I know you prefer to do "off the cuff" (rambly, un-edited) videos, but this explainer is solid (and well needed.). Good stuff, man. I've been unclear for a while about why Apple would be interested in AR, but the point about being hands-free while accessing what we use our phones for is an excellent point in explaining what Apple probably wants to move towards.
Love the talk about near future and far future vr tech. You have an ability to make things more understandable for average people like me. Hope more viewers support you on Patreon so you can continue giving updates like this.
Keep the deep nerdy and speculative stuff coming my dude. You fill a niche in RUclips's VR corner that no other creator seems interested in filling and you do it damn well.
I think google was one of those companies that wanted to do the software mumbo jumbo for VR/XR, but didn't want to invest in making it cheap enough for all consumers, so they waited for someone else to figure it out.
MicroLED is the cream of the crop right now. But... it's unavailable for consumer TV's and still insanely expensive. I wouldn't expect any affordable VR headset using the tech before 2030.
Bradley said "micro-OLED is much closer to consumer devices than these things probably will be in 5-10 years from now" Rather true; Apple and Meta (and Bigscreen) are already approaching suppliers of this type of screen But we saw it with pancake lenses, they are too slow and stingy to democratize a technique. But Bradley's video talks about a promising manufacturing technique (called "smart-pixels" in this French video on the subject), and not about what we already know how to do... For several years (Sony Crystal led , Samsung the Wall, LG Granit) but in a too expensive way... ruclips.net/video/S5A1UJqGLj8/видео.html This ultra advantageous manufacturing technique will be released in Q1 2023 in France, it is what will make it possible to manufacture flexible microled screens, without going through the current major founders. It's so advantageous that a "simple" semiconductor manufacturer can do it without foundry major companies.... The demand will be such that we have to move towards this kind of 3 in 1 process, where we put everything in the CMOS. There, at the beginning of the year, the microled is available in France... I dare not imagine what is going on in Chinese or Taiwanese factories! You won't get the spherical version without lenses for VR right away, but it's a safe bet that a first jet can be marketed in Q1/Q2 2024 And given the maximum brightness, achievable, having a lens will not be a problem, as today While Meta..Apple, they are thinking of selling expensive Micro Oled...for Apollo glass, Beyond or Quest 3 pro...in 2024...
@@thenonexistinghero Yes, I understood, and I was talking about microled. Bradley and others, think we'll see VR, micro oled first, and that's right (Bigscreen Beyont by example, it's microOled) But progress and gain in microled manufacturing cost, will be such that we will see this technology long before 2030 as you mentioned.
@@SETHalpine Micro OLED has already been on the market for over a year with the Arpara 5K (though sadly the company seems to have turned into a scammer that can't be trusted). As for MicroLED, can't say I see it happening that quickly. They 'smallest' MicroLED you can buy right now is still too massive for consumers. Samsung did announce a 76 inch 4K one to release this year. I doubt anyone will be capable of shrinking the tech down so much that it can be used in VR in less than a handful of years. Maybe 1080p, but I see viable VR resolutions taking a bit longer.
There is definitely some research being done on applying that to XR devices! I’ve seen it. But it almost seems like it’s way too early for the technology to talk about it. And I haven’t seen much hype for the idea in the industry yet
@SadlyItsBradley Hi, ive been listen and following you for a while. I would really appreciate it if you could give me a list of companies that I can look into who are making micro oled and led panels that I can invest in. Thanks B
Hey Brad, great video! I really learned a lot! I now have a better understanding of the different lenses! Thank you so much! So, in your opinion, what type of lenses do you think the state of the art vr headset in the future will use? How are the headsets with OLED lenses now dealing with the lower nits?
Is Valve locked into producing a product next year with fresnel lenses, with PSVR2 design already finished and aiming for HDR gaming using uOLED + fresnel?
No I wouldn’t expect Valves next HMD to use fresnel at all. Sources with knowledge of the situation have confirmed that. There are many lens makers out there
*Hi Brad. What's your take on see-through AR FOVs?* Currently the highest FOV is 50x50 degrees from Magic Leap 2. And it looks like we can't break that barrier for AR glasses with the current technology due to max possible total internal reflection allowing 50 degrees (that's what I read in a comment). 50 degrees is enough for a lot of AR applications (and is preferable for safety reasons), but is there any tech that can break that barrier? Can we get 200 degree FOV with see-through AR?
Slight correction, Project North Star has an FoV of ~100°. It's currently very bring-your-own-hardware (e.g. no bundled compute), so I understand why it's often not discussed, but the FoV is significantly larger than most competitors.
@@charltonrodda Thanks, I just Googled it. I think it can only do 100 degrees because of its huge form factor, no? In my question I was talking about consumer AR, the size of sunglasses tops.
As I see from the replies already: it’s definitely related to size of components! But, as time goes on, the biggest thing that needs to improve to make the “dream AR glasses” is optics. Optics that can revolutionize the tiny displays, magnify it across the fov while also keeping the resolution/quality good is the holy grail
The information you give is Absolutely Amazing and Greatly Usefull it is not too long it is interesting how you simplify and explain these technologies. It is your way you are not a news provider only God bless you brad
Great video Brad. Hopefully the optics side of the equation will be able to keep up and take advantage of the new screen technology, kind of like PC hardware not keeping up with newer high resolution VR headsets. I figure to run a Reverb G2 at full res in something like a racing or flight sim with some decent eye candy on, even the next gen GPU (nVidia 4000 series and AMD RDNA3) will not be enough, possibly the following gen? If this new screen tech makes thing look even crisper and better at a distance (small distant details) it'll require some serious graphical horsepower.
The industry is figuring out the computing side pretty quickly, I think. Machine learning, upscaling, eye tracking, improved reprojection is getting tons of improvement. You could actually argue the reason for that is because these companies see standalone as the future, and standalone hardware is gimped by processing. So the quest for rendering tricks is an important one for all involved. These improvements will trickle down to PC VR as well
I love the idea of AR.. Primarily because though I loved watching Netflix and Amazon video on my virtual reality.. I can see how one would start to feel disconnected to their surroundings and as silly as it might sound things like pets.. or become blind to how messy their house is becoming. But one thing I really loved about it is I could easily adjust where the TVs at.. I would love to be able to put on glasses that still let me make eye contact with the people or pets around me. And not Allow me to ignore my mess. (Also, I love the idea of being able to walk around my own property while fighting virtual enemies. But that is one privilege of living in a rural area is I have the acreage that the average person doesn't especially in metro areas)
Sorry! Not quitting RUclips. Just was saying I’m trying to get a full time job in the industry while also continually treating this channel as a hobby. No job officially yet, though. So channel content continues full strength
@@SadlyItsBradley Ok thank you for that answer. I hope you'll find a good job in the industry. I keep telling people around me that phones, computers, tv's are about to move from their pockets/tables to their eyes. But I might as well be telling that to a brick wall. Your videos remind me that this future is truly close by. I just wish I knew where to invest knowing this future.
Will pancackey lenses be compared against Quad-dioptric lenses at somle point? On note of smartglasses the most impressive and polished I've seen are the Focals 2.0 (recently bought by Google), Everysight Raptor (cycling), and the Thalatoo Maoi (SCUBA diving). 👌
I think they will, but overall pancake lens can be tinkered to many different configurations to do different things, I think they will be the most adopted lens technology for consumers going forward
@@SadlyItsBradley Oh. I see. So the term "pancacke lens" is just general industry term for thin lenses that reduce the focal distance between the user's eyeballs and display? Can there be pancake lenses that integrate various light focusing & visual quality solutions like varifocal/dynamic focal points, waveguides, aspheric, and dioptrics?
It provides much better blacks than LCD due to its local dimming. Cambria will be the same way. Leagues above LCD in terms of visual quality but not quite OLED yet
I believe the best glasses in the near future will be wirelessly tethered to your phones . they eventually will get to true wireless headsets/glasses. Having a real life AR/HUD would be cool.
why don't we see DLP chips used for XR? DLP is very old tech at this point, used in projectors and based on silicon. AFAIK the only issue with them is that the chip is monochrome, hence rotating RGB filter in projectors, but that's not something an LED backlight couldn't fix, right?
What if Quantum Dot OLED, like that most recent monitor from Alienware with Samsung's newest panel? All blue OLED subpixels, but QD filters to create the red and green.
As with the mention on using quantum dots to color convert MicroLED, the issue is they currently have issues scaling down. You arguably could use standard QD-OLED, but for the most part, I think the industry is trying to jump to MICRODISPLAYS because the advantages of smaller sizes (with high ppi) allow the devices to also shrink.
I never really cared much about ar, since i dont want to improve the boring reality, i want to escape it completely with vr. Displays are the most important part of immersion, you can never make too many videos on these. But i hope the companies will also start heavily focusing on the second most important part of immersion, which is haptics and feedback. Gloves, full body suits etc. Full suit with force feedback will be a game changer. Combine that with micro oled headset that has natural human fov a we will be able to say that vr is finally fully "there"
I’m personally with you. I’m not excited about AR either. The only thing that excites me about it is the fact it’s making these megacorps invest in VR technologies more! Haptics is definitely a more complicated thing to tackle. There does seem to be investments finally taking off for those. And HMDs will start including haptic systems built into the head itself. But ya, time and patience for that
@Mike Snapper People also said that they didn't care about smartphones, beforehand. AR is going to be sold to a large extent by practical applications.
@@mikesnapper9001 google cardboard did not hurt vr IMHO. It inspired people. I think it may be what inspired Palmer Luckey. And the current Oculus Quest 2 is essentially a smart phone running Android with some additional bells and whisles. the residuals of android technology are the dominent VR hardware today.
Humans have been getting very good at making OLED displays. But those fucking Dolphins won't share their patented secret to making an OLED that lasts forever. A human made OLED display will never beat a Dolphin made OLED display.
Appreciate the effort, but you need to get to the point faster. You promised 1 minute in to talk about the difference between miniLED and miniOLED and then did not get to it until after 11 minutes.
As for glasses with everything inside, I'm not really interested in that. That's just a continuation of the smartphone nightmare. I want a modular setup - my glasses should be a display, not a computer. If that is "consumer" unfriendly, I guess I have an unpopular opinion :P I believe we can get to where the components are so small that they can be modular AND slim. Maybe you'd have to use tweezers and microscope to change them out, or just have a professional do it, but it's possible. I think we should work towards that, rather than allow the industry to exploit us.
Wearing glasses vs handling smartphone? Handling smartphone all the life! Wearing glasses vs wearing smartwatch? Wearing smartwatch all the life! Handling smartphone vs wearing smartwatch? Handling smartphone all the life! Imao, smartphone or hand held computer always wins. Glasses are uncomfortable, and if you have no sight issues, you don't want to wear glasses, especially when you're in public places in your free time. When you are at home, in your room, or at work, in your office, smart glasses and hmd can be ok for a limited amount of time for playing games or doing specific working tasks. Imao, no future for ordinary people wearing smart glasses during free time in public spaces for ordinary tasks. Smart glasses or hmd can never be common use items even when they are lightweight as usual glasses, not to talk today that they are so bulky. The future is in hand held computers we usually call smartphones. Think of ultra thin foldable screens or think of holographic 3D projectors or light field displays and other display technologies that fit hand held computers. That's the future.
I know you prefer to do "off the cuff" (rambly, un-edited) videos, but this explainer is solid (and well needed.). Good stuff, man. I've been unclear for a while about why Apple would be interested in AR, but the point about being hands-free while accessing what we use our phones for is an excellent point in explaining what Apple probably wants to move towards.
Haha thank you. This video was actually still pretty much off the cuff. I just edited it together to seem like it was more “outlined” 😅
Love the talk about near future and far future vr tech. You have an ability to make things more understandable for average people like me. Hope more viewers support you on Patreon so you can continue giving updates like this.
yes, you do talk about display tech for XR a lot
coconut head
Indeed, I mean, I am not complanning
and I hope there's more talk about display tech for XR 🤙
New haircut looks bang on dude 👊
Keep the deep nerdy and speculative stuff coming my dude. You fill a niche in RUclips's VR corner that no other creator seems interested in filling and you do it damn well.
Excellent video that filled in a lot of gaps I had on the subject. Definitely have less screen door effect on it now!
I think google was one of those companies that wanted to do the software mumbo jumbo for VR/XR, but didn't want to invest in making it cheap enough for all consumers, so they waited for someone else to figure it out.
Hi Brad, I'm Luke. Yay! Another video on display technology.
Wow, its good day to learn how much I didn't know! Thanks for the breakdown Brad!
Looking good my guy !
MicroLED is the cream of the crop right now. But... it's unavailable for consumer TV's and still insanely expensive. I wouldn't expect any affordable VR headset using the tech before 2030.
Wha !?!? Sad .
Bradley said "micro-OLED is much closer to consumer devices than these things probably will be in 5-10 years from now"
Rather true; Apple and Meta (and Bigscreen) are already approaching suppliers of this type of screen
But we saw it with pancake lenses, they are too slow and stingy to democratize a technique.
But Bradley's video talks about a promising manufacturing technique (called "smart-pixels" in this French video on the subject), and not about what we already know how to do... For several years (Sony Crystal led , Samsung the Wall, LG Granit) but in a too expensive way...
ruclips.net/video/S5A1UJqGLj8/видео.html
This ultra advantageous manufacturing technique will be released in Q1 2023 in France, it is what will make it possible to manufacture flexible microled screens, without going through the current major founders.
It's so advantageous that a "simple" semiconductor manufacturer can do it without foundry major companies....
The demand will be such that we have to move towards this kind of 3 in 1 process, where we put everything in the CMOS.
There, at the beginning of the year, the microled is available in France...
I dare not imagine what is going on in Chinese or Taiwanese factories!
You won't get the spherical version without lenses for VR right away, but it's a safe bet that a first jet can be marketed in Q1/Q2 2024
And given the maximum brightness, achievable, having a lens will not be a problem, as today
While Meta..Apple, they are thinking of selling expensive Micro Oled...for Apollo glass, Beyond or Quest 3 pro...in 2024...
@@SETHalpine I said MicroLED not Micro-OLED... there's quite a big difference.
@@thenonexistinghero Yes, I understood, and I was talking about microled.
Bradley and others, think we'll see VR, micro oled first, and that's right (Bigscreen Beyont by example, it's microOled)
But progress and gain in microled manufacturing cost, will be such that we will see this technology long before 2030 as you mentioned.
@@SETHalpine Micro OLED has already been on the market for over a year with the Arpara 5K (though sadly the company seems to have turned into a scammer that can't be trusted).
As for MicroLED, can't say I see it happening that quickly. They 'smallest' MicroLED you can buy right now is still too massive for consumers. Samsung did announce a 76 inch 4K one to release this year. I doubt anyone will be capable of shrinking the tech down so much that it can be used in VR in less than a handful of years. Maybe 1080p, but I see viable VR resolutions taking a bit longer.
Thanks for the explanation. The density of information in this video is incredible.
Hi Brad!!!!!! Samsung plans on making QDEL displays for larger devices. Do you know if electroluminescent displays can be used in VR?
There is definitely some research being done on applying that to XR devices! I’ve seen it. But it almost seems like it’s way too early for the technology to talk about it. And I haven’t seen much hype for the idea in the industry yet
@SadlyItsBradley Hi, ive been listen and following you for a while. I would really appreciate it if you could give me a list of companies that I can look into who are making micro oled and led panels that I can invest in. Thanks B
New format for Bradley, new haircut 👍 no more hair brush from the eye's ( been there done that) 😂. Great work dude... Keep it up 👍
U are pretty cool brad
Thanks for the throw-back of showing the ol' Tuscany demo from Oculus DK1 - brought back a lot of memories of those early days!
i just love the intro XD
I now understand why making these videos is an addiction... the rabbit hole never ends.
Congratulations? You hit 100.000 subscribers! 🎉🎉🎊
Good video Brad. You should talk about next devices that could have micro led displays
my goodness this video just makes me get n my knees and hail BRadley. the respect level is unfathomable.
Hahahaha thank you Steve
Hey Brad, great video! I really learned a lot! I now have a better understanding of the different lenses! Thank you so much! So, in your opinion, what type of lenses do you think the state of the art vr headset in the future will use? How are the headsets with OLED lenses now dealing with the lower nits?
Is Valve locked into producing a product next year with fresnel lenses, with PSVR2 design already finished and aiming for HDR gaming using uOLED + fresnel?
No I wouldn’t expect Valves next HMD to use fresnel at all. Sources with knowledge of the situation have confirmed that. There are many lens makers out there
Microled, micro oled, lightfield, QD-OLEDs and, hopefully in the future, micro qd-oled displays are all technologies I'm really hyped for
*Hi Brad. What's your take on see-through AR FOVs?*
Currently the highest FOV is 50x50 degrees from Magic Leap 2. And it looks like we can't break that barrier for AR glasses with the current technology due to max possible total internal reflection allowing 50 degrees (that's what I read in a comment).
50 degrees is enough for a lot of AR applications (and is preferable for safety reasons), but is there any tech that can break that barrier? Can we get 200 degree FOV with see-through AR?
Slight correction, Project North Star has an FoV of ~100°. It's currently very bring-your-own-hardware (e.g. no bundled compute), so I understand why it's often not discussed, but the FoV is significantly larger than most competitors.
@@charltonrodda Thanks, I just Googled it.
I think it can only do 100 degrees because of its huge form factor, no?
In my question I was talking about consumer AR, the size of sunglasses tops.
As I see from the replies already: it’s definitely related to size of components! But, as time goes on, the biggest thing that needs to improve to make the “dream AR glasses” is optics. Optics that can revolutionize the tiny displays, magnify it across the fov while also keeping the resolution/quality good is the holy grail
@@SadlyItsBradley True, research into AR FOV is definitely something to keep an eye on, no pun intended.
The information you give is Absolutely Amazing and Greatly Usefull it is not too long it is interesting how you simplify and explain these technologies. It is your way you are not a news provider only God bless you brad
Can we integrate many micro-leds with a battery into a hollow cylindrical plastic glass without compromising much of the glass's diameter?
Great video Brad. Hopefully the optics side of the equation will be able to keep up and take advantage of the new screen technology, kind of like PC hardware not keeping up with newer high resolution VR headsets. I figure to run a Reverb G2 at full res in something like a racing or flight sim with some decent eye candy on, even the next gen GPU (nVidia 4000 series and AMD RDNA3) will not be enough, possibly the following gen? If this new screen tech makes thing look even crisper and better at a distance (small distant details) it'll require some serious graphical horsepower.
The industry is figuring out the computing side pretty quickly, I think. Machine learning, upscaling, eye tracking, improved reprojection is getting tons of improvement.
You could actually argue the reason for that is because these companies see standalone as the future, and standalone hardware is gimped by processing. So the quest for rendering tricks is an important one for all involved. These improvements will trickle down to PC VR as well
the haircut looks much better on you
Thanks BRAD
So true ar glasses will be here in about 10 years. Great! I'll be close to 80. They can help me if my mind is slipping by than.
ahh that happy face :)
One step away from Light Field displays, when these make it.
Brad, did you use a Flowbee?
I had to look up what that is. Lol. Nope, just woke up, didn’t brush my hair. Hit record
@@SadlyItsBradley You rock man :)
I love the idea of AR..
Primarily because though I loved watching Netflix and Amazon video on my virtual reality..
I can see how one would start to feel disconnected to their surroundings and as silly as it might sound things like pets.. or become blind to how messy their house is becoming.
But one thing I really loved about it is I could easily adjust where the TVs at..
I would love to be able to put on glasses that still let me make eye contact with the people or pets around me. And not Allow me to ignore my mess.
(Also, I love the idea of being able to walk around my own property while fighting virtual enemies. But that is one privilege of living in a rural area is I have the acreage that the average person doesn't especially in metro areas)
transparent micro led films, with or without background black, self-lighted, vr or ar, respectively
individual LEDs light themselves, even if you could have a back light, brutus
local dimming zones as smart as news reporters, you only see what you are reporting
if you are smart, you have both small CCD for cameras and small actual micro sized LED for displays, two ways, both display and camera mode, same tech
ask nikon for their CCD, at their resolution
or just canon for their ccd
Seems like know one has given a guesstimate of the end user cost for human eye resolution displays of these new headset coming out.
This was a fast employment for you, Brad. I think i will invest in tmg too.
Wait I thought you were quitting youtube? Did I misunderstand the last video? Anyway thankful for more insight.
Sorry! Not quitting RUclips. Just was saying I’m trying to get a full time job in the industry while also continually treating this channel as a hobby. No job officially yet, though. So channel content continues full strength
@@SadlyItsBradley Ok thank you for that answer. I hope you'll find a good job in the industry. I keep telling people around me that phones, computers, tv's are about to move from their pockets/tables to their eyes. But I might as well be telling that to a brick wall. Your videos remind me that this future is truly close by. I just wish I knew where to invest knowing this future.
Hi Brad!
Will pancackey lenses be compared against Quad-dioptric lenses at somle point?
On note of smartglasses the most impressive and polished I've seen are the Focals 2.0 (recently bought by Google), Everysight Raptor (cycling), and the Thalatoo Maoi (SCUBA diving). 👌
I think they will, but overall pancake lens can be tinkered to many different configurations to do different things, I think they will be the most adopted lens technology for consumers going forward
@@SadlyItsBradley Oh. I see. So the term "pancacke lens" is just general industry term for thin lenses that reduce the focal distance between the user's eyeballs and display?
Can there be pancake lenses that integrate various light focusing & visual quality solutions like varifocal/dynamic focal points, waveguides, aspheric, and dioptrics?
@@handlemonium ya it’s kinda a general term of stacking multiple lens on top of each other. Usually bouncing light between them.
OLED On Silicon equals 'OOS' (out of stock) yea that sounds about right with the ongoing chip shortages.
I like that!
Hi Brad. Can you tell us something about the Varjo Aero display technology? It's mini LED, so it can provide true black levels?
It provides much better blacks than LCD due to its local dimming. Cambria will be the same way. Leagues above LCD in terms of visual quality but not quite OLED yet
as a vr fan i must say i am far more exited for mr or ar
Wha iz xR ?
Great video
XR stands for Cross Reality.
I believe the best glasses in the near future will be wirelessly tethered to your phones .
they eventually will get to true wireless headsets/glasses.
Having a real life AR/HUD
would be cool.
why don't we see DLP chips used for XR? DLP is very old tech at this point, used in projectors and based on silicon. AFAIK the only issue with them is that the chip is monochrome, hence rotating RGB filter in projectors, but that's not something an LED backlight couldn't fix, right?
From what I understand, there isn't any hype for that technology. And even current uses for DLP don't make a profit using them
Question for dedicated fans: when Bradley talks about our species, when does he use the word “humans” and when “we?” ;-)
Uhhhhhhhhhhhhhh 😶
👁️👄👁️
What if Quantum Dot OLED, like that most recent monitor from Alienware with Samsung's newest panel? All blue OLED subpixels, but QD filters to create the red and green.
As with the mention on using quantum dots to color convert MicroLED, the issue is they currently have issues scaling down. You arguably could use standard QD-OLED, but for the most part, I think the industry is trying to jump to MICRODISPLAYS because the advantages of smaller sizes (with high ppi) allow the devices to also shrink.
I never really cared much about ar, since i dont want to improve the boring reality, i want to escape it completely with vr.
Displays are the most important part of immersion, you can never make too many videos on these. But i hope the companies will also start heavily focusing on the second most important part of immersion, which is haptics and feedback. Gloves, full body suits etc. Full suit with force feedback will be a game changer. Combine that with micro oled headset that has natural human fov a we will be able to say that vr is finally fully "there"
I’m personally with you. I’m not excited about AR either. The only thing that excites me about it is the fact it’s making these megacorps invest in VR technologies more!
Haptics is definitely a more complicated thing to tackle. There does seem to be investments finally taking off for those. And HMDs will start including haptic systems built into the head itself. But ya, time and patience for that
AR has interesting potential applications for work/navigation but the reputation of Google Glass and Glassholes killed it for the time being.
@@MildMisanthropeMaybeMassive google glass hurt ar and google cardboard hurt vr, google just can't stop screwing it up
@Mike Snapper People also said that they didn't care about smartphones, beforehand. AR is going to be sold to a large extent by practical applications.
@@mikesnapper9001 google cardboard did not hurt vr IMHO. It inspired people. I think it may be what inspired Palmer Luckey. And the current Oculus Quest 2 is essentially a smart phone running Android with some additional bells and whisles. the residuals of android technology are the dominent VR hardware today.
congrats on 100k, go on and get the verification badge :)
cambria when
What's Snap?
Snapchat. They are a big investor for AR devices
@@SadlyItsBradley oh. Thank you. That's wild.
10 years 😫😫
Seeing you without an anime shirt feels weird
Will MicroLEDs solve see-through AR's brightness problem?
Yes. Because the brightness can be so high (millions of nits)
Problem this can also be bad for your vision
you changed the title a lot of times lol
Maybe it was Google glass but I honestly cannot really see the need of ar glasses
me when
Humans have been getting very good at making OLED displays.
But those fucking Dolphins won't share their patented secret to making an OLED that lasts forever.
A human made OLED display will never beat a Dolphin made OLED display.
I am pretty sure pure AR glasses are pointless, i rather use XR.
Bradsmells
agreed
Appreciate the effort, but you need to get to the point faster. You promised 1 minute in to talk about the difference between miniLED and miniOLED and then did not get to it until after 11 minutes.
As for glasses with everything inside, I'm not really interested in that. That's just a continuation of the smartphone nightmare. I want a modular setup - my glasses should be a display, not a computer.
If that is "consumer" unfriendly, I guess I have an unpopular opinion :P
I believe we can get to where the components are so small that they can be modular AND slim. Maybe you'd have to use tweezers and microscope to change them out, or just have a professional do it, but it's possible. I think we should work towards that, rather than allow the industry to exploit us.
I’m with you, honestly
@@SadlyItsBradley 🤗
woof
No.... XR is not a thing... VR or AR covers all these devices...
Wearing glasses vs handling smartphone? Handling smartphone all the life! Wearing glasses vs wearing smartwatch? Wearing smartwatch all the life! Handling smartphone vs wearing smartwatch? Handling smartphone all the life! Imao, smartphone or hand held computer always wins. Glasses are uncomfortable, and if you have no sight issues, you don't want to wear glasses, especially when you're in public places in your free time. When you are at home, in your room, or at work, in your office, smart glasses and hmd can be ok for a limited amount of time for playing games or doing specific working tasks. Imao, no future for ordinary people wearing smart glasses during free time in public spaces for ordinary tasks. Smart glasses or hmd can never be common use items even when they are lightweight as usual glasses, not to talk today that they are so bulky. The future is in hand held computers we usually call smartphones. Think of ultra thin foldable screens or think of holographic 3D projectors or light field displays and other display technologies that fit hand held computers. That's the future.