I think a lot of this confusion comes from the fact that the beta isn't available on the founding platform for SoD2, Xbox/MSFT Store, and this is leading to people's imaginations coming up with the worst case scenario because they can't try it out themselves. What do you think about upcoming Plague Territory update? Does it discourage you from wanting to play the game? Does it make you even more curious about the game? Maybe you're indifferent and looking for something else?
Great video man I also think it’s a good change I love how you put it the Plague Territory doesn’t effect lower difficulties at all really and when it does change the game for players those players shouldn’t have any issues clearing a heart or 2 if need be keep up the grind man 😁👍🏼
@@ZachC-130 lmao not this one man I have that New York public education and 11 years of being a Marine no one has time for all that punctuation lmao 😂😂😂 I don’t even know where commas even go anymore hahaha
There's nothing wrong with looting everything especially if you're playing a "forever community." It just means become your own processor and sift through the loot. If you're just trying to win a legacy though, the looting can slow you down quite a bit.
I'm the kind of player that tries to loot everything, complete every quest, search every place, etc. So I always loot all of the buildings, which takes more time to complete the legacies (I'm on the last one in lethal zone btw), but on the other hand, it gives me a healthy supply locker, so I never run out of things that I need.
im that plana nd stocker in most cases, i can make runs but im far better at mangment of recorses than planing :P but i also known how to run and a;ways excaise whne im over my head by miles. its rarte i cant excape other than im being hounded by OP asshates in games. you know the people
It's a smart idea to loot all u can when in an area,I personally don't do this but instead,get supplies when only needed,and focus on plague hearts,my father on the other hand uses this tactic and shifts his home to where the loot is
I was definitely a hoarder until I started Lethal Zone. Had a Network Trader last night and needed influence for a White Noise Machine and a Signal Booster. Checked my stash and had like 18 backpacks for no reason so I sold all but 3 of them because I still had a few open slots in my community. Now I'm down to 7 Plague Hearts left and was running low on parts for C4 and my first thought was to go on a looting spree but then I realized I could just scrap the locker full of guns that I have. Swapped around to each community member and gave them a decent weapon to defend the base with and started scrapping/selling what was left.
As someone who has played the beta, I have to agree with your assessment. They really only increase the difficulty in one way: more risk of blood plague. Other than that, it's pretty much the same game with better atmosphere and a feeling of world impact when you kill a plague heart. You'll still be able to get outposts for resources, you'll just have to travel further abroad to get them. Early in the game(first hour or so) before you have any plague samples, your greatest risk will be dying of blood plague. The only time I've ever lost a community in this game was because I started the beta without a proper level of respect for the plague heart territories and lost two people to the blood plague within an hour. This is a double edged sword, though, because with more plague zombies comes more samples and with that comes more plague cures. I think this'll help a lot. Honestly, my biggest fear of the beta comes from upgradable outposts trivializing ruck sacks. When you can get 3+ any resource with a fairly trivial amount of influence and materials every day, it makes any worry for the resources diminish to nothing.
I tend to over-scrap my supply locker if that's even a thing. I'll loot the general area around my base, sell or scrap whatever, then move into a new area. Then I realise I'm short on parts, materials, chems, seeds etc etc
Plague territory do improve the plague heart mechanism. The game before the plague terrority, the reason you clear them is just to complete the legacy, and potentially gain the access to establish outpost on the building it position, and maybe earn some influence and standing during the process. In other words you can just prtend the plague doesn't exsist and play the game as you like. On the other hand, plague terrority kinda force you to engage the plague heart in the early or not fully prepared stage of your conquest. You can still loot the building as you like, however, if you might have a hard time on your base matainense, especially the daily consumption of food. Nightmare zone in take 7.5 food away with only 5 members community. It's the only and possibly a serious problem you can't get rid of easily. If you don't build any farm or member have trait to produce food, your game phase will be delayed by running around, searching for food. About avoid killing plague heart to gain standing, and kill all of them at once. I kind of disagree in some way, I do agree the thought about matain in lower standing to avoid progress stonger zombie. However, no killing plague heart leads to no good amounts of outposts to choose, and makes you to put in more time on searching for resources and make returning to your phone more often much longer. You might also gain standing during this actions. If you choose to do this, you might still gain standing level(of course, not as higher for destroying a plague heart), and you will need to engage a plague heart in higher standing or inexperienced members without proper levelling. Not to forget, you still need to scavenging for resources for daily consumption, because of lack of potentialy outposts. Nice series ending for the warlord leagacy looking forward to the new series.
Just a little bit more difficulty but mostly a way to prevent the player from running into a cluster of hearts making an outpost next door and running a bomb - locker - bomb marathon. Can still do it of course just is more of a comitment and takes enough time and travel for zeds to spawn back in / wander in to refresh the threat.
For me, the biggest concern with the plague territory is with the loss of resources when changing maps with a complete community. Either the UL removes the limit from the inventory, or makes the bases occupable, but leaves the risk of attack at maximum until all hearts are destroyed.
if you are transferring with a maxed community already, then you should already have what you need to clear the hearts around the base you want on the new map.
@@EdwardAmarille Yes, but the inventory has a "protection time" until resources start to "spoil". And this time is not so long as to destroy 5 hearts in the lethal zone. Food, medicine, fuel and ammunition can even be transformed, but the material that has already been used in the base does not. I don't want to rush my gameplay because the game forces me.
Good video! I'm definitely guilty of hording weapons for no reason. The one thing I've experienced with is the plague territory is it spawns crazy amounts of zombies. I just started a Lethal playthrough with fresh characters and going in there is a death sentence if one zombie screams. I've got 1 character at hero just trying to level up skills for the big push. Last thing, it's a much larger balance with the new outpost system on higher difficulties, there's almost no food/med outposts you can claim without killing a heart, which then ramps up the difficulty so outposts become more of a mid to late game endeavor which at that point who cares.
The challenge of lethal zone was nice. I lost 10 or so. Finally got a builder and I'm stalling the final mission before completing it now. I am hopeful to get PT on Xbox. Lethal zone was a drag to attempt the 100 days because of the lack of content and activities. Great video fox
what would be cool is, soon after we gain enough survivors and influence for the next base tier, a scripted event occurs - our current base is overrun and our community takes shelter in some small camp until we claim a next tier base
or your now so big and make so much noise there the hoards have started attacking in waves so you abondon the place and maybe even have a chance to lsoe the people who are maybe sick or even wounded. so you are forced ot lose maybe soem things.
it's gonna force me to change my usual strategies. i usually like to get early, spread out outposts and also wait until late game to tackle plague hearts.
It’d be interesting if they added a meter on all of the bases to the effect of; you can’t claim this base until x% of the plague hearts have been destroyed
@@zackmcnitt tbh they need to make ways to make base hopping harder like once you plan to mvoe you have ot take everyone by vehickal there. and maybe your main locker but make the move a event of sorts so as you leave things maybe noisy. idk they need something to slow base moving, maybe in order ot make land marks open you have to clear meganests where the bodies have melded into the this massive meganest so in short its a boss fight most games have. but its also in a map thats normally chocked full of zombies.
@@Approvedjoey117 like the bigger bases have like a LARGE number of em or best yet a MASIVE one that is a boss fight of sorts as the place maybe had a conjoined mass of fleash and it made this huge cluster and maybe you need a gas mask just to get close with out being infected. just thinking
@@lechking941 Honestly this game just needs different type of plague hearts. Unique plague hearts that have special effects. Creating poisonous zombies, flaming zombies, blast-resistant zombies, etc. Having different types of hearts can give life and uniqueness to each individual plague heart. Also we need more freaks. Even if they’re just alternate versions of existing ones it would help flesh out the world with new and challenging threats.
Great video once more and highly educational, i thoroughly agree with the plague territory perspective you explained even if i haven't experienced it myself besides your Beter vids. I'm definitely a hoarder and something i have understood that i must improve in my play style but easier said than done lol
I feel Subnautica below zero is a good pick, great relaxing game with a lot of exploring, and some scares here and there. Another cool game to see you play would be "Days Gone" preferably if you are blind on the game. Its a pretty good and it came out on Steam just a short while ago plus it was on your poll a while back. Sadly I didn´t vote on it back then, but I feel it didn´t get too many votes since people didn´t know it as much, but its a pretty good zombie game which manages some zombie game concepts amazingly. On the whole Plague Territory thing, I absolutely love it. I feel that the longer you make the start on survival games, without using some cheap stopgap, the better. Yeah its going to be harder for unskilled people, but they are going to be playing on lower difficulty where these effects aren´t as strong, and the ones that love the game, love a challenge and are already supper good with the game mechanics will get to enjoy it more. I do wish that entering the plague territory didn´t reveal where the PH is, at least on higher difficulty. A bonus advice on Lethal Zone. If you don´t like fighting humans, if an enemy enclave is sending a distress call asking for help against a zombie attack on their base, GO. If you go to help you will find the enemy enclave dead, and by simply doing the equivalent of cleaning an infestation, you will get to loot their corpses. Most enclaves that enter the map as aggressive, have some good weapons, even the community with the crazed red talon member can die these way, and you can get their bloater grenade launcher, that sells really good. On the other hand if you don´t help them, they will actually survive the zombie attack and keep being there hating you even more for not helping them.
3ed option out of the go helping 50/50 they are alive and fighting and maybe will accept a non ageession with ya so you maybe able to get friends so instead of just looting you can buy the gernade luncher. oh and apperintly days gone will basicly track EVERYTHING from website visited to the keys typed as long as the game is open.. on steam (look at the negatives. )
Every time an agressive community has asked me for assistance, no matter how fast I go I always clear the area and get the "they are all dead" with another community ally telling me "oh that´s to bad". What you said is what happens when a new community spawns and asks for help. Also my point wasn´t get the grenade launcher from them its so good. My point is that if there is any dangerous community you can just wait for their community to ask for help on their zombie attack and just go. It helps clearing aggressive communities in order to get more friendly communities. Also the bloater grenade launcher isn´t too good, its better to simply make the normal bloater grenade and toss them. Its faster and you aren´t carrying extra weight from the launcher, so if your enemy enclave had one, you can get it and sell it for something like 300-500 influence. Don´t remember what its price was exactly.
I like going the budget way to deal with the plague hearts; firebombs and firecrackers with a stealth character. I'll take out one or two hearts early if they cover an outpost or base I want for resources and local resupply.
ive found it makes the game way faster. before used to collect people train them up equip them move into a big base fill it out THEN start clearing hearts , now i find im dropping hearts as its possible
in my opinion the new update will make the game easy even in leathal because when i start a new comunity from scratch i can drop the gradening guy and establish food outpost and upgrade it to lvl 3 so i will have enough food for my 3 survivors(no food loss) so will just build a strong 3 man community in the starting base
Oh lord you are right. I take everything I can cause the trader depot is my main resource income. Use bullets to quickly kill plague hearts then dip. And it takes a whole lot of bullets
i for one am looking fotward to many of the upcoming changes. I agree with your points, I do not think the plague zones will drstically change anything, as a matter of fact, it will just make people play smarter. though i admiy, i am guilty of hoarding, will have to work on that.
Hey so i make a new settlement on lethal zone. But when i loaded it , the map mostly been looted . is it the same by you? if i open map most of the buildings are already in gray coloured. Is it normal for this difficulty? or should i make a new settlement? Thank you .
Idk if it’s just me but whenever you damage a plague heart a feral spawns? Kinda don’t know how to deal with it most the time since I don’t bring enough explosives/throwables to kill the zombies that spawn mainly cause I run away after it’s dead. Lost like 5 survivors in nightmare to this
I have had state of decay for a long time but I got annoyed with it because I was going around in sod2 and helping people in any zone with there plague hearts but I joined a guy and he actually couldn’t be killed he ran over a group of bloaters and a community I have been working on for a year all of the dead cause I couldn’t leave his game so I’ve learned also you are the number one youtuber in my book keep up the amazing work
Its why I rather play alone. But eventually you will meet like minded people who are not careless and actually play the game to grow. Try the game out again! Its gotten a lot better from the past 2 years.
the end game is always hard to get right tbh. its were the play should feel powered but challanged. whats proably needed is a city map and i mean down tonw manhaton city. so does that idea get you wanting as you would ahve vertical and a need to avoid hoards and noise at all costs because you can suddenly have 100 plus on you for just farting to loud. aka the heart of danger maps. places that are properly lethal. atlest form what im getting off of you.
He puts most of them in his vehicles which doesn’t count towards standing, and then when you need those materials you put it in your base but if you don’t need those materials right then just leave it in your vehicle
Honestly I think the outpost update is going to make the game very easy. Materials are going to be the main thing. Once you get the materials you need and influence. All you need to do is just claim an outpost you need most of and upgrade it to the highest level. Then that is it. An outpost will be more sufficient then anything you can build. Yeah you can make your base into starlight up watchtower fortress but then you won’t have a diverse base anymore. The territory will slow the game play. That’s all I have to say about that 😄
My issue with plague territory is the same one I have with their changes to difficulties lower than nightmare... I don't want to know where plague hearts are unless I physically spot one. I don't see that as a thing which makes the game harder, but simply more fun, since very few things are really dynamic in this game to begin with. Plague territory is a chance to bring back some of the "fog of war" to a game where players who have played for any length of time already know "the best" spots to find everything. Having it reveal the heart location the instant you touch the edge of the fog area is silly, IMO. Do our characters have some psychic link with the plague heart so we just radar-zoom in on it whenever we enter its influence?
It's because people couldn't find them and were quitting the game. Apparently, finding and knowing what to do with plague hearts was a leading cause of people quitting the game during the new player experience.
@@GitGudFox i mean what they should ahve done is marked a area and its a set radius for the heart your clsoe to. and for any other hearts. so its just clustered also maybe we ned random map gens.
Love watching your videos Git Gud Fox. I need some help anyone, so I decided to use the cleo fire support mod to help in lethal cause I'm not the quietest. But for some reason the fire support option is not responding, I tried restarting the game but nothing or is it just a bug, any help would be nice?
I’m not interested in sod2 content right now. Even thought the plague territory is new and seems cool, I just don’t see much of a change in game play. I have drifted away from sod mainly because no matter what seems to come out it’s not enough of a game changer. The cloths and weapons are repetitive, I want more then this. Something that changes the game and gives more stuff to do.
@@Elglobulo now thats a stail fermaldahide filled crfanium you have than because nowting ia wrong in adding stuff. i mean you somedays need that change of pace.
Lethal is real brutal.. I dont have any problem with the zombies, but more with the hostile survivors. Had a mission to rescue a doctor from one of the groups. Problem is, this group had for some reason set up chop in the same building as a zombie group, so when I attacked the group to rescue the doctor I also got to fight against a horde of zombies at the same time. So far I've lost 5 people in this "rescue".. I would start over if I could, but I have already invested the super expensive money from Daybreak (cant understand why the Daybreak money isnt a set resource for each fresh start considering how damn hard it is to get it). :/ I love the new lethal zone as much as I hate it :D
That rescue mission is super simple, they have the surgeon standing at the back door, so when you go to the house let zombies follow you, the bandits be busy shooting the zombies, so you drive around to the back door, and get the surgeon and drive away, you don’t have to kill the bandits.
I was worried but have grown to like plague territory, it's a lot better with the outpost upgrades. Also it's been a while since I tried didn't they remove the option of picking up rucksacks of supplies from outposts because if so I'd be cool if that was another option for upgrading the outposts.
What i'm missing about the game is to holster/unholster weapons. Meaning to get rid of the auto holster feature the game has now. I want to walk around with a weapon at the ready nonstop when i'm out scavenging.
@@lechking941 Real life has nothing to do with the game. And secondly i hate the fact that the game automatically stows my weapons after 2 seconds when i'm not actively using them. I want a more realistic feel to the game in a sense that i'm the one that decides when to have a gun out or not. (and btw the game already has the feature to run slower with a gun or melee weapon out so you'll put it away at some point anyway to run faster)
I don't think I understand. Whenever you aim, you instantaneously pull out your ranged weapon. Do you mean you just want the cosmetic appearance of always holding your weapon in hand?
@@GitGudFox Just a simple keybinding to draw/holster your weapon (like in Ghost Recon Wildlands for example). In my opinion it gives a bit more immersion to arrive at target location by car, get out and have your baseball bat at the ready. Instead of whipping it out from your back 1 second before you start fighting. In real life you wouldnt carry your M4 on your back either if you have danger close. Just a minor thing i'm missing which is a basic feature in just about any other similar game
Anybody else find themselves making lethal zone communities, just playing until you get strong, then losing interest? I'm all for more difficulty. It's only fun for me while I'm scared to die.
i love the changes and i think they already addressed and fixed my one concern, that blood plague was too deadly in the plague zones... dread felt harder than Nightmare when the beta first released... i had 2 survivors die of blood plague on dread within hours and i can play through Nightmare with no one dying...
Because it's a survival game. The whole point of a survival game is to be limited and use your creativity to succeed despite the limitations. A survival game thrives on these limitations along with solutions to said limitations. Being able to toggle these features is very anti-survival genre. It belongs in some kind of arena/arcadish kind of game, not a survival game.
This feature also greatly emphasizes the importance of plague hearts which was a leading cause of people quitting the game in the first 2 hours of the new player experience: not understanding what the objectives are. The plague hearts not exert a palpable influence on the map with distinctive appearances that clearly indicate they're doing something and that you should clean them up. It promotes the theme of State of Decay 2: taking back the world from the zombies and establishing your lasting legacy. This isn't something people should be able to opt out of as the game should have always been like this to begin with.
@@GitGudFox this is the way the game has played since launch. Dont want to do bounties, don't. Don't want weapons crates, don't go for them. The plague territory funnels the way you have to play. In a game when you " choose your own apocalypse" ypu shouldn't have to follow a structured path to het a base or outpost.
@@GitGudFox like other people have said, this will turn me away from the game. 700 plus hours, 2 plus years. It is clear UL is concerned more withbthe " the game isn't hard enough" crowd. Which is fine I guess. But that isn't for me. And if this would be a feature SOD 3, I wouldn't buy that. That is the key. I bought SOD 2 for the way it plays. And they are changing that.
That's nonsensical. The logic works exactly in reverse. If you want an outpost, you have to pay the influence for it. If you want a base, you have to pay the influence and community size to obtain it. If you want a legacy, you have to destroy all the plague hearts, have the right community member and complete the legacy. So no, you can't just "choose your own apocalypse." That's just a slogan. You DO have to follow the game's structured path and rules. You've always been forced to play a certain way in State of Decay 2. You can't do something like say "Alexa, get me into the Container Fort for free with my starting 3 community members" and have it happen. The game has always forced you to follow specific paths.
@@GitGudFox I want to learn more about it! When it comes to the books, you said start with the books about the Ultramarines right? Will the Blood Ravens ever get a book? I know the BR were created for the video game. I'd just love to see it!
I think the Blood Ravens have novelizations of the video games they starred in. I would start with whatever faction you are the most interested in. Each faction story is typically self-contained and can work as an entry point into the series. I personally would not recommend starting with the Horus Heresy (Warhammer 30,000) series though as it does anticipate that the reader has at least a layman's understanding of the 40k lore.
I just want UL to stop focusing so much on clothes and guns that play the exact same, and make changes that ACTUALLY add to the game. All the guns work the same. 1 shot to the head. That’s it. There’s no point in using different guns besides integrated suppressors and ammo limits. Make it so ammo type matters past sound, add a new freak, new bases, new weapon type like we had crossbows, new items like the zedhunter/pyro items, things that actually change the game. New difficulty and new gun/clothing skins aren’t enough to keep people playing.
I think this is a step towards that, much more so than other things they've done. The outpost revamp, the introduction of landmark outposts, and the plague territory is much more mechanically focused than what they have been doing lately.
@@GitGudFox i am still in the early game so im tmempted ot get in just because im lucky to have yet hit that wall to much yet but because im so wise to it im seeing it already.
The game is 3 years old, the original is what, 9 (?) and yet in either we still run around with bases that are borderline naked, zombies can climb thru the half of it, a single standard zombie can break open a door that again, you have no options to reinforce (outside blocking it with a vehicle), and freaks in 2 are copy paste from SOD1, not even lethal zone ferals learned any new tricks. SOD2 manages to have LESS features than 1, we got new flannel shirts tho!
@@lechking941 you're on Fox channel, there are YOSE runs in here ruclips.net/video/qDqhPgA1OQM/видео.html SOD1 allows for boarding up windows with planks of wood, it has a full fledged story you can play and the survivors (that are named and not random) suffer from permadeath like anyone else, SOD1 has boarded up outposts and allows you to lay down mines to kill hordes when they approach (SOD2 outposts might as well be the local zombie funfair), SOD1 allows you to send out runners to collect resources, you can hide in bushes to avoid zombies, it has better executions, better heavy weapons, better nimble/"ninja" skills, you can have more than 9 survivors in SOD1, get 20 if you can manage, and it goes all the way down to smaller details like SOD1 having your survivors actually visible in base. Bring anyone in severely wounded? they will go to the infirmary and lay down. Are they exhausted? they will go sleep in the beds you built, are they hungry? you will find them sitting somewhere having some canned food, garden? kitchen? they will use them. In SOD2 survivors simply vanish inside the base, buildings (outside watchtower) sit empty all day and night. Remember building that sweet lounge for relaxation and playing board games? yea empty. SOD1 also has the far superior DLC in both lifeline and breakdown which is sandbox on an increasingly harder difficulty, SOD2 is but a breakdown copy paste (with sprinkled plague hearts for "new" flavor) and they don't seem all too interested in improving it, lethal zone brought absolutely nothing to the game, neither will plague territory. That, and SOD1 soundtrack that was simply better ruclips.net/video/qKFceNZ0uzQ/видео.html&t
I simply don't find the mindless plague heart grind to be very engaging or interesting, I doubt that the update will get me back to playing SoD2. I love the potential the game has but the execution is rather lacking.
Ik the community has spoken but fallout nv is incredible compared to fallout 3. Don't get me wrong fo3 got me into fallout and its great but nv is the beez kneez cheif
I want to do F3 before FNV because I'm more familiar with F3, so I will have a better idea of how to direct the series, and it won't be as hard to relearn the game. I want to be back in "Fallout" fighting condition before playing a Fallout game I'm less familiar with. I only beat FNV once.
No way, there's too much on the subject to condense into 7 minutes. Even when I make highly scripted videos and try to shoot for the shortest time possible, 7 minutes is VERY little runway to land your point on. I also don't see any reason to condense the video any further. Just check out the MASSIVE upvote ratio on this video. People LOVE these podcast style 30ish minute episodes.
I think a lot of this confusion comes from the fact that the beta isn't available on the founding platform for SoD2, Xbox/MSFT Store, and this is leading to people's imaginations coming up with the worst case scenario because they can't try it out themselves.
What do you think about upcoming Plague Territory update? Does it discourage you from wanting to play the game? Does it make you even more curious about the game? Maybe you're indifferent and looking for something else?
Ya bro, Honest, I was pissed. I did hear them say eventually the beta will come to Xbox cause this Beta thing isnt going anywhere
I'm irritated we don't get it on XB1 yet but your videos help put everything together so I'm not as anxious to jump in.
Great video man I also think it’s a good change I love how you put it the Plague Territory doesn’t effect lower difficulties at all really and when it does change the game for players those players shouldn’t have any issues clearing a heart or 2 if need be keep up the grind man 😁👍🏼
Brian, I am disappointed in your lack of punctuation. I thought streamers were 200IQ.
@@ZachC-130 lmao not this one man I have that New York public education and 11 years of being a Marine no one has time for all that punctuation lmao 😂😂😂 I don’t even know where commas even go anymore hahaha
For some reason I have this wired feeling to just loot everything on the map Idk why I do it anyway love you videos hope you are doing good.
There's nothing wrong with looting everything especially if you're playing a "forever community." It just means become your own processor and sift through the loot.
If you're just trying to win a legacy though, the looting can slow you down quite a bit.
What's slow looting to a full supply locker?
With State of decay it needs to be hard to give you a since of horror that you could really loose ur people...it’s too easy unless it’s hard
I'm the kind of player that tries to loot everything, complete every quest, search every place, etc. So I always loot all of the buildings, which takes more time to complete the legacies (I'm on the last one in lethal zone btw), but on the other hand, it gives me a healthy supply locker, so I never run out of things that I need.
im that plana nd stocker in most cases, i can make runs but im far better at mangment of recorses than planing :P but i also known how to run and a;ways excaise whne im over my head by miles. its rarte i cant excape other than im being hounded by OP asshates in games. you know the people
You never know where you're going to find a compost bin, or that mod to craft the ammo you need. Or a new outfit 😜
@@fran3ro yep
It's a smart idea to loot all u can when in an area,I personally don't do this but instead,get supplies when only needed,and focus on plague hearts,my father on the other hand uses this tactic and shifts his home to where the loot is
I was definitely a hoarder until I started Lethal Zone. Had a Network Trader last night and needed influence for a White Noise Machine and a Signal Booster. Checked my stash and had like 18 backpacks for no reason so I sold all but 3 of them because I still had a few open slots in my community. Now I'm down to 7 Plague Hearts left and was running low on parts for C4 and my first thought was to go on a looting spree but then I realized I could just scrap the locker full of guns that I have. Swapped around to each community member and gave them a decent weapon to defend the base with and started scrapping/selling what was left.
As someone who has played the beta, I have to agree with your assessment. They really only increase the difficulty in one way: more risk of blood plague. Other than that, it's pretty much the same game with better atmosphere and a feeling of world impact when you kill a plague heart. You'll still be able to get outposts for resources, you'll just have to travel further abroad to get them.
Early in the game(first hour or so) before you have any plague samples, your greatest risk will be dying of blood plague. The only time I've ever lost a community in this game was because I started the beta without a proper level of respect for the plague heart territories and lost two people to the blood plague within an hour.
This is a double edged sword, though, because with more plague zombies comes more samples and with that comes more plague cures. I think this'll help a lot.
Honestly, my biggest fear of the beta comes from upgradable outposts trivializing ruck sacks. When you can get 3+ any resource with a fairly trivial amount of influence and materials every day, it makes any worry for the resources diminish to nothing.
I think the crazy spawn rate on Lethal and Nightmare zone is more of an issue than the Beta, among other game breaking bugs.
Yep the fps on my x1 drops to 15 sometimes
I tend to over-scrap my supply locker if that's even a thing. I'll loot the general area around my base, sell or scrap whatever, then move into a new area. Then I realise I'm short on parts, materials, chems, seeds etc etc
ya i would davise keeping stock.
Plague territory do improve the plague heart mechanism. The game before the plague terrority, the reason you clear them is just to
complete the legacy, and potentially gain the access to establish outpost on the building it
position, and maybe earn some influence and standing during the process. In other words you can just prtend the plague doesn't exsist and play the game as you like.
On the other hand, plague terrority kinda force you to engage the plague heart in the early or not fully prepared stage of your conquest. You can still loot the building as you like, however, if you might have a hard time on your base matainense, especially the daily consumption of food.
Nightmare zone in take 7.5 food away with only 5 members community. It's the only and possibly a serious problem you can't get rid of easily. If you don't build any farm or member have trait to produce food, your game phase will be delayed by running around, searching for food.
About avoid killing plague heart to gain standing, and kill all of them at once. I kind of disagree in some way, I do agree the thought about matain in lower standing to avoid progress stonger zombie. However, no killing plague heart leads to no good amounts of outposts to choose, and makes you to put in more time on searching for resources and make returning to your phone more often
much longer. You might also gain standing during this actions. If you choose to do this, you might still gain standing level(of course, not as higher for destroying a plague heart), and you will need to engage a plague heart in higher standing or inexperienced members without
proper levelling. Not to forget, you still need to scavenging for resources for daily consumption, because of lack of potentialy outposts.
Nice series ending for the warlord leagacy looking forward to the new series.
Just a little bit more difficulty but mostly a way to prevent the player from running into a cluster of hearts making an outpost next door and running a bomb - locker - bomb marathon. Can still do it of course just is more of a comitment and takes enough time and travel for zeds to spawn back in / wander in to refresh the threat.
For me, the biggest concern with the plague territory is with the loss of resources when changing maps with a complete community. Either the UL removes the limit from the inventory, or makes the bases occupable, but leaves the risk of attack at maximum until all hearts are destroyed.
if you are transferring with a maxed community already, then you should already have what you need to clear the hearts around the base you want on the new map.
@@EdwardAmarille Yes, but the inventory has a "protection time" until resources start to "spoil". And this time is not so long as to destroy 5 hearts in the lethal zone. Food, medicine, fuel and ammunition can even be transformed, but the material that has already been used in the base does not. I don't want to rush my gameplay because the game forces me.
Good video! I'm definitely guilty of hording weapons for no reason. The one thing I've experienced with is the plague territory is it spawns crazy amounts of zombies. I just started a Lethal playthrough with fresh characters and going in there is a death sentence if one zombie screams. I've got 1 character at hero just trying to level up skills for the big push. Last thing, it's a much larger balance with the new outpost system on higher difficulties, there's almost no food/med outposts you can claim without killing a heart, which then ramps up the difficulty so outposts become more of a mid to late game endeavor which at that point who cares.
The challenge of lethal zone was nice. I lost 10 or so. Finally got a builder and I'm stalling the final mission before completing it now. I am hopeful to get PT on Xbox. Lethal zone was a drag to attempt the 100 days because of the lack of content and activities. Great video fox
what would be cool is, soon after we gain enough survivors and influence for the next base tier, a scripted event occurs - our current base is overrun and our community takes shelter in some small camp until we claim a next tier base
or your now so big and make so much noise there the hoards have started attacking in waves so you abondon the place and maybe even have a chance to lsoe the people who are maybe sick or even wounded. so you are forced ot lose maybe soem things.
@@lechking941 ooo good one. yeah, a reason to claim the mid-tier bases. i usually skip from starting base to big base
it's gonna force me to change my usual strategies. i usually like to get early, spread out outposts and also wait until late game to tackle plague hearts.
It’d be interesting if they added a meter on all of the bases to the effect of; you can’t claim this base until x% of the plague hearts have been destroyed
I think if a heart was in a base too that would be cool , you'd have to clear the heart then you can move in.
@@zackmcnitt tbh they need to make ways to make base hopping harder like once you plan to mvoe you have ot take everyone by vehickal there. and maybe your main locker but make the move a event of sorts so as you leave things maybe noisy. idk they need something to slow base moving, maybe in order ot make land marks open you have to clear meganests where the bodies have melded into the this massive meganest so in short its a boss fight most games have. but its also in a map thats normally chocked full of zombies.
ZacKZedic maybe more than 1 plague hearts in whatever base you’re trying to take.
@@Approvedjoey117 like the bigger bases have like a LARGE number of em or best yet a MASIVE one that is a boss fight of sorts as the place maybe had a conjoined mass of fleash and it made this huge cluster and maybe you need a gas mask just to get close with out being infected. just thinking
@@lechking941 Honestly this game just needs different type of plague hearts. Unique plague hearts that have special effects. Creating poisonous zombies, flaming zombies, blast-resistant zombies, etc. Having different types of hearts can give life and uniqueness to each individual plague heart. Also we need more freaks. Even if they’re just alternate versions of existing ones it would help flesh out the world with new and challenging threats.
Great video once more and highly educational, i thoroughly agree with the plague territory perspective you explained even if i haven't experienced it myself besides your Beter vids.
I'm definitely a hoarder and something i have understood that i must improve in my play style but easier said than done lol
Yet again. Great video and even better tips. Thank you
I have yet to do a long lethal playthough, aiming for 100 days in lethal.
I feel Subnautica below zero is a good pick, great relaxing game with a lot of exploring, and some scares here and there. Another cool game to see you play would be "Days Gone" preferably if you are blind on the game. Its a pretty good and it came out on Steam just a short while ago plus it was on your poll a while back. Sadly I didn´t vote on it back then, but I feel it didn´t get too many votes since people didn´t know it as much, but its a pretty good zombie game which manages some zombie game concepts amazingly.
On the whole Plague Territory thing, I absolutely love it. I feel that the longer you make the start on survival games, without using some cheap stopgap, the better. Yeah its going to be harder for unskilled people, but they are going to be playing on lower difficulty where these effects aren´t as strong, and the ones that love the game, love a challenge and are already supper good with the game mechanics will get to enjoy it more. I do wish that entering the plague territory didn´t reveal where the PH is, at least on higher difficulty.
A bonus advice on Lethal Zone. If you don´t like fighting humans, if an enemy enclave is sending a distress call asking for help against a zombie attack on their base, GO. If you go to help you will find the enemy enclave dead, and by simply doing the equivalent of cleaning an infestation, you will get to loot their corpses. Most enclaves that enter the map as aggressive, have some good weapons, even the community with the crazed red talon member can die these way, and you can get their bloater grenade launcher, that sells really good. On the other hand if you don´t help them, they will actually survive the zombie attack and keep being there hating you even more for not helping them.
3ed option out of the go helping 50/50 they are alive and fighting and maybe will accept a non ageession with ya so you maybe able to get friends so instead of just looting you can buy the gernade luncher. oh and apperintly days gone will basicly track EVERYTHING from website visited to the keys typed as long as the game is open.. on steam (look at the negatives. )
Every time an agressive community has asked me for assistance, no matter how fast I go I always clear the area and get the "they are all dead" with another community ally telling me "oh that´s to bad". What you said is what happens when a new community spawns and asks for help. Also my point wasn´t get the grenade launcher from them its so good. My point is that if there is any dangerous community you can just wait for their community to ask for help on their zombie attack and just go. It helps clearing aggressive communities in order to get more friendly communities. Also the bloater grenade launcher isn´t too good, its better to simply make the normal bloater grenade and toss them. Its faster and you aren´t carrying extra weight from the launcher, so if your enemy enclave had one, you can get it and sell it for something like 300-500 influence. Don´t remember what its price was exactly.
I like going the budget way to deal with the plague hearts; firebombs and firecrackers with a stealth character. I'll take out one or two hearts early if they cover an outpost or base I want for resources and local resupply.
Using heavy weapons works well to cleared a plague zone with heavy and saved the bombs for the ferals
ive found it makes the game way faster. before used to collect people train them up equip them move into a big base fill it out THEN start clearing hearts , now i find im dropping hearts as its possible
in my opinion the new update will make the game easy even in leathal because
when i start a new comunity from scratch i can drop the gradening guy and establish food outpost and upgrade it to lvl 3
so i will have enough food for my 3 survivors(no food loss)
so will just build a strong 3 man community in the starting base
That's actually one of my concerns that the update will actually make the game potentially TOO EASY rather than too hard.
Oh lord you are right. I take everything I can cause the trader depot is my main resource income. Use bullets to quickly kill plague hearts then dip. And it takes a whole lot of bullets
They should add a plauge nest where there are 3 to 4 smaller less healthed versions of plauge hearts
I'd like to see some kind of specialization to plague hearts where they each do different thing instead of all just emitting plague territory.
Loved the economics lesson Fox :)
i for one am looking fotward to many of the upcoming changes. I agree with your points, I do not think the plague zones will drstically change anything, as a matter of fact, it will just make people play smarter. though i admiy, i am guilty of hoarding, will have to work on that.
Hey so i make a new settlement on lethal zone. But when i loaded it , the map mostly been looted . is it the same by you? if i open map most of the buildings are already in gray coloured. Is it normal for this difficulty? or should i make a new settlement? Thank you .
It's normal, the game even says there are less resources.
It's normal for lethal
I definitely horde a lot on my custom zone. I can't wait for Plague Territory to come in the base game.
Idk if it’s just me but whenever you damage a plague heart a feral spawns? Kinda don’t know how to deal with it most the time since I don’t bring enough explosives/throwables to kill the zombies that spawn mainly cause I run away after it’s dead. Lost like 5 survivors in nightmare to this
Yeah that's how it works. There's a good chance that a feral will spawn in reaction to you attacking a heart.
@@GitGudFox yeah that too I noticed from a failed plague heart death
I had about 394 guns in my Arsenal I was on day 243
Any hints or speculations about the release date of the Outpost upgrade patch?
I haven't heard anything no.
i will watch your mechwarrior 5 just finished the 1st season
I have had state of decay for a long time but I got annoyed with it because I was going around in sod2 and helping people in any zone with there plague hearts but I joined a guy and he actually couldn’t be killed he ran over a group of bloaters and a community I have been working on for a year all of the dead cause I couldn’t leave his game so I’ve learned also you are the number one youtuber in my book keep up the amazing work
Its why I rather play alone. But eventually you will meet like minded people who are not careless and actually play the game to grow. Try the game out again! Its gotten a lot better from the past 2 years.
. . . . . Take as many of these as you need.
Ima try it again
The update is stupid. The beginning didn't need to be harder, the late game needed to be.
the end game is always hard to get right tbh. its were the play should feel powered but challanged. whats proably needed is a city map and i mean down tonw manhaton city. so does that idea get you wanting as you would ahve vertical and a need to avoid hoards and noise at all costs because you can suddenly have 100 plus on you for just farting to loud. aka the heart of danger maps. places that are properly lethal. atlest form what im getting off of you.
Fox how do you add rucks to the base without causing your standing to group? Just a question , I love your videos you are the best
He puts most of them in his vehicles which doesn’t count towards standing, and then when you need those materials you put it in your base but if you don’t need those materials right then just leave it in your vehicle
Honestly I think the outpost update is going to make the game very easy. Materials are going to be the main thing. Once you get the materials you need and influence. All you need to do is just claim an outpost you need most of and upgrade it to the highest level. Then that is it. An outpost will be more sufficient then anything you can build. Yeah you can make your base into starlight up watchtower fortress but then you won’t have a diverse base anymore. The territory will slow the game play. That’s all I have to say about that 😄
My issue with plague territory is the same one I have with their changes to difficulties lower than nightmare... I don't want to know where plague hearts are unless I physically spot one. I don't see that as a thing which makes the game harder, but simply more fun, since very few things are really dynamic in this game to begin with.
Plague territory is a chance to bring back some of the "fog of war" to a game where players who have played for any length of time already know "the best" spots to find everything. Having it reveal the heart location the instant you touch the edge of the fog area is silly, IMO. Do our characters have some psychic link with the plague heart so we just radar-zoom in on it whenever we enter its influence?
It's because people couldn't find them and were quitting the game. Apparently, finding and knowing what to do with plague hearts was a leading cause of people quitting the game during the new player experience.
@@GitGudFox i mean what they should ahve done is marked a area and its a set radius for the heart your clsoe to. and for any other hearts. so its just clustered also maybe we ned random map gens.
I think the Plague Air should reduce your Stamina. The thick air should make it harder.
Bro have they remove the rucks storing option in the new update
Love watching your videos Git Gud Fox. I need some help anyone, so I decided to use the cleo fire support mod to help in lethal cause I'm not the quietest. But for some reason the fire support option is not responding, I tried restarting the game but nothing or is it just a bug, any help would be nice?
When will the next update come out?
I’m not interested in sod2 content right now. Even thought the plague territory is new and seems cool, I just don’t see much of a change in game play. I have drifted away from sod mainly because no matter what seems to come out it’s not enough of a game changer. The cloths and weapons are repetitive, I want more then this. Something that changes the game and gives more stuff to do.
I love the game just like it is, i hope they dont read your comment xD
@@Elglobulo now thats a stail fermaldahide filled crfanium you have than because nowting ia wrong in adding stuff. i mean you somedays need that change of pace.
Likely the new things that you want will be in State of Decay 3
is the beta available on xbox? or just pc
Lethal is real brutal.. I dont have any problem with the zombies, but more with the hostile survivors.
Had a mission to rescue a doctor from one of the groups. Problem is, this group had for some reason set up chop in the same building as a zombie group, so when I attacked the group to rescue the doctor I also got to fight against a horde of zombies at the same time.
So far I've lost 5 people in this "rescue"..
I would start over if I could, but I have already invested the super expensive money from Daybreak (cant understand why the Daybreak money isnt a set resource for each fresh start considering how damn hard it is to get it). :/
I love the new lethal zone as much as I hate it :D
That rescue mission is super simple, they have the surgeon standing at the back door, so when you go to the house let zombies follow you, the bandits be busy shooting the zombies, so you drive around to the back door, and get the surgeon and drive away, you don’t have to kill the bandits.
Anybody know about the unbound open closet?
I was worried but have grown to like plague territory, it's a lot better with the outpost upgrades.
Also it's been a while since I tried didn't they remove the option of picking up rucksacks of supplies from outposts because if so I'd be cool if that was another option for upgrading the outposts.
It was added?! i always need to get home for picking or bring rucksacks
@@TheFedeGamer99 added in the beta?
@@MellowGamer1999 nope it doesnt
@@MellowGamer1999 and that was never a thing i never saw that you can take rucksacks from outposte
@@TheFedeGamer99 oh okay 👍
When plague territory comes do you have to start a brand new community?
You can get them on your existing community, but you'll have to reset the map or change maps.
@@GitGudFox thank you😁
When will this be added to the game?
No news on that to my knowledge.
What i'm missing about the game is to holster/unholster weapons. Meaning to get rid of the auto holster feature the game has now.
I want to walk around with a weapon at the ready nonstop when i'm out scavenging.
but would you do so irl? as you woul;d have to hold that item maybe for a few hours.
@@lechking941 Real life has nothing to do with the game. And secondly i hate the fact that the game automatically stows my weapons after 2 seconds when i'm not actively using them. I want a more realistic feel to the game in a sense that i'm the one that decides when to have a gun out or not. (and btw the game already has the feature to run slower with a gun or melee weapon out so you'll put it away at some point anyway to run faster)
I don't think I understand. Whenever you aim, you instantaneously pull out your ranged weapon.
Do you mean you just want the cosmetic appearance of always holding your weapon in hand?
@@GitGudFox Just a simple keybinding to draw/holster your weapon (like in Ghost Recon Wildlands for example). In my opinion it gives a bit more immersion to arrive at target location by car, get out and have your baseball bat at the ready. Instead of whipping it out from your back 1 second before you start fighting. In real life you wouldnt carry your M4 on your back either if you have danger close. Just a minor thing i'm missing which is a basic feature in just about any other similar game
Okay, I see what you're saying. You want a command to brandish/holster your weapon.
I love your videos
Cant watch the vid rn but I’ll watch it later
Anybody else find themselves making lethal zone communities, just playing until you get strong, then losing interest? I'm all for more difficulty. It's only fun for me while I'm scared to die.
So plague territories eh?SOD2 just keeps getting better and better
i love the changes and i think they already addressed and fixed my one concern, that blood plague was too deadly in the plague zones... dread felt harder than Nightmare when the beta first released... i had 2 survivors die of blood plague on dread within hours and i can play through Nightmare with no one dying...
Hi Fox
Challenge is good. Plague zones are good.
Yes, it is 🙏🏼
As long as it is a toggle or only on harder difficulties, yes. If not no. Not sure why theyvmake people play a certain way after all this time.
Because it's a survival game. The whole point of a survival game is to be limited and use your creativity to succeed despite the limitations.
A survival game thrives on these limitations along with solutions to said limitations.
Being able to toggle these features is very anti-survival genre. It belongs in some kind of arena/arcadish kind of game, not a survival game.
This feature also greatly emphasizes the importance of plague hearts which was a leading cause of people quitting the game in the first 2 hours of the new player experience: not understanding what the objectives are.
The plague hearts not exert a palpable influence on the map with distinctive appearances that clearly indicate they're doing something and that you should clean them up.
It promotes the theme of State of Decay 2: taking back the world from the zombies and establishing your lasting legacy.
This isn't something people should be able to opt out of as the game should have always been like this to begin with.
@@GitGudFox this is the way the game has played since launch. Dont want to do bounties, don't. Don't want weapons crates, don't go for them. The plague territory funnels the way you have to play. In a game when you " choose your own apocalypse" ypu shouldn't have to follow a structured path to het a base or outpost.
@@GitGudFox like other people have said, this will turn me away from the game. 700 plus hours, 2 plus years. It is clear UL is concerned more withbthe " the game isn't hard enough" crowd. Which is fine I guess. But that isn't for me. And if this would be a feature SOD 3, I wouldn't buy that. That is the key. I bought SOD 2 for the way it plays. And they are changing that.
That's nonsensical. The logic works exactly in reverse.
If you want an outpost, you have to pay the influence for it.
If you want a base, you have to pay the influence and community size to obtain it.
If you want a legacy, you have to destroy all the plague hearts, have the right community member and complete the legacy.
So no, you can't just "choose your own apocalypse." That's just a slogan. You DO have to follow the game's structured path and rules.
You've always been forced to play a certain way in State of Decay 2.
You can't do something like say "Alexa, get me into the Container Fort for free with my starting 3 community members" and have it happen.
The game has always forced you to follow specific paths.
Personally I love the plague territory especially on lethal although the game still becomes extremely easy after just a few in game days
Fox play Mass Effect
Maybe after I get through my current content. Right now, we're pretty booked up.
this update makes the game way easier and shorter imo. eh i hope that one day they will actually make gameplay changes worth coming back to tbh
Hi fox I'm sorry I'm a little late but still got the sub 30 mins
Pick Dawn of War!
There's so many choices! Dawn of War I would enjoy.
@@GitGudFox I want to learn more about it! When it comes to the books, you said start with the books about the Ultramarines right? Will the Blood Ravens ever get a book? I know the BR were created for the video game. I'd just love to see it!
I think the Blood Ravens have novelizations of the video games they starred in.
I would start with whatever faction you are the most interested in. Each faction story is typically self-contained and can work as an entry point into the series.
I personally would not recommend starting with the Horus Heresy (Warhammer 30,000) series though as it does anticipate that the reader has at least a layman's understanding of the 40k lore.
I just want UL to stop focusing so much on clothes and guns that play the exact same, and make changes that ACTUALLY add to the game. All the guns work the same. 1 shot to the head. That’s it. There’s no point in using different guns besides integrated suppressors and ammo limits. Make it so ammo type matters past sound, add a new freak, new bases, new weapon type like we had crossbows, new items like the zedhunter/pyro items, things that actually change the game. New difficulty and new gun/clothing skins aren’t enough to keep people playing.
I think this is a step towards that, much more so than other things they've done. The outpost revamp, the introduction of landmark outposts, and the plague territory is much more mechanically focused than what they have been doing lately.
@@GitGudFox i am still in the early game so im tmempted ot get in just because im lucky to have yet hit that wall to much yet but because im so wise to it im seeing it already.
The game is 3 years old, the original is what, 9 (?) and yet in either we still run around with bases that are borderline naked, zombies can climb thru the half of it, a single standard zombie can break open a door that again, you have no options to reinforce (outside blocking it with a vehicle), and freaks in 2 are copy paste from SOD1, not even lethal zone ferals learned any new tricks. SOD2 manages to have LESS features than 1, we got new flannel shirts tho!
@@SoftExo dam... now i wish i could own 1 just to see that out.
@@lechking941 you're on Fox channel, there are YOSE runs in here ruclips.net/video/qDqhPgA1OQM/видео.html
SOD1 allows for boarding up windows with planks of wood, it has a full fledged story you can play and the survivors (that are named and not random) suffer from permadeath like anyone else, SOD1 has boarded up outposts and allows you to lay down mines to kill hordes when they approach (SOD2 outposts might as well be the local zombie funfair), SOD1 allows you to send out runners to collect resources, you can hide in bushes to avoid zombies, it has better executions, better heavy weapons, better nimble/"ninja" skills, you can have more than 9 survivors in SOD1, get 20 if you can manage, and it goes all the way down to smaller details like SOD1 having your survivors actually visible in base. Bring anyone in severely wounded? they will go to the infirmary and lay down. Are they exhausted? they will go sleep in the beds you built, are they hungry? you will find them sitting somewhere having some canned food, garden? kitchen? they will use them. In SOD2 survivors simply vanish inside the base, buildings (outside watchtower) sit empty all day and night. Remember building that sweet lounge for relaxation and playing board games? yea empty.
SOD1 also has the far superior DLC in both lifeline and breakdown which is sandbox on an increasingly harder difficulty, SOD2 is but a breakdown copy paste (with sprinkled plague hearts for "new" flavor) and they don't seem all too interested in improving it, lethal zone brought absolutely nothing to the game, neither will plague territory. That, and SOD1 soundtrack that was simply better ruclips.net/video/qKFceNZ0uzQ/видео.html&t
I simply don't find the mindless plague heart grind to be very engaging or interesting, I doubt that the update will get me back to playing SoD2. I love the potential the game has but the execution is rather lacking.
Could I possibly play with you on state of decay ? I am on the same system as you I believe
Ik the community has spoken but fallout nv is incredible compared to fallout 3. Don't get me wrong fo3 got me into fallout and its great but nv is the beez kneez cheif
I want to do F3 before FNV because I'm more familiar with F3, so I will have a better idea of how to direct the series, and it won't be as hard to relearn the game.
I want to be back in "Fallout" fighting condition before playing a Fallout game I'm less familiar with. I only beat FNV once.
Hello
Please play dead island riptide
First
Somehow I feel, this video could be 7 minutes long top....
No way, there's too much on the subject to condense into 7 minutes. Even when I make highly scripted videos and try to shoot for the shortest time possible, 7 minutes is VERY little runway to land your point on.
I also don't see any reason to condense the video any further. Just check out the MASSIVE upvote ratio on this video.
People LOVE these podcast style 30ish minute episodes.
Plague zones are meh at best.