Solving Garbage & Recycling Issues with a NEW Industrial District! - Columbia County #6

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  • Опубликовано: 21 окт 2024

Комментарии • 41

  • @leocookie9908
    @leocookie9908 День назад +11

    Great video per usual, so glad i got back into cities skylines only to find out my favorite cities skylines content creator still plays it too! Absolutely OBSESSED with how your city is turning out, keep on being detail oriented all you like, i for one very much enjoy it!

  • @briancameron5177
    @briancameron5177 17 часов назад +5

    22:34 cohesive is the word

  • @tobbakken2911
    @tobbakken2911 День назад +21

    hmm, deleting the shoulders on the parking road might be problematic since that's where the cims walk

    • @ConflictNerd
      @ConflictNerd  14 часов назад +2

      I'll need to fix that ASAP!

  • @Slenderthrone
    @Slenderthrone День назад +9

    Awesome vid!! I would suggest putting the coal power plant over in the new industry as well, so when the sims drive to the city they don’t see the power plant first.

  • @lungilengwenya1061
    @lungilengwenya1061 21 час назад +3

    love the alleyways but will miss the initial parking vibe. loved the inlet of parking behind the housing aesthetic. maybe a combination depending on the zoning?

    • @ConflictNerd
      @ConflictNerd  16 часов назад +1

      I think a combination is a great idea! Maybe the covered, dedicated parking facilities for more weathly neighborhoods, and roadside for more downtown spaces? :)

  • @sooperglew1993
    @sooperglew1993 15 часов назад +3

    Keep the detailing. Having a mix of on camera, timelapse and quick cuts as you have been doing makes the video more interesting. Continue obsessing! 🔥🔥

  • @MrWidejo
    @MrWidejo 9 часов назад +2

    Love to see a River Port at the new industrial area

  • @r4spaulding
    @r4spaulding День назад +2

    Eventually, I’d like to see you build a small village/town/hamlet across both sides of the river, with trams as the main mode of transportation. Have it separated a bit from the main downtown, so it is more of a suburban town where the wealthy employees from downtown reside.

  • @djstizl
    @djstizl 5 часов назад +1

    @5:50 Just my opinion, but I thought the car ports behind the row homes was a much nicer design. @16:00 It is a struggle in my own city to find a place where industry doesn't tarnish a residential view over the water. @24:50 You could use Move It to move your industrial buildings over to the new park, rather than eliminating them.

  • @Admre
    @Admre День назад +3

    Call your new industrial area Farside because it’s on the far side of the river

  • @yourMilan
    @yourMilan 6 часов назад

    Solution for Garbage :- Just drag and try to move the location of the garbage building but put it right into same spot which will empty the garbage in it.
    make sure to put on bus route on the industries area.
    also make a gap between industries and residential areas.
    when you build new street try to put on some commercial building in between to make it realistic

  • @HeadMaster95
    @HeadMaster95 22 часа назад

    That's awesome that you added the bus route for the welfare route! The industrial area looks phenomenal!, your detailing always make an area look alive and well-designed.
    I have two pieces of feedback.
    A minor one is that I think Forrest Street should be renamed to Forrest Avenue, it needs to have the recognition it deserves as a north-south main thoroughfare of traffic with higher density residential and commercial attached to the road while enjoying a tree-lined median.
    The other is regarding parkland, I think it wouldn't be a bad idea to have a nature path that loops around the welfare office and connects from the boardwalk to a small wedge shaped park below the office. I think it would provide a natural barrier of separation between parking lot and large government building, while helping to create a more connected network of paths. You could even run a nature path east to Meadow Brook as well.

  • @tobbakken2911
    @tobbakken2911 День назад +2

    Been loving this series

  • @BirbarianHomeGuard
    @BirbarianHomeGuard 23 часа назад +1

    There are a surprising amount of seaports along the Columbia river. Like, shockingly.

  • @Foomandoonian
    @Foomandoonian 20 часов назад +2

    Deleting crossings so pedestrians have to walk a few extra minutes to save drivers a few seconds is the kind of thing that would radicalise me IRL 😅

    • @ConflictNerd
      @ConflictNerd  14 часов назад

      IRL, absolutely! In Cities 2 though... I think it'll save me some headaches later on! 😂

  • @BenvanAssema
    @BenvanAssema 6 часов назад +1

    🖖 Quality video! Loved the 'Park Park Industrial Park(ing?)'-vibe to it all. What's next, Government Island? 😂
    Keep it up, it is what it is: fun to watch!

  • @sweetdaddydee1314
    @sweetdaddydee1314 22 часа назад +1

    Idk if you know this, but if you pick up to "move" the landfill, and place it down, it completely clears the landfill of all garbage.

  • @FredC83
    @FredC83 22 часа назад +1

    Like allys with two sided 60°Parking.

  • @Yami101
    @Yami101 День назад +1

    The jets are Cities Skylines' equivalent to Minecraft cave sounds...

  • @GM-hc2xh
    @GM-hc2xh 20 часов назад +1

    You going to need a lot more underground parking

  • @virajsharma1654
    @virajsharma1654 17 часов назад +1

    I really like the background music.

    • @ConflictNerd
      @ConflictNerd  16 часов назад +1

      All courtesy of Master Planned Music! :)

  • @LovingDrarryRN
    @LovingDrarryRN День назад +2

    w video as usual, what are your PC specs out of interest?

  • @AdamHinckley
    @AdamHinckley День назад +1

    with the custom road builder, i don't know if you know about this, but you can search for roads, i can't remember how to do it

    • @samuelhulme8347
      @samuelhulme8347 День назад

      There’s a Road Builder workshop somewhere in the Road Builder UI.

    • @AdamHinckley
      @AdamHinckley День назад

      @@samuelhulme8347 I couldn't remember what it was called, biffa did show it in his episodes, think city planner plays has as well, I don't really watch his, only biffa and Dylan

  • @Enigma3411
    @Enigma3411 День назад +1

    Consider calling the new industrial area Saint Denis

  • @debanjanpaul3676
    @debanjanpaul3676 День назад +2

    Great video.... I suggested please change the sewage outlet because it's red colour poop ruined the aesthetic of what you created

  • @FiatMultipla
    @FiatMultipla День назад +2

    Cool vid

  • @Leeblic
    @Leeblic День назад +2

    Cohesive?

  • @TheMFZB
    @TheMFZB 13 часов назад +1

    Isn't the wind blowing the pollution back into the city? If I recall correctly from the first episode? (Haven't watched this entire episode yet so don't know if you bring it up)

    • @ConflictNerd
      @ConflictNerd  Час назад +1

      I haven't checked recently, but if I remember right it should be blowing it just slightly over the existing industrial area, and mostly past it! :)

  • @Roboplayer1
    @Roboplayer1 13 часов назад

    the bridge having different sides on each side is really odd

  • @ianauclaire5826
    @ianauclaire5826 День назад +2

    Where do I find the map? Is it in paradox mods?

    • @ConflictNerd
      @ConflictNerd  14 часов назад

      Yep! mods.paradoxplaza.com/mods/90078/Any

  • @hoangviet1709
    @hoangviet1709 18 часов назад +1

    what is the name of this map?