Cosmic Renegade
Cosmic Renegade
  • Видео 20
  • Просмотров 5 011
How to Make Better Fast Travel with 3 Clever Hacks
How can we improve fast travel game mechanics for space RPGs? In this devlog, I list 3 game design hacks as well as the latest progress in my indie game.
Timestamps:
00:20 - boring travel problem
00:36 - tip 1: "random" encounters
01:14 - tip 2: map-view
02:16 - tip 3: worldbuilding limits (eminem?)
03:14 - game progress (my best montage yet!)
06:25 - playtest my game
Website: cosmicricky.com
Channels
- @MichaelGamesOfficial's Action RPG Godot Tutorial
Attributions:
- Hyperspace Stock Videos by Vecteezy: www.vecteezy.com/free-videos/hyperspace
Tags:
#gamedev #indiegame #gamedesign
Просмотров: 220

Видео

I Lost 15 Pounds & ACCIDENTALLY Made a Game | Devlog 11
Просмотров 1332 месяца назад
Howdy fellow gamers and game devs! Find out how I, an overweight indie game developer, met my weight loss and fitness goals in 60 days while working on the Godot prototype for my space RPG and starship business simulator. “A little bit every day goes a very long way.” - idk who said this, but it sounded cool Last Devlog: ruclips.net/video/3xSzUarqjEc/видео.html Helpful Weight Loss Videos for Fi...
I GOT PUNCHED in the FACE... and I Switched to Godot
Просмотров 3,7 тыс.3 месяца назад
Which game engine should you use? Unity or Godot? Find out how getting punched in the face led to my decision to switch game engines. "Everyone's got a plan until they're punched in the mouth." - Mike Tyson
Transforming the SCOOBY DOO CREW | Pixel Art
Просмотров 1078 месяцев назад
I'm working on crewmate game mechanics, and I needed placeholder crewmate portraits, so I made pixel art for the Scooby Doo crew! These roles will mean something, which I'll explain in a later video. - Fred is the Captain - Daphne is the Gunner - Velma is the Mechanic - Shaggy is the Pilot Interested in how I made these? 1. Find a reference image online that you can base your drawing off of. 2....
Explaining My Game's Starship Structure To MYSELF
Просмотров 68 месяцев назад
Rolling with this for now as my game progresses... Starships have subsystems and rooms. Stations belong to certain subsystems and are located in rooms. Crew can occupy a seat in a station in order to do a starship action.
3 Lessons to Revive Your Game in 2024 | Devlog 9
Просмотров 218 месяцев назад
After 3 months, I'm back! In this video, I explain the 3 lessons I learned when I took a break from making my game. Watch Next... Game UI for Non-Artists with Obsidian | Devlog 8: ruclips.net/video/egNmzqf6qaY/видео.html Making a Calendar System | Devlog 7: ruclips.net/video/L6i06fuAmHA/видео.html Building an Economy System | Devlog 6: ruclips.net/video/uz254A7RW0A/видео.html Timestamps 00:00 I...
ONE TRICK for Non-Artists to make a Game UI in 1 WEEK | Devlog 8
Просмотров 92Год назад
🎮 Welcome, fellow gamers and game devs! 🎮 Don't worry, it's not an AI art thing. In this video, I explain how I made a UI in Unity for my game, Cosmic Renegade, in just 1 week. My goal was to make a minimum viable product (MVP) for my game that was playable. For me, this meant that the player could receive all the information they needed to play the game from the screen, without having to look ...
Galaxy Map and Trade Book UI #shorts #screenshotsaturday #madewithunity
Просмотров 9Год назад
Now we can navigate and plan our trips in the Cosmic Renegade galaxy a bit easier! I finally made a UI for my galaxy map and a trade book to help us plan what to buy and sell at different destinations. Simply hit "[T]" to pull up the trade book of any planet to show its imports, exports and contraband. Did you know that coffee is highly addictive to Troutons and is banned on Troutopia? ^ Imagin...
In Game Calendar System | Devlog 7
Просмотров 69Год назад
🎮 Welcome, fellow gamers and devs! 🎮 The calendar system for my indie game, Cosmic Renegade. 🍿 Watch Next... Building an Economy System | Devlog 6: ruclips.net/video/uz254A7RW0A/видео.html How to Write a GDD (Game Development Document) | Devlog 2: ruclips.net/video/ZZb0ts_UBSQ/видео.html Turn-Based Enemy AI | Progress 2: ruclips.net/video/Czf99fZKr6E/видео.html 🎮 Play Cosmic Renegade - Coming S...
Building an Economy System | Devlog 6
Просмотров 119Год назад
🎮 Welcome, fellow gamers and devs! 🎮 How I'm building an economy system for my game, Cosmic Renegade. I'm finally working on all the other parts of that make up my core gameplay mechanics loop (except combat). Worldbuilding, storytelling, and creating planets and their imports and exports. Will this be the prototype I'll commit to releasing? 🍿 Watch Next... How To Deal With Scope Creep: ruclips...
How to Handle Scope Creep in Your Indie Game | Devlog 5
Просмотров 65Год назад
🎮 Welcome, fellow gamers and devs! 🎮 Here's how to identify, deal with, and move on from accidental scope creep in your indie game dev project, as well as some UI updates to the combat portion of my game. 🍿 Watch Next... How To Make Core Gameplay Loops: ruclips.net/video/bSBCLpM06ak/видео.html I Made A TTRPG For My Game: ruclips.net/video/Y1XA7btur5o/видео.html Turn Based Enemy AI: ruclips.net/...
Turn Based Battles Are Working! | PROGRESS #3
Просмотров 16Год назад
I'm so happy this is finally working and it's fun! Now to make it a real-time with pause system! Things I needed to figure out in Unity to get this to work: - State machines - Coroutines - Event Handling - Scriptable Objects - Health Bars - Dice System Demo Sign Up Google Form: forms.gle/Sqd6iJSYHM7qFpEa8 Buy Me a Coffee: www.buymeacoffee.com/cosmicrenegade Twitter: CosmicRicky Inst...
I Made a TTRPG for my Game | DEVLOG #4
Просмотров 36Год назад
Join indie gamedev Ricky as he shares his journey of creating the ideal mechanics for his game, "Cosmic Renegade," a D&D inspired space western RPG. Discover the unexpected strengths of developing a tabletop version, explore combat mechanics inspired by beloved games, and witness the challenges of designing ship subsystems, abilities, and damage systems. Follow Ricky's playtesting adventures an...
How to Make a Core Gameplay Loops | Devlog 3
Просмотров 29Год назад
What makes a good game? The biggest mistake I made starting out with game development was diving straight to coding in Unity without thinking critically about what the foundation of my game was. To figure out the perfect game mechanics, I'm going to: - Write an essence statement for my video game - Iterate on a core gameplay loop Try My Game? Sign Up Google Form: forms.gle/Sqd6iJSYHM7qFpEa8 Sup...
How to Write a Game Development Document (GDD) in 2 Pages | DEVLOG #2
Просмотров 146Год назад
How to Write a Game Development Document (GDD) in 2 Pages | DEVLOG #2
Are D&D Video Games Illegal Now? (OGL 1.1 on SW5e and other D&D Style Video Games)
Просмотров 64Год назад
Are D&D Video Games Illegal Now? (OGL 1.1 on SW5e and other D&D Style Video Games)
The Space D&D Game You've Been Waiting For Since KOTOR | DEVLOG #1
Просмотров 37Год назад
The Space D&D Game You've Been Waiting For Since KOTOR | DEVLOG #1
Turn Based Enemy AI | PROGRESS #2
Просмотров 81Год назад
Turn Based Enemy AI | PROGRESS #2
D&D Space Combat | PROGRESS #1
Просмотров 45Год назад
D&D Space Combat | PROGRESS #1

Комментарии

  • @MichaelGamesOfficial
    @MichaelGamesOfficial 4 дня назад

    Great video! Thanks for the shoutout as well! I'll be following along with your progress!

  • @dagnabbit3002
    @dagnabbit3002 6 дней назад

    Man, you filled me with nostalgia when you mentioned the pirates of the Caribbean game. I'm hoping on that email list and look forward to getting to play your game

    • @cosmicrenegade
      @cosmicrenegade 5 дней назад

      PoC from 2003 (which I think was originally called Sea Dogs until the big mouse took it to promote their movie) was one of my favorite games growing up!

    • @dagnabbit3002
      @dagnabbit3002 5 дней назад

      @@cosmicrenegade it wasn't my favorite growing up, but I did play the hell out of it one summer

  • @silverbolt6699
    @silverbolt6699 8 дней назад

    good video, great points made

    • @cosmicrenegade
      @cosmicrenegade 7 дней назад

      Thanks! Are you working on a game yourself?

    • @silverbolt6699
      @silverbolt6699 День назад

      Saying I am would be generous. I'm curious why you asked me that question vs the questions you asked other commentators. Did my profile give something away lol?

    • @cosmicrenegade
      @cosmicrenegade День назад

      ​@@silverbolt6699 To be honest, I didn't even look at your profile - that was just my gut curiosity lol

  • @chiangkai-shrek1575
    @chiangkai-shrek1575 2 месяца назад

    I've tried keto before but I could never get myself to fully commit. But when I did, I lost quite a bit of weight (though to be fair you tend to lose a lot of weight for the first few days or so and then plateau a bit)

    • @cosmicrenegade
      @cosmicrenegade 2 месяца назад

      Keto is hard! Yeah the first couple of days was immediate success but after I'd say week 2, the weight loss starts to slow a lot more.

  • @Lifeisroblo_x
    @Lifeisroblo_x 2 месяца назад

    So underrated

  • @Prototiphrom
    @Prototiphrom 3 месяца назад

    NEVER CHANGE ENGINE IF YOUR FIRST PICK IS UNITY OR UNREAL. IT'S THE GOLDEN RULE THAT WILL BE ENGRAVED ON MY GRAVESTONE.

  • @realmcafee
    @realmcafee 3 месяца назад

    then get ready for the uppercut now :DD

  • @KindOfWitch
    @KindOfWitch 3 месяца назад

    I do Jui-Justsu! no advice on muay tay bc we dont use punches or kicks

    • @cosmicrenegade
      @cosmicrenegade 3 месяца назад

      Jiu Jitsu has a lot of depth to it, and I want to try it one day!

    • @KindOfWitch
      @KindOfWitch 3 месяца назад

      @@cosmicrenegade thank you

  • @hiperfx892
    @hiperfx892 3 месяца назад

    Good luck on your Trashdev journey, You are gonna make nice Garbage from now on 🎉🎉🎉

  • @Nbrother1607
    @Nbrother1607 3 месяца назад

    Getting punched in the face both figuratively and literally

  • @JdThe65th
    @JdThe65th 3 месяца назад

    I thought getting punched in the face was a metaphor. Man, was I wrong.

  • @thygrrr
    @thygrrr 3 месяца назад

    5:05 omfg i am in love with your game already. How can i become a tester? I love the scifi text adventure / MUD appeal.

    • @cosmicrenegade
      @cosmicrenegade 3 месяца назад

      Thank you! It might be awhile before I can get something published, but I'm thinking of releasing the "pieces" of my game on itch.io before doing an early access for the full game on Steam. Best I can tell you right now is just stay tuned for the devlogs!

  • @ka3n
    @ka3n 3 месяца назад

    Welcome brother

  • @dancingdoormanable
    @dancingdoormanable 3 месяца назад

    Godot matches with the free spired, so good choice. What I find strange is that you have a story taking place in rooms but not use a Fountain screenplay format (a Markdown derivative). Fountain has scenes on locations where action and dialog takes place and there are characters and props. Among the tools that can format it as a movie script there is a plugin for Visual Studio Code. (VS Code is often used with Godot). If you want your branching stories be interpreted as a playable game (for prototyping) there are twine, renpy, ink or other Interactive Fiction engines,. Most of them are book oriented stringing text together instead of scenes following each other. Scenes are made up of text, but just like your 2 pager the form does count when communicating. As you're already writing a GDD you might as well create a screenplay to focus on the story. By the way AAA studio's borrow other tools from film and theatre too like storyboard, prop list, location checklist or Dramatis Personae. Those are a bit much, but might come in handy when your distributing gamedev tasks.

    • @cosmicrenegade
      @cosmicrenegade 3 месяца назад

      Thanks for the advice! I'm actually a D&D player (not a GM yet) but I've been watching RUclips videos on worldbuilding and how to craft branching stories - your comment reminded me there are a bunch of GM tools that might be useful for gamedev!

  • @dancingdoormanable
    @dancingdoormanable 3 месяца назад

    I like that you took the ideas in "The lean startup" and "running lean" and applied it to gamedev. A game studio starts out as a startup after all. Your 2 pager is quite concise and more abstract then a pitch document or a GDD. It might still be worth creating those docs as you might want to pitch to a publisher or potential team mates and guide the team mater that are on board already. The 2 pager might even be a nice starting point for competitors in gamejams and a interesting comparison to what actually got build.

    • @cosmicrenegade
      @cosmicrenegade 3 месяца назад

      Thank you! Also, good point on having a full GDD for if I ever wanted to pitch to publishers. My game has changed A LOT since I started, but I think that's good because I'm iterating a bunch. But eventually, I'll have to revisit the GDD and stick to the plan more as my game solidifies.

  • @wasteurtime5677
    @wasteurtime5677 3 месяца назад

    protect urself at all timed

    • @cosmicrenegade
      @cosmicrenegade 3 месяца назад

      Yeah, my face will remember that!

  • @edward3190
    @edward3190 3 месяца назад

    Unity fee is so cheap, you are probably better off doing tax optimization.

    • @cosmicrenegade
      @cosmicrenegade 3 месяца назад

      Haven't thought about that... Is there a video or article related to that? That could be helpful for deciding the game engine I'd use for future games.

  • @edward3190
    @edward3190 3 месяца назад

    I recommend Ink Dialogue system, with godot integration. It's the best dialogue system and perfect for text adventures.

  • @mrjshzk
    @mrjshzk 3 месяца назад

    Hey, awesome work! Good luck with Godot and if you need anything hmu

  • @ArksideGames
    @ArksideGames 3 месяца назад

    Dude, big respect for doing combat sports:)

  • @RoboTheMaster
    @RoboTheMaster 3 месяца назад

    We got another one

  • @watercat1248
    @watercat1248 3 месяца назад

    Im never fun off text only game's.

  • @migcreatesgames2622
    @migcreatesgames2622 3 месяца назад

    That is great that you are trying both game engines and decide which one is beneficial and easier to use. I actually did get my nose fractured in a fight Muay Thai from a knee. I got use to bloody nose, but this time it was no normal nose bleed.

    • @cosmicrenegade
      @cosmicrenegade 3 месяца назад

      Oh jeez, must've been way worse than what I got!

  • @massak1
    @massak1 3 месяца назад

    Godot has always been on mu bucket list, but I really like engine-less gamedev - i.e. Love2d or Bevy. If you are open to suggestions, maybe try those or just check them out!

  • @hop3studio511
    @hop3studio511 3 месяца назад

    Instead of switch from unity, i more suggest u switch from steam bro, if you worry that much about money

    • @cosmicrenegade
      @cosmicrenegade 3 месяца назад

      There is an alternative to steam called itch.io that I've been looking into for publishing one-off playable prototypes that are pieces of my main game to get feedback from players as I build things out. However, I think Steam has such a huge share of the market for indie games and a well-built game delivery and payment system that I'll have to stick to it for releasing my main game.

    • @bexplosion
      @bexplosion 3 месяца назад

      @@cosmicrenegade You have to pay a fee to release a game on steam, free to play or not.

    • @naturegreene9579
      @naturegreene9579 3 месяца назад

      But you get it back if you manage to get 1000 copies sold. ​@@bexplosion

    • @pyaehtetaung
      @pyaehtetaung 3 месяца назад

      It was bet with gabe. ​@@bexplosion

  • @jaredsamonte9684
    @jaredsamonte9684 3 месяца назад

    I remember when you told me about the bloody nose incident. I'm glad everything worked out in the end. Hope the Godot game engine is everything you're looking for 🔥

  • @aayushbansalpog
    @aayushbansalpog 3 месяца назад

    ayo pog

  • @ivanstepanovftw
    @ivanstepanovftw 3 месяца назад

    You may add autocomplete hints that pop up from text that you type (list items) with "Tab" hint to apply selected list item.

  • @ivanstepanovftw
    @ivanstepanovftw 3 месяца назад

    Long introduction :D Happy that you are fine

  • @erikm9768
    @erikm9768 3 месяца назад

    3:55 sorry, not well explained. “Eventually it will figure out if it path finds to here..”

    • @cosmicrenegade
      @cosmicrenegade 3 месяца назад

      It's been a year since I made this, but in my EnemyController script, I have a reference to the closest starship on the opposing team, which I call the "target" (here, it's just the player's starship, but this can be updated at the start of the enemy's turn by searching through a list of allied starships). I take the "world" coordinates of the "target" and translate it to "grid" coordinates to pass into my A* pathfinding script. By "Eventually it will figure out...", I meant that the A* script has to evaluate possible pathways towards the "target". Hope this helps, - Ricky

  • @sirneko1278
    @sirneko1278 5 месяцев назад

    Thank you. Its strange that there isnt a lot of turn base AI guide on RUclips. If there are any other resources that i can use as refrence, feel free to tell me.

    • @cosmicrenegade
      @cosmicrenegade 3 месяца назад

      Hi! Here's a link to a video I used to help me: ruclips.net/video/aA2CSfCBf7w/видео.htmlsi=237drawpY5qUt_Q9. I also have it in my video description. If you find it helpful, leave a like on that dude's vid - credit where credit is due!

  • @crtglowgames
    @crtglowgames 8 месяцев назад

    Personal Uplifting Burnout Exit System - well you got my vote for acronym of 2024 :) Really good advice, thanks. Obviously as a fellow gigachad I have 0 doubt in my abilities either. And also as a fellow multi-jobber the main doubt tends to be: 'is this a massive flaming waste of time' and then 'hey if I was doing EVEN MORE soul-destroying enterprise business stuff instead I'd make craptons MORE'. I've also had a three month break, prior to which I also realised I needed to walk my scope back for my space shooter. And prior to that I was working on le epic tier RPG, which frankly would be a multi-year endeavour and I could never do it justice as a first game. So, space shooter it is. ...Welcome back and more of this please.

    • @cosmicrenegade
      @cosmicrenegade 8 месяцев назад

      Thank you! I absolutely agree with you about the "Is this a waste of time?" question. A piece of advice that a mentor of mine gave me a long time ago (that I remembered this year) was "Follow what interests you without apology, even if it's probably a mistake." Hopefully this helps steel your nerves for your space shooter!

  • @VulpineCortex
    @VulpineCortex Год назад

    I've overall enjoyed the video, I do have some suggestions, though. Here is an excerpt from my note of best practices on YT: - optimal video description - message to viewers (channel updates, etc) - timestamps - linktree - social media - *script* (if one exists) - *other resources* (for example slides and *notes* used to create the video) ( *linking to a git repository with the GDD would be really helpful* ) - sources &/ further reading - completely optional - metadata such as subscriber count at time of posting - redirect to other channels - optimal pinned comment 1. *“errata” (sigular is “erratum”) type for corrections if there are any* (originally used for books and scientific papers, I first saw it used at @NoBoilerplate by Tris) 2. message &/ sendoff to description 3. “fun” (if the creator feels mischevious :3) 1. jokey viewer comment 2. pin of shame (for funni misbehavers) (practiced by @welltheresyourproblempodca1465) the bolded sections are the things I suggest you add, though they are overall minor and insubstantial changes. - script - other resources (notes, development document), preferably as a git repo - errata comment if any mistakes crop up in the future There are a couple specifics that were quite jarring as well: - the repeating of concepts during 5:35 coding section (as well as the overall drop in audio quality but I assume that's just because it was filmed earlier than the rest) - the usage of both white and dark backgrounds isn't the easiest on the eyes, would suggest using dark ones for everything. Generally on the project: - it's good that you stopped worrying about GUIs and focused on the mechanics themselves - I'm quite worried about the assumptions about the economy: - Would it make sense for any ship to deal with bulk cargo? I'd look at barotrauma mission set (a horror submarine sim) to see that most if not all low difficulty missions deal with transporting high value items such as firearms, medicine, etc; people; or are exploration related. - this does seem like feature creep as contracts or jobs, as the comment stated, would do fine (especially at this point in development). - really depends on the worldbuilding but currency shouldn't be a given, at least not for everything. This hovewer would lead to developing an unfamiliar economy from scratch, which would be full of feature creep, so it's not really applicable here. It's is hovewer still useful to think of other systems that can replace some of the incentives through stuff like barter (implemented similarly to the quest system), reputation (access to more items &/ services of particular npcs), gift (random or unexpected consequences of player actions). - it would be helpful to have some kind of access to the worldbuilding behind the whole game as it has an effect on which mechanics make sense in the first place On the topic of sharing notes / video scripts / GDD... the simplest way to do so is of course to just create directories for each, the ideal solution, however, would be to use obsidian frontmatter tags to add the files to a whitelist. Something like this nicolevanderhoeven.com/blog/20220116-how-to-use-dataview-and-templater-to-run-javascript-in-obsidian/ but that overwrites the .gitignore file instead.

  • @SidereumGamesDevlogs
    @SidereumGamesDevlogs Год назад

    Great video! I liked the editing, but I felt that the background music was a bit lout at some points. Like at 6:30 it's a bit hard to hear you over the music. Other than that the game looks great! Liked!

    • @cosmicrenegade
      @cosmicrenegade Год назад

      Thanks for the feedback! I thought -20db would do it, so I guess I'll try -30db for music next time!

  • @asodiacayve6101
    @asodiacayve6101 Год назад

    I Love The Video 🎉 It Feels Like It Can / Will Help A Lot Of People 😀

    • @cosmicrenegade
      @cosmicrenegade Год назад

      Thank you! I think I've only made <10 videos in my life, so I appreciate it! Can I ask, what did you think of the game concept itself?

    • @asodiacayve6101
      @asodiacayve6101 Год назад

      I Love TTRPG... The Game Does Seem A Bit Confusing If You Havent Watch The Video Tho 😀

    • @cosmicrenegade
      @cosmicrenegade Год назад

      @@asodiacayve6101 Ok, thanks for the feedback - I'll hurry up with the player handbook!

  • @unjellified
    @unjellified Год назад

    its like im listening to this at a conference or something lol

    • @cosmicrenegade
      @cosmicrenegade Год назад

      Conferences be too expensive lol. Glad I could provide you with the experience :)

  • @ibemper1850
    @ibemper1850 Год назад

    now you have four!

  • @cosmicrenegade
    @cosmicrenegade Год назад

    One caveat to patenting game mechanics: In the video, I said game mechanics can't be patented, but I misspoke! The Nemesis System from the Lord of the Rings: Shadow of Mordor games is an example of a game mechanic that was patented. I meant to say that D&D rules can't be patented.

  • @kennethtrim5927
    @kennethtrim5927 Год назад

    Great work! Looking forward to seeing more of your work.

    • @cosmicrenegade
      @cosmicrenegade Год назад

      Thank you! Next thing I'm working on is a simple enemy AI, so I can't wait for the other ships to start shooting at mine on their own!