@@zefmudprawo It does sound kinda arrogant but it was probably because of frustration. dedicating a part of your life to a work of art and having people who dont understand your work tell you how your work should be is incredibly frustrating
@@belugaval144me after sinking countless hours p-ranking every non-prime sanctum level in the game only to get my ass whooped not by enemies in P-2 but just Sisyphus:
@@kamilslup7743this is what is good about many difficulties instead of the main three because all people can find their perfect mode and choose if they want to improve or not
I adore hakita so damn much, i love his "fuck you, it's MY game, if you don't like it, idgaf, go play something else" attitude but at the same time shows a lot of love to people who actually APPRECIATE ultrakill for what it is
I mean the game is also really damn accessible so even then he clearly cares about the entire community and not just the tryhards of the game, and yet he even provides insanely hard content for the tryhards of the game as well. My point is hakita is making a game and damn is he making a good one.
Bruh, i liked the game but with time and updates i started to hate it and it was already too long past the point where i could refund. And then he added the throngler. That was the moment. If you didn't go alt shotgun only in any levels then you should. I do not care to combo, freshness is for scrubs, only this weapon allows me to deliver punches that deliver sinners back to god.
Always imagined it was to make mannequins easier to parry because the slow ass projectiles were paradoxically harder to parry if you were used to regular projectile speeds
Tbh Hakita is based in this situation cuz parry is OP, even I (biggest skill issue you will ever see in your life) can constantly parry and abuse this masterpiece of a hand.
as soon as i learned you could parry *_anything_* that wasn’t blue, oh ho ho ho, that was where the fun began i very rarely even switch to the knuckle blaster anymore because parrying is so satisfying
The video's trying to make it out like Hakita doesn't care about accessibility as if there aren't two easy modes in the game AND cheats that can be accessed in every level 💀 edit: AND aim assist. Can't forget about that
if it's still too hard accessibility settings allow you to have infinite dashes basically horizontal flight, invincivility, slow time, whatever you would want. it is just more proof that it's very much just a skill issue
You know the game is good when it forced you to "git gud" at some aspects of the game to fully experience it I suck at swapping weapons and utilising them but I was forced to do so because minos prime requires P ranks (I'm actually not that good but at least I don't use only piercer on all stages now)
To be fair parry is moat of the time so ridiculously hard that is just not enjoyable for some people (like me lol) but the Ultrakill parry is just so nice and easy to use ✨ 😊Also the visial spectacle after a well done parry does help a lot to keep practicing and do it more often
ultrakill has a lot of accessibility features to be honest. the lenient and harmless difficulties and also assists (autoaim, game speed etc.) the wiki straight up says there's nothing shameful in lowering the difficulty. what a kind game :)
The game only has a single shitty practice in which you cannot access prime sanctums if you use major assists. Its a massive fuck you to anyone wanting to see all the shit at their own pace.
@@brodiscool2752 yeah, maybe thats because most of those major assists make the game to easy. Prime sanctums are supposed to be a challenge to unlock and being able to unlock with major assists would not be really that rewarding either. Even then difficulties like lenient and harmless exist which should let players play at their own pace anyways.
@@channelnameiguess1933 People should have the option to choose the game difficulty, and if someone unrelated to them wants the game to be "too easy" in YOUR terms then they should have that option unrelated to what YOU or the devs intend. Locking away content serves to fuck over anyone wanting to play a game how they want, cuphead did this as well in their easy mode and that was not well recieved (in cuphead you could not progress to the next isle because you didn't collect the contracts upon easy mode completion). Lenient and harmless exist, this is irrelevant to major assists. Your argument seems to imply that major assists are useless because of these easier general options, giving players all the freedom they want is far better for accessibility. Your other arguments are subjective "its not rewarding" irrelevancy, rewards are what you decide them to be.
I like this kind of balance, because other features in the game make it clear that Hakita isn't trying to exclusively say "fuck accessibility, skill issue" because there's still lots of accessibility settings for people who want or need them, drastic things like aim assist and slow-mo, and even some smaller changes that can be enabled with settings. It's balance with regard to players to still have challenge without ignoring accessibility, refusing to add things that are less challenging because it would ruin the high octane skill based gameplay, but still making sure to put in the effort so that anyone can play.
Me personally i would find it really funny if shield arm does shield bash and when you parry it holds in the projectile and when you parry again or just punch you fire the projectile
This isn’t even an accessibility thing. It’s a fun thing. Parrying is more fun, dynamic, and interactive than a shield, and beyond that performs exactly the same function.
I have a dumb idea for an arm using a shield. The shield would absorb shots coming. That damage is stored into the shield. Once you feel like you’ve got enough damage, you could dash into an enemy, and demoknight tf2 someone
The biggest reason ultrakill is so good is bc of how op and good Parry is. It's like quite literally one of the biggest gimmicks of the game and if ur good at it ur basically immortal.
a shield arm is not the best idea but it's great for hackita's increasingly incompetent level design consisting of "just put a dozen projectile-slinging enemies ten feet away from the player" and making the game a slog to play on higher difficulties because he's still not done with his "indie game" after six years and millions of dollars from the publishing company. "a shield is just a worse parry" your game is just a worse DOOM
@@theskitmouse3179 Doom is a worse Ultrakill, cope and seethe. Okay, seriously tho, Doom and Ultrakill are not even close to being the same. Doom's weapons literally have no combos with eachotehrs, and switching weapons is literally only required when running out of ammo. Ultrakill emphasizes switching weapons and experimenting.
my idea is that the shield should block more stuff but not deflect it, and if you use it too much it breaks and slows you down. that wouldnt be lame (i think)
Honestly, there should be a shield that you pick up with the grappling hook. When you attempt to parry with it, the shield instantly kills you by exploding and resets the level
The only thing I want in the next patch is a sword like melee of the swordmachine It can parry It can be launched It can be combined in the coin ricochet since it can be launched/thrown And last but not the least it can explode if overcharged
Plus they don’t run the risk of making everything piss easy (looking at you, modern Pokémon). That being said a shield arm could be neat if it had something to do with attacks that can’t be parried (like those flamethrower dudes)
The game have like 5 difucult settings, the game on harmless is one of the most easy things that i ever saw, you only commit mistakes when you forget that you are playing slow motion ultrakill.
yeah, as the other person said, the game has difficulty settings and accesibility options. But to pretend games are bad for having accesibility options is just really dumb. Disabled people DO EXIST, and aren't always able to react as fast as others, or, i dunno, colorblindness. They didn't choose to be this way, but still deserve recognition in a way that allows them to enjoy a game.
"well git gud a######" is probably the best thing hakita has ever said
RECONSTRUCT WHAT?!
@@Fahimlol i stil stand by my words
hello oofrian
@@big_bread tjrjevr gg sjffffhhh
Yoooo oofrian
"It's a good thing you guys aren't designing ultrakill or it would suck."
-- Hakita
Absolute facts
The majority of the ideas are just V2 (again)
A little bit toxic, he might regret about this words in future, but after seeing how game has been going since then, he is absolutely right
@@zefmudprawo It does sound kinda arrogant but it was probably because of frustration. dedicating a part of your life to a work of art and having people who dont understand your work tell you how your work should be is incredibly frustrating
@@zefmudprawo Toxicity is good. Toxicity is honest. Toxicity is straightforward
Hakita: "I'll make the game as acessible as possible, so everyone can enjoy it"
Also Hakita: "Git gud ass####"
I think you've somehow censored the only non-vulgar part of the word lol
@@ikcikor3670 Bruh I'm braindead
hakita really said "i wanna make sure anyone can get their ass kicked by this game regardless of skill level" and i think that was cool
It's get gud asshole not ass#### seriously
@@belugaval144me after sinking countless hours p-ranking every non-prime sanctum level in the game only to get my ass whooped not by enemies in P-2 but just Sisyphus:
Tbf Ultrakill is also accessible to all skill levels
ultrakill literally has 2 difficulties below normal and a comprehensive assist menu lmao
The community when someone doesn't p rank every level on highest difficulty first try 💀
Skill issue tbh
@@catssnake4492 the first time i beat the game was done on lenient mode (atleast what was released at the time), currently on 5-1 in standard
@@kamilslup7743this is what is good about many difficulties instead of the main three because all people can find their perfect mode and choose if they want to improve or not
I can’t punch my shotgun shells if there’s a massive wall attached to my arm
It'd be cool if instead of a boring ass shield you get a giant sword-axe-saw-arm.
YOU CAN PUNCH YOUR SHOTGUN SHELLS??!
@@heinousgamer7610 yes, yes you can
@@heinousgamer7610Please tell me you are new to the game
@@heinousgamer7610it’s called projectile boosting you just punch almost at the the same time as you shoot
“because parying is hard” “yeah well im harder”
assho-
I adore hakita so damn much, i love his "fuck you, it's MY game, if you don't like it, idgaf, go play something else" attitude but at the same time shows a lot of love to people who actually APPRECIATE ultrakill for what it is
I mean the game is also really damn accessible so even then he clearly cares about the entire community and not just the tryhards of the game, and yet he even provides insanely hard content for the tryhards of the game as well. My point is hakita is making a game and damn is he making a good one.
Bruh, i liked the game but with time and updates i started to hate it and it was already too long past the point where i could refund. And then he added the throngler. That was the moment. If you didn't go alt shotgun only in any levels then you should. I do not care to combo, freshness is for scrubs, only this weapon allows me to deliver punches that deliver sinners back to god.
This premise is so basic that im just getting tired of it
@@clydecraft5642 let me get this straight.
You're tired of game dev, making their games how they want rather than what others want?
@@mechaSurge bro is tired of a game dev doing his job lmao
maybe this is why the parry window was slightly increased, definitely way easier than it used to be
Always imagined it was to make mannequins easier to parry because the slow ass projectiles were paradoxically harder to parry if you were used to regular projectile speeds
womp womp, get good furball
@@omelette_officialI don't think they were complaining lmao
@@halcyon1644 eh still, im keeping it that way, fun to make fun of furries
@@omelette_officialfair enough
Tbh Hakita is based in this situation cuz parry is OP, even I (biggest skill issue you will ever see in your life) can constantly parry and abuse this masterpiece of a hand.
abuse and hand should not be in the same sentence
"cuz parrying is hard" that's the easiest damn part of the game 😭🙏
Fr
as soon as i learned you could parry *_anything_* that wasn’t blue, oh ho ho ho, that was where the fun began
i very rarely even switch to the knuckle blaster anymore because parrying is so satisfying
@@lisatroiani6119fun fact: several blue attacks can be parried
Fun fact: you can use different keybinds for each arm
@@DepressedCrow would you kindly inform us of these attacks, I'm curious now
As someone who can't parry, Hakita is based.
Imagined getting “skill issued” by the game dev
FOR REAL
hakita is so based and we all love him 😭
The video's trying to make it out like Hakita doesn't care about accessibility as if there aren't two easy modes in the game AND cheats that can be accessed in every level 💀
edit: AND aim assist. Can't forget about that
if it's still too hard accessibility settings allow you to have infinite dashes basically horizontal flight, invincivility, slow time, whatever you would want. it is just more proof that it's very much just a skill issue
@@PloaperIf its still hard then that just mean your bad
Bro did not even attempt the act of sugarcoating it.
A wise Gabriel once said "Parrying may be hard, but I'm harder"
We need more devs like hakita
Hakita is a menace 💀
"Skill issue"
-ultrakill devs
Its like
Parry average:
And
Parry enjoyer:
Average Shield fan vs Average Parry enjoyer
Actualy the real reason why v1 doesn't have a shield its because gutterman gona make fun of him for having a smol shield
Imagine being told to GET GOOD by the fucking creater of ULTRA KILL
Hakita the fucking giga of all chads.
"if you can't do it. get better. don't fucking make me suffer for your skill issue"
You know the game is good when it forced you to "git gud" at some aspects of the game to fully experience it
I suck at swapping weapons and utilising them but I was forced to do so because minos prime requires P ranks (I'm actually not that good but at least I don't use only piercer on all stages now)
To be fair parry is moat of the time so ridiculously hard that is just not enjoyable for some people (like me lol) but the Ultrakill parry is just so nice and easy to use ✨ 😊Also the visial spectacle after a well done parry does help a lot to keep practicing and do it more often
Finally, good game design for players to actually get good
"yeah well git gud assho-"
"DAAAAAAMNNN"
Ah yes, finally a shield... after beating V2 twice...
"git gud" he says, the soulsborne community would be proud
hakita is truly the game dev of all time
This feels like Hakita just told me skill issue in multiple dialects and languages
ultrakill has a lot of accessibility features to be honest. the lenient and harmless difficulties and also assists (autoaim, game speed etc.) the wiki straight up says there's nothing shameful in lowering the difficulty. what a kind game :)
Terrible Gatekeeping community tho
Thats only prt of the community though, all i do is accasionally give tips to people
The game only has a single shitty practice in which you cannot access prime sanctums if you use major assists. Its a massive fuck you to anyone wanting to see all the shit at their own pace.
@@brodiscool2752 yeah, maybe thats because most of those major assists make the game to easy. Prime sanctums are supposed to be a challenge to unlock and being able to unlock with major assists would not be really that rewarding either. Even then difficulties like lenient and harmless exist which should let players play at their own pace anyways.
@@channelnameiguess1933 People should have the option to choose the game difficulty, and if someone unrelated to them wants the game to be "too easy" in YOUR terms then they should have that option unrelated to what YOU or the devs intend.
Locking away content serves to fuck over anyone wanting to play a game how they want, cuphead did this as well in their easy mode and that was not well recieved (in cuphead you could not progress to the next isle because you didn't collect the contracts upon easy mode completion).
Lenient and harmless exist, this is irrelevant to major assists. Your argument seems to imply that major assists are useless because of these easier general options, giving players all the freedom they want is far better for accessibility.
Your other arguments are subjective "its not rewarding" irrelevancy, rewards are what you decide them to be.
I like this kind of balance, because other features in the game make it clear that Hakita isn't trying to exclusively say "fuck accessibility, skill issue" because there's still lots of accessibility settings for people who want or need them, drastic things like aim assist and slow-mo, and even some smaller changes that can be enabled with settings. It's balance with regard to players to still have challenge without ignoring accessibility, refusing to add things that are less challenging because it would ruin the high octane skill based gameplay, but still making sure to put in the effort so that anyone can play.
parry is literally " press F to win " if youre good at the game 😭🙌
adding an arm that creates a mini-V1 it's amazing
Me personally i would find it really funny if shield arm does shield bash and when you parry it holds in the projectile and when you parry again or just punch you fire the projectile
he is NOT sugarcoating it 💀💀💀
And yet Ultrakill is one of the most accessible games ive played to date both in terms of disability options and difficulty scaling
The finnish accent adds so much to this! For context I am also finnish
“Git gud, or don’t play”
-Hakita, developer of ULTRAKILL
'skill issue' ~ hakita
This isn’t even an accessibility thing. It’s a fun thing. Parrying is more fun, dynamic, and interactive than a shield, and beyond that performs exactly the same function.
Hakita basically makes a game that he wants to play
That is literally the point
To be fair, he did add like a million types of parries and a really good accessibility menu.
Give me parry.
You already have parry.
Parrying is hard though 🥺
Hakita is one of the few devs out there that really understands good game design on a fundamental level.
"Parrying is hard!" LOWER THE DIFFICULTY!
Hakita was throwing no punches to parry.
Shield but instead of using it as a shield you surf it and flings you into the sky when you hit a wall
Imagine if the guy who suggested the arm shield finds out about Souls-like games 💀
The only way a shield arm could probably ever work is if it deflected attacks
most relatable thing hakita has ever said (please don't add a shield I like parrying)
I have a dumb idea for an arm using a shield.
The shield would absorb shots coming. That damage is stored into the shield. Once you feel like you’ve got enough damage, you could dash into an enemy, and demoknight tf2 someone
Thats literally just the jackhammer
pull a doom and make it a chainsaw
I did not know he was this unbelievably based
Flaming sword arm when
Spoken like the game isn't already boring
The biggest reason ultrakill is so good is bc of how op and good Parry is. It's like quite literally one of the biggest gimmicks of the game and if ur good at it ur basically immortal.
Me when playing Another Crab’s Treasure fr:
That's how you parry bullshit coming out of someone's mouth
Hakita is someone who does not give a shit what you want if it fucks with how their game works. He is totally right to just tell you to get good.
It would be a good idea to add arm that is chainsaw that will make parry easier but for downside make it have bigger delay
Meanwhile UnderTheMayo...
"Y shuld i not play lik a lobotomized catfish wen its all i ned to ween? Dish gayem haz noooo challenge!"
I like this game But it was a pain in the ass to fight The weird f****** ice guy
Judgement
Thy end is now
Prepare Thyself
wait till he fights about the fire guy
@@1ztype343 lmao
Remember when underthemayo asked for limited ammo? Man that was stupid and he got clowned for months
"yeah well git gud"
still hasn't gone past 2-3 on violent
a shield arm is not the best idea but it's great for hackita's increasingly incompetent level design consisting of "just put a dozen projectile-slinging enemies ten feet away from the player" and making the game a slog to play on higher difficulties because he's still not done with his "indie game" after six years and millions of dollars from the publishing company.
"a shield is just a worse parry" your game is just a worse DOOM
@@theskitmouse3179 Doom is a worse Ultrakill, cope and seethe. Okay, seriously tho, Doom and Ultrakill are not even close to being the same. Doom's weapons literally have no combos with eachotehrs, and switching weapons is literally only required when running out of ammo. Ultrakill emphasizes switching weapons and experimenting.
Thats why this game is goated
see that why I like ultrakill “git gud as383671” epic
PERFECT PARRY POWER PUNCH OF PENULTIMATE PUNISHMENT
Using a shield as bashing weapon is pretty based though.
my idea is that the shield should block more stuff but not deflect it, and if you use it too much it breaks and slows you down. that wouldnt be lame (i think)
Hakita showing the brasilian way to be:
"Well git gud!"
The fuck was the point of non-parryables then?
imagine a level where you get a shield but it breaks after a single hit and doesnt even block the attack 😭😭
better idea for an arm: alt feedbacker that catches projectiles and launches them whenever you want
Feedbacker with a diff animation 😂
bro making art for at most 30 sickos at a time frfr
I recommend a purple arm that builds up force when you get hit and then releases it in a wave
Isnt that literally just the knuckleblaster or the jackhammer
Isnt that literally just the knuckleblaster or the jackhammer
parrying has way more aura than blocking
What vid is this meeting in
indie shooter devs
@@randompersonontheinternet1038 thanks
@@randompersonontheinternet1038 couldn't find it by name, you got a link?
I got y’all: ruclips.net/video/zT_RZ_VPRDs/видео.htmlsi=PADWAm07h9aJ84MZ
@@SilverEternal22 I could kiss you (no homo)
Honestly, there should be a shield that you pick up with the grappling hook. When you attempt to parry with it, the shield instantly kills you by exploding and resets the level
May I suggest adding a sword that can split projectiles into two small ones on a party?
I WANT THE SWORD MACHINE ARM THAT HOLDS THE SWORD
Interesting idea, what if the shield gives the ability to dash into enemies to apply knock back and a minor duration of stun
The only thing I want in the next patch is a sword like melee of the swordmachine
It can parry
It can be launched
It can be combined in the coin ricochet since it can be launched/thrown
And last but not the least it can explode if overcharged
Knuckleblaster literally is a shield.
Hold F and you won’t have to parry it.
Parry this filthy casual
*Launches a missile*
Ultrakill dev: bet
i love this dev.
Plus they don’t run the risk of making everything piss easy (looking at you, modern Pokémon).
That being said a shield arm could be neat if it had something to do with attacks that can’t be parried (like those flamethrower dudes)
I want shield bash, and when I parry I slap them with my big shield
I lovr my fellow Fins
do these people that ask for shields the same people who ask for v2 to come back
I just want a swordsmachine arm
Feedbacker when you need to be based, knuckle blaster when you have to give a schism back shots.
Frisbee shield would be cool IMO but I do agree shields would be boring as fuck
Most devs: “we need make our game easier for new players”
Ultrakill devs: “I don’t fucking care, get good kid”
The game have like 5 difucult settings, the game on harmless is one of the most easy things that i ever saw, you only commit mistakes when you forget that you are playing slow motion ultrakill.
yeah, as the other person said, the game has difficulty settings and accesibility options. But to pretend games are bad for having accesibility options is just really dumb. Disabled people DO EXIST, and aren't always able to react as fast as others, or, i dunno, colorblindness. They didn't choose to be this way, but still deserve recognition in a way that allows them to enjoy a game.
Hear me out: *SHIELD BASH* ( *THAT’S ALSO A DASH* )
Counterpoint, shields are fucking cool.
Parry your own bullets and making them explosive is more cool.
I cannot believe how based this man is
What if the shield can take energy from projectiles and make an energy missile
Add a goddamn sword let us fight Gabriel for the THIRD TIME and he will drop/give us a sword