza/semicerchio attorno ad un cilindro (o in altro modo) partendo da un curva esattissima di qualche trattato o rilievo, e che invece in Blender si ottiene modellando la materia di un cilindro, mi ha mandato in tilt e sto ancora abituandomi.