the game is 5 chapters long, I finished it in one sitting, though a pretty long one. It's beautiful all the way through, and full of little moments of discovery (Dan already missed stuff so you can even see more of Chapter 1 if you explore a tad more). I highly recommend it.
I took up climbing just over half a year ago! I've yet to cut my teeth outdoors, but I've enjoyed researching things. The word 'piton' is pronounced 'peet-on'. It's French, like a lot of terms in climbing (I think climbing for sport became a thing in France, then spread around the world). Real pitons are wedges that you hammer into rock and clip into as an anchor - they used to be the only way to anchor yourself, but these days climbers mostly use 'nuts' or spring-loaded devices that they can wedge into a crack without breaking the rock. Pitons have become rare and situational. A carabiner is technically just the clipping device, like you'd find at the end of a rope. You may have encountered non-climbing ones that clip open and closed. Feeding rope out/back is 'belaying' - once upon a time, you always needed someone at the other end, but auto-belay devices are now very common. They normally go at the top of the climb, reel you in as you go and use braking to slow your descent if you fall. At 19:22, the protagonist climbs an overhang. Overhangs and roofs are total bastards, but the protagonist climbs them in the absolute worst way: climbing with just your arms, no legs, is called 'campusing'. I have yet to see an application for it besides showing off. Good overhang climbing does involve you hanging from your arms, rather than standing on your legs, but you still use the legs to push yourself up/onwards. Keep the arms as straight as possible and push yourself around with your legs to get into a position where you can let go with one arm and move it to the next hold. Hauling yourself up with your biceps is a recipe for exhaustion. Getting away from climbing nerdity, this game's inverse kinematics and physics are seriously impressive. A real technical achievement, particularly as I get the sense that this game wasn't made by a big studio.
a perfect game for those "Dan caught a cold & can't talk much" weeks i see but yeah I'm loving this genre of Games that turn basic mobility into the whole gameplay
4:13: Hm. Probably not going to unlock a double-dash before credits roll, then. 7:50: Some BotW influence, clearly. Though without the spider-climbing. 23:45: Stairs really are an underappreciated product of civilization. 30:45: A friend-shaped object!
@@timothymclean It's a pretty weak implication - the song just says you should do all three things until you find your dream (it also says you should follow every byway) - nothing about the order you should do them in. In fact, if you wait to start following rainbows until after you've done all the mountains and streams, you'll miss a lot of rainbows...
This game feels like it should exist in the same world as Brothers - A Tale of Two Sons, which also is a wonderous experience. Thank you, Dan, for showing this one.
More than just laid-back vibes must have been considered when choosing the art style. The unavoidably slightly awkward-looking reaching mechanics would look out of place if the game were any more detailed or realistic, like your God of Wars, Horizons, assassin's creed, or Tomb Raiders. But if it gets too abstract, there would likely be a reduced potential to generate weighted tension in the player for the inevitable gut punch in the second half of the game.
I do not outdoor climb because I value my life (seriously mad respect for climbers that shit is DANGEROUS), but I know enough about bouldering and lead climbing (the indoor version of what this is) to really appreciate the effort put into mapping this onto a game. Someone, or likely several someones, on this team really knows their climbing.
This looks very calm and charming (although it's a bit hard to understand how climbing feels from just the video, so playing it might not be as calm as it seems) Also, huh. I didn't know that word (I'm french). TIL. (btw, it's almost certainly pronounced with a [z] sound rather than with a [s] one: a single 's' between two vowels tends to be pronounced [z] ("use") in french whereas a double 's' ("basse") or a 's' before a consonant ("peste") is pronounced [s] when the 's' is after a consonant (another one than 's') and before a vowel, it depends ("alsace" or "balsamique" is [z], "malsain" or "valsa" is [s]) anyway, that was my pedantic, chauvinistic, and useless nitpick of the day; nobody really cares, feel free to disregard)
it seems to be a forgotten game, but the level of climbing interactivity reminded me of I Am Alive. That game didn't have the same controlling-each-hand controls, but stamina management and using equipment like carabiners was much more important. It's also the exact opposite vibe, which is kinda funny, despite both taking place in post-apocalyptic worlds.
I watched the first minute of the intro and stopped the video. I have to play this game before watching, I think. It feels like one that should be experienced first if possible. I'm definitely coming back after though :3
Oh hey, I commented about it in the last video, though Dan probably found out about it from elsewhere. It's very nice and chill game, not too long, definitely worth it.
Just came back to watch the last half after playing the game myself. Fairly short game, took me about 3 hours to go through it though I missed about half the available collectibles, so maybe like 4.5-5 hours total That said, it is very enjoyable to just climb, and I'll definitely return to it.
"chill game about climbing"... okay, so it'll get existential, super metaphorical, or something equally heavy. 4:18 But does it get as nitty-gritty as Mirror's Edge?
the game is 5 chapters long, I finished it in one sitting, though a pretty long one. It's beautiful all the way through, and full of little moments of discovery (Dan already missed stuff so you can even see more of Chapter 1 if you explore a tad more). I highly recommend it.
I took up climbing just over half a year ago! I've yet to cut my teeth outdoors, but I've enjoyed researching things.
The word 'piton' is pronounced 'peet-on'. It's French, like a lot of terms in climbing (I think climbing for sport became a thing in France, then spread around the world). Real pitons are wedges that you hammer into rock and clip into as an anchor - they used to be the only way to anchor yourself, but these days climbers mostly use 'nuts' or spring-loaded devices that they can wedge into a crack without breaking the rock. Pitons have become rare and situational.
A carabiner is technically just the clipping device, like you'd find at the end of a rope. You may have encountered non-climbing ones that clip open and closed. Feeding rope out/back is 'belaying' - once upon a time, you always needed someone at the other end, but auto-belay devices are now very common. They normally go at the top of the climb, reel you in as you go and use braking to slow your descent if you fall.
At 19:22, the protagonist climbs an overhang. Overhangs and roofs are total bastards, but the protagonist climbs them in the absolute worst way: climbing with just your arms, no legs, is called 'campusing'. I have yet to see an application for it besides showing off. Good overhang climbing does involve you hanging from your arms, rather than standing on your legs, but you still use the legs to push yourself up/onwards. Keep the arms as straight as possible and push yourself around with your legs to get into a position where you can let go with one arm and move it to the next hold. Hauling yourself up with your biceps is a recipe for exhaustion.
Getting away from climbing nerdity, this game's inverse kinematics and physics are seriously impressive. A real technical achievement, particularly as I get the sense that this game wasn't made by a big studio.
"This game thrives on vibes, and long moments of quiet beauty,"
So it's French, you say?
a perfect game for those "Dan caught a cold & can't talk much" weeks i see
but yeah I'm loving this genre of Games that turn basic mobility into the whole gameplay
27:53 - 28:13 wow, that section looked amazing. Love seeing little moments like this in game that give a real sense of scale and space.
This should be the new Sunday series. It _is_ about climbing a mountain, after all.
Speaking of which, there are some very strong Journey vibes here.
4:13: Hm. Probably not going to unlock a double-dash before credits roll, then.
7:50: Some BotW influence, clearly. Though without the spider-climbing.
23:45: Stairs really are an underappreciated product of civilization.
30:45: A friend-shaped object!
I need to start a count of how many mountains Dan, Carrie, and guests have climbed
No matter what the song implies, you _can_ ford streams and follow rainbows before you climb _every_ mountain.
@@timothymclean It's a pretty weak implication - the song just says you should do all three things until you find your dream (it also says you should follow every byway) - nothing about the order you should do them in.
In fact, if you wait to start following rainbows until after you've done all the mountains and streams, you'll miss a lot of rainbows...
This game feels like it should exist in the same world as Brothers - A Tale of Two Sons, which also is a wonderous experience. Thank you, Dan, for showing this one.
More than just laid-back vibes must have been considered when choosing the art style. The unavoidably slightly awkward-looking reaching mechanics would look out of place if the game were any more detailed or realistic, like your God of Wars, Horizons, assassin's creed, or Tomb Raiders. But if it gets too abstract, there would likely be a reduced potential to generate weighted tension in the player for the inevitable gut punch in the second half of the game.
Big Team Ico vibes to this one, and I mean that as the highest praise.
I do not outdoor climb because I value my life (seriously mad respect for climbers that shit is DANGEROUS), but I know enough about bouldering and lead climbing (the indoor version of what this is) to really appreciate the effort put into mapping this onto a game. Someone, or likely several someones, on this team really knows their climbing.
This looks very calm and charming (although it's a bit hard to understand how climbing feels from just the video, so playing it might not be as calm as it seems)
Also, huh. I didn't know that word (I'm french). TIL.
(btw, it's almost certainly pronounced with a [z] sound rather than with a [s] one: a single 's' between two vowels tends to be pronounced [z] ("use") in french whereas a double 's' ("basse") or a 's' before a consonant ("peste") is pronounced [s]
when the 's' is after a consonant (another one than 's') and before a vowel, it depends ("alsace" or "balsamique" is [z], "malsain" or "valsa" is [s])
anyway, that was my pedantic, chauvinistic, and useless nitpick of the day; nobody really cares, feel free to disregard)
Oh my. Let´s find out if Jusant is a Hidden Gem! :D
it's a gem, and it should be anything but hidden!
it seems to be a forgotten game, but the level of climbing interactivity reminded me of I Am Alive. That game didn't have the same controlling-each-hand controls, but stamina management and using equipment like carabiners was much more important. It's also the exact opposite vibe, which is kinda funny, despite both taking place in post-apocalyptic worlds.
I watched the first minute of the intro and stopped the video. I have to play this game before watching, I think. It feels like one that should be experienced first if possible. I'm definitely coming back after though :3
26:32 It feels like the "creation" was that nightlight she set over the desk.
Slight F.A.R. Lone Sails vibes. Now that'd be a cozy one-off
it's clear that this game was made by somebody who loves climbing and doesn't just view it as a traversal mechanic.
Oh hey, I commented about it in the last video, though Dan probably found out about it from elsewhere.
It's very nice and chill game, not too long, definitely worth it.
What a beautiful game. Thank you for sharing this with us, Dan.
I am getting such Tunic vibes: wonderful and mysterious🥰💖💯
I went and bought this game immediately and just finished it. It was a beautiful experience.
28:08 I got a big ole nope for swinging out in open air with the ground way below because you're above the birds flying!
I was actually playing this the other day while listening/watching you play Forgotten City :D
Just came back to watch the last half after playing the game myself. Fairly short game, took me about 3 hours to go through it though I missed about half the available collectibles, so maybe like 4.5-5 hours total
That said, it is very enjoyable to just climb, and I'll definitely return to it.
"chill game about climbing"... okay, so it'll get existential, super metaphorical, or something equally heavy.
4:18 But does it get as nitty-gritty as Mirror's Edge?
How does this climbing system compare to Grow Home?
this has great journey vibes
Dan, I'm curious just how many game soundtracks have made their way into your library this year?
Dan Jones would love this game; it's all rock walls.
This game looks amazing
i love this soundtrack
I think you would enjoy Song of Nunu.
Let''sssssssssss GOOOOOOOOOOOOOOOOOOOOOOO
Hey, if you haven't played Sable, you should play Sable.
💙