I love these how many different ways videos. What about splitting the body rather than the face before doing the offset in the first example? That way you get planar sides😊
This is a really good suggestion. I went back to test this and it works perfectly, achieving both the concentricity and the flat side walls. Splitting the body does force the original flat faces to remain flat. Thank you for the suggestion!
Thank you! My CAD skills have grown a lot from your videos. It's fun to pull out crazy tricks sometimes when fusion tells you to can't do something and you tell it back, watch me!!
Also a twist to lock mechanism would be incredible. I have a few ideas I want to make for 3D printing but I don't know how to make twist to lock mechanisms.
This is quite a popular request. In fact, Matthew Wood has asked about the same thing in another comment here. I have been meaning to do this in a while. Just have not gotten around to it yet. It will definitely involve some of the concepts here.
Revolve a semicircle with the groove profile cut out at its equator, then cut off the top and bottom sections of the sphere at an angle, leaving the grooved ring. This way you could choose parallel or radial sides and cylindrical or spherical bottom, depending on how you draw the sketch. But as you say, there must be other methods!
Wow! You hit this from so many different angles, thank you for another great video. I was really happy to see replace face being used as I having a hard time understanding what I could use it for.
Excellent Video! I have often thought about topics like this being the key to an efficient designer. Knowing the tools and multiple workflows. Also Boundary fill..... could be such a powerful tool! A couple other possible ways. 1. Offset the outside face inward, then use your sketch rectangle to split faces on both outside body and offset face. Then you can delete the faces you dont need and loft between the others. This will produce the spherical groove with flat faces. 2. Similar to 1. but instead of loft you patch the upper and lower pieces then use Boundary fill to put them all together(without having to do a bunch of trims). 3. Similar to 1. but you sweep between surfaces using path and 1 guide rail. They are really just adaptations of what you showed. I really like how you showed the most common "go to" first and then the issue with those cut faces being normal to the surface. Boundary Fill has some great applications and can be used with Solids, Surfaces or Planes, but those check boxes!!! For option 2 above it only gives you 3 check boxes that are well spaced out. Here is a dataset with the loft and boundary fill options(1 and 2). a360.co/3stVpKW
I always like your thoughtful responses. I am definitely going to try out some of the suggestions you made. It looks like they revolve around making a patchwork of surfaces and then stitching them into a solid thereafter. You are absolutely right. I presented the methods in the order that they came to me, kind of like my train of thought. I have a love-hate relationship with boundary fill. It has so much potential but is such a pain to use. Besides the overlapping checkboxes, the colours of the selected cells are just a slight shade different from the unselected ones, making it difficult to see. Thank you for the file, will definitely check this out.
I would love to see you create a Cam Lobe, your way of explaining things makes me deeply understand concepts and then allows me to apply them to other designs of my own.
Interesting workflows, showing the pros and cons :) And a good design intent to start from, I think a lot of people have problems designing because they haven't thought thru what they want in the design.
Hi great video as always, could I please request that you try doing a bayonet fitting i.e two elements that press then twist together. Especially the detent feature to lock it into place, I've had lots of trouble modelling this in the past
This is quite a popular request. In fact, Glenn Villegas has asked about the same thing in another comment here. I have been meaning to do this in a while. Just have not gotten around to it yet. It will definitely involve some of the concepts here.
I love these how many different ways videos. What about splitting the body rather than the face before doing the offset in the first example? That way you get planar sides😊
This is a really good suggestion. I went back to test this and it works perfectly, achieving both the concentricity and the flat side walls. Splitting the body does force the original flat faces to remain flat. Thank you for the suggestion!
Thank you! My CAD skills have grown a lot from your videos. It's fun to pull out crazy tricks sometimes when fusion tells you to can't do something and you tell it back, watch me!!
I have seen hundreds of of videos to learn fusion 360. But your command on the thing is exceptional. Thank you
Many thanks! I've been searching for this a whole evening
So many roads to choose from; I love it!
You are genius in your field, keep up the good work 👍
Also a twist to lock mechanism would be incredible. I have a few ideas I want to make for 3D printing but I don't know how to make twist to lock mechanisms.
This is quite a popular request. In fact, Matthew Wood has asked about the same thing in another comment here. I have been meaning to do this in a while. Just have not gotten around to it yet. It will definitely involve some of the concepts here.
Revolve a semicircle with the groove profile cut out at its equator, then cut off the top and bottom sections of the sphere at an angle, leaving the grooved ring. This way you could choose parallel or radial sides and cylindrical or spherical bottom, depending on how you draw the sketch. But as you say, there must be other methods!
Wow! You hit this from so many different angles, thank you for another great video. I was really happy to see replace face being used as I having a hard time understanding what I could use it for.
This style of video are good for learning for sure. Thanks for your time.
Thanks a lot for these kind of video, showing us different ways of getting the same result
Excellent Video! I have often thought about topics like this being the key to an efficient designer. Knowing the tools and multiple workflows. Also Boundary fill..... could be such a powerful tool!
A couple other possible ways.
1. Offset the outside face inward, then use your sketch rectangle to split faces on both outside body and offset face. Then you can delete the faces you dont need and loft between the others. This will produce the spherical groove with flat faces.
2. Similar to 1. but instead of loft you patch the upper and lower pieces then use Boundary fill to put them all together(without having to do a bunch of trims).
3. Similar to 1. but you sweep between surfaces using path and 1 guide rail.
They are really just adaptations of what you showed. I really like how you showed the most common "go to" first and then the issue with those cut faces being normal to the surface.
Boundary Fill has some great applications and can be used with Solids, Surfaces or Planes, but those check boxes!!! For option 2 above it only gives you 3 check boxes that are well spaced out.
Here is a dataset with the loft and boundary fill options(1 and 2).
a360.co/3stVpKW
I always like your thoughtful responses. I am definitely going to try out some of the suggestions you made. It looks like they revolve around making a patchwork of surfaces and then stitching them into a solid thereafter.
You are absolutely right. I presented the methods in the order that they came to me, kind of like my train of thought.
I have a love-hate relationship with boundary fill. It has so much potential but is such a pain to use. Besides the overlapping checkboxes, the colours of the selected cells are just a slight shade different from the unselected ones, making it difficult to see.
Thank you for the file, will definitely check this out.
Love your work! Please create a video on creating a cap with custom threads to match an existing bottle.
Love your voice
Thanks again to Caio for this example! Hope I have interpreted what you need correctly.
I would love to see you create a Cam Lobe, your way of explaining things makes me deeply understand concepts and then allows me to apply them to other designs of my own.
Interesting workflows, showing the pros and cons :) And a good design intent to start from, I think a lot of people have problems designing because they haven't thought thru what they want in the design.
Define the angle then define a plane, project to new plane and then make a torus with it. This should be my approach.
Hi great video as always, could I please request that you try doing a bayonet fitting i.e two elements that press then twist together. Especially the detent feature to lock it into place, I've had lots of trouble modelling this in the past
This is quite a popular request. In fact, Glenn Villegas has asked about the same thing in another comment here. I have been meaning to do this in a while. Just have not gotten around to it yet. It will definitely involve some of the concepts here.
there is other way, split body, duplicate 1 half, and press pull inside of firsts bodys and then combine