I GOT PUNCHED in the FACE... and I Switched to Godot

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  • Опубликовано: 10 июн 2024
  • Which game engine should you use? Unity or Godot? Find out how getting punched in the face led to my decision to switch game engines.
    "Everyone's got a plan until they're punched in the mouth." - Mike Tyson
  • ИгрыИгры

Комментарии • 34

  • @JdThe65th
    @JdThe65th 12 дней назад +8

    I thought getting punched in the face was a metaphor. Man, was I wrong.

  • @jaredsamonte9684
    @jaredsamonte9684 14 дней назад +2

    I remember when you told me about the bloody nose incident. I'm glad everything worked out in the end. Hope the Godot game engine is everything you're looking for 🔥

  • @ivanstepanovftw
    @ivanstepanovftw 14 дней назад +3

    You may add autocomplete hints that pop up from text that you type (list items) with "Tab" hint to apply selected list item.

  • @ivanstepanovftw
    @ivanstepanovftw 14 дней назад +1

    Long introduction :D Happy that you are fine

  • @thygrrr
    @thygrrr 12 дней назад +2

    5:05 omfg i am in love with your game already. How can i become a tester? I love the scifi text adventure / MUD appeal.

    • @cosmicrenegade
      @cosmicrenegade  7 дней назад

      Thank you! It might be awhile before I can get something published, but I'm thinking of releasing the "pieces" of my game on itch.io before doing an early access for the full game on Steam. Best I can tell you right now is just stay tuned for the devlogs!

  • @fabulamcafee
    @fabulamcafee 8 дней назад

    then get ready for the uppercut now :DD

  • @ka3n
    @ka3n 12 дней назад

    Welcome brother

  • @migcreatesgames2622
    @migcreatesgames2622 13 дней назад

    That is great that you are trying both game engines and decide which one is beneficial and easier to use. I actually did get my nose fractured in a fight Muay Thai from a knee. I got use to bloody nose, but this time it was no normal nose bleed.

    • @cosmicrenegade
      @cosmicrenegade  12 дней назад

      Oh jeez, must've been way worse than what I got!

  • @ArksideGames
    @ArksideGames 13 дней назад

    Dude, big respect for doing combat sports:)

  • @RoboTheMaster
    @RoboTheMaster 13 дней назад

    We got another one

  • @Nbrother1607
    @Nbrother1607 12 дней назад

    Getting punched in the face both figuratively and literally

  • @mrjshzk
    @mrjshzk 13 дней назад

    Hey, awesome work! Good luck with Godot and if you need anything hmu

  • @dancingdoormanable
    @dancingdoormanable 12 дней назад

    Godot matches with the free spired, so good choice. What I find strange is that you have a story taking place in rooms but not use a Fountain screenplay format (a Markdown derivative). Fountain has scenes on locations where action and dialog takes place and there are characters and props. Among the tools that can format it as a movie script there is a plugin for Visual Studio Code. (VS Code is often used with Godot).
    If you want your branching stories be interpreted as a playable game (for prototyping) there are twine, renpy, ink or other Interactive Fiction engines,. Most of them are book oriented stringing text together instead of scenes following each other. Scenes are made up of text, but just like your 2 pager the form does count when communicating.
    As you're already writing a GDD you might as well create a screenplay to focus on the story.
    By the way AAA studio's borrow other tools from film and theatre too like storyboard, prop list, location checklist or Dramatis Personae. Those are a bit much, but might come in handy when your distributing gamedev tasks.

    • @cosmicrenegade
      @cosmicrenegade  7 дней назад +1

      Thanks for the advice! I'm actually a D&D player (not a GM yet) but I've been watching RUclips videos on worldbuilding and how to craft branching stories - your comment reminded me there are a bunch of GM tools that might be useful for gamedev!

  • @wasteurtime5677
    @wasteurtime5677 13 дней назад

    protect urself at all timed

  • @KindOfWitch
    @KindOfWitch 9 дней назад

    I do Jui-Justsu! no advice on muay tay bc we dont use punches or kicks

    • @cosmicrenegade
      @cosmicrenegade  7 дней назад +1

      Jiu Jitsu has a lot of depth to it, and I want to try it one day!

    • @KindOfWitch
      @KindOfWitch 7 дней назад

      @@cosmicrenegade thank you

  • @aayushbansalpog
    @aayushbansalpog 14 дней назад +1

    ayo pog

  • @watercat1248
    @watercat1248 13 дней назад

    Im never fun off text only game's.

  • @hop3studio511
    @hop3studio511 13 дней назад

    Instead of switch from unity, i more suggest u switch from steam bro, if you worry that much about money

    • @cosmicrenegade
      @cosmicrenegade  13 дней назад +4

      There is an alternative to steam called itch.io that I've been looking into for publishing one-off playable prototypes that are pieces of my main game to get feedback from players as I build things out. However, I think Steam has such a huge share of the market for indie games and a well-built game delivery and payment system that I'll have to stick to it for releasing my main game.

    • @bexplosion
      @bexplosion 13 дней назад

      @@cosmicrenegade You have to pay a fee to release a game on steam, free to play or not.

    • @naturegreene9579
      @naturegreene9579 13 дней назад

      But you get it back if you manage to get 1000 copies sold. ​@@bexplosion

    • @pyaehtetaung
      @pyaehtetaung 11 дней назад

      It was bet with gabe. ​@@bexplosion

  • @edward3190
    @edward3190 13 дней назад

    Unity fee is so cheap, you are probably better off doing tax optimization.

    • @cosmicrenegade
      @cosmicrenegade  12 дней назад

      Haven't thought about that... Is there a video or article related to that? That could be helpful for deciding the game engine I'd use for future games.