5 years on this game and never once I even thought of using mines or traps when taking the +1 totem keystone. I wonder what else so simple I passed up.
Some good info in this video. I play a totem build pretty much every league. This league I decided to do something a little different. I went with a Holy Flame Totem Chieftan. As an experiment, I decided to not take Ancestral Bond. With Soul Mantle and a Shaper shield, I can still get four totems. I also do the Wave of conviction totem. My new twist was to not take Ancestral Bond and to instead self cast Flame Wall. With no Ancestral Bond, I can dps. The Flame wall creates a shotgun effect for the totems and makes a big difference. I usually drop my totems, then place a flame wall on top of the totems, then a second flame wall out towards the enemy depending on positioning. Has worked really well so far.
I also sometimes think about not taking Ancestral Bond, but always end up taking it anyway (except ballista builds). By the way Flame wall damage buff for totem projectiles will still work even if you have Ancestral bond, but you wouldn't be able to apply burning of course
with the loss of +1 totems on soul mantle i think the advice to not run multi totems is a bit out of date, maybe as a heirophant with a totem shield, but with new masteries, serpent stance is so incredibly bonkers efficient damage i dont think id ever want to use a wand shield when i can use a staff and get 100% inc crit and 110% multi for only 5 points. maybe for tulfall and a +1 totem shield i could understand running only 4 totems and only having multi totem on decoys, but otherwise a 20/0 multi totem is about 32% more multiplier, which is pretty good nowadays, and it saves you 3 sockets on gear and you dont have to use multiple different totem skills which is a defensive layer to require less setup, letting you kite and avoid more. it's a good consideration to think about
Man you are taking totems play on the next level! I used to play each league start on hiero totems, but now i kinda stepped away from it for some reason
I love totem builds. My favorite build that I've ever played was toxic-rain totems. I'm sure there are better ones but I love it. You'd be filling a niche if you made totem build guides, because I don't see many people doing it.
Dude! Make a flame totem build or any totem build. You will get a lot of views since there isnt any other video about it. An i've been looking, trust me. Good video! Nice starting
also a good way to improve dmg on any build that doesnt attack/ calst by yourself.... divergent berserk +enhance + legion jewel Lethal Pride ( chainbreaker) will give depending on your setup around 50% more dmg. Downside is you lose your increse to manaregeneration so it willl require a mana flask or low skill cost to compensate. thanks for the infomation about decoytotem multitotem learned something new thanks to your video.
Oh wow! Very interesting combo with divergent berserk + chainbreaker! Love it. Normally on my builds I still hit enemies though, because I use Storm brand to proc Elemental overload and apply hex. So this berserk setup would be perfect for crit spell totems with selfcast curse (which also allows you to generate Doom). And on mana regen problem - another solution would be to just use the Devouring diadem. Glad you liked the 3-link decoy totem :)
you forgot the Ritual of Awakening gives you, "5% more Damage per Summoned Totem Regenerate 0.5% of Mana per second for each Summoned Totem You and your Totems Regenerate 1% of Life per second for each Summoned Totem" if you count them in, alter quality Searing Bond totem become a pretty good choices since you can have 11 totem(6 of them are Searing Bond totem, just link alter quality Searing Bond with muti totem and Enhance Support ) at same time which gives you 55% more dmg when bossing, if you link them with Increased Duration Support they can easily keep them for more than half minute mine casted wave of convection is a good choices for totem build, but it feel a bit laggy to use them without skitterbots, that's the only downside, but in the other hand it makes skitterbots become a nice update for the build
Also, if you are using projectile totems, get the 10% taunt enemy with projectile hit from cluster jewel, it not only cause every mob on your screen to ignore you but also allowed you to use the most powerful critical cluster jewel talent that gives you "40%inc to crit chances and 10%inc to crit multi if the target is taunted".
@@Tatiantel2 Actually no For you to use wave of conviction mines it would take longer. Frost bomb is an instant cast where mines has to be thrown and then detonated. Frost bomb instantly Apply exposure where mines doesnt. So again you made a mistake. But then again it all comes down to what you prefere.. i prefere the frost bomb just for the fact that the cast time is 5 times faster than mines.
@@inceneration thats actually nonsense, basic frost bomb is just bad, if you would do mine frost bomb thats a different topic, you can hold the minethrow and detonate button at the same time and you wouldn't even see that you use mines, it's even faster than casting them manually since the basic throw speed is way faster than the spell speed
Great video but the only annoying thing about totems is the activation speed. AW feel sooooo bad even with high placement/attack speed. Hope GGG will buff totems in that regard after mil of years waiting.
High-Impact Mine Supports double damage aura also scales with aura effectiveness as does the offensive aura of any of the normal mines (stormblast, icicle, pyroclast)
That's a good point! If aura effectiveness nodes are close to a skill-tree then mb it's worth taking them. Although normally for a totem build it's just better to get more %increased damage from tree, because you don't have 15 mines near the enemy all the time
@@Tatiantel2 you're right, but I wouldn't go for aura nodes unless you are also running multiple auras to support your build which you probably won't be unless you go glasscannon with devouring diadem and divine ire totem.. (i tried it in blight league, fun damage but died countless times)
True! And you don't even need to be glasscanon - chieftan totems (with any fire damage spell) for example can stack life with leech from totems, so you can safely reserve most of manapool (especially with devouring diadem)
Thanks! I've played a lot of Ancestor totems on different ascendancies - love it, too bad there's nothing like "melee attack totem support" in poe to add some diversity into melee totem playstyle. Ballista totems though is a completely new area for me, only played a couple of builds with them. But I plan to go deeper into this archetype
@@Tatiantel2 Hey man, ive been thinking about the Lethal pride timeless jewel keystone for regenerating rage (allowing use of Berserk) giving easy max rage if you dont hit enemies yourself. Would this boost attack totems damage and attack speed?
Would Profane Proxy ring and skitterbots casting an enemy element resistance debuff curse(flammability, conductiviy, elemental weakness, etc) in a large aoe automatically at the skill gems full capabilities and if your chosen curse skill gem is synergistic with an Impresense your curse and skitterbot mana cost become zero.
Divine Ire totems build is very strong and looks very cool in action! Especially good at clearing maps pretty fast, but for single-target (endgame bosses, guardians, conquerors) I would suggest swap for Storm burst - gem has similar mechanics (phys converted to lightning, channeling) but better single-target dmg
@@satanicrazgo616 i dont think so... try to play from the start with totems and you will see the diference in damage between melee or any other spell... in lower lvls with melee i can kill packs of monsters in 1/2 hits... with totems it takes forever...
@@MrSapo8 you dont go full totems during the tutorial so you can also deal dmg yourself and now with frost shield and Algor Mortis arc totems is good vs bosses too. i mean if you compare anything with melee and say its worse you are prob just doing it wrong
@@MrSapo8 I play a totem build that prob is literally the fastest playstyle in the game (265%) Shock effectiveness Penta Arc Spell totem i would put it against anything in this game for clear speed
@@Rerpesentz I get it but, try doing that with any other spell. Arc for totems are very strong but when another spell is put to the test it fails miserably... at least for me...
Calculation with multiple totems is wrong becouse its 100%*3 * (40-50% from extra support gem) = 420-450% not 300% dmg versus 400% with multiple totem support. With 4 max totems diference is much more. Multiple Totem Support ist waste of dmg
Calculation is right and it's the same as yours. What I showed in the spreadsheet is the amount of damage you get from multiple totem support itself (not in comparison to other support gem). So if you have 3 totems and you link it to multiple totems support then you get 33.3% more damage, which is 300%*33.3% = 400% total damage. And now it can be compared to other support gem which might add 40%-50% more damage like you said (instead of 33.3%). Although sometimes it is hard to find 5 supports for a gem with 40+% damage each. But I agree, usually Multiple totems is a waste of damage. I only use it when I have 2 totems, then it is a 60% more dmg support - very good.
@@Tatiantel2 There's only a small thing missing from those calculations and its the heirophant's more damage per summoned totem. It's arguably negligible since its only an extra 3% more but still.
@@Tatiantel2 that extra 40% or so from the extra support gem then is multiplied by the number of totems, eg applied to the base. Multiple totems support is around 15% DPS loss with a 6L heirophant. You lose about half the coverage with multiple as well.
Really nice video ty ! I used to play a lot of spell totem builds but at the end was bored because i felt compelled to always play soul mantle robe, kikazaru rings and self flagelation jewel to make them feel great at end game. is there any viable option now for spell totem builds to kill sirus 8 and uber elder without it or is it still the best way to go ?
Soul Mantle got nerfed this league with the changes to curses, because now mods on maps say "Curse with vulnerability with X% increased effect" and also mobs will curse you with increased effect, so just getting 100% reduced effect of Curses on you is not enough anymore. The only viable way to play it now is to use Atziri's Reflection shield, which is rare and expensive. So I tried to play without Self Flagellation jewel and just be immune to curses through flask mod - that way I didn't have to use ring slots for curse effectiveness reduction (I used Essence worm). But it's annoing on bosses - sometimes I ran out of flask charges and had to reenter arena. Then I completely removed Soul Mantle from build, and yes I lost a 7-link (like 30% more damage), but the damage was still totally fine. I would suggest just using good skills for damaging bosses where multiple projectiles can hit the same target.
Any update on the favorite totem? I played flameblast and freezing pulse totems... not really my style for both, also FP totem is kinda expensive. Divine Ire totems look cool, is it any stronger that FP totems? I think FP is the strongest no?
My favorite spell totem is Storm Burst. Clear speed is slightly worse than FP or Divine Ire but boss dps is much better. Especially if you don't forget to scale skill effect duration for it. Also for totems I like spells that shoot projectiles which hit the ground and not an enemy (Winter orb, Blazing salvo) because these spells have better damage on bosses if you can get ehough aoe to shotgun the boss with all projectiles. And it's pretty easy to get aoe with hierophant - Sanctuary of thought. Then you also add Rain of Splinters - extra projectiles for totems with basically no drawback (reduced damage is not less damage).
I was reading on the wiki not to use Barrage with Ballista. That it fires slower somehow and misses more. Yet I'v read and seen many many builds using this or a similar Barrage Support setup. I'm just wondering if the wiki is accurate on this information and if it applies to barrage support as well.
What are some skills that aren't really meta but you still consider strong/fun. Is Spark/Frostbolt viable skills using the gems you get from the Act 5 quest? (same quest that you get first snow)
Spark totems are definitely strong, especially for indoor maps and bosses on small arenas. Tried it last league, it was almost as good as Divine Ire/Storm Burst. Frostbolt totems are good too, they do more damage than Freezing Pulse, but honestly I like Glacial Cascade totems much more. Also played Exsanguinate totems this league and enjoyed it a lot, got to lvl 99 on ssfhc, and I might stat next league with it again
Do totems gain buff from passive mastery? Exp: ancestral war chief totem using mace with mace mastery “Hits that Stun Enemies have Culling Strike”. would this work?
Short answer: yes, this works. Long answer: passives that affect "offensive" properties in 99% of cases work on totems. The hard part is to distinguish which stat is "offensive" and which is "defensive". Also it doesn't help that there are exceptions, and some offensive mods don't work on totems (that's why i said 99% of cases)
Alternate quality gems drop from Grand Heists with Unusual Gems reward. It's very random and hard to get on ssf. If you play trade league - just buy Divergent Decoy
The Multiple Totems "trick" dont work at all. Because to use the "multiple totems support" need to take off another support that give you more damage, in fact, doesn't work. Best you can do its support with MT a complement skill, like wave of conviction, ancestral protector, decoy totem, or anyone else
That was the point of this "trick" - If without MT support we only have 2 totems then MT support is equal to 60% damage support (which is pretty good), but if we have 4+ totems already then MT gives too little damage, and I say that conclusion at 05:47. Using MT support with a compliment skill is a great tip, I can also add Blade Blast totems to your list for Unnerve debuff on enemies
Honestly they are mediocre, I tried making a char with Holy Flame Totem couple of times now and every time I ended up doing some different fire spell instead
@simhoodpl Chance to taunt on hit with attacks won't work for spell totems, but there's another source of taunt that I haven't mentioned in the video. Medium cluster jewel with "10% increased Projectile Damage" implicit can have "Shrieking Bolts" notable which says "10% chance to Taunt Enemies on Projectile Hit" - so it should work for any proj hits and not just attacks (not tested myself yet). It can be used for projectile spell totems like Freezing Pulse, Holy Flame totem, Blazing Salvo etc
I stopped plating totem because i think their are just to far less tanking the other builds and with less dmg, and to become more tankier, you gotta lose even more survival.
you need to understand how to scale your energy shield as a caster things like energy from within can help turn your base life ES into a big pool if you can afford CI ZO
Hmm, I don't think it's gonna work because the amount of lightning damage will be super small, therefore it'll be impossible to hit the lowest threshold for shock
@@Tatiantel2 I know they're the only ones with the double damage perk but they're just too clunky to rely on. Gotta plant all of the things, detonate the mines and then place them down again which last for all of 5 seconds. It's an easy way to get yourself killed. xD
@@hiddenmaster6062 Yeah, I just try to pay less attention to that, randomly throw them, randomly sometimes detonate, this way I don't get full value out of them, but it's still good. Later with experience you'll be able to control mines better. So, step by step approach is recommended :)
5 years on this game and never once I even thought of using mines or traps when taking the +1 totem keystone. I wonder what else so simple I passed up.
This game seems to be infinite, there is always something to learn in it. It's really crazy
Damn this was actually a really helpful video. Thanks for the upload.
Хорошая работа, Олег!
i don't think i will play totems any soon, but even just for the cold exposure information you deserve like :D
Amazing video, so clear and helpful, thank you
The Wave of Conviction mine setup is fucking genius! Great work :)
Some good info in this video. I play a totem build pretty much every league. This league I decided to do something a little different. I went with a Holy Flame Totem Chieftan. As an experiment, I decided to not take Ancestral Bond. With Soul Mantle and a Shaper shield, I can still get four totems. I also do the Wave of conviction totem. My new twist was to not take Ancestral Bond and to instead self cast Flame Wall. With no Ancestral Bond, I can dps. The Flame wall creates a shotgun effect for the totems and makes a big difference. I usually drop my totems, then place a flame wall on top of the totems, then a second flame wall out towards the enemy depending on positioning. Has worked really well so far.
I also sometimes think about not taking Ancestral Bond, but always end up taking it anyway (except ballista builds). By the way Flame wall damage buff for totem projectiles will still work even if you have Ancestral bond, but you wouldn't be able to apply burning of course
@@Tatiantel2will the HFT apply fire penetration if I put fire penetration on the flamewall ?
@@KittyPurro No, it won't work that way
Quality content my friend! Keep it coming!
Thanks, pal. Greatly appreciated.
with the loss of +1 totems on soul mantle i think the advice to not run multi totems is a bit out of date, maybe as a heirophant with a totem shield, but with new masteries, serpent stance is so incredibly bonkers efficient damage i dont think id ever want to use a wand shield when i can use a staff and get 100% inc crit and 110% multi for only 5 points. maybe for tulfall and a +1 totem shield i could understand running only 4 totems and only having multi totem on decoys, but otherwise a 20/0 multi totem is about 32% more multiplier, which is pretty good nowadays, and it saves you 3 sockets on gear and you dont have to use multiple different totem skills which is a defensive layer to require less setup, letting you kite and avoid more. it's a good consideration to think about
Cool, didn't know any of these tips, really helpful :D
Great video it really helped my build thanks
watching the vid and reading a bit of comments. Tatiantel2 seems to have a Doctors Degree on Totem Builds lol. very informative video btw
pretty much perfectly described xD
Man you are taking totems play on the next level!
I used to play each league start on hiero totems, but now i kinda stepped away from it for some reason
Thanks for all the information ! You deserve more subs
great advise , thank you man
I wish i could upvote 1000 times.
!!!! CONGRATULATIONS!!! excelente video
I love totem builds. My favorite build that I've ever played was toxic-rain totems. I'm sure there are better ones but I love it. You'd be filling a niche if you made totem build guides, because I don't see many people doing it.
great video now im considering chosing totem for the flashback or whatever is coming dec ty
very cool
Thank you really good video
Dude! Make a flame totem build or any totem build. You will get a lot of views since there isnt any other video about it. An i've been looking, trust me. Good video! Nice starting
Thanks a lot for the kind words! Actually I'm working on my favorite totem build guide, so there will be a new video soon(tm)
Totally agree, holy flame totem is one of my fav builds, but there is nothing useful in the web for noobs like me.
@@boristsankov1118 lol, I'm here hoping he was gonna mention holy flame totem in the video
also a good way to improve dmg on any build that doesnt attack/ calst by yourself.... divergent berserk +enhance + legion jewel Lethal Pride ( chainbreaker) will give depending on your setup around 50% more dmg. Downside is you lose your increse to manaregeneration so it willl require a mana flask or low skill cost to compensate. thanks for the infomation about decoytotem multitotem learned something new thanks to your video.
Oh wow! Very interesting combo with divergent berserk + chainbreaker! Love it. Normally on my builds I still hit enemies though, because I use Storm brand to proc Elemental overload and apply hex. So this berserk setup would be perfect for crit spell totems with selfcast curse (which also allows you to generate Doom).
And on mana regen problem - another solution would be to just use the Devouring diadem.
Glad you liked the 3-link decoy totem :)
Divergent berserk is 5% more spell degrees at 20% quality. Where are you getting 50% more from?
this is an awesome vid thanks
with the nerf of hierophant, multiple totem on main skill is now very important, not just an option.
to not put the totem 1 bu 1.
really helpfull, much appreciated
you forgot the Ritual of Awakening gives you,
"5% more Damage per Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned Totem"
if you count them in, alter quality Searing Bond totem become a pretty good choices since you can have 11 totem(6 of them are Searing Bond totem, just link alter quality Searing Bond with muti totem and Enhance Support ) at same time which gives you 55% more dmg when bossing, if you link them with Increased Duration Support they can easily keep them for more than half minute
mine casted wave of convection is a good choices for totem build, but it feel a bit laggy to use them without skitterbots, that's the only downside, but in the other hand it makes skitterbots become a nice update for the build
Also, if you are using projectile totems, get the 10% taunt enemy with projectile hit from cluster jewel, it not only cause every mob on your screen to ignore you but also allowed you to use the most powerful critical cluster jewel talent that gives you "40%inc to crit chances and 10%inc to crit multi if the target is taunted".
Grear video! Would you make a build guide for storm burst totem build?
u made miss take about exposure frost bomb do apply exposure instantly but the damage is not
True, my bad. Still doing cold wave of conviction mines is better imo
@@Tatiantel2 Actually no For you to use wave of conviction mines it would take longer. Frost bomb is an instant cast where mines has to be thrown and then detonated. Frost bomb instantly Apply exposure where mines doesnt. So again you made a mistake. But then again it all comes down to what you prefere.. i prefere the frost bomb just for the fact that the cast time is 5 times faster than mines.
@@inceneration don't forget the life regen reduction on Frost bomb. That ish really matter against things like metamorph.
Kinda forgetting high impact double damage buff there guys no?
@@inceneration thats actually nonsense, basic frost bomb is just bad, if you would do mine frost bomb thats a different topic, you can hold the minethrow and detonate button at the same time and you wouldn't even see that you use mines, it's even faster than casting them manually since the basic throw speed is way faster than the spell speed
Nice, thank you
Great video but the only annoying thing about totems is the activation speed. AW feel sooooo bad even with high placement/attack speed. Hope GGG will buff totems in that regard after mil of years waiting.
Another option for taunt for projectile based builds is the shrieking bolts notable on the projectile medium cluster.
Yes, very good point
High-Impact Mine Supports double damage aura also scales with aura effectiveness as does the offensive aura of any of the normal mines (stormblast, icicle, pyroclast)
That's a good point! If aura effectiveness nodes are close to a skill-tree then mb it's worth taking them. Although normally for a totem build it's just better to get more %increased damage from tree, because you don't have 15 mines near the enemy all the time
@@Tatiantel2 you're right, but I wouldn't go for aura nodes unless you are also running multiple auras to support your build which you probably won't be unless you go glasscannon with devouring diadem and divine ire totem.. (i tried it in blight league, fun damage but died countless times)
True! And you don't even need to be glasscanon - chieftan totems (with any fire damage spell) for example can stack life with leech from totems, so you can safely reserve most of manapool (especially with devouring diadem)
i wonder if surpreme ego affect mine auras
@@Saiperia It probably doesn't since mine auras don't effect you but the enemies.
so good guide for totem users
thanks
You should look into alternate berserk that gives huge spell damage and tankiness alongside the rage generating timeless jewel
I agree, divergent berserk + chainbreaker is a great discovery of this league
@@Tatiantel2 that's the name I forgot it, my totem buddy uses with alot of quality and gets a fat constant bonus
frostbomb applies exposure immidietly and it is better for fp totems
Love the content about totem play style. Just would like to know how far have you gotten with attack totems
Thanks! I've played a lot of Ancestor totems on different ascendancies - love it, too bad there's nothing like "melee attack totem support" in poe to add some diversity into melee totem playstyle. Ballista totems though is a completely new area for me, only played a couple of builds with them. But I plan to go deeper into this archetype
@@Tatiantel2 Hey man, ive been thinking about the Lethal pride timeless jewel keystone for regenerating rage (allowing use of Berserk) giving easy max rage if you dont hit enemies yourself. Would this boost attack totems damage and attack speed?
@@Tatiantel2 try gladiator staff bleed totemer or balista. Its insane
Really good even for expert players
Would Profane Proxy ring and skitterbots casting an enemy element resistance debuff curse(flammability, conductiviy, elemental weakness, etc) in a large aoe automatically at the skill gems full capabilities and if your chosen curse skill gem is synergistic with an Impresense your curse and skitterbot mana cost become zero.
Great video.
Now subbed.
Anyhow. Is the divine ire totem build any good?
Divine Ire totems build is very strong and looks very cool in action! Especially good at clearing maps pretty fast, but for single-target (endgame bosses, guardians, conquerors) I would suggest swap for Storm burst - gem has similar mechanics (phys converted to lightning, channeling) but better single-target dmg
Hey man great video! Can we have some more please!
Totems need some love from GGG too...
lol totems got nerfedin heist. they are very strong just not played a lot
@@satanicrazgo616 i dont think so... try to play from the start with totems and you will see the diference in damage between melee or any other spell... in lower lvls with melee i can kill packs of monsters in 1/2 hits... with totems it takes forever...
@@MrSapo8 you dont go full totems during the tutorial so you can also deal dmg yourself and now with frost shield and Algor Mortis arc totems is good vs bosses too. i mean if you compare anything with melee and say its worse you are prob just doing it wrong
@@MrSapo8 I play a totem build that prob is literally the fastest playstyle in the game (265%) Shock effectiveness Penta Arc Spell totem i would put it against anything in this game for clear speed
@@Rerpesentz I get it but, try doing that with any other spell. Arc for totems are very strong but when another spell is put to the test it fails miserably... at least for me...
Please don't spread misinformation. Frost Bomb does NOT have a delay on applying the cold exposure.
Calculation with multiple totems is wrong becouse its 100%*3 * (40-50% from extra support gem) = 420-450% not 300% dmg versus 400% with multiple totem support. With 4 max totems diference is much more. Multiple Totem Support ist waste of dmg
Calculation is right and it's the same as yours. What I showed in the spreadsheet is the amount of damage you get from multiple totem support itself (not in comparison to other support gem). So if you have 3 totems and you link it to multiple totems support then you get 33.3% more damage, which is 300%*33.3% = 400% total damage.
And now it can be compared to other support gem which might add 40%-50% more damage like you said (instead of 33.3%). Although sometimes it is hard to find 5 supports for a gem with 40+% damage each.
But I agree, usually Multiple totems is a waste of damage. I only use it when I have 2 totems, then it is a 60% more dmg support - very good.
@@Tatiantel2 There's only a small thing missing from those calculations and its the heirophant's more damage per summoned totem. It's arguably negligible since its only an extra 3% more but still.
@@Tatiantel2 that extra 40% or so from the extra support gem then is multiplied by the number of totems, eg applied to the base. Multiple totems support is around 15% DPS loss with a 6L heirophant. You lose about half the coverage with multiple as well.
Really nice video ty !
I used to play a lot of spell totem builds but at the end was bored because i felt compelled to always play soul mantle robe, kikazaru rings and self flagelation jewel to make them feel great at end game.
is there any viable option now for spell totem builds to kill sirus 8 and uber elder without it or is it still the best way to go ?
Soul Mantle got nerfed this league with the changes to curses, because now mods on maps say "Curse with vulnerability with X% increased effect" and also mobs will curse you with increased effect, so just getting 100% reduced effect of Curses on you is not enough anymore. The only viable way to play it now is to use Atziri's Reflection shield, which is rare and expensive.
So I tried to play without Self Flagellation jewel and just be immune to curses through flask mod - that way I didn't have to use ring slots for curse effectiveness reduction (I used Essence worm). But it's annoing on bosses - sometimes I ran out of flask charges and had to reenter arena.
Then I completely removed Soul Mantle from build, and yes I lost a 7-link (like 30% more damage), but the damage was still totally fine. I would suggest just using good skills for damaging bosses where multiple projectiles can hit the same target.
@@Tatiantel2 that's helpfull thx very much !
Any update on the favorite totem?
I played flameblast and freezing pulse totems... not really my style for both, also FP totem is kinda expensive.
Divine Ire totems look cool, is it any stronger that FP totems? I think FP is the strongest no?
My favorite spell totem is Storm Burst. Clear speed is slightly worse than FP or Divine Ire but boss dps is much better. Especially if you don't forget to scale skill effect duration for it.
Also for totems I like spells that shoot projectiles which hit the ground and not an enemy (Winter orb, Blazing salvo) because these spells have better damage on bosses if you can get ehough aoe to shotgun the boss with all projectiles. And it's pretty easy to get aoe with hierophant - Sanctuary of thought. Then you also add Rain of Splinters - extra projectiles for totems with basically no drawback (reduced damage is not less damage).
thanks +1 sub ;)
Cool!
Cool part about mines. But I use Arcane cloak so my lightning damage is ~x2 cold damage from Wave of Conviction.
I was reading on the wiki not to use Barrage with Ballista. That it fires slower somehow and misses more. Yet I'v read and seen many many builds using this or a similar Barrage Support setup. I'm just wondering if the wiki is accurate on this information and if it applies to barrage support as well.
would +7 gem level setup from a bow+empower be good for totems? doing that on a trapper atm for my flamethrower 6link
would love an update video for this.. curious if the WoC mines still work
Everything from this video still works, and I keep using these "tricks" in my builds
Noice👍
What are some skills that aren't really meta but you still consider strong/fun. Is Spark/Frostbolt viable skills using the gems you get from the Act 5 quest? (same quest that you get first snow)
Spark totems are definitely strong, especially for indoor maps and bosses on small arenas. Tried it last league, it was almost as good as Divine Ire/Storm Burst.
Frostbolt totems are good too, they do more damage than Freezing Pulse, but honestly I like Glacial Cascade totems much more.
Also played Exsanguinate totems this league and enjoyed it a lot, got to lvl 99 on ssfhc, and I might stat next league with it again
@@Tatiantel2 thank you so much
Do totems gain buff from passive mastery? Exp: ancestral war chief totem using mace with mace mastery “Hits that Stun Enemies have Culling Strike”. would this work?
Short answer: yes, this works. Long answer: passives that affect "offensive" properties in 99% of cases work on totems. The hard part is to distinguish which stat is "offensive" and which is "defensive". Also it doesn't help that there are exceptions, and some offensive mods don't work on totems (that's why i said 99% of cases)
Okay freezing pulse Totems and Wave of conviction Mines.... GG
hello anhanh2000 here i have only 3 arc totem what should do ??
How can I obtain that Alternate QUALITY 2 - TOTEM REGENERATE 20% of Life/s??? What i got to do?
Alternate quality gems drop from Grand Heists with Unusual Gems reward. It's very random and hard to get on ssf. If you play trade league - just buy Divergent Decoy
Can you use Arcanist Brand to trigger Wave of Conviction instead of mines, does anyone know? or does Ancestral Bond remove Arcanist Brand damage
Ancestral Bond removes damage of brands as well, so we can't do that
Multiple totems are so much better for mapping. I use it purely for that.
The Multiple Totems "trick" dont work at all. Because to use the "multiple totems support" need to take off another support that give you more damage, in fact, doesn't work. Best you can do its support with MT a complement skill, like wave of conviction, ancestral protector, decoy totem, or anyone else
That was the point of this "trick" - If without MT support we only have 2 totems then MT support is equal to 60% damage support (which is pretty good), but if we have 4+ totems already then MT gives too little damage, and I say that conclusion at 05:47. Using MT support with a compliment skill is a great tip, I can also add Blade Blast totems to your list for Unnerve debuff on enemies
How are holy flame totems for a core build compared to other spell totems?
Honestly they are mediocre, I tried making a char with Holy Flame Totem couple of times now and every time I ended up doing some different fire spell instead
where are you from?
Does the chance to taunt on hit with attacks work with spell totems? Like glacial cascade?
No only with attacks and taunt only increases attack damage taken
@@vincentparra349 Taunt reduces damage taken.
@@blvcksvn yeah that's one of the effects but it also causes enemies to take 10% increased attack damage
@simhoodpl Chance to taunt on hit with attacks won't work for spell totems, but there's another source of taunt that I haven't mentioned in the video.
Medium cluster jewel with "10% increased Projectile Damage" implicit can have "Shrieking Bolts" notable which says "10% chance to Taunt Enemies on Projectile Hit" - so it should work for any proj hits and not just attacks (not tested myself yet). It can be used for projectile spell totems like Freezing Pulse, Holy Flame totem, Blazing Salvo etc
I stopped plating totem because i think their are just to far less tanking the other builds and with less dmg, and to become more tankier, you gotta lose even more survival.
you need to understand how to scale your energy shield as a caster things like energy from within can help turn your base life ES into a big pool if you can afford CI ZO
good boss build, but horrible clear speed.
Good vid, you hame tho is hard to read and remember.
3 link to do even more. Arc with totem with multi totem. Doesn't take away from maximum totem and gives shock debuff
Hmm, I don't think it's gonna work because the amount of lightning damage will be super small, therefore it'll be impossible to hit the lowest threshold for shock
why's it gotta be mines tho....? :C
They are the most effective *shrug*
@@Tatiantel2 I know they're the only ones with the double damage perk but they're just too clunky to rely on. Gotta plant all of the things, detonate the mines and then place them down again which last for all of 5 seconds. It's an easy way to get yourself killed. xD
@@hiddenmaster6062 Yeah, I just try to pay less attention to that, randomly throw them, randomly sometimes detonate, this way I don't get full value out of them, but it's still good. Later with experience you'll be able to control mines better.
So, step by step approach is recommended :)
Tati actually has two videos, despite his twitch info saying its only one! This is INJUSTICE!
RIP Ritual of Awakening 2021.