Unity 2021.1 - Rotorcraft/Helicopter physics demonstration

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  • Опубликовано: 5 фев 2025
  • I finally got around to implement simulated helicopter behavior, each blade you see in on the aircraft is simulated with each line displayed indicating the amount of lift the airfoil is generating at that point. There was not a ton of code needed to implement this since this relies on the system i made for regular wings. The helicopter in the video is a AH-6 light attack helicopter, modelled in Blender and textured in Substance Painter. (The hellfires are only just for display.... for now :D)

Комментарии • 15

  • @barkmober
    @barkmober 2 года назад +1

    underrated mate

  • @ahmadgamal9587
    @ahmadgamal9587 3 года назад +1

    Omg this is impressive

  • @ksistofjusel2856
    @ksistofjusel2856 3 года назад +1

    Nice work friend!

  • @addmix
    @addmix 2 месяца назад

    Ah, Miguel, I find myself stumbling onto another one of your videos. Great work, as always. Did you ever work on simulating articulated rotors?

    • @_5bit_
      @_5bit_  Месяц назад

      I stopped years ago but im getting back into it

    • @addmix
      @addmix Месяц назад

      @@_5bit_ It's definitely one of the harder things to do right. I figure if I try enough times, eventually I've gotta get something that works to some degree.

  • @kemalsahin7502
    @kemalsahin7502 3 года назад

    Awesome work!

  • @simonholmqvist1951
    @simonholmqvist1951 3 года назад +1

    Awesome!

  • @kev_Gar
    @kev_Gar Год назад

    Amazing!

    • @_5bit_
      @_5bit_  Год назад

      Thanks, I wonder where my project files went :/

  • @RyuginStudio
    @RyuginStudio 3 года назад

    Well it's awesome. Won't you upload it to the unity market store?

    • @_5bit_
      @_5bit_  3 года назад

      I am considering that once I have managed to iron out bugs and add more features to increase the realism

  • @Crytic_Music
    @Crytic_Music 2 года назад

    Im creating something similar and was wondering, i see your simulated rotors are not connected to the actual model, and are rotating slower than the real rotor, is that just for visualization reasons or is that actually how its being simulated as well ?

    • @_5bit_
      @_5bit_  2 года назад +3

      The model and the simulated rotor aren’t connected, the model is just for visualization, the model is updated via Update() while the rotor that produces forces are in FixedUpdate()

    • @Crytic_Music
      @Crytic_Music 2 года назад

      @@_5bit_ i see, good to know, great looking stuff man