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Bayonetta 1 is better than Bayonetta 3
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- Опубликовано: 19 дек 2022
- A non-comprehensive comparison of gameplay elements, plot points, theme/tone, and stylistic differences, complete with a possibly-contentious title. Algorithm be kind.
Jeanne and Luka got done dirty.
There are a few raw fade cuts where I removed segments of me sighing on camera.
I really preferred the demons when they were covered in her hair, the aesthetic fit nicely with the lore. But now it feels like she just gets naked for no particular reason.
I noticed this as well, there’s a lot of small “bayonetta-ism’s” that were present in the last 2 games that just don’t appear in this game, like you said with the demons being covered in her hair, or that when making wicked weaves her hair turns into a circular wormhole to make it look like a portal instead of just having her hair down and glowing red. Like the hair is meant to look like a conduit that keeps the demons in check, but that’s not the case in this game
@@5slistenup.a10isspeaking2ii😊
@@5slistenup.a10isspeaking2 Probably the only time i'll ever defend Bayo 3 but in defense of the demon thing there is a reason. Using demon slave gives her full control over the demons so there's no need to use her hair to control it. The demons also recognize what's happening with the worlds so might willingly go along since they don't have multiverse counterparts so they can see all the Bayonetta variants and recognize she is their best shot.
@@renomiz2373there is no defense for the "demon thing". Using demon slave doesn't give Bayonetta full control of her demons.
@@giselaandrade5627 "Demon Slave is a technique in Bayonetta 3 that allows Bayonetta to invoke and fully control an Infernal Demon during combat"
"Bayonetta uses Demon Slave to control Gomorrah's movements directly and applies this to other demons throughout the game"
It's pretty clear when gomorrahs first summoned she uses demon slave to fully control it's movements.
I honestly love all the Bayonetta games, but the setup for the future of the franchise at the end of 3 is what makes it the worst Bayonetta game so far. No, i do not accept Bayonetta as an alias to be passed down. Bayonetta is Cereza. No one else. She's not a dang superhero.
Shut up
Bayonetta isn’t a title at all it’s simply her name given to her cause at the time she had no name she was a “witch with no memories”
Except the title of the damn game lol except that
Thats not the bad part about it, its that the “next bayonetta” is the worst character in the franchise
@@alexandrocorona9283
"Bayonetta" was the word on her Red Ribbons, when she woke up.
So, she thought that this was her name.
We waited 8 years and got fuckin viola.... 🤦🏽♂️
this comment has me rolling 😭😭😭😭😭😭
Ded Af 😂😩💀
Fuckin hate viola
i miss the hair aspect of the game so much. In bayo 1, it looks like the demons were actually made of her hair. in bayo 2 they take it further and make it so that the demons are actually being bound and controlled by her hair which makes her seem that much more badass that she’s able to control them like that. in bayo 3, the hair appears for a few seconds and then is completely gone so now im questioning why she’s less clothed while she does it. where tf is her hair going??
I always thought her hair formed the summoning portals, not really the demons themselves
Also it's confusing too like they made it a point to point out that since we're not fighting angels, she has to let go of the usual summon mechanic (hair) for demon slave (forcing the demon, hence why Gomorrah was so adamant on fighting) but caused confusion where A.) Other Bayo's who also did Demon Slave but had cooperative demons and B.) The hair appears in some summon cutscenes like a continuity issue.
Also for A.) Just worth pointing out that the already cooperative demons prolly didn't need Demon Slave to be controlled either (Specially Phantasmaranae and Baal)
@@dknighteli really the longer you look at demon slave, the more it feels like a cheap mechanic for shock and awe. the climax summons make sense because she has to hold still while she summons so of course she’d wait until she’d basically destroyed the enemy. we also see her use her demons against other demons without having to enslave them, and it’s hard to believe gomorrah wouldn’t just fuck up anything it sees so it stopping mid attack in the intro chapter was dumb as hell
@@nickwilliamson9115 Exactly, Gomorrah was immediately hostile towards Bayo and Jeanne in the 2nd game and they aren’t from Paradiso, so he was probably just being petty in this game lol
in bayo3, her hair is used to open the portal, then she lets her hair down to transform into energy that maintain demons outside inferno, that’s why her hair glows red and she’s partially naked
They should've found a way to bring Balder back and have him join the main cast as a playable character with a storyline. Imagine summoning angels like Fortitudo and Temperantia the same way you summon Gomorrah as Bayonetta, and imagine summoning Jubileus as a final summon. That would've been very cool. If they're going to move away from the demons vs angels gimmick, then let us play as both sides to fight the new Homunculi enemies.
If I were to propose a fix to the plot, this is a big part of it. So much lore left behind in favor of things unexplained. If we get to see a surviving Rosa, why no Balder?
@@JupiterExileYT Indeed. Let Balder, Rosa, and Rodin be playable in parts of the story or have them be playable in the main campaign to have different endings. Maybe if you play as Rosa, she takes a bullet to die in Bayonetta's place, or maybe when Bayonetta's soul is dragged to Inferno, Balder starts a war and rallies his angels to get her back in a DLC where you play as Balder using the powers of the Laguna/Paradiso side to rescue Cereza.
@@HolyknightVader999 Imagine if Rodin is an unlockable final summon
They could've introduced an alternate Bayo who happened to become a Lumen Sage
@@drakula839 Yeah, so much of multiverses but they didn't even dared to actualy dip their toes on it. Bayonetta can have different outfits and haircolors, but she's always a witch, always a woman, and forever tied to just one man (the stupid adam and eve bs literally means they're supposed soulmates, ew).
The removal of weapon mixing is a big step backwards for me. The first game managed to simplify(in terms of inputs needed to use al 4 weapons) what was done by DMC4(which Kamiya played while making Bayonetta) regarding weapon switching and went back all the way to DMC 3.
Well I did mind at first but here each weapon has a range mode which well makes up for it
DMC4 doesn't have weapon mixing, what are you talking about
@@agreedboarart3188 Weapon mixing is weapon switching woth less slots. You get to use more weapons with less inputs.
Yeah I hated seeing Bayonetta struggle so much, she even struggled against Luka. After all the atuff she defeated at the end of Bayo 1 I wasn't buying none of this. Then she has to rip out her heart to summon Super Godzilla size monsters when she summoned a bigger monster at the end of 1.
The whole S(h)in Gomorrah just screams copying Devil May Cry's homework of a more powerful version of something, due to Platinum making the exact same mistake Capcom did during the localization process, with the missing h.
Shin in Japanese being True, so it should be Shin/True Devil Trigger.
Personally I didn't mind the tone change. It wasn't a shock that yhe game was going in that direction. The teaser trailer show that years ago. I love her bad ass Personality but I also think it's cool to have a switch of mood .
@@komlat253They tried to have both switched mood and the original mood. Yea yea the world is ending deaths and doom everywhere but would you like to see Viola tripping on her ass or Bayonetta checking herself out in front of a shop after witnessing herself die again. The characters aren't even reacting to their circumstances anymore they're just guests on a ride.
I really loved fashion vogue Bayonetta than the preppy "modern" reboot Bayonetta.
FOR REALLLLL SO TRUE SHE WAS SO ICONIC
So true, Bayo 3 don't feel like a huge leap in great design like the previous games....Her outfit is like Bayo 1 but worse, I still hate that skirt with all my forces.
Both her and jeanne have too much going on with their outfits, the simpler stylish one-piece outfits suit them soooooo much better
@@Kalebdaoust
I love Jeanne 3's outfit. ☹
I didn't disliked the braids and skirt, but is not my favorite, is so damn full of stuff, it makes it look like she's trying too hard to be fashionable. Like the Y2K era when you'd wear all the accesories, layers and layers of clothes... You get the idea, I hope lol
In comparison to 1 and 2, 3's outfit looks a bit tacky
I thought this was common knowledge.
I remember being soooo excited to be holding Bayo 3 in my hands and after i finished the game, i never wanted to touch it ever again💀💀
SAME LMAOAOAOAOOA
that’s crazy😭
Me too lol
Me too, this is so sad. I just replay 1 and 2 too try forget 3.
I actually loved the gameplay even if it it some sore points. But infinite climax is where the gameplay really shines, because you have to use your arsenal really well
Bayo 3 is like that one chocolate chip cookie that is more cookie and less chocolate and bayo 1 is a full mix and gives you a glass of milk to eat the cookie with
That’s not a correct statement. I love Bayo 1 too, it has great rewarding finishers, torture, gore, atmosphere, so overall it is a better polished game overall, but Bayo 3 gameplay is definitely better overall if they just improve the frame rate.
@@kagemara277no it’s really not
@@zzodysseuszz maybe you don’t undersrand. I also prefer the more rewarding magic system in B1, which makes it challenging as well. But have you tried playing B3 on infinite climax? That’s where you have to juggle demons and use their special skills. Better might not be the right word, but B3 is definitely the most imaginative and creative action game. B1 is easier I would say to make long combos, and B3 is little clunky in that regard- that’s where it needs more polishing, but B3 perfected Kamiya’s gameplay vision that was developing from Bayonetta 1, through Wonderful 101 and Astral Chain. All these 3 games are just the best action games out there and should be all played.
@@zzodysseuszz Bayonetta 1 is the best one hands down💯🗣
Bayo 3 is what you thought was a chocolate chip cookie but was actually filled with raisins
I am 100% agree with you.
Let's discuses about the stupid decision to shorten her and make her body proportions and her face features more "realistic" and "soft", less pointy and sharp like she was.
Agree, in 1 and 2 she is shorter than Luka but not by a lot, in 3 he is like, a head and shoulder above her like, why??
Yeah one thing I love about Bayonetta is her very stylized body, it’s very unique and she looks like a model. I think making her body unnatural in the new game would improve her design so much.
now that you point it out I never realized how tall bayo is compared to luka in other games... now this just pissed me off even more lmfao
@@odisleftpaw5663 cope and seethe!
@@jilp2002 okay babes...
You touched on almost every problem I had with Bayonetta 3 in a way that I couldn’t have worded it. This was a great video, thank you
Fell in love with Bayonetta 1 when it came out, bought a wii u just to play bayonetta 2, and practically begged my local gamestop to get a trinity masquerade edition for 3. Never have I felt so absolutely disrespected by a game before. I broke down into tears as I cleared the ending not because it was emotional but because I felt so utterly disgusted and bitter. I played through Bayonetta 1 about 4 times in the months leading up to Bayo 3, I haven't even been able to launch any of the 3 games since finishing it.
I want to cry when I read this kind of comment. 😥💔
Same situation here, I tried to replay Bayonetta 3 a couple of times since I finished it but I just can't. One of the biggest disappointment in gaming for me.
When a game such as Bayonetta 3 left that much of a bad tast in your mouth that not only do you cry in utterly disgusted and bitter for how the game was, but now you cannot enjoy the previous 2 Bayonetta games due to the experience of Bayonetta 3... You know something's wrong.
someone have an ermotional issues and expected too much or to be ther exact same stuff
@@giannilyanicks1718 or someone expected a bayonetta game and not a reskined astral chain. With more gimmick battles than actual enjoyable gameplay, and a ridiculous multiverse story with a garbage payout.
I'm so glad somebody finally made this video, I agreed with every point. Bayo 1 felt cathartic, fresh, addictive and the style flowed so easy, level design was a bit dowdy but I heard it's because of Bayo's outfit itself. B3 just felt like a rushed imitation of B1. B2 was a perfect sequel, fleshing out the lore, cleaner aesthetics but still the familiarity of the Bayonetta character that we've come to cherish as an 'icon' in gaming. B3 (in my opinion) was such a character betrayal to fans and I felt absolutely no connection to the story, characters or gameplay. I think they should've saved this instalment, polished it more and brought it out later after B1&2 story had finished. But great video thanks for creating educated commentary and a conversation for Bayo fans 😌
Play in traffic
Tons of people have issue with Bayo 3 lol
And that’s where Bayonetta really shined✨✨✨✨😍😍😍
Jilp think its best to take your own advice since you can't seem handle different opinions or constructive criticism
@@irinaxeno5961 you can join her b*tch
On the note of strange feats and flow across the story, Bayo 3 literally flies to the moon to fight the final boss for the second phase.
Similar scenarios that I remember from Bayonetta or even DMC had some appropriate setup. In Bayo 1, Cereza is taken to space and Jeanne races on a motorbike up there. It also helps that it wasn't a MacGuffin plot which could have been skipped.
DMC2 has a similar Bayo 3 issue where Dante just ends up where he needs to be despite needing to have MacGuffins.
in 3 she doesn't even ride a demon or anything she just slowly glides there, and it would've taken freaking ages lmao to get to the moon
@@tovi3280 Singularity is surprisingly patient and doesn't mind messing around if the MJ section in France should be considered canon.
Bayonetta 3 tries too hard to be Astral Chain
And what Scalebound would have been.
Astral Chain's story was kind of abysmal, but I'll give it a pass since it was very ambitious with its game design. Felt like a huge mish-mosh of different game genres.
Bayo 3 had no reason to be like this, especially since it had 2 previous games to show it can do a better job.
how come? the enemies? only? i mean the game is full of references
i'm glad it was pointed out how little impact combos seem to have in 3. in 1, your attacks were pretty strong and could sometimes disarm somewhat large enemies, and as a result, the weaves were very valuable and could stun the majority of enemies. however, 3 introduced wink as a mechanic that makes it so now there are THREE layers of attacks to do, not 2, meaning that even wicked weaves (or masquerade attacks) feel secondary, meaning that punches and kicks are secondary to weaves, and feel useless compared to winks
Not to mention how egregiously Wink Slave breaks the pace of the combat by:
- Forcibly resetting the state of your demon into a cutscene attack, so if you want to use them again you have to wait for the entire animation to end then summon them again from scratch
- Nearly forcing you into what feels more like an *invincible* cutscene attack rather than a finisher/extender assist attack, severely harming the flow of combat and making it feel like a cheap tactic or a gimmick that you can use repeatedly to cheese through fights with little to no effort or thought
- Negatively messing with the camera as nearly everything in this game does lol
It's a decent mechanic in concept but they really need to polish it, if they did that we'd actually have a great mechanic to add depth and more options to the combat, especially if it let the player immediately queue up moves as soon as they used Wink Slave instead of forcing you to wait for the entire animation to end and *then* recall the demon
honestly they should of made wink slave into something like a finisher to enemies under certain conditions like, their armor being broken, having low enough health, or activating improv. personally i kind of like wink slave just for the extra damage but whenever i try to summon a demon after using it its just kind of annoying,
I beat Bayo 3 at a friends’ place (from the end of Paris onward). Neither one of them had ever had any real exposure to Bayo before this aside from a D&D character I have inspired by her, so it was a lot of me catching them up to speed on the lore of B1&2 and going “yeah I don’t know what being Arch Eve Origin means, but they’ve gotta explain it soon”. By the time the credits were rolling all I could say was “WHAT, WHY” and apologize for the back to back dance sequences taking up so much time. 😩 My friends definitely had fun watching me play, but I deeply regret that this was their first real experience to the game. These characters and this world deserved so much better.
That's just you being an idiot. Why the hell would you introduce someone to a game by playing the ending? Of course that's going to be an absolute mess even in games with amazing stories.
It's kinda the opposite, i knew what "Arch-Eve Origin" was...in a way. "Arch" i'm guessing is like the "true form" of Bayonetta. "Eve" was the first woman ever created by god, so maybe Sigurd saw her as having god-like powers same goes for luca except his called "Arch-Adam Origin" and "Origin" is probably the fact that this Bayonetta (from 3) is the original version of all of the bayonettas, that's why every other bayo is named "Arch Eve".
@@vikinggamer7727 I mean the title explains itself -
Arch: Pre-eminent of its kind; out-and-out.
Eve: The first (sometimes second) woman created in the book of Genesis.
Origin: The point or place where something begins, arises, or is derived.
The game HEAVILY implies to the point of confirming that this Bayonetta is baby Cereza from 1. Her time travel shenanigans have caused massive changes to history thus, she is the origin point for all the other Arch-Eves.
I have the suspicion that the Arch Eve/Adam thing was just Kamiya's way to destroy the gay ship once and for all lmao. Kamiya openly simps for Jeanne, so I bet he hates every implication that his waifu could ever be gay lol. I mean she clearly flirts with Sigurd before he kills her too... And even that tiny interaction had more chemistry than Bayo and Luka!
I could understand that Cereza herself, being the child of both Umbra and Lumen, is special and powerful enough to get such a title. But Luka? They literally had to give him a power up out of nowhere to make him "worthy" of being Arch Adam/Bayonetta's boyfriend. Which also it means they're now soulmates or whatever.
I haven't played the Origins game so I have no idea how they explained this plothole, but honestly I don't care too much. The sole fact that the game was created as a bandaid to cover Bayonetta 3's plotcraters (because calling it plotholes is just not enough at this point) is a red flag to me.
i have been binging this game one after the other with the exception of playing cereza and the lost demon first and then the rest in order- and literally just finished bayonetta 3 so i will tell you now, they pulled that shit with luka out of NOWHERE and it somehow gives more questions than give answers to. i believe if it had more set-up or something like the Strider being a reincarnation of Luka's dad or anything better than this. shit, i think the lost demon, especially during jeanne's storymode amplifies their relationship.
i haven't been in this series for the long run but i cannot tell you how weird it looks with how much more chemistry and history bayonetta and jeanne had compared to luka, who was just a boy to self-insert into so the male players can get some fanservice i presume? godDAMN.
This is a great, succinct summation of most of the problems with the game.
One of the things I think is really important to emphasize when criticizing the game is that the flaws feed into each other.
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Vapid enemies? That's not just an aesthetic problem; it negatively impacts both the gameplay and the story. A huge part of the general charm of the game is how Bayonetta plays off of the various foes. This is just gone. The torture attacks still exist but most of them are recycled and they are far more impersonal now; there's less of a sadistic relish in this game in general, and less BDSM playfulness to Bayo's behavior, and this is in great part due to a failure to create compelling foes.
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Demon summoning as the primary method of damage? In gameplay it severely negatively impacts the camera and your interactions with enemies, in story it makes Bayonetta interact less personally with foes, and in aesthetics it has clearly damaged the game's performance. The game in general looks so much worse than Bayonetta 2's port to the Switch that it's a bit shocking. Demon slave was said to have been a show of how much more powerful Bayonetta has gotten, but oddly, by distancing her from weaving effortlessly between foes while butchering them in favor of her attacking with a proxy, she feels WEAKER somehow.
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The non-stop gimmick verses interfere with story flow and detract from Bayonetta, they make you play objectively weaker segments than the core gameplay, and they clearly impacted the choice to score verses individually and allow players to skip through parts of chapters, which reduces replay value but also makes chapters less memorable.
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Strider being Luka+canonizing their relationship at the same time? This robs Luka of the ability to properly interact with Bayonetta for most of the game, which completely destroys the ability to take their relationship seriously. On top of that, the decision to make Luka fey seems to have been done purely to justify turning him into Strider, and as a result, things like the red moon and other aspects of Strider feel tacked on and shallow (I don't think I'm the only one who expected the red moon to actually do something to the witches' powers?)
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Speaking of, the game is far less witchy in general. The homunculi, on top of being vapid foes in general, do nothing to synergize with the core aesthetics and background set-ups of the series. Thule feels tacked on very poorly executed, as if it's only there because they had to stick the witch-sage stuff *somewhere*. There's nothing here that really expands on the previous entries; instead, it all but locks the angels and demons out of the story except to serve as summons for Bayonetta. It's odd because the game actually introduces a potential set of foes that could have worked very well in tandem with the backdrop of the series- fey, but no. *sigh*
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The game's story necessitates that all the characters split up. This justifies the (terrible) slew of levels that involve gimmicks or backtracking through the area the other character just went through. This obviously negatively impacts both general gameplay and level design, but it also harms the story, because characters can't bounce off of each other and refine their relationships if they're all rushing off in different directions. Viola is their AU kid and yet she doesn't have any meaningful discussions with either Bayonetta or Luka at all. Even LOKI got that!
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Everything feels half-baked, almost like all the chapters in the games are proof of concepts rather than finished products. The game's story feels like it's going nowhere, doing nothing, especially because it doesn't even have the character interactions that helped fill in the dead space in the stories of the previous entries. And then that ending, good lord.
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And none of these problems exist in a vacuum. They all compound each other horribly. It's incredibly disappointing.
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I think the only unambiguous good things I can say are that I like some of the costumes and that you can recolor them, I think some of the new weapons are really cool (but they're even worse-balanced than the previous games I think), and the OST is spectacular.
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Now I've made myself sad. :(
Yep. There's so much to cover, really. While a lot of people are focusing on the ending, it's worth recognizing there are severe flaws in direction. The severe lack of character conversation robs the game of any arc. It feels like they were going for something with the egypt-france-fey sequence where bayo doesn't shoot, shoots Rosa, then shoots Luka, but the sequence for that is supposed to be noshot-shot.
I can't even tell if Egypt-Jeanne's death was supposed to matter, because the boss still transforms and it isn't explained why the homunculi grabbing her is irreversible.
girl you only make yourself sad because you strive for perfection. Just have fun with an amazing game and wait for the already confirmed Bayo 4 to one-up Bayo 3
@@jacobduffles-andrade8485 Lol, that's not true. I like Simon's Quest.
Honestly playing through bayo 3 I found that I often felt like Bayonetta should be making some quip here or some sarcastic comment but she is strangely silent in this game, she has just about nothing to say even when she's fighting herself??
I will say I personally disagree about the summoning demons taking away from bayonetta, the queuing system is tricky but you can stay very involved in the combat when you get a good grip on it. Some demons faired better than others though I really don't enjoy the train lol. Overall I honestly found it to be a lot more dynamic and entertaining to learn than umbran climaxes (overall I did prefer 3 over 2)
My one thing I was kinda surprised didn't really come up though, attacking enemies has such little impact in 2 and 3, I just started back playing Bayonetta 1 again and I realize how much impact your hits have on angels, you can throw them around and it feels like you're hitting them. There's just a lot more stun and general hit animations on the enemies that makes combat visually more appealing. (that being said fuck Kinships and they are one of the poorest designed enemies in the series)
While I was playing I about got the feel for queuing demons between combos, but just then unlocked the summon flash and kinda felt like what I had learned was invalidated.
When you give the player more toys that are intended to have "big impact", you have to dial down their baseline impact to compensate =(
@@JupiterExileYT That's what Bayo 2 did, not Bayo 3. There are only two enemy types that actually force you to use Demon Slave, those two being very few and far between. As a result, you can ignore Demon Slave for 99% of the game and play it like Bayo 1.
Bayo 2's Umbran Climax on the other hand actively ruined the entire damn combat system for combo junkies like myself. UC was so overpowered that the entire combat system was nerfed into the ground to balance it, making it drag the entire damn game down.
Bayo 2: can only juggle, air combo, knockback or even inflict hitstun when using Umbran Climax on all but the two weakest enemies. Enemies were free to hit straight through any attack if you weren't burning meter. Wicked Weaves are purely damage instead of the hard impact they were in 1. Umbran Climax, the big flashy new gimmick actively ruined the combat system in a way that cannot be ignored.
Bayo 3: Demon Slave has no effect on anything beyond itself and the Masquerade Finisher mechanic which was taken from Astral Chain. Apart from the two enemy types that require you to use DM, you can entirely forget it exists in combat. I find it to be too overpowered so I just don't use it and the game neither punishes me for that choice or butchers the entire system with its existence like 2's gimmick did. The game certainly doesn't seem balanced around Demon Slave's damage output as I have no problem getting by in Infinite Climax without using it, where Bayo 2 was noticeably balanced around UC's damage output and you barely scratched bosses without it. Weaves hit like 1, being able to launch big targets and mini bosses again.
Bayo 3 has layers of tech that neither 1 or 2 did, while having proper attack physics like 1 and the improvements that 2 brought, without 2's crippling flaw. 1's probably the best balanced but combat is fairly limited compared to 2 and 3, Umbran Spear cancels and offsets being extremely limited in 1, where in 2 and 3 you can do them with anything. 3 gives us the godly Masquerade Offset, letting you dance circles around an enemy mid air combo, which could not be done in 1 and 2, due to them not letting us use Panther form in the air. 3 does, opening up a whole layer of offset tech that doesn't exist at all in the prior games.
I'm still undecided which is the better overall package for combat between 1 and 3, but in terms of expressive, skilled based combo crafting, Bayo 3 is matched only by DMC 5 for how far the combat system can be pushed. Now if only Platinum had copied Capcom's training mode when they ripped off DMC 4 and 5 so hard for 3's story. What good does training mode do Viola when she kills the target in 6 hits max Platinum? How am I meant to practice fancy combos like that?
@@zeroattentiongaming820 Totally Agree! In my case I just bought the game and just played the first one, and honestly I love to play without DM (I use it only in some moments, like when I finish the combos) but usually try to play as B1
Tbh I feel what was missing from 3 was the charm & whimsy of 1&2. I can’t really explain it. Tbh I feel like this is in part due to the director of the first 2 games leaving platinum. It just feels….different
A lot of people pointed out that Bayo has no agency in 3 anymore and that's what struck it for me.
Bayo 1 and 2 always had ways to make a stylish and comical comeback from bad situations. You would think this kills all tension and stakes from the story, but then the game throws out a stronger enemy that Bayo cannot defeat alone and she eats shit (With style). But with some help from other people, Bayo still prevails and beats said stronger enemy in the campiest, humiliating, and stylish way possible. That's what defines Bayo and it's exciting to see how creative the game can get when giving her a comeback during the story (E.g. Giant goddess punching a naked man through the sky, lipstick bullet to the head, riding and throwing nukes, etc).
Bayo 3 still has some of these moments, but too far and few. Bayo's campiness is rarely shown, everything feels way too grim and serious for too long, and not enough good humor to compensate for the darker are the few things I see.
Two big ass Bayo 3 videos I've found in one day, I'm eating gooood. I saw the title and thought "No shit", but sitting down and watching it you've explained it so well. It's just nice to hear that I'm not the only one disappointed with the game as a whole and not just because the ending was bad.
Helena tried to warn us
I'm glad you mentioned how awful the camera is and how bad the focus can be. The amount of times Bayonetta essentially disappeared from my screen when I would use the train summon was aggravating.
I didn't like the enemies in Bayo 3. They were very forgettable. Bayo 1 still my fave out of the trilogy.
I enjoyed every game tho
Yeah i agree
My gosh you really articulate what's the deal with B3 and how it just doesn't feel like a fully baked Bayonetta game. I would personally also add missing details into the gripe list like the verse clear photoshoots and the medal acquisition being very dull but there's so many of them I couldn't possibly fit into one comment lol. :')
Absolutely. There were several little problems, like most crows are a giant pain to try to collect, several of the enemy patterns are outright boring. There is a *lot* more to discuss in terms of what a good multiverse plot might look like. I think individual level ups for weapons just burned me out, and the final boss was bland icing on the disappointment cake.
I completely agree with you.
there are some little details that are memorable from the previous games that everyone would remember; a good example when you obtain pure platinum, you would here that iconic jingle. now it is replaced with some generic sound from what is practically a 'Nintendo' game.
Replay value is not the same of beating the enemies in Bayo3 are as rewarding as they are in the previous games. when beating an enemy from Bayo1 and Bayo2 you learn 'how' to fight them (through different combinations) and the game rewards you for it. sadly Bayo3 lacks in that area and forces you to be more reliant on you demon wink instead of combination of different play styles i.e., through weapon setups.
iconography of the enemies dealt in 1 & 2 are also memorable: Beloved, Grace & Glory, the dreaded Gracious and Glorious from Bayo1; Valiant, Valor, Insidious, Pain and Pride (demon equivalent to beloved) Greed (demon equivalent to Fairness and Fearless) and Sloth (demon equivalent to grace and glory) of Bayo2. Bayo3 enemies have little to no iconic differences that you can actually remember let alone any of their names (all based on scientific definitions of clouds).
I love bayonetta 3 but there are things that bother me in it that just didn’t need to be changed from 1 and 2. Like the skill tree was not needed and it makes me mad. Also bayonetta 1 is the best bayonetta game for me.
Hard disagree, Bay 3 imho was the most "New save file" friendly compared to bayo 1, Bayo 1 was literally unbearable to play since you're locked out of bat within and panther within until u fight jeanne in a real fight which made me despise bayo 1 after having playing bayo 2 and bayo 3 in which they gave out those two abilities early on.
Thank you I don’t like how town down and watered down the gameplay of 2 (still a great game) and especially 3 it feels like they’re trying to appeal new audience but this is a wrong way to do it.
@@brupts7297Yeah, but at least there were story purposes to why bayonetta couldn't just use bat with in or any of her beast abilities. The skill tree makes Bayonetta 3 feel like every other pseudo rpg fighter that wants to half ass rpg mechanics for no other purpose than "Other games have it"
Instead of unlocking new flashy and different combos for each weapon. You're unlocking the same combo type for each weapon with only a slight coat of paint to the flash.
@@brupts7297 I think the reason why she couldn't use beast within until that part of the game was because it was part of the story, since in bayonetta 1 her alias is "the witch with no memories" she didn't know who jeanne was until like chapter 2 even though they were childhood friends iirc, she didn't know anything about her "destiny" until jeanne reminded her about her having one of the eyes because she's the offspring of a sage and a witch (sorry if any of this info is wrong I haven't played bayo1 in a while)
There's one more thing you didn't mention that infuriated me to no end during my Bayo 3 playthrough: You can get attacked by enemies offscreen.
I noticed this most in the Niflheim challenges, where you can withstand only a couple of hits and any damage can immediately lead to a failure. Being hit by an attack that literally is not shown to the player so they can't react to it is basically a giant middle finger by the developers. I'm not sure if this is actually a feature of the game's combat system or just a consequence of the horrible camera, but I cannot remember this ever occoring during my countless playthroughs of Bayo 1 and 2.
Attacking off screen wasnt in bayo1, but was in bayo2, its a hold over from bayo2
I genuinely felt so powerless as a player in this game.
So many scenes where bayo just stands back and watches shit happen...
This is so incredibly accurate and I wish more people acknowledged this
Well said, Bayonetta 3 feels burnt and undercooked at the same time, not as polished as predecessors. Also I get that you don't bring 2 too much since it feels a bit same-y yet not as balanced as 1. btw the "Shoot Out" mechanic is actually called Charge Modifier.
Hrm. What other games would you point to as featuring Charge Modifier? I can't think of another game that uses a charge-type input after the attack execution.
I had exactly the same set of emotions, never was I so close to drop a game, Bayo3 was a chore
thank you so much for this video. you articulated every problem I have with this game, and much better than I could have; especially since I get a bit heated talking about it. definitely saving for future reference.
As someone who was hyped from day one for Bayo back in 2009, to be here in 2022 and utterly disappointed in 3 is just. Not a situation I saw happening.
I came away from B3 feeling like the game had an identity crisis because it just couldn't tell what it wanted to be, bc it wasn't a Bayonetta game aside from some of the aesthetics (which were also somehow much weaker for everyone but Luka perhaps).
My biggest frustration was how unsatisfying the combat felt bc the camera couldn't keep up for shit, and several stages basically require you to use the demons to finish if you care to get a good score. There were so many elements that were thrown in all at once that it felt like it was interrupting the actual fun bits.
Characterization was weak, combat was clunkier than I've come to expect from a Bayonetta game, fighting as Viola is a chore, enemies were uninspired and as a Buddhist I was disappointed when they said they used it as a motif in the designs bc shit was bland, the story was all over the place and the final boss was flavorless. The only fights that felt 'right' for the series was the fight as Queen Butterfly and the Ba'al Zebul fight--and that's just based on the audacious camp humor the games are supposed to have, not the actual combat.
Speaking of, Bayonetta felt like she lost all her flavor to Jeanne, who only shows up in a gimmicky (but fun) set of side chapters. The romance with Luka is poorly handled and this is from someone who was happily on board with it when it was introduced in game 1--by having all these characters scattered for the majority of the story, none of them felt as close as they should be and that's even more of a letdown when they're making a pairing official.
I think b3 had a lot of ambitious ideas without the ability to bring it together cohesively.
This was such a well put together video, really digging into the mechanics of the series and explaining it in such simple and technical terms that even if you didn't know a thing about the games going in, you'd have a good grasp on the discussion the entire time.
I see people praise Bayo 3 as the best Bayo game in terms of combat, but I just never found it to be engaging in the same way as B1. I've seen people do some cool combos with Demon Slave, but the mechanic, unfortunately, is just much easier and in some cases encouraged to be used as a nuke button (fights against Castellanus, the tower homunculi you first see in the Egypt levels that require you to use DS to knock it down first, and I think that actually softlocks the game if you use the accessory that automates DS), and I think that's just the problem with having a super move--in order for those to feel strong, your base moves need to feel comparatively weak, which I think is ultimately a detriment to the game. It's really frustrating to talk about this, because I have people saying that I'm just "using Demon Slave wrong" or something, but while the combos can be cool, it's just nowhere near as fluid or rewarding as fighting with Bayonetta herself.
And as you mentioned with the enemies, the game throws way too many new enemies at you. Beyond looking pretty indistinct, it also is detrimental because the player can't adequately learn the enemies and how to fight them. In B1, you basically see most of the enemies by Chapter 7 or 8, besides gimmick enemies like Irenic or stronger versions like Gracious & Glorious, so in subsequent chapters you build experience, learning what works and what doesn't, but in B3, you just don't get to build that experience because even if you do fight enemies repeatedly, they're so spaced out that it's harder to recall what this guy's gimmick was. And then there are tons of big boss type enemies that are resistant to staggering from basic attacks that you're either using Demon Slave to whale on them or just throwing punches against a damage sponge that it oscillates between two ends of a very boring fight.
On top of that, the combat has many noticeable flaws--the camera, like you mentioned, but the dodge cues are pretty awful as well. The flash to signify when you dodge is sometimes really desynced from the actual time you need to dodge or sometimes the hitbox comes out way before the animation so you get hit before you can even see what you're dodging (I have a clip on my twitter exemplifying that from Murus, the snail guy that you fight in Egypt right before losing Baal). Even more so, one of the best mechanics B1 has is that enemies reduce their attack rate when off-screen or in groups. This is useful in fighting enemies like Grace & Glory, as they won't gang up on you or throw sucker punches you can't see. I'm not sure if this was carried over into B2 or B3, but from my personal experience it doesn't seem to be so, as enemies will gladly throw hands when you can't see them. This isn't a huge deal with melee enemies, but ranged enemies are a nightmare to deal with because of that. There are so many times I'd get sideswiped because a stray arrow came onto the screen faster than I could react, which is ANOTHER thing about the combat that just adds to this frustration, is that the ranged enemies are just not nearly as well designed in B3 as in B1. In B1, even if you can't see a ranged enemy fire off an attack, the sound is loud and distinct--it's a trumpet. In B3, the sound is a quiet (and I mean QUIET) harp strum which can easily be lost among the cacophony of battle, and I think that was carried over from B2. Just all of these kinks that were so easily worked out in B1 being lost in translation to B3 is just so sad and frustrating.
And when it comes to level design, the game just kills replayability. The one and only thing that I have to praise B2 for is that the vehicle sections are drastically reduced and have much less presence, giving you more time for actual combat. B1 has some flawed chapters--not a huge fan of the motorcycle sections and the Space Harrier section in Chapter 14 is nauseating, but those were mostly limited to a few chapters that could largely be avoided. But in B3? Almost EVERY chapter has *that* part. Some clunky vehicle section or minigame that makes me not want to play that chapter to avoid it. The Gomorrah slide section in Japan, chasing Rosa in France, riding Malphas in Egypt, finding water for Viola as Cheshire... and while it doesn't count as a vehicle section or minigame, every chapter that you're forced to play as Viola is also a chapter I straight up do not want to play.
And then the story... it's just so bad, but out of everything, I just can't get over the ending that's like "Bayo is dead. Straight to hell. Gonezo. Be sad. Anyway, time to be silly and do a funny callback to the first game with a dance sequence after we just spat on everything that made the series so beloved in the first place." It's so jarring that they want to rely on what the other two games built up but simultaneously want to tear it down.
Sorry for the massive wall of text, I just really love Bayonetta 1 and I have a lot to say to anyone who will listen.
Yuuuup - I didn't go super in depth about the enemy design, I could hardly tell them apart enough to start differentiating them, much less comparing. The trumpet is a really good example, I can always dodge that coming in from off-screen, but the arrows and lasers in 3 are a crapshoot. I also just got super bored of cumulonimbus fights with the big lasers and cluster shots, just not fun attacks to interact with.
The Murus verse as Viola killed me probably 6 or 7 times. The first Murus verse I got through because it happens to be vulnerable to Baal's song and I was still messing with that at the time.
thank you, oh my god. that's exactly how I felt watching that lifeless dance at the end.
This basically summarizes how I felt about B3. It just felt like the 'magic' of the characters and games were lost during production. Maybe it's a reflection of the studio's attitude after struggling and failing on many of their interim projects, maybe not.
Though it sure doesn't help that they included a demo for Bayo Origins, which was definitely being worked on concurrently, that visually outstrips B3 in every regard and feel like it has a lot more passion being put into its smaller scope concept. As soon as I played the demo my first thought was "Oh this was the game they *wanted* to make.".
That's a good insight. Sometimes feels like a disjointed cutting-room-floor-collage instead of its own game.
This is the video about Bayonetta 3 that should be used for a mature discussion. I have played all bayonetta games and in my opinion the best one is the actually the first, the wicked waves mechanic is something I used in my 3rd and 4rd playthrough just for emergencies because it weaked the enemies and didn't let you to increase your combo in Bayonetta 2. I like Bayonetta 3, but the implementation of new mechanics without taking into account the old mechanics make that your combos' multiplier doesn't work well. It is easier to unlock everything this time around, in bayo1 you have to play in all the difficulties levels in order to unlock all the weapons the most powerfull of them the light saber pillow talk. I finished the game in extreme the first time and I unlock the infinite climax, but there wasn't any reward for playing it. I don't hate Viola or the Plot, I haven't played Astral Chaing, actually I just started so if you are right I will understand the reasons of these changes playing this game. Thanks for the video.
Try playing Infinite Climax in Bayo3, I feel that’s where the gameplay started to shine.
Im disappointed in Bayo 3 doesn’t have multiplayer and Bayo 2 does
You articulated so many of my problems with this game beautifully. Thank you.
I think what gets me more is how the trailers leading up to 3 tried to make the narrative about "in Bayo 1 she fought for herself, in bayo 2 she fought for her friend, now in 3 she fights for the world" when she could give less of a fuck about anyone else throughout the entire game. New York gets flooded and wiped out in the first chapter of the game, Enzo's family is dead for all we know and to her it just seems like business as usual. Rodin even quipping that Enzo still has a tab to pay. Her motivation in Bayo 1 was recovering her lost memories, and when it turned out to be a plot to use her, she put a stop to it. Bayo 2 her motivation is to save her friends, but once again finds herself in another plot to take over the world. which she stops. In 3 it seems like her only motivation is to get this over with cause having the multiverse destroyed would be awfully inconvenient :/
Also as you said with them somehow managing to pack in at least 7-9 character deaths it just stops meaning anything. The relationship between bayo and luka comes out of nowhere, with his fairy/werewolf transformation only seeming to serve the purpose of putting him on her level to justify the pairing while the most obvious twist antagonist shanks Jeanne in the back in a dark alley to really sell the point. I can't help but wonder why this entry came out the way it did and would kill to have seen more of the behind the scenes on some of these decisions.
The problem with Bayonetta 3 is that it is actually astral chain 2, without a doubt the best comment to describe the third game.
Its actually skill bound as well.
Agree. Just clicked when I heard that, and it makes sense too since Miyata was on the game design team for that game. Guy just made Astral Chain again.
That’s a cheap comment. Anyone who sees Kamiya’s work- going from Viewtiful Joe, to Wonderful 101, Astral Chain….he goes for arcade gameplay and builds on his ideas. This game is still a creative masterpiece, but it abandoned all the great grounds from 1/2 in the process
I think this was an intricate, in-depth, and interesting review of the game and its shortcomings. I'm definitely intrigued by how you articulate your thoughts so eloquently and I am looking forward to your thoughts on other stuff.
I loved all of bayonetta 3 until I saw that god awful ending. Shit was mass effect 3 levels of disappointment
So, just as bad as the Starchild, eh?
I hope this video blows up.
In other news, fire is hot and the sky is blue.
In all seriousness, yeah. Bayo 3 is a step down from even 2 in my opinion. While 2 may not be better than 3 gameplay wise, at least to me, each and every set piece and enemy you fight is *infinitely* more interesting and iconic than anything that was given in 3. Even the bosses were the most bland shit since overcooked turkey. Compare valor's fight alone to all the bossfights in 3. Valor is more interesting than the *final fucking boss* of 3 alone. The only fights that were more interesting were the train chase, queen butterfly, and baal zabul (showstopper, that one.) And thats just Valor.
To say nothing of the spectacle of enemies like the cardinal virtues (one of which is in the game and was infinitely more fun than the rest of it), fucking alrune (I can't believe I'm saying that and she's also in the game,) Balder in his 1 *and* 2 forms, jubeleaus, and Lopter/Aesir (in spite of his instant force palm bullshit). They were all just more *fun* in game despite the poorer gameplay (with the exception of the bayonetta 1 versions of everything.)
Your set pieces are: city, city, island, city, island, great wall of china, island, egypt, island, city, island, sky, city, moon, city. Where the fuck is the variety in this *multiversal adventure*
Actually I feel super sad too because B3 is probably the most fun to play, but it abandoned key elements from its own franchise. For me the key issues are that she is not as gory and dark as she was in 1/2, that the plot totally ditches the eyes of the world, Balder and Lumens, that it brings fairies without explaining it, Jeanne looks terrible and gets killed in a cheap way, the cutscenes suck for the most part and don’t reach the top notch choreography like in B2, no sexy/ bold statements, and lack of level polish. The chapters could be more diverse except for repeating the same formula. One chapter could have Bayo as a Lumen for a change. And how could angels and demons just take a totall back seat? In the beginning some demons appeared when Singularity struck the city- I think angels and demons were supposed to play a role here as well since they are a key part of the Trinity of realms. I didn’t mind the ending-but I hated the way she danced- it didn’t suit her at all! She danced like some 15year old pop school girl. I feel some secondary Platinum team made this. From a pure gameplay point (not combo perfection) this is a creative masterpiece of an action game for all the ideas that are in there! I love to play this game, but I wish it transitioned better into 3 from previous games.
Also idc what anyone says, when Helena delivered lines it would send shivers down my spine, “don’t fuck with a witch” and “no one said you could touch” comes to mind. Jennifer just didn’t deliver, they should’ve paid hellena whatever she asked for to bring her back. I don’t care about her personal opinions, religion, or even the fact that she lied at this point. Her voice was perfect for bayonetta and now it’s ruined
She was already getting paid a more than reasonable amount, I think she would've got paid 4,000 dollars a voice testing, and the same for her cameo with Bayo 1 and 2, she just became greedy and messy
It’s her fault tho. I wish she was back and would kill a baby for it to happen. She probably isn’t coming back now and it’s her fault. I hope they can work something out Jennifer did not catch her at all. She is bayonetta. If she isn’t coming back don’t bring bayonetta back.
I do love Bayonetta 1 and 2. Seeing 3's new mechanics and trying it out was honestly really nice but.. the plot was disgusting. This Viola girl, I do like her in a way but she doesn't feel like or look like Cereza's daughter. She looks like she could've been Jeanne's child or student? The plot is very trash that I was rolling my eyes and wishing I could roll them so far back to not look at this game.
I really wish the game could be better seem like on Bayonetta 2. It just feels so much more colorful and designed so well that you can see it on the switch.
It's sad to see this franchise have such a bad sequel. I really love the demon slave mechanics but I hate that the fact everyone dying meant no matter what you did, it was all for nothing. I literally have every item except for Rodin. I'm almost there but I just.. pause because to get more items takes very long. I just wished there was more stuff to try but this plot and the ending has me really wondering.. what is this? Definitely not our Bayonetta.
And the fact it's censored to the point you don't even see her being herself makes me really upset. I've seen people say they're sexualizing her when she chooses to be like that. That's her character.
I also hate the fact you can't even have Viola's fairy form. You only see and use it once. So it really sucks.
Largely agreed, but Viola can access fairy form as her masquerade rage.
@@JupiterExileYT oh really!?
@@honeyangel7 yeah, I only got it to happen once in between getting thrashed by stupid goddam snails and jellyfish that are not designed to be parried >.
This video is just amazing. That’s the comment, nothing else to say. I’m amazed at how good you’ve been at analyzing everything, you put into words what I’ve been thinking for the past month.
Godlike video!
Agree with everything!
And turns out I was right when I said Bayo3 isn't even a Bayo game, it was Astral chain 2. I didn't know anything about AC, but felt I play different game, not Bayo
I just got bayo 3 like 2 weeks and I was disappointed. It's still really fun but I agree with everything you said. Plot was messy, tone was boring, demon summon was too slow that I never use it, etc. What went wrong? Even the graphics are downgraded in bayo 3 lol
I only play some chapters of Bayonetta 3 because I hate Viola and the plot surrounding Luka and Singularity.
This video is literally how I feel, beat Bayo 3, stared at my screen, turned it off and started Bayo 1 all over again.
Bought Bayo 3 way back in October and didn’t even tear the plastic on the case until I beat Bayo 2, 5 months later. I was so excited to finally play it and just… I feel like so much of the game was underdeveloped, particularly Viola sadly cos I was really excited to know about her
Bayonetta 1 and 2 were the best !
I always loved the way Umbran Witches used their hair as a form of weapon, armor and summoning demons. Seeing Bayonetta 3 missing almost everything involving hair made me feel sad af.
Aside from that, Bayonetta 1 and 2 are beautiful in every aspect; scenery, characters etc., and Bayonetta 3 looks dark and closed by the buildings.
I’ll not even speak of Bayonetta 3’s ending… anyways… let’s see what Bayonetta 4 will bring to us.
You nailed it. Unfortunately platinum messed up on the story and pacing of this game. The new mechanics are not implemented well. I hate Viola. She should have never been written into the lore.
Bayo 1 has always been the best. Gameplay may be very fun in 3, but it tops Bayo 3 in every other facet.
That's a lie. You know 2 has the best color and design.
@@furyberserk
You mean the game that has gold and purple being punched into you every verse and then? Don't get me wrong it's gorgeous graphics wise but I wouldn't trade that for fights I can barely tell what's going on.
Actually I feel super sad too because B3 is probably the most fun to play, but it abandoned key elements from its own franchise. For me the key issues are that she is not as gory and dark as she was in 1/2, that the plot totally ditches the eyes of the world, Balder and Lumens, that it brings fairies without explaining it, Jeanne looks terrible and gets killed in a cheap way, the cutscenes suck for the most part and don’t reach the top notch choreography like in B2, no sexy/ bold statements, and lack of level polish. The chapters could be more diverse except for repeating the same formula. One chapter could have Bayo as a Lumen for a change. And how could angels and demons just take a totall back seat? I didn’t mind the ending-but I hated the way she danced- it didn’t suit her at all! She danced like some 15year old pop school girl. I feel some secondary Platinum team made this. From a pure gameplay point (not combo perfection) this is a creative masterpiece of an action game for all the ideas that are in there! I love to play this game, but I wish it transitioned better into 3 from previous games.
nah 2 is king
Third time was not the charm for this franchise. Bayo 1 is the best she has so much personality and attitude.
Bayonetta 1 is the best to me in the franchise. It had the best story, the better weapons and every character(even Enzo) had a purpose.
It’s quite sad if most people prefer streamlined weapons like DMC or B1 where the only unique weapon were maybe the skates. I feel B3 has amazing and super creative weapons. It the most creative game out there and the highs should be appreciated to even with the misssteps
@@kagemara277
Aside from Jojo or the Train Buzzsaw weapon, none of them really impressed me.
I also disliked how you could just hold 2 weapons. And not having anymore the weaponiser with 4 weapons like in 1 and 2.
And i am not really a fan of the Demon Slave mechanic.
@@kagemara277 Maybe? Odette, Killgore, Shuraba, Kulshedra, Sai-Fung, Durga (2 in 1 weapon). All of them are very fun to use and sound great and punchy (don't like Durga personaly for it's plasma sounds) Sure other weapons are repeating base moves, but that is a problem where you punching down to a 13 years old, 2 generations behind game at this point that started it all and have no luxury of being a sequel. Its clearly that they've spent so much time on the base moveset and game overall that they don't have a time to build up fully unique movesets for other weapons, it's not like it was an intentional choice for repetition.
B3 weapons are creative at the first glance, that many weapons are either reskinned/copy-pasted version of bayo 2 weapons with 1-2 little additions like Samoon/Rakshasa, Alrune/Alrune. G-pillar reuses B2 hammer moves, Colour My World while having decent new moves also reusing a lot of moves from previous guns, which makes them basically obsolete to use and feel samey. Altea all punch string attacks reusing B1 Scarborugh Fair animations but slowed down and arms offset lower, up and down stick attack reusing flurry of punches but without a slowdown. Also Altea reuses lasers idea and SFX from "not unique" by your standarts Bazzilion guns from B1 and Freezing is looking like reskinned B2 Undine with bleaker colours. Rodin while technically is the best implementation is just copy-pasted from B2, since there's no enemy weapons and it mixed with Love Is Blue moves. Anker reusing hammer animations and Alruna idea with massive coverage by... tentacles? Train is interesting but its really conceptually a reskin of DMC 5 moto-saw down to a tee. Actually unique conceptually and move-wise are Kadabra, Yo-yo (albeit reusing moving animation from B2 saws), Diva and Tartar. So that's 4 weapons in total, 5 if we count totally not a DMC 5 moto-saw. Not a net win in my opinion. Add to that removing breakdance moves or it's analogues for weapons (- 13 moves), removing dodge + punch (-13 moves), dodge + kick (-13 moves) + lack of enemy weapons (-21 B1 moves, ~20 new moves that don't exist). I don't think unique shoot unput which should have been in the first game already worth the cuts. Also game pretending that repeated many times AB kicks, lock-on launchers and stiletto's are a different things that you need to repurchase every time.
Also weapon balance on some weapons is bizarre, Diva punch charges with defence buff is become the more useless the better you play the game, since attack on the charge itself is very weak. Tartar with its blocking don't have any risk/reward mechanics you just hold a button and get no damage and if you use this weapon as intended playing though blocking you will constantly break your combo, since blocking give you 0 points. Train-saw first charge attack is the post powerful one, why i should ever use longer inputs? Hammer can't stagger any enemy that is higher than power-rangers without a WT.
You right about appreciating highs, but theese highs shouldn't be at the cost of many things that get removed with a game that have much longer dev cycle than previous ones. Like almost no new TA, outside of 2 all the other TA is literally copy-pasted from B1 and B2, i even unpacked models and checked it myself. Removal of Punish Attacks/unique interactions with enemies, Weapon arms/legs mixing, 1 new accessory, i don't count lazy damage buffs on DS/DR, all the other ones you seeing for the third time, no enemy weapons, costumes, playable Jeanne in main chapters, abscense of Tag Climax, dumbed-down magic management that is basically a summon gauge meter, kindergarden ranking system that forgiving player dying and item hogging, downgraded damage system for enemies, them not reacting on enemy step, poor audio/visual cues and off-screen attacks or even bizzare things like no unique taunts or game dropping your combo just for entering a sub-menu. And that's not even a full list.
@@saaaaaaaaadasda hey thanks for the constructive feedback! Really great points you mentioned. I think on one hand the move recycling and bringing up more moves and weapons that reuse same assets is disappointing, but I also feel there are limits to what they can do, since we could brake down any action game and it’s weapons to the points where everything is just a damage zone, cone of effect, damage distance, spread pattern, move time, and I believe we could have the exact same discussion about god of war and devil may cry. I still understand why you mentioned it since the standards for Platinum team should be super high! But I am sure the main team is already investing the best assets for B4/ Astral Chain 2 and therefore their secondary team made B3. I have played way too many games so sometimes A fun character, great music and good action is all that matters. I will repeat myself, but I have to say-I still preferred B3 to GOW Ragnarok-B3 was more fun to play in my opinion. I agree that B1 had the best way of handling magic, but the weapons were too similar to DMC(logically-same creator/director/H.K.) I love B2 but it was just cooler B1-amazing cutscenes through. I would say that overall I feel going from B2 to B3 was a better gameplay change than coming from B1 to B2-at least to me, and I am saying that only about gameplay! I already stated all my gripes with B3 but I still liked it and will replay it for sure-hope they will polish it up in a rerelease. Can I ask you which is your favourite heck and slash? Have you played all Hideki Kamiya’s games? I definitely love Astral Chain-even if some parts were a drag but I understand it was more story driven.
@@kagemara277 Mate, i honestly didn't expected polite answer, so props for that. Basically my gripe is where devs pretend that theres more that it is to certain mechanics/gameplay elements. In this case Samoon/Rakshasa is a perfect example how by adding flashy green-birdy animations, they try to convince me that is a new weapon when it's definetely not, so they just spend time and money that would be better spend elsewhere. I understand that its not some evil scheme by devs but still. Im not against clever reusing of assets, this is a staple of good resource management, when it's creating something new gameplay-wise. Bayo 1 had problem with reusing moves, but at least it added unique properties to guns that make you learn to use their new projectiles. No one pretended in B1 and B2 that AB kick or Stiletto is not exactly that for a new weapon, even if the could be slightly different. Same with masquarades, that at first look exiting but actually have incredible amount of overlapping abilities that breeds redundancy and it mostly regarding traversal and not combat which honestly doesn't make a lot of sense since it's not a platformer/metroidvania type of game, Animal Within already covered all ocassional needs for hoping around. Just count how many of them have CTR+C CTR+V dash that is having exactly the same damage or distance, or give you 3 jump or some form of gliding. And the irony is that they all worse than bird teleport from prev games, because no dash can instantly TP you to the enemy, even old guns. Again im not against reussing assets/animations when it's allow dev to add more to the game, not creating false impression of variety that isn't there. Technically B3 partway does that, so i will concede a little on that. I don't think im nitpicking in a sense that, my problem isn't that there's some old weapons, i would actually love Shuraba, Killgore or Undine to return with new moves, it's just mostly weapon variety is a build of foundation of previous games that has has some layer of visual flair to hide that, meaning that was not the main focus for them. If i would make an action game like this i would avoid redundancy at any cost, everything should have a unique role so i prefer more DMC or W101 approach of having lesser but better. Removing cool things like enemy step that had unique properties and unique parries for weapons from B1 makes me very sad, because they not listed anywhere and you discover that by yourself.
I don't think B1 weapon selection can be hold against it as too similar to DMC, since weapon mixing and Bayo moveset is turns them their perception by 180. While technically future games have more diverse weapons, i think they are actually leaning more genetic action routine, because they are mostly melee that have some range attack or big distance while B1 tried to have a good balance of range/melee weapons. Removing mixing only cements that, even though thats on of the the main character trait and now your kick attacks is mostly horisontal swipes.
My view is that while i agree that DS is best part of the game its also the reason of many game problems, to the point that 5 year dev cycle is not enough to fleshing out completely new weapons or even keeping things that no people would argue about were good additions from sequel like Tag Climax. I don't like when series that have strong points or conquer new heights then suddenly drops them for no reason, because someone think it needed a soft-reboot. Bayo series have 5-8 year gaps between releases which it's hardly can be called franshise fatigue. As cruel as it sounds, there will be people that would not be alive for Bayo 4, not to mention that B3 showed they can write themselves into a corner very fast,
that also goes for raising stakes, because with this route the next game should be an RTS game or another bloated open-world game that they actually planned to do from the start for the reasons i cannot fathom. Im very annoyed by lack of B3 DLC, but it looks like team is already burned out by a long cycle and they need to rebuild core elements to fix problems, when clearly 28.10 was a last target date, since they needed a big patch 3 months after to bring Viola to the state she should be played since day 1, and squashing some bugs that can be perseived as intentionaly keeped exploits like Rodin 1-hit kill.
My favourite spectacle-action games (if thats what you mean by HnS) are Bayo 1, God Hand, MGR and DMC 1 and 4. I liked W101 but i didn't played it a lot to say it's my favourite, but its very good. I've played every game by Kamiya vesides RE 2 and Sol Cresta. I didn't liked AC i dropped it on paper carring thingy that is also ranked. While i dislike concept of summons by design, i think B3 is much better game than AC by a long shot.
a very very well done video and analysis, as someone who wants to develop a hack n slash game inspired by Bayonetta and Nier Automata (in like 10 years) this video greatly benefited me
i'd love to hear you talk more about the game play of hack n slash games
Make sure you've checked out HiFi Rush, it really felt like a palette cleanser after Bayo3 disappointed me.
I've got a video script in the works about the brawler genre, and I'd like to say more about Wonderful101 but it'll probably be a while before I can get that together.
7:25 That reminds me of the mechanics in the Arkham games where Batman (or whoever you're playing as) would hop on a larger enemy and use them to attack other enemies. It hits like a truck driven by a drunk man, and is about as precise as a truck driven by a drunk man. You gain power, but lose precision. It's not like playing as the Balrog in Lord of the Rings: Conquest where despite you being a big, powerful demon, you can hit precisely where you need to hit because you're not controlling two characters, just one large character with a lot of stopping power and strength.
Bayo 3 is such a weird game. I got it for Christmas and played it for days straight, and I legitimately LOVED it and had a blast throughout the entire game. But my whimsy after playing Bayonetta 1 cannot be matched. I was excited to play that game every chance I got, and still replay it consistently. I loved 2 s well, but I just don't see myself going back to 3 often
I think another aspect of what makes B3 so disappointed was the dancing. I don’t know if it’s still Maiko, but something was just… off. B3’s dancing feels more like a ballerina in a way, which looks fun, but it doesn’t capture Bayonetta as a character.
Hell, I think this is reflected with the character design for her. B3’s design and the way she moves feels more cutesy. It feels more… pop idol I guess? While B1 feels more sexy and mature, she moves very sharp and fast yet manages to still make it elegant.
It felt more apparent during the “Let’s dance, baby!” dance. It felt so… basic and not as sassy (especially with the lack of saxophone in the song btw) and just didn’t feel right. B1’s “Let’s dance, boys!” has this particular style to the dancing that I never really had seen before. It’s so vogue which is what works well. I honestly was insulted with B3’s ending dance.
I think a good way to sum it up is that: *B3 dances to the music while B1 dances to Bayonetta*
I heard they moved from pure cg to mocap, with a focus on making the dance something a person could replicate. It stands out because it's such a shift.
I really don't like the character design for 3. Bringing back the Cereza curls is kinda infantilizing, and reminds us of the creepy aspects of her having a relationship of any sort with Luka, which they aim to canonize. Huge miss.
Going from 2 to 3, it feels like moving from "raven queen" to "magical cheerleader".
Lots of key people who worked on 1&2 - choreographer (Maiko), enemy designer, English adaptation writer, composer, Bayo's original voice, cinematics director (Yuji Shimomura is still credited, but I clearly remember it say somewhere that the cutscenes were actually done by his student) - were not involved in 3's development, and it really shows.
finally! someone puts to words what i had issues with B3! i really think for every step forward PG makes, they take 2 steps back
Oof, Astral Chain 2.
In the first chapter, the first climax against kraken is not very good. Jeanne and Bayo just punches it.
I mention the final boss, but the dark Adam bit is probably the worst of all. She just shoots him, that's it.
This dude is both hot and reflected, where are his subscriptions?
you put it into words how i felt put simply bayo 3 just kinda lacked the heart of what made the previous games so lovable
One thing you slightly touched on, but did not really go into unfortunately is how little effort Bayonetta makes in any sort or form, for anything especially protecting anyone. In Bayonetta 1 and 2 we see her do the most with minimum effort. No harm comes to anyone ever, because of her.
In 3 she literally most of the time just idly stands by, puts in no effort and lets everyone die or even kills them without second guessing if there is another way. And then when she does something she actually seems strained, like she hit her limits with everything she does. Even in combat, she has to fuse with a demon now to summon wicked weaves?
She has non of the style and effortless-ness of the original Bayonetta, and to top it all of: The reason she dies in the end is because she decides to summon the one single demon that seems most uncontrollable, that is canonically the only one to have lashed out at her before.
You're right, I didn't elaborate on that but I certainly agree with it.
I wish Bayonetta followed the Devil May Cry 5 evolution way - better graphics and feel with polished gameplay.
I missed Wicked Weaves so much :(
You say that like they aren't in the game. They are, they just take a different form than fists and feet which has existed in EVERY Bayonetta game.
@@bedroombunny9529 eh, doesn't feel the same
And she doesn't use her hair like in the other games, i really liked that
@@dollynho8832 She didn't use her hair for Shuraba, Rakshasa, Kafka, Chernobog, Alraune, or Rodin from the first two games. This is not new to Bayonetta 3, it is the same.
@@bedroombunny9529 it's ok, chill
I like the game still, just miss some things from the previous ones
@@dollynho8832 But they aren't missing from the previous game. What aren't you understanding? I've highlighted where you are wrong and your response is "Wow, just chill".
You put everything so well, this was a great comparison that really outlined everything that was great and timeless about Bayonetta 1 and absent in Bayonetta 3, thankyou!
does anyone else think viola just came out of nowhere and was kind of random? honestly I never really thought bayonetta as the type of gal to have a child, and honestly she's just kind of annoying to hear since she's always like "damn! you bastard! fuck you!" like she tries to hard to be edgy, and I have to take a lap around my room to keep playing 🚶♂️
Can we all just hope that Bayonetta 3 is uncanon, maybe a fever dream caused by an Angel. Bayonetta 1 is the same as Bayonetta 2, so why is there a multiverse of the two. Bayonetta getting killed by something we killed easily, the only reason she die is because they take control. They took such a beloved franchise for the name brand, Bayonetta 3 is great in its self, but as a Bayonetta game, it’s nothing but sad
Cry harder
@@jilp2002 dude it’s my complaints, no need to be rude
@@barnabydoesart_ Excuse him, its hard for a 5 year old to navigate in this world.
@@saaaaaaaaadasda it is 😭 /j
I'm playing Bayonetta3 right now and I have to agree with your opinion. I have not played the first game in a few years but I completed it multiple times. I love the colors and designs in 3 but the animations and general story leave a lot to be desired. My biggest frustration has been with the lock-on. May be I need to watch a video of a play through
One thing I have to point out. I didn't read any of the text logs and I perfectly understood why Luca was turning into that creature. No offense. It sounds like you just weren't paying attention.
One aspect 1 did much better than 2 & 3 is creature design.
Angels are so interesting! They're the perfect blend of lavish, inspired, horrifying and recognizable. Humonculi are just visual noise and demons just don't cut it... Brownie points for using the sickle moon like devil horns, I guess. Hell (fitting) Bayo 2 angels are also pretty unremarkable.
Kudos for a great analysis.
I love your attitude and proficiency with topic.
Personally, B3 felt like a messy attempt at riding a lame multiverse trope, which we'd be completely fine with as long as the writing didn't disrespect its established characters. There is no Bayonetta in this game, and I frankly assumed that Platinum knew their wildcard.
I liked this video, so here's some engagement! I eagerly look forward to more of your content!
The first game was a beautifuly wild ride.
The second wanted to go even more crazy and slightly missed the mark.
The third one doesn't resemble the magic of the first one anymore and goes for more than it can achieve.
Really, they all have nice gameplay but the charm wore down over time
I agree with most, if not all of the points you made throughout this video but in the moment to moment game play I still really enjoyed my experience and I would like to try and defend some of B3 as best I can.
Spectacle fighters like Bayo or DMC are meant to played multiple times on all the different difficulties. Although this would mean nothing to someone just wants to play these games casually, I feel like the multiple playthroughs would alleviate some of the problems with the skill orb system.
I personally enjoyed the exploration aspect, but I can completely understand that most people just want to fight and blitz through the larger areas. By playing through these areas multiple times, it gives the option to explore more and potentially find things that you didn't see in your previous playthroughs. It is definitely better that most of the collectables in the game are optional, but for someone like me who wants to collect everything this gives me the opportunity to appreciate some of the level design and all the different ways they are able to hide things.
The plot is definitely repetitive and is more about powerlessness than B1&2 being about power fantasy. I think this is because B3 isn't really supposed to be Cereza's story, it's more like Viola's origin story of her feeling powerless to help her parents and save the world and eventually finding that strength by borrowing from both of her parents. Maybe this is me reading too much into it but Viola is clearly supposed to be more like her father than her mother, so there is significance to her following her father for the second half of the game, only to fight a dark version of her mother at the end. I think this is supposed to symbolize her finally reconciling with her mother and beginning to walk the path of an Umbran Witch. I honestly can't defend the plot any more than this however. It's kind of a mess with all the plotholes being hand waved away as "multiverse being destroyed" shenanigans.
Just a few small points before I end this.
If you're moving through the difficulties linearly, you should be able to get most, if not all of the upgrades before you hit a point where one character to too weak to get through a certain section.
The point I probably agree with most is that the demon summoning does get in the way of being able to see incoming attacks and can get very annoying. There are also a lot of Homunculus that I thought were way more annoying than they needed to be. Those fish that send out the hand to grab you. Hated that.
There is more characterization for the other Bayonettas in some of the text logs but I understand that that is a poor excuse for not having it in the main game.
Great video, I love discussing my favorite video game franchises. Let's hope Bayo 4 is awesome.
It's true that these are really designed for multiple runs in order to get your money's worth, and difficulty levels are a defining part of the genre.
I had fun playing Origins, though I haven't made a video about it yet. I felt the difficulty had gotten about right for me near the end and Hard mode is probably my sweet spot for that game. Notably, that game sticks with a fixed camera and it helps so much...
you've got a super relaxing voice but i definitely was missing music in the background of this video! keep up the good work :)
Yes, definitely something I've tried to be more mindful of in my more recent videos.
I actually made a big error in releasing my first-look review of Hi Fi Rush, when I added the background audio I accidentally removed a video track. I noticed in the first two hours and scrapped it to reupload a fix, but I think this really kneecapped the video in the eyes of the algorithm.
Camera is so bad. Thanks for mentioning it.
It might be a reach to say this but I feel like the team had an entirely different vision for Bayo 3 until DMC 5 came around ... It's almost like they got so captivated by the success DMC 5 had they wanted a piece of the pie. Which isn't a had thing considering Games need to shift units and therefore looking for inspiration and influence from competitors is a natural occurrence in this industry.... I'm not saying that Nintendo pressured Platinum Games in anyway shape or form, but the fact of the matter is that if stuff doesn't sell well, they will pull the plug. To me Bayo 3 has its fair share of enjoyable mechanics and moments, but often feels like DMC 5s not so fortunate little sister. That isn't to say Platinum straight up copied DMC 5, however the influences are very noticeable. In addition, Bayonetta as a character hasn't got much room to grow, which probably is why Viola was introduced to mix things up. Bayonetta 1 & 2 already explored Bayonetta/Cereza as a character in full detail and concluded that she is the most powerful being in this universe. She went to heaven, hell and space, punched the soul of a god into the sun, used her power to throw a satellite into her father's face, b1tch-slapped Gomorrah for misbehaving etc etc......what else can you possibly explorer in a Bayonetta game ? Is there anything new that can be brought to the table? I think that is another reason as to why Bayo 3 turned out the way it did.
I don’t think Platinum needed to copy DMCV at all if you played Viewtiful Joe, Wonderful 101, and Astral Chain- the ideas are all there even before DMCV came out.
That's a shame. I still haven't got the chance to play the 3rd game, but I'm really not in a hurry after hearing everyone's review.
Seems like their direction is to make the game flashier each iteration. I'll just pretend the newer titles never existed and replay Bayo 1 from time to time. lol
If you're more into gameplay, honestly, (other than the camera issues) 3 is a very fun experience, you kinda have to relearn how you approach combat which at least for me is part of the fun. It reminded me of my experience playing Bayo 1 for the first time and having to figure it all out little by little. If people wanted 3 to have 1's combat, then they should just play 1 again. I'll never understand that weird expectation people have when consuming media in general. If you want the original again, just repeat, there's no crime in that.
Now, if you care for the story more than the rest, you can skip it. It's easily the worst and personally, the only truly bad aspect of the game.
On a side note, people complaining about artistic and aesthetic aspects have truly shown they do not comprehend what made the first two games' art direction in the first place. And reducing the Homunculus as "robotic" is confusing the "cake for the icing." They draw very heavily from Asian religions especially from a few iterations of Buddhism. Just from scratching the surface, it can be seem with constant design elements like lotus flowers, spiraling clouds, the magatama that they drop (called seeds in the game), the silver cords (spiritual cords) that emanate and reach to heaven from their backs. There's is soo much more to it but it surprises me that this completely went over most peoples' heads.
Bayo 1 is just so fucking cool. And then bayo 3… it feels like it was made in 2022 i have no other way to explain it
Great comparison, really explained well my issues with the feeling of being bayonetta in this one and always bring disappointed, where the first 2 every climax felt just like a climax.
This is the 1st review of Bayonetta 3 that really hits home all my problems with the game. The enemy design is abysmal, both aesthetically and combat wise. They're hard to distinguish sometimes, a lot of them are recolors, and the reliance on the slave vs bayo for some of them is really annoying. The only way to rack up a good combo is to use the slave, but when you have enemies who specifically want you to do otherwise it ruins the pace of combat, or is completely counterintuitive to what you're told to do. The jellyfish are shown to not respond well to the slave, yet most of the time it's the optimal way to take them out, whereas those jumping guys can't usually be hit by the slave, and totally ruins any pace you had in a fight where you're most likely put up against enemies that require the slave. Inconsistent is the best way to describe the experience that is Bayo 3.
Thats was a wonderful review very well articulated,good visuals. my only complaint is that well the trend of saying "spacing and dodging reward like darksouls " As if that series invented or even makes better the concept. but then I took a glance at your channel and saw what most if your content is.
Oh yeah, I can't help but have Dark Souls on the brain, although actual credit for the modern dodge roll probably belongs to Monster Hunter.
I hated finding stuff at this point tell me what stages have hearts and pearls that I missed I had to play through each level and guess which ones I missed to find one piece of heart and Pearl it was exhausting. Idk man kinda sucks we have to wait forever again to with no good dlc and no jeanne replay ability is slim. I got bored again already. Also wish I knew we could unlock stuff from secret chapters. I saved them for last and missed out on a weapon etc. i might try astral chain if it’s anything similar to this because I need a good hack n slash. God of war is no longer one sadly I hate what they did to that and dmc i played. All I can do is wait.
If you're hunting, check out Hi-Fi Rush. If you've seen my other vids on the channel - let's just say I have feelin's about the recent GoW stuff.
Astral Chain was interesting, I think the mechanics were neat but the story is kinda slapdash? I've heard good things about Nier and DMC5 but haven't checked either out yet.
@@JupiterExileYT I played all three. Nier is okay. Much bigger than bayonetta in terms of exploration and stuff. I skipped that and just jetted through it. Hifi i stopped playing I got up to the Russian girl just wasn’t feeling the game anymore maybe I’ll get back into it. I’d recommend ninja gaiden. I might have to pick up astral chain eventually. Dante’s inferno is a very old hack n slash that was fun as well. We need more hack n slash. They are generally short and once u beat them there isn’t much to do unless u love the game that much. I could not play through bayonetta 3 times in a row and not get bored even if I am jeanne. Especially 3 cause all the cutscenes and viola and side chapters.
Oh, I really like to hear your voice!
Killing Cereza killed the franchise imo
Yeah. I didnt like the demons being made a core part of the usual battles. They were absolutely necessary for every single battle rather than the fun, big finishers of boss battles.
Also, Bayonetta getting her weapons just by virtue of watching another Bayonetta die rather than it being the result of you finding and collecting LPs made there be no need to go see Rodin!
As someone who has a LOT of hours in Bayo 1 but hasn't played the other games (cause they refuse to let other systems have access to them!) I... am kinda disappointed if this is what the third game is like... I mean, all of what was mentioned but also the thing that caught my eye is that Gomorrah, Mr "Avavago" himself, was just Godzilla. I didn't wanna see the rest of his body!
Why did this happen though? Is the development team different? Its bizarre that SO much is off kilter and inconsistent
Because it’s not bayonetta it’s astral chain 2
The director left mid development, new voice actress hunting, covid, engine issues and switch hardware issues etcetc.
The game had lots that made it this way
i am enjoying bayo 3. but i feel it just is missing the fundamentals of the series.
the tortures where such a huge thing in 1 but kinda just happen as background events in 3, really sucks. putting joy on the horse was sick.
and the scale of bayo 3 is too much, every enemy is boss sized in a arena and is very hard to see what's going on. it also takes away from the bosses being so big.
i don't mind the environment size too much, glad it wasn't open world as a leak suggested.
and i also think the weapons and demons are not introduced very well and it so hard to know how to use them.
The quirky thing about weapons and demons is that other games have handled these situational use things really well. Powers are so well explained in Wonderful 101 that everything else feels like a step back. Bayo 3 has some situational weaknesses - toad song on Murus will armor break. That's the interaction I found, I'm sure there are more but it's needlessly obscured.
Everything about the way this video broke down the changes made to Bayonetta's character over the course of the sequels is what that gamer(?) feminist journo SHOULD have been writing articles about. Not virtue signaling about her relationship status.
I haven't played Bayonetta before but I planned to buy all the games to go through them in my own time. After watching this video, I'm definitely gonna hit up the first game before moving up in release order.
Great Video man. Loved it.
I like how this implies that her ending up with the useless twink from the first game ISN'T completely and utterly embarrassing lmao
Commenting at least in part for the algorithm, cuz this was a solid video and you earned it.
I seem to be in a minority where I enjoy 2 the most - the mechanical issues (Enemies breaking out of any hit stun at will and seemingly random Witch Time length and over-dependence in the absence of magic) are rough, but I feel like it handles the characters and spectacle in a way that’s a genuine step up from the first, and does iterate and improve in a lot of other respects, too. The lack of QTEs is certainly welcome, and I feel like it takes basically all of the relationships from the first game and expands on them or continues them naturally and well.
I liked Astral Chain a lot, so I like a lot of what 3 offers mechanically… But, yeah, agree with a lot of what you said here regarding the issues with 3, as well. The characters were not handled well in most respects, the tone was weird, the enemy design wasn’t nearly as inspired as the first two, a lot of things seemed at best arbitrary and at worst out of character, and Viola’s gameplay is just rough.
Still a great game, Demon Slave is sick, the set pieces were generally excellent, and I think there are a lot of good ideas. But, it’s hard to not feel like they went in certain directions that weren’t a good fit, too, narratively in particular. Still enjoyed it and curious to see what they do next, though.
I personally had a lot of fun with B3, but i think they took themselves too seriously throughout the game's story, even before the ending. It could've been better if they hadn't included so many exposition dumps and tried to push away some of the goofiness from the original games.
Hopefully they can find a way to pick themselves up in Bayonetta 4 and make use of Viola's potential and OG Cereza's return to the fullest after B3.
Yes, somehow the end of 3 manages to not feel heroic at all. They got the tone right for origins, so I think we can still be hopeful about future games.
@@JupiterExileYT yeah, i think they can still make something good out of B3's setup for B4, hopefully they'll listen to criticism
was very excited to buy this game after i finished my a levels, I was so hyped from the trailers and teasers, I was anticipating something outstanding. I eventually gave in and decided to look at reviews before buying and damn.. its really upsetting to see relentless negative reviews from everyone critiquing the game. I personally thought bayonetta 2 was a little less fun than 1 gameplay wise mainly due to lack of difficultly imo but I still absolutely loved the game for the spectacle, colour, music and just having more bayonetta. I can Imagine it'd be quite difficult to top the first game which i think is a masterpiece but the fact that it sounds like a massive downgrade from even just bayonetta 2 is tragic. don't know if I want to buy this game now.
Also can i just say this was a really good review, you come off very calm and structure your points well. its a surprise you said you were new to this, I'm quite impressed
La mayoría que están comentando aquí, no tienen ni idea de lo que hablan...y se hacen llamar de Bayonetta....dan pena solo leerlos.