i mean wtf? completely different games. forza doesnt even come close to be comparable to nfs regardless of what you think forza is just objectively superior. even when talking in arcade terms nfs has to come back to the old days, this still aint it
I’ve been playing need for speed since underground 2 when I was kid and this game is bringing back all the things I loved from old games. The voice acting is cheesy as hell but I remember most wanted and carbon acting 😂
yeah I don't get why people complain about the cheesy acting in the games, It's always been cheesy. Maybe because their older now and they are drowned by nostalgia.
I play MW right now, for the nostalgia, and omg the acting is cringy, I've always found it like that since a kid, but they are making a good move in a good direction, making stories feel natural
One thing I've noticed about what we call some of the best "need for speeds" (UG1, UG2, NFSMW 2005, NFSC) is that all these games had impeccable audio. And by audio I don't mean just music, I mean nearly literally everything audio related. From the vehicle sounds, to the wall scraping sounds, the cop speech, the ambience, even the sound effects in the menus in all games are good. It's weird to say, but if you look at mw2005 which is often considered the best of the four I mentioned, the reason we liked it so much was because of the audio. It's almost like arcade racers most important factor for their enjoyment / success is the audio. This is why until nfs unbound all other nfs' felt like they always fell short, some might say this game has still fallen short, but it's definitely the closest thing to what we've experienced back in the day. All the nonsense effects having little sounds behind them. As they went with a more animated style with the game, they could add extra silly sounds, not knowing that sounds make an arcade racing game. In most wanted it is especially evident how true this is. The cop speech, the interactive pursuit music, the soundtrack, the sfx of the cars and them interacting with the world, the sounds of things like upgrading/selecting nos, turbo, tyres, transmission, etc. The engine sounds in a tunnel compared to outside. Now, of course other things matter too. But audio is probably number 1 as we've had great graphics, lots of content, and more money spent on the games, but simply having amazing audio is why mw2005 is still being compared to games over 13 years later.
Never really put much thought into this but you're right. Just sitting still in UG2 or MW05, you hear all these ambient sounds, giving the impression that the world is alive and other people are racing too. 1 thing especially good in MW05 is that with every object you pass at high speed, you hear this "woosh" sound, signalling you're going very fast
Especially for me soundtrack. I am not into rock or metal but man I could jam to those allll day long. Heat was really safe and used songs that you would listen to on the radio on a long drive or at a party you just put some recent singles, compared to MW 2005, where when you hear a song you know where this shit's coming from.
Its definitely the soundtrack and sounds for me, if someone ask me what i remember the most about most wanted, i'd definitely say that sweet gallardo sound
Audio is probably the first most important thing for me in driving/racing games, even over physics and all that. If the audio feedback doesn't feel good, the rest of the game doesn't feel good.
I've been loving the game design of the story. The move to events being only available for a certain in-game time has added to the risk v reward structure of outrunning the cops and dealing with high heat. Going back to a game like Horizon where all events are available all the time is going to be incredibly difficult. The drifting is bad though. You are indeed just fighting the physics model the entire time.
You also forgot to mention that you can’t max out upgrades on the car until that car tier is unlocked For example I can make my Hellcat S+ but I don’t have S+ car tier playlists yet so I gotta keep it maxed at S
Personally I'm fine with having no motivation for cop chases, when street racing you want to avoid them haha, sneaking around town and driving looking mostly onto the minimap becomes boring, but I'll never forget the first time that an undercover cop spotted me and I;m so glad that they're not shown on map! It just adds so much more thrill and uncertainty to whether you can safely come back home with cash or if you should've stayed below 5th or 4th heat and play it safe
@@riptaiyo Since other racers became more than just random names I tried listening to them in these missions And getting a 30k hideout for free is a good deal for a 5 minute drive lmao
I've been praising the game for finally getting arcade handling right, but I have to agree it has a lot of oversights. One of my main gripes with modern NFS is that they always lack a challenge mode or meaningful endgame. Any kind of incentive to play after the main story is complete would've been welcome. Also the way the ingame days are structured really impacts the flow of playing. It sucks that delivery and rescue missions pop up randomly as phone calls. Sometimes I don't feel like doing them immediately, but then they're not available later on. Same goes for cop chases, your heat rises steadily through racing and you always get to a point where every race puts you in a lenghty pursuit that you have to evade before the next race.
I agree about lack of endgame, nfs heat had nothing to do endgame, and once you get to lvl 50 rep there’s zero reason to drive at night. They should have just had no level cap so people could compare both how daring and how long people have spent at night. Literally all they had to do to at least give some reason to continue night driving at minimum
Wdym, you were supposed to do the hear races to get better upgrades for cars in nfs heat, at least it had that motivation to engage in higher level pursuits
I wanted to skip it because of that, but with the minimal (cloaked), I actually found it to be better when I used the ea play trial (gamepass) And I love the game itself too.
I didn't like them at first but then having played the game the effects bring so much to the immersion of speed, activating your lvl 3 boost can give you shivers when you're threading the needle through traffic.
They way camera moves and the car too in Underground 2 is amazing, it makes driving so much fun for some reason and I didn't get that same feeling from any other driving game
I feel like I have gotten better at the game compared to my performance in heat. I honestly think that is because of the rush and reward of the races that pay a lot during the night and me choosing to race in that race even though I am already at heat five. 16:19 I feel like less exploits in the map makes you more creative on how you lose the cops. It feels like every time I am escaping the cops it’s a kind of new strategy. (On the higher heat levels) not the lower heat levels where you can just rip it down the highway and escape easily.
Oh there are definitely some jumps and spots that allow you to escape the cops easily. Namely the jump on the highway that can serve as a shortcut toone of the safehouses down south. Or the pipe tunnel that leads to one of the meetups.
As someone who has lost their love for racing games as of late, this game feels refreshing. I can’t really put my finger on why, but I really enjoy it. Maybe it’s the format of progression, or the animated style of the game but I definitely have not gotten bored of this game at all.
I first downloaded the 10 hour trial on Xbox and at first I didn't like it because I kept trying to compare it to Forza Horizon and when I finally stopped looking at it that way and played it for what it was I fell in love with the game. It offers an experience that you just can't get with Forza Its hard to explain. I was truly impressed and ended up buying the game at the end of my trial and I still play it after beating the story. I would definitely recommend
The only problem with the game I have is that I can’t equip a specific tag/smoke to one car but I have to equip it on all my cars! When they add so I can have different ones on different cars I’ll be really happy!
The Tag is like your racing Signature, so your supposed to have only one😂🤣😅. Like Pepsi and Coke have there signature, but don't use each others signatures.
I thought lakeshore was uninteresting where everything looked the same and nothing stood out. I also found that once you reach heat 5, there is virtually no way to avoid the cops with all the helicopters with gigantic vision radiuses flying around. There was one time I had spent an hour and a half trying to reach a safe house with no cops on me but I ended up getting into 8 cop chases before I was allowed to go home. This game eats your free time if you want to be a little risky for a couple extra thousand dollars. I’ve also stopped playing this game because my computer crashes every single time I enter a race, and while this might just be my computer, I’ve tried every solution I found online, and my computer can run every other game I play just fine, but I noticed this problem on need for speed heat as well, so they really need to get it together. The lack of decent wheel support is also abysmal considering this is a modern racing game from a behemoth of a franchise. The music in this game is also pretty bad with the ice cream song making me want to rip my ears off.
Finding that perfect zone between arcade and realism is so important. I miss the days when a new NFS and Burnout title made me giddy with joy. Because they nailed that arcade feel, while being grounded with enough realism to still be fun. I need to boot up Burnout 3. The challenges were hard as heck to 100%, and soundtrack is goated.
I sprained my ankle the day the game became available for early access with the Palace edition, so I splurged with the rare prospect of being able to sink endless hours into a game for once since probably like, 10 years ago? This game actually made me glad I got injured LOL, haven't had this much fun in a NFS game since probably Most Wanted 2005. I share the same gripes you do, so hopefully with some patches they fix the obvious issues. This game is so much fun, and I would play through it again if they improve certain areas.
Funny enough, everything BUT ASAP felt natural to me. I was actually cackling at that entire segment because it genuinely felt like they just asked him interview questions and let him ramble for minutes at a time. Asking the man why he doesn't race and having him just go off on a tangent about how he's just a human was so disjointed and funny to me. Like they actually had to write dialog around circular rants. 🤣 His entire inclusion felt so beyond forced. BUT aside from that, hands down the most fun I've had in a NFS game in a very long time. I was excited seeing Criterion back on the cover and they did not disappoint, showing they still really got it in the genre.
I just recently played the demo. Loved it. I just wish there was a way to turn off the cartoon effect. Then it will take me back to the first nfs underground games.
I REALLY like the time limit in the game, plus the cops that most people whine about. It made the game really stressful in a way that I was hyped on. Some minor complaints for me is the offroad, and lack of indication of what the surface of the track is at the start of the race. It's really annoying when you get into a race with a BIG buy in and turns out its all dirt. Also really shit that all the drift events but the super long Touge one are dirt. It won't be Criterion that fixes the handling, it'll be UNITE mod. Need for Speed vibes atmosphere, story mode and customization but with near Horizon physics. It's probably my favorite controller based racing game.
It's a huge dogshit game. Unbound. You can't reset the game.. it has a time limit, yet you can't reset it.... the games absolutely dogwater.. it should have been heat, or a 2016 nfs for ps4. This is dog shit for 2020+ gen.
That is my biggest complaint as a Drift Nut: The fact that 90% of the Drift Challenges and Events are on Dirt. If I had my way, I would make half on dirt, as that surface is naturally much more slick and easier to drift on. But the roads being more grippy and more suited to Grip-Racing makes for a Challenge while keeping things spicy.
Thank you for mentioning that older NFS tracks can turn some songs off if a player didn't like it. Wish it came back to Unbound via updates.. Also I miss the fact that we can bind two keys for one function in older NFS games like UG2 and MW so I can drive with WASD or combination of WS and left right buttons.
Yeah idk about most people but I didn't get why they put the on/off option for songs when all of them for me were bangers. Unbound has a nice or at least ok track but nothing about it seems unbound. Unlike older NFS where if I play any song there is a high chance you would recognise it.
@@johnjonson6377 I'd agree that the UG2 soundtrack was/is great and while I think I did disable one song back then as a kid, the last time I played (~2020) I left everything enabled - it's part of the game, the vibe, and I perhaps grew to like it. Same for MW. It's personal preference though and in this game for example I seem to know about 3 artists of the ones shown in the video, one of them is Shirin David and I can imagine I don't want to hear that in the game. :D But well, I don't really know what to expect, let's see if it's too far off from what I like when I get it.^^
@@shredgardo exactly! Getting sick and tired of people calling a very western comic book and graffiti style based effect 'anime'. The guys at Gameranx nailed it tho. Falcon said NFS decided to go Into The Spiderverse with the artstyle
@@janosd4nuke spider verse looks good cuz their entire movie is made with these "effect ". In this game you have realistic building and cars and environment but these stupid effects. They just don't mesh well
I wish Codemasters' input in this project transferred the physics and simulation from the Racedriver Grid series which in my opinion had the best drift and vehicle handling that I've played in the racing genre... Only downside was engine mods and customisation in GRID which was none existent ✌️
Thank you for a really comprehensive idea about what to look for in this game. While I hope they only get better releasing new titles, I am still worried about some lack of care in areas that are almost standard now a days and others that were present in previous titles. Still, I think I'll buy this when there's a small discount. Thank you.
Been playing this game since it launched and been having a blast with it. As someone who plays mostly Forza Horizon games, I actually like the handling model in this game. I like how snappy and responsive it is, and I actually think the drifting is a little better than what's shown in this video, honestly. It's not perfect, but it's really fun to mess around with, and there are ways to smoothly break traction naturally by just hard breaking and turning. I do it a lot in my BRZ, and I play with gas tap and brake tap off, in fact, you can see it on display in the 'Off the grid Race' I have uploaded on my channel. I never touched the handbrake once in that race. The biggest issue is just conveying that momentum transfer to the player. There are times where I feel like I'm not going that fast to get THAT much drift, and other times where I feel like I'm not going fast enough and I get a lot of drift. But what I like about it either way is that the drift never feels too out of my control when I break traction, so I'm never really that scared about crashing out when a drift happens, which is what I appreciate. I also love the AI in this game. Probably the most balanced, but still engaging and decently challenging AI I've seen in a modern racer for both the cops and the other racers. Even if the events start getting repetitive, I know I'll still enjoy it just because the AI is so good.
In my opinion unbound is the perfect Segway for a new Underground, the atmosphere is very close, and characters like Rachel, Caleb, razor and Sargent cross could be forever young with the new cartoon aesthetic. Can't wait to see what they do next.
it would be cool to see a new underground but people keep talking about how much they want another underground even though this game is very similar in atmosphere while still unique. but because it isn’t called underground some people aren’t as happy with the game
@@yvesangelic Not THE best. Not the GOAT. But in a modern Era of Disappointment, yes. 100% Yes! This is a Diamond in the Rough. If Citreon and OldieCodies can give it some polish without EA interfering too much, then this game will be AMAZING! And when the Modders *really* get their hands on it, I think this game will be around at least until 2024
It would be cool if we could have license plates from places outside of the us, such as some european license plates, undoubtely a big chunk of the playerbase is european.
@@denisionescu5072 I think they have some Japanese license plates as well. But I’m sure they’ll expand it it the next game or in dlc. I have lived in 3 states so it was cool to make cars with those plates in game. First time I’ve seen a game that offered that feature.
@@afaxmachine5045 Individually selecting music tracks/disabling for one as shown in the video. Pursuit breakers. A lot of the mastermind planning on game mechanics actually having a reason and motivation to use.
@@HDConcussionz nah pursuit breakers are kinda dated, now you need to use your driving skill to get rid of the cops. Make them crash into cars or walls or just taking turns until you lose them
@@skandrope5712 They could be fine better though, definitely weren't perfect in MW, but it could add something. That's not really the biggest deal to me either though
I was building drift cars at first, and thought: Holy shit, I think I hate this game. Then I made a grip car and things got way better. Yeah, the drift physics are terrible.
For drift try out Nissan skyline 1993 Flat6 , root supercharger, all elite engine part, elite road suspension, elite brake,sports tire drift,elite clutch, super 7 speed,elite differential, handling 80% drift high sensitivity steering, downforce low , traction off, drift entry default Drifts seems okay with these so far was able get through drift events with ease
I was surprised that most reviews are positive. But hearing that the drifting is just as bad as it looks and the fact the I can't remap buttons, which you were able to do 20 years ago in underground 2, is such a big turn off for me. I'll probably buy it when the price lowers to something like 20 bucks and then we'll see
Adding onto your point of the main character having a very flat line delivery that works sometimes but really doesn't other times: as soon as I was playing the game with the other voice option the line delivery was *so* much better. It's like the guy they gave the script to had to deliver all of the lines without hearing the other actors lol.
When you Pay 70.00€ for a game, you expect the game to last at least until the next one comes up. When I hear, there are no custom controller presets (I only play games with Manual transmissions with face buttons to shift), and no PROPER MULTIPLAYER, it really sucks. I already went through it with NFS HEAT. Not gonna repeat it again. Give us the Speedlist.
I thought I was the only one who felt like drifting is trash this year but grip builds are the way to go. No cops online sucks. But the overall driving I love
Thanks. The Ford Raptor upgraded with the engine, diff, drift tyres etc is a drift beast. I'm pretty much getting 3 stars and beating the rival first time out. Awesome!!
My only complaint with NFS: Unbound is the soundtrack. Which yes I know is a personal taste, but is it too much to ask for some rock songs? To me fast cars go hand in hand with rock music. There was only like 3 or 4 songs I could even stand to listen to.
Thankfully someone starts to blame the publishers for not being able to customise gamepad controls. It’s a bloody pain in the arse for me as a quadriplegic to play games without setting gamepad controls as i need them. Where is the problem with letting us players decide like on a keyboard?!?
This is the most I've been interested in a racing game since Cruisin USA (and Slipstream, a delightful throwback), besides Mario Kart. I don't think this one is enough to make me invest time and money into it, but if they keep going in this direction, improving on the spaces it's lacking in, then I think maybe with the next game I could be all in on it.
On heat levels lacking purpose: I think their intention when it came to heat levels were for them to be a consequence, the "high risk" part of the "high reward". So it's less "you're hunting high heat levels for greater rewards" and more "you're hunting higher rewards and as a result your heat levels will rise" (save for heat-locked events, which are few and far between)
So, if you put all the drift parts in your car, you need to put the steering sensitivity to the top and out downforce to the top. The downforce part makes zero sense but it actually makes your car drift very very well.
NFS handling model has been its Achilles heel since the NFS reboot. The reboot wasn’t even completely terrible, but Heat was somehow worse. On paper it was a good game with the customization and everything, but the handling makes it not fun to play. And I can see how bad the handling still is but just watching the video. And the manual gear buttons are just beyond dumb on console, it made Heat unplayable for me. Give me the next Midnight Club please, Rockstar.
The car models are well rendered and there are some nice options of customization. Handling: it's horrible. The brake to drift system from HP2010 was way better and before that the best physics was on NFS MW2005. The only 2 games that actually have a flow to it. The drift you are on point. Actually this is the same problem that GRID Legends have, i wonder why... - You can't fast travel - The MP and SP progressions are not tied - The cars feels like a worst version of the GRID Legends, you can instantly make a 90° turn and comes out with nitrous - There is rain on the cars and on the road all the time just to show off the reflections (since MW2012 btw) - There is no option to change the controller buttons - The performance on PC is really bad - The money progression is too slow - There is no option to turn off the cartoons effects. - The game has too much clutter on screen, make you dizzy, motion sickness. If you have epilepsy don't even watch videos from this game. - The Camera angles are or too close or too far - The story is ok but the dialogue is horrible - There is too much thinking for an arcade racing NFS game and you have to play puzzles to make your car fit into classes - The car health system is bad. You have to keep looking for gas stations if you want just keep a chase - Crashing into traffic is also bad They have to scrap all of this and start from NFS MW '05. Same physics, or course some tweaking, try to fit the drift style into but if it's not fun just make a completely separated mode like Carbon or other games. Same crash into the traffic physics, make that game bigger a new story on that city, more cars, more customization and we are good.
Go play mw '05 then, or move on.Many of the things you said are not problems, but personal preferences. Only things I agree with is that classes are dum and hp drifting was nice.
the repetitiveness that some complain abut.. i dont know about this game but in underground1 there was a balance, the maps wasnt more than 10(i think) but when you upgrade your car you would fill the upgrade in the experiance and the more u upgrade the more it becomes engajing, until its maxed out... and then you can feel that original experiance. what a masterpiece it was, the sounds, the costomaztion, the interface, the maps, i never forget it😔
I think you're being a bit charitable. I think it does a lot of things quite well: the graphics are much more impressive than I expected, it's got that camcorder-style photo filter on everything so it looks really rather good. Its livery editor is a breath of fresh air after coming from Forza where even simple designs take hours. It's more satisfying the Forza way IMO but still, it's fun to slap on some gorgeous designs straight onto the car without much effort. The customisation is obviously insane, the best in class. I'd love Horizon to get close to this level. But it doesn't matter. None of that matters. Because the handling is still terrible. It's better than Heat, but I'd have much preferred they went right back to Burnout handling. This 'physics' model is just excruciating. Coming from Horizon, with what is still, in my opinion, the most perfectly balanced handling model in simcade history, NFS:U is borderline unplayable. And re. the drifting...this is a particular issue with me because I play driving games to drift: it's what I do in Horizon all the time(and I mean all the time) and I drift almost as much in Assetto, sometimes BeamNG. That doesn't mean I expect insanely detailed drift handling. But I'd like it to at least feel satisfying! For me, drifting is the most satisfying thing in videogames: getting it right is like pulling off a perfectly timed parry in Sekiro or a Witch Time dodge in Bayonetta, a headshot in COD or Destiny, or an eleven hit combo in Streetfighter...except with drifting you're doing it all the time, you're getting satisfying sensory feedback from the game every second, and you can keep doing it for as long as the road lasts. That's the beauty of drifting - it feels so good...all the time. So how can you botch it this badly? At the very least, just drifting through a corner should feel cool and stylish...but in Unbound it feels jerky rather than smooth, weightless rather than weighty. The irony here is that Criterion were masters of drift-feel back in the Burnout era. Burnout 3 perfected it and all the way up until 2010's Most Wanted(?) Criterion knew how to put fun drifting in their games. But with this NFS you can say goodbye to any semblance of greatness Criterion ever had with driving-feel. These guys were one of the greatest development studios in the world - the peerless masters of arcade racing. They nailed the joy of enormous, sweeping drifts at ludicrous speeds. But with this game they've been forced(I assume) to work with the 'physics' model they inherited from NFS Heat. Which means they've hugely foreshortened the normal drift trajectory a car would take so that when you initiate a drift you immediately jerk 90 degrees to the side and lose most of your speed. This makes it useless when racing as it destroys racing lines, but at the same time it's vital when racing because it refills nitrous. It's just horrible. And at least at my fairly early stage there seems no viable option to race any other way. I will also mention a number of other irritations that made me go 'what the f**k?' within the first half hour of play: it is unacceptable that there is no way(AFAICT) of remapping controls. It is so important in a racing game, where we all have ingrained muscle memory for certain control schemes, whether they're from Forza or Gran Turismo or whatever, that we can start playing the game without having to relearn which button does what every time. It boggles my mind that racing games still do this. I think The Crew 2 does this as well. Not cool. I cannot turn off the cel-shading effects - this was apparently promised pre-release(or not according to who you believe) but you can't fully switch them off in the game. They'll always be there. I've actually grown to like the way they look, but it should still be an option. The photo mode...suffice it to say that it's the laziest photo mode I've ever seen. In any game. You get these options: - saturation - d.o.f - contrast - you can move the camera about I looked as closely as I could, thinking it was just badly explained and there was a suite of options I was missing. But no, that's it. Those are the parameters you can change. I've never seen anything that bare bones in a game. It's pathetic. A lot of people won't care, which is fair enough, but I enjoy taking nice shots in Horizon and other games, and NFS is a very nice looking game so it's a shame the photo mode is this empty. I said at the start that NFS Unbound does a fair few things quite well. And honestly I'd be more than able to overcome the annoyances that I've just mentioned if the game handled satisfyingly. It's all that matters in a racing game - think of Assetto Corsa on release: a game almost as barebones as Unbound, so graphically ugly it often looked like an upscaled PS2 game, with a handful of cars and an insult of a career mode...yet its handling model was(is) so exquisite, so gorgeous, that it has now been transformed by modders into the only driving game a lot of us will ever need. That's how important handling is. And NFS just doesn't seem to care about whether it handles well. NFS is a driving game aimed at the lowest common denominator. The kind of person who hears about racing lines and immediately loses interest. Someone to whom the word 'physics' initiates a Homer Simpson brain freeze. Someone like BlackPanthaa - I like him, but he's really bad at racing games, and loses interest when racing becomes even slightly demanding. NFS is for people like that. So maybe it's just not for me? Maybe I'm just not the target audience. That's a legitimate point of view, that I shouldn't have expected to enjoy it given the kind of racing games I normally play. But then I think of how much I loved Burnout, Mario Kart, any number of other arcade racing games...and I think the fact that I'm 'not the target audience' is not the real problem. Because I love all kinds of racing games, from the simplest to the most complex. The real problem with NFS is that, aside from a few freak games here and there, it's never been that good a series. And this is just more of the same. And when people keep buying racing games that handle like a bag of bulldogs' balls then EA will keep making them, and they'll have no incentive to make the central experience - ie. *driving the actual f***ing cars* - enjoyable. Oh well.
Do you like Gran Turismo 7? I'm craving a racing game and NFS isn't gonna do it. Either that or Assetto Corsa or the Crew 2. Though I feel like I'm late to grind Crew 2. Gran Turismo has the physics but not the illegal street racing thrill.
@@TheyWantMeGone69 I have too much time on my hands, so... The Crew 2 is almost as bad as NFS, for the same reasons. I admire the size of the map but jesus it handles like an absolute dog. In terms of illegal street racing games, well Horizon 5 is my go-to game and that has street racing in it. It's one of the greatest gaming series ever made and FH5 is just as god if not better than any of the previous ones. Anyone claiming otherwise is exaggerating or letting nostalgia rule over them.. Gran Turismo 7 is an excellent game. No street racing in it though, and it's full of little irritations for me that have never been dealt with even though it's on its seventh iteration. And since I'm more into drifting than racing it doesn't offer as much to me. The amount of grinding needed to get a new car is preposterous imo. If you have a PC, a wheel, and don't mind demanding simulation handling then I can tell you that BeamNG is really, surprisingly excellent. It has a crazy amount of cars(again, unlicensed) and honestly some of the greatest driving maps ever made. Its Italy map alone is bigger than four or five NFS maps put together and a hundred times more realistic and interesting. And that's just ONE of something like five or six absolutely enormous, varied maps. I was blown away when I discovered just how much there is to do in it. And it keeps getting better, like a lot of the best racing games out there. And then there's Assetto of course, but there's no point getting that unless you have a PC for the modding scene. The base game is pretty basic without mods. It has a semi-sequel, Assetto Corsa Competizione, but that's very pure and limited only to a specific form of racing, GT racing. Which means it is incredibly good at what it does but it doesn't do that much. I also enjoyed Project Cars 3, but don't tell anyone I admitted that. It's about Forza Motorsport level handling with a lot of cool cars and a huge number of tracks. Grid Legends wasn't bad, but its handling is very basic and it gets old quite quickly. Some sort-of street racing in that. ...But the closest I can think of to what you want is either CarX Drift Racing Online, which has developed into a genuinely decent game(It's more drift focused but there's grip racing in it too), or - much more closely - the soon to be released CarX Street, which is out on IOS(that's not the version you'll want though) and is coming out on PC and consoles sometime early next year. No real cars in it as licenses would be too expensive, but it's a good handling model and it'll have lots of street racing in it, along with NFS customisation - it's looking like being an NFS without the licenses but with handling that doesn't make you want to throw yourself out of the nearest window. If you're specific about wanting NFS style illegal street racing then I'd wait for that to come out on either console or PC. Or just get Horizon, because it's brilliant.
The physics are alright, but Hot Pursuit really nailed em. It’s the first time in a while I’m playing a racing game that currently in support and the newest in the series. I’m looking forward to seeing what Criterion cook up.
The effects also has grown positively in me BUT, we must shout out that the emoji that plays above your car when using nitro has caused me several accidents specially in S+ highway races where we are driving at 300km
I just really hope this game receives lots of post launch support and content. I was so sad to see how quick Heat was abandoned :(. This game is a blast and the online has a ton of potential to be one of the funnest online arcade racing experiences. Like someone else kinda said, Forza has really been lacking in the content department. If this game gets dlc, some more events and things to do (maybe like some special qualifiers for online or something idk).. I can honestly see NFS giving forza a run for their money.
Yeah, road suspension, regular tires all max elite handling parts and max drift on settings.Then some skill to find those perfect sweetspots for each move and you can drift like you're playing rivals.I personally have traction control on to make it easier to not spin out during a race drifting at high speed.It makes that sweetspot wider and prevents random loss of control. Doing this, you can make cars that are at the same time great for both drifting and racing.You need to be good at high speed drifting in general tho(like in other games such as forza too, you need the reflex to input everything fast and precise at like 200km/h+), I don't think this would work well for everybody.
Im not gonna lie, I'm very hesitant on buying this game because it just looks like a reskinned version of Heat to me, but once I upgrade to a Series X I think I might be able to figure out whether I'll buy it
I absolutely despised the way Heat drove, no matter what I did. However in Unbound the driving feels quite a bit better and more configurable, with the caveat of the limitations Hoshi mentioned in this review. Definitely give it a shot if you want to try a new arcade racing game.
I am preeetty sure this burst nitro after drifting was added because of how terribly cars slow down every time you attempt a drift. Gone are the days of your car physically moving to the left/right of your screen because of the inertia when taking a turn.
While I love the way they did the day night cycle in this game, my only gripe in this is like let’s say you just pull out of the garage and realize you forgot to equip a part or find something with your aesthetics didn’t turn out quite right, you’re unable to go back into your garage without wasting the day
I wish I could just chose one tag for one car and have a different tag for another. I just got the R35 from one of the qualifiers and painted it a bright yellow and it would look way cooler if I could use a yellow and black smoke for that car and something different for my blacked out gloss 190E.
Why should I pay such a price and play such a short game where you are basically just railroaded in, do not even have time to cruise around, and when you finally have the game is already over and empty and you will get bored when... I could play NFS games from before 2010 that are better and more fun than it?
@@jamesvancam If everyone who does not like a game stays silent about it, others would be inclined to buy it, leading to a feedback loop of mediocrity for future games. Vote with your wallet does not work, one has to convince others to not buy it either
BRO WHY DO THEY STILL NOT HAVE THE OPTION TO REMAP CONTROLS?!? THIS IS WHAT I HATE MOST WITH MODERN NFS GAMES! THESE FEATURES WERE STANDARD IN NFS GAMES THAT CAME OUT 20 YEARS AGO
Thank you for making an honest calm video that appreciates the game and doesn’t just trash on it the whole time. I love the game and hate to see people complain about every spect of it. It’s well made in all honesty
It feels a bit half baked in areas like the multiplayer, but it’s still pretty good. I did NOT like Heat at all, and Payback I don’t understand why it got praise, it was the most boring NFS game ever. And for the people who say UG1 and UG2 are better, the cars feel awful in those games because it’s easy to crash them, and when you get air it’ll more likely than not just kill you straight up. At least in NFS Unbound the game has the courtesy of respawning you after a major crash.
@@brawler5760 I agree. Every game has issues though and a lot of the things I keep seeing people shit on are just subjective and they forget that. People also only remember the good things from older games… they had their fair share of issues as well.
@@ExoticBoostTTV One of the common complaints I see with NFS Unbound is that it has a rubberbanding problem. Yeah I can vouch for that as Lyric kept rubberbanding a lot during S class races, but this isn’t as bad as UG1. Black Box were the worst offenders when it came to rubberbanding.
But Unbound only have 3 kinds of races? U2 had so many different race types, and so many customization options. I feel all Unbound has is good graphics and cartoon effects. And cartoon effects are totally unnecessary.
Unbound has: Drift trials Takeovers Circuit races Sprint races High heat delivery missions Cop chases Offroad races Underground has: Drift trials Horrible drag racing Sprint races Circuit races Streetx, special events and URL which are literally just sprint/circuit races with random gimmicks People bootlick U2 so much omg
my first nfs game was Most Wanted (05) i was 4 at the time playing it on ps2. Always tried to show it some love when i could, this game was the first one i’ve bought from the series in years and i’m loving it. I’m a huge anime fan so the style really gets me!
"Again"? When was it good the first time? It's always been little more than just mindlessly holding the gas and steering. Do the cars actually behave like cars now? Does riding the wall through every corner actually slow you down, now?
Personally I think the multiplayer is terrible. Heat had an amazing multiplayer and Unbound just completely drops the ball. The gameplay is great and I love the campaign, but holy shit this was probably the worst soundtrack is recent memory.
THANK YOU for mentioning the pursuit breakers. I never really understood their decision to remove it from the series. I mean I get that Most Wanted and Carbon made it feel like a cheap way to get out of a difficult pursuit, but it was a great way to turn the tides and felt immensely satisfying when you used them. I'd rather take that than to have to grit through dumb cop AI but have them spawn out of nowhere like mosquitoes. If anything, they could have just improved and refined the balance of the pursuit breaker system; i.e., making them deal less damage to the cop cars, or puzzle-ify them to make them harder to trigger, or give different conditions for them to respawn, or give cops limited means to deactivate them, etc etc. I am so sick of the strategy of having to resort to driving as fast as I can in every road, with five cop cars spawning in front of me for every two that I lose, praying to see a body of water just to get the upper hand.
This game needs a “sideshow” mode where you do donuts in an intersection to rack up points while avoiding NPCs that go in and out of the center of the intersection, and if you hit an NPC, you lose your points and your character gets shot.
Great Video. Thank U. My Experience has been. i did the intro with The Countash. After That i started With the 69 Mustang. On Challenging... I Was Stuck On That Mode For About 3 Weeks Until I Did 2 Things. 1 - I Won A Lotus Elige 04, & I Had To Turn The Difficulty Down A Notch, After That It's been smooth Sailing. During The Past 2 & 1/2 Weeks I... Finally Got A C8. After I Won the 100,000 Qualifier I Just Got A Sick Drop Top Aventador. Even On The Lower Difficulty I'm Still Not Guaranteed A 1st Place Every Time. The Competiton is Stiff, & Relentless. & Those Tracks Can Be Very Tricky. I See Your A NFS VET Though. maybe that helps. I Was Into Midnight Club in 2005. But Great Video. Salute.
I dont care what identity NFS have or had. To me (at least in the black box era, and before that) NFS meant a quality product. Whats more, NFS in those days were the best arcade racing game by far. However after Criterion took over in 2010 for the first time, it was never the same again. Somehow they still cannot make a good enough handling physics. And its very telling for the state of the franchise that the best handling model came from modders in the presence of Heat Unite. At this point I dont even mind these anime-like effects as much as the handling. I am sorry but this is still not the NFS that we were used to back in the black box era and before. And now you can say that I am blinded by nostalgia. As it always happens when someone dares to critise the current state of NFS,
I wouldn't go as far to say "good again" but I'd agree with your opening statement that it's a step in the right direction. I think the single player is very boring and repetitive, the handling is still atrocious (while being improved), and the multiplayer isn't worth playing. There's not really any reason to play the game unless you want to customize cars and that's the same problem Heat had for me.
With forzas absolutely weak updates and content I hope someone takes this opportunity to at least force forza to make better decisions
having a good 2nd party competition would be huge
@@Szaman180
A rivalry can only make them both better. I agree.
expecting EA to compete is useless. This will be like most of their IP. one time sale and move on.
i mean wtf? completely different games. forza doesnt even come close to be comparable to nfs
regardless of what you think forza is just objectively superior. even when talking in arcade terms
nfs has to come back to the old days, this still aint it
@@yurilopes420 Forza's handling model is superior, but that's it. Horizon 5 at this point feels really lifeless and not fun to play
I’ve been playing need for speed since underground 2 when I was kid and this game is bringing back all the things I loved from old games. The voice acting is cheesy as hell but I remember most wanted and carbon acting 😂
yeah I don't get why people complain about the cheesy acting in the games, It's always been cheesy. Maybe because their older now and they are drowned by nostalgia.
@@jimym__yeah, the nostalgia is the problem, even tho the heat and unbound stories feel wayyy more natural
I play MW right now, for the nostalgia, and omg the acting is cringy, I've always found it like that since a kid, but they are making a good move in a good direction, making stories feel natural
Me too all that needs fixed imo is the music in this game its terrible 🤣
I have played every single nfs and I hate this one solely because of the cartoon style I just hate it
One thing I've noticed about what we call some of the best "need for speeds" (UG1, UG2, NFSMW 2005, NFSC) is that all these games had impeccable audio. And by audio I don't mean just music, I mean nearly literally everything audio related. From the vehicle sounds, to the wall scraping sounds, the cop speech, the ambience, even the sound effects in the menus in all games are good.
It's weird to say, but if you look at mw2005 which is often considered the best of the four I mentioned, the reason we liked it so much was because of the audio. It's almost like arcade racers most important factor for their enjoyment / success is the audio. This is why until nfs unbound all other nfs' felt like they always fell short, some might say this game has still fallen short, but it's definitely the closest thing to what we've experienced back in the day.
All the nonsense effects having little sounds behind them. As they went with a more animated style with the game, they could add extra silly sounds, not knowing that sounds make an arcade racing game.
In most wanted it is especially evident how true this is. The cop speech, the interactive pursuit music, the soundtrack, the sfx of the cars and them interacting with the world, the sounds of things like upgrading/selecting nos, turbo, tyres, transmission, etc. The engine sounds in a tunnel compared to outside.
Now, of course other things matter too. But audio is probably number 1 as we've had great graphics, lots of content, and more money spent on the games, but simply having amazing audio is why mw2005 is still being compared to games over 13 years later.
Never really put much thought into this but you're right. Just sitting still in UG2 or MW05, you hear all these ambient sounds, giving the impression that the world is alive and other people are racing too.
1 thing especially good in MW05 is that with every object you pass at high speed, you hear this "woosh" sound, signalling you're going very fast
Especially for me soundtrack. I am not into rock or metal but man I could jam to those allll day long. Heat was really safe and used songs that you would listen to on the radio on a long drive or at a party you just put some recent singles, compared to MW 2005, where when you hear a song you know where this shit's coming from.
Its definitely the soundtrack and sounds for me, if someone ask me what i remember the most about most wanted, i'd definitely say that sweet gallardo sound
Especially when you hear the sound of the BMW... My god 👌👌
Audio is probably the first most important thing for me in driving/racing games, even over physics and all that. If the audio feedback doesn't feel good, the rest of the game doesn't feel good.
I've been loving the game design of the story. The move to events being only available for a certain in-game time has added to the risk v reward structure of outrunning the cops and dealing with high heat. Going back to a game like Horizon where all events are available all the time is going to be incredibly difficult.
The drifting is bad though. You are indeed just fighting the physics model the entire time.
How's your experience with Grip?
@@justjuniorjaw you're glued to the ground like running on rails
You're not supposed to drifting for every turn tho. NFS has finally implemented (somewhat) realistic grip physics in a modern title for once.
You also forgot to mention that you can’t max out upgrades on the car until that car tier is unlocked
For example I can make my Hellcat S+ but I don’t have S+ car tier playlists yet so I gotta keep it maxed at S
Huh? The drifting is fine, you just need to l2p.
Personally I'm fine with having no motivation for cop chases, when street racing you want to avoid them haha, sneaking around town and driving looking mostly onto the minimap becomes boring, but I'll never forget the first time that an undercover cop spotted me and I;m so glad that they're not shown on map! It just adds so much more thrill and uncertainty to whether you can safely come back home with cash or if you should've stayed below 5th or 4th heat and play it safe
cringe
@@ac3d657 Tf?
@@UnL1k3 he is that one guy who just says it with no meaning.
I straight up avoid Tess’s (I think that her name) delivery job. Cop chases are boring now
@@riptaiyo Since other racers became more than just random names I tried listening to them in these missions
And getting a 30k hideout for free is a good deal for a 5 minute drive lmao
I want a game that combines NFS with Forza driving physics so bad
Tdu?
@@Alphabet7 TDU1 is GOATed, especially with Project Paradise mod.
TDU2 on the other hand... 🤮
@@Alphabet7 Did test drive have good physics for a single title? No it did not. TD5 was atleast fun unlike the soulless garbage like Unlimited.
Keep dreaming....👍
That's basically NFS Unbound. Cars in NFS Unbound handle very much like they do in Forza Horizon.
I've been praising the game for finally getting arcade handling right, but I have to agree it has a lot of oversights. One of my main gripes with modern NFS is that they always lack a challenge mode or meaningful endgame. Any kind of incentive to play after the main story is complete would've been welcome.
Also the way the ingame days are structured really impacts the flow of playing. It sucks that delivery and rescue missions pop up randomly as phone calls. Sometimes I don't feel like doing them immediately, but then they're not available later on. Same goes for cop chases, your heat rises steadily through racing and you always get to a point where every race puts you in a lenghty pursuit that you have to evade before the next race.
I agree about lack of endgame, nfs heat had nothing to do endgame, and once you get to lvl 50 rep there’s zero reason to drive at night. They should have just had no level cap so people could compare both how daring and how long people have spent at night. Literally all they had to do to at least give some reason to continue night driving at minimum
Wdym, you were supposed to do the hear races to get better upgrades for cars in nfs heat, at least it had that motivation to engage in higher level pursuits
@@DeepDot759 so once you unlock everything what’s the point of night?
My biggest gripe with recent NFS games is the sense of speed it’s been woeful in recent games. Unbound nailed it..
NFS Heat felt like crawling through mud even when the speedometer said 200 mph lolol
I gotta disagree, i got my camera shake up 100% and the sense of speed is great, even when i had the default 30% camera shake, it still felt fast
@@TheLawnMowingMan I think he meant that NFS Unbound nailed the sense of speed much better than the ones before.
@@brawler5760 I think he meant NFS heat nailed it
Meanwhile I couldn’t play more than 10 minutes because the sense of speed felt terribly slow to me. Not sure we played the same game.
That crazy drifts around corners will feel so strange after playing realistic racers for such a long time^^
That’s what makes nfs fun we need a game we can play with controller forza has good wheel settings
@@WillppyroHell no, 'scripted' drifts are ruining this game since NFS reboot
@@symekoo7 scripted is a good way to describe it, I fuckin hate how you have to like lock in and out of a drift instead of being one smooth thing
@@Lukemasonmedia This, it's absolutely awful
If you skip this game because of the cartoon effects, I feel bad for you. The driving and gameplay loop is fr fun imo
I wanted to skip it because of that, but with the minimal (cloaked), I actually found it to be better when I used the ea play trial (gamepass)
And I love the game itself too.
on god fr fr asap in this game this shi bussin no cap
No cap straight up bussin fr
I didn't like them at first but then having played the game the effects bring so much to the immersion of speed, activating your lvl 3 boost can give you shivers when you're threading the needle through traffic.
They way camera moves and the car too in Underground 2 is amazing, it makes driving so much fun for some reason and I didn't get that same feeling from any other driving game
I feel like I have gotten better at the game compared to my performance in heat. I honestly think that is because of the rush and reward of the races that pay a lot during the night and me choosing to race in that race even though I am already at heat five.
16:19 I feel like less exploits in the map makes you more creative on how you lose the cops. It feels like every time I am escaping the cops it’s a kind of new strategy. (On the higher heat levels) not the lower heat levels where you can just rip it down the highway and escape easily.
Oh there are definitely some jumps and spots that allow you to escape the cops easily. Namely the jump on the highway that can serve as a shortcut toone of the safehouses down south. Or the pipe tunnel that leads to one of the meetups.
As someone who has lost their love for racing games as of late, this game feels refreshing. I can’t really put my finger on why, but I really enjoy it. Maybe it’s the format of progression, or the animated style of the game but I definitely have not gotten bored of this game at all.
Yeah it has it's flaws but it is a very fun game to play!
I played with both male and female voices. female voice sounded way more natural to me imo
true!
I unironically like the flat delivery of the male voice because of the contrast it creates with everything around him.
Agreed
I first downloaded the 10 hour trial on Xbox and at first I didn't like it because I kept trying to compare it to Forza Horizon and when I finally stopped looking at it that way and played it for what it was I fell in love with the game. It offers an experience that you just can't get with Forza Its hard to explain. I was truly impressed and ended up buying the game at the end of my trial and I still play it after beating the story. I would definitely recommend
An amazing well-detailed review, Hoki.
The only problem with the game I have is that I can’t equip a specific tag/smoke to one car but I have to equip it on all my cars! When they add so I can have different ones on different cars I’ll be really happy!
The Tag is like your racing Signature, so your supposed to have only one😂🤣😅. Like Pepsi and Coke have there signature, but don't use each others signatures.
@@freewilldummies1603 Idc i want different smoke colors on my cars
@@freewilldummies1603 I still want to apply individual tags onto my car you dick.
@@freewilldummies1603 Pretty lame excuse for an obvious oversight.
It's not really unique when other players can use the same tags you have.
I thought lakeshore was uninteresting where everything looked the same and nothing stood out. I also found that once you reach heat 5, there is virtually no way to avoid the cops with all the helicopters with gigantic vision radiuses flying around. There was one time I had spent an hour and a half trying to reach a safe house with no cops on me but I ended up getting into 8 cop chases before I was allowed to go home. This game eats your free time if you want to be a little risky for a couple extra thousand dollars. I’ve also stopped playing this game because my computer crashes every single time I enter a race, and while this might just be my computer, I’ve tried every solution I found online, and my computer can run every other game I play just fine, but I noticed this problem on need for speed heat as well, so they really need to get it together. The lack of decent wheel support is also abysmal considering this is a modern racing game from a behemoth of a franchise. The music in this game is also pretty bad with the ice cream song making me want to rip my ears off.
Finding that perfect zone between arcade and realism is so important. I miss the days when a new NFS and Burnout title made me giddy with joy. Because they nailed that arcade feel, while being grounded with enough realism to still be fun.
I need to boot up Burnout 3. The challenges were hard as heck to 100%, and soundtrack is goated.
I was saying earlier this year we need another NFS underground or something close. And man they did not disappoint with this one
- a simple guy
No button remap is a deal breaker for me, thanks for the info.
I sprained my ankle the day the game became available for early access with the Palace edition, so I splurged with the rare prospect of being able to sink endless hours into a game for once since probably like, 10 years ago? This game actually made me glad I got injured LOL, haven't had this much fun in a NFS game since probably Most Wanted 2005. I share the same gripes you do, so hopefully with some patches they fix the obvious issues. This game is so much fun, and I would play through it again if they improve certain areas.
Funny enough, everything BUT ASAP felt natural to me.
I was actually cackling at that entire segment because it genuinely felt like they just asked him interview questions and let him ramble for minutes at a time.
Asking the man why he doesn't race and having him just go off on a tangent about how he's just a human was so disjointed and funny to me. Like they actually had to write dialog around circular rants. 🤣
His entire inclusion felt so beyond forced.
BUT aside from that, hands down the most fun I've had in a NFS game in a very long time.
I was excited seeing Criterion back on the cover and they did not disappoint, showing they still really got it in the genre.
Because RaPPeRS ArE CoOL
Would be interesting to see you revisit Unbound again with the Vol. 9 drop...
It's really cool being from Chicago, I wish they would do the whole country and go through all the different cultures like the crew.
Well, we’ve had the east coast (I think?) in 2012, LA in 2015, Vegas in 2017 and Miami in 2019
I just recently played the demo. Loved it. I just wish there was a way to turn off the cartoon effect. Then it will take me back to the first nfs underground games.
I REALLY like the time limit in the game, plus the cops that most people whine about. It made the game really stressful in a way that I was hyped on. Some minor complaints for me is the offroad, and lack of indication of what the surface of the track is at the start of the race. It's really annoying when you get into a race with a BIG buy in and turns out its all dirt. Also really shit that all the drift events but the super long Touge one are dirt.
It won't be Criterion that fixes the handling, it'll be UNITE mod. Need for Speed vibes atmosphere, story mode and customization but with near Horizon physics. It's probably my favorite controller based racing game.
It's a huge dogshit game. Unbound. You can't reset the game.. it has a time limit, yet you can't reset it.... the games absolutely dogwater.. it should have been heat, or a 2016 nfs for ps4. This is dog shit for 2020+ gen.
That is my biggest complaint as a Drift Nut: The fact that 90% of the Drift Challenges and Events are on Dirt.
If I had my way, I would make half on dirt, as that surface is naturally much more slick and easier to drift on. But the roads being more grippy and more suited to Grip-Racing makes for a Challenge while keeping things spicy.
Drifting sucks. If you liked rally, you wouldn't be complaining about dirt.
Good criticism. Sounds like something the devs can pick those points up and improve in a future update
I think ill wait until they are able to smoothen the transition between grip and drift.
The two things I have a problem with is that the bags don't make your car low and the snapshot has almost no settings to change.
Thank you for mentioning that older NFS tracks can turn some songs off if a player didn't like it. Wish it came back to Unbound via updates..
Also I miss the fact that we can bind two keys for one function in older NFS games like UG2 and MW so I can drive with WASD or combination of WS and left right buttons.
Yeah idk about most people but I didn't get why they put the on/off option for songs when all of them for me were bangers. Unbound has a nice or at least ok track but nothing about it seems unbound. Unlike older NFS where if I play any song there is a high chance you would recognise it.
@@johnjonson6377 I'd agree that the UG2 soundtrack was/is great and while I think I did disable one song back then as a kid, the last time I played (~2020) I left everything enabled - it's part of the game, the vibe, and I perhaps grew to like it. Same for MW. It's personal preference though and in this game for example I seem to know about 3 artists of the ones shown in the video, one of them is Shirin David and I can imagine I don't want to hear that in the game. :D But well, I don't really know what to expect, let's see if it's too far off from what I like when I get it.^^
Disabling Riders on the Storm in NFSU2 is crazy
The video title itself is crazy.
Amazing city. Playground Games take notes.
To think an anime styled game is lacking in the drift department is insane
And the Toyota AE86 Trueno like Initial D would've been noice
@@jamesvancam But y’know, Toyota has some sort of hate hard-on for Need for Speed after 2015
Anime styled? where? it’s literally just cel shaded cartoon animation
@@shredgardo exactly!
Getting sick and tired of people calling a very western comic book and graffiti style based effect 'anime'.
The guys at Gameranx nailed it tho. Falcon said NFS decided to go Into The Spiderverse with the artstyle
@@janosd4nuke spider verse looks good cuz their entire movie is made with these "effect ". In this game you have realistic building and cars and environment but these stupid effects. They just don't mesh well
I wish Codemasters' input in this project transferred the physics and simulation from the Racedriver Grid series which in my opinion had the best drift and vehicle handling that I've played in the racing genre... Only downside was engine mods and customisation in GRID which was none existent ✌️
GRID 2 as a NFS game would've been perfect
Unbound is a refreshing title for a NFS games. I'm loving it. Progression and atmosphere is amazing
Thank you for a really comprehensive idea about what to look for in this game. While I hope they only get better releasing new titles, I am still worried about some lack of care in areas that are almost standard now a days and others that were present in previous titles. Still, I think I'll buy this when there's a small discount. Thank you.
Been playing this game since it launched and been having a blast with it. As someone who plays mostly Forza Horizon games, I actually like the handling model in this game. I like how snappy and responsive it is, and I actually think the drifting is a little better than what's shown in this video, honestly. It's not perfect, but it's really fun to mess around with, and there are ways to smoothly break traction naturally by just hard breaking and turning. I do it a lot in my BRZ, and I play with gas tap and brake tap off, in fact, you can see it on display in the 'Off the grid Race' I have uploaded on my channel. I never touched the handbrake once in that race. The biggest issue is just conveying that momentum transfer to the player. There are times where I feel like I'm not going that fast to get THAT much drift, and other times where I feel like I'm not going fast enough and I get a lot of drift. But what I like about it either way is that the drift never feels too out of my control when I break traction, so I'm never really that scared about crashing out when a drift happens, which is what I appreciate. I also love the AI in this game. Probably the most balanced, but still engaging and decently challenging AI I've seen in a modern racer for both the cops and the other racers. Even if the events start getting repetitive, I know I'll still enjoy it just because the AI is so good.
In my opinion unbound is the perfect Segway for a new Underground, the atmosphere is very close, and characters like Rachel, Caleb, razor and Sargent cross could be forever young with the new cartoon aesthetic. Can't wait to see what they do next.
it would be cool to see a new underground but people keep talking about how much they want another underground even though this game is very similar in atmosphere while still unique. but because it isn’t called underground some people aren’t as happy with the game
@@yvesangelic And they cling onto the bad rep of the last few games, making their judgement of this games based on those.
@@CraftageNate exactly. this game is super solid and easily one of the best ones in years
@@yvesangelic Not THE best. Not the GOAT.
But in a modern Era of Disappointment, yes. 100% Yes! This is a Diamond in the Rough. If Citreon and OldieCodies can give it some polish without EA interfering too much, then this game will be AMAZING!
And when the Modders *really* get their hands on it, I think this game will be around at least until 2024
@@CraftageNate yeah this game compared to the older ones is solid but compared to the last 5 or so the best easy
If you want to drift simply put your settings to manual and stay in 4th gear itll give you the ability to powerslide way easier
You earned a sub, thank god more people are starting to see and post about this new need for speed. We need to spread the word about this gem.
One cool little detail I enjoyed. Adding License plates from 50 irl states you can include on your car.
It would be cool if we could have license plates from places outside of the us, such as some european license plates, undoubtely a big chunk of the playerbase is european.
@@denisionescu5072 I think they have some Japanese license plates as well. But I’m sure they’ll expand it it the next game or in dlc. I have lived in 3 states so it was cool to make cars with those plates in game. First time I’ve seen a game that offered that feature.
Midnight club 3 did this
Finally NFS got it done
It's a little frustrating that modern titles like this are missing such key features of games released over a decade ago.
Like what.
@@afaxmachine5045 Individually selecting music tracks/disabling for one as shown in the video. Pursuit breakers. A lot of the mastermind planning on game mechanics actually having a reason and motivation to use.
@@HDConcussionzsounds like a personal issue
@@HDConcussionz nah pursuit breakers are kinda dated, now you need to use your driving skill to get rid of the cops. Make them crash into cars or walls or just taking turns until you lose them
@@skandrope5712 They could be fine better though, definitely weren't perfect in MW, but it could add something. That's not really the biggest deal to me either though
I thought break and gas to drift has been a changeable option in NFS Heat. It was in the little d-pad menu if I’m not mistaken.
I was building drift cars at first, and thought: Holy shit, I think I hate this game. Then I made a grip car and things got way better. Yeah, the drift physics are terrible.
Yep,but i find the grip cars slow down to much on turns,almost feels like your grinding to a halt,really cant get on with either
Grip build will lose online :(
@@glenmcl you need to upgrade the differential to the best one. Then you can have both drift and grip depending on how you enter the turn
Use regular tires instead of drift ones.Some nonsense coding with drift tyres.I'd go as far as saying they should swap names.
For drift try out Nissan skyline 1993
Flat6 , root supercharger, all elite engine part, elite road suspension, elite brake,sports tire drift,elite clutch, super 7 speed,elite differential, handling 80% drift high sensitivity steering, downforce low , traction off, drift entry default
Drifts seems okay with these so far was able get through drift events with ease
I was surprised that most reviews are positive. But hearing that the drifting is just as bad as it looks and the fact the I can't remap buttons, which you were able to do 20 years ago in underground 2, is such a big turn off for me. I'll probably buy it when the price lowers to something like 20 bucks and then we'll see
I talked a lot of shit when they revealed this game, but after playing the preview on EA Play I am starving for more. Such a nice surprise.
Same reaction here
Adding onto your point of the main character having a very flat line delivery that works sometimes but really doesn't other times: as soon as I was playing the game with the other voice option the line delivery was *so* much better. It's like the guy they gave the script to had to deliver all of the lines without hearing the other actors lol.
Which voice option did you end up using?
@@tinyboxtim6663 probably the female voice, i don't remember there being more than 2 voice options
I turned the dialogue OFF
@@TheUncleSpiderX Honestly this is a super valid way of going about it too lolol. That way you can just focus on having a nice time with the gameplay.
@@Sharicite Yup that's the one! I was just referring to it in the way they did in the game, shoulda clarified that.
Was Going to Get The Game but I Changed my Mind when The Developer Lied about Being able to Turn the Effects Completely Off
When you Pay 70.00€ for a game, you expect the game to last at least until the next one comes up. When I hear, there are no custom controller presets (I only play games with Manual transmissions with face buttons to shift), and no PROPER MULTIPLAYER, it really sucks. I already went through it with NFS HEAT. Not gonna repeat it again. Give us the Speedlist.
Did everything in 60 hours.
You still have online races.
i love the art style in this. Definitely going to take inspiration from this for some of my own animations
I thought I was the only one who felt like drifting is trash this year but grip builds are the way to go. No cops online sucks. But the overall driving I love
Thanks. The Ford Raptor upgraded with the engine, diff, drift tyres etc is a drift beast. I'm pretty much getting 3 stars and beating the rival first time out. Awesome!!
My only complaint with NFS: Unbound is the soundtrack. Which yes I know is a personal taste, but is it too much to ask for some rock songs? To me fast cars go hand in hand with rock music. There was only like 3 or 4 songs I could even stand to listen to.
Ikr?!
Thankfully someone starts to blame the publishers for not being able to customise gamepad controls. It’s a bloody pain in the arse for me as a quadriplegic to play games without setting gamepad controls as i need them. Where is the problem with letting us players decide like on a keyboard?!?
This is the most I've been interested in a racing game since Cruisin USA (and Slipstream, a delightful throwback), besides Mario Kart. I don't think this one is enough to make me invest time and money into it, but if they keep going in this direction, improving on the spaces it's lacking in, then I think maybe with the next game I could be all in on it.
Wow cruising usa it's been a long time lol! The bugs on screen the animals ahh what a great game.
Love seeing people riding below the train lines at 200+ kmh, and just enjoying the highway.
Are we playing the same game. Cause this was the worst racing game I played in the past 10 years .
Wow, you have terrible taste. lulz
On heat levels lacking purpose:
I think their intention when it came to heat levels were for them to be a consequence, the "high risk" part of the "high reward". So it's less "you're hunting high heat levels for greater rewards" and more "you're hunting higher rewards and as a result your heat levels will rise" (save for heat-locked events, which are few and far between)
Great review! Keep up the good work and making awesome content.
So, if you put all the drift parts in your car, you need to put the steering sensitivity to the top and out downforce to the top. The downforce part makes zero sense but it actually makes your car drift very very well.
NFS handling model has been its Achilles heel since the NFS reboot. The reboot wasn’t even completely terrible, but Heat was somehow worse. On paper it was a good game with the customization and everything, but the handling makes it not fun to play. And I can see how bad the handling still is but just watching the video. And the manual gear buttons are just beyond dumb on console, it made Heat unplayable for me.
Give me the next Midnight Club please, Rockstar.
Imo, the viper is the best driving car I've used when its maxed out. It was the only car I used that I was able to chain drift in.
RX-8
The car models are well rendered and there are some nice options of customization.
Handling: it's horrible. The brake to drift system from HP2010 was way better and before that the best physics was on NFS MW2005. The only 2 games that actually have a flow to it. The drift you are on point. Actually this is the same problem that GRID Legends have, i wonder why...
- You can't fast travel
- The MP and SP progressions are not tied
- The cars feels like a worst version of the GRID Legends, you can instantly make a 90° turn and comes out with nitrous
- There is rain on the cars and on the road all the time just to show off the reflections (since MW2012 btw)
- There is no option to change the controller buttons
- The performance on PC is really bad
- The money progression is too slow
- There is no option to turn off the cartoons effects.
- The game has too much clutter on screen, make you dizzy, motion sickness. If you have epilepsy don't even watch videos from this game.
- The Camera angles are or too close or too far
- The story is ok but the dialogue is horrible
- There is too much thinking for an arcade racing NFS game and you have to play puzzles to make your car fit into classes
- The car health system is bad. You have to keep looking for gas stations if you want just keep a chase
- Crashing into traffic is also bad
They have to scrap all of this and start from NFS MW '05. Same physics, or course some tweaking, try to fit the drift style into but if it's not fun just make a completely separated mode like Carbon or other games. Same crash into the traffic physics, make that game bigger a new story on that city, more cars, more customization and we are good.
Go play mw '05 then, or move on.Many of the things you said are not problems, but personal preferences.
Only things I agree with is that classes are dum and hp drifting was nice.
the repetitiveness that some complain abut.. i dont know about this game but in underground1 there was a balance, the maps wasnt more than 10(i think) but when you upgrade your car you would fill the upgrade in the experiance and the more u upgrade the more it becomes engajing, until its maxed out... and then you can feel that original experiance. what a masterpiece it was, the sounds, the costomaztion, the interface, the maps, i never forget it😔
I think you're being a bit charitable. I think it does a lot of things quite well: the graphics are much more impressive than I expected, it's got that camcorder-style photo filter on everything so it looks really rather good. Its livery editor is a breath of fresh air after coming from Forza where even simple designs take hours. It's more satisfying the Forza way IMO but still, it's fun to slap on some gorgeous designs straight onto the car without much effort. The customisation is obviously insane, the best in class. I'd love Horizon to get close to this level.
But it doesn't matter. None of that matters. Because the handling is still terrible. It's better than Heat, but I'd have much preferred they went right back to Burnout handling. This 'physics' model is just excruciating. Coming from Horizon, with what is still, in my opinion, the most perfectly balanced handling model in simcade history, NFS:U is borderline unplayable. And re. the drifting...this is a particular issue with me because I play driving games to drift: it's what I do in Horizon all the time(and I mean all the time) and I drift almost as much in Assetto, sometimes BeamNG. That doesn't mean I expect insanely detailed drift handling. But I'd like it to at least feel satisfying!
For me, drifting is the most satisfying thing in videogames: getting it right is like pulling off a perfectly timed parry in Sekiro or a Witch Time dodge in Bayonetta, a headshot in COD or Destiny, or an eleven hit combo in Streetfighter...except with drifting you're doing it all the time, you're getting satisfying sensory feedback from the game every second, and you can keep doing it for as long as the road lasts. That's the beauty of drifting - it feels so good...all the time.
So how can you botch it this badly? At the very least, just drifting through a corner should feel cool and stylish...but in Unbound it feels jerky rather than smooth, weightless rather than weighty. The irony here is that Criterion were masters of drift-feel back in the Burnout era. Burnout 3 perfected it and all the way up until 2010's Most Wanted(?) Criterion knew how to put fun drifting in their games. But with this NFS you can say goodbye to any semblance of greatness Criterion ever had with driving-feel. These guys were one of the greatest development studios in the world - the peerless masters of arcade racing. They nailed the joy of enormous, sweeping drifts at ludicrous speeds. But with this game they've been forced(I assume) to work with the 'physics' model they inherited from NFS Heat. Which means they've hugely foreshortened the normal drift trajectory a car would take so that when you initiate a drift you immediately jerk 90 degrees to the side and lose most of your speed. This makes it useless when racing as it destroys racing lines, but at the same time it's vital when racing because it refills nitrous. It's just horrible. And at least at my fairly early stage there seems no viable option to race any other way.
I will also mention a number of other irritations that made me go 'what the f**k?' within the first half hour of play: it is unacceptable that there is no way(AFAICT) of remapping controls. It is so important in a racing game, where we all have ingrained muscle memory for certain control schemes, whether they're from Forza or Gran Turismo or whatever, that we can start playing the game without having to relearn which button does what every time. It boggles my mind that racing games still do this. I think The Crew 2 does this as well. Not cool.
I cannot turn off the cel-shading effects - this was apparently promised pre-release(or not according to who you believe) but you can't fully switch them off in the game. They'll always be there. I've actually grown to like the way they look, but it should still be an option.
The photo mode...suffice it to say that it's the laziest photo mode I've ever seen. In any game. You get these options:
- saturation
- d.o.f
- contrast
- you can move the camera about
I looked as closely as I could, thinking it was just badly explained and there was a suite of options I was missing. But no, that's it. Those are the parameters you can change. I've never seen anything that bare bones in a game. It's pathetic. A lot of people won't care, which is fair enough, but I enjoy taking nice shots in Horizon and other games, and NFS is a very nice looking game so it's a shame the photo mode is this empty.
I said at the start that NFS Unbound does a fair few things quite well. And honestly I'd be more than able to overcome the annoyances that I've just mentioned if the game handled satisfyingly. It's all that matters in a racing game - think of Assetto Corsa on release: a game almost as barebones as Unbound, so graphically ugly it often looked like an upscaled PS2 game, with a handful of cars and an insult of a career mode...yet its handling model was(is) so exquisite, so gorgeous, that it has now been transformed by modders into the only driving game a lot of us will ever need. That's how important handling is. And NFS just doesn't seem to care about whether it handles well.
NFS is a driving game aimed at the lowest common denominator. The kind of person who hears about racing lines and immediately loses interest. Someone to whom the word 'physics' initiates a Homer Simpson brain freeze. Someone like BlackPanthaa - I like him, but he's really bad at racing games, and loses interest when racing becomes even slightly demanding. NFS is for people like that.
So maybe it's just not for me? Maybe I'm just not the target audience. That's a legitimate point of view, that I shouldn't have expected to enjoy it given the kind of racing games I normally play.
But then I think of how much I loved Burnout, Mario Kart, any number of other arcade racing games...and I think the fact that I'm 'not the target audience' is not the real problem. Because I love all kinds of racing games, from the simplest to the most complex. The real problem with NFS is that, aside from a few freak games here and there, it's never been that good a series. And this is just more of the same. And when people keep buying racing games that handle like a bag of bulldogs' balls then EA will keep making them, and they'll have no incentive to make the central experience - ie. *driving the actual f***ing cars* - enjoyable. Oh well.
Do you like Gran Turismo 7? I'm craving a racing game and NFS isn't gonna do it. Either that or Assetto Corsa or the Crew 2. Though I feel like I'm late to grind Crew 2. Gran Turismo has the physics but not the illegal street racing thrill.
@@TheyWantMeGone69 I have too much time on my hands, so...
The Crew 2 is almost as bad as NFS, for the same reasons. I admire the size of the map but jesus it handles like an absolute dog.
In terms of illegal street racing games, well Horizon 5 is my go-to game and that has street racing in it. It's one of the greatest gaming series ever made and FH5 is just as god if not better than any of the previous ones. Anyone claiming otherwise is exaggerating or letting nostalgia rule over them..
Gran Turismo 7 is an excellent game. No street racing in it though, and it's full of little irritations for me that have never been dealt with even though it's on its seventh iteration. And since I'm more into drifting than racing it doesn't offer as much to me. The amount of grinding needed to get a new car is preposterous imo.
If you have a PC, a wheel, and don't mind demanding simulation handling then I can tell you that BeamNG is really, surprisingly excellent. It has a crazy amount of cars(again, unlicensed) and honestly some of the greatest driving maps ever made. Its Italy map alone is bigger than four or five NFS maps put together and a hundred times more realistic and interesting. And that's just ONE of something like five or six absolutely enormous, varied maps. I was blown away when I discovered just how much there is to do in it. And it keeps getting better, like a lot of the best racing games out there.
And then there's Assetto of course, but there's no point getting that unless you have a PC for the modding scene. The base game is pretty basic without mods.
It has a semi-sequel, Assetto Corsa Competizione, but that's very pure and limited only to a specific form of racing, GT racing. Which means it is incredibly good at what it does but it doesn't do that much.
I also enjoyed Project Cars 3, but don't tell anyone I admitted that. It's about Forza Motorsport level handling with a lot of cool cars and a huge number of tracks.
Grid Legends wasn't bad, but its handling is very basic and it gets old quite quickly. Some sort-of street racing in that.
...But the closest I can think of to what you want is either CarX Drift Racing Online, which has developed into a genuinely decent game(It's more drift focused but there's grip racing in it too), or - much more closely - the soon to be released CarX Street, which is out on IOS(that's not the version you'll want though) and is coming out on PC and consoles sometime early next year. No real cars in it as licenses would be too expensive, but it's a good handling model and it'll have lots of street racing in it, along with NFS customisation - it's looking like being an NFS without the licenses but with handling that doesn't make you want to throw yourself out of the nearest window. If you're specific about wanting NFS style illegal street racing then I'd wait for that to come out on either console or PC. Or just get Horizon, because it's brilliant.
@@thesprawl2361 That's good to hear. I'm just craving a racing game. I'll definitely check out that CarX Drift. Also Wreckfest.
@@TheyWantMeGone69 Look out for CarX Street, that'll probably be more up your alley.
@@thesprawl2361 I will
The physics are alright, but Hot Pursuit really nailed em. It’s the first time in a while I’m playing a racing game that currently in support and the newest in the series. I’m looking forward to seeing what Criterion cook up.
Once you reach hear level 4, the cops become incessantly persistent. They won’t stop chasing and cops keep spawning
The effects also has grown positively in me BUT, we must shout out that the emoji that plays above your car when using nitro has caused me several accidents specially in S+ highway races where we are driving at 300km
I just really hope this game receives lots of post launch support and content. I was so sad to see how quick Heat was abandoned :(. This game is a blast and the online has a ton of potential to be one of the funnest online arcade racing experiences. Like someone else kinda said, Forza has really been lacking in the content department.
If this game gets dlc, some more events and things to do (maybe like some special qualifiers for online or something idk).. I can honestly see NFS giving forza a run for their money.
Most fun*
tbh the driving effects aren't something you really pay attention too, they're more just like eye candy to exaggerate the feeling of the cars
I really hope they don’t change the drifting or physics. In my opinion it’s absolutely perfect once you get the hang of how to do it
Yeah, road suspension, regular tires all max elite handling parts and max drift on settings.Then some skill to find those perfect sweetspots for each move and you can drift like you're playing rivals.I personally have traction control on to make it easier to not spin out during a race drifting at high speed.It makes that sweetspot wider and prevents random loss of control.
Doing this, you can make cars that are at the same time great for both drifting and racing.You need to be good at high speed drifting in general tho(like in other games such as forza too, you need the reflex to input everything fast and precise at like 200km/h+), I don't think this would work well for everybody.
So they have the ability to patch the drifting/physics?
I swear i entered a parallel reality with the level of delusion physics wise here
@@denisionescu5072 You mean until a random invisible bump on the road turns you sideways 90 degrees and you go shooting off?
@@WakingOne doesn't really happen in my experience, and I have like 20 hours into this game.
I hate the inconsistency in the handling, it's massively heavy which is okay but the cars do not behave the same way even doing the same thing
Im not gonna lie, I'm very hesitant on buying this game because it just looks like a reskinned version of Heat to me, but once I upgrade to a Series X I think I might be able to figure out whether I'll buy it
Not even close to heat
yeah i been thibking same, until tried 10hrs trial and then everything changed, its heat 3.0 with all thing upgraded
Dont do it
I absolutely despised the way Heat drove, no matter what I did. However in Unbound the driving feels quite a bit better and more configurable, with the caveat of the limitations Hoshi mentioned in this review. Definitely give it a shot if you want to try a new arcade racing game.
have you considered trying it on game pass?, might make your decision easier.
I am preeetty sure this burst nitro after drifting was added because of how terribly cars slow down every time you attempt a drift. Gone are the days of your car physically moving to the left/right of your screen because of the inertia when taking a turn.
Lack of controller input rebinds is a dealbreaker for me unfortunately, especially at that price. I'll pass on it for now.
hope they fix it
good choice
While I love the way they did the day night cycle in this game, my only gripe in this is like let’s say you just pull out of the garage and realize you forgot to equip a part or find something with your aesthetics didn’t turn out quite right, you’re unable to go back into your garage without wasting the day
if ‘what are those’ is a game
I wish I could just chose one tag for one car and have a different tag for another. I just got the R35 from one of the qualifiers and painted it a bright yellow and it would look way cooler if I could use a yellow and black smoke for that car and something different for my blacked out gloss 190E.
Why should I pay such a price and play such a short game where you are basically just railroaded in, do not even have time to cruise around, and when you finally have the game is already over and empty and you will get bored when... I could play NFS games from before 2010 that are better and more fun than it?
Then don't buy it & play the old games, why the rant? Don't say, just do
@@jamesvancam If everyone who does not like a game stays silent about it, others would be inclined to buy it, leading to a feedback loop of mediocrity for future games. Vote with your wallet does not work, one has to convince others to not buy it either
@@jamesvancam Because people funding mediocre games and devs removing options to buy said older games won't leave you with much options.
Yes paying full price for a game like that would be bad. However this game is not like that.
No option to change keybinds was all I needed to hear to instantly look for a different game...
BRO WHY DO THEY STILL NOT HAVE THE OPTION TO REMAP CONTROLS?!? THIS IS WHAT I HATE MOST WITH MODERN NFS GAMES! THESE FEATURES WERE STANDARD IN NFS GAMES THAT CAME OUT 20 YEARS AGO
So many console games dont have this option,its ridiculous
@@robertmcmahon4549 absolutely unexcusable.
@@zodiac909 especially if you have a disability,no excuse
Thank you for making an honest calm video that appreciates the game and doesn’t just trash on it the whole time. I love the game and hate to see people complain about every spect of it. It’s well made in all honesty
It feels a bit half baked in areas like the multiplayer, but it’s still pretty good. I did NOT like Heat at all, and Payback I don’t understand why it got praise, it was the most boring NFS game ever. And for the people who say UG1 and UG2 are better, the cars feel awful in those games because it’s easy to crash them, and when you get air it’ll more likely than not just kill you straight up. At least in NFS Unbound the game has the courtesy of respawning you after a major crash.
@@brawler5760 I agree. Every game has issues though and a lot of the things I keep seeing people shit on are just subjective and they forget that. People also only remember the good things from older games… they had their fair share of issues as well.
@@ExoticBoostTTV One of the common complaints I see with NFS Unbound is that it has a rubberbanding problem. Yeah I can vouch for that as Lyric kept rubberbanding a lot during S class races, but this isn’t as bad as UG1. Black Box were the worst offenders when it came to rubberbanding.
It's a 70 dollar game. People have all the right to shit on it
@@WakingOne just don’t buy it then. That simple
But Unbound only have 3 kinds of races? U2 had so many different race types, and so many customization options.
I feel all Unbound has is good graphics and cartoon effects. And cartoon effects are totally unnecessary.
Unbound has:
Drift trials
Takeovers
Circuit races
Sprint races
High heat delivery missions
Cop chases
Offroad races
Underground has:
Drift trials
Horrible drag racing
Sprint races
Circuit races
Streetx, special events and URL which are literally just sprint/circuit races with random gimmicks
People bootlick U2 so much omg
my first nfs game was Most Wanted (05) i was 4 at the time playing it on ps2. Always tried to show it some love when i could, this game was the first one i’ve bought from the series in years and i’m loving it. I’m a huge anime fan so the style really gets me!
City in heat looks better
I've got issues with Unbound in both Single Player and Multiplayer, but overall really like the game.
Never mind I'm just passing by
"Again"? When was it good the first time? It's always been little more than just mindlessly holding the gas and steering. Do the cars actually behave like cars now? Does riding the wall through every corner actually slow you down, now?
Personally I think the multiplayer is terrible. Heat had an amazing multiplayer and Unbound just completely drops the ball. The gameplay is great and I love the campaign, but holy shit this was probably the worst soundtrack is recent memory.
Hope they add pink slips, cops, & night time online post launch update patch
Agree,also on xbox hardly anyone wants to race.i would like to see some fun game modes added as well
@@robertmcmahon4549 Crossplay. Full lobbies all the time.
Unbounds pursuits are the closest to Most Wanted 2005.
That says alot.
nfs has good story line ? you kidding me? i almost threw up cause of the cringe oozing out from these characters...
THANK YOU for mentioning the pursuit breakers. I never really understood their decision to remove it from the series. I mean I get that Most Wanted and Carbon made it feel like a cheap way to get out of a difficult pursuit, but it was a great way to turn the tides and felt immensely satisfying when you used them. I'd rather take that than to have to grit through dumb cop AI but have them spawn out of nowhere like mosquitoes.
If anything, they could have just improved and refined the balance of the pursuit breaker system; i.e., making them deal less damage to the cop cars, or puzzle-ify them to make them harder to trigger, or give different conditions for them to respawn, or give cops limited means to deactivate them, etc etc.
I am so sick of the strategy of having to resort to driving as fast as I can in every road, with five cop cars spawning in front of me for every two that I lose, praying to see a body of water just to get the upper hand.
This game needs a “sideshow” mode where you do donuts in an intersection to rack up points while avoiding NPCs that go in and out of the center of the intersection, and if you hit an NPC, you lose your points and your character gets shot.
So basically what Takeovers are irl. Yeah no screw you and screw that.
Great Video. Thank U. My Experience has been. i did the intro with The Countash. After That i started With the 69 Mustang. On Challenging... I Was Stuck On That Mode For About 3 Weeks Until I Did 2 Things. 1 - I Won A Lotus Elige 04, & I Had To Turn The Difficulty Down A Notch, After That It's been smooth Sailing. During The Past 2 & 1/2 Weeks I... Finally Got A C8. After I Won the 100,000 Qualifier I Just Got A Sick Drop Top Aventador. Even On The Lower Difficulty I'm Still Not Guaranteed A 1st Place Every Time. The Competiton is Stiff, & Relentless. & Those Tracks Can Be Very Tricky. I See Your A NFS VET Though. maybe that helps. I Was Into Midnight Club in 2005. But Great Video. Salute.
I dont care what identity NFS have or had. To me (at least in the black box era, and before that) NFS meant a quality product. Whats more, NFS in those days were the best arcade racing game by far. However after Criterion took over in 2010 for the first time, it was never the same again. Somehow they still cannot make a good enough handling physics. And its very telling for the state of the franchise that the best handling model came from modders in the presence of Heat Unite.
At this point I dont even mind these anime-like effects as much as the handling. I am sorry but this is still not the NFS that we were used to back in the black box era and before. And now you can say that I am blinded by nostalgia. As it always happens when someone dares to critise the current state of NFS,
I'm loving that nitrous effects dude,
I wouldn't go as far to say "good again" but I'd agree with your opening statement that it's a step in the right direction. I think the single player is very boring and repetitive, the handling is still atrocious (while being improved), and the multiplayer isn't worth playing. There's not really any reason to play the game unless you want to customize cars and that's the same problem Heat had for me.
been waiting for a review, great vid
6:12 I do wonder how the amount they paid to that rapper compares to Toyota's licensing fees.
No cap, this is one of the best Modern NFS to date.
Calm down buddy 🦧
Blind af
Better thab 2015, payback and heat yes, but the online is garbage for now..
@@Zombiesmoker heat>>>>>>unbound