Quake (1996), 3DFX Voodoo 4MB

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  • Опубликовано: 7 май 2024
  • Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. Quake takes inspiration from gothic fiction and the works of H. P. Lovecraft.
    more info: en.wikipedia.org/wiki/Quake_(...)
    Machine: Pentium 233MHz MMX, motherboard FIC PT-2006, Flagpoint S3 Virge DX 4MB PCI, ColorMax 3DFX Voodoo 4MB PCI, 64MB EDO RAM and Sound Blaster AWE32 CT3900 8MB + Wave table X2GS-SE (GS/GM support for MS-DOS). Windows 98SE
    Captured on real hardware with Kramer VGA scaler VP-420, AverMedia DarkCrystal HD VGA1080 C199 and OBS Studio. Edit Vegas PRO 21
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Комментарии • 17

  • @infinity2z3r07
    @infinity2z3r07 28 дней назад +5

    Very few games create the same feeling as Quake

  • @wasrad
    @wasrad 27 дней назад +3

    The day I plugged in my STB Blackmagic Voodoo2 with a whopping 12mb and went from Software to hardware rendering pretty much changed everything for me. I had only read in magazines and a few websites and what not what it could do but man, seeing it in person, in MY computer....Everything was so smooth and pretty.

  • @gurujoe75
    @gurujoe75 27 дней назад +1

    Revolutionary times. I had Voodoo 1 from Diamond, I mounted a small fan, overclocked to 55Mhz. Everything stable. Such a breakthrough jump in "graphics" should be experienced by everyone.

  • @QCPro
    @QCPro 19 дней назад

    Love this. Reminds me of my gold times. BTW it should be win 95 instead of 98 :)

  • @pessie83
    @pessie83 27 дней назад

    This game was, in my opinion, a mixture of chilling tension and a kind of creepy atmosphere, like for example the Orges walking around with their chainsaw with the blade dragging across the floor and the music giving it a kind of extra atmosphere. I thought that suited it. Quake was also my very first 3D game (I don't know how else to put it, sorry about that).

  • @3dfxvoodoocards6
    @3dfxvoodoocards6 29 дней назад +1

    A very nice 1997 system. Quake 1 had really high system requirements for that period.

    • @hajcus22
      @hajcus22  29 дней назад +2

      i had some issues with this computer last week. Sometime voodoo complete not working, last two days i had artefacts. But problem solved. PCI slot also connector on card oxidated so i cleaned and is working again ❤

    • @ArmeniusLOD
      @ArmeniusLOD 23 дня назад

      It ran fine on my 60 MHz Pentium in software mode at 320x240. I didn't get my first 3D card until 2001, which was a lowly GeForce2 MX200 PCI, but it ran GLQuake perfectly in 1280x960.

  • @chriswilson9331
    @chriswilson9331 28 дней назад

    The good ole days!

  • @gsestream
    @gsestream 27 дней назад

    pew pew :)

  • @mephestys2995
    @mephestys2995 24 дня назад

    I see GL_FLASHBLEND is enabled, i wonder how much of a speedup that even actually provided

  • @fradd182
    @fradd182 28 дней назад

    Maybe too bright for the ambient that quake was meant to be, but running fine on a voodoo.

  • @nick9323
    @nick9323 26 дней назад

    nice necro achievement, tho i prefer playing q1 on modern, like vkquake, etc. engines .
    But hexen2 may be better in original form ..

  • @SINfromPL
    @SINfromPL 28 дней назад

    looks sped up?

    • @chriswilson9331
      @chriswilson9331 28 дней назад

      Na, that's how the movement was.

    • @wasrad
      @wasrad 27 дней назад

      lol no thats just how we did it back then. CTF with grappling hooks....oh man.....you had to have been on your 5th mountain dew in an hour keep up.
      Then Team Fortress came out and REALLY changed everything....

    • @SINfromPL
      @SINfromPL 27 дней назад

      @@wasrad i know how it ran back then, it looks fine on mobile but felt speed up on my pc