Game Discoverability Day: Building a Community for Your Game from Scratch
HTML-код
- Опубликовано: 16 сен 2024
- In this 2019 GDC talk, No More Robots founder Mike Rose shares how he built multiple game communities from scratch for games like Descenders and Not Tonight, and how any developer can follow these steps to bring together their own community.
Register for GDC: ubm.io/2yWXW38
Join the GDC mailing list: www.gdconf.com/...
Follow GDC on Twitter: / official_gdc
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
This guy said "other videos say, heres what to do with your community, well I'll tell you how to actually get a community", and then proceeds to tell us when we open our discord, THOUSANDS of people will come rushing in... 😐 sounds like the guy already had a community, quite possibly?? 11:30
Title should be "Game Discoverability Day: Building a *DISCORD* Community for Your Game from Scratch"
ya ... it's really disappointing and misleading ... I would love to learn how to build a community for my game from scratch! ... sadly this is of almost no help at all lol
@@biglogan6142 hater this is still useful a discord is direct connection TO YOUR COMMUNITY. Any social media where you have FOLLOWERS you have a community. Smh do better.
@@ProdbyHway you should be careful to what God's you are giving your power too
I feel like a lot of the stuff he teaches on Discord could be used for other platforms
Again with Mike Rose crushing it with another one of my favorite GDC talks of all-time. Awesome job, Mike. I hugely respect the work you do.
I don't always agree with him, but this is roughly the third GDC talk I've seen of him and they have all been interesting.
How do you actually get these 1000s of peoppe in the first place?
This is basically a crazy blend of marketing and roleplaying/text based meta game.... very wild but super interesting!
How does this video have less than 20.000 views!?!? Great advice! Great talk!
agreed
💯best GDC talk I've seen in a while
This is all fantastic information! It just unfortunately left me feeling a bit overwhelmed though. I feel like this is just as much work as game development if not more, and I only have around an hour or two of free time per day. That’s valuable time that I need to spend on my game. I feel like this is only possible as a full time dev. The guy starts the community by saying that thousands of people joined, but we don’t know how those people were first gathered.
Talk is not bad, but title is pretty misleading. This is not about how to create a community from scratch, it's just telling what you do to keep people engaged in your Discord server. Interesting ideas you have there, but they don't apply to/would work with most games or developers.
Has anyone followed this advice? I'd want to hear people's experiences on building a discord server and what kind of bots you use?
Fascinating range of information GDC has to share, great talk Mike Rose. Thank you for the additional consideration when working on the game.
... this is a really misleading title ... it is NOT NOT NOT "building a community... from scratch" ... it's a bunch of hand waving about building a community ... and then a lot of information about how he built a DISCORD community AFTER he had already built email lists and had a following and built a community lol ... still useful and interesting!!! ... just definitely not what the title implies
Exactly what I was gonna say, it seemed more like it was a "build a discord and they will come" tutorial which I extremely much doubt is gonna happen. I don't know, I guess 'cos he's already established so he just announces his new game in a few places and people basically come to this nice discord server he's built and then he tries to keep them engaged. Not useful for anyone else not in that position.
Great innovative insight!
Mind blowing idea. I got hyped hearing him talk about the hype from his discord. This deserves more views and more people deserve this information!
I loved the talk! I think it will be very very helpful. Thank you!
That's awesome talk! but, l did not get how do l get people to join my discord channel?
In the QnA section he mentioned getting the discord link out on as many channels publishing information about the upcoming game - press releases, trailers, Twitter, Facebook, subReddits, mailing lists etc.
Anyone interested in the game joins.
spam about it in every socialmedia ever every day, and say they will gain something(and then give them dont lie) like a beta to play for free for 2 days.
Great talk but totally not true about Discord automatically verifying your sever because you are developing a game. If you don't have a decent following already, you will not get verified; I know from experience.
Brilliant talk, thank you!
Hi, new to MHA but trying to understand rules interactions (I'm a judge in a few other TCGs). How is Sugar Rush able to interact with Spooky? The result of swapping speed and damage can either increase or decrease damage, but the effect doesn't explicitly decrease damage, so I wouldn't think Sugar Rush would apply. Could you elaborate? Thank you! Love your content, you've made an Eraserhead 1 fan out of me!
Wrong video 😂
Very misleading. Idk why everyone is so excited about this chat
cool
sergio rodriguez is that you?
d
How to get your users to give away all of their data to big brother and make money from it.
Do you think they want your data to make profits from it or is there something more sinister going on behind closed doors?
LOL.... so you basically gift your game to 15,000 people? .... Is that even possible? like... Steam is like: you can get up to 200 keys and it should be enough for all your prss, then you tell them, no I want 20,0000 and they just aprove them... I don't think this is true. But obviously, If you gift your game to that many people, of course your community will be crowded for the wrong reasons, not sure it will improve your sales do.... now that everybdy has it...LOL
he make another steam page for the beta game and set that to free to play probably, and take that down after a couple of days.
His info is good...his "Uhhhhhm"'s are distracting. Everyone has some sort of speech pattern they keep repeating. I play with my ears when I think, Mike Rose says "uhhhhhh" as a period to every....uhhhhmmm...single..uhhhh....sentence. If I am to be honest, I say "so" for my sentence ender. Example: I just reprogrammed my spawn system so. So yeah, then I debugged it...so." Recognizing our ticks, especially when it is so distracting helps us in the long run :)
well it is better then mine patter which is total silence for half a second, and finishing every sentence with a giggle.
wow, one word he doesn't like and he deletes people.... Good thing he isn't developing INFLUENTIAL software.... What an annoying attitude, I hate that from gate-keepers... This is what causes division in our world... We all see it!
and that comes from the guy with a nazi-pepe flag on his "GoFuckYourself" playlist about the " brave Kekistani soldiers fighting in the great meme wars". who would thought you'd have trouble with communities managers huh
when the joke writes itself.
@@gamongames I personally never really cared for Mike Rose. Dude ragged on Daniel Vavra and his game before and he usually picks out a bunch of silly ass comments in his game's steam forums, just to get some clout on twitter. :T Go figure.
If you create the game, you’re well within your rights to decide what is, and is not, acceptable within that game’s community.
aka "this person won't let me say awful things in his community, HE'S the one in the wrong!!!"