How KeyShot Actually Became the Most Popular Product Rendering Software

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  • Опубликовано: 13 окт 2024

Комментарии • 30

  • @SamDoesDesign
    @SamDoesDesign 2 года назад +4

    Great video! I also think it’s interesting to see where Keyshot might develop in the future.
    They’re slowly bringing in simulations like you mentioned, but I wonder if they’ll develop that more, or if it’s a case of “animation is now checked off. Let’s focus on something else”
    I’d also love to see some sort of proxy file system introduced where KS imports a low res model for the scene, and then swaps out to the high res model at render

    • @WillGibbons
      @WillGibbons  2 года назад

      Great points there Sam. Yes, my suspicion is that the simulation animation will improve a bit, but as to how else it might change, I've no clue.
      I definitely like your point on proxies.

  • @frankyphix
    @frankyphix 2 года назад +6

    The extra step of exporting to a mesh for another renderer slows down my workflow too much, especially if I'm tweaking the CAD and needing to update the render. Not only is updating the CAD into Keyshot easy, but Keyshot brings parts in with their CAD-defined coordinate system which makes updating animations or adding parts to animations (depending on how you've structured your tree etc.) quite easy. Our clients pay for the part design, the render just helps us communicate the idea to them - so I need it to be a quick and easy part of the workflow.

    • @WillGibbons
      @WillGibbons  2 года назад

      Thanks a ton for sharing your real-world experience! I think it's helpful to have others' points of views too. Best!

  • @steve_the_designer
    @steve_the_designer 2 года назад +6

    Very well explained, Will. Excellent! Cinema 4D's Arnold plugin gives me ultra realistic renders, but they are difficult and cumbersome to set up. Took me 10 years to learn Cinema, but only 1 year to learn Keyshot. Keyshot's easy UI and fast renders are its strengths. Plus, the render pass options (Clown Pass) make it easy to make adjustments in post.

    • @WillGibbons
      @WillGibbons  2 года назад

      That's cool. Thanks for sharing your experience. That makes sense to me!

  • @hairulanuaronline
    @hairulanuaronline 2 года назад +2

    Bravo! Tremendous explanation about Keyshot and why keyshot standout for product visualization. 👍👍👍

  • @davidemiozzi8589
    @davidemiozzi8589 2 года назад +2

    Call me crazy, I import the step files from the client in Blender, pass the meshes to Houdini for frills and lighting, then render with Redshift. Just because I like it.
    Thanks for the video, clear and informative as always.

    • @WillGibbons
      @WillGibbons  2 года назад +1

      Not crazy at all! If you can make it work, that's great. All those are great tools. But for many, the streamlined process and simplicity of KeyShot is what keeps them from branching out.

  • @santiago-xd8771
    @santiago-xd8771 2 года назад +1

    10:10 Exactly my situation right now. I was doing really well with Keyshot in Uni, and thought that was enough, but soon got asked to do Full CGI renders at the first job.

    • @WillGibbons
      @WillGibbons  2 года назад +2

      Sometimes that's just how it goes!

    • @santiago-xd8771
      @santiago-xd8771 2 года назад +2

      @@WillGibbons Exactly! But I'm really happy about how it panned out. My boss gave me two weeks to learn 3dsmax on the job, and the result turned out well! Getting paid to learn something is the awesome :)

  • @Scultronic
    @Scultronic Год назад +1

    You forgot to mention something really important, Keyshot doesn't need a powerful graphics card for rendering cause it renders with CPU so textures and really heavy meshes are allocated in your RAM instead of the V-RAM of your graphics card. In that you could render really dense meshes without worrying to much about retopology if you want to present a model for 3D Printinting for instance.

    • @WillGibbons
      @WillGibbons  Год назад

      Yes, this is a great point and I'm glad you brought that up!

  • @nilspiirma5849
    @nilspiirma5849 Год назад +2

    Yaaay my image on 0:28 HEH

  • @supoflex
    @supoflex 2 года назад +3

    while I love keyshot and I'm currently using it, I've started to hate it due to its limitations and buggy behaviours. One major downside of keyshot is the render times are pretty high compared to some other render engines like cycles and redshift. Keyshot needs to double down on its gpu rendering.

    • @WillGibbons
      @WillGibbons  2 года назад

      Fair enough. I know there have been some very frustrating bugs over the past couple of releases. I still don't use GPU rendering in KeyShot very often

  • @Reverse.Engineers
    @Reverse.Engineers 2 года назад +1

    Great Rendering

  • @zakey9662
    @zakey9662 Год назад +1

    i'm agree

  • @danielvi449
    @danielvi449 2 года назад +1

    Awesome video

  • @cgimadesimple
    @cgimadesimple Месяц назад

    great video, 10x

  • @user-gx5ve5hy9b
    @user-gx5ve5hy9b 3 месяца назад

    Great

  • @ballsdeepinglory3054
    @ballsdeepinglory3054 Год назад +1

    Keyshot has a lot of available plugins to integrate it better with modelling software ! It's basically just some plugins that do the importing and exporting for you in a few simple clicks... I haven't tried it but if you can set up some hotkeys you could possibly have a really fast workflow if you need to move over from Keyshot to Cad and back a lot...

    • @WillGibbons
      @WillGibbons  Год назад +1

      There is no way to 'hotkey' the import/export to my knowledge. You can maybe make it work with a standard scritp using auto hotkey or some 3rd party software. But I honestly don't mind waiting the 20 seconds to export and import my models directly.

  • @zainnadeem8484
    @zainnadeem8484 2 года назад +1

    Awesome video bro.
    Please make a series on jewelry rendering, I'll provide the jewelry models just give me your email.🙏🏽❤️