Just found this video tried Flameblast and its a fun time omg.....I love totems and have been wanting to step away from the self curse soul mantle setup. I want to try ball lightning next but appreciate the video and work on these builds. Fantastic guides and step by step on them. Beautiful work
Thank you for the guide and the feedback about soul mantle. Im happy to see that u could adapt and had good progress in 3.17 Ill keep following your progress and already shared your content with my friends! Wish u a good league start in 3.18!
I think I'm going to take the BL Totem and shift it a bit to use Freezing Pulse as I really like freezing/chilling, but doing a quick swap on that build with very little changing it still looks fantastic even without soul mantle and all that garbage. This is awesome, thank you!
I love that you're the Totem Specialist for POE builds. I've also thought about trying flameblast totems once again, so I'm really glad you're going for it, should be lots of fun, specially with the vaal flameblast button! At the storm bust blessing part I was like "wow, I'm glad we have the 50% less mana multiplier, how else would we be able to sustain that blessing with 5k mana????" lol I'd love to see you try out new totem spells with the spell buffs. Cheers, have a great league start!
I started 3.17 with jungroans assassin spectral helix, and it was a great league starter. However after seeing this I'm switching over to your ball lightning totems. Thanks for putting in the effort and sharing the PoB my friend!
I did an agnostic mana stacking flameblast totem build last league and they worked out really well. I mainly focused on heist and delve and the divergent decoy totem did a great job keeping me alive through a lot of content. While my recovery was great, I had a lot of issues with defensive layers outside of MoM relying on the classic soul mantle setup. This build seems a lot more reliable and I'm glad the soul mantle nerfs aren't too frustrating.
For the ball lightning build if you get the new vaal caress gloves and put vaal arc with overcharge + supports in there, and get the mana increase to shock effect you can hit 45-50% shock given a ~80k hit from vaal arc + supports + overcharge. Pretty good damage increase, but you would have to find a new way to work around the gems. Maybe dropping the duration supports on the mana cloak, put it in weapon, remove defiance banner and put determination/vitality in an unset ring/Essence Worm? You can drop bulwark and get the lightning mastery on heart of thunder instead for the extra point. Calculation: Vaal arc + spell totem + light pen + overshock = 80k hit. (100% ailment from mana increase + 100% from vaal arc) * 650% in poe shock calculator given ailment threshold of 10000000 = 45-50% shock
Yes, I like the idea of applying big shocks with extra totems, especially now with new Overcharged Support. But I would link Multiple Totems Support to these (Vaal) Arc totems, so that this totem doesn't take place of one of your main totems. This will sometimes remove summoned Decoy totem though, if you place totems in wrong order, so gotta be careful here. But yeah, I plan to try to use this Overcharge totem setup as well. Nice tip!
I would also highly recommend firestorm totems!! Was able to do the feared with this build in arch nemesis with a 6-link fireball totem chest to swap for maps. What are your thoughts on stormcall totems?
Good to hear that Firestorm totems are strong now! I tried them in expedition and they were not that good - average dps, bad visual clarity for mapping. But with buffs in 3.17 I guess it's better now. Storm call totems - sadly it seems that the damage of skill is kinda balanced around (awakened) Spell Cascade support, which you can't use with totems. So the damage is not that great, but you have to make sacrifices - take reduced skill duration from tree, which also reduces the duration of Arcane Cloak, Divine Blessing, Sigil of Power etc
Hey! I'm new to the totem playstyle... how would you compare the Storm Burst VS. Ball Lightning totems? Bossing, Mapping, Survivability... etc? Planning go to with one of them, but you only have a guide for Storm Burst ;o
Hi! Honestly these 2 builds have similar power-level, so it's a matter of preference which build will feel stronger for you. I think that mapping is slightly more satisfying with Ball Lightning totems, and bossing - with Storm Burst. Survivability is also on a similar level
playing ball lightning, finally someone found a nice combo of supports for it! Thanks! +1 sub On the PoB though, the modifier you added for mines is questionable, you're supposed to be mobile with totems during bosses + bosses move themselves, so the idea that you will sustain those mines on the boss for the buff is a bit over the edge. I would say that without such minmaxing "on paper" in PoB, we can get to ~1.5 mil shaper. I replaced mines with an arcanist brand + WoC + orb of storms + golem for convenience, with brand you can just cast 2 of them and stay away from the boss. Also, rain of splinters for additional proj is nice for clearing.
Thanks, glad you like it! About multiplier for mines - I put 10% chance to dd, which is 5 mines around enemy - I feel like it's the average that I have. When I get a chance I throw all 15 (Swift Assembly Support helps a lot getting them faster), but sometimes it's 0 mines ofc. About Arcanist Brand - in this setup Wave of Conviction doesn't apply Exposure (15% penetration), which is a big dps loss. It doesn't apply it because Brand is considered "self skill", and we have Ancestral Bond, which means WoC does 0 damage, but this exact skill needs to do at least 1 damage to apply exposure. You can use Hydrosphere instead - it applies exposure even without doing damage, but it's only 10% (vs 15% from WoC). And didn't get the purpose of Orb of Storms in the Brand - it does nothing. Good point about Rain of Splinters - it is really helpful to get extra proj. Also you can get +1 proj BL on helmet enchant. Enjoy!
@@Tatiantel2 the idea was that brand castas WoC + orb of storms that would strike while totems cast from within... OMG didnt realize it doesnt work :D thanks
Hey Tatiantel. Thanks a lot for the guides, I've always been a huge fan of Totems, started when Chieftain's RF totem was king hehe. I'm definitely starting with one of your builds, but doubting between storm burst and ball lightning. Which one would you say its a safer bet on 3.19? Thanks a lot
Hey, thanks! Just posted new video with 3.19 totem starters, check it out: ruclips.net/video/oXdvE8tox5c/видео.html Storm Burst slightly better at bossing, Ball Lightning slightly better at mapping. But Rare mobs got buffed, so I guess you would want extra single-target DPS, so Storm Burst is the choice
Thanks! With Rain of Splinters (or Helm enchant for +1 proj) mapping feels better, but quite often on SSF I had to play without extra projectiles - and it's also fine, because you have 4 totems, and they shoot in different directions (so better coverage)
For the flameblast totems,would you please give some suggestions to update the gear or skilltree for the more damage?I'm playing in SC and not sure if the level of this gear can defeat the endgame boss or not? Looking forward to your reply,thks.
Here's pob with x2 more damage, but less defence: pastebin.com/5RQLh41j I changed defence Auras for damage Auras, added cluster jewels, removed some life and armour nodes. But honestly the tanky version of the build still does really good damage, and I think it's enough for all the bosses. Hope it helps!
I wonder if flameblast totems could be even funnier as a chieftain (or shaper boots) self ignite with reworked mokous embrace and reworked hotfooted now.
The video is not ready yet, but I can share new PoB I made for the guide. It is updated, and I added a lot of information to the "Notes" section, make sure to check it out! Here's PoB: pastebin.com/hvRZry2h
@@Tatiantel2 Oh SWEET! I have this nagging feeling that I want to run totems this league. Cause I wanna play something a little different then what I usually play. Closest thing that I KNOW will be strong was Explosive Arrow. I'm sure that would scratch the itch. But it's just so much sameness, alittle too Meta for my taste.. Really hope this PoB speaks to me. I'll go over it at work today. Thanks for the update man.
@@Tatiantel2 I remember you had a video a while back about using Wave of Reconing mines to inflict exposure. I am using that strat as I can drop mines and pop them before the totems fire off. I'm only using a 6L staff and really trash gear and it's carrying me I to red maps. Thanks for the tips.
Just finished the league, it was a bit slow on maps initially until i realised its all about mana and my equipment has 20-40 mana on ti while yours has 50-90. Tanking maven was easy, didn't get 4th voidstone because I accidentally started the fight with maven watching and it was too much ;) The only thing I changed in the build(apart from differences in items) was using conductivity for large groups and vaal haste for bosses and using "caster mastery" nodes instead of "mana mastery" to go for slightly more DPS Another thing that one could add to the build is helmet enchantment (additional projectile for convenience until you have 4 totems or increased ball lightning damage) pob pastebin / SqH7kC4z
@@Tatiantel2 I dropped one from heist but it would be too much to roll a better one than mu current + one could try to use archnemesis recipe but itll be gone from next league
Pob with more damage: pastebin.com/zcPS9p9V I changed Grace to Wrath, added Cluster Jewels, and removed Spell Suppression part of the tree (but you have to get all 100% Suppression from gear now). Hope that helps!
@@Tatiantel2 Hey! I started this build yesterday, i'm not the best at PoE but are you gonna release that guide any time soon ? Don't wanna rush or sound impatient :D Just wanna know are there any further improvements to make like clusters or Unique items to do more damage ?
@@zixxorz8185 Hi! Here I made pob with "perfect" gear (including cluster jewels): pastebin.com/WqrqBQnC This build is still very tanky, because I wanted to make all-around balanced char with good damage and defence. If the goal is to just get more damage, it's possible to sacrifice durability for dps of course, but I wouldn't recommend that. Hope that helps! :)
Well, for the uniques you can use the combo: Soul Mantle, Viridi's Veil, Coward's Legacy, Self-flagellation, and Rings should be Magic (blue, and not yellow). And also then you need to take Pain Attunement keystone on passive tree (it's not that far away from current tree). About endgame version - these builds are already endgame viable, I farmed t16 maps and pinnacle bosses with them
PoB with endgame gear: pastebin.com/rLYtTu26 You could get the cluster jewel setup, alternate qualities on gems, bis rares (+2 wand, good shield, biggest mana rolls everywhere), Watcher's Eye with Wrath mods, Dying Sun, Awakened Gems. It's all shown in the pob
i really would like to say thank you, for this build. i need a build with low buttons to use. i leveld it, and it was very smoth. but i have a noob question. can i use arcanist brand for wave of conviction insted of the mines? i dont know, if it works.
I'm glad video was helpful! Arcanist Brand won't work because of Ancestral Bond keystone. Instead of mines only traps or totems can be used. Totems is probably the easiest option to use, but also the least effective (you'll lose frenzy charge generation and chance to deal double damage). Gems would be: Wave of Conviction + Spell Totem + Multiple Totems (instead of Decoy Totem + Multiple Totems + Second Wind, and you don't need mines either ofc)
Hey do you think arc totems are workable for endgame? Everytime I try them im either too squishy and die to random stuff on bosses or i barely deal 1mill dps, please give some advice if you can
Hey! Arc does less dps than spells like Ball Lightning, Ice Spear, Storm Burst. But it clears maps much faster. So I guess you gotta choose if you want to kill packs of mobs fast, or kill bosses fast. And yeah, the tanky version of Arc Totems pob of mine also has 1mil dps, while BL, IS, SB are 2+ mil
Arc Totems is still one of the greatest builds for fast mapping, but single target damage is 2 times lower than on skills from video. And because Archnemesis league mechanic seems to be Single Target oriented I thought Arc is not the best choice (especially for red maps)
@@Tatiantel2 Thank you for the explanation. I will go with the ball lightning build, I suppose switching the Skill from Ball lightning to Arc but keeping the same build will not be possible? For bosses switch Arc to Ball lightning and mapping just use Arc
@@rob5158 Ball Lightning needs Slower Projectiles Support, so you'd have to swap not just the skill gem, but 1 Support too, so it would be a bit too annoying to my taste. But theoretically possible, yes
Played flameblast totems for 2 weeks, I'm pretty mixed on it. It can kill endgame bosses pretty easily with decoy totem ripping the boss off you but the mapping is really bad. 7k hp is pretty unrealistic for ssf, I only managed to just break 6k hp with mostly t1-2 life rolls. capping spell suppression is a huge challenge on templar not only because the gear is hard to craft but because it's all dex-based, something templar struggles with, without it though I've been getting oneshot by many mobs. I dropped 3 dragons and went with a rare life armor helm for bossing and the gull for mapping, the shocks didn't feel any better than if I just used the shock ring mod. Finally I went with brutal restraint for extra dex and traitor to keep my flasks up on bosses because some fights can take up to 15 minutes. POB pastebin /MpK0eena
Hello! Thanks for the feedback Interesting solution with shock ring mod and brutal restraint! For mapping to feel good getting more cast speed is crucial imo. I see that you could get up to 19% cast speed on each ring, 14% on wand implicit, wand cast speed suffix can be much higher (your prefixes are really good though, so I understand why you chose this wand), another 10% from tree from Precision (which also gives 20 dex - helps with gear requirement). Also Totem Mastery on passive tree - I tested totems Taunt for 1 sec after being summoned, and it is great for Flameblast totems because enemies stop on top of your totem and totem always has enough time to hit them. I forgot to update pob here on youtube with that change - my bad, sorry. But yeah, it's a must have mastery. Capping spell suppression is indeed hard - gotta roll suppression almost everywhere on gear. My approach was to get Essences and Harvest from Atlas Tree and spam rerolls on Str+Dex bases (they don't require that much dex). Getting Spell Suppression is a very big survivability layer, so I didn't go for t14+ maps or any big bosses until I capped suppression. Overall your pob looks very good! Too bad you have mixed feelings on the build, but hopefully the changes for mapping will make it more enjoyable for you!
The delay doesn't really bother - it's not that big because of cast speed buffs, and I just place totems in advance. Also totem taunt mastery taunts for 1 second, and the explosion happens in less than 1 second, so you don't get hit. Dps is smaller in pob, but more consistent than dps on Ball Lightning, so I would say in real boss fight it's gonna be only like ~10% smaller
My only question looking at these builds, that doesn't seem to be answered in any of your videos, is why you have Determination, Defiance Banner and Vitality as raw casts on a MoM build with only Grace being used as a blessing? I see you take a bit of reservation efficiency but is it really worth it to use up all that EHP for other survivability tools?
Blessing is limited to 1, so other auras I have to reserve mana with. And after changes to reservation efficiency of auras I think it's worth even on MoM builds to use 1 50% aura permanently and 1 through Blessing. This way we sacrifice ~30% of mana pool, but get decent physical dr (instead of no dr). Also usually it's pretty easy to get slightly more mana than you need for MoM (40mana to 60life ratio), so I don't really lose EHP on this reservation (but I invest into mana more, so something is "lost" here, yes)
@@Tatiantel2 So I've been playing and loving the build in Sentinel so far and I understand even more why Determination works, I forgot it has that cluster node with Armor clusters on top of other sources of reservation efficiency so even with it and Defiance Banner I have tons of mana for MoM and arcane cloak and feel very healthy with it all-- I just have one more question though, do you do anything special for Detonation for mines? Right now I have WoC mines on Q and detonate on E, leaving barley enough room for both Sniper's Mark and Decoy Totems in fast-reach range on top of all my flasks, inventory etc. It just barely works out like this for now, but I'm wondering if there's something I'm missing I can use for this to use less keys. I know we can't fit / don't really need skitterbots, and AFAIK there's no legal way to use Detonate on left click when we already use that for Arcane Cloak, do you normally have Detonate set on its own button in your own builds? I'm sure I can get used to it in time and I'm already in the process of doing so, so if that's the case it's fine, I'm just not used to playing builds in PoE where I'm seriously using every single hotkey available constantly lol
@@koopakape I also bind Detonate Mines on "E", WoC on "W". For me it works really well, and you can even hold down these 2 keys. But I hold down only W with middle finger and spam E with pointing finger (feels more satisfying to me haha). I also rebound middle mouse button to "D" and I use that for Sniper's Mark
btw, if you could find a nice build for shock nova with astral projector with totems, I'd love that. I played shockwave totem last build which was very very very enjoyable because of that ring. :-)
Not sure if shock nova totem will be able to compete with shockwave totem, because the damage of the skill is kinda balanced around hitting twice (with the ring and the nova), and with Astral Projector skill targets directly in the center of enemy - so most likely will only hit once. Also range of Shockwave is 80 vs range of Spell Totem is 60 (72 with alt quality). But if I'll find this unique ring I definitely want to theorycraft different nova spells on totem with it
@@Tatiantel2 Hmmm… you definitely know more about details than I do. 👍🏼 FYI. The cost of the ring is pretty low only a few chaos. 😊 Perhaps a different nova skill could get the totem treatment? 🤔
@@Soei23 I will make quick pob for every nova skill to see if any can compete with Shockwave. Dark Pact Totems are pretty strong too for example. Could be interesting to maybe even try Voltaxic Burst? I know the ring is cheap, but it doesn't mean it's common. And I play on ssf league (without trading), so I gotta farm it myself
We already have 100% inc duration from tree, and it feels like scaling it even further will have diminishing returns. The bigger the duration the longer it takes to get to maximum orbs - which means to get to maximum dps, so it seems it's better to just increase the damage of each orb with a support gem rather than increasing the amount of orbs
With Controlled Destruction the uptime of Elemental Overload would be inconsistent (at least one of the totems needs to crit every 8 seconds, and CD support has 80% less crit chance)
Flameblast pob has 6 gems. Are you sure you're looking at "Endgame Gems" setup and not at leveling gems? The main one is on second line in Skills section. Anyway, the gems are: Flameblast, Spell Totem, Faster Casting, Fire Penetration, Immolate, Inspiration
Thanks for this video! But can you help me please? I like play totems and after 1st week on Sentinel i see at poe.ninja that popular build for totems is Strom Burst. Then i go at RUclips and had seen this video. I play Forbidden Rite totems even after nerf and i like it. Its harder to build but damage on bosses is awesome. Can you compare Forbidden Rite totems (if you play it after nerf) and Strom Burst totems according to characteristics: def/map clearing/boss damage.
Never tried Forbidden Rite after nerf sadly, so I can't compare. Storm Burst totems are great for bossing, and you can build it very defensively. Mapping is not the fastest, but once you get decent amount of aoe ot becomes good
Yes, they do, if you'll want extra damage you can try switching defensive auras for offensive (Grace to Zealotry, Determination to Wrath for example). But I would recommend trying the build as is, because damage is already good
Hello! Yes 100%, I'm probably starting with flameblast myself too. It got buffed by ~40% more damage, and extra cast speed, so the build is looking very good. I will update the pob for it later
Until you'll get level 20+ Decoy Totem it's a good idea to get a little bit of totem defence: on passive tree take totem defence nodes that lead to Primal Manifestation, and on amulet - annoint Iron Wood (really cheap annoint, also gives you decent amount of armour). But again - when you max out level and quality of the Decoy Totem gem itself, you'll probably be able to change annoint and nodes to something better
There is a tactic! Placing Spell totems all the time, Decoy totems against tougher mobs, cursing with self-cast Hex (to get extra effectiveness from Doom), and throwing Wave of conviction mines to maintain frenzy charges and exposure on enemies
Shockwave Totems kinda require Astral Projector Ring, so I decided to not recommend that as an SSF-friendly league starter. And without Astral Projector it's not too smooth (still enjoyable though!)
I just tested - it has skill tree, and leveling trees. Maybe your path of building is not updated? It should be 2.14.0 Version (it got released 8 hours ago, with 3.17 updated gems and tree)
Flameblast Totems perform really well so far! I got to t14 maps, still on 5-link and with 3 totems (can't find shaper shield), and I have no issues with dps. I also kill all 4 Archnemesis monsters each map with ease - they almost never even kill Decoy totems
For farming maps they are great, but for killing bosses - dps is not as high as with some other spells + positioning of totems is important (you want the boss to be in radius of DI circle), so when the boss moves a little you have to resummon totems
I'm thinking of goind ascendant with hiero/chieftain and do the flamebast build on HC for that leech and cause i like scion :). Do you think it's viable? Is it bad compared to hiero?
@@MrWolololo Flameblast doesn't hit frequently, so I think the leech will be inconsistent, since after you will take damage it will take a while for totems to give you big leech. Though this can be solved if you go for overleech (from Immortal Ambition jewel, or Soul Tether belt). But still skills that hit more frequently - like Holy Flame Totem or Incinerate I think are more suitable for Scion totem leech. How vaal skills work on totems - when you get enough Souls to use Vaal skill, you press it, it summons 1 totem that cast this Vaal skill once. And then this totem becomes a dead weight, as it doesn't cast spells anymore, but still take place of other normal totem. So you'd have to re-summon your normal totems in order to get rid of this "slacking" totem. TL;DR: I just don't use Vaal version of skills on totems, even though it's possible. Firestorm totems i personally dislike - they lack damage, and mapping is awkward. Blazing Salvo is pretty similar to Flameblast I would say. So if going Scion Fire Spell totems, my tier-list would be: Holy Flame Totem, Incinerate, Flameblast, Blazing Salvo. Speaking of comparing to Hierophant templar: I'd say Hiero is smoother league start, as he has amazing node for totems right from first Ascendancy, and doesn't have issues with mana sustain. But eventually Scion and Templar become pretty similar in power. Hope it helped! :)
finaly someone show some balls to make non meta league starter. great work !
Off Meta best!
For anyone watching this later, the flameblast totem DPS calculation was fixed. It uses hit rate to calculate full DPS now.
I see the work on PoB, i loved your effort!
finally someone else that loves totem builds as much as i do
Just found this video tried Flameblast and its a fun time omg.....I love totems and have been wanting to step away from the self curse soul mantle setup. I want to try ball lightning next but appreciate the video and work on these builds. Fantastic guides and step by step on them. Beautiful work
Thank you for the guide and the feedback about soul mantle.
Im happy to see that u could adapt and had good progress in 3.17
Ill keep following your progress and already shared your content with my friends!
Wish u a good league start in 3.18!
I think I'm going to take the BL Totem and shift it a bit to use Freezing Pulse as I really like freezing/chilling, but doing a quick swap on that build with very little changing it still looks fantastic even without soul mantle and all that garbage.
This is awesome, thank you!
I love that you're the Totem Specialist for POE builds. I've also thought about trying flameblast totems once again, so I'm really glad you're going for it, should be lots of fun, specially with the vaal flameblast button!
At the storm bust blessing part I was like "wow, I'm glad we have the 50% less mana multiplier, how else would we be able to sustain that blessing with 5k mana????" lol
I'd love to see you try out new totem spells with the spell buffs. Cheers, have a great league start!
FINALLY!! I've been looking for a new totem build and gonna give ball lightning a go. THANK YOU!!
A guide for ball Lightning would be great.
I started 3.17 with jungroans assassin spectral helix, and it was a great league starter. However after seeing this I'm switching over to your ball lightning totems. Thanks for putting in the effort and sharing the PoB my friend!
Good choice, enjoy it!
would love a full guide on the ball lightning totems ^^ and great video btw!
Thanks for video, I’m a fan of totem builds. Please do make a guide for the Totem Ball Lightning build, subscribed.
I remember waiting for your video about Storm burst totems, it never came. I wouldnt mind seeing it if youre up for making it :D
I did an agnostic mana stacking flameblast totem build last league and they worked out really well. I mainly focused on heist and delve and the divergent decoy totem did a great job keeping me alive through a lot of content. While my recovery was great, I had a lot of issues with defensive layers outside of MoM relying on the classic soul mantle setup. This build seems a lot more reliable and I'm glad the soul mantle nerfs aren't too frustrating.
Totem god!!!
Hope we get more totem updates for 3.19 Tat!
my god finally a guide for totems... they are my fav playstyle, but im not that good making than....
now just need to chose one to go xD
Great work Tati!
Hell yeah, brother
Good guide Tatiantel!
Very nice and dense video!
For the ball lightning build if you get the new vaal caress gloves and put vaal arc with overcharge + supports in there, and get the mana increase to shock effect you can hit 45-50% shock given a ~80k hit from vaal arc + supports + overcharge. Pretty good damage increase, but you would have to find a new way to work around the gems. Maybe dropping the duration supports on the mana cloak, put it in weapon, remove defiance banner and put determination/vitality in an unset ring/Essence Worm? You can drop bulwark and get the lightning mastery on heart of thunder instead for the extra point. Calculation: Vaal arc + spell totem + light pen + overshock = 80k hit. (100% ailment from mana increase + 100% from vaal arc) * 650% in poe shock calculator given ailment threshold of 10000000 = 45-50% shock
Yes, I like the idea of applying big shocks with extra totems, especially now with new Overcharged Support. But I would link Multiple Totems Support to these (Vaal) Arc totems, so that this totem doesn't take place of one of your main totems. This will sometimes remove summoned Decoy totem though, if you place totems in wrong order, so gotta be careful here.
But yeah, I plan to try to use this Overcharge totem setup as well. Nice tip!
Awesome video, thanks!!!!
I would also highly recommend firestorm totems!! Was able to do the feared with this build in arch nemesis with a 6-link fireball totem chest to swap for maps.
What are your thoughts on stormcall totems?
Good to hear that Firestorm totems are strong now! I tried them in expedition and they were not that good - average dps, bad visual clarity for mapping. But with buffs in 3.17 I guess it's better now.
Storm call totems - sadly it seems that the damage of skill is kinda balanced around (awakened) Spell Cascade support, which you can't use with totems. So the damage is not that great, but you have to make sacrifices - take reduced skill duration from tree, which also reduces the duration of Arcane Cloak, Divine Blessing, Sigil of Power etc
Hey!
I'm new to the totem playstyle... how would you compare the Storm Burst VS. Ball Lightning totems?
Bossing, Mapping, Survivability... etc?
Planning go to with one of them, but you only have a guide for Storm Burst ;o
Hi! Honestly these 2 builds have similar power-level, so it's a matter of preference which build will feel stronger for you. I think that mapping is slightly more satisfying with Ball Lightning totems, and bossing - with Storm Burst. Survivability is also on a similar level
Nicely done :)
playing ball lightning, finally someone found a nice combo of supports for it! Thanks! +1 sub
On the PoB though, the modifier you added for mines is questionable, you're supposed to be mobile with totems during bosses + bosses move themselves, so the idea that you will sustain those mines on the boss for the buff is a bit over the edge.
I would say that without such minmaxing "on paper" in PoB, we can get to ~1.5 mil shaper.
I replaced mines with an arcanist brand + WoC + orb of storms + golem for convenience, with brand you can just cast 2 of them and stay away from the boss.
Also, rain of splinters for additional proj is nice for clearing.
Thanks, glad you like it!
About multiplier for mines - I put 10% chance to dd, which is 5 mines around enemy - I feel like it's the average that I have. When I get a chance I throw all 15 (Swift Assembly Support helps a lot getting them faster), but sometimes it's 0 mines ofc.
About Arcanist Brand - in this setup Wave of Conviction doesn't apply Exposure (15% penetration), which is a big dps loss. It doesn't apply it because Brand is considered "self skill", and we have Ancestral Bond, which means WoC does 0 damage, but this exact skill needs to do at least 1 damage to apply exposure. You can use Hydrosphere instead - it applies exposure even without doing damage, but it's only 10% (vs 15% from WoC).
And didn't get the purpose of Orb of Storms in the Brand - it does nothing.
Good point about Rain of Splinters - it is really helpful to get extra proj. Also you can get +1 proj BL on helmet enchant.
Enjoy!
@@Tatiantel2 the idea was that brand castas WoC + orb of storms that would strike while totems cast from within... OMG didnt realize it doesnt work :D thanks
Hey Tatiantel.
Thanks a lot for the guides, I've always been a huge fan of Totems, started when Chieftain's RF totem was king hehe.
I'm definitely starting with one of your builds, but doubting between storm burst and ball lightning.
Which one would you say its a safer bet on 3.19?
Thanks a lot
Hey, thanks! Just posted new video with 3.19 totem starters, check it out:
ruclips.net/video/oXdvE8tox5c/видео.html
Storm Burst slightly better at bossing, Ball Lightning slightly better at mapping. But Rare mobs got buffed, so I guess you would want extra single-target DPS, so Storm Burst is the choice
love u man for totem build dodging soul mantle shit, its so comfortable to dont care about those hexes mechanics
Ah man I just dropped a 5-link 6 socket soul mantle in act 7 and I was super excited. I hadn’t even realized it had been nerfed :(
Nice find! Yes, it's not the best body armour anymore, but still good item to use early on until you'll craft a nice rare chest
Got annihilating light in SSF. Think I'm gonna take it the totem route and can't wait.
Nice builds Tati! Doesn't ball lightning require rain of splinters to have smooth mapping?
Thanks! With Rain of Splinters (or Helm enchant for +1 proj) mapping feels better, but quite often on SSF I had to play without extra projectiles - and it's also fine, because you have 4 totems, and they shoot in different directions (so better coverage)
@@Tatiantel2 ah got it 👍 Anyway, the jewel might get expensive due to EA ballista. Its good to hear that the build works well without it
For the flameblast totems,would you please give some suggestions to update the gear or skilltree for the more damage?I'm playing in SC and not sure if the level of this gear can defeat the endgame boss or not? Looking forward to your reply,thks.
Here's pob with x2 more damage, but less defence:
pastebin.com/5RQLh41j
I changed defence Auras for damage Auras, added cluster jewels, removed some life and armour nodes.
But honestly the tanky version of the build still does really good damage, and I think it's enough for all the bosses.
Hope it helps!
I wonder if flameblast totems could be even funnier as a chieftain (or shaper boots) self ignite with reworked mokous embrace and reworked hotfooted now.
Sounds like good amount of cast speed from this uniques combo, could be good indeed
Such totem, many wow
Hey, nice, thanks
Are we getting a separate guide for ball lightning totems? Thanks man!
Would love to see a deep dive video on your FlameBlast Totem varient.
The video is not ready yet, but I can share new PoB I made for the guide. It is updated, and I added a lot of information to the "Notes" section, make sure to check it out! Here's PoB: pastebin.com/hvRZry2h
@@Tatiantel2 Oh SWEET! I have this nagging feeling that I want to run totems this league. Cause I wanna play something a little different then what I usually play. Closest thing that I KNOW will be strong was Explosive Arrow. I'm sure that would scratch the itch. But it's just so much sameness, alittle too Meta for my taste.. Really hope this PoB speaks to me. I'll go over it at work today. Thanks for the update man.
I went divine ire totems and am not disappointed.
Yes, Divine Ire spell got a very nice damage buff and extra cast speed on jewellery is good extra qol, just like for Flameblast. Good choice!
@@Tatiantel2 I remember you had a video a while back about using Wave of Reconing mines to inflict exposure. I am using that strat as I can drop mines and pop them before the totems fire off. I'm only using a 6L staff and really trash gear and it's carrying me I to red maps. Thanks for the tips.
Hi, looking for an upgrade for this guide for 3.21 with changes to Arcane Surge.
Just finished the league, it was a bit slow on maps initially until i realised its all about mana and my equipment has 20-40 mana on ti while yours has 50-90. Tanking maven was easy, didn't get 4th voidstone because I accidentally started the fight with maven watching and it was too much ;)
The only thing I changed in the build(apart from differences in items) was using conductivity for large groups and vaal haste for bosses and using "caster mastery" nodes instead of "mana mastery" to go for slightly more DPS
Another thing that one could add to the build is helmet enchantment (additional projectile for convenience until you have 4 totems or increased ball lightning damage)
pob pastebin / SqH7kC4z
Great job!
Helmet enchant is amazing for Ball Lightning, but sadly unreachable in ssf
@@Tatiantel2 I dropped one from heist but it would be too much to roll a better one than mu current + one could try to use archnemesis recipe but itll be gone from next league
Great video! Do you have pob for Ball Lightning but with more dmg? Its tanky as hell but take some time to kill high tier enemies
Pob with more damage:
pastebin.com/zcPS9p9V
I changed Grace to Wrath, added Cluster Jewels, and removed Spell Suppression part of the tree (but you have to get all 100% Suppression from gear now).
Hope that helps!
I played flameblast totem last league, amazing ^.^ holy flame totem is good for end game too? i rellay like this guys
Holy Flame Totems are not as good imo, both damage and clear speed is worse than on Flameblast sadly
Are you going to release a in-depth guide for the Ball Lightning Totem build ? :D
I would really appreciate that!! ^^
I'm working on it for a while now, can't give the ETA though. Good to know someone is interested in that :)
@@Tatiantel2 Hey! I started this build yesterday, i'm not the best at PoE but are you gonna release that guide any time soon ?
Don't wanna rush or sound impatient :D Just wanna know are there any further improvements to make like clusters or Unique items to do more damage ?
@@zixxorz8185 Hi! Here I made pob with "perfect" gear (including cluster jewels):
pastebin.com/WqrqBQnC
This build is still very tanky, because I wanted to make all-around balanced char with good damage and defence. If the goal is to just get more damage, it's possible to sacrifice durability for dps of course, but I wouldn't recommend that.
Hope that helps! :)
I love this build,BTW my English is not good...
What unique can i use? Because Idk how to craft.....
and,will you make end game version??
Well, for the uniques you can use the combo: Soul Mantle, Viridi's Veil, Coward's Legacy, Self-flagellation, and Rings should be Magic (blue, and not yellow). And also then you need to take Pain Attunement keystone on passive tree (it's not that far away from current tree).
About endgame version - these builds are already endgame viable, I farmed t16 maps and pinnacle bosses with them
@@Tatiantel2 Tks!!! help a lot!!!
if I use the that combo with FlameBlast Totem,which gem replace Spell Totem Support??
What are some endgame items to aim for with the ball lightning variant? Other than the rares indicated in the path of building guide.
PoB with endgame gear: pastebin.com/rLYtTu26
You could get the cluster jewel setup, alternate qualities on gems, bis rares (+2 wand, good shield, biggest mana rolls everywhere), Watcher's Eye with Wrath mods, Dying Sun, Awakened Gems. It's all shown in the pob
Hey Flameblast still ok ? New Tree ? Thanks for the good Work .
Flameblast build got few changes, and it's still good! Updated pob: pobb.in/76z3GSl6f-En
i really would like to say thank you, for this build. i need a build with low buttons to use. i leveld it, and it was very smoth. but i have a noob question. can i use arcanist brand for wave of conviction insted of the mines? i dont know, if it works.
I'm glad video was helpful! Arcanist Brand won't work because of Ancestral Bond keystone. Instead of mines only traps or totems can be used. Totems is probably the easiest option to use, but also the least effective (you'll lose frenzy charge generation and chance to deal double damage). Gems would be: Wave of Conviction + Spell Totem + Multiple Totems (instead of Decoy Totem + Multiple Totems + Second Wind, and you don't need mines either ofc)
Alright, you've earned a sub
But before I click on the bell, how about a Divine ire totem build please ? :^)
That's how I would do Divine Ire Totems:
pastebin.com/JbghFJU0
Also really tanky and nice build, but the ST dps is lower than on builds from the video
@@Tatiantel2 Legend! That's a build for my brother, he really likes the totem shooting beams I guess :^)
Hey do you think arc totems are workable for endgame? Everytime I try them im either too squishy and die to random stuff on bosses or i barely deal 1mill dps, please give some advice if you can
Hey! Arc does less dps than spells like Ball Lightning, Ice Spear, Storm Burst. But it clears maps much faster. So I guess you gotta choose if you want to kill packs of mobs fast, or kill bosses fast.
And yeah, the tanky version of Arc Totems pob of mine also has 1mil dps, while BL, IS, SB are 2+ mil
Is Arc Totem not viable anymore? I always loved this skill?
Arc Totems is still one of the greatest builds for fast mapping, but single target damage is 2 times lower than on skills from video. And because Archnemesis league mechanic seems to be Single Target oriented I thought Arc is not the best choice (especially for red maps)
@@Tatiantel2 Thank you for the explanation. I will go with the ball lightning build, I suppose switching the Skill from Ball lightning to Arc but keeping the same build will not be possible? For bosses switch Arc to Ball lightning and mapping just use Arc
@@rob5158 Ball Lightning needs Slower Projectiles Support, so you'd have to swap not just the skill gem, but 1 Support too, so it would be a bit too annoying to my taste. But theoretically possible, yes
Played flameblast totems for 2 weeks, I'm pretty mixed on it. It can kill endgame bosses pretty easily with decoy totem ripping the boss off you but the mapping is really bad. 7k hp is pretty unrealistic for ssf, I only managed to just break 6k hp with mostly t1-2 life rolls. capping spell suppression is a huge challenge on templar not only because the gear is hard to craft but because it's all dex-based, something templar struggles with, without it though I've been getting oneshot by many mobs. I dropped 3 dragons and went with a rare life armor helm for bossing and the gull for mapping, the shocks didn't feel any better than if I just used the shock ring mod. Finally I went with brutal restraint for extra dex and traitor to keep my flasks up on bosses because some fights can take up to 15 minutes. POB pastebin /MpK0eena
Hello! Thanks for the feedback
Interesting solution with shock ring mod and brutal restraint!
For mapping to feel good getting more cast speed is crucial imo. I see that you could get up to 19% cast speed on each ring, 14% on wand implicit, wand cast speed suffix can be much higher (your prefixes are really good though, so I understand why you chose this wand), another 10% from tree from Precision (which also gives 20 dex - helps with gear requirement).
Also Totem Mastery on passive tree - I tested totems Taunt for 1 sec after being summoned, and it is great for Flameblast totems because enemies stop on top of your totem and totem always has enough time to hit them. I forgot to update pob here on youtube with that change - my bad, sorry. But yeah, it's a must have mastery.
Capping spell suppression is indeed hard - gotta roll suppression almost everywhere on gear. My approach was to get Essences and Harvest from Atlas Tree and spam rerolls on Str+Dex bases (they don't require that much dex). Getting Spell Suppression is a very big survivability layer, so I didn't go for t14+ maps or any big bosses until I capped suppression.
Overall your pob looks very good! Too bad you have mixed feelings on the build, but hopefully the changes for mapping will make it more enjoyable for you!
How does the flameblast delay feel while mapping? And I remember on stream flameblast had around 2 times less DPS than BL is this a problem?
The delay doesn't really bother - it's not that big because of cast speed buffs, and I just place totems in advance. Also totem taunt mastery taunts for 1 second, and the explosion happens in less than 1 second, so you don't get hit.
Dps is smaller in pob, but more consistent than dps on Ball Lightning, so I would say in real boss fight it's gonna be only like ~10% smaller
My only question looking at these builds, that doesn't seem to be answered in any of your videos, is why you have Determination, Defiance Banner and Vitality as raw casts on a MoM build with only Grace being used as a blessing? I see you take a bit of reservation efficiency but is it really worth it to use up all that EHP for other survivability tools?
Blessing is limited to 1, so other auras I have to reserve mana with. And after changes to reservation efficiency of auras I think it's worth even on MoM builds to use 1 50% aura permanently and 1 through Blessing. This way we sacrifice ~30% of mana pool, but get decent physical dr (instead of no dr). Also usually it's pretty easy to get slightly more mana than you need for MoM (40mana to 60life ratio), so I don't really lose EHP on this reservation (but I invest into mana more, so something is "lost" here, yes)
@@Tatiantel2 nice, thanks for the reply, I'm thinking of running the ball lightning version on sentinel :eyes:
@@Tatiantel2 So I've been playing and loving the build in Sentinel so far and I understand even more why Determination works, I forgot it has that cluster node with Armor clusters on top of other sources of reservation efficiency so even with it and Defiance Banner I have tons of mana for MoM and arcane cloak and feel very healthy with it all--
I just have one more question though, do you do anything special for Detonation for mines? Right now I have WoC mines on Q and detonate on E, leaving barley enough room for both Sniper's Mark and Decoy Totems in fast-reach range on top of all my flasks, inventory etc. It just barely works out like this for now, but I'm wondering if there's something I'm missing I can use for this to use less keys. I know we can't fit / don't really need skitterbots, and AFAIK there's no legal way to use Detonate on left click when we already use that for Arcane Cloak, do you normally have Detonate set on its own button in your own builds? I'm sure I can get used to it in time and I'm already in the process of doing so, so if that's the case it's fine, I'm just not used to playing builds in PoE where I'm seriously using every single hotkey available constantly lol
@@koopakape I also bind Detonate Mines on "E", WoC on "W". For me it works really well, and you can even hold down these 2 keys. But I hold down only W with middle finger and spam E with pointing finger (feels more satisfying to me haha). I also rebound middle mouse button to "D" and I use that for Sniper's Mark
btw, if you could find a nice build for shock nova with astral projector with totems, I'd love that. I played shockwave totem last build which was very very very enjoyable because of that ring. :-)
Not sure if shock nova totem will be able to compete with shockwave totem, because the damage of the skill is kinda balanced around hitting twice (with the ring and the nova), and with Astral Projector skill targets directly in the center of enemy - so most likely will only hit once. Also range of Shockwave is 80 vs range of Spell Totem is 60 (72 with alt quality). But if I'll find this unique ring I definitely want to theorycraft different nova spells on totem with it
@@Tatiantel2 Hmmm… you definitely know more about details than I do. 👍🏼
FYI. The cost of the ring is pretty low only a few chaos. 😊
Perhaps a different nova skill could get the totem treatment? 🤔
@@Soei23 I will make quick pob for every nova skill to see if any can compete with Shockwave. Dark Pact Totems are pretty strong too for example. Could be interesting to maybe even try Voltaxic Burst?
I know the ring is cheap, but it doesn't mean it's common. And I play on ssf league (without trading), so I gotta farm it myself
@@Tatiantel2 oooh, did not know that. Keep up the amazing work, for us totem fans you are a miracle worker. 💪🏼
I love ur voice, more videos ?
Thanks! And yes, will definitely be making more vids with totem builds
So why not use Increased Duration Support for the SB Totems? Is it because its only good for bossing/feels bad to use?
We already have 100% inc duration from tree, and it feels like scaling it even further will have diminishing returns. The bigger the duration the longer it takes to get to maximum orbs - which means to get to maximum dps, so it seems it's better to just increase the damage of each orb with a support gem rather than increasing the amount of orbs
@@Tatiantel2 Makes sense. Thanks!
for the flameblast totems how come u run inspiration support over controlled destruction?
With Controlled Destruction the uptime of Elemental Overload would be inconsistent (at least one of the totems needs to crit every 8 seconds, and CD support has 80% less crit chance)
hey, is it better to level fp/ip totem with freezing pulse or holy flame totem ?
For most spell totem builds I prefer to go Holy Flame Totem + Flame Wall combo until 1st lab, after which I switch to main skill
For flameblast you only have 4 gems. What would the other 2 be for a six link? Added fire and controlled destruction?
Flameblast pob has 6 gems. Are you sure you're looking at "Endgame Gems" setup and not at leveling gems? The main one is on second line in Skills section. Anyway, the gems are: Flameblast, Spell Totem, Faster Casting, Fire Penetration, Immolate, Inspiration
@@Tatiantel2 Thanks. I found it at the top. Right in front of my face. 🙄
Is there a reasn why The Annihilating Light isn't being use? I'd think that it'd be sleep for spelltotem stuff ?
I prefer getting Cast Speed, +1 Totem, Suppression and other stats from rare Wand/Shield. Where Annihilating Light is pure damage and nothing else
@@Tatiantel2 Cheers for the clarification.
Thanks for this video! But can you help me please?
I like play totems and after 1st week on Sentinel i see at poe.ninja that popular build for totems is Strom Burst. Then i go at RUclips and had seen this video.
I play Forbidden Rite totems even after nerf and i like it. Its harder to build but damage on bosses is awesome.
Can you compare Forbidden Rite totems (if you play it after nerf) and Strom Burst totems according to characteristics: def/map clearing/boss damage.
Never tried Forbidden Rite after nerf sadly, so I can't compare. Storm Burst totems are great for bossing, and you can build it very defensively. Mapping is not the fastest, but once you get decent amount of aoe ot becomes good
Does this Builds work for normal League too? Or which changes do I need to make?
Yes, they do, if you'll want extra damage you can try switching defensive auras for offensive (Grace to Zealotry, Determination to Wrath for example). But I would recommend trying the build as is, because damage is already good
@@Tatiantel2 ok ty very much and i will do! I love the totem playstyle and i am excited for a new one! Ty for your work!
hello, do you think i could league start with flame blast totems in 3.21 ?
thank you for answer :)
Hello! Yes 100%, I'm probably starting with flameblast myself too. It got buffed by ~40% more damage, and extra cast speed, so the build is looking very good. I will update the pob for it later
@@Tatiantel2 are there going to be some big changes or just minor ones ?
@@jirivesely1135 Here's the updated pob for flameblast totems: pobb.in/VjEtIE1jCoLG
@@Tatiantel2 thank you very much kind sir.
i want to run ancestral
warchief
I am kinda struggling in high yellow maps, my decoy totem almost died immediately when faced with stronger mobs, what should i do
Until you'll get level 20+ Decoy Totem it's a good idea to get a little bit of totem defence: on passive tree take totem defence nodes that lead to Primal Manifestation, and on amulet - annoint Iron Wood (really cheap annoint, also gives you decent amount of armour). But again - when you max out level and quality of the Decoy Totem gem itself, you'll probably be able to change annoint and nodes to something better
@@Tatiantel2 ok thanks for the quick reply, i will try to annoint iron wood
3.22 update?
В итоге какой будет в ендгейме самый дамажный? С пятой лабой и джевелами которые ее дают?
Ball Lightning for the biggest DPS
@@Tatiantel2 Сяп
Which of them is objectively stronger for SSFHC?
I would say Ball Lightning has small advantage, but all 3 builds are close
@@Tatiantel2 yeah, i am worried about bossing DPS with the new bosses and me starting late
This looks like you're just running around and spamming couple of buttons... is there any tactic to this?
There is a tactic! Placing Spell totems all the time, Decoy totems against tougher mobs, cursing with self-cast Hex (to get extra effectiveness from Doom), and throwing Wave of conviction mines to maintain frenzy charges and exposure on enemies
А как же русский
No Shockwave totems, sadge
Shockwave Totems kinda require Astral Projector Ring, so I decided to not recommend that as an SSF-friendly league starter. And without Astral Projector it's not too smooth (still enjoyable though!)
@@Tatiantel2 I'm just semi memeing ;) GL with your start and recover and feel better soon!
The pob link for flame last has no skill tree?
I just tested - it has skill tree, and leveling trees. Maybe your path of building is not updated? It should be 2.14.0 Version (it got released 8 hours ago, with 3.17 updated gems and tree)
Oh weird. I'll have to check it. Thanks!
How did league start go?
Flameblast Totems perform really well so far! I got to t14 maps, still on 5-link and with 3 totems (can't find shaper shield), and I have no issues with dps. I also kill all 4 Archnemesis monsters each map with ease - they almost never even kill Decoy totems
is ice spear viable too?
It is viable, but it's more of a bosser build, and for mapping you usually swap to Freezing Pulse/Frostbolt
@@Tatiantel2 thank you very much. I am going to try the BL build.
Divine Ire totem is Dead or ?
For farming maps they are great, but for killing bosses - dps is not as high as with some other spells + positioning of totems is important (you want the boss to be in radius of DI circle), so when the boss moves a little you have to resummon totems
@@Tatiantel2 ok i cannot find builds for it i found 3.15 and 3.16 so .... i can Play divine ire this builds to or ? ^^
@@grimmjowthepantera Yes, it should still be good
@@Tatiantel2 I see zur reddit rage 10 mod Rars One Shoot all so .. we will See. XD thx for the help .
@@Tatiantel2 I try this Build ruclips.net/video/YO3u68hJPCs/видео.html
A guide for ball Lightning would be great.
I'm thinking of goind ascendant with hiero/chieftain and do the flamebast build on HC for that leech and cause i like scion :). Do you think it's viable? Is it bad compared to hiero?
Also, how to vaal skills work with totems? How about Blazing Salvo and Firestorm? Do they compare to flamebast?
@@MrWolololo Flameblast doesn't hit frequently, so I think the leech will be inconsistent, since after you will take damage it will take a while for totems to give you big leech. Though this can be solved if you go for overleech (from Immortal Ambition jewel, or Soul Tether belt). But still skills that hit more frequently - like Holy Flame Totem or Incinerate I think are more suitable for Scion totem leech.
How vaal skills work on totems - when you get enough Souls to use Vaal skill, you press it, it summons 1 totem that cast this Vaal skill once. And then this totem becomes a dead weight, as it doesn't cast spells anymore, but still take place of other normal totem. So you'd have to re-summon your normal totems in order to get rid of this "slacking" totem. TL;DR: I just don't use Vaal version of skills on totems, even though it's possible.
Firestorm totems i personally dislike - they lack damage, and mapping is awkward. Blazing Salvo is pretty similar to Flameblast I would say.
So if going Scion Fire Spell totems, my tier-list would be: Holy Flame Totem, Incinerate, Flameblast, Blazing Salvo.
Speaking of comparing to Hierophant templar: I'd say Hiero is smoother league start, as he has amazing node for totems right from first Ascendancy, and doesn't have issues with mana sustain. But eventually Scion and Templar become pretty similar in power.
Hope it helped! :)
@@Tatiantel2 Thanks a lot!!