The Worst Card from every Expansion
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- Опубликовано: 21 авг 2024
- Today we take a look at the worst card in every expansion and adventure. Some picks might be straight forward and obvious, others might surprise you. Sounds like the introduction on a Buzzfeed article LUL
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I remember from some interview Dr. Boom's Scheme was changed last minute, hence the weird flavour of it.
If I had to take a guess, probably Shuffle x Bombs into your opponents deck which would be bonkers.
Summon boom bots would have been cool tbh, would even fit the art
I’m a believer that it was “summon x boom bots” and they realized the upside (20+ face damage with a 5 mana combo) would’ve been horribly frustrating to play against.
I believe i've read somewhere that it was "Destroy X random minions on the field"
It would make sense, considering Warrior gets stuff like Brawl and Plague of Wrath
It should’ve been “Deal 1 damage to a minion. Gain 1 Armor. (Upgrades each turn)” instead, since it actually has a proactive effect instead.
@@black369ace7 Or add X lackeys to your hand, like Evil Quartermaster does
Reno is the worst card, he is a 6 mana 4/6, bad stats for the cost. Unlike BOULDERFIST OGRE
oger
oger
oger
stale meme
Good noke
Just wanted to remind you that a 6 mana hunter spell exists which summons 3 webspinners....
Ya Ball of Spiders is pretty shit but it ain't as bad as the ones mentioned here. Might actually be worthwhile at 4 mana (not in wild obviously but in the general sense).
@@pango4425 value hunter was never a thing and 4 mana 3/3 gain 3 beasts is slow af
@@poggers4392 Eh I don't think so. Hunter's Pack was played for a short period in HL hunter, so an extra 3/3 stats for 1 more mana while still getting 3 cards seems fine. Deathstalker Rexxar is slow but was insane during its standard run.
@@pango4425 you need at least 3 turns to gain your effect, and most of the time, the random beast is pretty useless.
@@pango4425 thing is, its not even 4 mana. Its 6 mana summon 3/3 of stats that have no immediate effect. Even still, its deathrattle isnt very good. You are just better off playing deathstalker rexxar for 6 which actually gives you life immediately and able to choose what beast you want for future turns.
When I first started playing the game I put summoners stone in every mage deck I played just cause it was fun, and when I saw moroes before karazan was fully out I told my friend how op it was going to be because INFINITE 1/1’s!! It’s just funny to think back about that stuff
You have friends who play the game???
When I first started, I thought wisp was a good card because it broke the 2n+1 rule for stats from mana cost (being 2n + 2). I didn't understand that having to play a card itself is a cost :p
@@eiyukabe *INFINITE VALUE*
I always played moroes in some sort of buff deck thinking "wow i have a stealthed minion i can keep buffing and meanwhile i can keep my defense up with free 1/1's" good old days.
@@tricyclebicycle I was always using the stealthed 2/2 who gets +1/+1 at the start or end of your turn or something INFINITE VALUE
The big difference between a hero being immune and one that can't take damages is that immune blocks every negative effects
So you can't freeze face and it may block the 5/5 that destroys your armor
Well it can't do either of those things if it just said "immune" anyway since it's only on your turn. I guess it could prevent you from becoming frozen by attacking a water elemental?
@@Mattpoppybros Water elemental freezes only if it deals damage
@@melgibsonero fuuck you're right. What else can possibly freeze your opponent's face when not on your turn?
Wait the uhh. The wheel guy could cause blur to be played when it's not the demon hunters turn, so you could try targeting them with a freeze spell after that?
Example : jaina play unseen saboteur (or whatever it is called) and it pops blur
If she frostbolt your face you'll be frozen but don't take damages
And so it means you can still target the hero
But yeah in practice it will work just like immune
How the hell is Starving Buzzard worse than Warsong Commander?
you still can use Starving Buzzard, but Warsong commander? just use a dire wolf alpha instead... it's better
Yeah, Starving Buzzard plus unleash the hounds is at least sometimes legit.
Even a Raid Leader is better than Warsong Commander.
You know Doctor Boom's scheme is bad when, in my opinion, it's unlikely to see much or any play at zero mana.
Bad or not, 0 mana cards are dangerous.
Tog's, Hagatha's, Rafaam, or Lazul are already decent (for its cost) if you wait 4 turns. For Dr Boom's you gotta wait like 11 turns to be the same as Druid's spell Branching Paths
Branching paths is a 4 Mana spell that gives 12 armor. Plus with it you have the option to draw 2 or buff your minions. You need to hold Dr. Boom's scheme 12 turns in your hand to make it kinda worth the mana. And even then it would just be a worse branching paths.
I'm pretty sure the card was like rafaams scheme but summoned boom bots and that's silly. There's no way this card wasn't just nerfed into the ground before the set was released
0:39 Skipperino Solemerino
How are you so fast?
The worst thing about webweave is that, on release, Ben Brode said "this was too good at 4 mana, so we're making it 5"
I have never understood this. 5 mana is for, like, a modest single target removal. I would understand webweave being OP if the spiders had rush or something... but you're letting your opponent decide how they trade... and they can't get through two taunts or divine shield to just remove anything like Assassinate or Time Rip can.
I think it worked like Spreading Plague. My guess is that they had both versions of the DK HP in that form but they changed stuff around during balancing. Remember Plague was 5 mana, like webweave.
@Lukas Nero While Webweave is really strong in arena I'd say Scavenging Shivarra is way stronger (And the 6/3 body is actually decent in arena).
Whats next? The most mediocre cards from each expansion?
The cards that best represent the second best quintile of cards from each expansion!
The best middle tier cards from each expansion, i would watch that
Eh I think a ‘most balanced’ video would be cool. Like cards that were good enough to affect the meta, but fair enough that they didn’t cause any specific class/deck/archetype to become too powerful. I’m thinking of zilliax for example
11:11 shivarra is effective in arena but in standard I think I’ve seen it once and it did good. But bad stats for cost so I’ll allow it
“Bad stats for the cost” unlike BOULDERFIST OGRE
they tried to make priimordial drake like cards.
imo it is usefull in some budget highlander decks (in standard), clears most of the 5-6 mana stuffs, i seen it in some higlander DH decks, worked pretty well, in wild it probably useless...
still i encountered it even in wild too: cleared my Loatheb and I needed to clear that 6-3 body asap so it was ... good? that 1 and only time when i encountered it in wild?
Emp operative should be a 4 mana 4/4 reads “silence and destroy a mech”
the silence actually makes sense because of the emp
I think the Butterfly (from Odd Priest) is "even" worse than Gloom Stag.
Nah, it even had some relatively consistent combo deck based around it if I remember correctly.
Gloom Stag cheats out one mana worth of stats. The Butterfly is one mana too high for the stats, but cheats out a decent bit of mana in the form of Divine Spirits on everything
gloom stag wouldnt even see play without the odd restriction, glitter moth would at least see some
It is. I think stag is really good if you actually play it on turn 5.
@@magicmanscott40k Actually, i got legend once on Standard with Baku Druid at the time, with Hadronox, Master Oakheart and that shit. The deck also had Trogg Gloomeater hahahaha
Dr. Boom's scheme shuffled bombs into the opponent's deck during testing and development. They changed the effect but didn't bother to halve the mana cost
Maybe it was 8 mana?
i dont think this "it shuffled bombs" thing was ever confirmed, it was just repeated as a theory hundreds of times. if i recall correctly it was some kind of board clear, maybe identical to hagatha's scheme, but they realized shaman needed it more
2:17 Blizzard: Yo dawg we heard you liked bad cards so we put two conditions on a legendary
Can't believe you forgot to mention Harbinger Celestia , Acidmaw and Desert Obelisk.
I got all these golden in packs smh 🤦♂️
And Gormok the Impaler 4 mana 4/4 legendary Battlecry: If you have at least 4 other minions, deal 4 damage.
tarcreeper _ that’s not a bad card. Gormok is genuinely good he’s just not amazing
@@slsshr he was actually played in zoo/token back during the crap tournament
11:11 this card is insane in arena. It cant be the worst card from that expansion lol
It is because that expansion is op and there are no bad cards
@@isaaclopezruiz9597 magtheridon
I better see that golden hemet in action
I actually crafted him in golden for my full golden renounce darkness warlock
I got both Hemet in golden :'D
E.M.P Operative was played during a Masters Tour. So it is at least playable
Maybe
I think
In my opinion
Am i wrong?
Probably
In tournament it's understandable to play a really specific tech card to counter your enemy deck, because usually you know what kind of deck you'd play against.
So it's a different case I guess
I think it was played with side deck?
DAY 2 : next best meme card for every expansion
P. S. 10:36 why "secretly" from egg is different of "secretly" from fatespinner? I am triggered
Smol indie company
The grammar on Shadow Word Pain and Death was different for several years before they fixed it.
3:18 I remembered getting punished by the meme stone.
For anyone wondering, the difference between blur's effect and normal immune is that immune removes effects from statuses like "frozen".
EMP operator got played in comp during the specialist format in control warrior for their Mech paladin match up so I feel like it can’t be on this list if it was picked up to do the role it was printed for
I used to play anomalus in my elemental mage because of how much it heals but turns out when I have high hp I get no value and when I have low hp the opponent just goes face
"You know what people say: a stone in the pocket is better than two in the moon" is gonna be my discord status for months.
Anyone know if you can target a demon hunter with glacial shard after forcing blur with unseen saboteur? Because immune characters can't be targeted by that I'm pretty sure (although I may be mistaken there). That might be a difference between immune and can't take damage. Still basically the same thing. Maybe you can attack with "when this attacks a hero" cards to get the effect but they deal no damage? Getting blur from saboteur isn't gonna happen, but its interesting to think about.
I think that the wording on Blur has something to do with the fact Demon Hunter is meant to attract new players who might not know about Immune effect.
summoning stone was actually realy good card for priest back in the day
Gurabashi offering is a card I used unironically because if you get it on turn 1 your opponent either can't deal with it or needs to play spell that could have been used on an actually important minion, it's a psychological warfare card almost as if it has taunt
Erkh? He is pretty solid, i still win games in my low legend elo with lackey warlock even now. And it was even better before dh came out how can it be the worst card?
I can also confirm Erkh helping me out a couple of times. Full board of lackeys, opponent plays a minion, dump all lackeys in trades, summon full board of lackeys again, AND getting dragons and spells. Solid card generation but needs careful board consideration. Of course, like most things in HS you need to be lucky as well.
I have one is pretty strong in lackey warlock, is one the cards in the deck that allows you to outvalue a lot of midranges and even controls
Blur new effect: Actually blurs the enemy for a single turn.
I think the difference between "taking no damage" and "immune" is that your hero, while being immune, can t be frozen and with blur in play, you take no damage but still get frozen when you attack a water elemental for example, which makes the card only worse...
I’d maybe argue Summoning Stone works in spell decks, in a similar role to Mountseller in like spell Druid in Standard right now.
9:15 just combine it with giant sand worm free board clear
Yeah but that's what I love about arena: you sometimes have to pick really bad cards and have to put up with them, maximizing their value, and often enough, if you play well, you feel like you earned that win, because the other player had the better cards, but you somehow hold on to your EMP Operative and destroyed his high-impact mech in the late game.
Yet I enforced a deck with the sole purpose of summoning Giant Sandworm through recruiting effects, to be able to clear the entire enemy board by using Bestial Wrath on it.
It didn’t win often, it didn’t happen too often, but it was pretty mighty lookin’.
During Un'goro I crafted the Dinomancy deck that blizzard has in the collection
Then disenchanted all of it when I later realized how horrendous the card is
The noggenfogger combo is a big that they will never fix. Noggenfogger isn’t supposed to allow targets that aren’t legal. So if you have a spell that says friendly minion and only have one you can test and it won’t target enemies. The weapon effectively says it heroes aren’t valid targets but the coding is done without him in mind.
Funny thing about Dinomancy, I got trolled hard when one of the Trick Totems cast it killing my win condition
Isn't imune, like 'imune" to effects, such as Freeze and 'can't take damage' you will get Freeze after the Dmg Calculation?
I don't agree when people say that vanilla stat minions have no purpose. The purpose (beyond pack filler, which I agree is the greatest purpose) is for all the random generated cards picking from a larger pool of minions. It's important to have dilution of good cards in a game that can generate so many cards outside of the 30 card deck
Erkh at least can be played in rogue and warlock. I have never seen anyone play that card that summons two 1/1s that freeze
Oof 5 mana 3/4 that summons two 1/1
3:55 I actually used this card as a proxy doomsayer in elemental mage that also had tempo. Won quite a few games.
Some of these cards your being overly critical on, they have more value than your giving them. Like anomalous. You have to compare them to the other cards that were around at the time. And theres plenty of examples of cards that could have been strong if people had figured out how to use them, but the meta being what it is, very few creative players that wanna take the time to test and refine a deck to make it work when its not the best win rate deck even at its best potential, which is most decks. Technically its all decks depending on what point in time with what other cards are being played.
6:58 similarly this card was also played in some less popular but high tier high win rate spell druid decks. I remember losing to that card one game against a late game deck with big minions, and it really pissed me off, in part because it caught me off guard being that it was bad in most decks, but great in that late game combo druid deck.
7:09 theres also the 7/8 ogre guy that makes all characters attack a random character. Some hearthstone youtube guy made a video about it. forget who it was.
10:47 I built a warlock deck AND control warrior deck around this card that got me to legend (the warrior deck was the better of the two, 60ish % win rate at the time)... im done watching
As for Kobolds I would go with Silver Vanguard
Back when summoning stone came out I managed to build a token druid deck with it and it was off meta and highly successful, beating pirate warrior with it back in the day was such feel good.
Blur doesn't say immune, because as part of the innitiate set it's similar to basic cards who introduce a particular concept (i.e. immune as a keyword)
still remember the days where we comboed Starving Buzzard into Unleash the Hounds to refill your hand. Hunter was totally op back then.
To be fair, scavenging shivarra is really good in arena
I believe there is a difference between "not taking damage" and "being immune".
Let me explain, basically when the hero is immune you can't target it with most spells or attacks including freezing and I believe it's the crucial point. I think that you could theoretically target your own hero with for example "Ice lance", you would obviously not take any damage but you would become frozen.
However, if your hero is immune, you can't target it with ice lance, can you ? (Idk the answer but I think so).
Of course this would never happen, but maybe if you attack a water elemental that could make a difference.
What are your thoughts on this Solem and the community ?
I think immune is fundamentally different than can’t take damage. Some things (Bombs, Bloods, etc) can bypass some mechanics (like not triggering Ice Block).
Im here again!
There's a card with no effect that got run in a ton of decks because it had good stats for the cost.
Nightmare Amalgam.
Don't diss effect-less cards. Sometimes, all your deck needs is a Yeti. On turn 1 as a Druid :P
Dinomancy's hero power should be "Give a Beast +2/2. If you don't control Beasts, draw a Beast from your deck and reduce its cost by 2"
They said in an interview they worded Blur that way because of flavor. Demon hunters are not tanky or absorb everything like "immune" would imply, but they are rather mobile and dodge or evade attacks.
Summoning Stone definitely isn't the worst card in LoE IMO. Sure, it's a meme, but Cursed Blade is just so much worse, both as a card and as a meme. Especially back in the day when Fiery War Axe was only 2 mana, Cursed Blade was really bad. Now Fiery War Axe costs 3, and Cursed Blade is still really bad. Win rates with Cursed Blade are literally you win when you do not play Cursed Blade. Worst card.
11:36 pretty sure you cant target enemy immune stuff. maybe blur is different because you can target, it just nullifies the damage? can probably test it using unseen saboteur
Maybe immune characters can't be targeted by effects while a "can't take damage" can? For example when blur would be cast by saboteur? That would be what the text implies, but I'm too lazy to test it myslef
Funnily enough, I actually run Scavenging Shivarra in Quest Shaman. When playing basically nothing but battlecry minions in standard, there is little in the way of aoe board control. The 2 mana 2/2 elemental is definitely better, but Shivarra acts as a secondary emergency removal option. On turn 6, you can drop it down and generally either clear the board entirely or at least wipe out a couple tokens. On turn 8 and beyond with the upgraded hero power, 12 damage is no joke. Saved my butt many times, that card.
But yeah, not the best card. It especially looks bad when comparing it to the DH card that does the same effect, but every single turn (and has better stats...). It definitely isn't the worst card of that expansion, though. Now Harbinger Celestia... that's a bad card.
Anomalus was cool in DK Jaina deck, removal+full heal, better than Reno.
I remember I would play Executus with that priest quest just to become an adventure boss. :,)
Webweave has actually always been pretty solid in arena.
Blur grants immune despite not saying it, but if it didn't then the difference would be: your opponent could target your hero during that turn (which only matters for very esoteric interactions like scroll of wonders or them pulling blur during their turn with saboteur).
You know what I don't like about the "secret deathrattle" mechanic the egg and fateweaver have? It doesn't work most of the time. You just hover over the opponent's card and see "secret deathrattle: deal 3 damage to all minions". Blizzard, why implement the card if you're not gonna finish coding it before release?
You cannot be targeted by spells, while immune. But when you can't take damage, you can target yourself.
This video is making me want to craft blubber baron and put it into shudderwock and play it when it's a 30/30 zancient baron
Answer to to the immune/can't take dmg this turn: immune=can't take damage or apply any effects, can't take damage= you can get frozen etc.
I am almost certain that Boom's scheme was in origin "Put a bomb into your opponent deck" but was changed last moment because it was op
Deck idea: Playing with the worst and the best cards from every expansion (this will be the last of the trilogy)
The poisoned Blade doesn't have poison because in that time them didn't not have added poison yet for the game.
"Cant take damage" i think still can be targetted with spell or attacks while immune characters can't
10:50 Dude, it’s her. Look at her chest.
11:40 Immune characters can't be targeted. With blur you can't take damage but can still pyroblast yourself.
solem erkh worked really well in my zoolock deck you keep a lackey in your hand and play that on four IF YOU HAVE board control and IF they dont kill it you can play 5 lackeys next turn, worked once, I think.
i believe immune means it cannot be targeted by spells either and for a hero that would also include healing spells. Idk though I haven't played the game quite a long time
I played Blubber Baron and Anomalus a lot when I started out. I wish I didn't need to disenchant them for better cards. But as a free to play player that wants to get to legend someday, I have to disenchant a good bit of my incomplete collection to get good epics and legendaries.
anomalus is actually decent in freeze elemental mage with the dk it's basically a full heal, though delayed a turn, but it's a fairly niche use .
Maybe if Blur said ‘immune’ someone would make a combo where each player draws 50 cards. .but they’d cast Blur first. .but then blur prevents damage. .d’oh
Cards with best stats for the cost from each set next?
That thing who gives enemy minions reborn
I know I'm pretty late but I think Dane made Blubber Baron work in a Shadowcaster Rogue Deck.
Blackhand was released in a meta with taurissan, ragnaros and dr boom in every deck, so he was pretty good um dragon decks
Immune cannot be targeted, but blur you can still target your hero with things like earthen farseer
5:06 Yes, I have counted money, but just to make sure I have enough 1 cent coins for a bottle of coke.
I actually ran Blubber Baron in a midrangey mill rogue I homebrewed back in the day. Let me tell you, dropping a 12/12 and a 14/14 back to back after your opponent had been milled of most answers caught a lot of people off-guard.
But I'm sure the deck would have been stronger without it, although certainly not as fun!
Poisoned Blade was in Standard at the same time as pre-nerf 1 mana Spirit Claws. Let's compare these 2:
- 4 mana for 1/3 weapon. Pay 2 mana to upgrade it to 2/3.
- 1 mana for 1/3 weapon. Pay 2 mana to upgrade it to 3/3 AND get a free spellpower totem. Or play Thalnos.
I actually played Blubber Baron in some kind of aggro-quest-shaman deks, it wasn't THAT bad, not the worst card of the expansion.
Blur feels like a card that will be broken someday, kinda like dark depths in mtg
@Solem: I once had a bestial wrath generated by shimmerfly win me a high ranked game against Frodan. I played Highlander Hunter and I was able to kill him from 11 health by surprise by playing Dinotamer Brann + Hero Power + Bestial Wrath for exact 11 damage lethal.
How tf did holomancer not make it on this list
Great video. Now build a deck from only bad cards and win a match with it.
Alright. I actually think moroes is good for some decks. For example in token Druid if your opponent doesn’t AOE him out, he generates infinite value in trading and giving you new bodies to buff. I just feel like the payoff is so high in certain decks that it’s worth the risk. But most AOE would kill most 3 drops anyways so it’s not even that risky
Anomalus actually isn't terrible in Reno Mage as a board clear post Frost Lich Jaina. In a slower control pocket meta, it can clear big boards and heals you to full because of the lifesteal on it's deathrattle.
The reason why Blur doesn't use Immune is because Blizzard didn't want to use the keyword as it might confuse new players. I'm not making this up.
Can’t wait to put Blubber Baron in my Shudderwock deck for insane value.
I think there might be a situation where the card text from Blur matters:
Imagine a Paladin v Hunter match. The Hunter has a Misdirect, and the Pala has the only minion on the field. Now the Pala plays Timeout, and then goes face with their minion. I think Misdirect won't trigger because being immune also makes the Pala untargetable. This means theres no valid target for the Misdirect, making it no trigger.
The same situation with a DH playing Blur would trigger the secret from the Minion attack I'd imagine, but the DH would take no damage, obviously.
I might be very wrong about this, I'm just going off of the wording here and the implications that make sense to me.
I am not sure about that? Yes immune prevents targeting but immune minions/targets can be hit by random effects like Arcane Missiles (which can sometimes matter) and they can also be destroyed by things like Deadly Shot so I am not sure if it would even prevent misdirection
I think call pet is actually worse than Hemet, specifically because it's poorly designed. For you too get full benefit of it you need to play two of them and beasts, but that doesn't work obviously, and not only that, sometimes you just draw the other call pet, thus negating it's perceived benefit. I'd literally rather have a Hemet
I feel like unlicensed apothecary (3 mana 5/5 - deal 5 damage to your hero whenever you summon a minion) is worse than blubber baron. At least if I summon a random blubber baron I'm not at risk of taking a load of self damage because I can't kill it off.
New players will not understand what Immune is, and since Blur is a basic card, it would be more fitting to use “can’t take damage” instead of Immune in order to make new players understand the card.
What's even more unacceptable is that many of these terrible cards are epics and legendaries. Card rarity is supposed to correlate with how useful the card actually is. Cards like Blubber Baron, Poisoned Blade, Bestial Wrath, and EMP Operative have ABSOLUTELY no freaking reason to be epic. I get it that some commons and even rares are pack fillers, but to add epic and legendary pack fillers is infuriating.
Fun fact: Bestial Wrath is SO bad that it doesn't even protect your minion from "destroy a minion" effects, only direct damage (which literally makes no sense). I once played Bestial Wrath on a Huffer in Arena to kill a Convincing infiltrator and my Huffer still died. I guess Blizzard needs to look up on the dictionary what the tern "immune" means.
i remember playing donomancy in a beast deck, which i fully designed out of garbage cards, cause i had not enough gold/dust for better ones and used it and actually had fun if my opoonent didn´t clear my minions in one turn. Well that did not work often i wonder why?
Immune would prevent you from targeting yourself for spells and abilities, on top of preventing damage, I think?