You learn something new every day. I played DAO years ago and never knew about this, but it's useful information today now that I'm re-visiting the game! (Who knew this game had elemental combinations long before the recent Divinity games? :) )
And the best part, it can be quite literary a game changer. You can make a mage build around hoarding enemies (e.g. blood wound) freeze or petrify them and infect with a (virulent) walking bomb and set the “device” of with some kind of shattering (crushing prison dose work also). This level of synergy is sadly lacking in later entries.
On the game's loading screen it said experiment with your spells but oh God I had no idea it was this advanced! I already knew about shattered but these! Wow. I finished my first playthrough a few days ago! I'm playing Awakening now. These will be useful thank you!
I remember playing this when I was younger and at the time I didn't really care too much about strategy so it's cool to revisit the game and see just how much more depth there was that I never bothered to learn about at the time.
Playing through this game for the first time this year and I've been searching all sorts of vids to help out with my mage build, this one has definitely helped a LOT!
I had played a few times before and only discovered Improved Drain and Shattering by myself. I recently decided to purchase the Ultimate Edition and started playing again, then I accidentally learned about Storm of the Century on the internet when I was looking for some tips, and now I've learned so many more! It suddenly feels like a different game now, with all these Chrono Trigger-like spell combinations hahah
6:12 fmi used that combo of tank and force field to lure a group of enemies... And theb bombard the tank with spells... Blizzard, fire storm, lightning storm... Everything
Playing this game every now and again since it came out, I never knew this was a thing. I honestly didn't think this was possible, but this is by design. Wow
I used the mass paralysis a lot, but never the others. Actually, on harder levels a mage is more a liability if it's not support. Because of friendly fire.
I can imagine that! I have to admit.... I never played with friendly fire on. The usefullness of these combinations will definitely depend on the difficulty you're playing at
Yup, I tend to play a lot more tentatively on Nightmare. I only let the tanks engage enemies directly and taunt them away from the back lines. I also focus heavily on building up my team's spell resistance so it negates the damage done by friendly fire. Shale, for example, is particularly useful for this as many of her crystals boast excellent resistance to the associated element or magic type. It's a complicated and time consuming process but it can make for interesting fights.
It is kind of bothersome to micromanage, but can be very satisfying. My first nightmare party was triple mage party that relied on lots and lots of fireball+cone of cold CC shenanigans for like 90% percents of the game. It was stupid simple, but it worked very well, and was just *absolutely disgusting* in all manners of bottlenecks and corridors. Then I tried arcane warrior due to some random comments on some random internet forum, and spent the rest 10% pretty much on autoattack autopilot being literally invulnerable to everything. Good times.
Mage is the absolute best class because of arcane warrior. Once you get an armor and most of your sustainable spells there is only like 3 fights in the entire game where you can notice losing health on nightmare. Blood mage Aoe has no friendly fire and insane range and will speed up the fights whenever you encounter a giant horde of darkspawns. it's not even worth trying to keep your companions alive so take morrigan and wynne for maximum damage + the mandatory rogue. In awakening you can have 3 arcane warriors in your party which is ridiculous. This is the big gameplay problem in all D&d games, there's always one class/spells combination that makes the entire combat system irrelevant.
The shockwave is soooo useful. Especially when one of those emissaries gets my warrior in a crushing prison. Until then I was using Force Field to isolate a strong enemy and have my party focus on everyone else then go after the strong one. But now, as I roll through the deep roads, I toss that on my warrior and gives the darkspawn a nasty surprise. So cool!
You can put forcefield on your party and then apply crushing prison after the enemy has surrounded your party member. You may also cast crushing prison on an enemy and then before it runs out use forcefield the blast everyone around them but the first technique is better.
My favorite combo (that isnt an actual combo) is walking bomb and freezing the enemy. I called it the landmine because it was most of the time a group of archers or mages that I would cast it on
@@haydensiska8454 it is super cool my dude like it's awesome but the best part is if you have a second mage that can freeze the whole group, the damage gets even more spicy
Lol new to the game. Every fight is hard. Then after this onto 2, then import those choices into inquisition. As that story made no sense without previous ones
Just wanna mention the sockwave don't work on your teammates, yes you can trap your party member in a force shield but you can not use crushing prison on he or she, nevertheless the combination is useful and works similar to walking bomb.
You are probably using GT rules fixpack mod, just delete the folder in it that mentions no friendly fire crushing prison, and then you can do it again. :)
It's very situational. There's just about enough room in the Broodmother fight if you order everyone to hold position against the back wall. You can also cast it through doors if you know there's a big crowd of enemies in the next room.
You can actually use it effectively in some situations when there's a wide area. It has both effects of Blizzard (occasional slow, freeze, knockdown) and Tempest (additional damage to stamina and mana), which can make it very hard for most enemies to fight back or even survive the damage itself. Usually, I keep the whole party out of the area, attacking with ranged weapons and protecting the mage(s) however they can (because they will generate tons of threat), and fighting whatever comes out of the storm alive as usual.
Shattered Knight disorganized? He literally went through a list of all the different combos and showed you with video how to accomplish each one. How much more handholding do you need?
The love they put in this game man.... so much depth
In my opinion, Origins had the best mage build ever in dragonage.
Especially in awakening
Fact, not opinion. DA2 and inquisition mages were so underwhelming.
@@LordBearistrescuthe only thing good they did about mages in DAll is the mages’ moves when they cast spells. Much more athletic and less slower
You learn something new every day. I played DAO years ago and never knew about this, but it's useful information today now that I'm re-visiting the game! (Who knew this game had elemental combinations long before the recent Divinity games? :) )
i still play dao today hahaha
same
And the best part, it can be quite literary a game changer. You can make a mage build around hoarding enemies (e.g. blood wound) freeze or petrify them and infect with a (virulent) walking bomb and set the “device” of with some kind of shattering (crushing prison dose work also). This level of synergy is sadly lacking in later entries.
On the game's loading screen it said experiment with your spells but oh God I had no idea it was this advanced! I already knew about shattered but these! Wow. I finished my first playthrough a few days ago! I'm playing Awakening now. These will be useful thank you!
if you check the PC version when in awakening you can see there's room for more combos
I remember playing this when I was younger and at the time I didn't really care too much about strategy so it's cool to revisit the game and see just how much more depth there was that I never bothered to learn about at the time.
Playing through this game for the first time this year and I've been searching all sorts of vids to help out with my mage build, this one has definitely helped a LOT!
I had played a few times before and only discovered Improved Drain and Shattering by myself. I recently decided to purchase the Ultimate Edition and started playing again, then I accidentally learned about Storm of the Century on the internet when I was looking for some tips, and now I've learned so many more! It suddenly feels like a different game now, with all these Chrono Trigger-like spell combinations hahah
Shatter became my favorite this last playthrough.
You can shattered with the prison spell too, I m pretty sure.
But It can require timing.
6:12 fmi used that combo of tank and force field to lure a group of enemies... And theb bombard the tank with spells... Blizzard, fire storm, lightning storm... Everything
Playing this game every now and again since it came out, I never knew this was a thing. I honestly didn't think this was possible, but this is by design. Wow
I used the mass paralysis a lot, but never the others. Actually, on harder levels a mage is more a liability if it's not support. Because of friendly fire.
I can imagine that! I have to admit.... I never played with friendly fire on. The usefullness of these combinations will definitely depend on the difficulty you're playing at
Yup, I tend to play a lot more tentatively on Nightmare. I only let the tanks engage enemies directly and taunt them away from the back lines. I also focus heavily on building up my team's spell resistance so it negates the damage done by friendly fire. Shale, for example, is particularly useful for this as many of her crystals boast excellent resistance to the associated element or magic type. It's a complicated and time consuming process but it can make for interesting fights.
It is kind of bothersome to micromanage, but can be very satisfying. My first nightmare party was triple mage party that relied on lots and lots of fireball+cone of cold CC shenanigans for like 90% percents of the game. It was stupid simple, but it worked very well, and was just *absolutely disgusting* in all manners of bottlenecks and corridors.
Then I tried arcane warrior due to some random comments on some random internet forum, and spent the rest 10% pretty much on autoattack autopilot being literally invulnerable to everything. Good times.
Mage is the absolute best class because of arcane warrior. Once you get an armor and most of your sustainable spells there is only like 3 fights in the entire game where you can notice losing health on nightmare. Blood mage Aoe has no friendly fire and insane range and will speed up the fights whenever you encounter a giant horde of darkspawns. it's not even worth trying to keep your companions alive so take morrigan and wynne for maximum damage + the mandatory rogue. In awakening you can have 3 arcane warriors in your party which is ridiculous.
This is the big gameplay problem in all D&d games, there's always one class/spells combination that makes the entire combat system irrelevant.
Best team for nightmare is 3 archers and shale.
The shockwave is soooo useful. Especially when one of those emissaries gets my warrior in a crushing prison. Until then I was using Force Field to isolate a strong enemy and have my party focus on everyone else then go after the strong one. But now, as I roll through the deep roads, I toss that on my warrior and gives the darkspawn a nasty surprise. So cool!
It is very useful, yes. Although once mana clash is unlocked, enemy mage may as well not exist.
Max spell might and mana clash kills and/or cuts off mana to any and all wizards even before they cast a single spell
When all else fails...Blood Wound! This spell is ridiculously overpowered against living enemies, and there is a lot of darkspawn enemies out there
You can put forcefield on your party and then apply crushing prison after the enemy has surrounded your party member. You may also cast crushing prison on an enemy and then before it runs out use forcefield the blast everyone around them but the first technique is better.
I'm sad that inquisition is a pale shadow of what the origins is and barely has a fraction of this depth.
WOW. This game was way ahead for its time.
I didn't even realize you could do stuff like this ?
My favorite combo (that isnt an actual combo) is walking bomb and freezing the enemy. I called it the landmine because it was most of the time a group of archers or mages that I would cast it on
Oooh that's fiendishly cool 🤘 I gotta try that out!
@@haydensiska8454 it is super cool my dude like it's awesome but the best part is if you have a second mage that can freeze the whole group, the damage gets even more spicy
The virulent version is group killer
Lol I like how everyone finding this video now, great video.
What a ln absolute classic.😍 Elder scrolls eat your heart out
Mage is so important. Those CC can come in clutch at times.
could do with this being expanded on, there's some more in awakening that we don't know
wow, i didn't know that you could combine spells.
Lol new to the game. Every fight is hard. Then after this onto 2, then import those choices into inquisition. As that story made no sense without previous ones
Just wanna mention the sockwave don't work on your teammates, yes you can trap your party member in a force shield but you can not use crushing prison on he or she, nevertheless the combination is useful and works similar to walking bomb.
Yes but mass walking bomb sadly does do damage . But Lucy I have spellbloom ad well decent healing too.
You are probably using GT rules fixpack mod, just delete the folder in it that mentions no friendly fire crushing prison, and then you can do it again. :)
Storm of the Century seems useless, it's too had to get all the enemies grouped up without killing the tank
It's very situational. There's just about enough room in the Broodmother fight if you order everyone to hold position against the back wall. You can also cast it through doors if you know there's a big crowd of enemies in the next room.
You can actually use it effectively in some situations when there's a wide area. It has both effects of Blizzard (occasional slow, freeze, knockdown) and Tempest (additional damage to stamina and mana), which can make it very hard for most enemies to fight back or even survive the damage itself. Usually, I keep the whole party out of the area, attacking with ranged weapons and protecting the mage(s) however they can (because they will generate tons of threat), and fighting whatever comes out of the storm alive as usual.
I never felt powerful than when I ran as a mage
Thanks god it's called grease not an oil cuz it would summon entire US Airforce
Thanks man
How do you have fireball and don't have flame blast and fire weapons?
wonderful
do you have more guide for this game?
do you can learn \ system option?
Gracias.
Good video.
Mana clash.That is all!
can u shatter a frozen target with the earthquake spell?
Not sure actually! I don''t think so..... , but it's worth giving a try!
No you cant. Ive tried it.
Ar e Água
Thanks for the spoiler. Yet I indeed search it on purpose. 🤣
Wtf is this cheater, he has the last strongest spells without the first ones of the chain. Thats no possible normaly xD
Thumbs down. Need to play at 1.25 speed for actual normal talking speed. Totally disorganized.
Shattered Knight disorganized? He literally went through a list of all the different combos and showed you with video how to accomplish each one. How much more handholding do you need?