Hey guys, apologies for the sudden drought. I am currently working on my master's essay so things will likely be slow until the holidays. I'm hoping to keep posting around 2 videos a month though, so let me know, what would you like to see?
@@OhmIsFutile for some reason i don't make use of that mind set too often. instead i stay up watching 12 episodes of something, ruining sleep and more.
Hey there Ohm. :) Just one thing I'd like to point out is that when you mention large/small guns and large/small shells, you don't specify if you mean (for guns) number of parts or shell guage size, and likewise for shells don't specify if you mean length of shell or shell guage size. Something worth noting, perhaps.
Sweet tutorial! Good to see I already knew a lot of this! 😁 Few minor critiques: - HEAT can't jump air gaps anymore, I remember that from patch notes released ages ago. - Freaking love your art skills and captions! As for my favorite shell? it's got to be the fabulously-not-recommended, sucky-yet-awesome Generalizer: HESH>Secondary HEAT>Flak>HE>Frag>As Much Gunpowder As You Like. Add EMP, Timed Fuse, Supercav or Emergency Defuse to spice it up for your needs. 👌 Fuseless penetrators come in at a close second. I made an AP-Flak warhead not long ago that works way better than expected. Great content, and good luck with the Masters! 🎓
Hahahaha, thank you! As for HEAT, I don't think it's been able to in a long time if ever, but Beastman said it should be able in conversation a while ago. It's also in the ingame tutorials. Don't know if it's been removed since, if it's a bug, or if it's subject to change at some point...¯\_(ツ)_/¯
XD I've got to chuckle at how much your favorite shell sounds like a Brisby shell. XD Also Applique stops HEAT dead nowadays. If the built-in airgap still functions like I expect it would need to be on the outside to do so, but that's also a thing. I also learn things from Ohm's tutorials. Like not needing timed fuse for AP/X shells anymore. ^_^ And I learn things from your tutorials too. Disseminating knowledge is a service, I appreciate it. : )
I like your tutorials even if I don't really need them (though I still learn some things, had no clue APHEAT is a thing). They're still enjoyable because they are well put together, are straight to the point and aren't word salads and you don't get distracted unlike certain youtuber.
AP-heat is my favorite shell, I made a sandblaster railgun and it's effective against small aircraft, submarines, and well defended big targets with spaced armor. It's not cheap or most efficient but it's reliable and there's no defense against it
I have come back and referenced this video over 5 times so far when building. Love the details broken down to easy to understand bites with times stamps to go with! Thank you, Thank you, Thank you!
Yeah, then again, Sean told me (a long time ago) it was still supposed to be in. Afaik, the ingame tutorial pages mention air has like 200 AC per meter for HEAT purposes, but I've never seen it cross. I took the safe approach :P
One point about frag (that i posted in the accuracy and anti-air video but looks like it got yeeted as did my last attempt to post here) is that 360 degree timed frag is extremely useful in hitting aircraft and other evasive targets with its area of effect. I find it way more useful than flak in that regard as the AOE is much bigger while small to medium caliber flak mostly either impacts directly or misses so far that it does no or negligible damage.
How long ago have you used it? I know it used to be really good, but these days with the reduced number of frags I found it quite meh. Not to mention you should be able to work with something like 90-135 degrees for hitting planes. As far as flak goes, yeah, I def don't recommend small caliber shells.
@@OhmIsFutile Its quite recently. I cant remeber the frag counts but i do remember loading the same gun with flak vs frag and the frag was the clear winner. Medium-low caliber rapid fire gun. As frag counts have been lowered so has flak radius gone down and quite recently frag velocity got upped to shell speed + set frag velocity which covers a huge area even if a bit thin in frag density. I do recommend running your own tests to see what works best for you. And yeah yt is starting to be really random in what comments it yeets. Like, if you refer to the yeet machine by its real name the comment gets yeeted. Its awful.
Im using frag with small cone and timer set so it explode before it hit. Its practicaly flying shotgun that instantly destroy propellers, wings, wood blocks etc. Another use for me is practicaly AP shell from frag. Explode on impact, but no cone or coud of shrapnels. Just line of shrapnels straight forward. Shrapnels bounce in hull from wall to wall until it hit anything. Last type i use is AP head, solid body, shrapnel warhead and penetration depth fuse. If it penetrates, it sprays shrapnels everywhere. :)
Excellent tutorial as usual! I feel like you could have mentioned smoke shells, pure rail shells, benefits and drawbacks of shorter/longer shells, and maybe also what shell types should or not be fed into the same gun. My only slight disagreement is on stabilizing fins, which I would mostly hold off from using on AP-constrained shells such as HH, HP and AP-payload, save for extreme range shooting. If you're not afraid of ridiculous turret looks, noodle barrels work better to increase accuracy without sacrificing AP or damage.
Thanks, and agreed. The only time I really use fins is with a base bleeder. BB + fin usually nets a bit more oomph and slightly better accuracy if you don't need a different base. I might do an advanced tutorial going into specific design decisions. Seems a lot of people want more details.
@@OhmIsFutile Same, in the CIWS role especially the fins + base bleeder combo is great since fins don't have that much less kinetic damage compared to a solid warhead, and 20 AP is so easy to reach. Looking forward to the advanced tutorial. :)
Of all my APS based ships, the one I’ve found to be the most overpowered would be multiple railguns firing 8m 250mm shells at ~2000m/s, with some of them using AP rounds and some using hollow point rounds. Literally destroys any armour and even ships like 3M mats still don’t have strong enough armour to survive, though I guess counterable by excessive shield spam. The AP alone will go through almost any armour but when fighting something like the singularity the hollow point shells are there to wear down the armour. Also, I thought disruptors didn’t work since quite a while ago?
Shields can't be spammed anymore. Reflection gets rolled on the shell, not per shield. If the shell has a good roll, it'll go through any shield. Disruptors work *differently*. They don't destroy the shield block anymore, they make it less effective. Anyway, the shell combination you mention should definitely turn most things into glorious confetti :P
APHE/APFG(they're the same tbh since both produce frags IRL) is my most favorite since it is reliable and I like realistic booms also Hybrid Rail-CRAM is something I wanna see be real imagine CRAM but fast
Smaller APHE works at lower gauges but you need to make an assisted railgun. Ive made a 152mm APHEFrag, assisted it with 3000 rail draw and it goes through 3-4 layers of metal armor if it hits square on. More than enough to kill all easy and regular crafts of the early factions. It begins to struggle against the twin guard due to shields and vs scarlet dawn for the same reason but I am obviously not gonna use the small guns against them, by the time I get to them I usually have something bigger.
I like my sap-he. Unlike APHE, this one is mostly HE and can only pen a small amount of material, but puts out a devastating high explosive payload with a pen fuse.
I use 1m long hollow point railgun shells made out of 8 components - the hollow point head, a couple solid bodies, don't remember if I have a tracer in there and the rest is the railgun casings. I feel they do quite some damage with my rapid fire railgun (about 160 RPM) and are very good as light AA, but they don't quite line up with my expectations. Do you have a guide or know where I can find information about choosing the correct damage type for a given enemy?
I need to update this video, it's not so awful I'm gonna take it down before I update it, but hollow points aren't as comparatively good as they used to be. As for finding information for what works best against certain types of enemies, I don't know of anyone making a clear guide for this, but it's a great idea for a video.
@@OhmIsFutile Yeah if you want the insta one shot everything mass driver you need to subobject cheese, though I have gotten actually ok results with a metal stick that doesn’t have sub objects in them, the trick is making the metal stick out of alloy and super aerodynamic blocks like the 4x1x1 wedge.
Not technically a shell question, but the talk of disruption makes me wonder if it's worth making a couple ammo feeders use disruption. I might have to try that.
F, the massive changes to APS in beta today, prob going need to update this already, ap modifier for soft parts from .1 to .8 meaning APHE is much much much more viable
@@OhmIsFutile It makes pen depth much more meta IMO. Also makes hollow point chemical rounds much more viable because the hollow point was normally used just used to increase shell health and reduce ricochet chance but now they will actually have around eight times the AP value as compared to before as a pure chemical shell used to have a multiplier of .1 now it will be .8 which is massive. Also for any kinetic gun, one would lose very little from swapping a few of the AP bodies for HE, pen goes down a little bit and speed goes down a little bit but the reward for mixed rounds is much greater now. Mixed rounds used to be trash. I really enjoy your videos, by the way, they have been a massive help to me. Thank you!
I recently discovered Frag-Secondary HEAT shell or how I like to call it Semi armour piercing shell. No armor? Frag melts. Some armor but no defence against HEAT? Internals melt. Armor with HEAT protection? Frag will dig till HEAT can do its job.
The readout says current and I'm inclined to believe it. Not 100% sure though. You can make disruptor shells strong enough to zero out shields in one shot if you're concerned about the leftover shield strength.
Fine Tutorial, now i have a clou which Shell does what! 👍 This "it depends on Situation" is the only thing i would Love to understand better. I Always end up building small craft, ~50k, so i think APS is rarely the way to go, right?
You can use APS on ~50k craft. You just have to be ready to sacrifice something like rate of fire or versatility. For example, a decently chunky kinetic round ( 300mm 6m ) will go through a lot of armour and can kill or cripple compact/small builds with only a few shots, but you won't get a high rate of fire and the overall DPS will be somewhat low.
Railgun casing makes the shell more efficient like lets say 1000 railcharge zoom the shell upto 500/ms and if u add enough casings u can make it go 1000/ms with just 1000 railcharge
For the record, all it allows you to do is put more charge into the shell. Railgun casings have a lower impact on shell reload times than warheads or solids, etc... but most shells don't need more charge than what you can naturally put in them, and when you do, you can use gunpowder instead. It's cheaper and has the same effect on reload time. It's cheaper to cool the barrel down than adding more railgun chargers.
@@sgxbot Maybe they buffed them, but unless they did there's no reason why you wouldn't put gunpowder there and then use whatever charge the shell can hold to reach ludicrous speeds. The railgun casings just end up costing you more indirectly by needing more chargers and a bigger engine.
I mean probably. But its one of those things that I just have on a list of potential fun ideas Ranges from crap like sandblaster sabo head disruptor combo to this, all the way to burst emp...
Hey guys, apologies for the sudden drought. I am currently working on my master's essay so things will likely be slow until the holidays. I'm hoping to keep posting around 2 videos a month though, so let me know, what would you like to see?
good job, but i wont have time to watch it fully now, 3:45 AM
@@IronFist9595 It'll still be there when you wake up! :P
@@OhmIsFutile for some reason i don't make use of that mind set too often. instead i stay up watching 12 episodes of something, ruining sleep and more.
@@IronFist9595 Relatable, hahaha!
Hey there Ohm. :) Just one thing I'd like to point out is that when you mention large/small guns and large/small shells, you don't specify if you mean (for guns) number of parts or shell guage size, and likewise for shells don't specify if you mean length of shell or shell guage size. Something worth noting, perhaps.
Sweet tutorial! Good to see I already knew a lot of this! 😁
Few minor critiques:
- HEAT can't jump air gaps anymore, I remember that from patch notes released ages ago.
- Freaking love your art skills and captions!
As for my favorite shell? it's got to be the fabulously-not-recommended, sucky-yet-awesome Generalizer: HESH>Secondary HEAT>Flak>HE>Frag>As Much Gunpowder As You Like.
Add EMP, Timed Fuse, Supercav or Emergency Defuse to spice it up for your needs. 👌
Fuseless penetrators come in at a close second. I made an AP-Flak warhead not long ago that works way better than expected.
Great content, and good luck with the Masters! 🎓
Hahahaha, thank you!
As for HEAT, I don't think it's been able to in a long time if ever, but Beastman said it should be able in conversation a while ago. It's also in the ingame tutorials. Don't know if it's been removed since, if it's a bug, or if it's subject to change at some point...¯\_(ツ)_/¯
@@OhmIsFutile Huh. Well if Beastman said so.
Gotta be honest... I forgot the in-game tutorials existed again. XD
XD I've got to chuckle at how much your favorite shell sounds like a Brisby shell. XD Also Applique stops HEAT dead nowadays. If the built-in airgap still functions like I expect it would need to be on the outside to do so, but that's also a thing.
I also learn things from Ohm's tutorials. Like not needing timed fuse for AP/X shells anymore. ^_^ And I learn things from your tutorials too. Disseminating knowledge is a service, I appreciate it. : )
I like your tutorials even if I don't really need them (though I still learn some things, had no clue APHEAT is a thing). They're still enjoyable because they are well put together, are straight to the point and aren't word salads and you don't get distracted unlike certain youtuber.
AP-heat is my favorite shell, I made a sandblaster railgun and it's effective against small aircraft, submarines, and well defended big targets with spaced armor. It's not cheap or most efficient but it's reliable and there's no defense against it
I have come back and referenced this video over 5 times so far when building. Love the details broken down to easy to understand bites with times stamps to go with! Thank you, Thank you, Thank you!
Thanks, this is why I push through :)
12:58
HEAT penetrating air was an old feature removed for balance
Yeah, then again, Sean told me (a long time ago) it was still supposed to be in. Afaik, the ingame tutorial pages mention air has like 200 AC per meter for HEAT purposes, but I've never seen it cross. I took the safe approach :P
Love to see this revisited if you have the time. lots of new combos with the update im sure 😀
10:39 thank you for this!
One point about frag (that i posted in the accuracy and anti-air video but looks like it got yeeted as did my last attempt to post here) is that 360 degree timed frag is extremely useful in hitting aircraft and other evasive targets with its area of effect. I find it way more useful than flak in that regard as the AOE is much bigger while small to medium caliber flak mostly either impacts directly or misses so far that it does no or negligible damage.
How long ago have you used it? I know it used to be really good, but these days with the reduced number of frags I found it quite meh. Not to mention you should be able to work with something like 90-135 degrees for hitting planes.
As far as flak goes, yeah, I def don't recommend small caliber shells.
Also, not sure why youtube yeets messages. Sometimes I get a notification and when I click on it there's nothing. It's annoying.
@@OhmIsFutile Its quite recently. I cant remeber the frag counts but i do remember loading the same gun with flak vs frag and the frag was the clear winner. Medium-low caliber rapid fire gun. As frag counts have been lowered so has flak radius gone down and quite recently frag velocity got upped to shell speed + set frag velocity which covers a huge area even if a bit thin in frag density. I do recommend running your own tests to see what works best for you. And yeah yt is starting to be really random in what comments it yeets. Like, if you refer to the yeet machine by its real name the comment gets yeeted. Its awful.
Im using frag with small cone and timer set so it explode before it hit. Its practicaly flying shotgun that instantly destroy propellers, wings, wood blocks etc. Another use for me is practicaly AP shell from frag. Explode on impact, but no cone or coud of shrapnels. Just line of shrapnels straight forward. Shrapnels bounce in hull from wall to wall until it hit anything. Last type i use is AP head, solid body, shrapnel warhead and penetration depth fuse. If it penetrates, it sprays shrapnels everywhere. :)
pergghh... 1 month already finally ya posted a new video :D
500mm Pen depth APFRAG railguns are a gift from the gods.
😆
Excellent tutorial as usual! I feel like you could have mentioned smoke shells, pure rail shells, benefits and drawbacks of shorter/longer shells, and maybe also what shell types should or not be fed into the same gun.
My only slight disagreement is on stabilizing fins, which I would mostly hold off from using on AP-constrained shells such as HH, HP and AP-payload, save for extreme range shooting. If you're not afraid of ridiculous turret looks, noodle barrels work better to increase accuracy without sacrificing AP or damage.
Thanks, and agreed. The only time I really use fins is with a base bleeder. BB + fin usually nets a bit more oomph and slightly better accuracy if you don't need a different base.
I might do an advanced tutorial going into specific design decisions. Seems a lot of people want more details.
@@OhmIsFutile Same, in the CIWS role especially the fins + base bleeder combo is great since fins don't have that much less kinetic damage compared to a solid warhead, and 20 AP is so easy to reach.
Looking forward to the advanced tutorial. :)
Of all my APS based ships, the one I’ve found to be the most overpowered would be multiple railguns firing 8m 250mm shells at ~2000m/s, with some of them using AP rounds and some using hollow point rounds. Literally destroys any armour and even ships like 3M mats still don’t have strong enough armour to survive, though I guess counterable by excessive shield spam. The AP alone will go through almost any armour but when fighting something like the singularity the hollow point shells are there to wear down the armour.
Also, I thought disruptors didn’t work since quite a while ago?
Shields can't be spammed anymore. Reflection gets rolled on the shell, not per shield. If the shell has a good roll, it'll go through any shield.
Disruptors work *differently*. They don't destroy the shield block anymore, they make it less effective.
Anyway, the shell combination you mention should definitely turn most things into glorious confetti :P
@@OhmIsFutile cool, though I’ve heard so much conflicting information about this I’m gonna have to test it myself lol
Don't worry, that is the approach I take and I fully encourage people to do just that!
APHE/APFG(they're the same tbh since both produce frags IRL) is my most favorite since it is reliable and I like realistic booms
also Hybrid Rail-CRAM is something I wanna see be real
imagine CRAM but fast
Smaller APHE works at lower gauges but you need to make an assisted railgun. Ive made a 152mm APHEFrag, assisted it with 3000 rail draw and it goes through 3-4 layers of metal armor if it hits square on. More than enough to kill all easy and regular crafts of the early factions. It begins to struggle against the twin guard due to shields and vs scarlet dawn for the same reason but I am obviously not gonna use the small guns against them, by the time I get to them I usually have something bigger.
I like my sap-he. Unlike APHE, this one is mostly HE and can only pen a small amount of material, but puts out a devastating high explosive payload with a pen fuse.
SAP? Hopefully you don't mean sabot :P
@@OhmIsFutile semi armor piercing
I use 1m long hollow point railgun shells made out of 8 components - the hollow point head, a couple solid bodies, don't remember if I have a tracer in there and the rest is the railgun casings. I feel they do quite some damage with my rapid fire railgun (about 160 RPM) and are very good as light AA, but they don't quite line up with my expectations. Do you have a guide or know where I can find information about choosing the correct damage type for a given enemy?
I need to update this video, it's not so awful I'm gonna take it down before I update it, but hollow points aren't as comparatively good as they used to be.
As for finding information for what works best against certain types of enemies, I don't know of anyone making a clear guide for this, but it's a great idea for a video.
@@OhmIsFutile Hey, you might wanna consider pinning a correction on things you got wrong instead of taking down the video or updating it.
“Graviton rams are a meme”
Mass Drivers: “you sure ‘bout that?”
Hahaha, fair, though for having talked with Sav Man quite a bit, you need to abuse subobjects and such to get really juicy results.
@@OhmIsFutile Yeah if you want the insta one shot everything mass driver you need to subobject cheese, though I have gotten actually ok results with a metal stick that doesn’t have sub objects in them, the trick is making the metal stick out of alloy and super aerodynamic blocks like the 4x1x1 wedge.
This helped thank you ! How did your master's essay go btw? :)
It went well, thank you!
@@OhmIsFutile cool congrats then !
Not technically a shell question, but the talk of disruption makes me wonder if it's worth making a couple ammo feeders use disruption. I might have to try that.
F, the massive changes to APS in beta today, prob going need to update this already, ap modifier for soft parts from .1 to .8 meaning APHE is much much much more viable
It's not that bad tbh, pretty much everything still holds true except pendepth can now get away with more payload and/or a slightly shorter shell.
@@OhmIsFutile It makes pen depth much more meta IMO. Also makes hollow point chemical rounds much more viable because the hollow point was normally used just used to increase shell health and reduce ricochet chance but now they will actually have around eight times the AP value as compared to before as a pure chemical shell used to have a multiplier of .1 now it will be .8 which is massive. Also for any kinetic gun, one would lose very little from swapping a few of the AP bodies for HE, pen goes down a little bit and speed goes down a little bit but the reward for mixed rounds is much greater now. Mixed rounds used to be trash.
I really enjoy your videos, by the way, they have been a massive help to me. Thank you!
My favorite is Ap-Sol/2nd Heat
I recently discovered Frag-Secondary HEAT shell or how I like to call it Semi armour piercing shell. No armor? Frag melts. Some armor but no defence against HEAT? Internals melt. Armor with HEAT protection? Frag will dig till HEAT can do its job.
SAP (semi-armor-piercing) is not frag heat though.
APHE and APFrag are SAP rounds.
Do disruptors remove X% of the current or total shield strength?
The readout says current and I'm inclined to believe it. Not 100% sure though. You can make disruptor shells strong enough to zero out shields in one shot if you're concerned about the leftover shield strength.
@@OhmIsFutile yah that’s true. And considering lams don’t work under water those shells should hit their mark.
Fine Tutorial, now i have a clou which Shell does what! 👍 This "it depends on Situation" is the only thing i would Love to understand better.
I Always end up building small craft, ~50k, so i think APS is rarely the way to go, right?
You can use APS on ~50k craft. You just have to be ready to sacrifice something like rate of fire or versatility. For example, a decently chunky kinetic round ( 300mm 6m ) will go through a lot of armour and can kill or cripple compact/small builds with only a few shots, but you won't get a high rate of fire and the overall DPS will be somewhat low.
Is this tut still valid with the updates? Specifically Frag and hesh.
Mostly, actually the biggest difference is pendepth shells since warheads aren't nearly as bad for AP as before.
Railgun casing makes the shell more efficient like lets say 1000 railcharge zoom the shell upto 500/ms and if u add enough casings u can make it go 1000/ms with just 1000 railcharge
I'm gonna have to verify that, but that definitely used to be false. It was in the text, but it didn't make a difference.
Yup, this is still false as of the most recent beta test.
For the record, all it allows you to do is put more charge into the shell. Railgun casings have a lower impact on shell reload times than warheads or solids, etc... but most shells don't need more charge than what you can naturally put in them, and when you do, you can use gunpowder instead. It's cheaper and has the same effect on reload time. It's cheaper to cool the barrel down than adding more railgun chargers.
@@OhmIsFutile but you can get your rounds go like 3000ms like that. could be usefull for some kind of ap shells
@@sgxbot Maybe they buffed them, but unless they did there's no reason why you wouldn't put gunpowder there and then use whatever charge the shell can hold to reach ludicrous speeds. The railgun casings just end up costing you more indirectly by needing more chargers and a bigger engine.
Hmmmmmm
Smoke shells+hesh
Hmmmm
I think this can only end in disappointment, but don't let me stop you! :P
I mean probably.
But its one of those things that I just have on a list of potential fun ideas
Ranges from crap like sandblaster sabo head disruptor combo to this, all the way to burst emp...