Unity 2021.1 - Rotorcraft/Helicopter physics demonstration
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- Опубликовано: 5 фев 2025
- I finally got around to implement simulated helicopter behavior, each blade you see in on the aircraft is simulated with each line displayed indicating the amount of lift the airfoil is generating at that point. There was not a ton of code needed to implement this since this relies on the system i made for regular wings. The helicopter in the video is a AH-6 light attack helicopter, modelled in Blender and textured in Substance Painter. (The hellfires are only just for display.... for now :D)
underrated mate
Omg this is impressive
Nice work friend!
Ah, Miguel, I find myself stumbling onto another one of your videos. Great work, as always. Did you ever work on simulating articulated rotors?
I stopped years ago but im getting back into it
@@_5bit_ It's definitely one of the harder things to do right. I figure if I try enough times, eventually I've gotta get something that works to some degree.
Awesome work!
Awesome!
Amazing!
Thanks, I wonder where my project files went :/
Well it's awesome. Won't you upload it to the unity market store?
I am considering that once I have managed to iron out bugs and add more features to increase the realism
Im creating something similar and was wondering, i see your simulated rotors are not connected to the actual model, and are rotating slower than the real rotor, is that just for visualization reasons or is that actually how its being simulated as well ?
The model and the simulated rotor aren’t connected, the model is just for visualization, the model is updated via Update() while the rotor that produces forces are in FixedUpdate()
@@_5bit_ i see, good to know, great looking stuff man