Dope video john! found your channel the other day through another ATM10 video, As someone going through this pack blind with slight tips as i go, this was helpful! thanks
Yes! However currently I could not find anyway to wirelessly send redstone signals to them… so I didn’t include that since it would be hard to run actual redstone in there
Nice job, but I'd note 2 things. This requires significant progression to achieve and you need a decent computer. The number of mobs you would spawn could not be handled by a lower mid range graphics card it would crush your FPS. Better to use mob grinding utilities, it's more early game friendly as it's way less resource intensive and it doesn't require a mid-high end computer to handle it. Also if you do this remember to chunk load it or it will stop working when you get too far away.
For people needing looking here but are still too early, look into Hostile neuro network, it's really cool and works wonder early game until this. With this one, there is a nice lil tips to know with the belts (if they didnt change this from atm9) you can crouch on the belt and it won't move you in the direction the belt is pointing at, which is pretty convenient if you need to get in for whatever reason. To keep on going with convenience, i personnaly enjoyed using that glass that lets player go through but stops other entities for easy access (only had to fly in & out). For the backpack setup, this one is most likely more of a personal preference for people who wants a compact thing there, instead of using a trashcan with pipes, you can go for a void upgrade and blacklist/whitelist directly in the backpack what you wanna keep or not. I'm pretty sure you can even say "imma keep a full stack of this, but throw away the overflow" while keeping everything you want overflowing inside. My apologies if any of these has been deactivated in the actual versions you'all playing, waiting a bit more before starting atm10 so my infos are from atm9 + atm10 actual curseforge's most recent version mods. Love
That is true. I think conduit removes all of the spawn requirements including light vs just removing the light requirement. That is why I chose to mention it instead.
Also if you are looking for another quick way that works with the mob farm, the Infernal tear + gunpowder (which you will have tons after a while with a mob farm)
Pls can u do a mystical agriculture farm for atm 10 ? Especially when they add the lilypad of fertility to more efficiency for seeds to grow up , and continue ur videos are so awesome especially when i am playing atm 10 with my friends
Lily pads are now hard to make and automate (you can but it's way too annoying) You are better off making industrial foregoing hydroponic beds, make max tier upgrades and you MUST have them soul surged (add on for IF nothing hard) and don't forget to add ether gas aswell
John, that's not a mob farm. That's a Chamber of Cruel & Unusual Punishment. Those colors... those poor monsters are subjected to a quick birth, a horrible room, and then immediate death. 🤣🤣🤣
Dope setup! I was gonna build this one until I found mob fans from Mob Grinding Utils. Not sure which is quite cheaper but since slime balls are scarce for me I’ll be using the mob fans. Good video though!
ive found that using an absorption hopper and setting its boundary to inside the "killing chamber" is better than the netherite backpack. however the internal inventory of the hopper is significantly smaller than the backpack
Not sure if it’s a silly question, but I’m using the experience holder and it’s collecting the xp no problem, but how do I export that XP so that I have it to use for things like enchantments etc?
No But there is no way that I have found to wirelessly send a redstone signal yet. I hope they add it or that I missed it. It would be impractical to make use of that modification without wireless redstone.
@@1matto or with the mod "more red" which is in the mod pack ATM10 with redwire post relay plate and some wire I'm trying it out now and let you all know
getting knowledge of the ages2-3 can and will give you 300+ levels easy as it convirts item drops into more exp.ya you get no drops but 300+levels in under a minuet is a joy more so when a max out apo enchanter uses 100 levels to enchant is the thing for monster enchanting
@@xJAMESx153 I think if you hold a bit of nether quartz in your off hand when you use the 'increase spawner range' item on the spawner, it will have the opposite effect...i.e. decrease the spawner range. This works for all the modifiers.
It is an easy way to get mob spawn eggs. You make a mob swab. Right click on a mob with it and turn that into chicken feed. Feed it to a chicken and it will explode and give you to mob spawn egg. You also can use the “Capturing” enchant for this
Great video, brother! Keep it coming. I have a problem, though. How can I turn the spawner off? I usually use the Create Redstone Link, but sadly there's no Create mod in ATM 10
@@JohnHall3 wrong video this is the mob farm. There is no harvesting pylon. How do you turn this mob farm off? I normally install Redstone lamps and turn them on when I want spawning to stop but you can't do the spawn requirement upgrade. You could also add Redstone upgraded and turn them off that way but like you said in another comment it might be hard to wire that up.
The mob mashers are kinda broken right now & won’t work sometimes I don’t know why also the conveyers won’t allow some mobs to spawn on them for some reason
@@JohnHall3 Ah thanks very much✌. btw. I have done the Redstone activated Spawners with the Redstone wires and Redstone Wire Connectors from Immersive Engineering. works wonderfully
I have Advanced Pickup, Magnet and Stack tier 3. It sometimes picks up items when I put backpack directly above the item . Im currently using classic hopper and water trick to pick up items and its working so Im not complaining. Maybe thats because Im playing multiplayer. Anyways great guide
It for sure takes its inspiration from one of his set ups for ATM8. There are a few differences to allow for more spawners and the better way of collecting and transferring XP. Love his content!
The cherry logs are incredible!! I always hate when its hard to tell in tutorials how many blocks are placed.
I’m glad it helps!!
Dope video john! found your channel the other day through another ATM10 video, As someone going through this pack blind with slight tips as i go, this was helpful! thanks
Thanks man, glad it was helpful!
this is such a good setup!! and I really appreciate the cherry logs to help us count and tell where the vector plates are turning!
Glad it helped!
You can also add redstone comparators to them to make the spawners only active with a redstone signal :)
Yes! However currently I could not find anyway to wirelessly send redstone signals to them… so I didn’t include that since it would be hard to run actual redstone in there
For anyone watching this/reading this: Possessed Wardens (for Echo Shards) from the Occultism mod are 6 blocks tall, and 3 blocks wide.
Good point! Thanks!
@@JohnHall3 Apologies I just turned on hitboxes they take up 6 total height, and 2 (3) blocks wide.
Nice job, but I'd note 2 things. This requires significant progression to achieve and you need a decent computer. The number of mobs you would spawn could not be handled by a lower mid range graphics card it would crush your FPS. Better to use mob grinding utilities, it's more early game friendly as it's way less resource intensive and it doesn't require a mid-high end computer to handle it. Also if you do this remember to chunk load it or it will stop working when you get too far away.
Great points!
Advanced void backpack upgrade along with advanced compacting worked very well in my setup too!
Awesome!
For people needing looking here but are still too early, look into Hostile neuro network, it's really cool and works wonder early game until this.
With this one, there is a nice lil tips to know with the belts (if they didnt change this from atm9) you can crouch on the belt and it won't move you in the direction the belt is pointing at, which is pretty convenient if you need to get in for whatever reason. To keep on going with convenience, i personnaly enjoyed using that glass that lets player go through but stops other entities for easy access (only had to fly in & out).
For the backpack setup, this one is most likely more of a personal preference for people who wants a compact thing there, instead of using a trashcan with pipes, you can go for a void upgrade and blacklist/whitelist directly in the backpack what you wanna keep or not. I'm pretty sure you can even say "imma keep a full stack of this, but throw away the overflow" while keeping everything you want overflowing inside.
My apologies if any of these has been deactivated in the actual versions you'all playing, waiting a bit more before starting atm10 so my infos are from atm9 + atm10 actual curseforge's most recent version mods. Love
Great comment with a bunch of solid suggestions!
You can use soul lanterns instead of conduit for the light level! That saved so much more time
That is true. I think conduit removes all of the spawn requirements including light vs just removing the light requirement. That is why I chose to mention it instead.
Also if you are looking for another quick way that works with the mob farm, the Infernal tear + gunpowder (which you will have tons after a while with a mob farm)
Solid suggestion!
Pls can u do a mystical agriculture farm for atm 10 ? Especially when they add the lilypad of fertility to more efficiency for seeds to grow up , and continue ur videos are so awesome especially when i am playing atm 10 with my friends
This is exactly what I had planned for my next video!
Lily pads are now hard to make and automate (you can but it's way too annoying)
You are better off making industrial foregoing hydroponic beds, make max tier upgrades and you MUST have them soul surged (add on for IF nothing hard) and don't forget to add ether gas aswell
John, that's not a mob farm. That's a Chamber of Cruel & Unusual Punishment. Those colors... those poor monsters are subjected to a quick birth, a horrible room, and then immediate death. 🤣🤣🤣
I feel an open mic setting would improve the videos rather than voice detection. Good stuff though!!
Yeah I wish I could do that. I just have too much background noise from my PC and AC
Dope setup! I was gonna build this one until I found mob fans from Mob Grinding Utils. Not sure which is quite cheaper but since slime balls are scarce for me I’ll be using the mob fans. Good video though!
Thanks!
With fans you can also add Dreaded Dirt (Same Mod.) (Mobgrindingutils)
if using the experience holder, don't forget to click the little brain which is what actually activates the "collect experience"!
Yes!
ive found that using an absorption hopper and setting its boundary to inside the "killing chamber" is better than the netherite backpack. however the internal inventory of the hopper is significantly smaller than the backpack
Good call out!
4:47 speak from experience, crushs player very eazy too😂
Yes! I am hoping others can learn from my mistake! 😝
Lol If you ever needed nine mob mashers.
How much do you exaggerate? YES!
This set up is intended to work for all mobs specifically including slimes. They are very wide and hence need the three block wide harvesting area!
Not sure if it’s a silly question, but I’m using the experience holder and it’s collecting the xp no problem, but how do I export that XP so that I have it to use for things like enchantments etc?
There is a level down in the bottom left. set that number to what it should keep you at and it will drain from the holder to keep you at that level.
dude i love ur vids, just got an ancient knight spawner so now we got infinite netherite and had to figure out how to automate it
Heck yeah!
Have you tried using the schulk shards, it's a loot explosion.
I have not!! Usually I don’t keep any of the loot from this… it mostly just gets me XP. I tend to use MA seeds for mob drops.
you can also just absorption hopper
Good point! I feel like the backpack with stacking upgrades allows you to store more though
@@JohnHall3you can use the absorption hopper with sophisticated storage.
great vid I only recommend that you show the farm in action at the start
Good recommendation!
What would you do to move pre existing spawners like from dungeons or other places
A cardboard box or silk touch
You did forget the modification to make them activate with redstone signal. Very helpful
No But there is no way that I have found to wirelessly send a redstone signal yet. I hope they add it or that I missed it. It would be impractical to make use of that modification without wireless redstone.
@@JohnHall3 you can send redstone wirelessly with the redstone pin mod
@@1matto or with the mod "more red" which is in the mod pack ATM10 with redwire post relay plate and some wire I'm trying it out now and let you all know
It works pretty well!
getting knowledge of the ages2-3 can and will give you 300+ levels easy as it convirts item drops into more exp.ya you get no drops but 300+levels in under a minuet is a joy more so when a max out apo enchanter uses 100 levels to enchant is the thing for monster enchanting
Yes this is true!
Thank you very much!
No problem!
Its possible to reduce spawner range aswell?
Yes it is! I just didn’t think that was as important as the other ones I showed
@@JohnHall3 some spawners has 20y range and i wonderd why it spawned all around the farm
@@xJAMESx153 I think if you hold a bit of nether quartz in your off hand when you use the 'increase spawner range' item on the spawner, it will have the opposite effect...i.e. decrease the spawner range. This works for all the modifiers.
What was the mob swab thing you mentioned? Don’t think you circled back to it.
It is an easy way to get mob spawn eggs. You make a mob swab. Right click on a mob with it and turn that into chicken feed. Feed it to a chicken and it will explode and give you to mob spawn egg. You also can use the “Capturing” enchant for this
Thank you!
early game, i use drip stone to reduce make health. easier than sharpness upgrade for the mashers
Solid idea! I'll have to try that out.
Can you make an early to mid game one?
I could, But really all it would be is the same concept but smaller and less automated. I would just take the concept and apply it to a smaller farm.
I was boutta be like "uhm actually" about the xp tank upgrade for the backpack but this video too dope for me to be that guy
lol! 😂
Sick video! 🎉
Thanks 🔥
Great video, brother! Keep it coming. I have a problem, though. How can I turn the spawner off? I usually use the Create Redstone Link, but sadly there's no Create mod in ATM 10
Use a switch with a redstone remote, a switch, and a redstone pen to connect it all.
@ i tried didnt work to power all spawner
@@JohnHall3 Can you make a short about it? I've spent the last hours trying everything
Just posted a short on how to do this.
@@JohnHall3 You're the man! Thanks!
Question, how do u turn it off?
Pull the hoe out of the Harvesting pylon :)
@@JohnHall3 There is no harvest pylon, if u meant the mob pylon idk how to turn off spawners lol
@@JohnHall3 wrong video this is the mob farm. There is no harvesting pylon. How do you turn this mob farm off? I normally install Redstone lamps and turn them on when I want spawning to stop but you can't do the spawn requirement upgrade. You could also add Redstone upgraded and turn them off that way but like you said in another comment it might be hard to wire that up.
why not put redstone comparators on the for server purposes?
I didn’t add that because I couldn’t find a way to make the redstone signal wireless.
@@JohnHall3 you could hav used the redstone pen mod for that
The mob mashers are kinda broken right now & won’t work sometimes I don’t know why also the conveyers won’t allow some mobs to spawn on them for some reason
Weird
Yup I found out iron golems won't spawn on them so I had to swap out the conveyers to grass and add mob fans to push em
How do you charge the Building Tool? or doesnt it have to be charged?
Yes what you are looking for is a "Charging Station" and you can hook that up to any power source.
@@JohnHall3 Ah thanks very much✌.
btw. I have done the Redstone activated Spawners with the Redstone wires and Redstone Wire Connectors from Immersive Engineering. works wonderfully
The xp holder doesn’t pick the xp. How can I fix it?
Click the collect experience button and then render area to make sure the area with the cp is covered
My backpack refuses to pick up items for some reason
Are you sure that you have the Advanced Magnet Upgrade in it? That is what picks up the items.
I have Advanced Pickup, Magnet and Stack tier 3. It sometimes picks up items when I put backpack directly above the item . Im currently using classic hopper and water trick to pick up items and its working so Im not complaining. Maybe thats because Im playing multiplayer. Anyways great guide
Also I had modified only one end of the pipe with link to the backpack maybe that was the problem but Im too lazy to try to fix that now 😂
Question: why not just use the absorption hopper? Then connect it to some chests. Genuine question. Your setup is great too!
There really is no reason other than the backpack can hold a TON of items
this is a design from @AlfredGG
It for sure takes its inspiration from one of his set ups for ATM8. There are a few differences to allow for more spawners and the better way of collecting and transferring XP. Love his content!