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Its cool how easy ot it has been to get used to fully ramblomatic. Like before i would click on funny game man with yellow background, now i click on funny game man with red background lol
@@Alex-on-youtube I feel like for that to work, the triple A in itself needs to be a curiosity. Something that people would actually be on the fence about or otherwise has something worth talking about.
I hate it when retro games don't give you a map because "back in my day we didn't get a map!" You absolutely got a map back in your day, Doom literally had a map button
Guilty of being Nester Nostalgia Blinders here, 'A Door Has Opened on [Hub World Name]'. That was the text Hexen used to tell you to go back to the Hub World and check, indicating you were done on the side area you were in for now. And Hexen did have map screens. You could actually move around and shoot while you had it up even if you couldn't see the monsters. Sounds like they put a lot of effort into carving off all the good parts of Hexen and serving up what was left. - Favorite sewer level: Toxic Seahorse in Mega Man X3, a series that avoids the usual issues by increasing mobility in water, and X3 even provides a ride armor designed for use in it.
There's a tendency to imagine and remember Hexen and Heretic (and Doom for that matter) as being very... brown. But take a look at a few screenshots of those games, and see just how much high saturation primary colour there actually is - it's way more than one would expect, especially compared to the murky brownfests of the mid 2000s. My theory is that, compared to the eye-bleeding 16 colour EGA games that were around just a little bit earlier, anything would look brown and monotone.
It doesn't help that many people played them on underpowered PCs or ports to consoles with crappy low resolutions, making everything super blurry and slow.
I always thought it'd be fun to have a sewer level that literally lasts for three seconds. Like, some NPC is, "quick! he went into the sewer!" and you're like "oh god sewer level" and you go into the sewer and round a corner and there's the exit.
I've personally always thought that it would be awesome if the final level of a game was a frozen underwater sewer level, with both underwater sections and ice physics in a sewer setting. With the joke being that the final boss knows that those three things are each considered the worst ever levels. So by putting them altogether, perhaps he can win the hero (aka you), by making you give up in frustration.
@@user-zp4ge3yp2o"Why the fuck is this place so absurdly spacious? This reeks of a trap...and other things. I'll let someone else be dumb enough to do this."
In a really random turn of events, Duke Nukem Forever kinda had that. After the first Battlelord fight, you need to hop in a sewer pipe to move on... And not fifteen seconds later you're out, and back amidst the rubble.
Apparently it was a fever dream for Rare. They made it flying by the seat of their pants and all the voice lines were recorded by getting devs drunk and putting them in a recording booth.
Conkers multiplayer modes on both N64 and Xbox were very underrated. In an alternate timeline somewhere, those heist mafia weasel wiseguys are playable fortnite skins.
Don't havea favorite sewer level but I do remember that part in Paper Mario TTYD where Mario shows his plumber cred and escapes being trapped in the Glitz Pit Bathrooms by going through the toilet like a warp pipe.
First, two really good sewer levels are the Dunwall Sewers from the opening mission of Dishonored, and Route Canal from Half-Life 2. Secondly, is it just me, or does the intro music for Fully Ramblomatic sound vaguely like the music from the opening cinematic from Thief : The Dark Project ? Not complaining, just a personals observation. Third and final, at 0:17 , is that David Bowie's face?
I don't think he's going to have much to say, a lazy story driven by stupid characters with generic corporate driven loot and shoot game play. I'm looking forward to it, but 4th or 5th blandest game of the year at most is my guess.
I know exactly what happened with the mana refills. The devs saw playtesters ignore spells. To fix this, they didn't buff spells, make them more interesting, or any normal solution. They figured the players were being stingy with their mana reserves and dumped way more on them to encourage its use, after which playtesters probably started using the spells if only to feel better about not leaving extra pickups behind when they found more mana in the next six seconds.
Star Wars: Shadows of the Empire has a particularly oppressive sewer level that's main appeal is the relief felt after getting past it. Gun Godz by Vlambeer has a sewer level, and I don't remember having a single bad time with that game. it was wonderful.
"A door opened somewhere." "You have solved one of the six puzzles in the Citadel." Or, my favorite, the Flame Mask (or whatever it was called): Which, when picked up, goes in your inventory with your usable items, because it is a usable item. Except it can only be used at a specific spot to open a piece of wall, because it's really just a funny-shaped key that fits a camouflaged door and might as well have been replaced with a switch and the infamous "door somewhere" message, because that would have been a LESS obtuse design choice.
I can't be the only one that was really disappointed with the Icon of Sin and Azegoth (or whatever Quakes last boss was). I fought a painting on a wall and a house plant
@@cattysplat At where I lived, it's a gamble; you either get a genuine functional one, a decent bootleg that will only last about 2 years, or fake piece of shit that randomly corrupt your saves.
I'm a defender of objective markers despite being an old school Unreal/Quake player. It's just a general quality of life. Chiefly because when devs want to abandon them for the sake of going back to the old ways, shit like this happens. The problem is we're not in the old ways, game design has evolved to be more comfortable and catch a lot more people than it used to. We're not in the old days of gaming. The days when people had to deal with all of six releases a year so games were designed to be played for weeks or months at a time. Unlike now where it's... [google searches] 180 AAA games a year and ~9000 or so indie games every year. Our ability to stick with one game at a time has fundamentally changed.
There's only two sewer levels in games I don't outright hate, and those would be the ones from Crash Bandicoot 2 and Jak II. The former for at least being colourful and having bumpin' music and the latter for being atmospheric and with some fun exploration (at least until that escort mission)
You can also capture the FEEL of nostalgic games without doing all the shit that hasn't aged well. Oh hey Doom 2016 and Doom Eternal! What are you doing there.
Hexen... One of those games I loved not because it was good, but because there wasn't anything better at the time. Also, it came out almost 30 years ago. Excuse me, I'm gonna check if there's any sales on coffins going on...
I got some good sewer levels that are actually fun for once not counting Conker’s great example: Residue Processing in Half Life, especially the Black Mesa version Pit Worm’s Nest in Half Life Opposing Force. Imagine Conker’s one without the comedy nor opera singing Lud’s Gate in Tomb Raider 3 Louvre Storm Drains in Tomb Raider 6 The Cistern & Tomb of Tihocan in Tomb Raider 1, especially the TRAE (cancelled Core Design remake) versions, Alpha build or not Route Kanal in Half Life 2. Dark Interval & Raising the Bar Redux’s counterparts aren’t bad either Jacknife in Mirror’s Edge The Sewers in Dying Light 1, like a cross between the two aforementioned ME & HL2 ones Every level with sewage in it (not strict a sewer level) in Marathon 2: Durandal & Marathon Infinity Defend THIS, Couch Fishing & No Artificial Colors in Marathon Redux Streptococcal Pfhorignutus (or however the fuck you spell it) in Marathon Eternal 1 or 2 sewers in the Dungeon course & the Singapore Market Course sewer in an old Minecraft adventure map called T3C Parkour. Bonus points for entering those areas requires flushing yourself down a toilet and swimming out of another one, with the market sewer being required to finish the “level”. Area 51 in Duke Nukem Forever 2011’s DLC, The Doctor Who Cloned Me. Similar to the Singapore Market in Minecraft complete with coming out of a john in a row of cubicles except the sewage is a realistic pipe as opposed to an Aberdeen/Edinburgh/London/New York/Tokyo style underground poo canal. There’s even floating turds and used tampons someone flushed away. The water treatment plant in Ion Maiden (forgot its name. No, it’s not Power Up as the one I mean comes after the Sonic Adventure 2 Inclinator section & abandoned hospital) The Watercourse & Sewers levels in Puddle, an obscure liquid physics puzzle game
I do miss the "old" tune... but the new one is growing on me, I like that it reminds me of DOOM music, which is pretty fitting for z... Fully Ramblomatic!
2:19 I'm such a Doom nerd that I got distracted looking at the maps trying to guess what the levels were... So far I recognise Entryway, E1M1 (Hangar), Refuelling Base but I can't seem to recognise the one in the top left and the bottom right.
I see Yahtz is going back to his faster-speaking phase, and I'm *here* for it. (also please take care of your wonderful voice and drink plenty of honey & lemon tea, you handsome bastard)
I may be a madman for saying this, but I have a fondness for VtM: Bloodlines' sewer level. Yes, it was overrun with crazy monsters and had a maze-like layout, but it always stuck with me enough to come back to it even after the Unofficial patch put in a shortcut option.
That's the default of young and old people. The former think they have all the time in the world, the latter think they don't have much time left so why bother
It's fun to remember all the good things we had back in the past. But actually living through it again you'd quickly remember all the bad things. There were so damn many too. You just lived with it because, well that was life then, it was all we had so you made the best of it.
I’m slightly fascinated by the show’s characters all wearing glasses now, I presume for copyright takedown evasion reasons. It’s an extra quirk to the presentation that my brain has been surprisingly quick to accept
Favorite sewer level is the sewers from the original Rage. Sure, back in the day you had buy them as DLC but they were still the most enjoyable video game sewers I've ever experienced. And they were optional. You could just not go down there. Or not buy them in the first place.
Hexen did have a map, and it did help, but not enough not to get hard-stuck on the second level anyway. Seven Portals get really confusing about the time you open the fourth or fifth of the buggers.
The funniest bit about the level design is apparently the game had maps right up until the 1.0 release, that's right, they just removed the feature when the game left early access.
It's his first time playing it, as far as I know. Actually, I'm playing through P3 for the first time as well, although I'm playing the FES version which I bought digitally off the PS3 store literally a week before Reload was announced. Oops.
Spotting some surface resemblence to Hexen excited me at first (I liked some of the original's ideas, even if I feel the game would only benefit from cutting out all platforming sections and being half its length in general), but all footage of Graven I've seen so far suggests the game was released in a half-complete state. Unfortunate, I would have liked an execution of it that works better than Hexen 2 or Hedon. As for sewer levels, the one one in Cyber Shadow comes to mind.
I like how Yahtzee still cuts out images by hand instead of just using an AI background remover. Look at that delighfully angly hair on John Romero at 1:58.
I bought Graven in Early Access because I really wanted to fall in love with another game like Hexen... turns out Wizordum was what I was looking for all along. EDIT: Best Sewer Level is Beneath the Well in Ocarina of Time.
"Post your favorite sewer level." In all seriousness, though, I'd have to go with the sewer in "No One Lives Forever." They're not a full level, just routes you can take to avoid detection. Plus, the first one has a sign that reads, "Obligatory FPS level here."
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Just singed up
I'd like to, if you had an iDeal payment option :)
Its cool how easy ot it has been to get used to fully ramblomatic. Like before i would click on funny game man with yellow background, now i click on funny game man with red background lol
The intro music has completely replaced the original in my mind already
@@LifeWulf I prefered the old one, but I don't remember it. Funny how fast things get forgotten once you get older
@@LifeWulf Huh, you're right, same for me!
Best trick he could do is slowly go through the colors like from red to a slightly lighter red until eventually it's just a blue background
I got to use to seeing Yatzee naked, but now I think it is weird he was exposing himself that entire time (not that it is out of character for him).
I like when we get Fully Ramblomatic videos on games I've never heard of instead of whatever the latest AAA game to come out is.
Absolutely
Absolutely.
"Gee, I wonder if Yahtzee is going to dislike Suicide Squad?"
Yeah, it is fun to see weird shit like this. But I'd like a bit more of a mix. The odd triple A thrown in just out of curiosity
@@Alex-on-youtube I feel like for that to work, the triple A in itself needs to be a curiosity. Something that people would actually be on the fence about or otherwise has something worth talking about.
@@MizunoKetsuban oh 100% for sure man. Couldnt agree with you more. But there are occasional good triple As that they could review.
I hate it when retro games don't give you a map because "back in my day we didn't get a map!" You absolutely got a map back in your day, Doom literally had a map button
Guilty of being Nester Nostalgia Blinders here, 'A Door Has Opened on [Hub World Name]'. That was the text Hexen used to tell you to go back to the Hub World and check, indicating you were done on the side area you were in for now. And Hexen did have map screens. You could actually move around and shoot while you had it up even if you couldn't see the monsters.
Sounds like they put a lot of effort into carving off all the good parts of Hexen and serving up what was left.
-
Favorite sewer level: Toxic Seahorse in Mega Man X3, a series that avoids the usual issues by increasing mobility in water, and X3 even provides a ride armor designed for use in it.
The ZX games also give you the Leviathan form specifically for water mobility.
That theme will now play in my head for a week. Thank you.
@@nomchomsley854Toxic Seahorse's theme could probably improve a bad sewer level too. 'It goes with everything.'
“A queefing stick insect.” My god, Yahtz, there is a wonderful war-zone between your ears.
3:41
O
M
G
XD
His use of simile is outstanding "If I wanted to be teased this bad Id use the glory hole at the dementia hospital" Makes me laugh so got dang hard
There's a tendency to imagine and remember Hexen and Heretic (and Doom for that matter) as being very... brown. But take a look at a few screenshots of those games, and see just how much high saturation primary colour there actually is - it's way more than one would expect, especially compared to the murky brownfests of the mid 2000s. My theory is that, compared to the eye-bleeding 16 colour EGA games that were around just a little bit earlier, anything would look brown and monotone.
It doesn't help that many people played them on underpowered PCs or ports to consoles with crappy low resolutions, making everything super blurry and slow.
I always thought it'd be fun to have a sewer level that literally lasts for three seconds. Like, some NPC is, "quick! he went into the sewer!" and you're like "oh god sewer level" and you go into the sewer and round a corner and there's the exit.
I've personally always thought that it would be awesome if the final level of a game was a frozen underwater sewer level, with both underwater sections and ice physics in a sewer setting.
With the joke being that the final boss knows that those three things are each considered the worst ever levels. So by putting them altogether, perhaps he can win the hero (aka you), by making you give up in frustration.
@@DanVzare that is so absurdly meta I'm SHOCKED Toby Fox didn't used it in the Sewer section of Undertale
@@DanVzare I’m imagining a ballin’ sewer-slide snowboarding segment that’s way cooler than it has any right to be
@@user-zp4ge3yp2o"Why the fuck is this place so absurdly spacious? This reeks of a trap...and other things. I'll let someone else be dumb enough to do this."
In a really random turn of events, Duke Nukem Forever kinda had that. After the first Battlelord fight, you need to hop in a sewer pipe to move on... And not fifteen seconds later you're out, and back amidst the rubble.
Not that anyone asked, but the map shown at 2:46 is for Six Flags Great Escape in Queensbury, NY and yes I have a problem.
Conker's Bad Fur day is a fever dream I have to remind myself actually existed and was awesome
Apparently it was a fever dream for Rare. They made it flying by the seat of their pants and all the voice lines were recorded by getting devs drunk and putting them in a recording booth.
@@PlebNC It was also originally made for kids but changed it later in development
Xbox port still holds up. The movie spoofs didn't age so well but the game still looks great
I still fire it up on the emulator and run through a few games of the multiplayer now and then.
Conkers multiplayer modes on both N64 and Xbox were very underrated.
In an alternate timeline somewhere, those heist mafia weasel wiseguys are playable fortnite skins.
"We haven't had a hexen like game yet."
What about Amid Evil?
That's more of a Heretic RIP off. 🤔
Because it's closer to quake then Hexen? at least game play wise
I do get your point visually tough
hedon is pretty close, with how labyrithian and huge the game is
amid evil is more like heretic
@@bluecoin3771 nope. Full release plus an expansion now
@@ArakDBladeagreed. Definitely more Heretic than Hexen
Quoth the Graven - Eat my keys.
What a bore
@@tahunuva4254Theeeeere it is!
Also, love the username.
@lastsinnersa8002 Is that a quote from an Edgar Allen Poo story?
This is an underappreciated pun so far.
Not me cracking up at John Romero being the green/brown wilderness.
God he was such a piece of grade a meat when he was young
He does have *very nice* hair xD
I love that little turtle on the key and must acquire.
Aww, the end screen animation is so adorable
Don't havea favorite sewer level but I do remember that part in Paper Mario TTYD where Mario shows his plumber cred and escapes being trapped in the Glitz Pit Bathrooms by going through the toilet like a warp pipe.
Rogueport Sewers are good, linking all the areas together through warp pipes.
The Knightmare reference had me rolling... I feel old.
There is so much snark in this FR I thought I was teleported back to 2008, i love it
"With all the Satisfying sound and action of a queefing stick insect"
Whelp, that's a new sentence if I have ever needed one
3:43
My favorite sewer level is the one in Ratchet and Clank 3. The one where you collect sewer crystals for the plumber and fight amoeboids.
Just like to butt in and say that Cultic is the absolute best of the Blood clones and I absolutely loved it to death
@@Bloodynine606 made by one guy, too. It's an amazing achievement
My favorite sewer level would be from Jak 2, where you hoverboard all the way down through the sewers while doing kickflips and killing monsters.
My least favorite sewer level is escorting three guys to the statue of Mar in Jak 2
Fuck, been a while since i've seen anybody even mention this game. That whole series was so good. I wish it gets a remake or a sequel one day.
@@dud5606 Me too brother, me too...
First, two really good sewer levels are the Dunwall Sewers from the opening mission of Dishonored, and Route Canal from Half-Life 2. Secondly, is it just me, or does the intro music for Fully Ramblomatic sound vaguely like the music from the opening cinematic from Thief : The Dark Project ? Not complaining, just a personals observation. Third and final, at 0:17 , is that David Bowie's face?
I cannot wait to hear Yahtzee rip into SS:KtJL
Is that a thing or did a cat walk across your keyboard?
@@rorysimpson8716 My guess is Suicide Squad: Kill the Justice League
@@rorysimpson8716 S Squad: Unalive the justice league.
@@rorysimpson8716 Suicide Squad: Kill the Justice League. That’s too many characters I couldn’t manage in the original comment
I don't think he's going to have much to say, a lazy story driven by stupid characters with generic corporate driven loot and shoot game play. I'm looking forward to it, but 4th or 5th blandest game of the year at most is my guess.
CULTIC's gotten two cameos in ZP/FR now and I can't decide if it'd be an honor or a nightmare to have my pride and joy dissected by Yahtzee
My favorite sewer level is Crash Bandicoot 2's The Eel Deal. Mostly because of the soundtrack.
Yahtzee sounds sick in this one
He was getting over a cold, yup!
I'm just gonna come out and say it - I'm a huge fan of not having a yellow background to Yahtzee videos anymore
yeah me too, I miss the old hat though and the imps
Real talk, the new one looks weird, looks like a nerd model "Manual big enough to smack goats to death" yahtzee would make up
@@troublesome3379 the imps forever live on in my heart
I know exactly what happened with the mana refills. The devs saw playtesters ignore spells. To fix this, they didn't buff spells, make them more interesting, or any normal solution. They figured the players were being stingy with their mana reserves and dumped way more on them to encourage its use, after which playtesters probably started using the spells if only to feel better about not leaving extra pickups behind when they found more mana in the next six seconds.
Yahtzee has a true gift for representing the bile that comes from hours of mild frustration
Star Wars: Shadows of the Empire has a particularly oppressive sewer level that's main appeal is the relief felt after getting past it. Gun Godz by Vlambeer has a sewer level, and I don't remember having a single bad time with that game. it was wonderful.
Wooo, finally, the inevitable Inverness shout-out 😁
Thanks!
"A door opened somewhere." "You have solved one of the six puzzles in the Citadel."
Or, my favorite, the Flame Mask (or whatever it was called):
Which, when picked up, goes in your inventory with your usable items, because it is a usable item. Except it can only be used at a specific spot to open a piece of wall, because it's really just a funny-shaped key that fits a camouflaged door and might as well have been replaced with a switch and the infamous "door somewhere" message, because that would have been a LESS obtuse design choice.
5:47 TMNT Arcade Game - Mousers coming in through holes in the walls 🐁
I can't be the only one that was really disappointed with the Icon of Sin and Azegoth (or whatever Quakes last boss was). I fought a painting on a wall and a house plant
Shub Niggurath. So more like a ghetto garden plant.
Cause... Shrub. Shrub Niggurath.
...I'll see myself out.
Don't you worry, I never get any of the face references.
I really like John Egbert's new RUclips channel.
I miss the original intro/outro, but this is starting to grow on me.
I like the new theme but I find it odd how the stick figures need to be legally distinct with welly boots and nerd glasses.
Can confirm, did not notice Dalneigh when driving through Inverness
No! The Hexen remake was AMID EVIL! and the Thief remake will possibly be Gloomwood. what an odd spot games are in
AMID EVIL is so good it hurts lol
And yet THERE IS NO UNREAL REMAKE
Wasn't Amid Evil closer to Hexen 2 since it was doing the whole Quake era game?
@@SimuLord Nah New Blood would still happen because they were the nerds behind RoT 2013
It was more of a Heretic rip off than Hexen.
Favourite sewer level has got to be Sewer Surfin' from Turtles in Time
@@SimuLord Just looked it up and you're absolutely right. This goes so hard
PS2 memory card fucking send me
Fucking glad the day of juggling several cards for different set of games is a past tense now.
This is why you bought a 3rd party memory card that had a giant amount of space on it (Like 8MB!)
@@cattysplat At where I lived, it's a gamble; you either get a genuine functional one, a decent bootleg that will only last about 2 years, or fake piece of shit that randomly corrupt your saves.
“We bless ‘em
We bleed ‘em”
I laughed way too hard at that 😂
I'm a defender of objective markers despite being an old school Unreal/Quake player. It's just a general quality of life. Chiefly because when devs want to abandon them for the sake of going back to the old ways, shit like this happens. The problem is we're not in the old ways, game design has evolved to be more comfortable and catch a lot more people than it used to. We're not in the old days of gaming. The days when people had to deal with all of six releases a year so games were designed to be played for weeks or months at a time. Unlike now where it's... [google searches] 180 AAA games a year and ~9000 or so indie games every year. Our ability to stick with one game at a time has fundamentally changed.
I don't mind admitting it took me a full 10 seconds to get the "gray van" joke and then burst out laughing. 😅
There's only two sewer levels in games I don't outright hate, and those would be the ones from Crash Bandicoot 2 and Jak II. The former for at least being colourful and having bumpin' music and the latter for being atmospheric and with some fun exploration (at least until that escort mission)
Nice to see Treguard from Knightmare in a review.
After seeing positive reviews/vids being sponsored by this game, I kept thinking "I hope Yahtzee reviews this so I can get a proper analysis of it"
You can also capture the FEEL of nostalgic games without doing all the shit that hasn't aged well. Oh hey Doom 2016 and Doom Eternal! What are you doing there.
Favorite sewer level in gaming? Teenage Mutant Ninja Turtles, circa 1990. The thing came with its own black and white map of the secret sewer system.
To be honest, the dial up modem did wake me up many times in the before times.
Just wanted to give a big shot out to Amid Evil. Played that and a little bit of hexen 2 and I can whole heartedly promote Amid Evil!!!
I loved the unique enemy designs in Heretic/Hexen. in Graven they all seem to be the same dull looking zombie-ish thing.
Hexen...
One of those games I loved not because it was good, but because there wasn't anything better at the time.
Also, it came out almost 30 years ago.
Excuse me, I'm gonna check if there's any sales on coffins going on...
I got some good sewer levels that are actually fun for once not counting Conker’s great example:
Residue Processing in Half Life, especially the Black Mesa version
Pit Worm’s Nest in Half Life Opposing Force. Imagine Conker’s one without the comedy nor opera singing
Lud’s Gate in Tomb Raider 3
Louvre Storm Drains in Tomb Raider 6
The Cistern & Tomb of Tihocan in Tomb Raider 1, especially the TRAE (cancelled Core Design remake) versions, Alpha build or not
Route Kanal in Half Life 2. Dark Interval & Raising the Bar Redux’s counterparts aren’t bad either
Jacknife in Mirror’s Edge
The Sewers in Dying Light 1, like a cross between the two aforementioned ME & HL2 ones
Every level with sewage in it (not strict a sewer level) in Marathon 2: Durandal & Marathon Infinity
Defend THIS, Couch Fishing & No Artificial Colors in Marathon Redux
Streptococcal Pfhorignutus (or however the fuck you spell it) in Marathon Eternal
1 or 2 sewers in the Dungeon course & the Singapore Market Course sewer in an old Minecraft adventure map called T3C Parkour. Bonus points for entering those areas requires flushing yourself down a toilet and swimming out of another one, with the market sewer being required to finish the “level”.
Area 51 in Duke Nukem Forever 2011’s DLC, The Doctor Who Cloned Me. Similar to the Singapore Market in Minecraft complete with coming out of a john in a row of cubicles except the sewage is a realistic pipe as opposed to an Aberdeen/Edinburgh/London/New York/Tokyo style underground poo canal. There’s even floating turds and used tampons someone flushed away.
The water treatment plant in Ion Maiden (forgot its name. No, it’s not Power Up as the one I mean comes after the Sonic Adventure 2 Inclinator section & abandoned hospital)
The Watercourse & Sewers levels in Puddle, an obscure liquid physics puzzle game
I do miss the "old" tune... but the new one is growing on me, I like that it reminds me of DOOM music, which is pretty fitting for z... Fully Ramblomatic!
This review timing is a bit funny to me since I just rewatched Yahtzee's Let's Drown Out Hexen video
2:19
I'm such a Doom nerd that I got distracted looking at the maps trying to guess what the levels were...
So far I recognise Entryway, E1M1 (Hangar), Refuelling Base but I can't seem to recognise the one in the top left and the bottom right.
I give it a like before even watching and I was never disappointed.
My favorite sewer level is all the sewer missions in Baldur's Gate 2. They've got a talking sword down there!
I learned so many brand new sentences watching this
Scat fetish Lego enthusiasts is so incredibly specific xD
Thank you but this is NOT the Suicide Squad Kill The Justice League I was hoping you’d taste and critique 💀
2:13 I know that map so freaking hard
Me going "Wait, that looks familiar... RIIIIIGHT! I got DooM, like, three days ago. Of course I should recognize this!"
Edgey yahztee is back and I'm here for it
Loving the end credit theme. Huge upgrade as far as I'm concerned!
The background did a wipe effect from green to red and I nearly died of a heart attack
I am happy this are still a thing
I am also happy this are still a thing, CodyeasonBGR
I see Yahtz is going back to his faster-speaking phase, and I'm *here* for it.
(also please take care of your wonderful voice and drink plenty of honey & lemon tea, you handsome bastard)
Lots of white northern European dudes have holidays about being liberated from other white northern European dudes. I should know, I'm German.
Thank you for your work!
Wow that Hexen cover unlocked memories
I may be a madman for saying this, but I have a fondness for VtM: Bloodlines' sewer level. Yes, it was overrun with crazy monsters and had a maze-like layout, but it always stuck with me enough to come back to it even after the Unofficial patch put in a shortcut option.
Yahtzee sounds sick. I hope he feels better soon.
I still just love that weird grungey atmosphere.
"Caring about things is dumb lol" yeah that really is at the root of a lot of stuff, isn't it.
That's the default of young and old people. The former think they have all the time in the world, the latter think they don't have much time left so why bother
Caring about some things is indeed dumb. Depends on the thing, really.
It's fun to remember all the good things we had back in the past. But actually living through it again you'd quickly remember all the bad things. There were so damn many too. You just lived with it because, well that was life then, it was all we had so you made the best of it.
Good choice with Conker's Bad Fur Day.
I’m slightly fascinated by the show’s characters all wearing glasses now, I presume for copyright takedown evasion reasons. It’s an extra quirk to the presentation that my brain has been surprisingly quick to accept
Favorite sewer level is the sewers from the original Rage. Sure, back in the day you had buy them as DLC but they were still the most enjoyable video game sewers I've ever experienced. And they were optional. You could just not go down there. Or not buy them in the first place.
Hexen did have a map, and it did help, but not enough not to get hard-stuck on the second level anyway. Seven Portals get really confusing about the time you open the fourth or fifth of the buggers.
Speaking of classic 90s games, when are we finally getting a retro review of Duke Nukem 3D?!!!
I came straight to the comments for the Knightmare reference. Ooooh, nasty
Last time i came this early, I got my money back.
I feel personally attacked
Y Halo Thar Treguard Dunshelm, nice to see you cling onto relevance
Commenting cause I’m worried the algorithm is letting you guys down. Love this channel! Keep going guys!
I tried Hexen when it came out, I tried Hexen just a few years ago, and both times it was a big pain in the ass.
The funniest bit about the level design is apparently the game had maps right up until the 1.0 release, that's right, they just removed the feature when the game left early access.
I'm actually pumped that he's saving P3R for next week (or the week after) so he has more time to spend on it.
It's his first time playing it, as far as I know.
Actually, I'm playing through P3 for the first time as well, although I'm playing the FES version which I bought digitally off the PS3 store literally a week before Reload was announced. Oops.
@@jedisalsohere Hey look at it this way, you get to tackle The Answer before they inevitably release it as DLC for Reload
@@tiin111 you shouldn't just encourage self harm like that!
@@clanofclams2720 why, is it bad?
@@jedisalsohere very.
I like the sewer level in Crash Team Racing :D
Spotting some surface resemblence to Hexen excited me at first (I liked some of the original's ideas, even if I feel the game would only benefit from cutting out all platforming sections and being half its length in general), but all footage of Graven I've seen so far suggests the game was released in a half-complete state. Unfortunate, I would have liked an execution of it that works better than Hexen 2 or Hedon.
As for sewer levels, the one one in Cyber Shadow comes to mind.
I like how Yahtzee still cuts out images by hand instead of just using an AI background remover. Look at that delighfully angly hair on John Romero at 1:58.
I bought Graven in Early Access because I really wanted to fall in love with another game like Hexen... turns out Wizordum was what I was looking for all along.
EDIT: Best Sewer Level is Beneath the Well in Ocarina of Time.
"Post your favorite sewer level."
In all seriousness, though, I'd have to go with the sewer in "No One Lives Forever." They're not a full level, just routes you can take to avoid detection. Plus, the first one has a sign that reads, "Obligatory FPS level here."
Anyone else want to see him Yahtzee bash Silent Hill: The Short Message?
I don't think he's going to give it any attention.
I wonder if he'll do the same for the remake.
Thanks, now I have to go play Hexen
Looks Interesting for sure
My favorite sewer level was Bioshock. What do you mean it doesn't have a sewer level? The entire thing was in tubes!