How to Write a Game Development Document (GDD) in 2 Pages | DEVLOG #2

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  • Опубликовано: 15 ноя 2024
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Комментарии • 4

  • @dancingdoormanable
    @dancingdoormanable 5 месяцев назад

    I like that you took the ideas in "The lean startup" and "running lean" and applied it to gamedev. A game studio starts out as a startup after all. Your 2 pager is quite concise and more abstract then a pitch document or a GDD. It might still be worth creating those docs as you might want to pitch to a publisher or potential team mates and guide the team mater that are on board already. The 2 pager might even be a nice starting point for competitors in gamejams and a interesting comparison to what actually got build.

    • @cosmicrenegade
      @cosmicrenegade  5 месяцев назад +1

      Thank you! Also, good point on having a full GDD for if I ever wanted to pitch to publishers. My game has changed A LOT since I started, but I think that's good because I'm iterating a bunch. But eventually, I'll have to revisit the GDD and stick to the plan more as my game solidifies.

  • @ibemper1850
    @ibemper1850 Год назад

    now you have four!