The reason for the plant to all turn blue in the nearby area as I understand it, is because they are not diverse enough genetically speaking. I haven't heard anyone mention the fact that biodiversity means that the "plants" we sample needs to be diverse and different enough to get a good collection of samples from the same type of plant. The further away the plants are from eachother the more different the genetic markup is. It wouldn't make sense to sample 3 of the same type of plants right next to each other. Atleast not in a simulation as Elite Dangerous. It's kinda like language, you won't get a nice understanding of the spoken human language from our planet if you don't sample many parts of the world. The closer the sample the more the language look alike. This is probably not a genetic thing, but the same could be said for our skin tone. Peraonally I wouldn't mind sampling from much larger distances, if the reward would scale with the increase of time spend. Anyways.. Thanks for the video, and great job on the minigame xD Cheers!
That's a good point about the genetic diversity, now that you bring it up. Thanks for commenting on it! I do hope they increase the rewards. Or just do another balance pass on all rewards in general across the game. o7 Commander!
I just bought Odyssey last night specifically for the exobiology... I have to say I am disgusted by how smooth your gameplay looks! Mine is janky as hell! Regarding the number of samples and how far apart they need to be, as a biologist I can tell you that, if you were sampling the genetic diversity of a species, you definitely wouldn't want to get all your samples from the same place. You'd run the risk of getting a massively biased and under-representative sample of the diversity of the species you were interested in.
Are you able to make an updated video of how to do exobiology sampling with the current build? I spent hours attempting to find 2 biological signals last night and gave up. I've heard there have been a few changes to how the mechanics work since the alpha. Thanks for your rad videos!
After watching most of your video, I copied what you did and flew to Nervi 2D (it wasn't far at only five jumps from Abi where i was stationed at the time.) and tried what you did and got stuck on toggling the signal when you found patches of Fungoids on the surface and event though I found those same biological signals, they never turned up on my Navigation panel. Only the ship wrecks did. Not the bio signals. How did you home in on those and find the plant life?
If multiple biological signals are present, the top of the surface scanner interface should display the inputs to switch between signal type being displayed. As an example, I use and X52 joystick to play the game and my inputs to switch are on one of my hat switches.
Need to redo this video as the system has been revamped. The mini game is gone and the payouts are much, much better. Also the reason you cannot select from the same area they tell you, they need more diversity. You cannot take the same sample from the same family members, you need a new family. For instance if you took DNA from me you couldnt really get good results of the differences unless you took it from someone not directly related to me.
Man , you have the best guide on this Topic.
Thanks a lot for ur time and work!
Thank you needed this info
The reason for the plant to all turn blue in the nearby area as I understand it, is because they are not diverse enough genetically speaking.
I haven't heard anyone mention the fact that biodiversity means that the "plants" we sample needs to be diverse and different enough to get a good collection of samples from the same type of plant.
The further away the plants are from eachother the more different the genetic markup is.
It wouldn't make sense to sample 3 of the same type of plants right next to each other. Atleast not in a simulation as Elite Dangerous.
It's kinda like language, you won't get a nice understanding of the spoken human language from our planet if you don't sample many parts of the world. The closer the sample the more the language look alike. This is probably not a genetic thing, but the same could be said for our skin tone.
Peraonally I wouldn't mind sampling from much larger distances, if the reward would scale with the increase of time spend.
Anyways..
Thanks for the video, and great job on the minigame xD
Cheers!
That's a good point about the genetic diversity, now that you bring it up. Thanks for commenting on it! I do hope they increase the rewards. Or just do another balance pass on all rewards in general across the game. o7 Commander!
:O you didn't tell me you were a time traveller
I just bought Odyssey last night specifically for the exobiology... I have to say I am disgusted by how smooth your gameplay looks! Mine is janky as hell!
Regarding the number of samples and how far apart they need to be, as a biologist I can tell you that, if you were sampling the genetic diversity of a species, you definitely wouldn't want to get all your samples from the same place. You'd run the risk of getting a massively biased and under-representative sample of the diversity of the species you were interested in.
Are you able to make an updated video of how to do exobiology sampling with the current build? I spent hours attempting to find 2 biological signals last night and gave up. I've heard there have been a few changes to how the mechanics work since the alpha.
Thanks for your rad videos!
It's on my list of things to do. Should be very soon.
Here's the updated video.
ruclips.net/video/-1a-HXQ5pfU/видео.html
After watching most of your video, I copied what you did and flew to Nervi 2D (it wasn't far at only five jumps from Abi where i was stationed at the time.) and tried what you did and got stuck on toggling the signal when you found patches of Fungoids on the surface and event though I found those same biological signals, they never turned up on my Navigation panel. Only the ship wrecks did. Not the bio signals. How did you home in on those and find the plant life?
Once we are done with scanning one type of signal, and if multiple types are present on a planet, how do we go about scanning the other types?
If multiple biological signals are present, the top of the surface scanner interface should display the inputs to switch between signal type being displayed. As an example, I use and X52 joystick to play the game and my inputs to switch are on one of my hat switches.
@@Digmbot Okay, so you are saying once I touchdown, scan the signal then go into supercruise, and then using my DSS scan for the other one?
Need to redo this video as the system has been revamped. The mini game is gone and the payouts are much, much better. Also the reason you cannot select from the same area they tell you, they need more diversity. You cannot take the same sample from the same family members, you need a new family. For instance if you took DNA from me you couldnt really get good results of the differences unless you took it from someone not directly related to me.
You know you can Get In the SRV.. Drive over and Get Out.. and then scan.. Probably why they didn't add a scanner to the SRV..
Just Saying..