We honestly need a Zelda game that has more Renaissance or even Industrial Revolution-level technology, Spirit Tracks and the ancient Sheikah/Zonai tech aside.
3:17 Ever since some of the vending machines at Black Mesa fell into interdimensional wormholes, spawned from the resonance cascade, tossing them into various dimensions, such as the My Friendly Neighborhood dimension, and evidently, Ocarina of Time sub-dimension 372x32b, where trains exist in OOT. *Black Mesa Vending Machine Everywhere System*
I gave this hack a shot. I had to step away for a while because despite a few truly novel and cool parts, it seemed to compound upon punishing and trolling the player. After the first 5-6 times you play a new hack and see the same tropes like enemies arbitrarily being immune to almost everything or having an Iron Knuckle with a magically spawning bomb materializing next to it so it aggros no matter what, it just feels like the author having a laugh. Same goes for "let's make the ground pull Link's feet or make it highly slippery in an arena full of enemies despite the fact the floor doesn't remotely look like sand or ice". At a certain point between that and some of the puzzles you stop feeling like you're playing a romhack and cross over into the impression of being repeatedly punked and having zero fun with it. Hopefully I'll go back and finish it sometime, but then I hadn't played one since Master of Time and boy did that one tick me off. Not least of which the cop out of lacking a final dungeon and rushed "endings" due to the author just calling it quits himself. And nah, inb4 "git gud". It just gets old seeing the same cheap tricks recycled to annoy you, using the fundamentals of a game you grew up with.
Ngl... I can't help but feel like the majority of OoT romhacks now basically boil down to 10% insanely impressive custom stuff and 90% extremely sloppy, repetitive, trial-and-error design. The big exception probably being Master Trials or whatever that was called.
@@NIMPAK1 yeah, Ultimate Tiral is pretty well balanced in difficulty based on what it is doing, but it does get rather tedious, which sucks because the finale is pretty nice in terms of custom made new content. another issue i had, but was easily ignorable, was there being a bunch of useless items. i could find very few use cases, if any, for some of them.
@@WokeDEMOCRATShaveASPD i think the shadow temple's boat path is real, it's just not nearly as long as it seems because the fighting adds tension. but a fast moving train is a bit different, you'd max out your available space quickly. assuming this runs on real hardware which a lot of these mods do. Usually what it means is the world loops seamlessly because you're all teleported back to the starting point
I can't think of a good train reference for this... all I can think of are: Travelayan - "Good luck with the floor, James." Spiderman - *Tries to stop the train Harry and Ron - *Flying in front of the train Tom - *Tries to run over Jerry with the train Big Smoke - "All we had to do was follow the god damn train, CJ!" Arthur - "There's always a damn train!"
Big Smoke: "All we had to do, was follow the damn train, Link."
Ganondorf: "I like power."
Zelda: "I like peace."
Link: "I like trains."
We honestly need a Zelda game that has more Renaissance or even Industrial Revolution-level technology, Spirit Tracks and the ancient Sheikah/Zonai tech aside.
When did Link crossover into Half-life?!
Link Life.
3:17 Ever since some of the vending machines at Black Mesa fell into interdimensional wormholes, spawned from the resonance cascade, tossing them into various dimensions, such as the My Friendly Neighborhood dimension, and evidently, Ocarina of Time sub-dimension 372x32b, where trains exist in OOT.
*Black Mesa Vending Machine Everywhere System*
This new version of Spirit Tracks is impressive
Higher polygon count is nice.
I would have played spirit tracks if it looked like this
I gave this hack a shot. I had to step away for a while because despite a few truly novel and cool parts, it seemed to compound upon punishing and trolling the player. After the first 5-6 times you play a new hack and see the same tropes like enemies arbitrarily being immune to almost everything or having an Iron Knuckle with a magically spawning bomb materializing next to it so it aggros no matter what, it just feels like the author having a laugh.
Same goes for "let's make the ground pull Link's feet or make it highly slippery in an arena full of enemies despite the fact the floor doesn't remotely look like sand or ice". At a certain point between that and some of the puzzles you stop feeling like you're playing a romhack and cross over into the impression of being repeatedly punked and having zero fun with it. Hopefully I'll go back and finish it sometime, but then I hadn't played one since Master of Time and boy did that one tick me off. Not least of which the cop out of lacking a final dungeon and rushed "endings" due to the author just calling it quits himself.
And nah, inb4 "git gud". It just gets old seeing the same cheap tricks recycled to annoy you, using the fundamentals of a game you grew up with.
Ngl... I can't help but feel like the majority of OoT romhacks now basically boil down to 10% insanely impressive custom stuff and 90% extremely sloppy, repetitive, trial-and-error design. The big exception probably being Master Trials or whatever that was called.
Play randomizer instead of OoT romhacks, because every one of them would be annoying to you
@@NIMPAK1 yeah, Ultimate Tiral is pretty well balanced in difficulty based on what it is doing,
but it does get rather tedious, which sucks because the finale is pretty nice in terms of custom
made new content.
another issue i had, but was easily ignorable, was there being a bunch of useless items.
i could find very few use cases, if any, for some of them.
The Doom soundtrack goes really well with this
bro you are PUMPING these vids out. Bless you and all you are doing for the OoT community
1:14 MASTER, MASTER! \m/
This is very impressive looking! I really dig the concepts and executions! Very cool!
Dude...this is a Shadow Man level...at least it looked like one.
Finally, subway surfer Link
where do you get these mods?
Sounds almost like falling boulders mixed with kakoriko windmill.
neat idea. and i've watched enough Boundary Break videos to know how the background was done.
Kinda wondering too. Oot does have moving platforms like the shadow temple boat but maybe it’s just a moving background or textures.
@@WokeDEMOCRATShaveASPD i think the shadow temple's boat path is real, it's just not nearly as long as it seems because the fighting adds tension. but a fast moving train is a bit different, you'd max out your available space quickly. assuming this runs on real hardware which a lot of these mods do. Usually what it means is the world loops seamlessly because you're all teleported back to the starting point
Zero would be proud.
Soundtrack: I sawed the bokoblins
that train looks a lot bigger on the inside🤣
Nice use of the hover boots. Is there a boss in this?
Hey! Listen! Hazardous Radiation Levels Detected!
Woah, a double barrwl mini tank on a train, in my zelda universe 😮
I can't think of a good train reference for this... all I can think of are:
Travelayan - "Good luck with the floor, James."
Spiderman - *Tries to stop the train
Harry and Ron - *Flying in front of the train
Tom - *Tries to run over Jerry with the train
Big Smoke - "All we had to do was follow the god damn train, CJ!"
Arthur - "There's always a damn train!"
Link - "These must be some kind of Spirit Tracks!"
It's just "Damn train" not "Goddamn train".
@@darkhunter5293 Fixed
I wish a train would be a Zelda dungeon, it will be amazing!
Wow. This isn't the Zelda Spirit Tracks I remember!
007、任天堂64とゼルダの伝説をコラボしたトレイン
Steampunk Zelda! 💪
This fan game makes me wonder if there will be an official Zelda game with the same aesthetic. It looks very gorgeous 😮
This train gives me ord mantell from Star Wars - shadows of the empire vibes, and I hate it. Still, very cool and impressive.
EGGSCELLENT
Not gonna lie, man. This looks extremely fun.How can I play this?
cool mod.
Reminds me of one of Gamma's levels from Sonic Adventure
and also Bullet Station from Sonic Heroes
I sawed the Stalfos
Wut doom music lol