Also aztec you can pull some really crazy reload tims for this rocket if your a hunter using strand. I spam the hell put of this rocket and it just does a lot of dmg
The theater of a weapon is sometimes more satisfying than the results For me it's always the theater that makes me like a weapon more than others. If it sounds cool or has some other cool factor to it, I use it, despite how meta it might be. It's the main reason I still stubbornly use Drang + Sturm. They might not be great especially in higher end content, but the theater of swapping between both to pick off the targets I need dead or build stacks, it's just so very *cool* to me.
This is my go to for the first encounter of GotD dungeon. When you're following the trail for the symbols, one volley of this will 1 shot everything it hits including the wizards so you'll basically go the entire encounter without dropping below 4 ammo. Such a good addclear weapon now.
I think it's worth mentioning that once you have adaptive ordnance, you can time your shots so you never lose it, by switching weapons right as the fifth rocket leaves the tube. This is because adaptive ordnance only goes away when you fire the sixth rocket. So you can pretty easily sustain 53,180 per volley by timing your shots and weapon swaps properly.
really want a catalyst for it that gives it an alt-fire artillery mode that paints an area and then launches the rockets up and then down upon the painted area
That’d actually be really cool, the like whole thing with dsc is nukes so why not give it a alt fire catalyst that lets you shoot a single high damage motar
Since eyes of tomorrow is a deep stone weapon and made by the Bray company, they could make it the only weapon that will be able to generate something similar to warmind cells that has global reach like explosion which will be able to activate adaptive ammunition upon the kills from the explosion. But they could also reduce the damage penalty on boss to make it more viable for burst damage.
Give it recombination like the other weapons from dsc. 1 mega shot with recombination and adaptive ordnance would make up for its lackluster dps. Besides, damage exotic launchers should have access to that amount of power- not be completely outclassed by legendaries.
I agree that all exotics should feel powerful and have something unique about it but i think that Recommendation actually wouldn’t help the dps all that much but would be better for nuking a boss wyvern or brig or champ in a gm!
With the power creep that legendary rockets just got with Apex and Cold Comfort, they also get Wolfpack Rounds, which, if I'm not mistaken, also get buffed by Bait&Switch. Those two are on a whole different level rn.
Cross, there is a glitch with thos rocket launcher, you can keep AO buff across the entire magazine if you don't let the entire volley fire with each shot (by swapping weapons) it's easy to time getting 4 shots out, but a bit more difficult to get the maximum of 5 shots.
They should update it that it overloads the rocket based on how many targets are tracked, instead of shooting 6 mini rockets at a boss, if the boss is the only target tracked, shoot a single rocket with 6x damage, this would decrease the time it takes to dump the mag during a dps phase but would still allow it to have the same ad clearing effect in the neutral game
I like it, have adaptive opt into single target mode so you can do adds to gain the perk, save it for that one mini boss coming up, 40% bonus and a faster mega shot.
I think this thing’s hyper-specific niche now is Solo GMs. It has enough ammo to clear the tanky Ads, you won’t have to worry about teammates stealing kills, and the boss damage loss doesn’t hurt as much since Strike bosses have less health as it is
I have peculiar memories of this one, mainly as a gambit invader. it is extremely satisfying, when you manage to lock on all enemy guardians, aim to the sky, fire, and hear the consecutive BIM BIM BIM BIM and joker going wild WOOHOOOO
I've beening running a fantastic gm build with this, mantle with this rocket and another solar weapon, as well as ember of combustion to cause ignitions with any solar weapon while in my well. The key is to know when you need to both use the rocket and if you need to lock on targets or not Edit: This thing is also a BattleGrounds GM monster
For two rocket burst, Apex needs to be adjusted with the time because of having to shoot with your other two weapons to proc the damage buff. It shouldn't have the same shot time as a CC Hothead, as that should have two in the mag already.
Yeah that's what I was gonna say too. It takes longer than 1.8 seconds to shoot 2 weapons and switch to rocket to get the buff more like 3.5 maybe depending on the handling. Though I guess the optimal way to use them would be pairing it with Izanagi so numbers become more complicated.
@@Hungren1 doesnt matter really what weapons you pair it with, even if you have 2 single shot weapons its still a good 2 seconds+ on top of of the initial 2 rockets being fired (if we take burst damage) so that time should be closer to 3.2 seconds (and longer for slower firing/slower swap weapons) but if your using something like izi's then you could be looking at 5-7 seconds if you want to fully ensure your izi shot hits a crit depending on the boss, then swap. Hes deffo done the numbers wrong for sure on Apex w/B&S, the sustained damage though is wayyyyyy out of whack, he has it at 12.88 seconds but depending on your reserves/ other 2 weapons you might need to proc B&S at least 3 times (thats pushing it) and lets assume 3 seconds tops to do a full proc then fire rocket then repeat again, that 12.88 should be nearer to 18-20 seconds ESPECIALLY if your rocking izi's or witherhoard as a setup.
Late but this is so true. Everytime i see someone complain about EoT having a "damage penalty against bosses" despite doing more damage against bosses than almost any other rocket in the game i loose braincells.
I was under the impression that Bungie removed the boss damage penalty for EOT and Wardcliff in a patch a while ago. Either they removed it or decreased it.
Dunno about wardcliff but they gave eyes a 30% buff to boss damage, but apparently due to how the math works out, the buff only lessened the penalty against bosses by a smaller number than 30%
@@petervalvo1186It increases the current damage by 30%. Since decreasing takes a larger chunk than increasing gives (just how percentage match works) it didn’t negate the previous damage nerf, but it does increase it properly. People don’t understand math and think it “wasn’t applied correctly” or something but it is.
@@petervalvo1186 It was also a buff to champions which had less of a penalty so while against bosses it's still about 20-ish% against champions it now does about the base damage making champion killing with it pretty good.
Dungeon week 1 my buddy said "Hey intro to dungeon Eyes sweeps every wave solo" And I was like "hol up that's genius!" And flashforward to now, I've done dozen+ Ghosts of the deep and every run I start with Eyes, shit speed runs the absolute hell out of that encounter it's insane with the new ammo economy Imo add clear heavy weapons are always underrated and can solve a lot of problems. You don't always need to be ready to do boss DPS in every activity
Exactly! It's literally an infinite ammo rocket that's good for add clear and 1-rocket burst damage. But since it isn't the top DPS weapon, people just shrug and say it's mid. Like you said, not everything is used for boss damage and even DPS is a poor blanket term (what's the damage, time interval, total dmg, etc). Love using this in ghosts and deep dive.
@@Commander_Pika i mean, it shouldn't, at all be used for DPS, it literally oes 50% less damage against boss type enemies, literally anything else is better for DPS. For add clear Eyes is now literaly unbeatable.
@@QTEila For long damage phases, correct, as its reload is the contributing factor for it's bad DPS. but when you look at the numbers per rocket, it's on par to vastly better than other rockets. So for 1 mag/1 second scenarios (Atraks, champion, HVT) it makes sense still. (also, don't look at the negative/50% reduced damage to boss, as that's becuase the mini-rockets do so much damage - it has to have that reduction to make it balanced. Look at what the actual damage is and compare it to other rockets).
Just make it the go to add clear by making it so if you kill enemies with every rocket, instantly refund the rocket (don't have to reload it) or give it a 50/50 proc if all rockets hit but not all kill an enemy, add the damage bonus to it, but also just increase it's base damage by a decent amount and maybe even proc radiance upon proccing adaptive ordnance.
If you want specific numbers, each rocket does 65% of a normal Aggressive/Adaptive Frame's explosion damage towards rank and file/major enemies. It does 35% vs Minibosses. 29% vs Champions, Bosses, and Vehicles. If you shoot all 6 rockets at a Champion, Boss or Vehicle with Adaptive Ordinance up, it does about double the damage of a normal, unbuffed Adaptive/Aggressive frame rocket hitting directly. Wardcliff Coil does the same explosion damage as firing 8 High-Impact Rockets, but only a quarter of the impact damage vs rank and file and major enemies. It deals 1/5th damage to Bosses/Minibosses/Champions, and 1/25th to Vehicles. Yes, it actually does the least damage to vehicles as it for some reason gets the damage reduction applied twice. When it bugs out and does extra to a boss, it's because the boss is improperly flagged as an elite or rank and file enemy, not a vehicle.
You can get infinite Adaptive Ordinance by swapping of the weapon before you shoot the whole volley. You lose the buff once you shoot a complete volley
Considering this is a Raid Exotic and very hard to get, it is comforting to know that Bungie nerfs these things in the ground so no one wants to use them. It took me over 35 runs to get it and I've never used it. That really builds into Bungie's power fantasy, I mean grind fantasy with a slap in the face as a reward.
Eh some are good some are not. It's hit or miss. Wish it were all hits though. I'd argue Conditional Finality and Divinity are S-tier exotics, and both are raid drops.
So if you paired this with dance machines, you could theoretically continously shoot? Neomuna (or however its spelled) event normally has high ad density, id love to see it used there. I realize thats a niche idea but would be cool to see
Leaning into the add clear was the right way to go, as a solar exotic rocket it was always going to be compared to Gjallarhorn so the fact it specialises in something different is great. The essentially infinite ammo for add clearing is just so dumb and I love it, I just wish the blueberries wouldn't kill the enemies before my rockets can get to them. Asking for more from Eyes would be a bit greedy, but if it were to get say a catalyst I'd love it to scorch enemies to help get those multikills, like a napalm effect, and perhaps proc ignitions on single targets. (Supposedly if you fire it from within a Well it can do that, but it may be fragment dependent?)
I don’t think it should do more DPS, but either missiles that kill targets should mark a different target if the one that got marked dies before it reaches them. Doesn’t have to be truth level tracking, but something
How to fix Eyes: Adaptive Ordinance: Your volley’s damage increases with the amount of targets locked. Hitting at least 4 targets with the volley increases reload speed. (+10% dmg per lock, +25 reload [100 reload])
That would just make it worse though ? For killing red bar no damage increase is necessary and for boss damage you would never be able to get the buff higher then 10% or you are sacrificing 16% of total damage for each other lock and the max you would get is 50% meaning on par with the current buff but you will then only be able to hit the boss with 1/2 rockets. As for the reload buff, its nice but the current ammo refunded is just straight up better in every way.
I saw another comment saying they should give a sort of motar firing mode and I actually really like that idea, have adaptive work the same way but when you wanna do dps do a boss let it shoot a single high damage shot from the sky
I did try this out myself and one paper, it's a great ad clear weapon. But in practice, a few issues show up. Firstly, you need a decent amount of ad density to return your ammo. This only becomes more required with the second issue I had. Teammates killing ads you locked onto in the time it takes you to shoot, and for the rocket to reach them. This happened to me ALOT as the amount of time it takes the gun to lock on, shoot and get thru the rocket's unique animation and travel to the target, a teammate has already killed one or more of the ads I had locked onto. At that point, my only hope is there are enough ads next to a remaining target, for the splash damage to fill in the gap in kills. If you are solo, this may be a better weapon, but at that point, you also need to worry about boss/champion damage. I'm sure it has its uses, but at the moment, it's still just a niche fun weapon to use.
This thing serves largely the same role as machine guns do now and I'm down for that, sometimes I'll gladly use this over a machine gun if i want the tracking rockets instead of bullets
For Apex Predator w/ Reconstruction - If you slow the reload down enough, by the time you finish the reload for one rocket, Reconstruction procs and loads the 2nd rocket in so you can essentially reload 2 rockets each time.
I just realized my team never used it once during GM's and I haven't seen many other people using it either. Which I suppose is a good thing since it won't be a target for any nerfs lol
Is it good in GM’s? Like does it actually one shot all the ads, giving you nonstop adaptive ordinance + ammo to clear all the ads that spawn with ease ?
Here’s a build for you guys to go ape wild (more recommended for solo play actually because teamates can kill you by running into rockets possibly) Eyes of tomorrow Solar surges Invis hunter with invis dodge Radiant dance machines That’s it. That’s the build. Invis works on radiant dance machines unlike anything else. I have gone for several minutes before with this build without reloading or running out of ammo. Just rocket, dodge, repeat.
It’s been shown that B&S procs on the impact of the first rocket, so the impact is normal, blast is buffed by B&S. Then the 2nd rocket both the impact and blast are buffed
@@TeraInferno I mean yeah, but what's really the point when there are weapons in the primary, special slots and machine guns better suited for massive ad clearing? Not only that but rocket launchers as a whole aren't really used for ad clearing in the first place, it's a cool niche but it's a kinda useless one when you get down to it. Which is kinda unfortunate.
I feel like the real meta situation for this would be day one raid encounters where there isn't a boss to DPS at the end of it (RoNs first two encounters being good examples of this) where it's add clear + champs + mechanics. Basically infinite heavy massive aoe add clear sounds amazing if someone is able to just post up in a high place and raid down hellfire covering for others to do mechanics. Also, I think a lot of that time in sustained DPS is the firing animation because the reload specifically doesn't seem that egregious. If they had all the rockets come out at the same time, I'd be willing to bet that a good 1/3 of that time could be shaved off bringing it in line sustained dps wise with others. I know that would make it probably too string since it can be such a sting add clear as well so solid sustained dps option, but just an observation.
Day one raid or contest modifier yeah. Otherwise everything just dies before you get a lock on. I’ve used it in GM and it’s great but it’s useless in uncapped content.
Of they reduce the damage reduction vs majors (or whatever Champs are classified as) this could compete with other heavy exotics. But it just feels bad to use a heavy exotic for clearing the enemies your primary can destroy.
The one change I would make to “complete” Eyes of Tomorrow without making it over powered is altering the firing animation. Instead of spawning each rocket seeker individually, spawn them in groups of 2 or 3. That would address the main pain point of the weapon - the downtime between chained damage.
It's biggest issues is not really being able to chunk champions as much as it really should, and it's inability to deal with endgame shielded redbar enemies. The niche it fits in right now is solely killing unshielded red bars in groups or all within line of sight. The redbar knights, servitors (which hard counter this exotic), and hell even that redbar harpy all survived one or two volleys due to EoT not matching the element even with the build giving you a 22% damage buff against the harpy. I doubt they'd do much better against orange bars enemies and fallen/scorn captains.
@@TeraInferno it definitely one shots most red bars, maybe all other than knights. but you run into issues like elemental shields or environment blocks, or eyes locking on to champs or majors accidentally
New dungeon rocket launcher can do 4 shots in a row with envious assassin, and restoration ritual, pretty great burst dps if you’re lucky enough to proc it
Its not "strange" its simply that exotics do 40% more dmg against reds and as an exotic eyes does too. The dmg its missing is the same as a legy rocket but it also looses the extra dmg exotics do on red bars when not shooting a red bar. Meaning shooting a red bar with it makes its damage overall seem 40% higher than it actually is
I feel like when Bungie was making this weapon somebody paused and thought “wait…exotic, Solar, heavy rocket….FUCK, we can’t let this become another D1 Gjallarhorn situation” and preemptively made it mid at best. But I do wish Bungie would stop trying to make exotic heavies that are meant to kill ads in some capacity. Heavies are pretty much exclusively meant for boss damage, so designing one meant for killing ads just makes it DOA by default. Especially now when our primaries, specials, and ability builds are so strong when it comes to killing ads. We can clear rooms faster with the right ability build vs. with an exotic heavy. So I really hope Bungie will let heavy weapons have some sauce again. It’s okay to make powerful weapons Bungie.
Eyes is a weird one when it comes to DPS testing, as that is clearly not the strong suit of the weapon. Yes legendary rockets are better at boss DPS, but Eyes is reliable against anything else. Especially with its new buff, it can substantially deal with just about anything
Give it a catalyst that makes it so if every rocket hits, it causes an ignition. A way to even buff that I'd make it so adaptive ordinance procs on ignitions, not ignition kills but rather just ignition damage vs a boss/ named entity.
They should just give this weapon the ability to apply scorch, the little rockets always looked like wisps to me and it would make it much nicer. Just my 2 cents
I feel like adaptive ordinance should proc after hitting all the 6 rockets on enemies/ enemy so you can keep up that damage buff even after there is no adds around. The ammo refund should stay the same and still require 4 kills.
If you swap off of the weapon before th 6th rocket fires, you wont lose adaptive ordnance, so you can then swap back and still have the boosted damage after the relaod. Just an option for damage phases
I get that it’s an exotic rocket and all but the damage penalty doesn’t see that far out of the ordinary when comparing it to per say a hothead which does around rhat 150-225k damage (eyes doing 234k on 1 target per rocket ammo used) otherwise it would be so broken. Because even at 75k per rocket in the volley deals upward of 400k. That’s well over the damage of even that of cold comfort and apex with B&S
I got it on my first try with no clue what to do. It sits in my vault, ever since the Raid launched in its pretty colored upgraded skin. The problem is, rocket launchers and especially the 6 rockets from this are for a boss or multiple bosses. I would never fire a rocket launcher to clear adds, unless it was my only choice. If you fire it at a boss qnd it kills 4 adds, that means that you do 25K or 50K damage to that boss and then need to reload amd fire again. (It should have more velocity and a perk if all 6 missles hit 1 target for the next shot. Not a rocket launcher that requires add kills to get increased damage by 10K a rocket. It's like...fire 6 rockets at adds and waste 1 ammo to do 10K more damage, maybe, on each rocket on a boss. It's better, just not by much at all. Just go 36K per rockey default. The one ammo return is POWERFUL. With the new update, its an add clearing only beast. You are also not addressing that a tracking rocket launcher takes a penalty to privide tracking. I can hit with Duello or anything else harder than a travking rocket. Whether ot be a perk or not. My favorite ricket launcher is my custom Red Herring with tracking, 75 blast radius and 75 reloading with adrenaline custom or whatever the best enhanced damage perk I put on. There is a reason lasting ompression dies more damage. You have to hit something and then wait for damage. It why most don't use it. 100 blast radius on a lasting impression rocket launcher can do seties damage. The waiting and/or tracking is a penalty. A penalty is also thats Eyes of Tomorrow is an exotic. It takes away another exotic that can be equipped. Take extra ammo and tracking into the equation.
@TeraInferno I know this, defeating thr purpose of a rocket launcher. I can take a legendary machine gun and clear adds in 1/5 the time and have much more ammo.
It's not that it takes so long to reload, it's that it takes so long for all 6 rockets to actually exit the weapon. This means that the other single shot rockets can get through like half a reload before Eyes even starts the reload animation.
I feel like this can be good at one targeted enemy like about 20k and 6 volleys in one rocket which is about 120k a hit on a singular boss I used it on nez and a volley hits about 20k so 120x6 is 720 k a damage phase if you get full ammo by next damage phase which is pretty easy
While it's not a ton of time, do remember Apex's "time to shoot 2 rockets" needs to factor in the time to fire and switch your other weapons. It's probably still high burst DPS, but probably slightly lower since in practice it will take more time than that chart lists.
This with a cenotaph setup would be really fun. Truly a primary rocket launcher. I prefer to think of the ‘damage penalty’ as a buff to damage against minors and majors.
It's incredibly good at a rol3 that rocket launchers aren't meant for (Fast Ad Clear). Usually, that's meant for heavy GL's and heavy MGs. Meanwhile, single target destruction is meant for rockets, linears, heavy snipers/bows. From what I've seen, it's niche is high end solo content/ad clear with heavy ammo conserving. TLDR: Good at the wrong thing & I still really want it
Eyes's dps is pretty low but in a damage phase against raid bosses me and my team basically use all of our rockets in a single phase which without a Ghorn results in Eyes and legendary rockets dealing similar total damage even with perks so the total damage is good against anything with a dps of 10 seconds or lower ya it definitely fails. But most bosses generally have a 20+ dps phase so this shouldn't be an issue.
Master dragons to rule this world! Download Call of Dragons: bit.ly/CoDMonster_Aztecross
Me being the omegachad using it even when it was mediocre. This thing quickly became one of my most fav exotics in the game
Also aztec you can pull some really crazy reload tims for this rocket if your a hunter using strand. I spam the hell put of this rocket and it just does a lot of dmg
it's just feels so badass, that brief moment when the rockets almost pause in the air before start heading into the enemies is just really cool
Just until ur teammates kill the enemies before the rockets reach them
@@hejhejaskeits like being a solar subclass with arc teammates
The theater of a weapon is sometimes more satisfying than the results
For me it's always the theater that makes me like a weapon more than others. If it sounds cool or has some other cool factor to it, I use it, despite how meta it might be.
It's the main reason I still stubbornly use Drang + Sturm. They might not be great especially in higher end content, but the theater of swapping between both to pick off the targets I need dead or build stacks, it's just so very *cool* to me.
It’s great for low end content
@@Kitty_kisses97 same reason i love using igneous over other 120s, maybe I'll do it one or two times but i always come back to it because how it sound
This is my go to for the first encounter of GotD dungeon. When you're following the trail for the symbols, one volley of this will 1 shot everything it hits including the wizards so you'll basically go the entire encounter without dropping below 4 ammo. Such a good addclear weapon now.
Omg that's a great use cheers❤👍🏾
I've only used it a handful of times, was able to get an ammo reset in Iron Banner 😮😊
He doesn't take tracking into the equation. Fire and move.
It’s how I’ve been farming, shits viable
I think it's worth mentioning that once you have adaptive ordnance, you can time your shots so you never lose it, by switching weapons right as the fifth rocket leaves the tube. This is because adaptive ordnance only goes away when you fire the sixth rocket. So you can pretty easily sustain 53,180 per volley by timing your shots and weapon swaps properly.
really want a catalyst for it that gives it an alt-fire artillery mode that paints an area and then launches the rockets up and then down upon the painted area
Kinda like the Vladof rockets from bl3? I’m absolutely here for that tbh
And give it full court
That’d actually be really cool, the like whole thing with dsc is nukes so why not give it a alt fire catalyst that lets you shoot a single high damage motar
@@BeekoBaggins catalyst just gives it cascade point and loads the whole reserves into it
@@bloodfest8510fucks it bruh lmfao
Since eyes of tomorrow is a deep stone weapon and made by the Bray company, they could make it the only weapon that will be able to generate something similar to warmind cells that has global reach like explosion which will be able to activate adaptive ammunition upon the kills from the explosion. But they could also reduce the damage penalty on boss to make it more viable for burst damage.
I like this idea
Mr. Aztecross, thank you for uploading this the day after I finally got this thing to drop. Keep reading minds
Late congrats on the kabloomies!
Give it recombination like the other weapons from dsc. 1 mega shot with recombination and adaptive ordnance would make up for its lackluster dps. Besides, damage exotic launchers should have access to that amount of power- not be completely outclassed by legendaries.
I agree that all exotics should feel powerful and have something unique about it but i think that Recommendation actually wouldn’t help the dps all that much but would be better for nuking a boss wyvern or brig or champ in a gm!
With the power creep that legendary rockets just got with Apex and Cold Comfort, they also get Wolfpack Rounds, which, if I'm not mistaken, also get buffed by Bait&Switch. Those two are on a whole different level rn.
if you want a good pairing, pair this with an enhanced fusion nade and veritys brow on Solar Warlock. Thats all the burst damage you will EVER need
Cross, there is a glitch with thos rocket launcher, you can keep AO buff across the entire magazine if you don't let the entire volley fire with each shot (by swapping weapons) it's easy to time getting 4 shots out, but a bit more difficult to get the maximum of 5 shots.
How does it go for boss dps if you do this? Have you ever tried it?
Does Rain Of Fire air dodge so this too?
They should update it that it overloads the rocket based on how many targets are tracked, instead of shooting 6 mini rockets at a boss, if the boss is the only target tracked, shoot a single rocket with 6x damage, this would decrease the time it takes to dump the mag during a dps phase but would still allow it to have the same ad clearing effect in the neutral game
I like it, have adaptive opt into single target mode so you can do adds to gain the perk, save it for that one mini boss coming up, 40% bonus and a faster mega shot.
I think this thing’s hyper-specific niche now is Solo GMs. It has enough ammo to clear the tanky Ads, you won’t have to worry about teammates stealing kills, and the boss damage loss doesn’t hurt as much since Strike bosses have less health as it is
This weapon strikes me as probably one of the best primaries in the game!
Here before RedPandaRiot shows up
Real
HE IS HERE
I wish he wouldn't show up at all
Hiiii!
@@themememaster423 hello. Glad to see you showed up :)
I have peculiar memories of this one, mainly as a gambit invader. it is extremely satisfying, when you manage to lock on all enemy guardians, aim to the sky, fire, and hear the consecutive BIM BIM BIM BIM and joker going wild WOOHOOOO
youre one of those huh
I've beening running a fantastic gm build with this, mantle with this rocket and another solar weapon, as well as ember of combustion to cause ignitions with any solar weapon while in my well. The key is to know when you need to both use the rocket and if you need to lock on targets or not
Edit: This thing is also a BattleGrounds GM monster
For two rocket burst, Apex needs to be adjusted with the time because of having to shoot with your other two weapons to proc the damage buff.
It shouldn't have the same shot time as a CC Hothead, as that should have two in the mag already.
Yeah that's what I was gonna say too. It takes longer than 1.8 seconds to shoot 2 weapons and switch to rocket to get the buff more like 3.5 maybe depending on the handling. Though I guess the optimal way to use them would be pairing it with Izanagi so numbers become more complicated.
@@Hungren1 doesnt matter really what weapons you pair it with, even if you have 2 single shot weapons its still a good 2 seconds+ on top of of the initial 2 rockets being fired (if we take burst damage) so that time should be closer to 3.2 seconds (and longer for slower firing/slower swap weapons) but if your using something like izi's then you could be looking at 5-7 seconds if you want to fully ensure your izi shot hits a crit depending on the boss, then swap.
Hes deffo done the numbers wrong for sure on Apex w/B&S, the sustained damage though is wayyyyyy out of whack, he has it at 12.88 seconds but depending on your reserves/ other 2 weapons you might need to proc B&S at least 3 times (thats pushing it) and lets assume 3 seconds tops to do a full proc then fire rocket then repeat again, that 12.88 should be nearer to 18-20 seconds ESPECIALLY if your rocking izi's or witherhoard as a setup.
Bungie: "We made Eyes of Tomorrow do bonus damage to red bars"
Players: "How dare you nerf Eyes of Tomorrow against bosses"
Late but this is so true. Everytime i see someone complain about EoT having a "damage penalty against bosses" despite doing more damage against bosses than almost any other rocket in the game i loose braincells.
I was under the impression that Bungie removed the boss damage penalty for EOT and Wardcliff in a patch a while ago. Either they removed it or decreased it.
Dunno about wardcliff but they gave eyes a 30% buff to boss damage, but apparently due to how the math works out, the buff only lessened the penalty against bosses by a smaller number than 30%
@@petervalvo1186It increases the current damage by 30%. Since decreasing takes a larger chunk than increasing gives (just how percentage match works) it didn’t negate the previous damage nerf, but it does increase it properly. People don’t understand math and think it “wasn’t applied correctly” or something but it is.
@@CrushableDreadexactly 30% of 70% is 21% ez maths
@@petervalvo1186 It was also a buff to champions which had less of a penalty so while against bosses it's still about 20-ish% against champions it now does about the base damage making champion killing with it pretty good.
Dungeon week 1 my buddy said
"Hey intro to dungeon Eyes sweeps every wave solo"
And I was like "hol up that's genius!"
And flashforward to now, I've done dozen+ Ghosts of the deep and every run I start with Eyes, shit speed runs the absolute hell out of that encounter it's insane with the new ammo economy
Imo add clear heavy weapons are always underrated and can solve a lot of problems. You don't always need to be ready to do boss DPS in every activity
Exactly! It's literally an infinite ammo rocket that's good for add clear and 1-rocket burst damage. But since it isn't the top DPS weapon, people just shrug and say it's mid. Like you said, not everything is used for boss damage and even DPS is a poor blanket term (what's the damage, time interval, total dmg, etc). Love using this in ghosts and deep dive.
@@Commander_Pika i mean, it shouldn't, at all be used for DPS, it literally oes 50% less damage against boss type enemies, literally anything else is better for DPS.
For add clear Eyes is now literaly unbeatable.
@@QTEila For long damage phases, correct, as its reload is the contributing factor for it's bad DPS. but when you look at the numbers per rocket, it's on par to vastly better than other rockets. So for 1 mag/1 second scenarios (Atraks, champion, HVT) it makes sense still. (also, don't look at the negative/50% reduced damage to boss, as that's becuase the mini-rockets do so much damage - it has to have that reduction to make it balanced. Look at what the actual damage is and compare it to other rockets).
Just make it the go to add clear by making it so if you kill enemies with every rocket, instantly refund the rocket (don't have to reload it) or give it a 50/50 proc if all rockets hit but not all kill an enemy, add the damage bonus to it, but also just increase it's base damage by a decent amount and maybe even proc radiance upon proccing adaptive ordnance.
a catalyst that just makes it load a bullet from reserves when a volley doesn't kill a targeted enemy whilst keeping adaptive ordinance would be great
If you want specific numbers, each rocket does 65% of a normal Aggressive/Adaptive Frame's explosion damage towards rank and file/major enemies. It does 35% vs Minibosses. 29% vs Champions, Bosses, and Vehicles. If you shoot all 6 rockets at a Champion, Boss or Vehicle with Adaptive Ordinance up, it does about double the damage of a normal, unbuffed Adaptive/Aggressive frame rocket hitting directly.
Wardcliff Coil does the same explosion damage as firing 8 High-Impact Rockets, but only a quarter of the impact damage vs rank and file and major enemies. It deals 1/5th damage to Bosses/Minibosses/Champions, and 1/25th to Vehicles. Yes, it actually does the least damage to vehicles as it for some reason gets the damage reduction applied twice. When it bugs out and does extra to a boss, it's because the boss is improperly flagged as an elite or rank and file enemy, not a vehicle.
Now all we need is a Subsistence catalyst
1:13 "one of the most rocket launchers of all time" True. So true
RedPandaRiot: "...always has been."
You can get infinite Adaptive Ordinance by swapping of the weapon before you shoot the whole volley. You lose the buff once you shoot a complete volley
Now I wanna see a catalyst for it that gives it chain reaction.
This would go well with the ad clear theme of the weapon
I love this thing. I was a Tone main back in TF2 and this helps me live my glory days lmao
Northstar main myself!! But i do fcking love Tone!!!
@@MaxTheFun1995 DEATH FROM ABOVE! AC-130 GO BRRRRRRRR
Tone mains 🤓
Considering this is a Raid Exotic and very hard to get, it is comforting to know that Bungie nerfs these things in the ground so no one wants to use them. It took me over 35 runs to get it and I've never used it. That really builds into Bungie's power fantasy, I mean grind fantasy with a slap in the face as a reward.
Eh some are good some are not. It's hit or miss. Wish it were all hits though.
I'd argue Conditional Finality and Divinity are S-tier exotics, and both are raid drops.
@@ZurrkeI would argue Vex is a great gun not S tier but awesome, same thing with Collective Obligation and we know a buff to Touch of Malice is coming
@@KT4VTvex is actually a beast if you run it with rain of fire on void
@@BeekoBaggins I love Vex man I have over 100K kills on it in PvE
I’ve always like EoT, it’s always been one of my favorite guns, up there with one k and forbearance.
So if you paired this with dance machines, you could theoretically continously shoot? Neomuna (or however its spelled) event normally has high ad density, id love to see it used there. I realize thats a niche idea but would be cool to see
U can. I been doin this. Its insane
Bro, I just got EYES last night and went straight to Terminal Overload. Certified Bonkers 👌
Leaning into the add clear was the right way to go, as a solar exotic rocket it was always going to be compared to Gjallarhorn so the fact it specialises in something different is great.
The essentially infinite ammo for add clearing is just so dumb and I love it, I just wish the blueberries wouldn't kill the enemies before my rockets can get to them.
Asking for more from Eyes would be a bit greedy, but if it were to get say a catalyst I'd love it to scorch enemies to help get those multikills, like a napalm effect, and perhaps proc ignitions on single targets.
(Supposedly if you fire it from within a Well it can do that, but it may be fragment dependent?)
I don’t think it should do more DPS, but either missiles that kill targets should mark a different target if the one that got marked dies before it reaches them. Doesn’t have to be truth level tracking, but something
How to fix Eyes:
Adaptive Ordinance: Your volley’s damage increases with the amount of targets locked. Hitting at least 4 targets with the volley increases reload speed.
(+10% dmg per lock, +25 reload [100 reload])
That would just make it worse though ? For killing red bar no damage increase is necessary and for boss damage you would never be able to get the buff higher then 10% or you are sacrificing 16% of total damage for each other lock and the max you would get is 50% meaning on par with the current buff but you will then only be able to hit the boss with 1/2 rockets. As for the reload buff, its nice but the current ammo refunded is just straight up better in every way.
I saw another comment saying they should give a sort of motar firing mode and I actually really like that idea, have adaptive work the same way but when you wanna do dps do a boss let it shoot a single high damage shot from the sky
I did try this out myself and one paper, it's a great ad clear weapon. But in practice, a few issues show up.
Firstly, you need a decent amount of ad density to return your ammo. This only becomes more required with the second issue I had. Teammates killing ads you locked onto in the time it takes you to shoot, and for the rocket to reach them. This happened to me ALOT as the amount of time it takes the gun to lock on, shoot and get thru the rocket's unique animation and travel to the target, a teammate has already killed one or more of the ads I had locked onto. At that point, my only hope is there are enough ads next to a remaining target, for the splash damage to fill in the gap in kills.
If you are solo, this may be a better weapon, but at that point, you also need to worry about boss/champion damage. I'm sure it has its uses, but at the moment, it's still just a niche fun weapon to use.
This thing serves largely the same role as machine guns do now and I'm down for that, sometimes I'll gladly use this over a machine gun if i want the tracking rockets instead of bullets
For Apex Predator w/ Reconstruction - If you slow the reload down enough, by the time you finish the reload for one rocket, Reconstruction procs and loads the 2nd rocket in so you can essentially reload 2 rockets each time.
Ive always thought of this as a support weapon and room clearing with a fire team
I just realized my team never used it once during GM's and I haven't seen many other people using it either. Which I suppose is a good thing since it won't be a target for any nerfs lol
Is it good in GM’s? Like does it actually one shot all the ads, giving you nonstop adaptive ordinance + ammo to clear all the ads that spawn with ease ?
If there is no servitor keeping everything thing imume
worst part is that, some rooms are just too small for the rockets to fly out and hit targets, which really kills it for me
Here’s a build for you guys to go ape wild (more recommended for solo play actually because teamates can kill you by running into rockets possibly)
Eyes of tomorrow
Solar surges
Invis hunter with invis dodge
Radiant dance machines
That’s it. That’s the build. Invis works on radiant dance machines unlike anything else. I have gone for several minutes before with this build without reloading or running out of ammo. Just rocket, dodge, repeat.
It’s been shown that B&S procs on the impact of the first rocket, so the impact is normal, blast is buffed by B&S. Then the 2nd rocket both the impact and blast are buffed
I can't wait until they do do something similar for the danger close shotgun wardcliff coil. It's needed help in PVE for years.
Aztecross: Guys, after being one of the most rocket launchers of all time lol"
I been using this since the buff and it’s awesome for ad clear and getting ammo back takes the stress out of ammo economy
Catalyst: With Adapative Ordnance active, two additional rockets are fired.
Day 361 of commenting until Aztecross starts saying Ahamkara instead of Haamkara
Eyes looks like it would be fun in a Rain of Fire build, utilizing cartesian coordinate and rip tide.
It's the best add clear weapon in the game when used properly.
Eyes of tomorrow definitely needs a bass damage buff.
Why? It one shots ads, which is what it’s intended target is. This is an ad clear rocket launcher
@@TeraInferno I mean yeah, but what's really the point when there are weapons in the primary, special slots and machine guns better suited for massive ad clearing? Not only that but rocket launchers as a whole aren't really used for ad clearing in the first place, it's a cool niche but it's a kinda useless one when you get down to it. Which is kinda unfortunate.
I feel like the real meta situation for this would be day one raid encounters where there isn't a boss to DPS at the end of it (RoNs first two encounters being good examples of this) where it's add clear + champs + mechanics. Basically infinite heavy massive aoe add clear sounds amazing if someone is able to just post up in a high place and raid down hellfire covering for others to do mechanics. Also, I think a lot of that time in sustained DPS is the firing animation because the reload specifically doesn't seem that egregious. If they had all the rockets come out at the same time, I'd be willing to bet that a good 1/3 of that time could be shaved off bringing it in line sustained dps wise with others. I know that would make it probably too string since it can be such a sting add clear as well so solid sustained dps option, but just an observation.
Day one raid or contest modifier yeah. Otherwise everything just dies before you get a lock on. I’ve used it in GM and it’s great but it’s useless in uncapped content.
This rocket carries through GOTD opening encounter on both normal and master. Used it to solo the encounter on master 💯
Of they reduce the damage reduction vs majors (or whatever Champs are classified as) this could compete with other heavy exotics. But it just feels bad to use a heavy exotic for clearing the enemies your primary can destroy.
The one change I would make to “complete” Eyes of Tomorrow without making it over powered is altering the firing animation. Instead of spawning each rocket seeker individually, spawn them in groups of 2 or 3. That would address the main pain point of the weapon - the downtime between chained damage.
Still so weird to hear leviathan's breath referred to as a metah pick, cannot get used to it xD
It's biggest issues is not really being able to chunk champions as much as it really should, and it's inability to deal with endgame shielded redbar enemies. The niche it fits in right now is solely killing unshielded red bars in groups or all within line of sight. The redbar knights, servitors (which hard counter this exotic), and hell even that redbar harpy all survived one or two volleys due to EoT not matching the element even with the build giving you a 22% damage buff against the harpy. I doubt they'd do much better against orange bars enemies and fallen/scorn captains.
We don't have a lot of endurance modes in this game, but if we did eyes would be a top pick solely because of heavy ammo economy
Ive found that in harder content like some GMs, it can be pretty difficult to get 4 kills with a volley consistently
Eyes probably should still one shot red bars even in GMs. If it doesn’t, it needs a bit more red bar damage
@@TeraInferno it definitely one shots most red bars, maybe all other than knights. but you run into issues like elemental shields or environment blocks, or eyes locking on to champs or majors accidentally
Still probably my favourite weapon in the game, save for lumina. Being a portable SAM turret feels so badass.
DSC was my first day1 completion, and EoT took another 75 more runs to drop for me.. so i REALLY wish it was better
For clearing enemies in Devils Lair on the Walker area it’s absolutely amazing while standing in a Well
New dungeon rocket launcher can do 4 shots in a row with envious assassin, and restoration ritual, pretty great burst dps if you’re lucky enough to proc it
Ever since the perk change it’s so fun to use
But cross if you reload eyes before it shoots the 6th rocket you keep adaptive ordinance shouldn't that make it's numbers better
I remember this thing was a holy terror in Gambit when it released.
If bipod gets a buff this would be a great catalyst for this sexy beast
Its not "strange" its simply that exotics do 40% more dmg against reds and as an exotic eyes does too. The dmg its missing is the same as a legy rocket but it also looses the extra dmg exotics do on red bars when not shooting a red bar. Meaning shooting a red bar with it makes its damage overall seem 40% higher than it actually is
The 40% buff is for PRIMARY weapons (And the exotic trace's). Eyes has had this buff before even the primaries.
Literally just got mine last night, so glad to see a Cross review the day following
ok but what if you pair it with radiant dance machine on hunter? You almost get rid of reload time
I feel like when Bungie was making this weapon somebody paused and thought “wait…exotic, Solar, heavy rocket….FUCK, we can’t let this become another D1 Gjallarhorn situation” and preemptively made it mid at best.
But I do wish Bungie would stop trying to make exotic heavies that are meant to kill ads in some capacity. Heavies are pretty much exclusively meant for boss damage, so designing one meant for killing ads just makes it DOA by default. Especially now when our primaries, specials, and ability builds are so strong when it comes to killing ads. We can clear rooms faster with the right ability build vs. with an exotic heavy. So I really hope Bungie will let heavy weapons have some sauce again. It’s okay to make powerful weapons Bungie.
The extra round should be added to the gun. Not reserves.
Wow never thought this day would come
Eyes is a weird one when it comes to DPS testing, as that is clearly not the strong suit of the weapon. Yes legendary rockets are better at boss DPS, but Eyes is reliable against anything else. Especially with its new buff, it can substantially deal with just about anything
Give it a catalyst that makes it so if every rocket hits, it causes an ignition. A way to even buff that I'd make it so adaptive ordinance procs on ignitions, not ignition kills but rather just ignition damage vs a boss/ named entity.
I was so confused for a second because the sponsor material was playing in the thumbnail/ video preview before you actually click on the video lol.
It needs a catalyst for me to use it over another exotic, especially when there's gally
They should just give this weapon the ability to apply scorch, the little rockets always looked like wisps to me and it would make it much nicer. Just my 2 cents
I feel like adaptive ordinance should proc after hitting all the 6 rockets on enemies/ enemy so you can keep up that damage buff even after there is no adds around. The ammo refund should stay the same and still require 4 kills.
If you swap off of the weapon before th 6th rocket fires, you wont lose adaptive ordnance, so you can then swap back and still have the boosted damage after the relaod. Just an option for damage phases
That two tailed fox with 3 rockets my new favorite.
I get that it’s an exotic rocket and all but the damage penalty doesn’t see that far out of the ordinary when comparing it to per say a hothead which does around rhat 150-225k damage (eyes doing 234k on 1 target per rocket ammo used) otherwise it would be so broken. Because even at 75k per rocket in the volley deals upward of 400k. That’s well over the damage of even that of cold comfort and apex with B&S
I got it on my first try with no clue what to do. It sits in my vault, ever since the Raid launched in its pretty colored upgraded skin. The problem is, rocket launchers and especially the 6 rockets from this are for a boss or multiple bosses. I would never fire a rocket launcher to clear adds, unless it was my only choice. If you fire it at a boss qnd it kills 4 adds, that means that you do 25K or 50K damage to that boss and then need to reload amd fire again. (It should have more velocity and a perk if all 6 missles hit 1 target for the next shot. Not a rocket launcher that requires add kills to get increased damage by 10K a rocket. It's like...fire 6 rockets at adds and waste 1 ammo to do 10K more damage, maybe, on each rocket on a boss. It's better, just not by much at all. Just go 36K per rockey default. The one ammo return is POWERFUL. With the new update, its an add clearing only beast. You are also not addressing that a tracking rocket launcher takes a penalty to privide tracking. I can hit with Duello or anything else harder than a travking rocket. Whether ot be a perk or not. My favorite ricket launcher is my custom Red Herring with tracking, 75 blast radius and 75 reloading with adrenaline custom or whatever the best enhanced damage perk I put on. There is a reason lasting ompression dies more damage. You have to hit something and then wait for damage. It why most don't use it. 100 blast radius on a lasting impression rocket launcher can do seties damage. The waiting and/or tracking is a penalty. A penalty is also thats Eyes of Tomorrow is an exotic. It takes away another exotic that can be equipped. Take extra ammo and tracking into the equation.
Eyes of Tomorrow is designed to be an add clear rocket launcher. It was never meant for boss or champion damage.
@TeraInferno I know this, defeating thr purpose of a rocket launcher. I can take a legendary machine gun and clear adds in 1/5 the time and have much more ammo.
I really enjoyed the outro music. It was real nice
I love this outro music. Is there a longer version somewhere?
It's not that it takes so long to reload, it's that it takes so long for all 6 rockets to actually exit the weapon. This means that the other single shot rockets can get through like half a reload before Eyes even starts the reload animation.
Rip Cold Comfort lol.
With max Envious and the origin trait, you can pop off 4 rockets in one mag WITH Bait and Switch. King of burst DPS.
I feel like this can be good at one targeted enemy like about 20k and 6 volleys in one rocket which is about 120k a hit on a singular boss I used it on nez and a volley hits about 20k so 120x6 is 720 k a damage phase if you get full ammo by next damage phase which is pretty easy
I still don't have this exotic; it has eluded me for quite some time. I hope I can grab it soon.
While it's not a ton of time, do remember Apex's "time to shoot 2 rockets" needs to factor in the time to fire and switch your other weapons. It's probably still high burst DPS, but probably slightly lower since in practice it will take more time than that chart lists.
This with a cenotaph setup would be really fun. Truly a primary rocket launcher. I prefer to think of the ‘damage penalty’ as a buff to damage against minors and majors.
They introduce reconstruction in the raid but scared to put it on raid exotic
It would be significantly better if it shot every volley at once instead of individually
Wish it was 2 kills for adaptive and ammo back. Would actually be meta rather that being under 0.5% usage...
Give us a reason to go back into deepstone and give it a catalyst 😏
It's incredibly good at a rol3 that rocket launchers aren't meant for (Fast Ad Clear). Usually, that's meant for heavy GL's and heavy MGs. Meanwhile, single target destruction is meant for rockets, linears, heavy snipers/bows.
From what I've seen, it's niche is high end solo content/ad clear with heavy ammo conserving.
TLDR: Good at the wrong thing & I still really want it
Eyes's dps is pretty low but in a damage phase against raid bosses me and my team basically use all of our rockets in a single phase which without a Ghorn results in Eyes and legendary rockets dealing similar total damage even with perks so the total damage is good against anything with a dps of 10 seconds or lower ya it definitely fails. But most bosses generally have a 20+ dps phase so this shouldn't be an issue.
Eyes of Tomorrow is definitely one of the most rocket launchers of all time
... maybe check the damage on hive guardians on a hive guardian that isn't a sentinel knight, mid super, blocking?
once you've locked on an enemy you can completely turn 180 and fire and the rockets will still hit their target