Or don't, because incogni is a literal actual scam, and the fact that you guys are shilling for them is a huge disappointment. What's next, Betterhelp?
And Dragon's Dogma 1 Who the F*** thought that was a good idea I get you want people not to save scum and live with the consequences but come on there are better ways to deal with that!
@@Zack_Wildfire In both games savescumming is actually a game mechanic you unlock. It's called the godsbane, and you can kill yourself with it to scum your last save. It just has a cost of some of your max health in dd2
If you want your game to work on autosaves, then your system has to be perfect. Not just really good. PERFECT. If shit breaks, that's an accident and depending on the severity might be forgivable. If shit breaks after you've made a deliberate choice that removes the ability to fix it, then there's just no excuse for it.
Yep, one thing I like about games without autosave is I have only myself to blame if I lose a big chonk of progress. It’s even better when it’s not a menu manual save but a specific place where you save (icon or area) because it’s the game giving you direct visual reminders to save. No autosave to ruin it, no having to overwrite an autosave, but wonder if it was the wrong autosave. Just manually saving.
I was playing a long game with a single auto-save slot that managed to get corrupted. When I googled the issue I found the forums full of people with the same problem and replies from the game's fanboys blaming them for failing to locate the save folder and make manual backups.
dark souls does this by only appearing to have one save, it's actually saving every 2 seconds and has a shitload of save files, in case the last one has a problem it goes to the one before that and so on
a lot of the weird save stuff is because your pawn is tied to your save while also being put into other players' games. stuff like only having one character slot is so that the number of pawns doesn't get bloated from inactive alternate save files, and the autosave system is so that you can't abuse pawn borrowing to duplicate items and stuff like that
One thing I found funny about this game is that my pawns told me several times that if I do something illegal I'll go to jail after I robbed everyone's homes in broad daylight pickpocketing everyone in sight and nothing happened, even threw some people off a bridge and the guards didn't care.
It seems like the only time "arrest" came into play was when I tried to two-time a bastard merchant and screwed up by apparently walking away despite the merchant saying it would take a bit to verify something. Anyways, just killed all the guards instead of going to jail and everyone seemed fine with that even after respawns happened. There are jails in seemingly every city, but they never much come up for your character.
@@cooperlittlehales6268 The Arisen - protects Ox cart from Griffin Random Ox cart Guard - Threatens the Arisen for having the Gaul to have their weapons unsheathed
@@adamcetinkent You can thank auto correct for that. Not sure what a no longer in existence region of Wester Europe had to do within the context of my post. But A.I certainly thought it was relevant.
*Mr Burns voice* there's a little crippled boy in hospital waiting for you to finish this book. I know because I put him there! *milhouse* Mr. Burns said he'd come back and finish the job if Yatzhee didn't release his book.
@@ABronyNamedBurnieWith the original Pokémon games it made sense given how much data a save contained and how limited the save memory in a Game Boy cartridge was. Now I guess it's a matter of "we've always done it this way", which is a terrible reason, although not as bad as "we want to actively inconvenience the players."
It’s even more than that. Plenty of games have one save slot, notably pokemon being a good example. It’s the terrible save system that makes it blow PARTICULARLY hard in this instance. I can’t recall the last time I’ve heard of something so mechanically offensive occurring in a video game. But I do agree, having only one save slot blows.
@@pacmonster066 Oh I know there's more complaints. Hell I have them to, namely sprint on controller being both left click on the analog AND B/Circle, having no lock on so you can't tell what the hell is happening half the time (camera is also a little ass sometimes), and the archaic single save system. Will it stop me from playing? Not really but it's the most annoying in my opinion. A lot of complaints are the same for the first game as well.
Yeah, that 1.5 save slot system has the potential to be a bit of a nightmare. The other night, the game autosaved the exact moment a random group of roving, super powerful NPC's decided to turn aggro on me. They would rapidly wreck me and my party, and I was usually dying with a couple seconds of reloading. And on the very rare instance that I managed to survive the opening moments of a load, they pursued me relentlessly across the map and would always eventually catch me. I thought to at least google before hitting the option to load last inn... I was really hoping it counted campsites as an inn since they basically serve the same purpose, but the internet confirmed it was literal inns..... which I hadn't used in 10+ hours because camps are free. I have no idea how I managed to finally shake that roving back of jerks after an hour, but that probably would have been my quitting point if I didn't get away. DD2 is such a weird game in general. So many intentional pain points that are just designed to add loads of friction to the experience. The 1.5 save slots. The killer water that your pawns will happily just walk straight into. The super small carrying weight where you actually start having consequences long before you get overencumbered. Things like that. There are a lot of times where it just feels like the game wants to make it hurt.
The devs are proud of that too, bragging about stuff like the inconvenience of fast travel in their world and the like. I dunno, maybe I am just getting too old but a game that purposely punishes me just doesn't appeal.
@@AlexiconPrime ??? fast travel being inconvenient works. a) they made a great world for people to just zip around it in fast travel and watch loading screens for 90% of the play time. b) it works within the setting, moving 4 people with all their stuff instantaneously across a continent is not something that should be cheap. c) it's advertised, DD1 works in the same way. The should absolutely brag about it. and you should have made a bit of research if that was a deal breaker.
The killer water is annoying, but there are pawn respawn points all over. the "consequences" are incredibly minimal, and you can spread the load through your party.
The game does have one innovation I have yet to see in any game. If you fall off a cliff and your slave/pawn/pet gimp is on the ground below they will try to catch you.
I never did understand why in games that give you AI teammates, you the player are the only one who can revive them - be it with a medpak, shot of adrenaline, herbs, other sorts of relatively mundane items - but the second you go down, GAME OVER.
@thisiswhatilike54 There are some that do. But they either prioritise picking you up and get constantly interrupted by the enemies that killed you or they try and fail to fight off the enemies and leave you to bleed out
On the one hand glad that Yatzhee freed himself from an experience that obviously wasn’t going to improve much for him but on the other wish he’d experienced the dragon sickness where one of your pawns gets ill and when you next sleep the entire population of the town you’re in perishes, including quest important npcs because I think it’d have driven him up the wall to interesting new words for what the game to do to itself
@@keltzar1Actually it's a pretty easy power fantasy game about being an adventurer and has the same filtering capacity as a strainer with softball sized holes.
@@zombiekingex7911 doesn't friggin sound like it from the discourse online, but I'll believe anything at this point since I refuse to buy it till it's under 30 bucks.
Living by myself, I don't often speak much whilst in my own home. Thus I'd like to express my sincerest thanks to the patron of Second Wind that made the first word for me to say out loud today be an incredulous 'Roboknob?'. Thank you.
A friend of mine sent me a message out of nowhere when playing this game with just "I just kidnapped a random girl, lol". Turns out he wondered if he could pick her up. He could. He then wondered if he could leave town with her. He could. He then took her into the middle of the woods and put her down. She then just left straight back towards town as if she hadn't just been kidnapped. afaik there was no punishment for this other than me telling another few of our friends and us calling him a kidnapper.
"See? First impressions do matter." You absolutely got me there Yahtz, I had literally paused the video to make a "wtf" comment about that first line to a friend. I mean I know what to expect from you, you just did such a good job of setting that up that I fell for it hook line and sinker!
Minor note for around 3:50 you actually can't buy fast travel consumables through the mtx. The only thing you can buy for fast travel is a single placeable waypoint, and by the time you get far enough in the game, you can find enough of those that I just kept one sitting in a random location in the wilderness in case I happened to want to go cut off a Medusa's head if it ever seemed useful. In general all the mtx items are pretty pointless to buy, because you can get them pretty easily in game. Even the character customization ticket you can buy from a shop in the main city. Not defending them, because it's stupid to have them at all, just saying that they're pointless to ever waste money on because the benefits they give you are so negligible that you might as well be burning your money. More than usual with mtx anyhow. As for the game itself, Dragon's Dogma 2 is very much like Dragon's Dogma 1, and because of that it has many things that most people aren't going to like, while having plenty of content for those of us weirdos who do like it. It's like going to a random store and finding out that it only sells BDSM equipment. Sure, for many people there's not going to be anything they care about, and they'll hate it on sight, but for the people into that kind of thing they're going to have the time of their lives.
@@cooperlittlehales6268 But that doesn't mean it won't be an issue for lots of other people who save sparingly. This is like saying "I didn't get any of these horrible gamebreaking bugs, so the game is fine."
@@predetor911 Except that's really not true. Yahtzee didn't seem to really understand the game's mechanics but there are other ways to deal with the health loss. And it shouldn't ever save in the middle of a boss fight or something, so he didn't have to keep retrying at that time if he wasn't able to clear it.
I mean game is super fun, but it's the kind of fun that was niche for a reason lol so major fans of the first love that they kept rhe formula it's more akin to classic games as well. But understandably not for everyone either lol
It seemed like they were doing pretty well recently. People generally liked Street Fighter 6 and their RE remakes (haven't played any of them so I can't comment on them).
You are correct, Fathertime. Post RE2make or DMC5 whichever was first, I'd say theyve been on a roll. MH World is one of their highest selling games of all time as well
I remember being in the exact same situation and thinking "nah, that's a trap" about the load last save at inn option. Explored all of castle town though and had some other way out. I get making games feel like they punish you for mistakes, but that one just feels cruel.
I was most disappointed in lack of new monsters, I'm pretty sure there are even fewer creatures than the first game, and with the addition of the medusa and that's about it. Finding new and interesting things and figuring out how to kill them was one of the biggest draws.
@DANCERcow I think my main disappointment was most of those enemies were just reskinned versions of other enemies. If you just look at the base monsters and not the various sub types, you've got like 12 dudes total.
@@unsweetenedfruitat least dd1's reskins were interesting, like invisible saurians or the cockatrice being basically a Griffin reskin with petrifying breath but also being different enough that you don't really notice.
And the lack of new abilities. Mages have lost more spells than they've gained. Half of the reason I played the original was because the spells actually looked and felt like big fuck off battlefield destroying spells. The new one still has most of the good ones from the first game, but nothing really new or interesting.
@@aam2457 Yeah, it kinda shows in a lot of reviews when he nitpicks on certain game elements of what the game is actually about or the major issues with it. Or back when he reviewed MH Tri years ago and didn't even play past the tutorial.
Both Dragon's Dogma games are single player online games masquerading as single player offline games, hence the save thing. The inn save is to update your local save with all the online data (pawns) and synch it with the servers. It's the same as the original, that's why your pawn comes back with goodies during inn saves.
And even DS2 mitigated it with a ring that halved the effect so you'd only drop to 75% max health at the max penalty (at the cost of an item slot, but at least then there's a strategic choice in how you want to deal with the penalty instead of just being told to eat s**t and like it)
Also it's clear that DS2 is at least somewhat balanced around the mechanic because having no health penalty usually feels like you have extra health instead of merely enough health, so I think the devs built most places assuming the player was stuck at 80-90% health at any given time)
@@rynemurray8866 I think it would have been nice if they had reversed the mechanic though. Starting the player on low health, showing them what max health looks like, and then slowly dropping back to the start as they died (and maybe explaining the lore reason for the mechanic) would indicate that the game can be played on the lowest health, and make losing health on death feel less like a punishment for dying.
Ahhhh yes the thing that made me stop playing. Usually takes me about 12 deaths just to get in the zone with Dark Souls, I don't have time to be punished just for being half asleep lol. Was a bit surprised to hear him criticise this so strongly when he didn't as much with DS2 but I suppose he just considers that part of the pain train with Dark Souls.
I feel like I would enjoy the save system more if 'Last Inn save' also included a option to go back to the last camping site rest. Also the autosave feature really does take it out of ya when you see how far back the last inn save was. Also the autosave happens way too often in my experience for the manual save to really be of any actual use.
I still love and appreciate my pokemon red cartridge that had the internal battery die, and therefore it is unable to save at all. I understand what I'm getting into at that point, I know it's a one and done deal. With one save slot that will autosave over itself and delete progress if you reload a previous save, you're being set up unknowingly for the exact situation that Yahtz found himself in. I'll take "0" over "1".
Ah, Captain Comic 1 for DOS. No save-game feature at all. You have to beat the game in one sitting. Fortunately, it can be done in under an hour. Unfortunately, it's hard enough that you probably won't manage it.
My pawns kept telling me that I needed an archer on my team in order for everything to be balanced, so I recruited an archer. Then my pawns kept talking about how balanced the team is and how everyone should focus on their separate skills. Then a horde of goblins swarmed me and because I chose to be a mage in a poor attempt at having "fun", I died, and then when I reloaded it spawned me in the middle of the ambush for some reason and so I died again. After 3 more reloads I decided to reload from last inn save and ignore exploration (the thing everyone says is the whole reason to enjoy the game) and just do the story. That was around the time I started to think "Ya know, I think I'm gonna regret spending money on this game"
@@_B_E Tried that. Managed to get out of it on the last attempt but my "helpful" pawns stayed in the fight despite me spamming "To Me". Then when I got the prompt telling me that when a pawn dies it gets a permanent scar I decided it was probably best to just jump back to the inn save and just not walk that direction this time. With every load giving you less health to run away from the enemy mob with though, it's not an easy task for a mage that accidently became Heavy moments before the ambush because I picked up one too many apples.
u cant run away from enemies in dd2 the placement is so close u run into another pack with the previous one still chasing u. In DD1 u could always flee in this one u get to die and watch the dumb health bar shrink
@@geert574 so long as you run away from the enemies in a direction you've already been, you can run away fine. If you try to run past them instead of back, then maybe that's when you just run into another group of enemies, but running back should be fine... eventually, after you stop a couple of times to regain stamina causing them to catch up with you.
I immediately recognized the "Reload at last inn save" for the trap it is. Unfortunately that meant I played long enough to discover that quite a few of the side quests subscribe to the 90s point-and-click adventure game philosophy of obtuse, cryptic, poorly signposted, and sometimes buggy and/or nonsensical design.
@@MrLego3160 That only works if the solution is "go to $location and talk to $person", it still may not work if $person hasn't spawned because of a bug or dependency, and it can lead to three in-game day, hour and a half of real time cross country treks that could've been a waystone transit. Also, even when it works it's little more than a quest marker with extra steps, and it's a copout to avoid doing the hard work of putting in actual signposting.
@@dsshocktrooper7523 yeah, it only affected healing spells which was kind of pointless because those took time to heal, whereas you could just pause the game and eat some grass to get back to max health in the middle of getting drop kicked by an ogre. in dd2 the only way to recover your max health is to rest in a bed/campsite or die and use a wakestone
It almost certainly did, but he forgot how far back it is. You have to sleep at the inn, which costs money, not just visit it. It is not unusual to go many more hours than he did without an inn save.
Is it too hard for Capcom to design the game with 2 save files... one exclusively for Autosave and another for MANUAL? That's the one thing never liked from the first game, and I never liked any game that's exclusively autosave in general.... especially in an RPG. I've always like my games with manual saving and multiple slots.
Omg! That last comment about the 3 slots in a doll made me laugh so hard that I had to load up the video on my phone and comment! Love ya work! All the best! LOL
I think part of it is the $70 price tag, and all the other problems with the game. DMC 5 has the benifit of being nearly the best DMC game in the series, and Monster Hunter World FEELS more like a typical multiplayer experience with a cash shop. You couple that with the game director's comments on fast travel AND the shop does TECHNICALLY contain ONE item that is fast travel related, it feels icky.
How the ever loving fuck a massive open world RPG gets made without someone saying "shouldnt we let the player have multiple save slots?" Is beyond me. If i had a nickel for every minute I've spent digging through the save list on skyrim, I could pay capcom to hire someone to tell them they need more save slots. (I should clarify, thats a good thing.) Hell, zelda has bad 3 save slots since 1986. Get your shit together, capcom.
@@Haos51the whole point of there not being a 2 throughout the whole game is to be like "look the main plot is basically dragons dogma 1 again right?" And then you kill the dragon and something entirely new happens, which is why it's dd2
Although yahtzee plays critical path for the reviewing part of it... so its maybe one you need to have within that... and depends if that's within the realms of what yahtzee played
Basically, you know that Battlestar Galctica thing “All of this has happened before. All of this will happen again.” That's how Dragon's Dogma universe works.
@@aam2457 but that's become the nature of his job, the games are too big to fit into the turnaround time so he plays the straight forward path and goes off that
I really wanted to like Dragon's Dogma 2. The first game was good but needed improvement and that was what I was hoping for in a sequel I never thought we'd get. And now here I am feeling we shouldn't have gotten one cause not only does it feel like Capcom would like everyone to forget there ever was a first one but also have you pay more for possibly making your experience easier. I mean from the start you have less attack options for each class (save warrior) compared to the first game. Everything seems to cost a lot more while gold opportunities feel a lot less. No more board assignments for extra cash and gear (unless they are hidden somewhere I missed). Super easy to miss side quests now if the game decides to bug and not play the interactions. And also healing items don't fully heal like in the previous game. At the end of the day it feels like it could have been great but then greed got in the way. That is my take.
This reminded me of the good old days where I made dozens of save files. A really cool boss? Make a new save. Unsure about a big purchase or modification? New save. Not sure if you're ready for this dungeon yet? New save. Think the game might just bug the hell out if you reload here? New save. Good times.
Shadows of Doubt, the procedurally generated investigation game just got an update, and one of the new feature is that you have to buy stuff at diners and restaurants if you stay in them for too long, or else the staff will tell you to leave. Now if you'll recall, this is what Yathzee did when he played the game even though that feature wasn't in, just for the sake of roleplay. So did the devs pick up on the idea, or are his psychic powers flaring up again ? :)
Dragon's Dogma has always been equal parts absolutely visionary and absolutely mental. I'll do what I did with the first one, wait for the enhanced edition that fixes most of the issues.
the only thing DDDA “fixed” was giving you infinite ferry stone, which definitely doesnt fix anything so much as it makes traveling inconsequential and boring.
@@omegaxtrigunIt added like five Portcrystals in key locations too. The original release only had 1 portable one. Though 1's open world isn't that interesting to explore, unfortunately.
Havent had much issues with saves (yet). However i have had issues with the fact that its easy to get stunlocked and spend several seconds unable to do anything but take damage and get knocked down again as you start to get up all the while your pawns stare off into space. Im starting to think they secretly resent the arisen, because for being so allegedly dedicated to them they do seem to enjoy watching the arisen get repeatedly kicked while down.
@Windmelodie not saying I'm not having fun. Its more of a make it fun for yourself kinda game for me. Those little rage moments of "stop casting anodyne, im at near full health just pick me up you idiot!" make for decent stories. Or how whenever I go to the inn I chuck all my pawns to their deaths, have a pleasant sleep, and then summon more. Which I jokingly use to justify them not helping me. The know what I'll do to them the second I want to sleep in an actual bed.
Preach it brother! I'm literally dead and choose to use a wakestone only to find out the horde is still agro to me. What? Death not good enough? Got to kick the cadaver? Infuriating.
3:56 Incorrect. You can not buy Ferry Stones. You can buy a single Port Crystal (the game gives you 6 through out the game by the way and I didn't even place all of them) but that one is worthless without the Ferry Stones.
@@Phuqr How is that worse? The microtransaction is pointless and has no incentive to buy it compared to the alternative of putting convenience behind a paywall.
@@Phuqr Ehhh. Ferry Stones are rare at first, but assuming you don't use them too often, you'll build up a decent supply of them. Of course, if you do use them often, you won't have any. That really depends on how often you wanna fast travel.
Not to mention the end zone spams you with Ferrystones, you can get more Portcrystals and keep whole storage in the same places in NG+, and the game has a max of 10 Crystals placed, meaning the Mtx one is actually vestigial in 2 runs. Game may be archaic in its travel by design, but when it's a 20hr story built around travel and looping one character in a narrative cycle (even if the 1st had a better drive for it at) the game is more or less slapping you with a post it note that says "that's the point." Freely accessible fast travel is anathema to the game's goal.
@@tortoiseoflegends4466 So the devs charging money for something that has no value is somehow better in your eyes? Because for most people, that is the definition of a scam.
Putting my money where my mouth is :P I enjoyed the video but there were bits in it that were just incorrect factually and stem from not enjoying the game to have played it long enough to learn different. I've posted it in other non-paid comments in the video so people can go read it they care. but to summarize You can't buy fast travel tokens. You can only buy a singular extra fast travel point. The token you use to actually warp are only available through playing the game (and expensive at that!) You don't lose max health when reloading a save, you lose max health when you take a large amount of damage (dropping you below like 30% of your current max health) and it's proportional to how big a hit you took. So likely what was happening is you were loosing health through the fight, but auto saves kept that updated. So whenever you reloaded the auto save, you saw lower health. The Inn save is an exclusive save slot that only saves when you spend money to rest at an Inn in a town (or your own house if you buy one later). The manual quick save and auto save do take up the same slot, but the Last Inn Save cannot be autosaved or manually saved over. So basically it's like ironman mode in XCOM. You have an autosave and 1 true manual save, but that manual save here is only when you spend money to rest at an inn. The title card does eventually change to read Dragon's Dogma 2, after a major in game event. Which has lore implications obviously :D You are not the Arisen from the first game. You are just an Arisen who's still got their dragon out and still has the will to fight it. Happy to see it covered at all, always good to have differing perspectives. Keep on keeping on duders!
@@DANCERcow He's never been a "true" reviewer, in the sense that he forces himself to finish games he doesn't like. He's always been a gut-vibe check. It's what people come to him for. Myself included. It's a good video to show to someone who was not interested in DD1, that DD2 is more of the same and won't win you over. It has it's value, but I just want to point out the errors so that people who are still on the fence can make a better guess about it.
@@Xuda I just tested it by yeeting myself off a cliff a few times to my death. I will lose max health because of the damage I took to kill me, then when I load that same max health is still gone. So it isn't the saving and reloading that's punishing you, it's the fact that you took enough damage to kill you that's punishing you. The game auto saves the max health loss as soon as it happens looks like
@@neojb1989 So it isn't the saving and reloading that's punishing you, it's the fact that you took enough damage to kill you that's punishing you. That's functionally the exact same thing.
@@hifikameli so to clarify, If you were to be killed by a thousand little cuts in the game that brought your health to 0 little by little, you'd loose like no max health. And on reload youd come back basically at that same fully maxed out state. If you take huge hits, that cuts your max health by a lot higher. Then you reload yourself and get into a situation where you can't even take one of those huge hits because it just one shots you, further making the max health go down faster each reload and loss. Yahtzee got into a bad fight against a heavy hitter and just fought himself into a wall because he wouldn't just leave the fight. In that scenario, reloading again and again sucks. You feel punished for it almost. But in the scenario where someone is fighting more appropriate dudes and they get brought down to death gradually, retrying with a reload is not punishing. Because it's not the reload that's punishing you, it's that you took enough big hits to kill you. TLDR : There's a nuance when it comes to dying from many small hits or a couple big hits. A player should not think that reloading a fight to try again is a bad thing every time, it depends on the situation. If you get into the kind of fight that Yahtzee did, just run.
I don't understand why so many people are so pissed off about something they obviously have done no research into. It would help if they would just read the list of micro's and look at what the things they are selling actually did. But they rather just get mad about what some other miss informed person said.
@@thedrunkshinobi Because they just heard what every content creator said and never bothered to check what was sold. A lot of content creators were also farming views by fanning the flames with misinformation they heard from somewhere else. when i spoke to one of these creators they just told me: "I heard from this guy or i read this article title" Basically a game of broken telephone played by the whole internet.
The fact Capcom sold a Portcrystal is enough for me, but that's were they fckd up. It's real easy to spin misinformation when it's at least CLOSE to true, and you can't just magick away the fact that a Portcrystal IS fast travel related. Capcom AFAIK has never bothered to clarify this publicly either.
Because I am late, I'm sure at least one person has mentioned it, but IRT the title screen, it changes to actually say Dragon's Dogma 2 when you go into the... secret ending? True ending? I'm not sure what we're actually calling it. lol
I've heard the "One save slot" thing was due to the saves being on a server hosted by the devs and limited to one to save space and easily share pawns, though it might have been better if the player could just have multiple saves on Steam cloud or something and just swap them in the player's slot in the game server. Just a thought.
Dark Souls solved this problem 13 years ago! If you have auto save, have nearby spawn areas! Bonfires were a really cool mechanic and Fromsoft has been iterating on them ever since. Now they have autosaves, multiple slots, bonfires, boss spawn points (stakes of Marika), fast travel, animal riding, etc. Imagine if Capcom had spent the same time and the same amount of money Fromsoft had just iterating on their game mechanics. They’d certainly have more than 2 games and zero lessons learned!
Capcom did iterate and did invest... but it did so for Monster Hunter and Resident Evil. DD2 is at best the company letting Itsuno do one game the way he wants before he retires. Shame... I had high hopes for DD2 learning from the mistakes of DD1 and building on top of it.
tbh the dark souls mechanic would have felt very weird im that game and i like how this is less structured in exploration that way. also it is nice to have a big competitor to the things the souls franchise brought into the world and overtaking everything in the action fantasy since. (yeah i do not consider skyrim an action game)
@@vul4ak same, DD1 always felt to me like a flawed experience that could become amazing with more planing and budget. but they just made the same game with mostly the same faults and some new ones.
@@ChemicalLeak I find that puzzling-saving your game in Elden Ring has had almost all the pain points completely filed off. For comparison, if you were adventuring in Skyrim and came across a draugr lord too powerful for you and you hadn’t saved your game in a while, you’d lose ALL that progress. Hours worth. Even worse, if you saved too close to the fight you might even be forced to return to an earlier save, making multiple saves a necessity. I made new saves for every level of my vampire mage because I was constantly worried about messing something up because of the lack of respec option. So I get that you might not like the Souls save system, but what’s the other option? Baldur’s Gate 3 has save slots just like Skyrim, and people notoriously save scum to get the results they want from the game. That’s fine I guess, but hugely consequence breaking. Souls’ save system allows you to go back for your souls as a balance between corpse runs (because you keep all your loot on your person between deaths, no bag encumbrance BS!) and save scumming. You can try an enemy over and over, and with stakes of Marika, now you can literally go right back to the start of the fight, grab your souls, and keep fighting. You auto save after every enemy killed, every area entered. You literally never have to use a “save” button and you always start a game exactly where you stop even if you don’t save correctly. The only argument I can imagine against such an input-light background save system is that your progression in npc quests can sometimes be blocked. But that’s a balance that’s fine to have in comparison with save scumming, where reloading a save is the preferred mechanic than PLAYING THE GAME. Can you seriously give any other drawbacks to the system, or do you just personally not like it?
Yahtzee making an anime reference at 3:56, what is this madness??!! Stiil, it's nice to see him branching, trying new things and being less abrasive, slightly.
Game with no waypoints, a figure it out approach to quests, and the ability to litterally pick up escort targets like the potatoes they are, but autosave shenanigans makes Yahtzee rage quit. Love it.
generally it just takes one thing to completely ruin an experience. the one save slot is a fair reason to rage quit, he doesn't have time to deal with losing hours of gameplay.
Thing is, all that tedious stuff could be fun but even then the caveat would be you could go load a previous save if you screw up. So yeah, autosave would make me rage quit too
Setting aside the autosave shenanigans, it does the figure it out approach to quests poorly. When it doesn't give you a convenient quest marker, it also usually fails to give you effective environmental or NPC conversation signposting.
@arcanum3000 yeah a lot of them are too obtuse and for the others the pawns basically guide you straight to it. I haven't done many that are the right difficulty to hint mix.
"The most powerful phrase in the English language is "I don't know." It is the starting point of all education, all self-improvement, all science" needs to be engraved in giant, glowing letters somewhere, but I don't know where.
What I wanna know is: what is the point of limiting saves? To encourage us not to save scum? I feel like if the game was immersive enough people wouldn't save scum in the first place, and besides Yahtzee put it best: you can't blame someone for breaking through a window if the only door is in the roof.
Something to do with how the pawn system works since it loans out your pawns to other players. Although the whole game seems like it wasn't programmed that well in general wince it's months later and still has optimization problems.
4:41 Reminds me of my experience using the chains of Hades in Fortnite Zero Build except it doesn't knock enemy players off-balance, they just suck at dodging. I've also encountered people wielding the chains of Hades who could not aim with them in spite of the reticle for grappling being hilariously tall and the reticle for whipping being hilariously wide ( holding alt fire rotates it sideways for grappling).
I quite liked the way that characters in DD1 and 2 speak, it adds immersion and softens the blow of how strange all of their conversation topics are, like "Oxen! How tranquil!" you what? Lore-wise the pawns can really be seen as people without an inner monologue in the real world following an influencer's every command so you can excuse their youtube comment-tier dialogue that way. As for the multiple saves thing for both lore and network reasons I suspect the intention is for there to be one save file per online account, which is not so much of an issue on consoles where multiple accounts can play the game so long as you have access to the disc, given that they had to patch an option to delete your one save file for the PC version I suspect they didn't consider us before the console players, that and the most aggressive and shitty anti-piracy software yet known included to tank the game's performance. Truly another AAA Japanese game dev moment.
@lemmingrad gotta say I can see where they were coming from "what could be inside yon chest? I must know!" as I watch on, wondering if this game still has chest mimics like the first game
Yeah, the dialogue actually is kind of funny to me. And honestly, I think they improved it a lot, with pawn personalities talking a lot more sass about their masters and what they've been up to. That was notably improved from the first game. Are they still kind of simple? Yes, of course. But there are notable types of personalities now.
Todd Howard out here encouraging everyone to buy Skyrim 10 more times over more than a decade, and somehow devs still forgot the reasons why multiple save slots are important if you're playing an open world action RPG.
not every game is so broken that you can easily brick one of the first quests by talking to an npc too soon (how my giving skyrim a second chance ended) or keep on getting stuck in terrain (fallout 3) I really don't know how people can play bethesda's games on consoles without access to console commands and noclip
Honestly, even with all its faults, it’s still exactly what I wanted from dragons dogma 2, more of the first game with a new coat of paint and some changed up combat
I lost six hours because I fell off a cliff, survived the fall, but there was no way to get back up, being surrounded by water and steep wall. I couldn't use the fast travel and the damn thing autosaved within seconds of the fall, before I figured out I was trapped. I haven't returned to the game since.
The biggest problem with DD2 is that they didn't start with DDDA. Dark Arisen added so many things that weren't in DD2. Ferrystones shouldn't be a one use item. It's cool that you have to place the fast travel points yourself, but then you should actually be able to use them. The item/equipment menus are all jacked up. They're missing a ton of information that the first game had. And my biggest pet peeve is that organizing your inventory is gone. Dark Arisen add a third option after "Deposit" and "Withdraw". "Organize" where you could deposit, withdraw, AND even equip stuff. The sequel should never have less than the first game. But I'm a hardcore fan. I'm working my way through NG+++.
@@MrLego3160 1 - Ferrystones are 10,000 gold each. Even at endgame, thats a LOT. 2 - The number sold by each merchant is finite. Usually just 1 or 2. Given the amount of travelling for quests youll be doing, thats pathetic. 3 - What about every other complaint he listed?
@@koheikyouji 1. No it isn't. Its a decent chunk, but if you sell some of the vendor trash you get when you do walk places, youll have more than enough. 2. They restock.
At least Yathzee didn't have to experience the pain that is Dragonblight. Which is only the second worse thing to happen next to the singular save slot.
I lost two hours to a bad inn save but with my first go around the story lasting 60~ hours and my second going on the same I don't even remember what time was even wasted. I guess you'll just have to take my word for it that fans of the original should really like this game and I very much do.
4:00 I'm surprised that Yahtzee didn't do his homework and find out that, no, you can't actually buy Ferrystones unlike what most people are spewing. You CAN buy one Portcrystal, but those don't do jack squat on their own and you can acquire 5(or 6 if you know how) in-game already.
Adding to this, once you get a sizeable amount of in-game gold you can start buying ferrystones from merchants all over the place (around mid-late game) making re-treading old places a breeze. And in a optional end-game place they start dropping in bulk to the point I wondered why they didn't just give you an Eternal Ferrystone at that point.
@@ExileTwilighteternal ferrystones we’re not available in the base game of DD1, only dark arisen. I prefer this since it encourages exploration and my experience from it has been positive, even when you have no ferrystones using oxcarts is always an option. I assume an eternal ferrystone will be added in post release but I don’t enjoy the fact the game is getting ragged on for micro transactions when all the previous capcom games have had the same level of monetisation if not worse and no one bats an eye. Even dragons dogma 1 had purchasable rift crystals from the psn store. They just never made it an option to buy rc from the steam store.
Use code secondwind at incogni.com/secondwind to get an exclusive 60% off an annual Incogni plan.
Or don't, because incogni is a literal actual scam, and the fact that you guys are shilling for them is a huge disappointment. What's next, Betterhelp?
That advert at the beginning was simply beautiful.
Is this going to be a Douglas Adams type trilogy?
❤️👾🎮🕹️❤️
“So I selected load last inn save” the most frightening words in dragon’s dogma 2
And Dragon's Dogma 1
Who the F*** thought that was a good idea I get you want people not to save scum and live with the consequences
but come on there are better ways to deal with that!
@zack_wildfire which one, if i might ask? you seemed so very certain.
@@Zack_Wildfire I lost 3 hours in DD1 this one time because of that
@@LokeGermanLp ...Which one what? Your response doesn't make sense.
@@Zack_Wildfire
In both games savescumming is actually a game mechanic you unlock. It's called the godsbane, and you can kill yourself with it to scum your last save. It just has a cost of some of your max health in dd2
I told Audible Yahtzee sent me and they pulled a gun on me.
Dude, same. They're getting real gangsta lately.
@@GallowglassVT Seems like a rational response to me. Some tells me "Yahtzee Croshaw sends his regards," and I dive for the nearest table.
That's just Amazon's new customer pricing plan. They're through with only getting some of your money...
"How are you in my bathroom!? This is the 8th floor!"
@@Ile333 "Because I'm Batman."
"My sex doll has more slots than your game does" is not an insult I expected to hear, but *DAMN* if it doesn't hit like a truck!
If you want your game to work on autosaves, then your system has to be perfect. Not just really good. PERFECT. If shit breaks, that's an accident and depending on the severity might be forgivable. If shit breaks after you've made a deliberate choice that removes the ability to fix it, then there's just no excuse for it.
Yep, one thing I like about games without autosave is I have only myself to blame if I lose a big chonk of progress.
It’s even better when it’s not a menu manual save but a specific place where you save (icon or area) because it’s the game giving you direct visual reminders to save.
No autosave to ruin it, no having to overwrite an autosave, but wonder if it was the wrong autosave. Just manually saving.
I was playing a long game with a single auto-save slot that managed to get corrupted. When I googled the issue I found the forums full of people with the same problem and replies from the game's fanboys blaming them for failing to locate the save folder and make manual backups.
dark souls does this by only appearing to have one save, it's actually saving every 2 seconds and has a shitload of save files, in case the last one has a problem it goes to the one before that and so on
@@override367 You also get a separate slot for each character. From the sound of it, DD2 doesn't even give you that.
a lot of the weird save stuff is because your pawn is tied to your save while also being put into other players' games. stuff like only having one character slot is so that the number of pawns doesn't get bloated from inactive alternate save files, and the autosave system is so that you can't abuse pawn borrowing to duplicate items and stuff like that
One thing I found funny about this game is that my pawns told me several times that if I do something illegal I'll go to jail after I robbed everyone's homes in broad daylight pickpocketing everyone in sight and nothing happened, even threw some people off a bridge and the guards didn't care.
It seems like the only time "arrest" came into play was when I tried to two-time a bastard merchant and screwed up by apparently walking away despite the merchant saying it would take a bit to verify something. Anyways, just killed all the guards instead of going to jail and everyone seemed fine with that even after respawns happened. There are jails in seemingly every city, but they never much come up for your character.
But don't you dare pull out your weapon! That's a "everyone runs directly at you with weapons drawn" level offence!
@@cooperlittlehales6268
The Arisen - protects Ox cart from Griffin
Random Ox cart Guard - Threatens the Arisen for having the Gaul to have their weapons unsheathed
@@adamcetinkent You can thank auto correct for that. Not sure what a no longer in existence region of Wester Europe had to do within the context of my post. But A.I certainly thought it was relevant.
@@guildmastersstory2169 Gall is the right word for that sentence though.
Every time I end up in hospital, yahtz releases a new book
So either
a) thanks for making my hospital stays more tolerable
b) pls stop putting me here
*Mr Burns voice* there's a little crippled boy in hospital waiting for you to finish this book. I know because I put him there!
*milhouse* Mr. Burns said he'd come back and finish the job if Yatzhee didn't release his book.
5:14 might be the most emotion I’ve heard from Yahtzee’s reviews in a while
Could really feel the pain on that oh no lol
I still remember how gobsmacked he was at the pricetag of Black Ops 4 when that came out.
@@hedgehoundable his voice was so high when he said that it'd be typed in tiny text
His exasperation at no one telling him the nondescript ‘crime’ he supposedly committed in Starfield still takes the cake for me
It's because that's a pain most if not all of us are familiar with; having your precious hard work replaced by your dumb siblings/cousins.
If I wanted an adventure with only one save slot, I'd go outside. Which is why I don't.
good one! XD
This comment deserves to be at the top.
That is a very Yahtzee thing to say. Love it.
You guys are getting save slots?
Even the original Legend of Zelda had 3 save game files… and that was on a CARTRIDGE that needed a battery soldered on to it!
But hey, Pokemon gets away with it, so if you're lazy enough maybe it'll be fine
@@ABronyNamedBurnie And at least with the Switch ones there's technically a workaround by creating new user profiles on the Switch itself.
@@ABronyNamedBurnieWith the original Pokémon games it made sense given how much data a save contained and how limited the save memory in a Game Boy cartridge was.
Now I guess it's a matter of "we've always done it this way", which is a terrible reason, although not as bad as "we want to actively inconvenience the players."
During the sneaking portion i literally came accross The queen Dina while trying to get into her room and she looked at me then walked past me.
I love that this entire video boiled down to "Having only one save slot blows!"
It’s even more than that. Plenty of games have one save slot, notably pokemon being a good example.
It’s the terrible save system that makes it blow PARTICULARLY hard in this instance. I can’t recall the last time I’ve heard of something so mechanically offensive occurring in a video game.
But I do agree, having only one save slot blows.
...I mean that was the complaint at the very end of the video...odd that's all you got out of the various complaints he had *before* that.
@@pacmonster066 mhm. I think the saving issue is just the most memorably offensive one.
@@pacmonster066 Oh I know there's more complaints. Hell I have them to, namely sprint on controller being both left click on the analog AND B/Circle, having no lock on so you can't tell what the hell is happening half the time (camera is also a little ass sometimes), and the archaic single save system. Will it stop me from playing? Not really but it's the most annoying in my opinion. A lot of complaints are the same for the first game as well.
Correction: "Having only one save slot is inconvenient. But having only one save slot, save glitches, and autosaves blows."
Yeah, that 1.5 save slot system has the potential to be a bit of a nightmare. The other night, the game autosaved the exact moment a random group of roving, super powerful NPC's decided to turn aggro on me. They would rapidly wreck me and my party, and I was usually dying with a couple seconds of reloading. And on the very rare instance that I managed to survive the opening moments of a load, they pursued me relentlessly across the map and would always eventually catch me. I thought to at least google before hitting the option to load last inn... I was really hoping it counted campsites as an inn since they basically serve the same purpose, but the internet confirmed it was literal inns..... which I hadn't used in 10+ hours because camps are free. I have no idea how I managed to finally shake that roving back of jerks after an hour, but that probably would have been my quitting point if I didn't get away.
DD2 is such a weird game in general. So many intentional pain points that are just designed to add loads of friction to the experience. The 1.5 save slots. The killer water that your pawns will happily just walk straight into. The super small carrying weight where you actually start having consequences long before you get overencumbered. Things like that. There are a lot of times where it just feels like the game wants to make it hurt.
The devs are proud of that too, bragging about stuff like the inconvenience of fast travel in their world and the like. I dunno, maybe I am just getting too old but a game that purposely punishes me just doesn't appeal.
@@AlexiconPrime The fact that it's so annoying that they think they can literally make people pay for it is ensuring I never buy a Capcom game again
@@AlexiconPrime ??? fast travel being inconvenient works. a) they made a great world for people to just zip around it in fast travel and watch loading screens for 90% of the play time. b) it works within the setting, moving 4 people with all their stuff instantaneously across a continent is not something that should be cheap. c) it's advertised, DD1 works in the same way.
The should absolutely brag about it. and you should have made a bit of research if that was a deal breaker.
The killer water is annoying, but there are pawn respawn points all over.
the "consequences" are incredibly minimal, and you can spread the load through your party.
@@damp2269 It's funny how people complain about Ubisoft's open worlds constantly but want just that in the end right ?
DD2 took so many steps forward and back at the same time I was ready for Yahtzee to rip into it
The game does have one innovation I have yet to see in any game. If you fall off a cliff and your slave/pawn/pet gimp is on the ground below they will try to catch you.
DD1 did this already, yet it was a very rare occurrence.
Always a treat when they miss the catch and you face-plant the ground centimetres from their outstretched arms.
@@guildmastersstory2169 and they look at you with dead eyes and say "Fire, goblins hate fire." for the thousandth time.
I never did understand why in games that give you AI teammates, you the player are the only one who can revive them - be it with a medpak, shot of adrenaline, herbs, other sorts of relatively mundane items - but the second you go down, GAME OVER.
@thisiswhatilike54 There are some that do. But they either prioritise picking you up and get constantly interrupted by the enemies that killed you or they try and fail to fight off the enemies and leave you to bleed out
On the one hand glad that Yatzhee freed himself from an experience that obviously wasn’t going to improve much for him but on the other wish he’d experienced the dragon sickness where one of your pawns gets ill and when you next sleep the entire population of the town you’re in perishes, including quest important npcs because I think it’d have driven him up the wall to interesting new words for what the game to do to itself
This game sounds like it looks at the harshness of some of dark souls' weirder mechanics and went, "what if we were way worse?"
@@keltzar1Actually it's a pretty easy power fantasy game about being an adventurer and has the same filtering capacity as a strainer with softball sized holes.
Holy spoiler lmao
So, Covid, dragon variant. Great.
@@zombiekingex7911 doesn't friggin sound like it from the discourse online, but I'll believe anything at this point since I refuse to buy it till it's under 30 bucks.
Living by myself, I don't often speak much whilst in my own home. Thus I'd like to express my sincerest thanks to the patron of Second Wind that made the first word for me to say out loud today be an incredulous 'Roboknob?'. Thank you.
A friend of mine sent me a message out of nowhere when playing this game with just "I just kidnapped a random girl, lol".
Turns out he wondered if he could pick her up. He could.
He then wondered if he could leave town with her. He could.
He then took her into the middle of the woods and put her down. She then just left straight back towards town as if she hadn't just been kidnapped.
afaik there was no punishment for this other than me telling another few of our friends and us calling him a kidnapper.
Yeah, but what does that have to do with Dragon's Dogma?
Badum tish.
"See? First impressions do matter." You absolutely got me there Yahtz, I had literally paused the video to make a "wtf" comment about that first line to a friend.
I mean I know what to expect from you, you just did such a good job of setting that up that I fell for it hook line and sinker!
Minor note for around 3:50 you actually can't buy fast travel consumables through the mtx. The only thing you can buy for fast travel is a single placeable waypoint, and by the time you get far enough in the game, you can find enough of those that I just kept one sitting in a random location in the wilderness in case I happened to want to go cut off a Medusa's head if it ever seemed useful. In general all the mtx items are pretty pointless to buy, because you can get them pretty easily in game. Even the character customization ticket you can buy from a shop in the main city. Not defending them, because it's stupid to have them at all, just saying that they're pointless to ever waste money on because the benefits they give you are so negligible that you might as well be burning your money. More than usual with mtx anyhow.
As for the game itself, Dragon's Dogma 2 is very much like Dragon's Dogma 1, and because of that it has many things that most people aren't going to like, while having plenty of content for those of us weirdos who do like it. It's like going to a random store and finding out that it only sells BDSM equipment. Sure, for many people there's not going to be anything they care about, and they'll hate it on sight, but for the people into that kind of thing they're going to have the time of their lives.
Only 1 save slot WITH auto save? I can definitely predict the disaster that will entail.
As long as you sleep at inns regularly, it's really not that big of a deal. Never needed to save scum nor lost any progress in my playthrough
@@cooperlittlehales6268 But that doesn't mean it won't be an issue for lots of other people who save sparingly. This is like saying "I didn't get any of these horrible gamebreaking bugs, so the game is fine."
@@cooperlittlehales6268 but the inn save may as well be your only save, because if you ever go back like Yahtzee did, well then….
The inn sleep *is* a manual save you can load separately from your auto save, you just don't have a menu one to prevent BG3-style save scumming
@@predetor911 Except that's really not true. Yahtzee didn't seem to really understand the game's mechanics but there are other ways to deal with the health loss. And it shouldn't ever save in the middle of a boss fight or something, so he didn't have to keep retrying at that time if he wasn't able to clear it.
Capcom. A company that takes two steps forward, then five steps back and falls buttocks first into a punji pit.
Crapcom being Crapcom, nothing new
I mean game is super fun, but it's the kind of fun that was niche for a reason lol so major fans of the first love that they kept rhe formula it's more akin to classic games as well. But understandably not for everyone either lol
@@gozzilla177 ah yes “classic games” that came with one save file and micro transactions
It seemed like they were doing pretty well recently. People generally liked Street Fighter 6 and their RE remakes (haven't played any of them so I can't comment on them).
You are correct, Fathertime. Post RE2make or DMC5 whichever was first, I'd say theyve been on a roll. MH World is one of their highest selling games of all time as well
5:20 That has to be the most textured, most heartfelt "Fuck" I have ever heard from Yahtzee.
5:13
I felt this in my soul
I remember being in the exact same situation and thinking "nah, that's a trap" about the load last save at inn option. Explored all of castle town though and had some other way out. I get making games feel like they punish you for mistakes, but that one just feels cruel.
anyone else coming back after the jacob geller video to see how he missed the real sequel?
5:01 you can sense the fury building 😂
I was most disappointed in lack of new monsters, I'm pretty sure there are even fewer creatures than the first game, and with the addition of the medusa and that's about it. Finding new and interesting things and figuring out how to kill them was one of the biggest draws.
@DANCERcow I think my main disappointment was most of those enemies were just reskinned versions of other enemies. If you just look at the base monsters and not the various sub types, you've got like 12 dudes total.
@@unsweetenedfruitat least dd1's reskins were interesting, like invisible saurians or the cockatrice being basically a Griffin reskin with petrifying breath but also being different enough that you don't really notice.
And the lack of new abilities. Mages have lost more spells than they've gained. Half of the reason I played the original was because the spells actually looked and felt like big fuck off battlefield destroying spells. The new one still has most of the good ones from the first game, but nothing really new or interesting.
They only removed Evil Eyes, Hydras, Wyrms, and Wyverns. In their place we got Medusa, Sphinx, and Dullahan.
Yeah it’s basically the first game on a different map, but only a slightly different map
3:56
They don't sell ferrystones in the microtransaction store.
You could buy one (1) single portcrystal, but you'd still need ferrystones to use it.
@@aam2457 Yeah, it kinda shows in a lot of reviews when he nitpicks on certain game elements of what the game is actually about or the major issues with it.
Or back when he reviewed MH Tri years ago and didn't even play past the tutorial.
@@aam2457 Well, he clearly played a lot more than that or he wouldn't have been so mad about losing several hours to an autosave.
Oh, so it’s not even a time-saving micro transaction it’s a “Haha dumbass you still need to do this” micro transaction.
My policy of "Dont buy day 1 games over $10" pays off yet again!
Both Dragon's Dogma games are single player online games masquerading as single player offline games, hence the save thing. The inn save is to update your local save with all the online data (pawns) and synch it with the servers. It's the same as the original, that's why your pawn comes back with goodies during inn saves.
I absolutely love Dragon's Dogma 2. That said, holy hell there are a lot of legitimate grievances people can have with it lol
Oh god, coming back with less health is giving me DS 2 flashbacks.
And even DS2 mitigated it with a ring that halved the effect so you'd only drop to 75% max health at the max penalty (at the cost of an item slot, but at least then there's a strategic choice in how you want to deal with the penalty instead of just being told to eat s**t and like it)
Also it's clear that DS2 is at least somewhat balanced around the mechanic because having no health penalty usually feels like you have extra health instead of merely enough health, so I think the devs built most places assuming the player was stuck at 80-90% health at any given time)
congratulations, your comment was copied by a porn bot further up in the comments
@@rynemurray8866 I think it would have been nice if they had reversed the mechanic though. Starting the player on low health, showing them what max health looks like, and then slowly dropping back to the start as they died (and maybe explaining the lore reason for the mechanic) would indicate that the game can be played on the lowest health, and make losing health on death feel less like a punishment for dying.
Ahhhh yes the thing that made me stop playing. Usually takes me about 12 deaths just to get in the zone with Dark Souls, I don't have time to be punished just for being half asleep lol.
Was a bit surprised to hear him criticise this so strongly when he didn't as much with DS2 but I suppose he just considers that part of the pain train with Dark Souls.
I feel like I would enjoy the save system more if 'Last Inn save' also included a option to go back to the last camping site rest. Also the autosave feature really does take it out of ya when you see how far back the last inn save was. Also the autosave happens way too often in my experience for the manual save to really be of any actual use.
The auto save happens a lot so it limits save scumming. The inn save is for if you really screw up and need to go back further. Its plenty useful.
0:55 Aha, the foreshadowing hanging above you like the proverbial Sword of Damocles. smirk smirk, smug smug
“1” is not the worst number they could’ve chosen for the number of save slots. “0” would definitely have been worse.
I still love and appreciate my pokemon red cartridge that had the internal battery die, and therefore it is unable to save at all. I understand what I'm getting into at that point, I know it's a one and done deal. With one save slot that will autosave over itself and delete progress if you reload a previous save, you're being set up unknowingly for the exact situation that Yahtz found himself in.
I'll take "0" over "1".
@@MrStealYoBeef I’m loving Dragon’s Dogma 2, but starting from scratch every time I boot it up would be “unpractical”😂
Zero is not a number.
@@dancarroll5478 what is it then, a letter? A shape…?
Ah, Captain Comic 1 for DOS. No save-game feature at all. You have to beat the game in one sitting. Fortunately, it can be done in under an hour. Unfortunately, it's hard enough that you probably won't manage it.
My pawns kept telling me that I needed an archer on my team in order for everything to be balanced, so I recruited an archer. Then my pawns kept talking about how balanced the team is and how everyone should focus on their separate skills. Then a horde of goblins swarmed me and because I chose to be a mage in a poor attempt at having "fun", I died, and then when I reloaded it spawned me in the middle of the ambush for some reason and so I died again. After 3 more reloads I decided to reload from last inn save and ignore exploration (the thing everyone says is the whole reason to enjoy the game) and just do the story. That was around the time I started to think "Ya know, I think I'm gonna regret spending money on this game"
At least you're honest about being filtered. Why did you never think to just run away?
@@_B_E Tried that. Managed to get out of it on the last attempt but my "helpful" pawns stayed in the fight despite me spamming "To Me". Then when I got the prompt telling me that when a pawn dies it gets a permanent scar I decided it was probably best to just jump back to the inn save and just not walk that direction this time. With every load giving you less health to run away from the enemy mob with though, it's not an easy task for a mage that accidently became Heavy moments before the ambush because I picked up one too many apples.
u cant run away from enemies in dd2 the placement is so close u run into another pack with the previous one still chasing u. In DD1 u could always flee in this one u get to die and watch the dumb health bar shrink
@@geert574No you can definitely run away just fine.
@@geert574 so long as you run away from the enemies in a direction you've already been, you can run away fine. If you try to run past them instead of back, then maybe that's when you just run into another group of enemies, but running back should be fine... eventually, after you stop a couple of times to regain stamina causing them to catch up with you.
Sometimes I let my battery die, and envy it.
I immediately recognized the "Reload at last inn save" for the trap it is. Unfortunately that meant I played long enough to discover that quite a few of the side quests subscribe to the 90s point-and-click adventure game philosophy of obtuse, cryptic, poorly signposted, and sometimes buggy and/or nonsensical design.
And then you can just recruit a pawn that knows how to do the quest.
@@MrLego3160 That only works if the solution is "go to $location and talk to $person", it still may not work if $person hasn't spawned because of a bug or dependency, and it can lead to three in-game day, hour and a half of real time cross country treks that could've been a waystone transit. Also, even when it works it's little more than a quest marker with extra steps, and it's a copout to avoid doing the hard work of putting in actual signposting.
Glad to hear about the novel. It is a wonderful series.
Thank you for bringing it into existence.
5:36 might be the best closing gag in ZP history
I like how all the complaints here are also just in the first Dragon's Dogma.
Dragon plague wasn't in the first game.
@@dsshocktrooper7523 Yeah Yahzee doesn't mention that in this video.
the only one that isn't is the health loss mechanic which just improves the game massively imo
@jamiealexandermiller didn't the first game have that as well but you can bring back lost health with items.
@@dsshocktrooper7523 yeah, it only affected healing spells which was kind of pointless because those took time to heal, whereas you could just pause the game and eat some grass to get back to max health in the middle of getting drop kicked by an ogre. in dd2 the only way to recover your max health is to rest in a bed/campsite or die and use a wakestone
Dragon's Dogma II not loading your inn save from the inn save reload option is the peak of the game clowning itself
It almost certainly did, but he forgot how far back it is. You have to sleep at the inn, which costs money, not just visit it. It is not unusual to go many more hours than he did without an inn save.
Is it too hard for Capcom to design the game with 2 save files... one exclusively for Autosave and another for MANUAL? That's the one thing never liked from the first game, and I never liked any game that's exclusively autosave in general.... especially in an RPG. I've always like my games with manual saving and multiple slots.
@@mr.sinjin-smyth That's literally what it has. You manually save at an inn, and it will maintain a continuous autosave of more recent files.
@@iskierka8399 You mean the manual save is separate and won't get touched, overwritten by any triggered checkpoints?
@@mr.sinjin-smyth Nope, the only way to trigger it is sleeping in an inn or your house.
No one does alliteration quite like Yahtzee. "Single Save-Slotted Slattern" is something that is going to stick in my head for a very long time
Omg! That last comment about the 3 slots in a doll made me laugh so hard that I had to load up the video on my phone and comment! Love ya work! All the best! LOL
The first impression may have been important, but the last line was even better.😂
Only 3 slots? Clearly Yahtzee isn’t creative enough under the sheets
@@Ragetiger1 ahhh and DIY sexual experience. Or as I like to call it “my typical sexual experience”
@@Ragetiger1 Generally speaking, adding slots to anything inflatable is a good way to ensure that it's not inflatable anymore.
@@dudeguy2330 Skill issue.
It has four at most, its inflatable.
That auto save line came from a true place of pain
You aught to prepare for aught of the aughts
The misinfo on this game microtransactions is legendary. Capcom really messed up there.
What trips me up is they had worse ones on their other games and yet this is the one to stir up the hornets nest.
I think part of it is the $70 price tag, and all the other problems with the game. DMC 5 has the benifit of being nearly the best DMC game in the series, and Monster Hunter World FEELS more like a typical multiplayer experience with a cash shop. You couple that with the game director's comments on fast travel AND the shop does TECHNICALLY contain ONE item that is fast travel related, it feels icky.
How the ever loving fuck a massive open world RPG gets made without someone saying "shouldnt we let the player have multiple save slots?" Is beyond me.
If i had a nickel for every minute I've spent digging through the save list on skyrim, I could pay capcom to hire someone to tell them they need more save slots. (I should clarify, thats a good thing.)
Hell, zelda has bad 3 save slots since 1986.
Get your shit together, capcom.
To be fair, they *didn't* forget to add the 2 on the title screen. There's a whole meta thing with it they do.
If anything I feel that should of been reversed. Have the two at the start then disappear during the unmoored world. @@DANCERcow
@@Haos51the whole point of there not being a 2 throughout the whole game is to be like "look the main plot is basically dragons dogma 1 again right?" And then you kill the dragon and something entirely new happens, which is why it's dd2
Although yahtzee plays critical path for the reviewing part of it... so its maybe one you need to have within that... and depends if that's within the realms of what yahtzee played
Basically, you know that Battlestar Galctica thing “All of this has happened before. All of this will happen again.” That's how Dragon's Dogma universe works.
@@aam2457 but that's become the nature of his job, the games are too big to fit into the turnaround time so he plays the straight forward path and goes off that
This is the only show where I try to skip the intro, go 2 seconds too far, and am already in such desperate need of context that I need to rewind.
Thanks for keeping the outro music during the ad! I appreciate it!
I really wanted to like Dragon's Dogma 2. The first game was good but needed improvement and that was what I was hoping for in a sequel I never thought we'd get. And now here I am feeling we shouldn't have gotten one cause not only does it feel like Capcom would like everyone to forget there ever was a first one but also have you pay more for possibly making your experience easier. I mean from the start you have less attack options for each class (save warrior) compared to the first game. Everything seems to cost a lot more while gold opportunities feel a lot less. No more board assignments for extra cash and gear (unless they are hidden somewhere I missed). Super easy to miss side quests now if the game decides to bug and not play the interactions. And also healing items don't fully heal like in the previous game.
At the end of the day it feels like it could have been great but then greed got in the way. That is my take.
Came for the roast, and was pleased with the service.
I kept mishearing "pawn" as "porn" so I was extra in the zone XD
This reminded me of the good old days where I made dozens of save files. A really cool boss? Make a new save. Unsure about a big purchase or modification? New save. Not sure if you're ready for this dungeon yet? New save. Think the game might just bug the hell out if you reload here? New save.
Good times.
Shadows of Doubt, the procedurally generated investigation game just got an update, and one of the new feature is that you have to buy stuff at diners and restaurants if you stay in them for too long, or else the staff will tell you to leave. Now if you'll recall, this is what Yathzee did when he played the game even though that feature wasn't in, just for the sake of roleplay. So did the devs pick up on the idea, or are his psychic powers flaring up again ? :)
Oh you think that is bad? If you die in the postgame, you don't even get to reload! You get a bad ending cutscene and have to start it over!
'Distant sound of breaking glass' come again?!
The Jacques McKeown trilogy was a plying treat
I spit out my drink at that last joke😂
Dragon's Dogma has always been equal parts absolutely visionary and absolutely mental. I'll do what I did with the first one, wait for the enhanced edition that fixes most of the issues.
the only thing DDDA “fixed” was giving you infinite ferry stone, which definitely doesnt fix anything so much as it makes traveling inconsequential and boring.
@@omegaxtrigunIt added like five Portcrystals in key locations too. The original release only had 1 portable one.
Though 1's open world isn't that interesting to explore, unfortunately.
Havent had much issues with saves (yet). However i have had issues with the fact that its easy to get stunlocked and spend several seconds unable to do anything but take damage and get knocked down again as you start to get up all the while your pawns stare off into space. Im starting to think they secretly resent the arisen, because for being so allegedly dedicated to them they do seem to enjoy watching the arisen get repeatedly kicked while down.
@Windmelodie not saying I'm not having fun. Its more of a make it fun for yourself kinda game for me. Those little rage moments of "stop casting anodyne, im at near full health just pick me up you idiot!" make for decent stories. Or how whenever I go to the inn I chuck all my pawns to their deaths, have a pleasant sleep, and then summon more. Which I jokingly use to justify them not helping me. The know what I'll do to them the second I want to sleep in an actual bed.
Preach it brother! I'm literally dead and choose to use a wakestone only to find out the horde is still agro to me. What? Death not good enough? Got to kick the cadaver? Infuriating.
"1 is the loneliest number that you'll ever do 🎶 🎵 "
Three Dog Night
*Harry Nlisson
(quoting a song lyric attributes the *songwriter*; not the cover band that made the song famous)
That slot joke was beautiful.
3:56 Incorrect. You can not buy Ferry Stones. You can buy a single Port Crystal (the game gives you 6 through out the game by the way and I didn't even place all of them) but that one is worthless without the Ferry Stones.
Every correction I read in the comments goes along the lines of "it's actually not that bad, it's worse"
@@Phuqr How is that worse? The microtransaction is pointless and has no incentive to buy it compared to the alternative of putting convenience behind a paywall.
@@Phuqr Ehhh. Ferry Stones are rare at first, but assuming you don't use them too often, you'll build up a decent supply of them. Of course, if you do use them often, you won't have any. That really depends on how often you wanna fast travel.
Not to mention the end zone spams you with Ferrystones, you can get more Portcrystals and keep whole storage in the same places in NG+, and the game has a max of 10 Crystals placed, meaning the Mtx one is actually vestigial in 2 runs.
Game may be archaic in its travel by design, but when it's a 20hr story built around travel and looping one character in a narrative cycle (even if the 1st had a better drive for it at) the game is more or less slapping you with a post it note that says "that's the point." Freely accessible fast travel is anathema to the game's goal.
@@tortoiseoflegends4466 So the devs charging money for something that has no value is somehow better in your eyes?
Because for most people, that is the definition of a scam.
"No no no no" segment made me spill the drink 🤣
Putting my money where my mouth is :P I enjoyed the video but there were bits in it that were just incorrect factually and stem from not enjoying the game to have played it long enough to learn different. I've posted it in other non-paid comments in the video so people can go read it they care. but to summarize
You can't buy fast travel tokens. You can only buy a singular extra fast travel point. The token you use to actually warp are only available through playing the game (and expensive at that!)
You don't lose max health when reloading a save, you lose max health when you take a large amount of damage (dropping you below like 30% of your current max health) and it's proportional to how big a hit you took. So likely what was happening is you were loosing health through the fight, but auto saves kept that updated. So whenever you reloaded the auto save, you saw lower health.
The Inn save is an exclusive save slot that only saves when you spend money to rest at an Inn in a town (or your own house if you buy one later).
The manual quick save and auto save do take up the same slot, but the Last Inn Save cannot be autosaved or manually saved over.
So basically it's like ironman mode in XCOM. You have an autosave and 1 true manual save, but that manual save here is only when you spend money to rest at an inn.
The title card does eventually change to read Dragon's Dogma 2, after a major in game event. Which has lore implications obviously :D
You are not the Arisen from the first game. You are just an Arisen who's still got their dragon out and still has the will to fight it.
Happy to see it covered at all, always good to have differing perspectives. Keep on keeping on duders!
@@DANCERcow He's never been a "true" reviewer, in the sense that he forces himself to finish games he doesn't like. He's always been a gut-vibe check. It's what people come to him for. Myself included. It's a good video to show to someone who was not interested in DD1, that DD2 is more of the same and won't win you over. It has it's value, but I just want to point out the errors so that people who are still on the fence can make a better guess about it.
I want to add I'm quite sure that if you die and reload your latest save, you will respawn with lower max health as a punishment.
@@Xuda I just tested it by yeeting myself off a cliff a few times to my death.
I will lose max health because of the damage I took to kill me, then when I load that same max health is still gone.
So it isn't the saving and reloading that's punishing you, it's the fact that you took enough damage to kill you that's punishing you.
The game auto saves the max health loss as soon as it happens looks like
@@neojb1989 So it isn't the saving and reloading that's punishing you, it's the fact that you took enough damage to kill you that's punishing you.
That's functionally the exact same thing.
@@hifikameli so to clarify, If you were to be killed by a thousand little cuts in the game that brought your health to 0 little by little, you'd loose like no max health. And on reload youd come back basically at that same fully maxed out state.
If you take huge hits, that cuts your max health by a lot higher. Then you reload yourself and get into a situation where you can't even take one of those huge hits because it just one shots you, further making the max health go down faster each reload and loss.
Yahtzee got into a bad fight against a heavy hitter and just fought himself into a wall because he wouldn't just leave the fight. In that scenario, reloading again and again sucks. You feel punished for it almost.
But in the scenario where someone is fighting more appropriate dudes and they get brought down to death gradually, retrying with a reload is not punishing.
Because it's not the reload that's punishing you, it's that you took enough big hits to kill you.
TLDR : There's a nuance when it comes to dying from many small hits or a couple big hits. A player should not think that reloading a fight to try again is a bad thing every time, it depends on the situation.
If you get into the kind of fight that Yahtzee did, just run.
Thank you jacob geller for letting me know that actually Dragons Dogma 2 does exist and Yahtzee apparently missed it entirely LMAO
I slight correction you cant buy fast travel items with money. i know half the internet is saying you can and half the internet is wrong.
I don't understand why so many people are so pissed off about something they obviously have done no research into. It would help if they would just read the list of micro's and look at what the things they are selling actually did. But they rather just get mad about what some other miss informed person said.
@@thedrunkshinobi Because they just heard what every content creator said and never bothered to check what was sold.
A lot of content creators were also farming views by fanning the flames with misinformation they heard from somewhere else.
when i spoke to one of these creators they just told me: "I heard from this guy or i read this article title"
Basically a game of broken telephone played by the whole internet.
The fact Capcom sold a Portcrystal is enough for me, but that's were they fckd up. It's real easy to spin misinformation when it's at least CLOSE to true, and you can't just magick away the fact that a Portcrystal IS fast travel related. Capcom AFAIK has never bothered to clarify this publicly either.
Been looking forwards to this
The review or book lol
@@jackmanson2719 The review, but the book is fun too
Because I am late, I'm sure at least one person has mentioned it, but IRT the title screen, it changes to actually say Dragon's Dogma 2 when you go into the... secret ending? True ending? I'm not sure what we're actually calling it. lol
I've heard the "One save slot" thing was due to the saves being on a server hosted by the devs and limited to one to save space and easily share pawns, though it might have been better if the player could just have multiple saves on Steam cloud or something and just swap them in the player's slot in the game server. Just a thought.
Dark Souls solved this problem 13 years ago! If you have auto save, have nearby spawn areas! Bonfires were a really cool mechanic and Fromsoft has been iterating on them ever since. Now they have autosaves, multiple slots, bonfires, boss spawn points (stakes of Marika), fast travel, animal riding, etc. Imagine if Capcom had spent the same time and the same amount of money Fromsoft had just iterating on their game mechanics. They’d certainly have more than 2 games and zero lessons learned!
Capcom did iterate and did invest... but it did so for Monster Hunter and Resident Evil. DD2 is at best the company letting Itsuno do one game the way he wants before he retires. Shame... I had high hopes for DD2 learning from the mistakes of DD1 and building on top of it.
tbh the dark souls mechanic would have felt very weird im that game and i like how this is less structured in exploration that way.
also it is nice to have a big competitor to the things the souls franchise brought into the world and overtaking everything in the action fantasy since.
(yeah i do not consider skyrim an action game)
@@vul4ak same, DD1 always felt to me like a flawed experience that could become amazing with more planing and budget. but they just made the same game with mostly the same faults and some new ones.
You just listed off nearly everything I hate about the souls franchise
@@ChemicalLeak I find that puzzling-saving your game in Elden Ring has had almost all the pain points completely filed off. For comparison, if you were adventuring in Skyrim and came across a draugr lord too powerful for you and you hadn’t saved your game in a while, you’d lose ALL that progress. Hours worth. Even worse, if you saved too close to the fight you might even be forced to return to an earlier save, making multiple saves a necessity. I made new saves for every level of my vampire mage because I was constantly worried about messing something up because of the lack of respec option.
So I get that you might not like the Souls save system, but what’s the other option? Baldur’s Gate 3 has save slots just like Skyrim, and people notoriously save scum to get the results they want from the game. That’s fine I guess, but hugely consequence breaking. Souls’ save system allows you to go back for your souls as a balance between corpse runs (because you keep all your loot on your person between deaths, no bag encumbrance BS!) and save scumming. You can try an enemy over and over, and with stakes of Marika, now you can literally go right back to the start of the fight, grab your souls, and keep fighting. You auto save after every enemy killed, every area entered. You literally never have to use a “save” button and you always start a game exactly where you stop even if you don’t save correctly.
The only argument I can imagine against such an input-light background save system is that your progression in npc quests can sometimes be blocked. But that’s a balance that’s fine to have in comparison with save scumming, where reloading a save is the preferred mechanic than PLAYING THE GAME. Can you seriously give any other drawbacks to the system, or do you just personally not like it?
Yahtzee making an anime reference at 3:56, what is this madness??!! Stiil, it's nice to see him branching, trying new things and being less abrasive, slightly.
Game with no waypoints, a figure it out approach to quests, and the ability to litterally pick up escort targets like the potatoes they are, but autosave shenanigans makes Yahtzee rage quit. Love it.
generally it just takes one thing to completely ruin an experience. the one save slot is a fair reason to rage quit, he doesn't have time to deal with losing hours of gameplay.
Thing is, all that tedious stuff could be fun but even then the caveat would be you could go load a previous save if you screw up. So yeah, autosave would make me rage quit too
Setting aside the autosave shenanigans, it does the figure it out approach to quests poorly. When it doesn't give you a convenient quest marker, it also usually fails to give you effective environmental or NPC conversation signposting.
@@DycuswasHere if you screw up and your escort dies, you can revive them from death.
@arcanum3000 yeah a lot of them are too obtuse and for the others the pawns basically guide you straight to it. I haven't done many that are the right difficulty to hint mix.
That's gotta be one of the best outro gags he's done.
"The most powerful phrase in the English language is "I don't know." It is the starting point of all education, all self-improvement, all science" needs to be engraved in giant, glowing letters somewhere, but I don't know where.
5:47 So thoughtful of Incogni to sponsor a short classics lesson from Yahtzee.
What I wanna know is: what is the point of limiting saves? To encourage us not to save scum? I feel like if the game was immersive enough people wouldn't save scum in the first place, and besides Yahtzee put it best: you can't blame someone for breaking through a window if the only door is in the roof.
Something to do with how the pawn system works since it loans out your pawns to other players. Although the whole game seems like it wasn't programmed that well in general wince it's months later and still has optimization problems.
so little kids can think they are better than working adults
4:41 Reminds me of my experience using the chains of Hades in Fortnite Zero Build except it doesn't knock enemy players off-balance, they just suck at dodging.
I've also encountered people wielding the chains of Hades who could not aim with them in spite of the reticle for grappling being hilariously tall and the reticle for whipping being hilariously wide ( holding alt fire rotates it sideways for grappling).
I told em Yahtzee sent me. They in fact did not care.
A party streamer went off in the far distance?
@@AuroDHikoshi BAHAHAHAHAHAAA!! mother fucker you just made me laugh!
Good lord am I still drunk from last night?
0:55 In the business, we call this foreshadowing.
0:23 Moved on from cetaceans, eh?
Trying to be quiet, watching this at work. But damn that last line made everyone look up at my laugh at loud moment.
2:11 It would be nice if people stop copying Game of Thrones because it has a worse influence on fantasy than Watchmen did with superheroes.
One save slot that will screw you over and fast travel microtransactions? That is genuinely incredible
I quite liked the way that characters in DD1 and 2 speak, it adds immersion and softens the blow of how strange all of their conversation topics are, like "Oxen! How tranquil!" you what? Lore-wise the pawns can really be seen as people without an inner monologue in the real world following an influencer's every command so you can excuse their youtube comment-tier dialogue that way.
As for the multiple saves thing for both lore and network reasons I suspect the intention is for there to be one save file per online account, which is not so much of an issue on consoles where multiple accounts can play the game so long as you have access to the disc, given that they had to patch an option to delete your one save file for the PC version I suspect they didn't consider us before the console players, that and the most aggressive and shitty anti-piracy software yet known included to tank the game's performance. Truly another AAA Japanese game dev moment.
Remembering a discussion on dd1 years ago, and one person seeing the pawns as having child-like mentality which they find cute. “Look Arisen, a fish!”
@lemmingrad gotta say I can see where they were coming from
"what could be inside yon chest? I must know!" as I watch on, wondering if this game still has chest mimics like the first game
Yeah, the dialogue actually is kind of funny to me. And honestly, I think they improved it a lot, with pawn personalities talking a lot more sass about their masters and what they've been up to. That was notably improved from the first game. Are they still kind of simple? Yes, of course. But there are notable types of personalities now.
3:57 Yahtzee just described the Persona/SMT series.
Todd Howard out here encouraging everyone to buy Skyrim 10 more times over more than a decade, and somehow devs still forgot the reasons why multiple save slots are important if you're playing an open world action RPG.
not every game is so broken that you can easily brick one of the first quests by talking to an npc too soon (how my giving skyrim a second chance ended)
or keep on getting stuck in terrain (fallout 3)
I really don't know how people can play bethesda's games on consoles without access to console commands and noclip
Honestly, even with all its faults, it’s still exactly what I wanted from dragons dogma 2, more of the first game with a new coat of paint and some changed up combat
I lost six hours because I fell off a cliff, survived the fall, but there was no way to get back up, being surrounded by water and steep wall. I couldn't use the fast travel and the damn thing autosaved within seconds of the fall, before I figured out I was trapped.
I haven't returned to the game since.
I fell off a cliff and after being stuck for a while, I reloaded the game and was teleported back on the path. still was annoying though
Just wait, someone's about to say "get filtered" or "skill issue".
@@paulgibbon5991 game design skill issue*
Anyone else have trouble hearing him say the word "pawn" without giggling a bit?
The biggest problem with DD2 is that they didn't start with DDDA. Dark Arisen added so many things that weren't in DD2. Ferrystones shouldn't be a one use item. It's cool that you have to place the fast travel points yourself, but then you should actually be able to use them. The item/equipment menus are all jacked up. They're missing a ton of information that the first game had. And my biggest pet peeve is that organizing your inventory is gone. Dark Arisen add a third option after "Deposit" and "Withdraw". "Organize" where you could deposit, withdraw, AND even equip stuff. The sequel should never have less than the first game. But I'm a hardcore fan. I'm working my way through NG+++.
Just buy a ferristone, then. most major town merchants stock them.
@@MrLego3160 1 - Ferrystones are 10,000 gold each. Even at endgame, thats a LOT.
2 - The number sold by each merchant is finite. Usually just 1 or 2. Given the amount of travelling for quests youll be doing, thats pathetic.
3 - What about every other complaint he listed?
@@koheikyouji 1. No it isn't. Its a decent chunk, but if you sell some of the vendor trash you get when you do walk places, youll have more than enough.
2. They restock.
@@MrLego3160 1 - We can argue about the 10,000G price being expensive or not. I would still say that it is.
2 - But excuse me, THEY RESTOCK?!!!
@@koheikyouji yeah? every 24 hours, at least in the main city store.
Gonna be honest, I couldn’t even remember what dragon’s dogma was until I remembered your “am I pimping?!” question from ages ago.
At least Yathzee didn't have to experience the pain that is Dragonblight. Which is only the second worse thing to happen next to the singular save slot.
It gives me WoW plaguesblood incident flashbacks.
Hearing a new Yahzee book is out of always the best part of a Zero Pu-
Fully Ramblomatic video
The quests are basic af, but the combat is fun and chaotic (especially if you play solo or with one pawn)
I lost two hours to a bad inn save but with my first go around the story lasting 60~ hours and my second going on the same I don't even remember what time was even wasted. I guess you'll just have to take my word for it that fans of the original should really like this game and I very much do.
4:00 I'm surprised that Yahtzee didn't do his homework and find out that, no, you can't actually buy Ferrystones unlike what most people are spewing. You CAN buy one Portcrystal, but those don't do jack squat on their own and you can acquire 5(or 6 if you know how) in-game already.
Adding to this, once you get a sizeable amount of in-game gold you can start buying ferrystones from merchants all over the place (around mid-late game) making re-treading old places a breeze. And in a optional end-game place they start dropping in bulk to the point I wondered why they didn't just give you an Eternal Ferrystone at that point.
@@ExileTwilighteternal ferrystones we’re not available in the base game of DD1, only dark arisen. I prefer this since it encourages exploration and my experience from it has been positive, even when you have no ferrystones using oxcarts is always an option. I assume an eternal ferrystone will be added in post release but I don’t enjoy the fact the game is getting ragged on for micro transactions when all the previous capcom games have had the same level of monetisation if not worse and no one bats an eye. Even dragons dogma 1 had purchasable rift crystals from the psn store. They just never made it an option to buy rc from the steam store.
@@novaredux5172 I'm in NG+ and I have 60 ferrystones in storage. I might as well have an eternal ferrystone.
I mean he’s movin back up in the world with those three slots!