Recreating the Pipeline from "The Ascent": V Pipeline (Part 2)

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  • Опубликовано: 21 дек 2024

Комментарии • 3

  • @spartan5760
    @spartan5760 Месяц назад +2

    This is an excellent start to building a bridge between Blender and Godot

  • @dani3d_b
    @dani3d_b Месяц назад +2

    I haven’t fully grasped the entire pipeline yet, but you can turn on UV tiles in Blender's Show Overlays option in the UV Map viewport, which makes it a bit easier to understand all the indexing and flooring stuff.
    Also, is it possible to use your other addon with this pipeline as well?
    Thanks in advance, man. Your work is very impressive-it brings Godot closer to others professionals softwares

    • @michaeljburt
      @michaeljburt  Месяц назад +3

      Ahh this is an excellent idea, I am screen capping your comment. A visualization on the UDIM tiles is exactly what I need.
      In theory it should work. The other pipeline is all about level design, collision shapes etc. so I don't think there's any conflict here.
      This pipeline just uses a particular shader and has vertex data (which is standard for gltf)