If you want to see how many features made it into the game from our big FH5 wishlist video back in 2020 - check out this video: ruclips.net/video/gdnLQyXD18s/видео.htmlsi=Eunexj24NaCDNO-M
One small feature that would have a huge impact is to bring back FH3's car selection menu. I hate how FH5's UI makes the car look like toys you're supposed to collect and it makes it really hard for players to get emotionally attached to their rides like you do in NFS games.
If rivals events on custom made maps were mentioned, I think an even more important feature would be custom made horizon open maps from the better eventlab creations. We already have something close to it, since on the festival playlist every week there is two eventlabs where players can race CO-OP. They just have to make this free-for-all and include it in Horizon Open
@@zerotofifty nfs games treat their cars like toys with game play thats the most hypocritical thing ive seen today nfs sucks whos getting attached to a car with garbage driving physics and cringe stories
An extra point I'd make about the map is PLEASE do not design it around the eliminator mode. FH5's map was designed to make the eliminator mode easier and it has suffered greatly as a result, which is ironic because FH4's is better for eliminator anyway in the end.
Fh4 map is the worst in the franshise in my opinion, but the map has never been great in horizon, Just look what ac evo will do a much smaller studio, and a way better map, and even more things going on on the map, and it much larger as well,
I keep thinking of some sort of "dream garage" feature where you could display maybe up to 5 of your favorite cars you and other players can see. It's very much a cornerstone of car culture and would be interesting to see what my friends pick from a 800+ car list
They need to make houses more interesting like having display garages you can walk around in. So for example maybe the cheapest house has a garage that can display 2 cars and the most expensive one has a 10 car garage you can use to display.
Thing with denser / smarter traffic is resources required by device too and ensuring fully optimised with rest of game. Main thing to remember is have to make work for lower end hardware and console - something no hesi wasn’t fully built for originally and ensuring if traffic is higher it runs smooth in races with 12 cars. Considering fh5 had to be on Xbox one with high level of detail cars have, no surprise the games density. I can see next game having more traffic but not too much traffic to point makes chore to drive in towns and stuck in traffic jams. Case of balancing immersion and not ensuring player frustration too.
I'd specifically like to see more traffic on the highway. FH3 did this a lot better, where the highway itself was narrower, and there were more cars, so it made driving on the highway fun because you were weaving in and out of traffic at high speed. FH5's highway, by comparison, is boring. It's too wide, and has so little traffic that you're just driving in a straight line for minutes at a time with practically no obstacles.
to be fair. Quite few things link back to Microsoft. Clubs for example Xbox most likely wanted Forza to go externally so used that area. Car trading - obviously real world money can get very awkward and Xbox will be wanting pgg to play safe. I wouldn’t put series s as the biggest issue because you have to factor in pc market that still has units less powerful than the s such as handheld pc market which Xbox will want Forza to be on. Still using same core cpu as series x, but obviously cut back on graphics power , ram ect. So way beyond Xbox one. It’s a complex spot for sure. We are still yet to see a horizon actually launch that’s exclusive to current gen and not launch Xbox one gen which had wayyyy worse hardware in comparison. Closest we have currently for comparison for open world racers performance and stability is test drive unlimited but that can be disregarded as runs terribly on all platforms due to lack of any optimisation. It be interesting to see how would be if series s didn’t exist. But at same time how much more demanding would they make it on pc but studios have shown it can work out if optimising is right. Hopefully it works out and see better launch than fh5 initially did And as said. We had next to no racing games that’s actually exclusive launch on current gen and not last gen hardware on ps or Xbox. And that’s where hopefully the content cut back will be least affected with been racing game which normally you can tune and optimise better than other genres for most part more in terms of graphics settings anyway on user side
Honestly i only wish 3 things: 1. Make the world a world. There isnt a single shopping mall or gas station in these maps, or even just a wallmart parking lot. Being 100% "drivers roads" doesnt make it feel real. You need real world imperfections to make it feel real. 2. Garages: ive been complaining about this since FM3. I hate owning 7 houses and that stupid "drivatar" that gets a new clothing piece every freaking wheelspin to just appear on cutscenes, but no garages?! In a car game?! I love many cars in stock form and many of my tuned cars look stock, and i hate having the guess and pick my cars out of this lifeless, endless scrolling list of cars in typical forza fashion. I want my "drift" garage, my "A800" garage, my "non modified" cars garage, etc. 3. An option to turn off the event markers while driving around the map and the flashes and the drift zone flags. I hate driving up the caldera with those endless flags on both sides of the roads, takes away the whole feeling of the drive. And the constant white flashes in your face are excessively annoying to say the least...
Totally agree with your 3 points! 1. The world should definitely be more diverse and have a realistic feel. 2. They should do it like in GTA V where you can buy multiple garages and store your different cars in there. I like doing that too. 3. Those markers and icons that appear all over the map are so annoying and take away the realism of driving around on the map! Let us turn it On/Off.
Yea this was a problem for me even in fh3, the music in that game was fire, and blasting some EDM in a e92 isn't fun when every five mins the audio gets compressed by a speed zone or something
Working properly on launch is the biggest feature I want to see: I still remember the mess that the PC version was back in November 2021. Removal of the FOMO content: I play a game to get away from the stress of a job, not make it a second job in trying to get timed content by the publisher's deadline. Have consistently good quality engine sounds: It's 2024 and the engine sounds are still woefully inconsistent, ranging from compressed audio to inaccurate audio.
being able to mismatch wheels/wheel colour would be so sick, also being able to "place" cars in photo mode so you can photograph multiple of your cars together
I think one thing that wasnt mentioned during the video is about more creative race modes, like, bring the fh1 cat and mouse races or add a race where every lap or after x checkpoints you car changes randomly and so much more
This video should be titled: "Things That the Community Actual Wants and Would Make the Game Amazing, Therefore, the Devs are Going to Completely Ignore them and Just Copy-Paste Horizon 5 Into a Slightly Different Map." Or something along those lines.
Alternate alternate title, "things the community says they want, but when the team actually implements them we'll complain and say we didn't want that and the previous game that we also complained about not having those things was better"
Alternate, alternate, alternate title: If the team does implement features the community wants, they do it so half-assed and poorly that the features don't behave the way they should to the point of disrupting other aspects of the game.
You do know that Mike Brown has Quit and Torben Ellert has Called for a *Full* Reboot of the series as he Feels that FH4 and 5 were *the Wrong Direction* for the Series Right?
Yeah, a bit of movement would be good too (I find the cockpit camera is often not placed directly in line with the steering wheel, which drives me nuts!). As a sidenote, some of the interior models are in dire need of an update; while the steering wheels and gauges are normally OK, other elements are woefully low poly (as someone who drives exclusively from the cockpit, this is a big deal!).
I'd like the option to hide the steering wheel in cockpit view. I love driving with a wheel, but it's distracting to have one on the screen, and the driver camera is waaay too close to the dashboard and too low on most cars so you can't see your mirrors or hood.
My personal list: 1. Proper progression system. I'm tired of having Lambos and Ferraris thrown at me all the time or being able to reach the top by just smashing into fences. They should remove wheelspins or make them very rare and lock progression behind class restricted themed events like in previous games. You can still do custom blueprints but you won't be able to progress that way only earn credits. 2. Better AI. The rubberbanding is ridiculously and it needs to go away for good and I hate drivatars constantly ramming me. It ruins the sport. 3. Rollover physics. A bit more immersive and forces you to drive carefully as opposed to the current state where cars have an absurdly low center of gravity.
I just want a good map, that isn't 70% empty space. Adding more buildings would do wonders to improve the map. There are many racing games, specially older ones, that have a map smaller than fh4 and 5's but that feel bigger because the map is just fuller
Sounds like you want Test Drive Unlimited Solar Crown. It has those features, as well as 900 degree steering animations, wipers, and other stuff like that.
Actual story not aimed at 3 year olds. Better customization/ aero. More in depth tuning. Delete gladiator. Way better map. Collab with more youtubers/ historical drivers and feature their cars. Places you can park your car and walk around. Customizable garages / houses. No more cheated rivals times. Bring back beauty spots and make photo mode more immersive where we can vote on photo of the month in game or something. Limit auction house to one buyout per day to limit snipers. 3 expansions if the next game takes this long. I personally think event lab is just ok and is just a huge crutch for them to be lazy
I think it will never be added. On controller or keyboard you can steer from full right to full left in less than second, but irl you need at least 2 so i think it wouldn't be added.
900 degrees is too much for FH5. I settled on 300 degrees so lock to lock didn't mean hand over hand turning. Drifting is a much better experience at 300 degrees. I have a Moza R5 bundle and as far as I am concerned, a well tuned wheel makes FH5 one of the greatest FFB driving games to date. Absolutely magnificent.
@@Flex_Mayo Try this setup for Forza Horizon 5 with a Moza R5. I use automatic so I can concentrate on left foot braking. Cockpit view helps. Handbrake is set to right paddle. Antilock brake is off Steering is set to simulation. Traction, stability, and launch control are all set to off. My car tunes usually start with reducing brake pressure to 60% and fitting the 4 speed gearbox. Ratios Set final drive to 4:1 Change this value to achieve top speed. Set first gear to 3:1 Set second gear to 2:1 Set first gear to 1.6:1 Set fourth gear to 1:1 Good road feel Amazing off road feel. Cornering forces are strong. It's all bloody amazing. Forza Horizon 5 advanced settings. Steering Linearity 35 vibration scale .1 If this is set too high driving through water and landing big jumps will cause painful vibration through the wheel. Vibration scale in FH5 and 100 Hz setting in Moza FFB Effect Equalizer work together. FFS 1.3 CSS 0.0 WDS 1.3 MTS 0.9 FFMS 1.2 FFLS 1.2 RFS 1.5 ORFS 0.6 If offroad is too rough, reduce this value. SS 0.5 Moza settings 300 degree wheel rotation RS 10 GFFI 90 MWS 10 WSS 0 WD 0 MOTL 100 NI 100 WF 10 SDD 0 SPOSDD 0 0Hz 100 10Hz 110 15Hz 90 25Hz 40 40Hz 40 60Hz 230 100Hz 0 Linear SLS 10 SL on Please ask any questions you might have.
Something worth noting is, if anyone remembers, they TRIED to have a custom radio station back in Horizon 3, hence why there's that blank block when you sign on new stations but the feature was removed well before the game's EoL so if they were to bring back custom stations, it would likely use Windows integration via a dedicated folder which isn't the most streamlined thing but it also allows for the player to properly build a radio station of their liking AND it would be ad free unlike Spotify.
The biggest issues with fh5 was it focused more on culture of Mexico (not saying that's bad) instead of car culture and then they decided the game can't be competitive such as them removing ranked racing because it was competitive
I always thought they should have done something more with the 1970 London to Mexico rally, especially considering the last game was set in the UK. They added the London to mexico rally escort as a barn find and that’s it I think? They should have also released the “Escort Mexico” considering it was a pretty popular and legendary car around the UK car community.
Funny thing about removing ranked is it had the exact opposite effect of what they intended. Now people just sweat and use the meta in open for no gain, but if there were a ranked there would have been a more designated space for competition. Same thing with split times. If I miss a cp, I want to know if I'm making meaningful ground up on people, or the opposite, if I'm ahead, I want to know if I'm pulling away or if someone is gaining. Just really no good logical explanation for why they weren't in fh5 other than "hOrIzOn Is NoT a CoMpEtItIvE gAmE"
One thing that's missing for wheel users is better options for shifting. We need separate mappings for H type shifters and sequential shifters and an option to automatically change between them based on car and the transmission installed.
The licence system is such a no brainer. If you go onto the GT subreddit there are countless posts of beginners or casual players who are thrilled to get gold medal times. It's abundantly clear casual players do like these timed goals/skill goals. Whereas a deep car enthusiast such as us will find intrinsic motivation to play, these goals would provide something for someone who needs a reason to play a racing game
A good example of the evolving world feature is the coffee shop could have stayed and been made a permanent part of the map maybe expanding to rally adventure
Things I want for FH6: Aeqnx's PGG Badge The good thing is that they already seem to be doing some stuff with Forza Aero. The new BMW M5 CS for example gets Forza Hoodpins, a Forza Rear Towstrap and instead of the dreaded Red Towhook we have a new Towstrap. Hopefully they work on the wings next as some of the latest cars like the E55 because that has the godawful Hatchback Forza Wing. With regards to the map I think FH2 is to date my favourite Horizon map. FH1 had a more tailored driving experience due to a lack of a full open world but FH2 managed to open it up more without losing a lot of the density that we've seen in FH4 and 5. The multiple towns as well with completely different styles in that game also helped out massively but of course this depends on where the game is actually set.
30:42 To me bigger convoys and lobbies need to wait. How many tries does it take to get the full grid of people in HTCC? Now imagine those issues scaled up to 20, or even 50 people. How many more people would be failing to get invites, failing to join, etc? We need the stability fixes first. If you can load into a 12 person convoy, it works every time, and it's not replacing convoy members with randos, that's the time to expand.
Watching your video has reminded me just how much better FH could get still... i love the series and have played a ton of it, but the potential is mind-blowing....
About the PI split. Need For Speed Heat actually does something similar. They don't split the PI, but they do tell if the car is better for offroad racing, on road or drifting using a graph 25:14: NFS Heat also did this, but with liveries only (fine tuning isn't very strong there, so it's not necessary) and it works SO well and it's SO useful. The only downside is that people make 18+ liveries and hide it behind say, a red sticker, which you need to remove. 28:42: GTA San Andreas did this and the game is from 2004 and it was very simple: throw some MP3 files in a specific folder and you're good to go. I believe GTA 3 and VC have this as well
The fh5 map feels like it was designed exclusively for the eliminator. Both on road AND off-road, you can just floor it and never have to hit your breaks once across the entire map. While this is by far the biggest forza map we've ever had, it feels like by far the smallest due to how quickly you can traverse the entire map. It's all just giant, wide, straight roads you can fly through at 200mph the entire time or just fields. IT'S ALL FIELDS. Not only is there a lack of landmarks, but the interesting, dense parts of the map are all spread out to the edges, making it impossible to drive in an actually mentally stimulating environment for more than 2 minutes because you now have to go through the massive emtpy space in the middle of the map to get to the interesting parts. The fact that you can floor it on almost every road in the game, barely have to turn and also be able to do the same offroad, almost anywhere in the map, makes for such a boring driving experience. I want to be forced to think, drive properly, and admire the environment around me. Fh6 needs to have a more dense environment, more narrow roads, more winding roads, less fields you can blast right though, and just a map that you're forced to drive through slower. It's okay for you to not be very able to traverse through a certain offraod environment, that's why we have roads. One of the biggest selling points of older Forza games for me was the ability to just cruise through the map in freeroam. I used to spend hours just driving around the map. I haven't done that at all in fh5, and it's because the map was designed for the eliminator. Let the eliminator be difficult. I'd rather sacrifice the eliminator mode than have an open world that's nothing more than a way to access events.
Agree with all the features. A big one for me, is to make the map better. Thats the place we spend a lot of time in; so at worst, it needs to be good, and at best, incredible. The seasons on FH4 were pretty good at shaking things up.
Seeing as though FH6 will most likely be only available on the Xbox Series consoles and not on the Xbox One, I have a very good feeling it will be a huge improvement over FH5. I do think we will see quite a few of these wishlist items added. I'm sure Playground will learn from Turn 10's Motorsport launch mistakes and have Horizon 6 be properly built from the ground up.
I REALLY want the NPC Convoy system from Horizon 3 back. Being able to honk at Drivatars and have them follow you around no matter how fast you're going was great.
I wish the cars had more meaning in the game. I completely understand the sandbox concept, however I think that there shouldn't be such thing as a car simply given to you by some random occurence. Every car you have should be a concious choice you've made - whether you earned it through completing certain tasks or events, or just chose to buy it for 10k from the salon. I think that way you will feel more connection to your garage and your cars and it will drastically improve the immersion. Also, I agree that the progression system should be revamped and I think making restrictions by class is a good thing. Also, I believe the economy should be revamped and to make money actually having value, remove the exploits and make more special cars, for example Lexus LFA, Carrera GT, etc., actually, well, special. Ain't that stupid that Camry V6 is 50 times more expensive than a Lexus LFA? While it's a sandbox, i think you should have to earn it so it feels special and actually has meaning.
Exactly! do not give me a Ford GT, let me Work for it by doing 10 Races or So and then Buy it from the Autoshow, do not give me a Schuppan 962CR (only Six Ever made IRL!) , let me work for it by doing a Motorfest Style "Mini Story" of Interconnected Races and Events to unlock a Boss Battle and then getting the Car by Winning said Boss Battle. No more RNG!
@simeonyves5940ikr, that stuff still pissed me off, everytime i go to my garage there's this whole mountain of cars I don't even know where tf they came from, or why, and it just feels so stupid
im supprized no-one said this. The WHOLE online concept fell apart after FH3. Please we need to go back to the whole Online/social aspact that FH3 had. I want gamechat to meet new people in lobbies.
Yes, completely remove FOMO, please! And the whole video is so fantastic in highlighting the current FH issues. I'd also like an option to replace "funny" car horns with realistic ones.
@@hinu4206 Seriously, I want to have the old air horn on my old Ferraris but a normal horn on my other vehicles, and also an antique horn on stuff like the SSK and Ford De Luxe cars. I can't do that, so I just use the Windows XP shutdown horn for the memes instead.
It's funny you bring up car trading. I told some friends who don't play Forza at all that this latest game they headhunted people from Gamefreak to enhance the car collecting in game and then told them you can't trade user to user. They then proceeded to go on a rant about "what the fuck are they thinking?" all the while they are not car people or forza people in the slightest. Their biggest point was how do you rip off elements of Pokemon and completely ignore the most important part of Pokemon. I had a pretty good laugh at their reaction.
Can we bring back a sense of progression like in Horizon 3? I loved earning fans to upgrade a specific festival site, then being able to choose between a few discounted auto show cars to use in my next set of races. It gave me some purpose in the game other than mindlessly driving around for 15 minutes or doing Forzathon.
If you want any ideas for eventlab projects one i have is maybe Highlands Motorsport Park in Cromwell, Otago. Its got a nice layout/s with good elevation changes, a bridge and just like Tsukuba streetview car went round the track. Or maybe a mashup of different motorsport parks around NZ such as Hampton Downs, Taupo International, Highlands, Euromarque or even Rodin’s Test track between Waiau and Mount Lyford Village.
Even though my ideas never came in, I think for Post launch content for me. Maybe a cops and robbers mode would be cool. Specifically, there's one robber and seven cops. A robber's job is basically to steal money and car parts by jacking rides and taking them to a shop but they got to be careful as time goes on. The longer and more that they steal, The more cops will spawn and plus some will spawn in higher class cars as time or how much cash accumulates for the robber. Though they can change paints by spending a little bit of their total money and that being very little, to where they can spend a decent amount of their total cash to upgrade their car class, allowing them to more better run away from the upgraded cops. The cops job is simple. Find out where the robber is on the map and catch them by boxing them until a time limit expires. If successful they win and the winnings that the robber earns. Will be split between them along with the basic payout and the robber if they lose will get nothing. In basics this is Forza's version of Need for Speed
Such a solid summary, I hope this is heavily considered/analysed! Explaining on your replay mode, a more advance video editor should be available (like The Crew 2 had). We are still using the same preset options from FH2
my biggest thing with car customization is i want more street options with the trucks and suvs!! let me slam a c10! let me build trucks and suvs (other than like the utes, customs, gmc typhoon/syclone and the handful of fords) for street racing the way you can do with everything else! its so easy to build an off road version of so many of the cars but the trucks just don’t let you. i wanna build my own hoonitruck from scratch
Dude, YES, I still don't understand why P2P car trades aren't a thing already. It's like, if you want to do that, you have to open an auction, hope that your auction is specific enough to be searchable by toggling filters, tell the person you want to sell it to about it and then hooe that they can win the auction or buy the car before someone else does, which is just like, why? That's so clunky for no reason
because of risks surrounding black markets and account theft. if you can cleanly trade cars someone is gonna try and steal accounts, take all the valuable cars, then sell the cars to others than dont have them. if theres money to be made, people will try and make it. I think with rigid enough security it can be avoided, but with game fanbases big enough, then temptation of profit might be too high for hackers and thieves. Just like how modern games have modders in the first week, and are never able to get rid of them. whats that saying? one bad apple ruins the batch? we cant have nice things because a few people arent nice.
It was made *illegal* in the United Kingdom, Playgrounds Home Market, to Feature any System that could be used to Enable Third Party Skin Betting when the 1968 Gaming Act was Re-Written back in 2018.
Love all the suggestions, however what worries me is the move to the motorsport engine.. Dont get me wrong, im all for updating the graphics, lighting & physics but Motorsport launched with missing features as not all the previous features had been fully converted to the new engine yet, 1 year later and some of those features are still missing.. I'm concerned FH6 launches with a limited selection of features (compared to what we have now) and over its lifetime (the following 4-6yrs) all it really achieves is the missing features are now working in the game on the new engine ready to upgraded, although this would mean FH7 would be an awesome game, i worry FH6 is going to fall flat.. As i don't develop games i could be worrying about nothing as for all i know its just a simple copy/paste the code in the new engine and done.. But after FH5's launch i cant help but hold back any hype/hope..
WHEEL SUPPORT! What finally killed FH5 for me was them removing the ability to set a custom wheel layout, rendering my clutch pedal and analogue handbrake useless, but every Horizon game gets incrementally worse, so there's an overwhelmingly high possibility of me not bothering with another Horizon if there even is another one
I like the video and ideas, good job HH. Would like to add some ideas too 1. Nights to be actual nights - don't want this bright night, I don't to see entire map in front of me during the nights or whole car, I just want to see my taillight 2. Garages in our houses could be only 4 spots per house but to be different in every house (imagine to have house garage with JDM cars, other one with off-road cars, one with hyper/super cars etc. 3. Option to turn on/off engine and lights 4. Option to change headlights and tail lights could be facelift OEM or aftermarket 5. Story we need real story, not those shitty stories for kids ,,hey go from A to B in 2 minutes'' 6. Better car categories don't like to see sport coups in Super saloons like BMW 1M,M2, M4, M3 E92, Audi RS5 coupe, AMG C63 etc 6.a. Don't want drive against pick up truck and buggies with my sport car or hothatch 6.b. I want to drive my stock car in online races don't want to tune my car for A707 to A800 to be able to compete 6.c. Don't want to see brands like ACURA, INFINITI and LEXUS to be under American brands. When I select JDM races want to drive my Lexus RC-F 7. Driving physics is overall great the best in any arcade/sim-cade game, but want to feel more body weight transfer, better braking feeling when cars need to bend to the nose of when hard accalerate band to rear wheels. 7.a. Better sense of speed 8. MAP - I agree more density and life, people on the street, elevation change and tighter roads and better horizontal road marking (like in FH4) but above all bigger urban cities at least 2 (TWO) for road trips between them.
I hope the tuning will be more interesting. Currently most engine upgrades just add torque equally on the whole rpm range. Some more variety could go a really long way
One thing I would absolutely LOVE is the ability to choose a tune when selecting a race. Given their addiction to limited release content (not having cars in the autoshow), only having 1 copy of a car means that I only have access to the currently applied tune when entering an event. If I've made an A class tune and an S1 class tune on the same car, then show that with my S1 tune for an S1 race, or with my A class tune for any of their respective races. It's such a small quality of life feature that would make only having 1 copy of a car far less tedious.
i wanna be able to color the walls of my tire whatever i want. some older cars just dont looks right without white walls edit: i wish the physics would allow us to do 200+ mph offroad again like in fh4
I made this FH6 wishlist right after FH5's launch : • Lap and Time based elimination • Full map 24 player tag mode (maybe ⅓) • Teams of 20 with 4 man squads allowing relay races and a clan wars style event • Return of the bucket lists - preferably using EventLab and collaborating with gamers • A ski mode where you race downhills and take the chairlift to go back up • Actual drift events for career mode • City hide and seek mode working like Prop Hunt (there is a car switch button) • "Traffic Rush" mode working like an arcade game (a lot of NPC cars) - just make Traffic Racer but better • Drone Race mode for the giggles • In the player house, you can buy an Xbox to play older Horizon games and even parodies of other franchises • "Boost" mode featuring boostpads, ramps and glider wings to race across the map (Extreme Road Trip 2 style) • "Mixer" mode with multiple routes to take and an ever-changing track • Hot Lap mode which is just a qualifying session with no race (Prostreet) • "Slalom" mode with very tight tracks - (Formula E and Heat time trials) • "Curling" mode : you choose a color like green or blue and you throw colored Mini Coopers instead of discs • "Football" mode : many possibilities here , in a circular stadium a match between 4 teams of 2 or 3 players • "PR Rush" mode where you go through a few speed zones or speed traps - (inspired by Most Wanted's tollbooth) • "Motorsport" mode featuring joker laps, pit stops and attack mode (Formula E) Improvements to Base Game • PR Stunts for each car class • Also, any Drift Zone can become a Speed zone - you can change it using the map - and vice versa • Skillpoint multipliers might depend on the season or the event you're doing - ex. in a race drifting has x2 multiplier
Also we need the player visibility in the map, I want to see my friend across the map. I hate only being able to see then with in less then half a mile away
personally like the idea of a broad number of wings and body kits with forza aero being added to those as a separate item, perhaps as a simple gurney flap for the spoilers and an additional chin splitter or set of canards (or ,ideally, a set of options for both) for the front.
We need cops, a story mod, a need handling system, more modifications, better engine sounds, split screen. I could go on, but they could start with that
I’m surprised no one has said this but how about they update the existing cars to their last model years (for example, the 2014 M4 to a 2020 M4). Many sports cars get visual and/or performance upgrades/updates throughout their life cycle so the last model years usually end up being the best one. Also, no mention of better steering angles & interior customization???
I think one nice touch to unlocked shared decal groups would be if liveries listed the author and the people whose decal groups were used, maybe even hand out a few credits for downloads/favs/uses of liveries with your decal groups
Better anti-lag would be nice with better anti-lag sound that changes depending on exhaust chosen like bigger flames for having race exhaust or only have it go off on sport to race exhaust with better sound effects
Maybe have simulation damage actually simulate real damage like having to refill fuel, or if you bang limiter enough the engine pops, or like if you launch a car with a stock trans at too high of any rpm the trans blows and starts smoking.
I feel like something as simple as the license plates changes the immersion of the game. Having all these bright yellow UK plates in Mexico showed you that the models were just imported from FH4
I'll add few things: more than 1 racetrack and longer tarcks overall. I went back to FH4 and was pleasantly surprised by how longer race courses are in FH4. This will definitely improve racing and make it more competitive, also ability to make customize amount of laps will be a plus
With the aero stuff, it would be so cool if Forza included a series of brackets and slats, that you could stick on the car anywhere a bit like the decal system only these would be 3D objects. So you could make your own skirts, wings, and fins.
Also. They need to add a on/off setting for HUD elements. Whenever you just want to cruise it's so much more convenient to just turn them all off by he press of a button, than doing it individually.
In addition to what has already been said: -Valvetronic like exhaust for all cars -Stretched Tires -Licensed Tire Company letter tires -Improve body kits for offroad vehicles(the brush gaurd 🤢) -Add more HD trucks at least a Ram 3500 dually and a Silverado 3500 dually -Exhaust sound tuning
As someone who likes Forza Motorsport (the series as a whole, not the reboot) but lost interest in Horizon one thing that kept me from getting back into the game is the following: At least from watching videos on it I get the feeling that there aren't many track limits on the regular map. I don't mean a motorsport-esc penalty system or anything like that, but even just losing traction when going off road in a vehicle that's not made for it, and also just the amount of stuff you can break through, seemingly without damage or slowing down.
horizon's 5 map is pretty fun if you like Rally. there are a LOT of small farmer paths that are not mapped at all but are fun to rally around. But you know what I'd like? Sidewalks, speed bumps and smaller roads
I love this longer style video! I think that a larger convoy size with stable gameplay would be all it takes for me to boot up the game again. But until then we just have to hope. 🙏😄
I think having the Eliminator the way it is now is beneficial, because it can help players learn the map by driving off-road and in ways you otherwise might not.
You covered most things I want. One more thing I'd like to see is more options or filters for horizon open. Would be nice for the solo online experience.
Personally I'd just like to see an introduction of optional RP type mode where you can join with friends and have to refuel, wash car, can exit the vehicle, go to a workshop to buy parts etc.
One thing I want to see is more drift camera options. They added a universal drift cam setting that affects cockpit cam and car cam. As someone who hates car drift cam and love cockpit drift cam, I want these settings split.
1. Custom soundtrack station. Let us throw mp3 into a game folder and play them on a custom radio station. Throw random chatter in there so it has a DJ. 2. Extensive sim rig support, wheels, etc. 3. VR 4. Single-player and offline focused, with a multiplayer element for those that want to opt in. 5. Way better character creation, way less cringe. 6. Better homes with the ability to upgrade and tour in first person. 7. A sim mode that slows down the rewards, flood of compliments, etc. Make vehicle unlocks slower and more meaningful. Plentiful money grind options that are varied and fun. 8. Wishful thinking, but a better living world. Dynamic events that spawn based on the type of vehicle you're driving, cops and robbers, etc.
one thing I really want is the horizon backstage to be so much better before it was added they would give you a new car for 20 pts and a returning car for 40 but now it gives you a backstage pass which I think could be so much better but only if there were actually all the rare cars bc I don't care abt a backstage pass when I have all the cars in the backstage shop
Lots of really good ideas here, many of which I have wished for mysefl! I have three must-have changes that I desperately want to see in FH6, being a real file mangement system (for liveries, tunes, photos, etc.) to replace the trash system we have now, a UI/UX that is consistent, easy to use, and has useful, well thought-out QoL features, and improved Drivatar bots in solo/multiplayer races.
Honestly I wouldn't be opposed to mid-cycle PI changes or per-car type changes. If a certain part that's added is later found to be far more powerful, even if it breaks some tunes or only more powerful for a certain group of vehicles, I'd rather that for the long-term health of the game than a stagnant system that locks to a set of 8 meta cars, especially if we expect Ranked to return. As for painting, without getting into the depths of things like UV mapping, etc., as long as we fix a lot of the multi-surface painting issues (Where a wrap goes through multiple layers due to cars' complex shapes) I don't mind still not having paintable windows.
One thing I want to see if the ability to flip races. Turn dirt tracks to be all asphalt and to be able to run every race in reverse. Would add tremendous variety for basically free. Imagine running the volcano, but it being all dirt on Horizon 5. Would be a monstrous hill climb rally. Also a lot of rally stages seem like they'd be really nice to drive if the dirt just flipped to road. Would definitely add some more narrow routes to the base game with that alone. Also dear god can we just start a route from anywhere on the map please? FFS???!!! lol
the biggest thing for me is cutting out the fomo. if the festival playlist stays the same I'm just not going to be buying the game. it's not so bad when first released as a game goes on it just gets too taxing for me to keep up with everything. I missed the GR yaris which is probably one of the few cars I can look at and say I'd want to keep one of those for a long time irl. now just utterly unobtainable to me. killed any fight I had left to play fh5.
If you want to see how many features made it into the game from our big FH5 wishlist video back in 2020 - check out this video: ruclips.net/video/gdnLQyXD18s/видео.htmlsi=Eunexj24NaCDNO-M
One small feature that would have a huge impact is to bring back FH3's car selection menu.
I hate how FH5's UI makes the car look like toys you're supposed to collect and it makes it really hard for players to get emotionally attached to their rides like you do in NFS games.
If rivals events on custom made maps were mentioned, I think an even more important feature would be custom made horizon open maps from the better eventlab creations. We already have something close to it, since on the festival playlist every week there is two eventlabs where players can race CO-OP. They just have to make this free-for-all and include it in Horizon Open
I like a better anti lag like gt7 it nfs has
When you say discord what are you referring to and how do I find it?
@@zerotofifty nfs games treat their cars like toys with game play thats the most hypocritical thing ive seen today nfs sucks whos getting attached to a car with garbage driving physics and cringe stories
“I think it’s a guarantee we get better forza areo” great we are jinxed for another 5 games now
😭
i mean....after the new ''''''built from the ground up''''' forza motorsport i'm not expecting anything 😭
fr man 😂@@francisco6591
Built 6ft underground
😣
An extra point I'd make about the map is PLEASE do not design it around the eliminator mode. FH5's map was designed to make the eliminator mode easier and it has suffered greatly as a result, which is ironic because FH4's is better for eliminator anyway in the end.
as someone who solely plays fh4 eliminator, i totally agree. the fh5 map is really bad. the fh4 map is way better, and it wasnt even designed for it
Yes, YES AND YES! THIS IS WHAT THEY NEED TO TAKE HEED TO!
Fh4 map is the worst in the franshise in my opinion, but the map has never been great in horizon,
Just look what ac evo will do a much smaller studio, and a way better map, and even more things going on on the map, and it much larger as well,
wait huh, I'm unfamiliar with FH4, what is the great thing about the map for eliminator in that game?
Forza horizon eliminator map is not fun at all when you don't want it for the eliminator.
let us turn up the density of traffic and also turn traffic off entirely
Yes!
Double yes!!
Fuck traffic! When the game first come out there was no traffic untill a couple weeks in and it was great
1000%
need no hesi esc traffic customization
I keep thinking of some sort of "dream garage" feature where you could display maybe up to 5 of your favorite cars you and other players can see. It's very much a cornerstone of car culture and would be interesting to see what my friends pick from a 800+ car list
They need to make houses more interesting like having display garages you can walk around in. So for example maybe the cheapest house has a garage that can display 2 cars and the most expensive one has a 10 car garage you can use to display.
You can display cars in Forza Motorsport
NFS Heat had this
AE86 my beloved
@zaiyas1408 gta guy I see 😂😂😂
*Quality of Life Improvement* - Having the game not reset your car filters every time you open your change car menu.
Wtf this happened to my Acura twice already 💀
I really want to see denser traffic and even smarter traffic similar to how no hesi has ‘realistic traffic’ even if it’s just an option on solo play
Thing with denser / smarter traffic is resources required by device too and ensuring fully optimised with rest of game.
Main thing to remember is have to make work for lower end hardware and console - something no hesi wasn’t fully built for originally and ensuring if traffic is higher it runs smooth in races with 12 cars.
Considering fh5 had to be on Xbox one with high level of detail cars have, no surprise the games density. I can see next game having more traffic but not too much traffic to point makes chore to drive in towns and stuck in traffic jams. Case of balancing immersion and not ensuring player frustration too.
I'd specifically like to see more traffic on the highway. FH3 did this a lot better, where the highway itself was narrower, and there were more cars, so it made driving on the highway fun because you were weaving in and out of traffic at high speed. FH5's highway, by comparison, is boring. It's too wide, and has so little traffic that you're just driving in a straight line for minutes at a time with practically no obstacles.
It would be sick if they dynamic traffic conditions, like rush hour during sunrise and sunset and then empty roads at midnight and early morning
The problem with this is Microsoft insists on selling the Series S which is closer to an xbone than a Series X.
to be fair. Quite few things link back to Microsoft.
Clubs for example Xbox most likely wanted Forza to go externally so used that area.
Car trading - obviously real world money can get very awkward and Xbox will be wanting pgg to play safe.
I wouldn’t put series s as the biggest issue because you have to factor in pc market that still has units less powerful than the s such as handheld pc market which Xbox will want Forza to be on. Still using same core cpu as series x, but obviously cut back on graphics power , ram ect. So way beyond Xbox one.
It’s a complex spot for sure.
We are still yet to see a horizon actually launch that’s exclusive to current gen and not launch Xbox one gen which had wayyyy worse hardware in comparison. Closest we have currently for comparison for open world racers performance and stability is test drive unlimited but that can be disregarded as runs terribly on all platforms due to lack of any optimisation.
It be interesting to see how would be if series s didn’t exist. But at same time how much more demanding would they make it on pc but studios have shown it can work out if optimising is right.
Hopefully it works out and see better launch than fh5 initially did
And as said. We had next to no racing games that’s actually exclusive launch on current gen and not last gen hardware on ps or Xbox. And that’s where hopefully the content cut back will be least affected with been racing game which normally you can tune and optimise better than other genres for most part more in terms of graphics settings anyway on user side
Honestly i only wish 3 things: 1. Make the world a world. There isnt a single shopping mall or gas station in these maps, or even just a wallmart parking lot. Being 100% "drivers roads" doesnt make it feel real. You need real world imperfections to make it feel real. 2. Garages: ive been complaining about this since FM3. I hate owning 7 houses and that stupid "drivatar" that gets a new clothing piece every freaking wheelspin to just appear on cutscenes, but no garages?! In a car game?! I love many cars in stock form and many of my tuned cars look stock, and i hate having the guess and pick my cars out of this lifeless, endless scrolling list of cars in typical forza fashion. I want my "drift" garage, my "A800" garage, my "non modified" cars garage, etc. 3. An option to turn off the event markers while driving around the map and the flashes and the drift zone flags. I hate driving up the caldera with those endless flags on both sides of the roads, takes away the whole feeling of the drive. And the constant white flashes in your face are excessively annoying to say the least...
Totally agree with your 3 points!
1. The world should definitely be more diverse and have a realistic feel.
2. They should do it like in GTA V where you can buy multiple garages and store your different cars in there.
I like doing that too.
3. Those markers and icons that appear all over the map are so annoying and take away the realism of driving around on the map!
Let us turn it On/Off.
There's not even a single traffic light in any of the maps
@@ggj1987idk if you were including fh4 but there’s some in edinburgh
@@childbarnard I was referring to FH5. FH4 has traffic lights and a much more immersive map
Yea this was a problem for me even in fh3, the music in that game was fire, and blasting some EDM in a e92 isn't fun when every five mins the audio gets compressed by a speed zone or something
Working properly on launch is the biggest feature I want to see: I still remember the mess that the PC version was back in November 2021. Removal of the FOMO content: I play a game to get away from the stress of a job, not make it a second job in trying to get timed content by the publisher's deadline. Have consistently good quality engine sounds: It's 2024 and the engine sounds are still woefully inconsistent, ranging from compressed audio to inaccurate audio.
being able to mismatch wheels/wheel colour would be so sick, also being able to "place" cars in photo mode so you can photograph multiple of your cars together
I think one thing that wasnt mentioned during the video is about more creative race modes, like, bring the fh1 cat and mouse races or add a race where every lap or after x checkpoints you car changes randomly and so much more
This video should be titled: "Things That the Community Actual Wants and Would Make the Game Amazing, Therefore, the Devs are Going to Completely Ignore them and Just Copy-Paste Horizon 5 Into a Slightly Different Map." Or something along those lines.
You described PD when making GT7 & their "updates"........
@@lanem253 + a million electric crossovers and the removal of all nice cars
Alternate alternate title, "things the community says they want, but when the team actually implements them we'll complain and say we didn't want that and the previous game that we also complained about not having those things was better"
Alternate, alternate, alternate title: If the team does implement features the community wants, they do it so half-assed and poorly that the features don't behave the way they should to the point of disrupting other aspects of the game.
You do know that Mike Brown has Quit and Torben Ellert has Called for a *Full* Reboot of the series as he Feels that FH4 and 5 were *the Wrong Direction* for the Series Right?
FOV slider for cockpit view would be nice.
And the bumper cam needs to be adjustable for height as well.
adjustable views in general
yeah I notice the FOV changes depending on the car, Forza let the console players change FOV
Yeah, a bit of movement would be good too (I find the cockpit camera is often not placed directly in line with the steering wheel, which drives me nuts!).
As a sidenote, some of the interior models are in dire need of an update; while the steering wheels and gauges are normally OK, other elements are woefully low poly (as someone who drives exclusively from the cockpit, this is a big deal!).
I'd like the option to hide the steering wheel in cockpit view. I love driving with a wheel, but it's distracting to have one on the screen, and the driver camera is waaay too close to the dashboard and too low on most cars so you can't see your mirrors or hood.
My personal list:
1. Proper progression system. I'm tired of having Lambos and Ferraris thrown at me all the time or being able to reach the top by just smashing into fences. They should remove wheelspins or make them very rare and lock progression behind class restricted themed events like in previous games. You can still do custom blueprints but you won't be able to progress that way only earn credits.
2. Better AI. The rubberbanding is ridiculously and it needs to go away for good and I hate drivatars constantly ramming me. It ruins the sport.
3. Rollover physics. A bit more immersive and forces you to drive carefully as opposed to the current state where cars have an absurdly low center of gravity.
We need people that know about car culture in charge plus mod support !
I just want a good map, that isn't 70% empty space. Adding more buildings would do wonders to improve the map. There are many racing games, specially older ones, that have a map smaller than fh4 and 5's but that feel bigger because the map is just fuller
Bringing back businesses and adding sponsorships for more money/rewards from races or even open world stuff would be nice
The most useless thing I want is the ability to manually turn on high beams, turn signals and hazard lights. Also a Spotify radio station.
Wait til you learn about being able to use Spotify outside of the game 😱
@@nobody6067 lol can do all of that in ac which is ten plus years old kid
@ nobody is playing fuck ass ac.
@@SiNestEr691 which*
Sounds like you want Test Drive Unlimited Solar Crown. It has those features, as well as 900 degree steering animations, wipers, and other stuff like that.
Actual story not aimed at 3 year olds. Better customization/ aero. More in depth tuning. Delete gladiator. Way better map. Collab with more youtubers/ historical drivers and feature their cars. Places you can park your car and walk around. Customizable garages / houses. No more cheated rivals times. Bring back beauty spots and make photo mode more immersive where we can vote on photo of the month in game or something. Limit auction house to one buyout per day to limit snipers. 3 expansions if the next game takes this long. I personally think event lab is just ok and is just a huge crutch for them to be lazy
Oh...900 degrees steering angle in 1st person would be amazing
I think it will never be added. On controller or keyboard you can steer from full right to full left in less than second, but irl you need at least 2 so i think it wouldn't be added.
@@nikolasevo4700 Motorfest Pulled it off just Fine, albeit at 540 rather than 900 Degrees.
900 degrees is too much for FH5. I settled on 300 degrees so lock to lock didn't mean hand over hand turning. Drifting is a much better experience at 300 degrees.
I have a Moza R5 bundle and as far as I am concerned, a well tuned wheel makes FH5 one of the greatest FFB driving games to date. Absolutely magnificent.
@@patrick247twowhat FH5 settings you run?
@@Flex_Mayo Try this setup for Forza Horizon 5 with a Moza R5.
I use automatic so I can concentrate on left foot braking. Cockpit view helps. Handbrake is set to right paddle. Antilock brake is off Steering is set to simulation. Traction, stability, and launch control are all set to off.
My car tunes usually start with reducing brake pressure to 60% and fitting the 4 speed gearbox.
Ratios
Set final drive to 4:1 Change this value to achieve top speed.
Set first gear to 3:1
Set second gear to 2:1
Set first gear to 1.6:1
Set fourth gear to 1:1
Good road feel
Amazing off road feel.
Cornering forces are strong.
It's all bloody amazing.
Forza Horizon 5 advanced settings.
Steering Linearity 35
vibration scale .1 If this is set too high driving through water and landing big jumps will cause painful vibration through the wheel. Vibration scale in FH5 and 100 Hz setting in Moza FFB Effect Equalizer work together.
FFS 1.3
CSS 0.0
WDS 1.3
MTS 0.9
FFMS 1.2
FFLS 1.2
RFS 1.5
ORFS 0.6 If offroad is too rough, reduce this value.
SS 0.5
Moza settings
300 degree wheel rotation
RS 10
GFFI 90
MWS 10
WSS 0
WD 0
MOTL 100
NI 100
WF 10
SDD 0
SPOSDD 0
0Hz 100
10Hz 110
15Hz 90
25Hz 40
40Hz 40
60Hz 230
100Hz 0
Linear
SLS 10
SL on
Please ask any questions you might have.
Something worth noting is, if anyone remembers, they TRIED to have a custom radio station back in Horizon 3, hence why there's that blank block when you sign on new stations but the feature was removed well before the game's EoL so if they were to bring back custom stations, it would likely use Windows integration via a dedicated folder which isn't the most streamlined thing but it also allows for the player to properly build a radio station of their liking AND it would be ad free unlike Spotify.
The biggest issues with fh5 was it focused more on culture of Mexico (not saying that's bad) instead of car culture and then they decided the game can't be competitive such as them removing ranked racing because it was competitive
yeah...and even the mexican culture was not thaaaat well represented. it could be an amazing theme but they did not do it justice
@francisco6591 I mean they didn't even do anything for the Baja 1000 which is in Mexico
Ranked racing was no different than regular racing, all ranked had was rewards.
I always thought they should have done something more with the 1970 London to Mexico rally, especially considering the last game was set in the UK.
They added the London to mexico rally escort as a barn find and that’s it I think? They should have also released the “Escort Mexico” considering it was a pretty popular and legendary car around the UK car community.
Funny thing about removing ranked is it had the exact opposite effect of what they intended. Now people just sweat and use the meta in open for no gain, but if there were a ranked there would have been a more designated space for competition. Same thing with split times. If I miss a cp, I want to know if I'm making meaningful ground up on people, or the opposite, if I'm ahead, I want to know if I'm pulling away or if someone is gaining. Just really no good logical explanation for why they weren't in fh5 other than "hOrIzOn Is NoT a CoMpEtItIvE gAmE"
One thing that's missing for wheel users is better options for shifting. We need separate mappings for H type shifters and sequential shifters and an option to automatically change between them based on car and the transmission installed.
The licence system is such a no brainer. If you go onto the GT subreddit there are countless posts of beginners or casual players who are thrilled to get gold medal times. It's abundantly clear casual players do like these timed goals/skill goals. Whereas a deep car enthusiast such as us will find intrinsic motivation to play, these goals would provide something for someone who needs a reason to play a racing game
A good example of the evolving world feature is the coffee shop could have stayed and been made a permanent part of the map maybe expanding to rally adventure
Love the callback to the Mine's cars from the first 4 Forza Motorsports in the thumbnail
Things I want for FH6: Aeqnx's PGG Badge
The good thing is that they already seem to be doing some stuff with Forza Aero. The new BMW M5 CS for example gets Forza Hoodpins, a Forza Rear Towstrap and instead of the dreaded Red Towhook we have a new Towstrap. Hopefully they work on the wings next as some of the latest cars like the E55 because that has the godawful Hatchback Forza Wing.
With regards to the map I think FH2 is to date my favourite Horizon map. FH1 had a more tailored driving experience due to a lack of a full open world but FH2 managed to open it up more without losing a lot of the density that we've seen in FH4 and 5. The multiple towns as well with completely different styles in that game also helped out massively but of course this depends on where the game is actually set.
30:42 To me bigger convoys and lobbies need to wait. How many tries does it take to get the full grid of people in HTCC? Now imagine those issues scaled up to 20, or even 50 people. How many more people would be failing to get invites, failing to join, etc? We need the stability fixes first. If you can load into a 12 person convoy, it works every time, and it's not replacing convoy members with randos, that's the time to expand.
Watching your video has reminded me just how much better FH could get still... i love the series and have played a ton of it, but the potential is mind-blowing....
About the PI split. Need For Speed Heat actually does something similar. They don't split the PI, but they do tell if the car is better for offroad racing, on road or drifting using a graph
25:14: NFS Heat also did this, but with liveries only (fine tuning isn't very strong there, so it's not necessary) and it works SO well and it's SO useful. The only downside is that people make 18+ liveries and hide it behind say, a red sticker, which you need to remove.
28:42: GTA San Andreas did this and the game is from 2004 and it was very simple: throw some MP3 files in a specific folder and you're good to go. I believe GTA 3 and VC have this as well
The fh5 map feels like it was designed exclusively for the eliminator. Both on road AND off-road, you can just floor it and never have to hit your breaks once across the entire map. While this is by far the biggest forza map we've ever had, it feels like by far the smallest due to how quickly you can traverse the entire map. It's all just giant, wide, straight roads you can fly through at 200mph the entire time or just fields. IT'S ALL FIELDS. Not only is there a lack of landmarks, but the interesting, dense parts of the map are all spread out to the edges, making it impossible to drive in an actually mentally stimulating environment for more than 2 minutes because you now have to go through the massive emtpy space in the middle of the map to get to the interesting parts. The fact that you can floor it on almost every road in the game, barely have to turn and also be able to do the same offroad, almost anywhere in the map, makes for such a boring driving experience. I want to be forced to think, drive properly, and admire the environment around me.
Fh6 needs to have a more dense environment, more narrow roads, more winding roads, less fields you can blast right though, and just a map that you're forced to drive through slower. It's okay for you to not be very able to traverse through a certain offraod environment, that's why we have roads. One of the biggest selling points of older Forza games for me was the ability to just cruise through the map in freeroam. I used to spend hours just driving around the map. I haven't done that at all in fh5, and it's because the map was designed for the eliminator. Let the eliminator be difficult. I'd rather sacrifice the eliminator mode than have an open world that's nothing more than a way to access events.
Agree with all the features.
A big one for me, is to make the map better. Thats the place we spend a lot of time in; so at worst, it needs to be good, and at best, incredible.
The seasons on FH4 were pretty good at shaking things up.
any multiplayer event getting stuck for 10-20 min between each race is a nightmare to deal with in the online environment
Seeing as though FH6 will most likely be only available on the Xbox Series consoles and not on the Xbox One, I have a very good feeling it will be a huge improvement over FH5. I do think we will see quite a few of these wishlist items added. I'm sure Playground will learn from Turn 10's Motorsport launch mistakes and have Horizon 6 be properly built from the ground up.
I REALLY want the NPC Convoy system from Horizon 3 back. Being able to honk at Drivatars and have them follow you around no matter how fast you're going was great.
Awesome Video man! Alot of really great suggestions :D. My personal favorite is probably the sorting system
I wish the cars had more meaning in the game. I completely understand the sandbox concept, however I think that there shouldn't be such thing as a car simply given to you by some random occurence. Every car you have should be a concious choice you've made - whether you earned it through completing certain tasks or events, or just chose to buy it for 10k from the salon. I think that way you will feel more connection to your garage and your cars and it will drastically improve the immersion.
Also, I agree that the progression system should be revamped and I think making restrictions by class is a good thing. Also, I believe the economy should be revamped and to make money actually having value, remove the exploits and make more special cars, for example Lexus LFA, Carrera GT, etc., actually, well, special. Ain't that stupid that Camry V6 is 50 times more expensive than a Lexus LFA?
While it's a sandbox, i think you should have to earn it so it feels special and actually has meaning.
Exactly! do not give me a Ford GT, let me Work for it by doing 10 Races or So and then Buy it from the Autoshow, do not give me a Schuppan 962CR (only Six Ever made IRL!) , let me work for it by doing a Motorfest Style "Mini Story" of Interconnected Races and Events to unlock a Boss Battle and then getting the Car by Winning said Boss Battle. No more RNG!
@simeonyves5940ikr, that stuff still pissed me off, everytime i go to my garage there's this whole mountain of cars I don't even know where tf they came from, or why, and it just feels so stupid
@@クハレンコボゴダル Same, the RNG is just Infuriating, it has got to go!
im supprized no-one said this. The WHOLE online concept fell apart after FH3. Please we need to go back to the whole Online/social aspact that FH3 had. I want gamechat to meet new people in lobbies.
My favorite feature in horizon 5 was the Covid face masks
still cant believe it was an option to not wear one like a criminal
Same lmao 😂😂
bro what
Motorbikes and other non car road vehicles would be cool
Yes, completely remove FOMO, please! And the whole video is so fantastic in highlighting the current FH issues.
I'd also like an option to replace "funny" car horns with realistic ones.
Also the horns need to be assigned to each car
@@hinu4206 Seriously, I want to have the old air horn on my old Ferraris but a normal horn on my other vehicles, and also an antique horn on stuff like the SSK and Ford De Luxe cars. I can't do that, so I just use the Windows XP shutdown horn for the memes instead.
@pauljr.harrington1905 same, I want the cop horn for my cop cars but I hate the system so I left it on windows xp cuz it's funny
id rather fomo than car packs so i dont mind
@@KompadoodleLEL Car Packs I can Tolerate, FOMO should be Illegal!
It's funny you bring up car trading. I told some friends who don't play Forza at all that this latest game they headhunted people from Gamefreak to enhance the car collecting in game and then told them you can't trade user to user. They then proceeded to go on a rant about "what the fuck are they thinking?" all the while they are not car people or forza people in the slightest. Their biggest point was how do you rip off elements of Pokemon and completely ignore the most important part of Pokemon. I had a pretty good laugh at their reaction.
I really liked the crew 2's story missions. Nothing crazy, just smth to do while cruizimg with a little reward.
Can we bring back a sense of progression like in Horizon 3? I loved earning fans to upgrade a specific festival site, then being able to choose between a few discounted auto show cars to use in my next set of races. It gave me some purpose in the game other than mindlessly driving around for 15 minutes or doing Forzathon.
I want 900 degree steering wheel animation.
If you want any ideas for eventlab projects one i have is maybe Highlands Motorsport Park in Cromwell, Otago. Its got a nice layout/s with good elevation changes, a bridge and just like Tsukuba streetview car went round the track. Or maybe a mashup of different motorsport parks around NZ such as Hampton Downs, Taupo International, Highlands, Euromarque or even Rodin’s Test track between Waiau and Mount Lyford Village.
All I want for horizon 6 is it to not be THIS kid orientated, Rather more like Horizon 2.
Hope we get a fh6 for 2025 release, but it really needs to be special given what assetto corsa evo is doing in 2025
Even though my ideas never came in, I think for Post launch content for me. Maybe a cops and robbers mode would be cool. Specifically, there's one robber and seven cops. A robber's job is basically to steal money and car parts by jacking rides and taking them to a shop but they got to be careful as time goes on. The longer and more that they steal, The more cops will spawn and plus some will spawn in higher class cars as time or how much cash accumulates for the robber. Though they can change paints by spending a little bit of their total money and that being very little, to where they can spend a decent amount of their total cash to upgrade their car class, allowing them to more better run away from the upgraded cops. The cops job is simple. Find out where the robber is on the map and catch them by boxing them until a time limit expires. If successful they win and the winnings that the robber earns. Will be split between them along with the basic payout and the robber if they lose will get nothing. In basics this is Forza's version of Need for Speed
Such a solid summary, I hope this is heavily considered/analysed! Explaining on your replay mode, a more advance video editor should be available (like The Crew 2 had). We are still using the same preset options from FH2
I was thinking up a wishlist and then I realized I'm describing Gran Turismo 4 - Motor Town (NIGHTRUNNERS remix) .
my biggest thing with car customization is i want more street options with the trucks and suvs!! let me slam a c10! let me build trucks and suvs (other than like the utes, customs, gmc typhoon/syclone and the handful of fords) for street racing the way you can do with everything else! its so easy to build an off road version of so many of the cars but the trucks just don’t let you. i wanna build my own hoonitruck from scratch
FH6 needs a deterministic physics engine, fixing rivals so that the speed of the in game timer is not based on frame rate and an actual anti cheat
Dude, YES, I still don't understand why P2P car trades aren't a thing already. It's like, if you want to do that, you have to open an auction, hope that your auction is specific enough to be searchable by toggling filters, tell the person you want to sell it to about it and then hooe that they can win the auction or buy the car before someone else does, which is just like, why? That's so clunky for no reason
because of risks surrounding black markets and account theft. if you can cleanly trade cars someone is gonna try and steal accounts, take all the valuable cars, then sell the cars to others than dont have them. if theres money to be made, people will try and make it.
I think with rigid enough security it can be avoided, but with game fanbases big enough, then temptation of profit might be too high for hackers and thieves. Just like how modern games have modders in the first week, and are never able to get rid of them. whats that saying? one bad apple ruins the batch? we cant have nice things because a few people arent nice.
@garchompy_1561 that's fair actually
It was made *illegal* in the United Kingdom, Playgrounds Home Market, to Feature any System that could be used to Enable Third Party Skin Betting when the 1968 Gaming Act was Re-Written back in 2018.
Love all the suggestions, however what worries me is the move to the motorsport engine.. Dont get me wrong, im all for updating the graphics, lighting & physics but Motorsport launched with missing features as not all the previous features had been fully converted to the new engine yet, 1 year later and some of those features are still missing.. I'm concerned FH6 launches with a limited selection of features (compared to what we have now) and over its lifetime (the following 4-6yrs) all it really achieves is the missing features are now working in the game on the new engine ready to upgraded, although this would mean FH7 would be an awesome game, i worry FH6 is going to fall flat..
As i don't develop games i could be worrying about nothing as for all i know its just a simple copy/paste the code in the new engine and done.. But after FH5's launch i cant help but hold back any hype/hope..
WHEEL SUPPORT! What finally killed FH5 for me was them removing the ability to set a custom wheel layout, rendering my clutch pedal and analogue handbrake useless, but every Horizon game gets incrementally worse, so there's an overwhelmingly high possibility of me not bothering with another Horizon if there even is another one
If we can have moving traffic when creating maps, it would be amazing for a no hesi map.
I like the video and ideas, good job HH. Would like to add some ideas too
1. Nights to be actual nights - don't want this bright night, I don't to see entire map in front of me during the nights or whole car, I just want to see my taillight
2. Garages in our houses could be only 4 spots per house but to be different in every house (imagine to have house garage with JDM cars, other one with off-road cars, one with hyper/super cars etc.
3. Option to turn on/off engine and lights
4. Option to change headlights and tail lights could be facelift OEM or aftermarket
5. Story we need real story, not those shitty stories for kids ,,hey go from A to B in 2 minutes''
6. Better car categories don't like to see sport coups in Super saloons like BMW 1M,M2, M4, M3 E92, Audi RS5 coupe, AMG C63 etc
6.a. Don't want drive against pick up truck and buggies with my sport car or hothatch
6.b. I want to drive my stock car in online races don't want to tune my car for A707 to A800 to be able to compete
6.c. Don't want to see brands like ACURA, INFINITI and LEXUS to be under American brands. When I select JDM races want to drive my Lexus RC-F
7. Driving physics is overall great the best in any arcade/sim-cade game, but want to feel more body weight transfer, better braking feeling when cars need to bend to the nose of when hard accalerate band to rear wheels.
7.a. Better sense of speed
8. MAP - I agree more density and life, people on the street, elevation change and tighter roads and better horizontal road marking (like in FH4) but above all bigger urban cities at least 2 (TWO) for road trips between them.
I hope the tuning will be more interesting. Currently most engine upgrades just add torque equally on the whole rpm range. Some more variety could go a really long way
Nice hytale profile pic btw
One thing I would absolutely LOVE is the ability to choose a tune when selecting a race. Given their addiction to limited release content (not having cars in the autoshow), only having 1 copy of a car means that I only have access to the currently applied tune when entering an event.
If I've made an A class tune and an S1 class tune on the same car, then show that with my S1 tune for an S1 race, or with my A class tune for any of their respective races. It's such a small quality of life feature that would make only having 1 copy of a car far less tedious.
i wanna be able to color the walls of my tire whatever i want. some older cars just dont looks right without white walls
edit: i wish the physics would allow us to do 200+ mph offroad again like in fh4
Should be able to see everyone in the session on the map not just close proximity which doesnt even work half the time
I made this FH6 wishlist right after FH5's launch :
• Lap and Time based elimination
• Full map 24 player tag mode (maybe ⅓)
• Teams of 20 with 4 man squads allowing relay races and a clan wars style event
• Return of the bucket lists - preferably using EventLab and collaborating with gamers
• A ski mode where you race downhills and take the chairlift to go back up
• Actual drift events for career mode
• City hide and seek mode working like Prop Hunt (there is a car switch button)
• "Traffic Rush" mode working like an arcade game (a lot of NPC cars) - just make Traffic Racer but better
• Drone Race mode for the giggles
• In the player house, you can buy an Xbox to play older Horizon games and even parodies of other franchises
• "Boost" mode featuring boostpads, ramps and glider wings to race across the map (Extreme Road Trip 2 style)
• "Mixer" mode with multiple routes to take and an ever-changing track
• Hot Lap mode which is just a qualifying session with no race (Prostreet)
• "Slalom" mode with very tight tracks - (Formula E and Heat time trials)
• "Curling" mode : you choose a color like green or blue and you throw colored Mini Coopers instead of discs
• "Football" mode : many possibilities here , in a circular stadium a match between 4 teams of 2 or 3 players
• "PR Rush" mode where you go through a few speed zones or speed traps - (inspired by Most Wanted's tollbooth)
• "Motorsport" mode featuring joker laps, pit stops and attack mode (Formula E)
Improvements to Base Game
• PR Stunts for each car class
• Also, any Drift Zone can become a Speed zone - you can change it using the map - and vice versa
• Skillpoint multipliers might depend on the season or the event you're doing - ex. in a race drifting has x2 multiplier
Also we need the player visibility in the map, I want to see my friend across the map. I hate only being able to see then with in less then half a mile away
personally like the idea of a broad number of wings and body kits with forza aero being added to those as a separate item, perhaps as a simple gurney flap for the spoilers and an additional chin splitter or set of canards (or ,ideally, a set of options for both) for the front.
We need cops, a story mod, a need handling system, more modifications, better engine sounds, split screen. I could go on, but they could start with that
I’m surprised no one has said this but how about they update the existing cars to their last model years (for example, the 2014 M4 to a 2020 M4). Many sports cars get visual and/or performance upgrades/updates throughout their life cycle so the last model years usually end up being the best one.
Also, no mention of better steering angles & interior customization???
I think one nice touch to unlocked shared decal groups would be if liveries listed the author and the people whose decal groups were used, maybe even hand out a few credits for downloads/favs/uses of liveries with your decal groups
The devs should play some need for speed heat and unbound for some map inspiration.
Better anti-lag would be nice with better anti-lag sound that changes depending on exhaust chosen like bigger flames for having race exhaust or only have it go off on sport to race exhaust with better sound effects
Maybe have simulation damage actually simulate real damage like having to refill fuel, or if you bang limiter enough the engine pops, or like if you launch a car with a stock trans at too high of any rpm the trans blows and starts smoking.
I feel like something as simple as the license plates changes the immersion of the game.
Having all these bright yellow UK plates in Mexico showed you that the models were just imported from FH4
I'll add few things: more than 1 racetrack and longer tarcks overall. I went back to FH4 and was pleasantly surprised by how longer race courses are in FH4. This will definitely improve racing and make it more competitive, also ability to make customize amount of laps will be a plus
With the aero stuff, it would be so cool if Forza included a series of brackets and slats, that you could stick on the car anywhere a bit like the decal system only these would be 3D objects. So you could make your own skirts, wings, and fins.
Also. They need to add a on/off setting for HUD elements. Whenever you just want to cruise it's so much more convenient to just turn them all off by he press of a button, than doing it individually.
In addition to what has already been said:
-Valvetronic like exhaust for all cars
-Stretched Tires
-Licensed Tire Company letter tires
-Improve body kits for offroad vehicles(the brush gaurd 🤢)
-Add more HD trucks at least a Ram 3500 dually and a Silverado 3500 dually
-Exhaust sound tuning
As someone who likes Forza Motorsport (the series as a whole, not the reboot) but lost interest in Horizon one thing that kept me from getting back into the game is the following: At least from watching videos on it I get the feeling that there aren't many track limits on the regular map.
I don't mean a motorsport-esc penalty system or anything like that, but even just losing traction when going off road in a vehicle that's not made for it, and also just the amount of stuff you can break through, seemingly without damage or slowing down.
horizon's 5 map is pretty fun if you like Rally. there are a LOT of small farmer paths that are not mapped at all but are fun to rally around. But you know what I'd like?
Sidewalks, speed bumps and smaller roads
Really hope the devs get to see this, soon, and give it the attention it deserves - it should be gold dust from their point of view!
I love this longer style video! I think that a larger convoy size with stable gameplay would be all it takes for me to boot up the game again. But until then we just have to hope. 🙏😄
I think having the Eliminator the way it is now is beneficial, because it can help players learn the map by driving off-road and in ways you otherwise might not.
10:02 no way thats me!
You covered most things I want. One more thing I'd like to see is more options or filters for horizon open. Would be nice for the solo online experience.
Personally I'd just like to see an introduction of optional RP type mode where you can join with friends and have to refuel, wash car, can exit the vehicle, go to a workshop to buy parts etc.
Big amount of visual customisation, neon glow and nitrous would be great in the next game
One thing I want to see is more drift camera options. They added a universal drift cam setting that affects cockpit cam and car cam.
As someone who hates car drift cam and love cockpit drift cam, I want these settings split.
Being able to select multiple rival ghosts. And a filter for the rival leaderboards.
Be able to remove individual shop items from cart when doing custom upgrades.
Be able to sell vehicles that don't sell in auctions.
I just hope they add the V12 Vantage back in FH6. Been hoping they would return it to FH5 during any of the series updates
We need more normal road astons in fh6. Like DB9, Vanquish, Virage. Maybe the V8 Vantage is too
Better aero options , ability to paint individual body panels/parts and more "regular" cars are my top 3 wishes for FH6
1. Custom soundtrack station. Let us throw mp3 into a game folder and play them on a custom radio station. Throw random chatter in there so it has a DJ.
2. Extensive sim rig support, wheels, etc.
3. VR
4. Single-player and offline focused, with a multiplayer element for those that want to opt in.
5. Way better character creation, way less cringe.
6. Better homes with the ability to upgrade and tour in first person.
7. A sim mode that slows down the rewards, flood of compliments, etc. Make vehicle unlocks slower and more meaningful. Plentiful money grind options that are varied and fun.
8. Wishful thinking, but a better living world. Dynamic events that spawn based on the type of vehicle you're driving, cops and robbers, etc.
one thing I really want is the horizon backstage to be so much better
before it was added they would give you a new car for 20 pts and a returning car for 40
but now it gives you a backstage pass which I think could be so much better but only if there were actually all the rare cars bc I don't care abt a backstage pass when I have all the cars in the backstage shop
Custom eventlab drift zones and speed zones would be so amazing 🤯
Lots of really good ideas here, many of which I have wished for mysefl! I have three must-have changes that I desperately want to see in FH6, being a real file mangement system (for liveries, tunes, photos, etc.) to replace the trash system we have now, a UI/UX that is consistent, easy to use, and has useful, well thought-out QoL features, and improved Drivatar bots in solo/multiplayer races.
Honestly I wouldn't be opposed to mid-cycle PI changes or per-car type changes.
If a certain part that's added is later found to be far more powerful, even if it breaks some tunes or only more powerful for a certain group of vehicles, I'd rather that for the long-term health of the game than a stagnant system that locks to a set of 8 meta cars, especially if we expect Ranked to return.
As for painting, without getting into the depths of things like UV mapping, etc., as long as we fix a lot of the multi-surface painting issues (Where a wrap goes through multiple layers due to cars' complex shapes) I don't mind still not having paintable windows.
10:40 funny that even, though there is no gas station or winding roads, the cities streets can fit 5 car easily
Pr stunts should have different sections on the leader boards for each car class Abcd, s1, s2
One thing I want to see if the ability to flip races. Turn dirt tracks to be all asphalt and to be able to run every race in reverse. Would add tremendous variety for basically free. Imagine running the volcano, but it being all dirt on Horizon 5. Would be a monstrous hill climb rally. Also a lot of rally stages seem like they'd be really nice to drive if the dirt just flipped to road. Would definitely add some more narrow routes to the base game with that alone. Also dear god can we just start a route from anywhere on the map please? FFS???!!! lol
What about wheel spacers that bring the tires out the fenders far for like trucks or SUV’s to make them look better and cooler? 😊
the biggest thing for me is cutting out the fomo. if the festival playlist stays the same I'm just not going to be buying the game. it's not so bad when first released as a game goes on it just gets too taxing for me to keep up with everything. I missed the GR yaris which is probably one of the few cars I can look at and say I'd want to keep one of those for a long time irl. now just utterly unobtainable to me. killed any fight I had left to play fh5.