I made a poll with over 27,000 votes. Over 60% said they HATED Pendulums which prompted me to make this video. What do you think is the second most hated mechanic? 🔥🔥Other videos 💥 A Painful DEATH is happening to Synchro Monsters in Yugioh... ruclips.net/video/wt9xYxWa8f0/видео.html
Maybe not 'hated', but rituals have been definitely struggling lately with only limited success in their recent anti-meta strategies like Mikanko or Dogmatika. Also any chance that you can raise the volume of your videos? I love them but they're like half the volume of most other YT vids 🤐
LINK. I think Link is actually worse than pendulums, BUT pendulum summon is just a poorly though mechanic. Also, I wonder if Melodious being a potential tier 1 pendulum deck will redeem the mechanic. I mean, has lots of popularity traits: Is the main deck of Yuzu (who should have gotten those 8 years ago), pendulum fits Melodious's gameplan, is not generic both on board and gameplay, and the endboard is about interaction.
Links come to mind. People tend to think Links 'broke the game', allowing players to easily summon monsters, but also fundamentally changed how Extra Deck summons worked, at least until Konami reverted their Master Rule 4 changes...
10:56 Heavymetalfoes Electrumite was never meant to revive Metalfoes or as Metalfoes support. It was designed as generic pendulum support under MR4. That's why it was released in the Link VRAINS pack in the OCG. There was a link 2 to support every extra deck mechanic and help them under this rule change. Halq - for Synchros. Verte - for fusions. Electrum - for Pendulums. Ahashima - for XYZ. There is this huge misnomer that these monsters were somehow archetypal support. They were never meant to be that.
You can't convince me Synchros aren't the ACTUAL mechanic that keeps ruining everything. The worst thing Links ever did was being TOO good at helping other mechanics be as degenerate as they always dreamed of being. And even then there's decks like Virtual World, Branded and Tearlaments that are MORE than capable of making crazier boards than 99% of Link decks when using 0-1 Link monsters and with less vulnerability to disruption, making the "Links broken" argument seem like a load of hot air.
@MarioLopez-xs3vc then I guess you haven't seen what happened in the game. The knightmare cards, topologic gumblar dragon, linkross, curious, halq meow-mu. You can't sit here and say anything about synchros because a lot of them may be generic sure but it's definitely strategy dependent. Links have been giving out generic rewards to decks that didn't need it and therefore get banned or allow a hand loop or unfair gameplay. It's not to say other mechanics haven't had their problems in the past but links are clearly more prevalent in their immediate rewards vs others. Most link strats also have link 1s that lead up into things so while it takes 2 or 3 cards to insulate a combo or something to get to a xyz or synchro links bypass that entire thing. It's the reason why linkuriboh is banned now lmao 🤣
@@MarioLopez-xs3vc You're right. I can't convince someone who thinks that of anything. You see the mechanic with the most restrictions out of all of them and the top decks that basically just use it as a supplement and say that they are clearly the problem. No, Links are the problem that neutered the entire game when they first released and are still the extenders of every toxic strategy that exists these day with the most banned cards out of any extra deck mechanic ever.
Used to hate them. They didn't make sense, and it always felt like you never made progress against the mechanic cuz you could just.. summon them AGAIN (that was mad annoying at the lunchtables lmao). These days I don't really mind the mechanic (having learned it's ins and outs and rulings) and have messed around with a few different pendulum decks. Just sucks that it's an extremely volatile mechanic like you said, all it takes is one slightly busted card and boom its FTK season.
The worst part about being a Pendulum supporter is the FTKs. For some dumbass reason, everytime there's an interesting Pend deck that comes out it has ftk potential. Vaylantz? FTK. MD Pend Mag? FTK. Dracoslayer? NECROVALLEY TURBO. Its to the point where I feel like its not even the fault of the mechanic, just things coming into place in just the right way to make a degen strat.
Hate to break it to you, but YGO is the FTK/OTK *game* 🙄 Every duel is basically finished after the coin flip, just whoever goes first 🤷🏼♂️ Every deck builds massive boards Turn 1, and if you don't luck into a handful of cards to wipe opponents board in your opening hand, it's over. Gg. So unbalanced and boring, love playing a game for 5 minutes 🙄
People hating on pendulum because they made generic links do realise that we need those link arrows to make the deck works, yes? I don't mind though if they make link 3-4s in-archetype negate. Also the arguments that pendulum can "recycle their cards", we don't even reach turn 3 if you stopped our combos most of the time. Pendulum basically reduce your starting hand to 3 because you need to invest two scales
Pendulum was an already janky strategy that was completely destroyed by MR4, and now it takes insanely strong cards for them to even try to compete. Links are way more of a problem for the game overall, and I hate that every pendulum deck has to have at least one link monster just for the arrows. (At least Beyond the Pendulum is _mostly_ inoffensive, has good arrows for pendulums, and is a lore reference...)
pretty sure the only reason people hate pendulums is because of the amount of card text, the mechanic itself to me is pretty simple only a bit more complex than the other summoning methods but like most cards pendulum requires you to know what effects are actually active for the card as if it isn't in the pendulum zone you can just ignore the pendulum effect. nowadays pendulum archetypes are very dependent on what generic extra deck cards there are (which is why every pendulum deck ran apollousa, baron, savage before the ban list), my favorite pendulum archetype dracoslayer suffers from this the most as there are only 5 in archetype extra deck cards (2 of which are from majespecter) and all of them are combo extenders so the deck has no boss monster apart from ignister whos only good because of his non-target removal.
Well to be fair, Supreme King, Odd-Eyes, Performapal, and Pendulum Magicians are basically one big super-archetype, not wholly separate archetypes that work together.
I don't think people actually hate pendulum as much as people say. People just want to win, which inherently means people want to reduce complexity and increase consistency as much as possible, which puts pendulum in and awkward spot. The complexity of pendulum is a barrier to the method, and most people just don't want to engage with that complexity when it doesn't have results that outdo less complex methods. It's more indifference, and sometimes annoyance, rather than hate.
I can't speak for everyone, but I personally hate everything about pendulum, period. And pendulum itself isn't even the only problem. As it was said in the video, pendulum brought a whole host of problems to the game as whole, where Konami felt the need to increase the power creep of everything else to basically keep up with the absurdity that Pendulum allowed. It basically changed the pace of the game irrevocably. And this is not even the only problem with it. The absurd amount of tiny text on each card, the freaking 10 minute turns, and a bunch of other things that became even more common, and the list goes on. I tried time and time again to get into Pendulum, and actual modern YGO, but it's just not fun for me. Too fast, very often matches are decided on a roll of the die, absurd power creep, over complexity making things for new and returning players harder. It's just not fun. I had some issues with XYZ when they were introduced, because I felt like they were too strong and too fast. Pendulum basically made it even worse. Also before someone calls me YugiBoomer, I'm never blinded by nostalgia. Old, new, it doesn't matter for me. What I want is a good and fun game, with nice interactions, good pacing, constant back and forth between players. Playing some form of cube drafting with Edison Format is some of the best fun to be had with YGO, in my opinion. Heck, playing the old decks like Zombie Madness, Spellcaster's Judgement, etc, against each other is a lot more fun.
@@RedSoulVnTyeah but that every new mechanic ever after gx and even now newer card can do what pendulum can but better Like the only good about is the grind game and now even that is questionable under Mr 5
Nah I absolutely despise pendulum and how horribly designed the mechanic is. I have had some incredibly fun duels against pendulum, but that doesn't take way from the horrid design of the mechanic. Whoever came up with it should be fired and never be allowed to touch a TCG again. I couldn't care less about how complex it is, as long as it's well designed, which pendulum is not
You make it sound like they're super complicated when all they do is summon a bunch for two hours and end with a generic endboard. They die to a lot of interruptions and that's why they're not meta, but if you fail to interrupt them, you have to sit through their entire combo and wait for the most boring endboard results.
I’m partial to Pendulums simply because of the bias and nostalgia I have with Metalfoes. I bought the deck off a friend in his local card shop and loved using it against my friends throughout Year 10 and 11 of school
Funnily enough, we've seen Pendulums used in strategies outside Pendulum.dek variants. Lunalight Tiger (which is now at 1) was used competitively in Danger and Orcust, and the two Melodious Pendulums (Couplet and Refrain) are used both in their own archetype (which is otherwise a Fusion theme) and Snake-Eye. You also have more casual single Pendulums like Nemleria that can function without needing to be in a Pendulum.dek at all. So Konami can make Pendulums that aren't just thrown into a Pendulum mash, but they don't do it very often.
As someone who's favorite Pendulum deck is Solfachord, being a fan of the mechanic hurts. Compared to other Pendulum Archetypes they were done so dirty. I've lost hope of Pendulums ever being great again
I personally find Synchro the most annoying to play because there is so much MATH involved. You need both a tuner and a non-tuner whose combined levels are exactly equal to the monster you're trying to Synchro Summon. Even Ritual Monster are more lenient since many Ritual Spells mention tributing monsters with equal or more Levels than the monster you're planning to summon.
Synchro requires high level consistency in current yugioh, its why decks like Stardust and Junk have fallen in usage compared to Red Dragon Archfiend. Ghoti and Swordsoul are examples of decks that are capable of highly consistent synchron summons, but they can loose easily to control or trap decks which are far more common because Stun and Labyrinth are stupid easy to play. Pendulum the issue I found was consistency in deck space. You need at least two cards to consistently set up your Pendulum zones, and then enough searchers to be abled to truly utilize Pendulum to its maximum capabilities, which thus only leaves a handful of Pendulum decks that actually utilize Pend summoning, those being Pend Magician, Odd Eyes, and Abyss Actors to name a few off the top of my head. Then the issue of deck space making it hard to hybrid with other decks or archetypes thus making Pendulum a bit boring as well since it will usually be the same decks with slightly different Extra Deck layouts.
It's not everyone hates pendulm monsters. TBH i've been rocking Solfachord since Ancient Guardians first dropped and that was my first pend deck, and I'm running Vaalmonica right now with a lot of what I use for Solfachord to make it more consistant. To sum up why people "hate" pendulums: they hate to read. Simple as that . Konami does no favours themselves making each card a small book on each card, not to mention how vague some interactions and the like are, but the summoning mechanic itself is just fine.
That set also gave us more generic pendulum support and Konami recognizes it, as their link Gransolfachord Musicea is an easily acquired card independent of boxes or other releases on Duel Links, as some form of weaker Electrumite or other pend support. It works with Igknights and others to recover pieces wiped to the ED from the field.
The problem with Pendulum is that they locked Pendulum monsters into archetypes, instead of just using Pendulum as its own generic mechanic, and added 1-2 Pendulum monsters to every archetype, because you can Pendulum summon monsters from the hand that aren't Pendulum monsters.
@@TheDeadGunslinger Yeah, thanks to master rule 4, basically every deck got a link monster, so why can't everyone just get pendulums? Then again, some decks don't really need them since they're built around recycling and special summoning independently. Such as resonators. However, pendulums do have the potential to drop the likelyhood of bricking. There is still the issue of having reduced spell and trap zones. It's gonna be difficult to fix, but doable if they actually tried.
that is very minuscule 27,000 of all yugioh fans honestly if you still hate pendulum as a mechanic please just leave there isn't a single thing wrong with it and there never has been
Pendulums mechanic and it history is like actual Pendulums switching from one extreme to another hopefully it will settle down to a nice middle point like real pendulums to
Pendulums are actually kinda cool. Summoning up to 5 monsters at once, with well-balanced restrictions and benefits is a very cool concept and always feels good. It’s most obvious issues is the text. And I think being released before link monsters. If links existed and were then made a little weaker and THEN pendulums were released to coincide with link arrow restrictions, there would have been more of an effort to balance links and pendulums to work together.
The thing is that links were intentionally designed to supplant pendulums. Look no further than the anime they debuted in - Vrains covers all the other summon mechanics, even ritual, and then pointedly ignores the existence of pendulums. What makes this even more frustrating, to me, is comparing Arc-V and Vrains for the mechanic focus. While Vrains did feature more ritual focus than Arc-V (with the protagonist having a ritual ace for a while), it also clearly favored links over all the other mechanics, even when the others started showing up. Arc-V had a nearly completely even balance between the mechanics, and there's really only one pure pendulum player out of the main cast - even Yuya uses other mechanics just as much as pendulum.
I think my love for Yu-Gi-Oh died because of my love of pendulums like seriously I'm waiting for that deck that Cali is talking about no other deck feels at home for me except pendulums
I love them to death and it's do frustrating that all because of yugiboomers they'll never have a chance to be good ever again and yet no one says shit about those dumb generic synchro and link monsters everyone uses
As a synchro fan, I absolutely _despise_ stuff like Baronne. Especially since it happens to be the best card in my favorite deck... Speedroid, which takes away from their own boss monsters and makes them obsolete, damaging the deck's identity. Why play Speedroid when you can throw a tuner in another deck that has the levels to summon Baronne? (I sincerely pray that it stays banned in the TCG, even after Snake-Eye inevitably gets gutted for being tier 0.) Links as a whole are just a mistake of a game mechanic (and I'm saying this as someone who actually likes a few individual links, like Beyond the Pendulum).
I cannot understand why ANYONE in Konamis RND thought Baronne De Fleur and Borreload Savage Dragon were a good idea oh and those generic link with beyond busted effects which make the game UNBEARABLE and in a big speedroid player too!
I started playing Vaalmonica with LEDE and it's one of my favorite archetypes. Pendulums were mostly just a little confusing before, but it's a fun way to get introduced to them. I've also only been playing for a year or so, so it's cool to know all the backstory ^^
@@thecalieffect tbh, I’m not much of a fan of Pendulums. I have other decks I prefer running is a burn deck, Yubel and The Sacred beasts, and machine decks without the pendulum cards.
@@lalobarron5881Performapal, Odd-Eyes and Pendulum Magician are meant to be played together! They're all components of Yuya's deck in the anime (and he has very little to nothing outside of these three archetypes).
I love pendulum with a passion, and I have an unpopular opinion, I seriously believe that Electrumite was the card responsible for delaying the mechanic by at least 4 years compared to all other summoning methods.
As a pendulum fan, I have a love-hate relationship with Electrumite. XD I don't actually think it's that problematic these days, but I would definitely prefer it with an archetype restriction. Metalfoes could use it.
As someone who learned how to play when pendulums were out, anyone who hates pendulums is just suffering from what we in the business call a "skill issue."
Yep, every time Pendulum threw a "tantrum" and grew to competitive viabiliy, it is considered unfair solely because it forces you to read the cards for once.
@@trutyatces8699It doesn't help that they have some of the weirdest and most complicated mechanics of any mechanic, but you are right, it's basically just that it's twice as many effects to read
@@baxterbruce9827I’ve always said to read the relevant effects If a pend monster is summoned, just read the monster effect If it’s scaled, just read the scaled effect It lowers the time needed to read the card
@playmaker7871 With a few exceptions, the two effects usually aren't relevant to each other anyway, so there's no point in focusing on the monster effect for a scaled card, and vice versa.
My girlfriend found her way into YuGIOH due to odd eyes. She absolutly loves the deck. All the missed chances to give some love to pendulum turned her into a runick stun player .... thanks a lot
I'm going just counter the argument on Qliphorts being toxic because they're just "Pendulums" with the same argument you used with them being able to floodgate the opponents with old cards like Vanity's. You have Nekroz as the worst mechanic to date being Rituals and at the point using "Djinn, Releaser of Rituals" which is in a similar era as Vanity's and being just as toxic, if not more. If Pends lashed out as a teen then Rituals are the abusive step father with drinking issues.
Also Norden was used in any deck playing Instant Fusion (Which got it limited) and Lv 4's that go to your GY to revive. Heroes would play it, get Shadow Mist, get Mask Change or use it for a quick Xyz.
I wasn't a big fan of Pendulum when they first came out due to being able to continually spam multiple Pendulum monsters from the Extra Deck over and over if you couldn't deal with their scales, but when the Master Rules nerfed them so they had to go to the EMZ or to where a Link monster points to if they come from the ED (limiting the amount of 'free' spam from the ED) that issue was taken care of. Now I feel they're a fair enough mechanic, if a bit underrepresented and suffering from us not having Electrumite here while new pendulum cards are made in the OCG where it's legal. The hatred for the mechanic at this point is for the most part unfounded.
spam multiple monster but require a neg 2 hand to start with and can only summon monster that have a level that falls between the scales that are set. Let's see how it would play out back in the day opening hand 2 pen monster (scale 2 and a scale 4), a 1 trap, and 2 spell cards. the player has the choice should I set scales in hopes my next draw is a a pen monster whose level falls between those scales to get a free special summon, because news flash that's what it listed as, summon one of my monsters, or set and pass. Its only one extra thought in a turn unless your deck is monster heavy, but one also has to remember Pen has a tendency to brick more often then all other decks.
Electrumite to 1 is fine. Any higher, I agree, it shouldn't completely come off the banlist, but 1 is fine. There's really no good reason to keep it banned.
In this meta? No please, no. Electrumite is a target for Promethean Princess, and I've seen how broken that can get when I faced a Snake Eyes deck utilizing Pendulum Magicians in MD, Electrumite's effect is a once per copy, so bringing it out of the gy lets you use its effect again.
Those who hate pendulums are because they were crushed by them, before even understanding how the mechanics worked. unfortunately ygo players are like old people, highly resistant to change, they don't want to learn new things, "in my time I washed clothes in the river, that was a good washing mechanic", this also implies that the person feels that they are not top, who dominates the game, if a younger player comes against him and with a mechanic that the old player doesn't understand yet, that happens, the hate.
"Goes first...has no play...sets spell fragrance....opponent does search and reveals a pen monster....proceeds to flip fragrance over....rinse and repeat for 1 more round and watch said player go thru same thing 5 more times...."
To me Pendulum is what got me into the game and have been a Pendulum player for a long time ago since i started playing in 2018-2019. To me it always seemed that Konami was often unfairly biased against Pendulums as a mechanic, with all these changes to the master rule heavily geared against the mechanic and modern day Pendulum Having a f*ck tone of heavy restriction to their effects, it seems they are too afraid to actually make a competitive Pendulum deck (which isn't hard btw, and still make it balanced) Usually what will end up happening is they wiil forever keep making Pendulum Decks or archetype gimmicky with little to no solid game plan or they become too fair compared to other decks (i play Vaalmonica so i know)
Preach, preach! They've been doing more stuff with pendulums recently, and Plushfire just got an errata to come off the banlist, so I do have some hope. However, I'm ever wary of Konami's treatment of pendulums, especially with lore archetypes like White Woods that explicitly counter them.
@@nashcifer5666 Just slapped a hard once-per-turn on its effect. Which I think is a good thing, really. It's being re-released along with some new Performage support (including some previously unreleased cards from the anime), though it'll be OCG only for a while.
I don’t hate the Pendulum Mechanic. Did It take me some time to Warm up to it? YES! As my Favorite Archetype of that Era is a Pendulum deck that managed to make playing it more Interesting. And That’s D/D/Ds! Honestly, D/D/Ds we’re the most Balanced Archetype I’ve Ever played! Sure, they were chocked full of Extra Deck Monsters! But that’s What Made them so Interesting, as they Could Fight off the likes of Draco Slayers, laugh at Burning Abyss, Dismantle Pendulum Magicians (including the Dragon Magicians!), Beat Shaddolls, Break the stranglehold that of Qlis, at least try to put up a fight against Nekroz, and we’re Just a Solid Archetype once they Got their Structure Deck! And that’s because they Didn’t need to Rely On the Pendulum Mechanic for Easy Wins! They were a Great Intro Deck once the First wave of Cards hit! And they were even a Meta Threat in the OCG! Heck, they were Originally suppose to Be Released along with Nekroz! And Truthfully they Could’ve been a Tier 1 contender! But Konami had to be Konami!
I like the video but as a huge fan of the mechanic i have other opinions in some points (my main language is spanish so sorry for some sintaxis errors): 1. The pendulums have one true restriction over other mechanics, the GY... Even in that times the GY efects where hyper busted... Pendulums have recovery but not that type of toolbox/extra resource 2. Qli in my opinion is not a good example of the problem whit the mechanic... The floodgates were clearly the problem there... Also tower wasen't exactly a pendulum so... It was more like a stun deck than a pendulum deck 3. Pend zones never should go to the backrow... The only pend decks that use full backrow where qli for floodgates, maejespectre for obvious reasons and... Pepe variants becouse the counter faery pendulum was hyper op for the time... And now we have a lot of issues becouse blocking pend zones is a insta lose for us with no realistic way to play around it 4. Pend soup/pile decks are... Fine, i never find the problem with that type of decks, i tink pendulums need more arquetype stuff becouse we dont have a lot of playable bossmonsters to justify a lockdown in pend decks... So we don't have any realistic way to play if we get arquetype locked with no new support 5. I agree that pepe was a problem for the time and the ban was nesesary... But for me it wasen't that drastic to the mechanic... Nekroz was hyper oprestive (not as powerfull but a decent comparation) but no one say "i hate rituals" becouse of them... It was a mistake like other tier 0's 6. Today the old pend rules could be reversed with almost no problem... The grind game of pendulums is masive but have a -2 to set scales + someting to summon + diferent deck building rules + a lot of bad interactions with other cards is a rasonable point to get a lot of recusivity 8. A lot of pend problem were inhetent to syncros and xyz as well becouse they only use them to play 9. I don't tink pendulums need a huge rule change, endymion plays at he's own way and don't use almost any generic boss monster, also pend magician is a combo heavy deck but plays in a unique way and dracoslayer is hyper cool in a lot of ways (sadly draco and pend magician plays a lot of generic stuff to do someting becouse he's own cards are meh or dont do anyting useful in the oponent turn). 10. A lot of "i hate pendulums" people i know they just don't want to learn anyting the mechanic or hate the speed of the game... The first is at least for me a little stupid but the second is realy what the game would evolve with or without pendulums in my opinion, even a lot of syncro and xyz decks in hes respective times were hyper combo heavy so this in my pov was not a problem with the mechanic it self
I agree with everything you said here! While I think the pendulum restrictions would be necessary if the mechanic had stronger decks, as it is now, there aren't even that many that are strong enough to survive, let alone break the game. Also, yes, THANK YOU for reminding everyone that Apoqliphort Towers is not a pendulum monster itself! I think people need to focus on other tier 0 formats over PePe, especially what happened _during MR3._ PePe has historically been the _only_ tier 0 pendulum format, meanwhile stuff like Zoodiac has not gotten its mechanic completely gutted because of a tier 0 format everyone hated. It could be argued that ritual doesn't get a lot of focus, but that's just... always been the case from the start, and Nekroz was kind of a freak incident.
@@gyppygirl2021 i find that pendulums by it self are not badly design and don't need a lot of restrictions (for the most part) becouse the mechanic is build like ninjas for example, low resource plays to gain turns and get a big late game, the problem with that is that we don't have late game at all so... Is combo or death... And well generic negates and powerfull generic cards make there own playstyle looks like trash... But there is potencial in a format with pend decks playing more pend extradeck monsters made for he's arquetype even with some scale interactions, not becouse they are forsed to, becouse you can made them do someting interesting with the mechanic like a card that can pop a card and goes to scale for another good efect like targget protection, i hope one day that happends but now we are in generic bs land.
Pendulums biggest problem is that it has to have perfect scales in hand. This makes it really bricky especially since you usually have to commit link monsters before pendulum summon for maximum efficiency, so every viable pend strat that doesn't flip the mechanic on it's head either gas to be hyper consistent or have crazy combos to make uo for a lack of consistency, therefore every other strategy has to adapt to this or be left behind
My first deck getting back in the game was a pendulum structure deck. Odd-Eyes Pendulum Dragon was my favorite card (aside from Stardust Dragon but I lost it.) so I just kept building on it. I thought Pendulums were super fun and I still think pendulum cards look super cool.
It took a Pendulum main teaching me to appreciate this mechanic; Pendulums are fine and work well enough on their own. Vaylantz is a great example of a fun use of the mechanic.
I’ll admit I bought the structure decks, especially because they were hella affordable. I still want to learn, I didn’t want them to get expensive. Just in case. The odd eyes dragon cards are those dragons you think you can punk on until you mess around and find out. Then you get magicians, and it’s game over.
Pendulum magicians is my all time favorite deck, I just love how versatile it was, like you can use almost all types of summoning mechanics like xyz,synchro and fusion and link, and that’s one reason I like it so much that it can do different things then just one thing, so more different options depending what situation you are in
I think the hate for pendulums is extremely stupid and silly. I always felt like people hated pendulums simply because of the concept it self, of being able to vomit your whole hand or pendulum summon them back from the extra deck which funny enough is no different then what decks are able to do today vomit their hand and bring cards back from the graveyard like crazy so like what exactly is even the problem? Every deck now a days has kinks of how it plays and operates and I feel like yugioh players over exaggerate things when it comes to pendulums cause like it’s ok for other decks to get “broken” support but it’s almost as if pendulum get anything remotely good the ptsd of Pepe has players foaming at the mouth and screaming out hate for it the hate for it seems to stem from the need to win because of how pendulums operate you inherently think they already have the advantage because they can some what summon what they want… but that isn’t completely true and can be said for other decks.
The main reason people hate Pendulums is because they require a lot of reading because of all the effects they have between their spell and monster effects. And all that just to find out they somehow manage to do too much AND too little at the same time in many cases. Links did a better job of unifying multiple Special summoning mechanics like Arc-V and Dracoslayer were striving for, but because they did it TOO well, people now think THAT mechanic is inherently broken when all it was trying to do was add more options so players can use the other mechanics without bricking or being stuck with a singular mechanic to work with, ideally Links should be amazing for both creativity and skill expression because of all the new options they provide. But powercreep is always going to lead to dumb stuff happening, mainly as the result of I:P taking over from older quick Synchro options(only for Crimson Dragon to take them back and in even MORE toxic directions). Every busted Link monster short of Gumblar(which is SPECIFICALLY broken because of Extra Linking and hand ripping) is banned specifically because of how much it benefitted the use of OTHER summoning mechanics(mostly SYNCHRO negate boards with the occasional XYZ floodgate like VFD, Azathot or Utopic ZEXAL) and Pendulums got left behind in that wave with the exception of one of those aforementioned support cards that got caught in the crossfire(and is still Limited in the OCG and Master Duel where Pendulum decks are just okay). The two things Pendulums probably need most right now are easy ways to good Link arrows(Metaltronios or whatever it's called copying an opponent's Apollousa while negating it seems like a neat tool for that as one), and cool pairs of Pendulum cards to shove into more random archetypes to ease people into the mechanic that aren't ready for full on Pendulum decks(Arc-V archetypes are full of these, and all of them besides the Speedroid ones are pretty neat). Monster cards that double as Spell cards are a great mechanic in itself that can potentially help decks get around things like Apollousa spam or floodgates by giving more options when putting monsters on the field doesn't do enough by itself.
The beginning, have hated, pure rage. Now hate is mostly the lack of understanding since playing them now is so bleak. And every deck plays the same to a degree, when it comes to an endboard, so the Electrum staying locked up for that bs, but with Princess out, I'm like yeah she's probably not returning. Personally I'm for anyone playing what they want, that's the game if cards are allowed, if people like the deck, let them be, I the sad Dlink player going to his corner now lol.
Do you think it’s because the Fanbase hates it that it truly went away? I know that’s like a open ended question but I haven’t met a single person who runs or wants to run it at all
That's definitely a possibility, but Konami isn't known for listening to the players. They're known for fumbling the bag, and this could have been the biggest fumble in YGOs history.
I got my first taste of pendulum with the dinomist solo gate in MD. I liked it so much i built it irl. Then when looking for a new cheap deck, i found vaylantz, took a sec to get it but i got it and had a lot of fun with it. Eventually ill build dinomist dracoslayer
Pendulum was overly hated and the mechanic barely got the same push that Synchro and Xyz got. With very little support or cards, and limited to only a few decks. A deck or archetype might be meta but would be dealt with fairly quickly, while other pendulum decks were straight trash and unplayable; the only exception being in a limited format. Konami realized how powerful the mechanic could be, so they were very hesitant and walked on eggshells during the initial launch. Then, when they realized the mechanic was underpowered, their attempt at fixing it would fuck up the meta. Qli and Pepe being an example. They did eventually learn their lesson, and did everything to push Links and give it teeth. And like with everything Konami does, they overdid it.
Yep... if they'd done with pendulums what they've done with links, then maybe the mechanic would've _actually_ been a problem. As it is, it's just now starting to become relevant again, and they're still restricting it with lore archetypes like White Woods that specifically counter pendulums (and because they're lore archetypes, they're going to get pushed HARD).
I usually hear people love this game because it's complicated and challenging. But Pendulum is hated because it's too complicated to play, and the payoff for the combo isn't as powerful as other META decks. Why play a complicated combo with your entire hand when you can do the easier combo with one card, make a big board, and still have hand traps in your hand? . I actually want Pendulums to get their dedicated Pendulum Zones back. It would help avoid bad effects like Anti-Spell Fragrance. But since we have Vaylantz, we'll probably never get this unless Konami erratas the entire archetype. Dedicated Pendulum Zones would also make Pendulum Control more playable because they'd have more room in the back row. . I like Pendulums because some have interesting themes, like Vaalmonica, Metalfoes, and Qli. I like how this mechanic can make a Normal Monster become more useful. That's why Dragonia Normal Pendulum is also my favorite. I hope Konami gives more support for Normal Pendulum someday.
Vaylantz is a good example of a balanced Pen deck. It can good wide, has an okay boss monster, and most importantly, stays in its own archetype. I would love an expansion of the lore this archetype and play style. Pendulum decks should not be so open.
Pendulums have a negative bias towards them because of the toxic player base back in MR3. This video has somewhat of a revisionist history in regards to Pendulums. They had a few good meta decks, and the player base bashed the whole mechanic instead of the deck itself. Looking back, the number of players complaining about every deck back then was insane. MR4 didn't happen because of Pendulums. MR4 happened because the players complained about the game being too fast. The only reason why Pendulums did so well During MR4 was because every other mechanic was unplayable, which led to Pendulum Magicians dominating. It's really annoying how much Pendulums got the brunt of the blame for all of yugiohs issues.
Or just give it a once per turn clause. I've only been annoyed by Electrumite since Snake Eyes and Promethean Princess came out since now they can revive Electrumite from GY due to it being fire and use its effect again in the same turn. Overall though it should just stay banned.
@@francisharkins yeah that doesn't do enough. It has to lock you into it's own archetype so it isn't slammed in multiple pendulum decks unfairly. It does too much. And it being a fire for promethean princess is just even worse. Let it be used for the deck it was meant for and that's it. Otherwise it'll just get banned again
Electrumite was never meant to be just a Metalfoes card though. It was always intended to be generic Pendulum support as the set it came out in had a generic Link-2 for every extra deck mechanic. Electrum is the Pendulum, Halq is Synchro, Verte is Fusion, and I forget the Xyz one’s name. Pendulum cards are very liberal with locking themselves in-archetype, if Electrumite was meant to solely be a Metalfoes card, it would have been locked to Metalfoes cards.
i wont go as far to say i hate pendulum. i simply dont like most of them. but had they : -goes to gy normally like other card do when they leave field -or just made like igknight / majespecter where they would only have one between mons eff or pend eff i might change my mind
Yesssss!!! Please free electrumite!!!! Pends do need some help out here. I’m a dedicated Endymion player but it’s so hard to keep up with the current meta. Decks just get so one card combo now, with god knows how many board breaks give us a little bit of power not a lot lol 😂
If you're going to say "pendulum needs restrictions to prevent them from being able to combine so well", then Konami needs cards that are absolutely impossible to splash into other decks. In other words: make archetype exclusive cards and no more vanilla cards that can go into other decks. Pendulums only do what the game allows them to be able to do. People saying pend decks were too broken were simply not good enough to either play against them or too scared to try something new imo.
Free Electrumite! She ain't do nothi..... Much wrong. Coulda been limited but they let Halq and Isolde run wild 😅 Great vid. At least a video coming at the defense of Pendulum. It's hated for no real coherent reason
Electrumite should absolutely stay at 1. She could cause legitimate problems at 2 or 3. However, there's absolutely no reason to have her at 0 anymore.
Much worse. Pendulums never forced you to play them - in fact, one of the top decks in MR3 was pure Xyz. Links, on the other hand, completely warped the game rules around them to the point where Konami had to revise the rules to make the game playable again. And they're _still_ the strongest mechanic just because of how they work - taking completely generic materials for strong effects that make them splashable in everything, and the entire concept of Link-1s.
People referring as handtraps only the hidden cards that can be activated from the hand during turn 0. Anything else doesn't really matter at this age. Kuriboh is a battletrap, a hidden card that can be activated during the battle phase
Pendulum is awesome, and unban Electrumite… Konami shafted pendulum immensely, yet is happy to shell out tier 0 formats with equally as dumb strategies 🤦♂️
main issue with pendulum deck atm is that its a summoning mechanic that demands the deck to be built around itself. the most annoying part of setting up a dekc using this mechanic is loading up the extra deck and setting the right scales, and for this to be doable, you need a criticla mass of pendulum monsters ot exist in the deck so you can actually draw and search them efficiently, however some of the besat cards to enable this only work properly on the assumption both sides are playing a pendulum strategy(wavering eyes). also because the potential ceiling of the mechanic is much higher, the restrictions are a necessary evil but so is the added complexity that demands larger dedicated engines
All they had to do to balance Pendulums was to make the scales consume the monster zones in their respective columns, similar to trap monsters. And not let them use the link zones. Basically just limit them to having 3 usable monster zones.
Well the resource argument is currently out of the window imo because of Tear, Snake-Eyes, Lab, Branded, Chimera grindgame. I also think its cool that they can have all summon mechanics and be able to use them. Pendulum had 3 (4 maybe? Pend Magicians) meta decks, so honestly its time to let go of the hate. Electrumite, Starving Venom should also come back to 1. Isnt there a card that lets you pend summon twice? Need more of that if Electrumite and SV dont help pend decks enough to be represented.
Supreme King Starving Venom by itself isn't a problem, it's a symptom of a problem. The real problem is Independent Nightingale. A monster that can create a consistent FTK if its effect is copied... is that the copying monster's fault? It just needlessly restricts the concept of copying monster effects, and on a card that has horrible lore anyway.
@@gyppygirl2021 Starving Venom at 1 is totally fine, even with Nightingale being in the game. Its also exclusive to pendulum. On the other hand The Tyrant Neptune is generic, so it is a problem imo. I think they are a lot of effects are crazy good to copy, even if you were to ban Nightingale. I would put SKSV at 1, keep Nightingale and just make copy effects exclusive or for bad/rogue decks just as i would give anime decks a mathmeth circular.
@@kingfatih True, Tyrant Neptune is probably always going to be more of a problem. I still don't like Independent Nightingale, and not just because of its use in FTK strategies.
What's your favourite deck? Personally, I'm still in love with the Superheavy Samurais. I just love their mechanics of attacking from defense mode. The best offense is a atrong defense.
I used to hate pendulum cuz I didn't understand it, now that I've played and made Solohachord and Vaalmonica decks that (sometimes) kick ass... Pendulum is very fun,,, but bricky
Pendulums are like more successful Geminis, restricted by Konami thinking they need to try and make an entire mechanic a single unified deck rather than just being design space that they might be able to explore as an individual card or archetype.
It's the only summoning mechanic that doesn't require you to remove materials from your field or hand. You just put 2 cards down and spam your hand. Oh you destroyed my Pendulum monsters? Well they don't go to the GY and are back next turn with no cost. Only summon mechanic I don't have a deck with
@@flyer3154 How's it not when those pend summoned monsters are almost pointless. Complaining about them at this point really just tells me you're bad at the game "I summon back my fodder in my deck with 0 one card combos" like dude they don't have graveyard effects which is a second hand in this day and age and you're complaining lmfao
the only pendulum decks that have a lot of text is just pend magician or spell counter deck. most of them doesnt have much of text(by modern standard).
Pendulum is my second favorite (just trailing a little behind synchro), and link is my least favorite. Pendulums may have caused some problems for the game in MR3, but links have caused far more problems for a much longer period. Just look at the banlist - there are more banned link monsters than any other extra deck monster type!
There were one or two maybe more but one or two that I know of Ipendulum Where they approach the issue straight on the deck says specifically, it cannot summon monsters of a cert other than their own name. Or type. I can understand why people did not like pendulum. Cause they were super busted and still can be from time to time
What Konami can do is get rid of pendulum and links completely and hone and refine the game back to a better time. And they can even re release the links and pendulums as normal cards or reprints in other mechanics but it's too many summoning mechanics, and only the links get love so the other types are shit by comparison so you have to run links to be competitive
Pendulums are such a unique mechanic Yes I know they were tier 0 and was annoying but right now I don't get why hating on pendulum is normalize even though if you unban electrumite nothing will happen
@@Honest_Mids_MasherAnd none of the other summon mechanics have gotten completely gutted just because of a single tier 0 format. Yes, there was MR4... but that didn't last... FOR EVERYTHING EXCEPT PENDULUM. We're still paying the price for PePe's sins, and at this point, it's just blatantly unfair.
I have a question, if a particular pendulum strategie allow you to special summon a monster (fusion, synchro, xyz, link) using face up cards in your extra deck but only monsters inside of its archetype and then shuffle the tributes back to the main deck, could it be considered strong?
Possibly, but pend decks are bad mostly cause ya gotta jump through hoops to do anything. But they do lack the benefits of having a second hand (that is, the graveyard) that most decks get. The Extra Deck could take over that role, but at that point it's just a redundant mechanic. It would help, but I don't think it would solve the biggest issue, ya know jumping through hoops to do what other decks get for free a lot of the time. Vaalmonica and Melodious are steps in the right direction. Although with vaalmonica, the payoff isn't really there. But that is the first pend archetype in a while that gets good consistency cards (mostly the field spell, but nowadays YGO decks need extra copies of their best starter to compete, whether it's a field spell or a quick-play like wanted). AFAIK that's the first pend archetype to get a trickstar light stage, which is crazy considering how old that card is.
Honestly I don't hate pendelums per say just what PePe ultimately did to the game. That was one of the first real times we saw that level of combo, and in turn that made them want to make more hand traps, which in turn made them develop more decks immune to the current handtraps and its seemed to a be an arms race back and forthing that for the last great half of a decade. I will still die on the hill, saying that handtraps are a bandaid on a triangle shaped wound. While at one point they kinda held back the worst of the most unfair decks to play against, now they are more effective vs the lower tier than the higher tear deck. Notice how Snake Eye combos are pretty insulated from ash blossom since it sets to field, and now tenpai get a misc. field spell. Pendelums can be a fun mechanic when balanced, and in and of themselves they can be balanced with enough restrictions, but the pendelum era started the decline into the first turn fiesta we know and have differing opinions of today, and links while originally sounding like they were going to help, only sped things up by making summoning conditions laughably unimportant. Really we are hitting the top of the design space without some truly over the top cards. We have had 3 formats now with a noticably annoying deck pushed to insane degrees, Tear, Kash and now worst of them all Snake Eye. and seemingly Kash was more hit to sell snake eye than really to make the player base happy. At this point, I just pray the yugioh VR game incentivizes a full blown reboot. Like maybe try to set it up in duelist kingdom or battle city but with the speed of acceleration era (2008-2012). Imagine Yugi using modern Chimera for instance.
I think this why in Japan they were pushing the Rush format so much in media, get back to basics and build up again in a more reasonable manner. Still, I would LOVE to see Maximum cards master rules.
The difference is Synchro, Xyz and Link are all just faster versions of Fusion or Ritual summons.All of which are just "tribute summon turbo." But Pendulum had A WHOLE OTHER SET OF RULES to go with it! Its wild!!
I hated them until Melodious and then once I took the time to learn them, I enjoyed them more. Initially the huge multiple walls of text turned me off.
I adore pendulums, my hot take being that having the pend summoning restriction be that extra deck cards only go to the extra monster zone can make the act of pend summoning confusing for players. To say "pendulum summon aa many monsters as you want" and have that restriction makws things hard. I'd rather not pend summon from the extra
my pend hate comes from the same place where my hate of halq comes from. its like how when you see a random archetype bring out halq then you immediately kinda just zone out cause it stops being whatever that archetype was and instead it just becomes just another halq combo deck. thats also why whenever i see people say 'bring back electrum to buff pends', to me it feels more like buffing pend soup than actually buffing pends as whole.
Problem wasn't pendulum monster, but their first appearance was busted. Allowing people too basically summon 5 monsters at the same time like hysterical party for harpies but no cost was dumb. Not too mention pendulum zones didn't allow a cost like they did now. When I mean cost I mean you get only 5 spell/trap zones and no pendulum zones now so it makes it fair now. Pendulum has become better now and I don't mind it now. In the beginning it was hell.
I disagree they should've kept the Pen Zones or just convert the field spell zone to a pen zone and then add in the second zone either next to the grave yard or make the graveyard a Pen zone. If they had converted field and graveyard to also be pen zones, they could've actually given decks with no field spells something that could help them, as well as do what you wanted and come at a cost set scale of no field spell and all non Pen cards have to be banished when destroyed.
Melodious are borderline meta with the new support. The pendulums gave them a significant power boost, along with the new fusion monsters. I would not be surprised if Ostinato (an old Melodious card at this point) gets limited or banned because of how strong they've become.
@@gyppygirl2021 yeah, pendulum monsters are kinda cracked but still pendulum summon doesn't add much to the strategy (but it's definitely useful). as a Melodious player when I saw all the Ostinato combos as a generic engine I was mad and thought that Ostinato might be hit because of that. but the more I play the more I think that it might not be the case. I don't see this engine splashed everywhere except in RUclips combos. also snake eyes is the problem and fiendsmith will be one in a month or so. that might save Ostinato
@@szymonsadlo I certainly hope so. Snake-Eyes needs to get hit _hard._ If Melodious does get hit, Ostinato is about the only card I'd be okay with them hitting, but I do hope it doesn't get hit because of snek crimes...
I don't like it when people spam generic negates in _any_ deck. Stuff like Odd-Eyes Vortex Dragon (commonly used in pendulum decks) is fine, because it actually has a restriction (you need a pendulum monster in your extra deck to use its negate, even if it's otherwise generic).
I made a poll with over 27,000 votes. Over 60% said they HATED Pendulums which prompted me to make this video. What do you think is the second most hated mechanic?
🔥🔥Other videos
💥 A Painful DEATH is happening to Synchro Monsters in Yugioh... ruclips.net/video/wt9xYxWa8f0/видео.html
Maybe not 'hated', but rituals have been definitely struggling lately with only limited success in their recent anti-meta strategies like Mikanko or Dogmatika.
Also any chance that you can raise the volume of your videos? I love them but they're like half the volume of most other YT vids 🤐
Rituals.
LINK. I think Link is actually worse than pendulums, BUT pendulum summon is just a poorly though mechanic.
Also, I wonder if Melodious being a potential tier 1 pendulum deck will redeem the mechanic. I mean, has lots of popularity traits: Is the main deck of Yuzu (who should have gotten those 8 years ago), pendulum fits Melodious's gameplan, is not generic both on board and gameplay, and the endboard is about interaction.
Links come to mind. People tend to think Links 'broke the game', allowing players to easily summon monsters, but also fundamentally changed how Extra Deck summons worked, at least until Konami reverted their Master Rule 4 changes...
10:56 Heavymetalfoes Electrumite was never meant to revive Metalfoes or as Metalfoes support. It was designed as generic pendulum support under MR4. That's why it was released in the Link VRAINS pack in the OCG. There was a link 2 to support every extra deck mechanic and help them under this rule change. Halq - for Synchros. Verte - for fusions. Electrum - for Pendulums. Ahashima - for XYZ. There is this huge misnomer that these monsters were somehow archetypal support. They were never meant to be that.
Well, that sucks…
The fact that Pendulum won the poll over Links is why the comment section of those polls are far more important.
Links should have won tbh. Links are absolutely disgusting
You can't convince me Synchros aren't the ACTUAL mechanic that keeps ruining everything. The worst thing Links ever did was being TOO good at helping other mechanics be as degenerate as they always dreamed of being. And even then there's decks like Virtual World, Branded and Tearlaments that are MORE than capable of making crazier boards than 99% of Link decks when using 0-1 Link monsters and with less vulnerability to disruption, making the "Links broken" argument seem like a load of hot air.
@MarioLopez-xs3vc then I guess you haven't seen what happened in the game. The knightmare cards, topologic gumblar dragon, linkross, curious, halq meow-mu. You can't sit here and say anything about synchros because a lot of them may be generic sure but it's definitely strategy dependent. Links have been giving out generic rewards to decks that didn't need it and therefore get banned or allow a hand loop or unfair gameplay. It's not to say other mechanics haven't had their problems in the past but links are clearly more prevalent in their immediate rewards vs others. Most link strats also have link 1s that lead up into things so while it takes 2 or 3 cards to insulate a combo or something to get to a xyz or synchro links bypass that entire thing. It's the reason why linkuriboh is banned now lmao 🤣
@@MarioLopez-xs3vc You're right. I can't convince someone who thinks that of anything. You see the mechanic with the most restrictions out of all of them and the top decks that basically just use it as a supplement and say that they are clearly the problem. No, Links are the problem that neutered the entire game when they first released and are still the extenders of every toxic strategy that exists these day with the most banned cards out of any extra deck mechanic ever.
@@MarioLopez-xs3vc yea plz leave the kitchen u didn’t cook with this one
Used to hate them. They didn't make sense, and it always felt like you never made progress against the mechanic cuz you could just.. summon them AGAIN (that was mad annoying at the lunchtables lmao). These days I don't really mind the mechanic (having learned it's ins and outs and rulings) and have messed around with a few different pendulum decks. Just sucks that it's an extremely volatile mechanic like you said, all it takes is one slightly busted card and boom its FTK season.
I mean in the current meta its the issue now instead of mechanic its deck based
The worst part about being a Pendulum supporter is the FTKs. For some dumbass reason, everytime there's an interesting Pend deck that comes out it has ftk potential.
Vaylantz? FTK.
MD Pend Mag? FTK.
Dracoslayer? NECROVALLEY TURBO.
Its to the point where I feel like its not even the fault of the mechanic, just things coming into place in just the right way to make a degen strat.
Hate to break it to you, but YGO is the FTK/OTK *game* 🙄
Every duel is basically finished after the coin flip, just whoever goes first 🤷🏼♂️
Every deck builds massive boards Turn 1, and if you don't luck into a handful of cards to wipe opponents board in your opening hand, it's over. Gg.
So unbalanced and boring, love playing a game for 5 minutes 🙄
People hating on pendulum because they made generic links do realise that we need those link arrows to make the deck works, yes? I don't mind though if they make link 3-4s in-archetype negate. Also the arguments that pendulum can "recycle their cards", we don't even reach turn 3 if you stopped our combos most of the time. Pendulum basically reduce your starting hand to 3 because you need to invest two scales
and that's also ignoring the often brick opening hand
Pendulum was an already janky strategy that was completely destroyed by MR4, and now it takes insanely strong cards for them to even try to compete. Links are way more of a problem for the game overall, and I hate that every pendulum deck has to have at least one link monster just for the arrows.
(At least Beyond the Pendulum is _mostly_ inoffensive, has good arrows for pendulums, and is a lore reference...)
pretty sure the only reason people hate pendulums is because of the amount of card text, the mechanic itself to me is pretty simple only a bit more complex than the other summoning methods but like most cards pendulum requires you to know what effects are actually active for the card as if it isn't in the pendulum zone you can just ignore the pendulum effect.
nowadays pendulum archetypes are very dependent on what generic extra deck cards there are (which is why every pendulum deck ran apollousa, baron, savage before the ban list), my favorite pendulum archetype dracoslayer suffers from this the most as there are only 5 in archetype extra deck cards (2 of which are from majespecter) and all of them are combo extenders so the deck has no boss monster apart from ignister whos only good because of his non-target removal.
For some its really bad. The Magicians have literally 1 extra deck monster and it's a combo piece.
@@blueflare3299 because magicians go with the supreme king, odd eyes, and performapal series
Well to be fair, Supreme King, Odd-Eyes, Performapal, and Pendulum Magicians are basically one big super-archetype, not wholly separate archetypes that work together.
I don't think people actually hate pendulum as much as people say. People just want to win, which inherently means people want to reduce complexity and increase consistency as much as possible, which puts pendulum in and awkward spot. The complexity of pendulum is a barrier to the method, and most people just don't want to engage with that complexity when it doesn't have results that outdo less complex methods.
It's more indifference, and sometimes annoyance, rather than hate.
I can't speak for everyone, but I personally hate everything about pendulum, period. And pendulum itself isn't even the only problem. As it was said in the video, pendulum brought a whole host of problems to the game as whole, where Konami felt the need to increase the power creep of everything else to basically keep up with the absurdity that Pendulum allowed. It basically changed the pace of the game irrevocably. And this is not even the only problem with it. The absurd amount of tiny text on each card, the freaking 10 minute turns, and a bunch of other things that became even more common, and the list goes on. I tried time and time again to get into Pendulum, and actual modern YGO, but it's just not fun for me. Too fast, very often matches are decided on a roll of the die, absurd power creep, over complexity making things for new and returning players harder. It's just not fun.
I had some issues with XYZ when they were introduced, because I felt like they were too strong and too fast. Pendulum basically made it even worse. Also before someone calls me YugiBoomer, I'm never blinded by nostalgia. Old, new, it doesn't matter for me. What I want is a good and fun game, with nice interactions, good pacing, constant back and forth between players. Playing some form of cube drafting with Edison Format is some of the best fun to be had with YGO, in my opinion. Heck, playing the old decks like Zombie Madness, Spellcaster's Judgement, etc, against each other is a lot more fun.
@@RedSoulVnTyeah but that every new mechanic ever after gx and even now newer card can do what pendulum can but better
Like the only good about is the grind game and now even that is questionable under Mr 5
Nah I absolutely despise pendulum and how horribly designed the mechanic is. I have had some incredibly fun duels against pendulum, but that doesn't take way from the horrid design of the mechanic. Whoever came up with it should be fired and never be allowed to touch a TCG again. I couldn't care less about how complex it is, as long as it's well designed, which pendulum is not
You make it sound like they're super complicated when all they do is summon a bunch for two hours and end with a generic endboard. They die to a lot of interruptions and that's why they're not meta, but if you fail to interrupt them, you have to sit through their entire combo and wait for the most boring endboard results.
I’m partial to Pendulums simply because of the bias and nostalgia I have with Metalfoes. I bought the deck off a friend in his local card shop and loved using it against my friends throughout Year 10 and 11 of school
Funnily enough, we've seen Pendulums used in strategies outside Pendulum.dek variants. Lunalight Tiger (which is now at 1) was used competitively in Danger and Orcust, and the two Melodious Pendulums (Couplet and Refrain) are used both in their own archetype (which is otherwise a Fusion theme) and Snake-Eye. You also have more casual single Pendulums like Nemleria that can function without needing to be in a Pendulum.dek at all.
So Konami can make Pendulums that aren't just thrown into a Pendulum mash, but they don't do it very often.
As someone who's favorite Pendulum deck is Solfachord, being a fan of the mechanic hurts. Compared to other Pendulum Archetypes they were done so dirty. I've lost hope of Pendulums ever being great again
Pendulum and Synchro are the two extra deck mechanics I have very few decks of. I mostly play archetypes that focus on fusion, xyz, or link
both of it broken af lol , u can use it many time
Pendulum makes the rest shine.
I personally find Synchro the most annoying to play because there is so much MATH involved. You need both a tuner and a non-tuner whose combined levels are exactly equal to the monster you're trying to Synchro Summon.
Even Ritual Monster are more lenient since many Ritual Spells mention tributing monsters with equal or more Levels than the monster you're planning to summon.
Synchro requires high level consistency in current yugioh, its why decks like Stardust and Junk have fallen in usage compared to Red Dragon Archfiend. Ghoti and Swordsoul are examples of decks that are capable of highly consistent synchron summons, but they can loose easily to control or trap decks which are far more common because Stun and Labyrinth are stupid easy to play.
Pendulum the issue I found was consistency in deck space. You need at least two cards to consistently set up your Pendulum zones, and then enough searchers to be abled to truly utilize Pendulum to its maximum capabilities, which thus only leaves a handful of Pendulum decks that actually utilize Pend summoning, those being Pend Magician, Odd Eyes, and Abyss Actors to name a few off the top of my head. Then the issue of deck space making it hard to hybrid with other decks or archetypes thus making Pendulum a bit boring as well since it will usually be the same decks with slightly different Extra Deck layouts.
It's not everyone hates pendulm monsters. TBH i've been rocking Solfachord since Ancient Guardians first dropped and that was my first pend deck, and I'm running Vaalmonica right now with a lot of what I use for Solfachord to make it more consistant. To sum up why people "hate" pendulums: they hate to read. Simple as that . Konami does no favours themselves making each card a small book on each card, not to mention how vague some interactions and the like are, but the summoning mechanic itself is just fine.
Endymion one of my favorites decks
Built Solfachord as my first deck in Master Duel. Forever a Pendulum fan 🥹
That set also gave us more generic pendulum support and Konami recognizes it, as their link Gransolfachord Musicea is an easily acquired card independent of boxes or other releases on Duel Links, as some form of weaker Electrumite or other pend support. It works with Igknights and others to recover pieces wiped to the ED from the field.
Their effect also messes Time Lords, Because even they are Monsters Solfachords consider them as Backrow and can banish them.
Another Solfachord enjoyer 👍. That's exactly what happened to me. They're now my favorite Pendulum deck
Same
Hot take, pendulum is fun if you actually know how to play it.
I agree I play dracoslayer it holds up very well currently because it can search any field spell
This comment burned me. Lol. But, I play Floo, so everyone already hates me. 😂😢
What really killed Pendulum was link monsters...
I agree. First pend deck I played was D/D/D and I enjoyed all of it
Was the first mechanic i used when I got started
The problem with Pendulum is that they locked Pendulum monsters into archetypes, instead of just using Pendulum as its own generic mechanic, and added 1-2 Pendulum monsters to every archetype, because you can Pendulum summon monsters from the hand that aren't Pendulum monsters.
@@TheDeadGunslinger Yeah, thanks to master rule 4, basically every deck got a link monster, so why can't everyone just get pendulums? Then again, some decks don't really need them since they're built around recycling and special summoning independently. Such as resonators. However, pendulums do have the potential to drop the likelyhood of bricking. There is still the issue of having reduced spell and trap zones. It's gonna be difficult to fix, but doable if they actually tried.
I love pendulums though, people just hate new stuff or having to actually read.
Pendulums are 10 years old. 😭
@@thecalieffect 10 years is too little time for a yu gi oh player to have to read 2 paragraphs 😂
Me trying to read a card when there's a timer ticking:
"WAIT THIS GAME HAS SO MANY BLOODY CARDS GIMME A BIT TO KNOW WHAT IM DEALING WITH!"
@@ecthelionv2That's why you memorize the effects when you aren't playing - when you're off the clock. :P
Pendulums are the redheaded stepchild of the Extra deck family.
Beyond the Pendulum, a link monster that supports pendulums, having red hair:
:p
that is very minuscule 27,000 of all yugioh fans honestly if you still hate pendulum as a mechanic please just leave there isn't a single thing wrong with it and there never has been
Pendulums mechanic and it history is like actual Pendulums switching from one extreme to another hopefully it will settle down to a nice middle point like real pendulums to
Pendulums are actually kinda cool. Summoning up to 5 monsters at once, with well-balanced restrictions and benefits is a very cool concept and always feels good. It’s most obvious issues is the text. And I think being released before link monsters. If links existed and were then made a little weaker and THEN pendulums were released to coincide with link arrow restrictions, there would have been more of an effort to balance links and pendulums to work together.
Or, just let pendulums MR3 pendulum summon again. Fixes the entire issue with them.
The thing is that links were intentionally designed to supplant pendulums. Look no further than the anime they debuted in - Vrains covers all the other summon mechanics, even ritual, and then pointedly ignores the existence of pendulums.
What makes this even more frustrating, to me, is comparing Arc-V and Vrains for the mechanic focus. While Vrains did feature more ritual focus than Arc-V (with the protagonist having a ritual ace for a while), it also clearly favored links over all the other mechanics, even when the others started showing up. Arc-V had a nearly completely even balance between the mechanics, and there's really only one pure pendulum player out of the main cast - even Yuya uses other mechanics just as much as pendulum.
I think my love for Yu-Gi-Oh died because of my love of pendulums like seriously I'm waiting for that deck that Cali is talking about no other deck feels at home for me except pendulums
I love them to death and it's do frustrating that all because of yugiboomers they'll never have a chance to be good ever again and yet no one says shit about those dumb generic synchro and link monsters everyone uses
As a synchro fan, I absolutely _despise_ stuff like Baronne. Especially since it happens to be the best card in my favorite deck... Speedroid, which takes away from their own boss monsters and makes them obsolete, damaging the deck's identity. Why play Speedroid when you can throw a tuner in another deck that has the levels to summon Baronne? (I sincerely pray that it stays banned in the TCG, even after Snake-Eye inevitably gets gutted for being tier 0.)
Links as a whole are just a mistake of a game mechanic (and I'm saying this as someone who actually likes a few individual links, like Beyond the Pendulum).
I cannot understand why ANYONE in Konamis RND thought Baronne De Fleur and Borreload Savage Dragon were a good idea oh and those generic link with beyond busted effects which make the game UNBEARABLE and in a big speedroid player too!
@@Byrdstar6423-un3me Say it louder for the folks in the back!
I started playing Vaalmonica with LEDE and it's one of my favorite archetypes. Pendulums were mostly just a little confusing before, but it's a fun way to get introduced to them. I've also only been playing for a year or so, so it's cool to know all the backstory ^^
Vaalmonica has also become my favorite deck to play
pendulum become so much more fun when the combo isnt ending on baronne apo borreload
If I see one more video discussing " why is Pendulum hated ? " I am gonna lose it !!!
Agreed.
Coming from the "Vaylantz Guy" is kinda strange...
@@thecalieffect tbh, I’m not much of a fan of Pendulums. I have other decks I prefer running is a burn deck, Yubel and The Sacred beasts, and machine decks without the pendulum cards.
Maybe if you stopped ending on secret village + pachy I'd stop hating.
@@hurrdurrmurrgurr no I mean the type of video Cali was making just is sooo outdated and I play OTK Vaylantz the combo version is stupid
I actually love them. I have an odd-eyes deck in need of support .
I love odd-eyes too! I recommend combining them with performapal monsters. I hear the performapal monkeyboard has a lot of potential.
@@lalobarron5881Performapal, Odd-Eyes and Pendulum Magician are meant to be played together! They're all components of Yuya's deck in the anime (and he has very little to nothing outside of these three archetypes).
“Pendulums put you in an unfair disadvantage if allowed to play out”… oh you mean every modern deck
I love pendulum with a passion, and I have an unpopular opinion, I seriously believe that Electrumite was the card responsible for delaying the mechanic by at least 4 years compared to all other summoning methods.
Same : ) .
As a pendulum fan, I have a love-hate relationship with Electrumite. XD
I don't actually think it's that problematic these days, but I would definitely prefer it with an archetype restriction. Metalfoes could use it.
@@gyppygirl2021 well unban electrumite will do nothing to the meta : ) .
@@skream2018 That... is true, mostly because pendulums just suck LOL
@@gyppygirl2021 supreme king and dracoslayer can do stuff him majespecter I have see some top.
As someone who learned how to play when pendulums were out, anyone who hates pendulums is just suffering from what we in the business call a "skill issue."
Yep, every time Pendulum threw a "tantrum" and grew to competitive viabiliy, it is considered unfair solely because it forces you to read the cards for once.
@@trutyatces8699It doesn't help that they have some of the weirdest and most complicated mechanics of any mechanic, but you are right, it's basically just that it's twice as many effects to read
@@baxterbruce9827I’ve always said to read the relevant effects
If a pend monster is summoned, just read the monster effect
If it’s scaled, just read the scaled effect
It lowers the time needed to read the card
@playmaker7871 With a few exceptions, the two effects usually aren't relevant to each other anyway, so there's no point in focusing on the monster effect for a scaled card, and vice versa.
@@gyppygirl2021 that’s why I said to read the relevant effect
Read the pend effect if and only if the card is in the pend zone
The only people who hate on pendulum summoning are people don't have the skill to counter it.
You mean the money
My girlfriend found her way into YuGIOH due to odd eyes. She absolutly loves the deck. All the missed chances to give some love to pendulum turned her into a runick stun player .... thanks a lot
I'm going just counter the argument on Qliphorts being toxic because they're just "Pendulums" with the same argument you used with them being able to floodgate the opponents with old cards like Vanity's.
You have Nekroz as the worst mechanic to date being Rituals and at the point using "Djinn, Releaser of Rituals" which is in a similar era as Vanity's and being just as toxic, if not more. If Pends lashed out as a teen then Rituals are the abusive step father with drinking issues.
Also Norden was used in any deck playing Instant Fusion (Which got it limited) and Lv 4's that go to your GY to revive. Heroes would play it, get Shadow Mist, get Mask Change or use it for a quick Xyz.
I wasn't a big fan of Pendulum when they first came out due to being able to continually spam multiple Pendulum monsters from the Extra Deck over and over if you couldn't deal with their scales, but when the Master Rules nerfed them so they had to go to the EMZ or to where a Link monster points to if they come from the ED (limiting the amount of 'free' spam from the ED) that issue was taken care of. Now I feel they're a fair enough mechanic, if a bit underrepresented and suffering from us not having Electrumite here while new pendulum cards are made in the OCG where it's legal. The hatred for the mechanic at this point is for the most part unfounded.
spam multiple monster but require a neg 2 hand to start with and can only summon monster that have a level that falls between the scales that are set.
Let's see how it would play out back in the day opening hand 2 pen monster (scale 2 and a scale 4), a 1 trap, and 2 spell cards. the player has the choice should I set scales in hopes my next draw is a a pen monster whose level falls between those scales to get a free special summon, because news flash that's what it listed as, summon one of my monsters, or set and pass. Its only
one extra thought in a turn unless your deck is monster heavy, but one also has to remember Pen has a tendency to brick more often then all other decks.
Thanks Cali for the last one. Free Electrumite. Or to be fair, at least limit to 1 like in OCG
I like pendulum, but for the sake of the mechanic electrumite can never come off
Electrumite to 1 is fine. Any higher, I agree, it shouldn't completely come off the banlist, but 1 is fine. There's really no good reason to keep it banned.
In this meta? No please, no. Electrumite is a target for Promethean Princess, and I've seen how broken that can get when I faced a Snake Eyes deck utilizing Pendulum Magicians in MD, Electrumite's effect is a once per copy, so bringing it out of the gy lets you use its effect again.
I miss MR3, when i could slap 5 dragons on board in one swing.
Those who hate pendulums are because they were crushed by them, before even understanding how the mechanics worked. unfortunately ygo players are like old people, highly resistant to change, they don't want to learn new things, "in my time I washed clothes in the river, that was a good washing mechanic", this also implies that the person feels that they are not top, who dominates the game, if a younger player comes against him and with a mechanic that the old player doesn't understand yet, that happens, the hate.
"Goes first...has no play...sets spell fragrance....opponent does search and reveals a pen monster....proceeds to flip fragrance over....rinse and repeat for 1 more round and watch said player go thru same thing 5 more times...."
To me Pendulum is what got me into the game and have been a Pendulum player for a long time ago since i started playing in 2018-2019.
To me it always seemed that Konami was often unfairly biased against Pendulums as a mechanic, with all these changes to the master rule heavily geared against the mechanic and modern day Pendulum Having a f*ck tone of heavy restriction to their effects, it seems they are too afraid to actually make a competitive Pendulum deck (which isn't hard btw, and still make it balanced)
Usually what will end up happening is they wiil forever keep making Pendulum Decks or archetype gimmicky with little to no solid game plan or they become too fair compared to other decks (i play Vaalmonica so i know)
Preach, preach!
They've been doing more stuff with pendulums recently, and Plushfire just got an errata to come off the banlist, so I do have some hope. However, I'm ever wary of Konami's treatment of pendulums, especially with lore archetypes like White Woods that explicitly counter them.
@@gyppygirl2021 hold up... plush fire got am errata?!
Please don't tell me that errata makes it borderline unplayable. What did they even change?
@@nashcifer5666 Just slapped a hard once-per-turn on its effect. Which I think is a good thing, really. It's being re-released along with some new Performage support (including some previously unreleased cards from the anime), though it'll be OCG only for a while.
@@gyppygirl2021 awesome, now let's just hope that on the next banlist they unban Electrumite...
@@nashcifer5666 Oh, I pray for that every day. LOL
I don’t hate the Pendulum Mechanic. Did It take me some time to Warm up to it? YES!
As my Favorite Archetype of that Era is a Pendulum deck that managed to make playing it more Interesting. And That’s D/D/Ds!
Honestly, D/D/Ds we’re the most Balanced Archetype I’ve Ever played! Sure, they were chocked full of Extra Deck Monsters! But that’s What Made them so Interesting, as they Could Fight off the likes of Draco Slayers, laugh at Burning Abyss, Dismantle Pendulum Magicians (including the Dragon Magicians!), Beat Shaddolls, Break the stranglehold that of Qlis, at least try to put up a fight against Nekroz, and we’re Just a Solid Archetype once they Got their Structure Deck!
And that’s because they Didn’t need to Rely On the Pendulum Mechanic for Easy Wins! They were a Great Intro Deck once the First wave of Cards hit! And they were even a Meta Threat in the OCG! Heck, they were Originally suppose to Be Released along with Nekroz!
And Truthfully they Could’ve been a Tier 1 contender! But Konami had to be Konami!
I like the video but as a huge fan of the mechanic i have other opinions in some points (my main language is spanish so sorry for some sintaxis errors):
1. The pendulums have one true restriction over other mechanics, the GY... Even in that times the GY efects where hyper busted... Pendulums have recovery but not that type of toolbox/extra resource
2. Qli in my opinion is not a good example of the problem whit the mechanic... The floodgates were clearly the problem there... Also tower wasen't exactly a pendulum so... It was more like a stun deck than a pendulum deck
3. Pend zones never should go to the backrow... The only pend decks that use full backrow where qli for floodgates, maejespectre for obvious reasons and... Pepe variants becouse the counter faery pendulum was hyper op for the time... And now we have a lot of issues becouse blocking pend zones is a insta lose for us with no realistic way to play around it
4. Pend soup/pile decks are... Fine, i never find the problem with that type of decks, i tink pendulums need more arquetype stuff becouse we dont have a lot of playable bossmonsters to justify a lockdown in pend decks... So we don't have any realistic way to play if we get arquetype locked with no new support
5. I agree that pepe was a problem for the time and the ban was nesesary... But for me it wasen't that drastic to the mechanic... Nekroz was hyper oprestive (not as powerfull but a decent comparation) but no one say "i hate rituals" becouse of them... It was a mistake like other tier 0's
6. Today the old pend rules could be reversed with almost no problem... The grind game of pendulums is masive but have a -2 to set scales + someting to summon + diferent deck building rules + a lot of bad interactions with other cards is a rasonable point to get a lot of recusivity
8. A lot of pend problem were inhetent to syncros and xyz as well becouse they only use them to play
9. I don't tink pendulums need a huge rule change, endymion plays at he's own way and don't use almost any generic boss monster, also pend magician is a combo heavy deck but plays in a unique way and dracoslayer is hyper cool in a lot of ways (sadly draco and pend magician plays a lot of generic stuff to do someting becouse he's own cards are meh or dont do anyting useful in the oponent turn).
10. A lot of "i hate pendulums" people i know they just don't want to learn anyting the mechanic or hate the speed of the game... The first is at least for me a little stupid but the second is realy what the game would evolve with or without pendulums in my opinion, even a lot of syncro and xyz decks in hes respective times were hyper combo heavy so this in my pov was not a problem with the mechanic it self
I agree with everything you said here! While I think the pendulum restrictions would be necessary if the mechanic had stronger decks, as it is now, there aren't even that many that are strong enough to survive, let alone break the game. Also, yes, THANK YOU for reminding everyone that Apoqliphort Towers is not a pendulum monster itself!
I think people need to focus on other tier 0 formats over PePe, especially what happened _during MR3._ PePe has historically been the _only_ tier 0 pendulum format, meanwhile stuff like Zoodiac has not gotten its mechanic completely gutted because of a tier 0 format everyone hated. It could be argued that ritual doesn't get a lot of focus, but that's just... always been the case from the start, and Nekroz was kind of a freak incident.
@@gyppygirl2021 i find that pendulums by it self are not badly design and don't need a lot of restrictions (for the most part) becouse the mechanic is build like ninjas for example, low resource plays to gain turns and get a big late game, the problem with that is that we don't have late game at all so... Is combo or death... And well generic negates and powerfull generic cards make there own playstyle looks like trash... But there is potencial in a format with pend decks playing more pend extradeck monsters made for he's arquetype even with some scale interactions, not becouse they are forsed to, becouse you can made them do someting interesting with the mechanic like a card that can pop a card and goes to scale for another good efect like targget protection, i hope one day that happends but now we are in generic bs land.
Pendulums biggest problem is that it has to have perfect scales in hand. This makes it really bricky especially since you usually have to commit link monsters before pendulum summon for maximum efficiency, so every viable pend strat that doesn't flip the mechanic on it's head either gas to be hyper consistent or have crazy combos to make uo for a lack of consistency, therefore every other strategy has to adapt to this or be left behind
My first deck getting back in the game was a pendulum structure deck. Odd-Eyes Pendulum Dragon was my favorite card (aside from Stardust Dragon but I lost it.) so I just kept building on it. I thought Pendulums were super fun and I still think pendulum cards look super cool.
I think one pendulum deck that's a good example of pendulums done right are Abyss Actors
It took a Pendulum main teaching me to appreciate this mechanic; Pendulums are fine and work well enough on their own. Vaylantz is a great example of a fun use of the mechanic.
Vaylantz is such a cool deck. It’s almost like playing an entirely unique game within a game of Yu-Gi-Oh.
I’ll admit I bought the structure decks, especially because they were hella affordable. I still want to learn, I didn’t want them to get expensive. Just in case. The odd eyes dragon cards are those dragons you think you can punk on until you mess around and find out. Then you get magicians, and it’s game over.
Pendulum magicians is my all time favorite deck, I just love how versatile it was, like you can use almost all types of summoning mechanics like xyz,synchro and fusion and link, and that’s one reason I like it so much that it can do different things then just one thing, so more different options depending what situation you are in
I think the hate for pendulums is extremely stupid and silly. I always felt like people hated pendulums simply because of the concept it self, of being able to vomit your whole hand or pendulum summon them back from the extra deck which funny enough is no different then what decks are able to do today vomit their hand and bring cards back from the graveyard like crazy so like what exactly is even the problem? Every deck now a days has kinks of how it plays and operates and I feel like yugioh players over exaggerate things when it comes to pendulums cause like it’s ok for other decks to get “broken” support but it’s almost as if pendulum get anything remotely good the ptsd of Pepe has players foaming at the mouth and screaming out hate for it the hate for it seems to stem from the need to win because of how pendulums operate you inherently think they already have the advantage because they can some what summon what they want… but that isn’t completely true and can be said for other decks.
The main reason people hate Pendulums is because they require a lot of reading because of all the effects they have between their spell and monster effects. And all that just to find out they somehow manage to do too much AND too little at the same time in many cases.
Links did a better job of unifying multiple Special summoning mechanics like Arc-V and Dracoslayer were striving for, but because they did it TOO well, people now think THAT mechanic is inherently broken when all it was trying to do was add more options so players can use the other mechanics without bricking or being stuck with a singular mechanic to work with, ideally Links should be amazing for both creativity and skill expression because of all the new options they provide. But powercreep is always going to lead to dumb stuff happening, mainly as the result of I:P taking over from older quick Synchro options(only for Crimson Dragon to take them back and in even MORE toxic directions).
Every busted Link monster short of Gumblar(which is SPECIFICALLY broken because of Extra Linking and hand ripping) is banned specifically because of how much it benefitted the use of OTHER summoning mechanics(mostly SYNCHRO negate boards with the occasional XYZ floodgate like VFD, Azathot or Utopic ZEXAL) and Pendulums got left behind in that wave with the exception of one of those aforementioned support cards that got caught in the crossfire(and is still Limited in the OCG and Master Duel where Pendulum decks are just okay).
The two things Pendulums probably need most right now are easy ways to good Link arrows(Metaltronios or whatever it's called copying an opponent's Apollousa while negating it seems like a neat tool for that as one), and cool pairs of Pendulum cards to shove into more random archetypes to ease people into the mechanic that aren't ready for full on Pendulum decks(Arc-V archetypes are full of these, and all of them besides the Speedroid ones are pretty neat). Monster cards that double as Spell cards are a great mechanic in itself that can potentially help decks get around things like Apollousa spam or floodgates by giving more options when putting monsters on the field doesn't do enough by itself.
The beginning, have hated, pure rage. Now hate is mostly the lack of understanding since playing them now is so bleak. And every deck plays the same to a degree, when it comes to an endboard, so the Electrum staying locked up for that bs, but with Princess out, I'm like yeah she's probably not returning. Personally I'm for anyone playing what they want, that's the game if cards are allowed, if people like the deck, let them be, I the sad Dlink player going to his corner now lol.
Do you think it’s because the Fanbase hates it that it truly went away? I know that’s like a open ended question but I haven’t met a single person who runs or wants to run it at all
That's definitely a possibility, but Konami isn't known for listening to the players. They're known for fumbling the bag, and this could have been the biggest fumble in YGOs history.
@@thecalieffect completely agree!
You have now. I will stick with the strategy as modern support for the rest of the mechanics.
Sad. I learned the game through a Pendulum Deck. Mostly understood them. Had teeny couple of questions, thankfully answered through the video games.
I got my first taste of pendulum with the dinomist solo gate in MD. I liked it so much i built it irl. Then when looking for a new cheap deck, i found vaylantz, took a sec to get it but i got it and had a lot of fun with it. Eventually ill build dinomist dracoslayer
Dinomist is still strong! I still have plans on working with that deck and Metalfoes.
@@residentgrey Dinomist is probably better with the shark monsters
@@Antimatter050 They may suffer through those monsters actually
Pendulum was overly hated and the mechanic barely got the same push that Synchro and Xyz got. With very little support or cards, and limited to only a few decks. A deck or archetype might be meta but would be dealt with fairly quickly, while other pendulum decks were straight trash and unplayable; the only exception being in a limited format.
Konami realized how powerful the mechanic could be, so they were very hesitant and walked on eggshells during the initial launch. Then, when they realized the mechanic was underpowered, their attempt at fixing it would fuck up the meta. Qli and Pepe being an example.
They did eventually learn their lesson, and did everything to push Links and give it teeth. And like with everything Konami does, they overdid it.
Yep... if they'd done with pendulums what they've done with links, then maybe the mechanic would've _actually_ been a problem. As it is, it's just now starting to become relevant again, and they're still restricting it with lore archetypes like White Woods that specifically counter pendulums (and because they're lore archetypes, they're going to get pushed HARD).
I usually hear people love this game because it's complicated and challenging. But Pendulum is hated because it's too complicated to play, and the payoff for the combo isn't as powerful as other META decks. Why play a complicated combo with your entire hand when you can do the easier combo with one card, make a big board, and still have hand traps in your hand?
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I actually want Pendulums to get their dedicated Pendulum Zones back. It would help avoid bad effects like Anti-Spell Fragrance. But since we have Vaylantz, we'll probably never get this unless Konami erratas the entire archetype. Dedicated Pendulum Zones would also make Pendulum Control more playable because they'd have more room in the back row.
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I like Pendulums because some have interesting themes, like Vaalmonica, Metalfoes, and Qli. I like how this mechanic can make a Normal Monster become more useful. That's why Dragonia Normal Pendulum is also my favorite. I hope Konami gives more support for Normal Pendulum someday.
Vaylantz is a good example of a balanced Pen deck. It can good wide, has an okay boss monster, and most importantly, stays in its own archetype.
I would love an expansion of the lore this archetype and play style. Pendulum decks should not be so open.
Pendulums have a negative bias towards them because of the toxic player base back in MR3. This video has somewhat of a revisionist history in regards to Pendulums. They had a few good meta decks, and the player base bashed the whole mechanic instead of the deck itself. Looking back, the number of players complaining about every deck back then was insane. MR4 didn't happen because of Pendulums. MR4 happened because the players complained about the game being too fast. The only reason why Pendulums did so well During MR4 was because every other mechanic was unplayable, which led to Pendulum Magicians dominating. It's really annoying how much Pendulums got the brunt of the blame for all of yugiohs issues.
Electunite can never come back without an errata locking you into only summoning heavymetalfoes for the entire turn, before and after he’s used
Or just give it a once per turn clause. I've only been annoyed by Electrumite since Snake Eyes and Promethean Princess came out since now they can revive Electrumite from GY due to it being fire and use its effect again in the same turn. Overall though it should just stay banned.
@@francisharkins yeah that doesn't do enough. It has to lock you into it's own archetype so it isn't slammed in multiple pendulum decks unfairly. It does too much. And it being a fire for promethean princess is just even worse. Let it be used for the deck it was meant for and that's it. Otherwise it'll just get banned again
Electrumite was never meant to be just a Metalfoes card though. It was always intended to be generic Pendulum support as the set it came out in had a generic Link-2 for every extra deck mechanic. Electrum is the Pendulum, Halq is Synchro, Verte is Fusion, and I forget the Xyz one’s name.
Pendulum cards are very liberal with locking themselves in-archetype, if Electrumite was meant to solely be a Metalfoes card, it would have been locked to Metalfoes cards.
i wont go as far to say i hate pendulum. i simply dont like most of them. but had they :
-goes to gy normally like other card do when they leave field
-or just made like igknight / majespecter where they would only have one between mons eff or pend eff
i might change my mind
Yesssss!!! Please free electrumite!!!! Pends do need some help out here. I’m a dedicated Endymion player but it’s so hard to keep up with the current meta. Decks just get so one card combo now, with god knows how many board breaks give us a little bit of power not a lot lol 😂
I enjoy pendulum. I don't hate pendulum decks. I think they are fun 😊
So basically, pendulum is misunderstood. What about those of us that actually do play pendulum? Does everyone else just hate us?
If you're going to say "pendulum needs restrictions to prevent them from being able to combine so well", then Konami needs cards that are absolutely impossible to splash into other decks. In other words: make archetype exclusive cards and no more vanilla cards that can go into other decks. Pendulums only do what the game allows them to be able to do. People saying pend decks were too broken were simply not good enough to either play against them or too scared to try something new imo.
Correct.
Free Electrumite! She ain't do nothi..... Much wrong. Coulda been limited but they let Halq and Isolde run wild 😅
Great vid. At least a video coming at the defense of Pendulum. It's hated for no real coherent reason
Electrumite should absolutely stay at 1. She could cause legitimate problems at 2 or 3. However, there's absolutely no reason to have her at 0 anymore.
Idk, growing up playing every mechanic of the game, I'd say long term wise links are worse than pendulums
Much worse. Pendulums never forced you to play them - in fact, one of the top decks in MR3 was pure Xyz. Links, on the other hand, completely warped the game rules around them to the point where Konami had to revise the rules to make the game playable again. And they're _still_ the strongest mechanic just because of how they work - taking completely generic materials for strong effects that make them splashable in everything, and the entire concept of Link-1s.
Im tired of everyone forgetting about Kuriboh when
Talking about hand traps!
Side note: your skin looks MAGNIFICENT, sir!!!
People referring as handtraps only the hidden cards that can be activated from the hand during turn 0. Anything else doesn't really matter at this age. Kuriboh is a battletrap, a hidden card that can be activated during the battle phase
Pendulum is awesome, and unban Electrumite… Konami shafted pendulum immensely, yet is happy to shell out tier 0 formats with equally as dumb strategies 🤦♂️
main issue with pendulum deck atm is that its a summoning mechanic that demands the deck to be built around itself.
the most annoying part of setting up a dekc using this mechanic is loading up the extra deck and setting the right scales, and for this to be doable, you need a criticla mass of pendulum monsters ot exist in the deck so you can actually draw and search them efficiently, however some of the besat cards to enable this only work properly on the assumption both sides are playing a pendulum strategy(wavering eyes).
also because the potential ceiling of the mechanic is much higher, the restrictions are a necessary evil but so is the added complexity that demands larger dedicated engines
All they had to do to balance Pendulums was to make the scales consume the monster zones in their respective columns, similar to trap monsters. And not let them use the link zones. Basically just limit them to having 3 usable monster zones.
Well the resource argument is currently out of the window imo because of Tear, Snake-Eyes, Lab, Branded, Chimera grindgame. I also think its cool that they can have all summon mechanics and be able to use them. Pendulum had 3 (4 maybe? Pend Magicians) meta decks, so honestly its time to let go of the hate. Electrumite, Starving Venom should also come back to 1.
Isnt there a card that lets you pend summon twice? Need more of that if Electrumite and SV dont help pend decks enough to be represented.
Supreme King Starving Venom by itself isn't a problem, it's a symptom of a problem. The real problem is Independent Nightingale. A monster that can create a consistent FTK if its effect is copied... is that the copying monster's fault? It just needlessly restricts the concept of copying monster effects, and on a card that has horrible lore anyway.
@@gyppygirl2021 Starving Venom at 1 is totally fine, even with Nightingale being in the game. Its also exclusive to pendulum. On the other hand The Tyrant Neptune is generic, so it is a problem imo. I think they are a lot of effects are crazy good to copy, even if you were to ban Nightingale. I would put SKSV at 1, keep Nightingale and just make copy effects exclusive or for bad/rogue decks just as i would give anime decks a mathmeth circular.
@@kingfatih True, Tyrant Neptune is probably always going to be more of a problem. I still don't like Independent Nightingale, and not just because of its use in FTK strategies.
You're not alone, satellarknight guy, still a favorite of mine in 2024
Constellar and Stellarknights are pretty cool. They are also a Favorite of mine. Aside from Gemini Gearfried Decks.
What's your favourite deck?
Personally, I'm still in love with the Superheavy Samurais. I just love their mechanics of attacking from defense mode. The best offense is a atrong defense.
I used to hate pendulum cuz I didn't understand it, now that I've played and made Solohachord and Vaalmonica decks that (sometimes) kick ass... Pendulum is very fun,,, but bricky
I kind of like pendulum. Especially when they mix with link monsters
I know, more of a tribute deck, BUT i friggin' love Qliphorts!
Pendulums are like more successful Geminis, restricted by Konami thinking they need to try and make an entire mechanic a single unified deck rather than just being design space that they might be able to explore as an individual card or archetype.
My Stance on Pendlums is ⚖️ balanced
It's the only summoning mechanic that doesn't require you to remove materials from your field or hand. You just put 2 cards down and spam your hand. Oh you destroyed my Pendulum monsters? Well they don't go to the GY and are back next turn with no cost. Only summon mechanic I don't have a deck with
“Doesn’t require material”
“Just put 2 cards down”
You do realize that this is inherently a neg 2 yeah?
@@royalnickle those two cards stay on the field as continuous spells. So yeah none
Bro's acting as if the monsters pend summoned are even remotely good lmao
@@Honest_Mids_Masher not the point
@@flyer3154 How's it not when those pend summoned monsters are almost pointless. Complaining about them at this point really just tells me you're bad at the game
"I summon back my fodder in my deck with 0 one card combos" like dude they don't have graveyard effects which is a second hand in this day and age and you're complaining lmfao
Tbh i love all yugioh cards wild combo to slow stun its all so different
I dont actually hate pendulums. I just dont wanna read that wall of text everytime i face a pend deck
.......sigh.....
the only pendulum decks that have a lot of text is just pend magician or spell counter deck. most of them doesnt have much of text(by modern standard).
Especially Endymion. The majority of the text on Endymion cards is just explaining how Spell Counters work.
I'm apart of that everyone and I don't hate them what I do hate is link summoning.
Pendulum is my second favorite (just trailing a little behind synchro), and link is my least favorite. Pendulums may have caused some problems for the game in MR3, but links have caused far more problems for a much longer period. Just look at the banlist - there are more banned link monsters than any other extra deck monster type!
There were one or two maybe more but one or two that I know of Ipendulum Where they approach the issue straight on the deck says specifically, it cannot summon monsters of a cert other than their own name.
Or type.
I can understand why people did not like pendulum. Cause they were super busted and still can be from time to time
This video should be called why everyone hates links lol
What Konami can do is get rid of pendulum and links completely and hone and refine the game back to a better time. And they can even re release the links and pendulums as normal cards or reprints in other mechanics but it's too many summoning mechanics, and only the links get love so the other types are shit by comparison so you have to run links to be competitive
Pendulum summon was a way to cheese the "you can only special summon once" against Shaddoll Winda
Pendulums are such a unique mechanic
Yes I know they were tier 0 and was annoying but right now I don't get why hating on pendulum is normalize even though if you unban electrumite nothing will happen
Almost every summoning mechanic was tier 0 at one point. Pendulums had a tier 0 deck that didn't even last 2 weeks
@@Honest_Mids_MasherAnd none of the other summon mechanics have gotten completely gutted just because of a single tier 0 format. Yes, there was MR4... but that didn't last... FOR EVERYTHING EXCEPT PENDULUM.
We're still paying the price for PePe's sins, and at this point, it's just blatantly unfair.
I have a question, if a particular pendulum strategie allow you to special summon a monster (fusion, synchro, xyz, link) using face up cards in your extra deck but only monsters inside of its archetype and then shuffle the tributes back to the main deck, could it be considered strong?
Like tear but for pend? Maybe problem is that getting stuff face up in the extra deck is harder that getting stuff in the gy
Possibly, but pend decks are bad mostly cause ya gotta jump through hoops to do anything. But they do lack the benefits of having a second hand (that is, the graveyard) that most decks get. The Extra Deck could take over that role, but at that point it's just a redundant mechanic. It would help, but I don't think it would solve the biggest issue, ya know jumping through hoops to do what other decks get for free a lot of the time.
Vaalmonica and Melodious are steps in the right direction. Although with vaalmonica, the payoff isn't really there. But that is the first pend archetype in a while that gets good consistency cards (mostly the field spell, but nowadays YGO decks need extra copies of their best starter to compete, whether it's a field spell or a quick-play like wanted). AFAIK that's the first pend archetype to get a trickstar light stage, which is crazy considering how old that card is.
Honestly I don't hate pendelums per say just what PePe ultimately did to the game. That was one of the first real times we saw that level of combo, and in turn that made them want to make more hand traps, which in turn made them develop more decks immune to the current handtraps and its seemed to a be an arms race back and forthing that for the last great half of a decade. I will still die on the hill, saying that handtraps are a bandaid on a triangle shaped wound. While at one point they kinda held back the worst of the most unfair decks to play against, now they are more effective vs the lower tier than the higher tear deck. Notice how Snake Eye combos are pretty insulated from ash blossom since it sets to field, and now tenpai get a misc. field spell. Pendelums can be a fun mechanic when balanced, and in and of themselves they can be balanced with enough restrictions, but the pendelum era started the decline into the first turn fiesta we know and have differing opinions of today, and links while originally sounding like they were going to help, only sped things up by making summoning conditions laughably unimportant. Really we are hitting the top of the design space without some truly over the top cards. We have had 3 formats now with a noticably annoying deck pushed to insane degrees, Tear, Kash and now worst of them all Snake Eye. and seemingly Kash was more hit to sell snake eye than really to make the player base happy. At this point, I just pray the yugioh VR game incentivizes a full blown reboot. Like maybe try to set it up in duelist kingdom or battle city but with the speed of acceleration era (2008-2012). Imagine Yugi using modern Chimera for instance.
I think this why in Japan they were pushing the Rush format so much in media, get back to basics and build up again in a more reasonable manner. Still, I would LOVE to see Maximum cards master rules.
I love the fact people hate pendulum because I use something no one takes seriously and I make them pay for it!
The one advantage of the universal pendulum hate: people don't understand how pendulums work, so you can take advantage of that. :3
The difference is Synchro, Xyz and Link are all just faster versions of Fusion or Ritual summons.All of which are just "tribute summon turbo." But Pendulum had A WHOLE OTHER SET OF RULES to go with it! Its wild!!
I have 1 issue with pendulums , the fact that a deck madw around pendelum monsters has more text than some book chapters ive read
I hated them until Melodious and then once I took the time to learn them, I enjoyed them more. Initially the huge multiple walls of text turned me off.
What's with all the hate, don't we have enough going around nowadays 😑
I adore pendulums, my hot take being that having the pend summoning restriction be that extra deck cards only go to the extra monster zone can make the act of pend summoning confusing for players. To say "pendulum summon aa many monsters as you want" and have that restriction makws things hard. I'd rather not pend summon from the extra
It's all because of MR4 and MR5.
@@gyppygirl2021 yea
my pend hate comes from the same place where my hate of halq comes from.
its like how when you see a random archetype bring out halq then you immediately kinda just zone out cause it stops being whatever that archetype was and instead it just becomes just another halq combo deck.
thats also why whenever i see people say 'bring back electrum to buff pends', to me it feels more like buffing pend soup than actually buffing pends as whole.
Problem wasn't pendulum monster, but their first appearance was busted. Allowing people too basically summon 5 monsters at the same time like hysterical party for harpies but no cost was dumb. Not too mention pendulum zones didn't allow a cost like they did now. When I mean cost I mean you get only 5 spell/trap zones and no pendulum zones now so it makes it fair now. Pendulum has become better now and I don't mind it now. In the beginning it was hell.
I disagree they should've kept the Pen Zones or just convert the field spell zone to a pen zone and then add in the second zone either next to the grave yard or make the graveyard a Pen zone. If they had converted field and graveyard to also be pen zones, they could've actually given decks with no field spells something that could help them, as well as do what you wanted and come at a cost set scale of no field spell and all non Pen cards have to be banished when destroyed.
Enchanting fitting room metafoes is fun deck have not played it ten years time for a revisit
Melodious can actually pendulum summon after the last support which is not huge but adds a little more power to the archetype
Melodious are borderline meta with the new support. The pendulums gave them a significant power boost, along with the new fusion monsters. I would not be surprised if Ostinato (an old Melodious card at this point) gets limited or banned because of how strong they've become.
@@gyppygirl2021 yeah, pendulum monsters are kinda cracked but still pendulum summon doesn't add much to the strategy (but it's definitely useful). as a Melodious player when I saw all the Ostinato combos as a generic engine I was mad and thought that Ostinato might be hit because of that. but the more I play the more I think that it might not be the case. I don't see this engine splashed everywhere except in RUclips combos. also snake eyes is the problem and fiendsmith will be one in a month or so. that might save Ostinato
@@szymonsadlo I certainly hope so. Snake-Eyes needs to get hit _hard._
If Melodious does get hit, Ostinato is about the only card I'd be okay with them hitting, but I do hope it doesn't get hit because of snek crimes...
Excellent video, really good and fun
I don't like the generic Negate Pend decks, the unique Ones are pretty good
I don't like it when people spam generic negates in _any_ deck. Stuff like Odd-Eyes Vortex Dragon (commonly used in pendulum decks) is fine, because it actually has a restriction (you need a pendulum monster in your extra deck to use its negate, even if it's otherwise generic).