@@danharpersberger4128 No it is not. I'm a careful player and I take it slow. I'm already nearing the end, just past the hospital scenario in about 6 hours. The RE2 remake is much longer than the RE3 remake. It's made by different people other than the original team who worked on RE3. They even said that they wanted to focus on the "highlights" of the game. A little research will tell you that.
Yeah. Mr.X Was his toy line. being that kids *probobly* wouldn't buy something called "tyrant" when most Tyrants you think are what you'd think Tyrant would be.
@@dejeies6719 i would say to spice it up a bit, but giving someone that vague "X" clarification really doesn't seem a new way of calling it. I wouldn't mind like how being for RE3 Tyrant is called Nemesis, but i get why RE2 it's just Tyrant. just he's just a normal run of the mill killing machine.
@@CallofDutyBlackOps28 I assumed the Mr. X name came as a way to distinguish the RE1 Tyrant from the RE2 Tyrant. There were probably toylines for both. After all, all of them (including Nemesis) are Tyrants and Mr. X is clearly not the RE1 Tyrant.
@@emercanpainting2980 0, 1, first half of 3, 2, second half of 3, CV, darkside chronicles (I think), 4, revelations, 5, revelations 2, 6 I think this is the order but I could be wrong
The devs would later implement a new function as a patch where if the game detects you are attempting a speed run it will immediately activate Nemesis from RE3 to chase you down.
him going through the station with mr x chasing him at light speed vs me taking hours to do it bc i have to give myself a pep talk in order to leave a room every time i hear him walking
I spent half an hour in the chief's office when I first met Mr x because I was too scared to just leave and he wouldn't leave the area either so I was stuck
@@Alex-pg9it I left the room & was immediately grabbed and thrown back into the room. That's where Leon has stayed to this day because I'm too scared to play again.
To the Devs: The Player is moving too fast, disrupting the AI of Tyrant. Because Claire went to the East Wing and then back to the Main Hall and then back upstairs, Tyrant has had to adjust routing. And then he shoots one bullet to mess with the AI calculation which will then again confuse the AI and cause a further re-route. It essentially throws Tyrant off for 30 seconds. Just enough time to move the bookcase.
This was where Claire was going to get the second electronic part using the gears? There was that strange shot Claire took right outside in the hallway. Was it to confuse Mr. X’s AI?
Eddie Tam no because he would do it at times when mr x wasn’t about later in the game. He did it at the library to draw zombies away from the bookshelves
Fabiano is an excellent translator, getting his own bits of information in while also translating for Kadoi and Anpo. Even if he was there mostly to translate he did a great job. (I also love how Kadoi and Anpo are so quiet during some of the more complex parts, almost like they're watching over Haze's shoulder and don't want to break his concentration. I would imagine they're watching out for exploits and bugs that they missed as well)
@@СимеонСемёнов Well I didn't mind it personally, he seemed a bit dweeby but passionate about the game. I'm not gonna lie and say I didn't look to see if there were captions though.
It's something they have practiced and memorized so really the more chill & relaxed you are the better chance at executing what they already know. At least for some people, other ppl might need total concentration.
@@NeerdRaider actually speed runners spend more hours playing these games than you do. they need to memorize everything in the game, do you think that's achieved in a few hours?
You know, being a speedrunner means you're appreciating the game, 'cause you need days even months of gameplay to learn all the tactics, finding glitches and bugs, memorize the map, learn enemy movements and calculating each step. These guys learn from their mistakes many times (Believe me, they are), they spend a lot of their time learning from mistakes and make strats to do a perfect run. Overall, I can't say that speedrunners are bad.
For those interested, knife does work different in PC version, cause its dmg depends on framerate and can be doubled or even tripled. That is why in RE2 you need to provide information what fps speedrun you're performing.
Ohh interesting, I was wondering if it was to empty magazines or free some slots from his inventory. Waoo, I thought I knew all the techniques in this game, but clearly I missed a few new ones they introduced in the last few months or weeks :-( Thanks for the info it's pretty insightful
The Devs just in awe as this person took the time through so many clears to have it down to a science and the narrator just so thrilled to see someone doing something like this instead of belittling them for rushing through, man... thats what makes these Devs different i swear.
Also if you walk into the library while you wait for the detonator to go off for the third statue you wont have to lift the bookshelf up if you'd rather conserve ammo and time by running from the licker and the zombie
No one shows more appreciation for the game developers than speedrunners. The amount of time they put into it to know it like back of their hand. Amazing
TheOuterLimits I disagree Man. You absolutely do not have to be a speed runner to appreciate the game to the highest level. Just cause you a speed runner doesn’t make you a super big fan of the game
@@zackrodriguez2406 Yes it does lol... Only people who know every inch of the game like the back of their hand can be considered the biggest fans of it... if you didn't care you wouldn't be that invested to know every little detail
@@MeruOnYT nah. If you go by that logic the only real fans of the game are like 1-5% of the people who play it. Games can't survive with that little people so that's completely irrelevant
@@zackrodriguez2406 I think more of what he's getting at is speedrunners spend hours upon hours trying to learn the game, where most players just play to enjoy the game.
Love that there is a section around the 19:00 minute mark where the devs just fall silent for a significant amount of time, clearly just blown away by this lad’s skill and knowledge of the game.
56:02 These devs have to know that it isn't one person that goes through these lengths to understand it this fully. It is a whole community of people coming together finding glitches and tricks to optimize it to this level and sharing that information with each other :)
You won't believe how disconnected developers are to their commu... Actually, it should be obvious by these days that most devs don't know anything about their actual game besides the source code construct. Why else would so many games change things because THEY THINK that's what we want, instead of listening to the players and actually doing what we like.
@@thealarm7057 I do believe it, but I don't necessarily see it as a knock against them. They spend most of their time actually making the game. You barely even have time to play anything.
Fonzy420 I feel like that’s mostly applicable to Japanese devs, not much so the rest of the world. Granted devs outside Japan still have a limited idea of what players want, but at least some of them interact with the community to a degree
@@Croyles Oh, don't get me wrong btw, this was a push to companies practically abusing developers, stripping them from the ability to communicate with the community most times. ^^
I'm not even a speed runner and have managed to get back to the privet room with both the boxes without seeing Mr X after the cutscene on the roof more than once. It's more of achallenge to doit as Leon, but I hahavhahave manged to reach the jail with both boxs without seeing Mr X after the roof cutscene til he shows up when you get the power on in the jail. You don't need to be a speedrunner to out run him, you just need to learn his routes.
I agree with having the runner there to explain things would be great. I don’t think speed runners would like to be involved in dev because they would patch out all their exploits!
I find it really weird that the devs didn't know that she runs faster when injured. I always figured it was a deliberate choice to make running away easier when things start going south.
8? Idk if it's just the fact I played through every single game in the franchise but my first playthrough was only 4 1/2 hours while ironically 3 which is much shorter took me 5 cause I was too busy killing everything that moved
@@Viichan777 What? Can you please in the future divide your sentences into smaller ones that make sense? From what I gather so far you are talking about two different games, one being Resident Evil 2, the playthrough of which took you 4,5 hours, the other one is Resident Evil 3 which took you 5 hours to complete. I might be completely wrong, though.
@@RealGotier そうですねは/ Sodesune wa translate directly to "That's Right." It is slightly situational, and the context is also important. But generally speaking, it is a phrase of agreement.
@@nnightkingj Doesn't have to be either op or crap, could balance it too, if it's not useful nobody will use it is all I'm saying, and from what I've seen, it's not useful :o
Seriouskai it's pretty useful for me shoot zombies until they hit the ground and finish them with stabbing before they get it plus there's always destroying boxes without wasting ammo
One of the main reasons I love this game, my first play through took nearly 5 and half hours just to leave RPD. Now I can speed run myself in roughly an hour and 5 minutes, lots of time to shave to be near any record, but it’s so fun and the first play through really makes you think about what your doing, to be able to beat the game!
It'd be really cool to have a speedrunner in here explaining what's going on to the devs. There are certain moments where they think he's just shooting randomly when he's actually luring zombies in a certain direction, or they could explain that the knife damage depends on FPS, or the fact Claire runs faster in caution. Still a really cool video though, and huge respect for the guy translating *and* commentating, never mind developing such an awesome game!
for those of you wondering why he blank firing his gun, so basically he was trying to keep as low ammo as possible during speedrun as the level of enemy is directly proportional to your level and the about of stuffs you have. So keeping yourself low on supplies will keep the enemies sorta of the same difficulty at the later stage of the game
The Devs when Haze got bite 2 times in the early game play : *are you sure you can speedrun this game on low health* 🤭 The Devs 5 minute later : *Pikachu shock face*
I'm pretty sure it's for the difficulty scaling algorithm. The game increases or decreases difficulty based on damage taken, ammo used, shots missed etc.. zombies become less aggressive in certain situations and you can manipulate it if you know how.
I remember that Resident Evil was one of the first games to popularize putting a time score at the end of the game, so when i was at school we compared times with each other to see who finished it faster. So you could say Resident Kinda motivated speed running a bit.
Actually it was Doom and John Romero with his silly idea to put his par times at the end of every level and players back in 1996 were competing to beat every level faster and faster, getting to the point where E1M1 from Doom1 being a matter of a few frames to beat the record. RE might have helped too since the whole series is popular for speedrunning.
MoneyForever_01 People have been doing speedruns since forever, they were probably doing it on Pong. Mario didn’t introduce speed runs, it would actually be correct in saying that DOOM invented this type of speed running where it formed a community and the first websites to post your time.
Phoeun978 Claire does run faster in “caution” condition because she has almost fall animation while running. The staircase skating trick is just pressing the aim button simultaneously while running, not necessarily have to be in “caution” to do that.
Years of games being speedrun and devs still get amazed when they see some of the tactics players come up with for their games, like the limping part or the aiming while in stairs
I'd love for the devs to see this and be like "Oh yeah? Less forgiveness frames on zombie grabs" Also the way Sherry escaped Chief Irons by using the insane strat of *STANDING THERE*
That standing right in Irons’ way outside of the bathroom door was crazy. I was expecting him to move Sherry to hide at the last minute, but no, Irons never saw her at all.
I love these "Devs react" videos but I would love if the devs were in a call with the speedrunner as well. It would be cool to listen to the devs and speedrunners talk through the routes and glitches that are being used!
When people fail to realize that a large portion of the games they play are actually japanese ports or japanese made specifically for the western audience.
actually looks like they have to make it decently long. RE2 remake is stupidly fast to complete, even for us non-speedrunners. Its easy to complete the game in hardcore in less than 2 hours. And without Online modes, or decent long DLCs, this game is a quick cash grab
Would be interesting, but at the same time they also can't really explain some of it because they just don't encounter some aspects, but having there knowledge of what would cause things is also super interesting
@@NonsensicalSpudz i know they wouldn't be able to explain everything but at least then the devs can have some insight on some things, such as AI manipulation. The random shots were most likely to trick the game into a pattern the speedrunners are already used to. If they know how the zombies would behave, then it takes a lot out of the guesswork of how they should route their movement. While I've never ran or learned the RE2 speedrun, I have ran RE4, Portal 2 and SMW. So I'm confident in saying RNG manipulation is pretty standard among speedrunners
@@jun3jun3 from what i've heard from this same speedrunner in GDQ, it's for Dynamic Difficulty Adjustment. He's wasting the bullets to make the game (and zombies) easier.
Claire, feinting distress: 'Oh no, whatever will I do if the monster closes in on me to negate my minigun advantage?' *Excitedly twirls knife behind her back*
@@n124ajdx no it's really not. 5 hours is the most anyone should take for a 100% run while exploring every inches of the game without missing a beat. Speedrun of RE3 takes 46 minutes
In other play-throughs, the Sherry part had you scared of the chief, in this play-through, the chief should be scared of Sherry, bcs the way Hazeblade just creeped around him, absolute crime
Dev's watching speed runs of their games has easily been one of my favorite types of videos on this channel! I sincerely hope this is a long on going series! Thanks IGN
It's because most speedrun tricks are developer oversights. Like the zombie manipulation in the RPD hallway/nest hall, and more blatantly the Sherry section. It's super interesting how the community tears apart the game better than their own QA team. Like he stated if he had known these were issues, it would have been considered a bug. I'm really happy they didn't go patch crazy after watching this and enjoyed the run.
because these RE2 "devs" really are director and producer, they are not involve in actual coding. Watch other devs react video, where IGN invite those gameplay devs and you'll see. They catch on to like 99% of the bugs and glitches, and there're new glitchs that they talk about because they created themselves to test the game.
This is always so fun and incredible to watch and listen too. Having great runner exploiting their work and the positive responses from them is so great to see for speed running communities.
The crazy part is that walkthroughs like this are more or less cannon to the story since Claire did have to get thru raccoon city without getting scratched,, i love it
You should have the speedrunner be a part of it so they can explain what's going on so the Devs don't just say "what was that" and not have any insight or reaction to why or how the glitches or manipulations work.
This is a fascinating video! I’d like to have the speed runner or a speed runner talking with the devs to explain the techniques they found, discussing how much was and wasn’t intentional. I really want a more in-depth drill-down on a developers design philosophy for games, and why they make the choices they do for features and scenarios.
Such an incredible experience to have the RE2 devs reacting to my speedrun! Thanks so much IGN for putting this together!
You are a legend
Thank you for helping me out by getting a S rank.
you are incredible
Legend
Hazeblade world record? Sugoi 💪🏻👍👏
bro this guy just watched a speedrun broke it down whilst translating for 2 people and giving his own input, how big brain is this dude.
Multitask hero
plot twist: he doesn't know Japanese and was just making it up as he went
He wasn't the one breaking down the video
Speedrun of a game he developed as well
and he was going full out on an exercise bike the whole time, without breaking a sweat
"Devs React" is the new meta. Gives us the community a perspective that we don't see from devs. Need more of this.
I remember first getting a taste of it watching some of the devs on the line during AGDQ runs. It was really cool to hear their amazement.
Yeah, it’s great.
A producer an two directors not real developers
What is it that you think "meta" means exactly
When the DEVs are involved in the speed run its amazing
This is crazy, at 49 minutes I was still wandering around the police station trying to unlock a bunch of doors.
😂😭🤣
Meanwhile in RE3R in 49 minutes you will be at start of Carlos hospital
same
Bro I’ve been in the police station for 2 days!!!
Lmao same and there's a lot of puzzles
Interviewer: So, Claire, you survived the Raccoon City zombie outbreak?
Claire: There were zombies?
😂😂
Hahaha 😂
Leon: What? You mean that tall bald man who got buff in a matter of seconds and had a giant claw coming out of his hand was a zombie!?
Claire: "I thought they were Black Friday Walmart shoppers so I just avoided them like the plague."
@@sparda9060 "Wow. Turns out they *were* the plague!"
[Laughtrack]
they liked the speedrun so much that they made RE3 49 minutes of campaign
I like that roast my G.
Absolutely savage
This is the comment that i've been looking for 😂
Its just as long? If anything it's longer though?
@@danharpersberger4128 No it is not. I'm a careful player and I take it slow. I'm already nearing the end, just past the hospital scenario in about 6 hours. The RE2 remake is much longer than the RE3 remake. It's made by different people other than the original team who worked on RE3. They even said that they wanted to focus on the "highlights" of the game. A little research will tell you that.
The devs calling Mr. X "Tyrant" just hit me with whiplash as I suddenly remember the game never once refers to him as Mr. X.
Yeah. Mr.X Was his toy line. being that kids *probobly* wouldn't buy something called "tyrant" when most Tyrants you think are what you'd think Tyrant would be.
@@CallofDutyBlackOps28 Actually, Mr. X was the name given to the Tyrant in the Resident Evil novelizations by S.D. Perry.
@@dejeies6719 i would say to spice it up a bit, but giving someone that vague "X" clarification really doesn't seem a new way of calling it. I wouldn't mind like how being for RE3 Tyrant is called Nemesis, but i get why RE2 it's just Tyrant. just he's just a normal run of the mill killing machine.
@@CallofDutyBlackOps28 I assumed the Mr. X name came as a way to distinguish the RE1 Tyrant from the RE2 Tyrant. There were probably toylines for both. After all, all of them (including Nemesis) are Tyrants and Mr. X is clearly not the RE1 Tyrant.
Mr. X is what people on the internet called it.
Leone dies in Raccoon city cause Claire already left the city 4 hours ago
Leon is still outside finding his way through the alleys to the station
So how is he in RE4 which took events after RE2/RE3 ?😒😒 RE1-5 are all connected within a 6 month period
@@MultiKushie hey buddy, there’s something called a joke
@Greyson-Raizen Re3 happens first then Re2 then Re4, Re5, Re6
@@emercanpainting2980 0, 1, first half of 3, 2, second half of 3, CV, darkside chronicles (I think), 4, revelations, 5, revelations 2, 6
I think this is the order but I could be wrong
I love the "Thirty minutes earlier" plaque at around 24:52. Like, dude 30 minutes earlier this guy wasn't even on his computer.
You mean intermission doosh!
Lmao
Also Claire: "Sorry Sherry this is taking forever".
LOL
30 minutes earlier Claire was a fetus
At the time when he finishes the game, i got my first coin to the statue in the hall.
It's not like he did this on his first try.
No spoilers, I haven't made it that far.
Lmao
GeNoCiDaLxWaRrIoRz leon dies
@@neildrunkmaam7040 nobody said he did what
@@GeNoCiDaLxWaRrIoRz also I can't tell if your joking or not but it's best not to watch a speedrun of it otherwise your going to get spoilers
The devs would later implement a new function as a patch where if the game detects you are attempting a speed run it will immediately activate Nemesis from RE3 to chase you down.
every room has 500 lickers
what would be the point? you can run from all except 2 encounters with nemesis, and being chased by nemesis will only make you run faster anyway =b
NO!!!
Well, as we all knows...if we were chased by a dog we would run faster to
HAHHA would be hilarious
him going through the station with mr x chasing him at light speed vs me taking hours to do it bc i have to give myself a pep talk in order to leave a room every time i hear him walking
same feeling bro 😂
I spent half an hour in the chief's office when I first met Mr x because I was too scared to just leave and he wouldn't leave the area either so I was stuck
@@Alex-pg9it oh i was the exact same, i was absolutely terrified to leave a room every time i heard him
@@stasiarankz All in all, with 7 hours spent on my first playthrough I can say at least 2 were spent cowering from Mr X.
@@Alex-pg9it I left the room & was immediately grabbed and thrown back into the room. That's where Leon has stayed to this day because I'm too scared to play again.
To the Devs: The Player is moving too fast, disrupting the AI of Tyrant. Because Claire went to the East Wing and then back to the Main Hall and then back upstairs, Tyrant has had to adjust routing. And then he shoots one bullet to mess with the AI calculation which will then again confuse the AI and cause a further re-route. It essentially throws Tyrant off for 30 seconds. Just enough time to move the bookcase.
Where exactly?
No he is shooting to get zombies in place to run through a room
Damn I wish I get to be one of them speedrunners someday.
This was where Claire was going to get the second electronic part using the gears? There was that strange shot Claire took right outside in the hallway. Was it to confuse Mr. X’s AI?
Eddie Tam no because he would do it at times when mr x wasn’t about later in the game. He did it at the library to draw zombies away from the bookshelves
“you never know when he’s gonna show up” lol speedrunners know exactly when he’s gonna show up.
Yeah that's why he shots at the air at the beggining, for example. To manipulate Mr. X. AI
Regolant how does that manipulate him?
@@jeffreymiranda14 Mr X's AI is triggered any time he hears your gunfire
@@jeffreymiranda14 I haven't played the game but my guess is that Mr. X hears the gun shots and heads towards a certain direction they want him to.
@@Sammich88 yeah
Fabiano is an excellent translator, getting his own bits of information in while also translating for Kadoi and Anpo. Even if he was there mostly to translate he did a great job.
(I also love how Kadoi and Anpo are so quiet during some of the more complex parts, almost like they're watching over Haze's shoulder and don't want to break his concentration. I would imagine they're watching out for exploits and bugs that they missed as well)
I disagree, his commentary is unbearable, just simple subtitles for both the directors would've been much better.
@@СимеонСемёнов It's more of a preference tbh. This was fine for me but I would have liked subs as well.
@@СимеонСемёнов you're right, subs would've been much better.
@@СимеонСемёнов Well I didn't mind it personally, he seemed a bit dweeby but passionate about the game. I'm not gonna lie and say I didn't look to see if there were captions though.
Ben Cardoza dweeby? What are you 7?
What makes this even more amazing is the interaction with chat, reading and responding while maintaining focus and pace
It was as easy as walking down the street while taking a call with his mom.
@@vice.nor.virtue show us your 48min speedrun
@@youpe8358 🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂🤦♂
@@youpe8358 lol relax bro he was saying thats what it felt like it was to the guy in the video
It's something they have practiced and memorized so really the more chill & relaxed you are the better chance at executing what they already know. At least for some people, other ppl might need total concentration.
"Looks like we'll have to make 3 longer"
*remarks launch date to december*
Remarks
Dogo trio no matter how long a game is there will always be speed runs
@@RollingxBigshot its a joke
Delayed Game > Rushed Game
Fernando Galero
Agreed. Very excited for 3.
Developers: takes years to develop game
Speed runners: let's see if I can finish it on my lunch break
Judge Menace i hate speedrunners
@@NeerdRaider i hate you :)
@@NeerdRaider actually speed runners spend more hours playing these games than you do. they need to memorize everything in the game, do you think that's achieved in a few hours?
@@nikolasdrn Thanks for the null properties? The dude just said he hates speedrunners lol
@@discoRyne after the other guy gave his explanation. Two related comments.
I wonder what was the deal with that big guy in trench coat, we saw him once and then never again. Well, he probably wasn't all that important
Mr X isn't going to get ya, if he can't even catch up to ya :p
AMY HOARD
X not gon give it to ya
he has a bigger role in Leon's side of the story, but yeah, kinda pitiful haha
x not goan give it to ya, when he cant get it to ya
@@banillabop4143 knock knock, oh, nobody is home.
16:03 "I'm Mr X, the Tyrant, I have- wait where did you go"
"Ah Claire there you- where did she go?"
@@blazerheata6479 YES! I love that clip
@@junesdogdays ayee nice
36:56
"I'm so sorry Sherry, this is taking forever..."
Yeah right...
She's thinking of how she could've been 0.2 seconds faster and is kicking herself for it like any speedrunner would :P
same thing with hunk and you re taking forever in 7 mins speedruns :D
The devs laughed when he got hit and then realized that it was on purpose 😂
RollingxBigshot they ate some humble pie fast
Uh...time stamp?
Mohamed Shuaib 2:39
@@FunkyDonut007 it was literally less than 3 minutes in...did you watch the video or what?
John Doe they probably skimmed it and by chance missed that part
You know, being a speedrunner means you're appreciating the game, 'cause you need days even months of gameplay to learn all the tactics, finding glitches and bugs, memorize the map, learn enemy movements and calculating each step. These guys learn from their mistakes many times (Believe me, they are), they spend a lot of their time learning from mistakes and make strats to do a perfect run. Overall, I can't say that speedrunners are bad.
You're answering to someone/saying this for a particular reason or...?
When I comment like this I never get any likes whatsoever.
@@dusk6159 probably directed towards the people who think abusing bugs and glitches to achieve low times ruins a game
@@bruh-mx2hf Gave you a like man
Dusk TheHunter he’s trying to impress you and wants to make you his own.
For those interested, knife does work different in PC version, cause its dmg depends on framerate and can be doubled or even tripled. That is why in RE2 you need to provide information what fps speedrun you're performing.
So not a genuine speedrun
@@nzoththecorruptor3690 That's not how speedruns work bud
@@daxsmith5104that is exactly how speedruns work lmfao, otherwise it's meaningless
Dumb??@@nzoththecorruptor3690
@@nzoththecorruptor3690what are you on about?
He was firing seemingly randomly to lower his adaptive difficulty. He noted that in his Leon A run for All Games Done Quickly.
The shot outside library was actually to draw zombies toward the sound, so they're not as close when you're pushing the shelves.
AGDQ stands for Awesome Games Done Quick*
Ohh interesting, I was wondering if it was to empty magazines or free some slots from his inventory. Waoo, I thought I knew all the techniques in this game, but clearly I missed a few new ones they introduced in the last few months or weeks :-( Thanks for the info it's pretty insightful
@@radioban ohh another neat fact ! I didnt know we could do that ^^
it also centers X to go to the main hall where the noise was so he dont spawn ahead of you. used that a bit.
Love how they almost seemed surprised at the S+ rank. If that doesn’t get top rank I don’t know what would
Developers react to speedrun best thing IGN do.
Agree
Agreed
@@toaccgiadb you must be 12
Agree
And "Unfiltered".
The Devs just in awe as this person took the time through so many clears to have it down to a science and the narrator just so thrilled to see someone doing something like this instead of belittling them for rushing through, man... thats what makes these Devs different i swear.
"I'm sorry Sherry .. this is taking forever."
*proceeds to finish entire game in 49 minutes*
You can slide the shelves on the library all at once? You're telling me I spent 10 minutes running from X-san in there for nothing
Haha same here
Lol
I think too many people don't realize that! 😂 (me too... 😢)
Feel U
Also if you walk into the library while you wait for the detonator to go off for the third statue you wont have to lift the bookshelf up if you'd rather conserve ammo and time by running from the licker and the zombie
No one shows more appreciation for the game developers than speedrunners. The amount of time they put into it to know it like back of their hand. Amazing
TheOuterLimits I disagree Man. You absolutely do not have to be a speed runner to appreciate the game to the highest level. Just cause you a speed runner doesn’t make you a super big fan of the game
@@zackrodriguez2406 Yes it does lol... Only people who know every inch of the game like the back of their hand can be considered the biggest fans of it... if you didn't care you wouldn't be that invested to know every little detail
@@MeruOnYT nah. If you go by that logic the only real fans of the game are like 1-5% of the people who play it. Games can't survive with that little people so that's completely irrelevant
@@zackrodriguez2406 I think more of what he's getting at is speedrunners spend hours upon hours trying to learn the game, where most players just play to enjoy the game.
@@deathtrooper6378 I can agree with that
Love that there is a section around the 19:00 minute mark where the devs just fall silent for a significant amount of time, clearly just blown away by this lad’s skill and knowledge of the game.
56:02 These devs have to know that it isn't one person that goes through these lengths to understand it this fully. It is a whole community of people coming together finding glitches and tricks to optimize it to this level and sharing that information with each other :)
They didn't really seem to know anything about speedrunning.
You won't believe how disconnected developers are to their commu... Actually, it should be obvious by these days that most devs don't know anything about their actual game besides the source code construct. Why else would so many games change things because THEY THINK that's what we want, instead of listening to the players and actually doing what we like.
@@thealarm7057 I do believe it, but I don't necessarily see it as a knock against them. They spend most of their time actually making the game. You barely even have time to play anything.
Fonzy420 I feel like that’s mostly applicable to Japanese devs, not much so the rest of the world.
Granted devs outside Japan still have a limited idea of what players want, but at least some of them interact with the community to a degree
@@Croyles Oh, don't get me wrong btw, this was a push to companies practically abusing developers, stripping them from the ability to communicate with the community most times. ^^
This guys was so badass, that MrX didin't even showed up, he was scared probably.
I'm not even a speed runner and have managed to get back to the privet room with both the boxes without seeing Mr X after the cutscene on the roof more than once. It's more of achallenge to doit as Leon, but I hahavhahave manged to reach the jail with both boxs without seeing Mr X after the roof cutscene til he shows up when you get the power on in the jail. You don't need to be a speedrunner to out run him, you just need to learn his routes.
@@amyhoard1222 uhh did you have a stroke mid sentence?
How he pops up after you get the jack handle
@@GradivusGFX huahuahuahuahuahuahuahuahuahuauha
@@GradivusGFX creepypasta moment
You should have a speedrunner there to explain to the developers how they’re doing everything
@AbdulAziz Muhammad Rafiq No, not really
I agree with having the runner there to explain things would be great. I don’t think speed runners would like to be involved in dev because they would patch out all their exploits!
@AbdulAziz Muhammad Rafiq They don't.
Jesus Christ With the developers? I’ve seen speed run walk-throughs but never with one of the game developers and the runner
I think Carcinogen did that in the same room as a dev(but my memory is a bit fuzzy)
It's super heartwarming hearing the directors talk in awe over seeing him do this game so quickly!
Best part is when he talks crap saying "how ya gonna speedrun when you're hurt huh?!?!" Then proceeds to go faster down the stairs. 2:35
Corey Strmavich Claire runs faster overall when injured. When going up and down stairs he’s spamming aim to move even faster.
@@notquitecenter r/whoooosh
@@notquitecenter we know but they dont
@TempestÜ XD
I find it really weird that the devs didn't know that she runs faster when injured. I always figured it was a deliberate choice to make running away easier when things start going south.
Devs: _this game has over 8 hours of gameplay_
Speedrunners: *divided by 10*
I got 5hr in standard difficulty
I got 2hrs on hardcore
It's actually 15 hours for Claire run and 5 hours for Leon
+ 5 hours for survivals
8? Idk if it's just the fact I played through every single game in the franchise but my first playthrough was only 4 1/2 hours while ironically 3 which is much shorter took me 5 cause I was too busy killing everything that moved
@@Viichan777 What? Can you please in the future divide your sentences into smaller ones that make sense?
From what I gather so far you are talking about two different games, one being Resident Evil 2, the playthrough of which took you 4,5 hours, the other one is Resident Evil 3 which took you 5 hours to complete. I might be completely wrong, though.
Speedrunners never fail to blow my mind, their patience in mastering the game is impressive.
True determination right there
Or just Reddit
We meet again!
Why are you everywhere lmao
@@haniffat because he has 0 social life
I aspire to reach Fabiano's level of fluency one day. It's fascinating to hear someone not only switch between language and accent so suddenly.
One of the most quoted AVGN suggestions:
1 - Get the knife
2 - Get the knife
3 - Get the knife
It works in Ghosts and Goblins, and it works in PC RE2.
@@UndertaleFan-cx2mc Both made by capcom. Something tells me Capcom loves knives.
@@faelirra knives are everything
Japanese: "so desune wa"
English: "his skill with the knife and the way he runs past enemies is insane and nothing we could have ever predicted"
Ninterd And for relaxing times, they make it Suntory time.
Wip my stakins
Doesn’t that mean yes or something lol
@@RealGotier そうですねは/
Sodesune wa translate directly to "That's Right." It is slightly situational, and the context is also important. But generally speaking, it is a phrase of agreement.
@@cboutside800 There is no such thing as ねは. Obviously そうですね is a common phrase but you would never, ever put は after ね.
devs be like:
"ok quick take notes for the next patch"
raynaldo arlen k.eman
you werent wrong
You know what, I think they did take notes because from what I've seen the knife in the RE3 demo is crap.
Seriouskai can't have an op knife that doesn't break
@@nnightkingj Doesn't have to be either op or crap, could balance it too, if it's not useful nobody will use it is all I'm saying, and from what I've seen, it's not useful :o
Seriouskai it's pretty useful for me shoot zombies until they hit the ground and finish them with stabbing before they get it plus there's always destroying boxes without wasting ammo
One of the main reasons I love this game, my first play through took nearly 5 and half hours just to leave RPD. Now I can speed run myself in roughly an hour and 5 minutes, lots of time to shave to be near any record, but it’s so fun and the first play through really makes you think about what your doing, to be able to beat the game!
Claire: sorry Sherry, this is taking forever
Speedrunner: *CONFUSED SCREAMING*
Zombies be like: aah I smell human fle..never mind, probably my imagination
Mr X: I heard a human nearby...must be the wind...
Omg you guys cracked me up 🤣🤣🤣 Skyrim references, I love it
😂😂😂😂😂
😂😂😂😂
Zombies have imagination?
The fact that a lot of enemies present themselves first instead of just attacking makes this thing really possible
4:33 even he is yawning, lol.
true .. that was never noticed before and he took advantage of it :0
I'm pretty sure that random shot he made just before entering the clock tower was to manipulate the Tyrant.
the zombies* so he could have enough time to push the bookshelves 2 times
36:55 "I'm so sorry Sherry...This is taking forever..."
Don't beat yourself up Claire
Whats even more impressive here is that hes reacting to comments and has a super calm and casual demeanor the whole time.
The man probably has the entire game memorized down to the finest details, so a lot of what he's doing in-game is muscle memory.
It'd be really cool to have a speedrunner in here explaining what's going on to the devs. There are certain moments where they think he's just shooting randomly when he's actually luring zombies in a certain direction, or they could explain that the knife damage depends on FPS, or the fact Claire runs faster in caution. Still a really cool video though, and huge respect for the guy translating *and* commentating, never mind developing such an awesome game!
"Knife damage depends on dps"
Whaaaa
@@opagangam4406 You dyslexic, buddy? Clearly says FPS.
leerobbo92 it shows that you edited it “buddy”
@@jm4923 The question now would be us that what he edited it was it something else? If we had edit history we'd know who was bullshitting.
They did know about the knife damage FPS thing. They referenced it multiple times in this vid.
The speed run was so fast that Mr. X didn't had time to show. Amazing.
for those of you wondering why he blank firing his gun, so basically he was trying to keep as low ammo as possible during speedrun as the level of enemy is directly proportional to your level and the about of stuffs you have. So keeping yourself low on supplies will keep the enemies sorta of the same difficulty at the later stage of the game
The Devs when Haze got bite 2 times in the early game play : *are you sure you can speedrun this game on low health* 🤭
The Devs 5 minute later : *Pikachu shock face*
World Record
Claire runs faster on Caution, that's why
There's a few moments where they don't understand why he shoots but he's actually distracting zombies in the rooms he's about to enter
I'm pretty sure it's for the difficulty scaling algorithm. The game increases or decreases difficulty based on damage taken, ammo used, shots missed etc.. zombies become less aggressive in certain situations and you can manipulate it if you know how.
That was adaptive difficulty where the less ammo u have, the difficulty gets easier
The real speed runner here is that translator. So quick!
36:57
"I'm sorry Sherry... This is taking forever..."
Lmao I don't think that is a problem, Claire
Yeah they met less than 15 minutes before that, i lost it laughing
ikr, lol
I remember that Resident Evil was one of the first games to popularize putting a time score at the end of the game, so when i was at school we compared times with each other to see who finished it faster. So you could say Resident Kinda motivated speed running a bit.
Actually it was Doom and John Romero with his silly idea to put his par times at the end of every level and players back in 1996 were competing to beat every level faster and faster, getting to the point where E1M1 from Doom1 being a matter of a few frames to beat the record. RE might have helped too since the whole series is popular for speedrunning.
Metroid: "Am I a joke to you?"
Bro mario Introduced speed runs LMFAOO
MoneyForever_01 People have been doing speedruns since forever, they were probably doing it on Pong. Mario didn’t introduce speed runs, it would actually be correct in saying that DOOM invented this type of speed running where it formed a community and the first websites to post your time.
Then the combo of Twitch and RUclips made it possible to prove that you were actually speed running whatever game you decide to speed run :)
I love how shocked they are at the limping trick when it's as old as resident evil itself.
didn't manage to finsh the full video. whats the trick? do you mean just limping throughout the whole game ?
@@lagoweyeo4902 i assume he means Claire running faster in "Caution" health.
I think he’s talking about the stairs
lagowe yeo at around the 3 minute mark
Phoeun978 Claire does run faster in “caution” condition because she has almost fall animation while running. The staircase skating trick is just pressing the aim button simultaneously while running, not necessarily have to be in “caution” to do that.
Years of games being speedrun and devs still get amazed when they see some of the tactics players come up with for their games, like the limping part or the aiming while in stairs
This isn't even a spoiler video for me, because he went too fast for me to track and remember anything like routes, locations, puzzles etc.
17:25 Didn't know that you could push all of the shelves at the same time
Yeah, this will make that section much less tense haha. Tyrant usually decks me before I can move a second one.
HenryRuins yeah, found that out on my own out of curiosity and was surprised when it worked.
I mean, you can do that in real life, I worked in archive rooms, and we had shelves and cases weighing a hell of a lot.
This is probably y’alls best new series, love these.
Thank you!
I 100 percent agree. I love these developers react to speed run videos
“Y’alls”
Who is this "y'all"? Capcom?
Irons: *Sees sherry*
Sherry: 😶
Irons: Understandable, allow me to conveniently leave this key here.
I'd love for the devs to see this and be like "Oh yeah? Less forgiveness frames on zombie grabs"
Also the way Sherry escaped Chief Irons by using the insane strat of *STANDING THERE*
Looks like the devs read this in a way.
Zombies feel much less forgiving in RE3. At least in the demo.
He was using items on top of the desk to hide himself while standing
That standing right in Irons’ way outside of the bathroom door was crazy. I was expecting him to move Sherry to hide at the last minute, but no, Irons never saw her at all.
@@acheron16 Considering the implementation of the dedicated dodge button it's not surprising they'd be less forgiving.
She realised
I love when the director's were talking about the knife in the last fight. "Oh yeah it might be OP on the PC now that I think about it..." Hahaha
But not for potato spec pc
Frames=dps in Capcom games
Looking at you, Pierce ammo in Monster Hunter
I love these "Devs react" videos but I would love if the devs were in a call with the speedrunner as well. It would be cool to listen to the devs and speedrunners talk through the routes and glitches that are being used!
That would be great but the devs would need to know English.
@@jesusb9562 I'm sure a translator would help translate the words for them
This is a fake "devs react" as these guys are not the real devs of Resident Evil. Most of programmers for Resident Evil franchise are japanese.
@@tr909love WTF
@@tr909love ?? the devs are japanese, there's a guy there translating for them lmao
This video doesn’t have enough unskippable ads
That's crazy.... that you still get ads on yt
People said “why are the devs japanese?” Im so glad to play games since the beginning 🤦♂️
MatchaLatte ikr how clueless are gamers nowadays. WHATS BIOHAZARD 🤦♂️ ITS CALLED RESIDENT EVIL
When people fail to realize that a large portion of the games they play are actually japanese ports or japanese made specifically for the western audience.
"Looks like we'll have to make 3 longer"
They do.
@@DarknoorX Or not...
Epic GamerZ when They say that?
actually looks like they have to make it decently long. RE2 remake is stupidly fast to complete, even for us non-speedrunners. Its easy to complete the game in hardcore in less than 2 hours. And without Online modes, or decent long DLCs, this game is a quick cash grab
@@m0z4rt427 easy when already finished it once, a speed runner made in almost an hour, are you seriously telling me you do it hardcore in 2h ?
I wish the devs would be on call with the speedrunner during these reactions so they can explain the "weird" movement or "random" gunshots
Would be interesting, but at the same time they also can't really explain some of it because they just don't encounter some aspects, but having there knowledge of what would cause things is also super interesting
Juan v what’s the deal with random shots?
@@NonsensicalSpudz i know they wouldn't be able to explain everything but at least then the devs can have some insight on some things, such as AI manipulation.
The random shots were most likely to trick the game into a pattern the speedrunners are already used to. If they know how the zombies would behave, then it takes a lot out of the guesswork of how they should route their movement.
While I've never ran or learned the RE2 speedrun, I have ran RE4, Portal 2 and SMW. So I'm confident in saying RNG manipulation is pretty standard among speedrunners
it probably is about inventory management too as you have to keep picking up key items to progress and it takes slots like bullets do.
@@jun3jun3 from what i've heard from this same speedrunner in GDQ, it's for Dynamic Difficulty Adjustment. He's wasting the bullets to make the game (and zombies) easier.
Clair: "I'm so sorry Sherry, This is taking forever."
Clair is not impressed.
I really like how they laugh everytime a new trick is shown, they even sound fascinated
Claire, feinting distress: 'Oh no, whatever will I do if the monster closes in on me to negate my minigun advantage?'
*Excitedly twirls knife behind her back*
That Sherry chase sequence was mind boggling! I've watched like 6 speed runs, and I've never seen how simple the stealth section was!
I like how the developers are just sitting there laughing at their own mistakes
Up next, dev reacts to player beating resident evil 3 in 2 hours... but it wasn’t a speed run
It's 5 hours without speedrun
@@n124ajdx no it's really not.
5 hours is the most anyone should take for a 100% run while exploring every inches of the game without missing a beat.
Speedrun of RE3 takes 46 minutes
@@Fishbro no it takes around an hour for a new speed runner
@@Fishbro so, it's 3 less minutes than what we are seeing here. RE3 is perfectly fine.
In other play-throughs, the Sherry part had you scared of the chief, in this play-through, the chief should be scared of Sherry, bcs the way Hazeblade just creeped around him, absolute crime
24:53 "30 minutes earlier."
But the current play time is at 22 minutes.
Go home Resident Evil 2, you're drunk.
haha
Old joke but I’ve always liked it hopefully it’ll come back
If he play without skip the Cutscene I think it'll be 30min 😅
@@flostar9157 The game time doesn't move in cut scenes.
Endoma dum as in real time like if you are in the cutscenes
I absolutely love this Devs React Speedrunning content. Please keep them up!
Devs watching years of Hardwork dismantled in less than an hour lol
Dev's watching speed runs of their games has easily been one of my favorite types of videos on this channel! I sincerely hope this is a long on going series! Thanks IGN
Marvin: how fast can you get back here?
Claire: give me a minute.
I’d love subtitles from IGN on the two directors. Great video!!
54:10 beats whole game in 49 minutes
“That took way to long”
He meant for a sub 50 mins time. :)
this is such a nice 50 mins game 😂 😂
So maybe that's why re3 was shorter, a 49 min game is too long : /
I think he was referring to the final fight vs G, that pushed his time up a bit
Funny how the devs don't recognize a lot of the tech.
No he's not looking at Claire, he's manipulating the lickers agro haha
It's because most speedrun tricks are developer oversights. Like the zombie manipulation in the RPD hallway/nest hall, and more blatantly the Sherry section. It's super interesting how the community tears apart the game better than their own QA team. Like he stated if he had known these were issues, it would have been considered a bug. I'm really happy they didn't go patch crazy after watching this and enjoyed the run.
They might as well give speedrunners early access to a game to have additional QA.
@@juanwique Not every developer knows every line of code he has not worked on. This is a team effort.
@@Cetra29 Which is why I mentioned his QA team?
because these RE2 "devs" really are director and producer, they are not involve in actual coding. Watch other devs react video, where IGN invite those gameplay devs and you'll see. They catch on to like 99% of the bugs and glitches, and there're new glitchs that they talk about because they created themselves to test the game.
Props to the guy translating what the other 2 were saying and giving his own opinion on it as well. Must have been hard
I don’t know if it’s just me but the language barrier there and how he translates what they’re saying makes it so much more amazing in my opinion.
How were they translating??
@@Ihavehadmanynames7779 with... someone who speaks both Japanese and English and who's job is to translate? Did you even watch the video?
"Bugs and glitches exist"
Dev: gotcha speedrunners
Also dev: wh- why would that happen anyway
The developers seem chill
@@JasonMDove maybe they're chill because they're mature 👀
Patches for RE2R incoming!
They’re Japanese, they always chill
@@JasonMDove they're
Jason they’re 🤦♂️
23:55
Directors: Some one is getting fired
hermeskino711 that must have been embarassing even a bit humiliating for them. That was just a blatant oversight
This is always so fun and incredible to watch and listen too. Having great runner exploiting their work and the positive responses from them is so great to see for speed running communities.
11:18
"Words ain't gonna cut it"
Proceeds to cut him with the knife
The crazy part is that walkthroughs like this are more or less cannon to the story since Claire did have to get thru raccoon city without getting scratched,, i love it
Hazeblade friend: Hey lets hang out.
Hazeblade: Gimme 49 minutes.
Hazeblade: I just started a run on re2. I'll be done before you get here.
@@amyhoard1222 hazeblade friend: challenge accepted *start speed running toward his house*
You should have the speedrunner be a part of it so they can explain what's going on so the Devs don't just say "what was that" and not have any insight or reaction to why or how the glitches or manipulations work.
that would be too smart, which is not something IGN is known for
Damn, that's crazy! They bought a hamburger to scan and put in the game.
Nemesis in the 3 remake is an actual model they built and scanned in.
Woah Vro underrated comment
@@woahvro3401 So theres a real Nemesis irl
@@aslatabistaalphonso4250 yeah last spotted in Nebraska
They also did that in RE7 for the rotten food and whatever. They mixed rotten food and food together and took photos of them and put them in the game
This is a fascinating video! I’d like to have the speed runner or a speed runner talking with the devs to explain the techniques they found, discussing how much was and wasn’t intentional. I really want a more in-depth drill-down on a developers design philosophy for games, and why they make the choices they do for features and scenarios.
This is why we need Code: Veronica Remake!
No crazy exploits, no insane skips, just straight gameplay as designed -- start to finish.