ha! at 50% devastation, FTL inhibition no longer works. I was wondering if you knew that by how confidentially you were grabbing territory. anyways build the enigma and riddle stuff!! they may be strong enough to handle the crisis, too.
True - but I don't think it's much use aside from very slowly topping up a fairly low-volume lathe - you definitely need to manually send people over if you want the population to get to a decent level, or maintain it at a bigger scale.
@@ManyATrueNerd How is moving the pops over manually faster than setting your default species rights to Lathe purge and having them move there automatically?
You know, it's very bold of you to bet that the enemy will be stupid enough to never remember that they have jump drives. Mostly they don't, but the whole empire is at stake here.
Considering how the big fleet battle went, I'm not sure the enemy would get much benefit from jump-driving in. Unless it's changed since I last played, you get a pretty hefty combat penalty after jumping and with all the speed buffs active and the hyper-relay network, Jon's fleets could probably respond before that debuff wears off. Of course, if it were a human playing, they could assassinate the correct high-value targets, hit isolated systems or just use jumps for pre-engagement positioning and generally be an absolute menace, but given that it's human vs. AI, I don't reckon the jump drives pose that much of a risk.
Oh my gosh, you haven't been building the special ships??? The enigma battleships and Riddle destroyers are worth like double and ten times respectively your base battleship and destroyer fleet power for the same fleet capacity. It's almost worth destroying your entire navy and replacing it just with them, minus how dang expensive they are.
@@darkpixel1128 Honestly, a retrospective at the end of the Grand Finale going over some of the stuff he learned from the comments or his experience playing it would be kinda interesting.
@@Casually_Unskilled Honestly, I'm pretty much a newb to stellaris and it would be pretty cool to see what he could have done better because, to me at least, he seems to be making all the right decisions.
Today on Jon's quest to be the galaxy's premier supervillain: bad ideas, science nexus actually being built, and (worst of all) inflation getting in the way of the the slavery to brain-juicing pipeline.
They were getting awfully close to exactly that scenario when the planet crackers were being moved against Salvation; still something like 6k army power on the ground; but a Colossus on the way.
Why the hell is he "planing" around that 650k fallen empire fleet, jumping through hoops hunting colossi and transport fleets instead of just killing that damn fleet that is bombing his economic powerhouse planet. You have 740k fleetpower and that isn't even considering all the boni like defense in own systems and the ascension perk... dear lord! edit literally 5 minutes later: instead he goes about fighting that fleet in the worst possible way... peak decisionmaking
Absolutely not. It's all okey-dokes, no really, it's fine, nothing to worry about at all. Not even a little bit. It's fine. We're all fine here, now, thank you. How are you?
21:20 It is interesting that the fleet moves off sanctuary when you move out of lyrum, perhaps a feint into the empire would allow some reprieve on the planet.
You know, with all the hours Jon has in Stellaris, I'd have thought he'd have known that the moment he moved the fleet away from Lyrum that the smaller fleet was going to attack Lyrum. Yes they couldn't get to it from Salvation (until 50% devastation), but they could easily get to it from Zariadnus. You had your chance to pick them off when they transited that system and it's damn important to snipe the smaller fleets before they combine with the larger fleets as the AI is more likely to group its fleets these days. Half the time when playing against the AI you need to lay traps & sit your ships on the warp gate on one system across so that the moment the enemy jumps into the system you can warp in & engage them.
Forward the Light Codex! Was there an AI vexed? Not though the sailors guessed, Someone had blundered. Theirs not to make reply, Theirs not to reason why, Theirs but to do and die. Into the system of Death Flew the 600.
Jon doesn't have the astral currency to do that anymore. He used it up in this episode for his current war. It looks again like the end game crisis is going to screw him over because of a gateway.
Standard gateways require open borders and for you to not be enemies with the destination empire. They are not like L-gates or wormholes where you can use them to invade.
in my favourite game of stellaris ever, i retreated and resettled in my entire empire to the l cluster and just chilled there, all cosy, converting from a wide to a tall empire late game, with a terrifying fortress at the entrance. didn't do great against the end game events but hey, i was cosy
@@nate1004 Yeah, it'm actually surprised people still don't know that one - the only structures allowing for unrestricted access (barring closed borders at peace time) are L-gates and wormholes. Regular gateways have always been limited to neutral/friendly empires with open borders - there used to be a bug where non-standard factions (like the Great Khan or the crisis factions) could enter regardless, but that's been fixed at some point.
Jon, I am 95% sure mega structure build speed DO speed up all the upgrades as well. I modded them before and I only modded build speed to get it done basically instantly
13 episodes in and I still have no idea what's going on! But it's fun to watch evil Jon do evil Jon things while panicking about the other evils of the universe.
He could always have taken the mega fleet, especially if he'd moved in while a station was still active giving him the fighting-in-home-territory bonuses. He's decided preserving his ships is more important than defending his worlds, which is weird, but he's probably built the best possible civilization for playing that way.
There is still hope for the galaxy. The crisis can be stopped. Jon can lose. The scourge and the rest can't but only one crisis can end the universe instantly and it's Jon.
Jon just for you to know the Fallen Empire that was in the Roman Empire area went down and is going to attack you from behind in the area where you capture those three planets from the Empire that's below you
I was on the edge of my seat for this part. Hopefully the conditions will fall into place soon and we can shoot ourselves out of here before being destroyed by the fallen empire or eaten by the scourge.
I thought gateways were different from wormholes in that the scourge would need to control both sides of the gateway to use it? So, I dont think Jon will have to worry about the scourge coming from there at least.
Is it possible to stitch that "Also bloody hell, inflation has seriously impacted the price of slaves in the galactic market right now" into the Stellaris stinger? Cause that would be fantastic.
Hey, so, it’s been a bit since the description was on screen, but didn’t the horizon needle mention something about using a black hole? Like, it will need to be built in orbit of one? Does he actually have any of those in his empire? Because i feel like that’s going to be a problem. I know that there are versions of colossi that can blow up stars, so he might end up needing to sacrifice a system to actually meet the requirements for building the needle. Which probably means taking colossus project, and then i guess researching starkillers? It’s been a while since i’ve played, and i don’t have most of the new dlc, so i could be wrong, but it probably warrants looking into, just to be sure.
It needs a black hole at the end but you don’t need one to build it. And if you don’t have one in your empire you can use the one at the center of the galaxy, as a special project that takes longer.
@@SQUIDwarrior822 oh, alright. That’s kinda neat actually. Poking the center of the galaxy to cause reality to collapse does sound much more dramatic than just any old black hole, for sure. Let’s hope he’s got enough time to pull it off
Jon, I think theres a bunch of us who need therapy after this series. Can you ensure the podcast is titled for those of us who only tune in periodically. I need to hear the rest of the thought process!
I appreciate that the Space Needle is a cool thing, but I can't help but be a little disappointed that this is the endrun you are deciding on. It feels like... Flipping the table because you're losing at monopoly. I was very much looking forward to watching you face down a string of horrible end-game crises, you know... An absolutely impossible run.
I feel like the only way Jon could have beaten a x25, x50, and then x100 crisis would have been through significant exploiting. Jon is just not that type of player as far as I know. And I am okay with that.
There is no way to beat those escalating crises without significant exploits that would break roleplay. Plus it requires a level of meta knowledge that Jon doesn't necessarily have
@@tite93 But still, there's something to be said about activating all of those crises and the only thing you're gonna do is not face them, effectively making it so the game only has one beefed crisis when he advertised all of them at the beginning.
Day 208 of requesting Age of Mythology. This is why evil empires tend to collapse - prioritizing human suffering isn't good for stability once you go past the second or third decade. Death lasers are a sometimes purchase, basic infrastructure and healthcare are forever.
What do you mean? Virtual robots don't need healthcare, and they only needed one doctor for the one organic in the council. Plus they had clearly out evolved the organics whose lives are so short, how would it be any different with just an extra 100 years at most? Everyone knows evil empires only collapse due to farmers from remote desert planets. And what do you have against death lasers? Next you'll be saying that juicing brains for science is a bad thing.
In which Jon enters 40k mode by turning an otherwise useless planet into a Fortress Planet that millions will be ground to salsa over
To be fair, his millions are bots remote-controlled by virtual pops, so it's more "ground to scrap"
CADIA STANDS
@@gargoyles9999 LET IT BE KNOWN THE PLANET BROKE BEFORE THE GUARD DID
"Since planetary devastation is above 50% FTL inhibition will no longer function."
Ah yes, the good old "Abandon key point for a small gain and watch the enemy rush the opening" play again, just like in the first impossible run.
ha! at 50% devastation, FTL inhibition no longer works. I was wondering if you knew that by how confidentially you were grabbing territory. anyways build the enigma and riddle stuff!! they may be strong enough to handle the crisis, too.
if only jon knew how strong the riddle escorts are he could've had multiple fleets at or near 1M fleet power by this point :(
Jon just flat out doesn't understand how gateways work 😭😭😭
40:00 There's a "Lathe" purge type you can use to move pops to the Lathe automatically that will work in this scenario
True - but I don't think it's much use aside from very slowly topping up a fairly low-volume lathe - you definitely need to manually send people over if you want the population to get to a decent level, or maintain it at a bigger scale.
@@ManyATrueNerd How is moving the pops over manually faster than setting your default species rights to Lathe purge and having them move there automatically?
@@JaceMorley wouldn’t that also stop refugees from coming in?
Now parge the lathe
Jon constantly forgetting the economy exists explains a lot about government.
You know, it's very bold of you to bet that the enemy will be stupid enough to never remember that they have jump drives. Mostly they don't, but the whole empire is at stake here.
Considering how the big fleet battle went, I'm not sure the enemy would get much benefit from jump-driving in. Unless it's changed since I last played, you get a pretty hefty combat penalty after jumping and with all the speed buffs active and the hyper-relay network, Jon's fleets could probably respond before that debuff wears off.
Of course, if it were a human playing, they could assassinate the correct high-value targets, hit isolated systems or just use jumps for pre-engagement positioning and generally be an absolute menace, but given that it's human vs. AI, I don't reckon the jump drives pose that much of a risk.
Oh my gosh, you haven't been building the special ships??? The enigma battleships and Riddle destroyers are worth like double and ten times respectively your base battleship and destroyer fleet power for the same fleet capacity. It's almost worth destroying your entire navy and replacing it just with them, minus how dang expensive they are.
And on this episode of "things Jon got wrong"...
Jon literally throwing the game once again
@@darkpixel1128 Honestly, a retrospective at the end of the Grand Finale going over some of the stuff he learned from the comments or his experience playing it would be kinda interesting.
@@Casually_Unskilled Honestly, I'm pretty much a newb to stellaris and it would be pretty cool to see what he could have done better because, to me at least, he seems to be making all the right decisions.
I laughed so hard at 27:25 my wife came to check on me. It was such a good plan, for such a short time...
Today on Jon's quest to be the galaxy's premier supervillain: bad ideas, science nexus actually being built, and (worst of all) inflation getting in the way of the the slavery to brain-juicing pipeline.
Losing salvation is something that happened as soon as the lathe was built
Brilliant lol
One day, Zarqlan Day will be celebrated.
They occupied Snorf?! The Snivlets! Noooo!!!
They will forever live on in the lathe
There is no greater whiplash than watching this and the Snivlet run back to back- except of course Jon’s constant stress-inducing economy “management”
I haven't watched that one yet, so just for some ethical reprieve I really should
The ethical swap from kill bots to little furry business guys is insane given that these are BOTH impossible runs done in the most opposite ways
I am surprised this playthrough has lasted this long, well done.
Plays one warhammer game and starts talking about killing xenos and fortress worlds. The planet broke before the guard!
They were getting awfully close to exactly that scenario when the planet crackers were being moved against Salvation; still something like 6k army power on the ground; but a Colossus on the way.
SALVATION STANDS!
"Xeno's go into the synaptic laythe not into the bedroom, damnit", wiser words have not been spoken
Your economists were so preoccupied whether or not they could liquefy organic brains, they didn't stop to think if they should.
The Charge of the Light Codex?
Why the hell is he "planing" around that 650k fallen empire fleet, jumping through hoops hunting colossi and transport fleets instead of just killing that damn fleet that is bombing his economic powerhouse planet. You have 740k fleetpower and that isn't even considering all the boni like defense in own systems and the ascension perk... dear lord!
edit literally 5 minutes later: instead he goes about fighting that fleet in the worst possible way... peak decisionmaking
5:55 Jon casually recreating Cadia in Stellaris...
Ahhh, Cadia….
Salvation Stands!
The planet broke before the guard did!
Such ominous title, surely nothing bad will happen this episode
Absolutely not. It's all okey-dokes, no really, it's fine, nothing to worry about at all. Not even a little bit. It's fine. We're all fine here, now, thank you. How are you?
(blasts the console) stupid conversation anyway...@@katbairwell
@@MexiCoe
21:20 It is interesting that the fleet moves off sanctuary when you move out of lyrum, perhaps a feint into the empire would allow some reprieve on the planet.
I think the inhibition ends at a certain level of devestation
You know, with all the hours Jon has in Stellaris, I'd have thought he'd have known that the moment he moved the fleet away from Lyrum that the smaller fleet was going to attack Lyrum. Yes they couldn't get to it from Salvation (until 50% devastation), but they could easily get to it from Zariadnus. You had your chance to pick them off when they transited that system and it's damn important to snipe the smaller fleets before they combine with the larger fleets as the AI is more likely to group its fleets these days.
Half the time when playing against the AI you need to lay traps & sit your ships on the warp gate on one system across so that the moment the enemy jumps into the system you can warp in & engage them.
Jon you should really build the enigma ships and riddle destroyers
Forward the Light Codex!
Was there an AI vexed?
Not though the sailors guessed,
Someone had blundered.
Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die.
Into the system of Death
Flew the 600.
I hope he retakes the system with the gate and closes it while he has the chance.
Jon doesn't have the astral currency to do that anymore. He used it up in this episode for his current war.
It looks again like the end game crisis is going to screw him over because of a gateway.
Standard gateways require open borders and for you to not be enemies with the destination empire. They are not like L-gates or wormholes where you can use them to invade.
in my favourite game of stellaris ever, i retreated and resettled in my entire empire to the l cluster and just chilled there, all cosy, converting from a wide to a tall empire late game, with a terrifying fortress at the entrance. didn't do great against the end game events but hey, i was cosy
@@nate1004 Yeah, it'm actually surprised people still don't know that one - the only structures allowing for unrestricted access (barring closed borders at peace time) are L-gates and wormholes. Regular gateways have always been limited to neutral/friendly empires with open borders - there used to be a bug where non-standard factions (like the Great Khan or the crisis factions) could enter regardless, but that's been fixed at some point.
18:01
This is my favourite Jon Out Of Context moment this year.
Jon, I am 95% sure mega structure build speed DO speed up all the upgrades as well. I modded them before and I only modded build speed to get it done basically instantly
Just FYI, Jump drives are not effected by FTL inhibitors.
:)
This was such an exciting episode!
13 episodes in and I still have no idea what's going on! But it's fun to watch evil Jon do evil Jon things while panicking about the other evils of the universe.
This is very exciting! I can't wait for more.
Question: Did you turn on your war edicts (focusing crystals, volatile reactive armor, ect.) before you engaged the Rax?
Yeah, pretty sure Jon did that at the end of the last episode. He's forgotten to turn them off though, so he's burning them needlessly at the moment.
The Fallen Empire appears to be emulating the crises of series past! We appear to be witnessing the Greater Bumbling-er!
Horizon Needle is a tech and then a megastructure. Would it be worth using that last perk for tech improvements or megastructure speed?
Surprised you managed to kill the mega fleet, but good job!
He could always have taken the mega fleet, especially if he'd moved in while a station was still active giving him the fighting-in-home-territory bonuses. He's decided preserving his ships is more important than defending his worlds, which is weird, but he's probably built the best possible civilization for playing that way.
There is still hope for the galaxy. The crisis can be stopped. Jon can lose. The scourge and the rest can't but only one crisis can end the universe instantly and it's Jon.
Jon just for you to know the Fallen Empire that was in the Roman Empire area went down and is going to attack you from behind in the area where you capture those three planets from the Empire that's below you
Jon: everyone gather here before we attack Light Codex: Leeeeeeeeeroy Jeeeeeenkins!
FTL inhibition only works under 50 devastation
Gateways aren't like wormholes, they can't be used by hostile fleets to entire your territory, though they can use any in unclaimed systems.
I'm equal parts rooting for and against Jon, so whatever happens, it's all very exciting
I was on the edge of my seat for this part. Hopefully the conditions will fall into place soon and we can shoot ourselves out of here before being destroyed by the fallen empire or eaten by the scourge.
I thought gateways were different from wormholes in that the scourge would need to control both sides of the gateway to use it? So, I dont think Jon will have to worry about the scourge coming from there at least.
Is it possible to stitch that "Also bloody hell, inflation has seriously impacted the price of slaves in the galactic market right now" into the Stellaris stinger? Cause that would be fantastic.
I'm getting the impression that Jon is actually bad at Stellaris but that's been obfuscated by his unreasonable luck
39:40 the lathes one weakness is awkwardness
Hey, so, it’s been a bit since the description was on screen, but didn’t the horizon needle mention something about using a black hole? Like, it will need to be built in orbit of one? Does he actually have any of those in his empire? Because i feel like that’s going to be a problem. I know that there are versions of colossi that can blow up stars, so he might end up needing to sacrifice a system to actually meet the requirements for building the needle. Which probably means taking colossus project, and then i guess researching starkillers? It’s been a while since i’ve played, and i don’t have most of the new dlc, so i could be wrong, but it probably warrants looking into, just to be sure.
It needs a black hole at the end but you don’t need one to build it. And if you don’t have one in your empire you can use the one at the center of the galaxy, as a special project that takes longer.
@@SQUIDwarrior822 oh, alright. That’s kinda neat actually. Poking the center of the galaxy to cause reality to collapse does sound much more dramatic than just any old black hole, for sure. Let’s hope he’s got enough time to pull it off
these videos are so good. nice
If you can't win, go scorched earth.
Ah, Good Evening to you, Mr. John!
18:10 “Inflation is seriously effecting the price of slaves” Don’t take that out of context.
I'm not seeing any planetary shield generators, are they still a thing? Minus 50% orbital bombardment damage.
yes ... i did research the alien zoo lol
Was waiting for this
MORE STELLARIS!
36:49 Jon, it's the endgame of an impossible run. It's supposed to be tense.
Also, when is Zarqlan Day going to happen?
Jon, I think theres a bunch of us who need therapy after this series. Can you ensure the podcast is titled for those of us who only tune in periodically. I need to hear the rest of the thought process!
Hope we get a stellaris livestream soon
Munching Popcorn
Jon demonstrates why you need strong math skill to paly a lot of computer games.
I appreciate that the Space Needle is a cool thing, but I can't help but be a little disappointed that this is the endrun you are deciding on. It feels like... Flipping the table because you're losing at monopoly. I was very much looking forward to watching you face down a string of horrible end-game crises, you know... An absolutely impossible run.
I think a better analogy is seeing four polar bears, and shoving everyone in front of you to get mauled while you run away
I feel like the only way Jon could have beaten a x25, x50, and then x100 crisis would have been through significant exploiting. Jon is just not that type of player as far as I know. And I am okay with that.
There is no way to beat those escalating crises without significant exploits that would break roleplay. Plus it requires a level of meta knowledge that Jon doesn't necessarily have
@@tite93 But still, there's something to be said about activating all of those crises and the only thing you're gonna do is not face them, effectively making it so the game only has one beefed crisis when he advertised all of them at the beginning.
@@AlwaysSomeone An excellent survival strategy to employ. If you happen to be an absolute bar-steward.
So close to Morrowind
Ahhhhh yes
Kotor 2 now. Please 🙏
❤
Day 134 of requesting Jon play Okami HD
I really hope for an okamiden remake at some point. It’s stuck on the ds
Day 208 of requesting Age of Mythology. This is why evil empires tend to collapse - prioritizing human suffering isn't good for stability once you go past the second or third decade. Death lasers are a sometimes purchase, basic infrastructure and healthcare are forever.
Could I interest you in ruling the world? We could do with someone, like your good self, ruling the world about now.
What do you mean? Virtual robots don't need healthcare, and they only needed one doctor for the one organic in the council.
Plus they had clearly out evolved the organics whose lives are so short, how would it be any different with just an extra 100 years at most?
Everyone knows evil empires only collapse due to farmers from remote desert planets.
And what do you have against death lasers? Next you'll be saying that juicing brains for science is a bad thing.
✌
Day 250/1230 of requesting Jon play a game nobody will remember, like Majesty: A Fantasy Kingdom Sim.
First
99 views in 2 minutes. Many a True Nerd fallen off
They have two kittens, things falling off is just another Friday at this point!
@@katbairwell Ha, that's true!
1 view in 20 seconds. Fallen off for real