I also use the lockers to build a maze. you have to have them anyway so after the end of my corridor-O-death I have a huge bunk room filled with lockers that form a long twisty maze.
I just got this game, I loved the first one my son and I played it, and he told me this was out. This is the best video I have found showing and explaining how to use some of these traps. You got a new subscriber Cheers :)
Wouldn't it be more effective to simply capture the agents, brainwash them to negate their heat/suspicion and then let them leave the island? I use that tactic a lot in the first game, I'm hoping we can still do the same in the sequel.
You probably know by now but brainwashing them turns them into minions and doesn't completely counteract the heat because they never return to where they came from.
If the agent doesn't return, the heat goes up, although maybe not as much as it would have if he had full suspicion. Resolve is the best way to get them out, assuming they didn't see anything incriminating. If a lot of agents fail to return, they will start to come more often and get tougher, so capture and kill ONLY if you have to. Getting them out of the door as if all is well here is the absolute best way to handle agents. Traps can help your distraction minions with this, and is one of the reason I think Eli is the best starting henchman. Everyone seems to say Jubei since he can fight, but if you're doing things right, you won't need to fight much. Cheers.
I think the best combination would be to fully staff the casino in conjunction with the traps, with a focus of more on skill reducing things like roulette. Because a Agent with a high vitality or resolve will trigger a trap regardless. Having high skill level agents enter means a lot of traps are going to be wasted.
@@SimUKReviews Honestly in a 40 minute video which contains bits that area already covered in other videos and/or explanation of certain functions which are already know. Speed watching is the best way to go. The venus fly trap in particular is very interesting as it seems to take up more space than the exploding puppy which are both high end research traps. Every other video show casing it always have it at the junctions of corridors. Also with regards to doors leading to dead ends replacing your standard doors with reinforced ones can add alot of delays to agents.
@@SimUKReviews Been watching alot of EG2 to get ready for when I can play it, also I think you are mistaking resolve for skill at around 10:00. Resolve is the thing that is keeping the agents in your base, while skill is what is letting them hack your traps consistently.
You're going to LOVE this game, it is so fun lol. Erm Yes resolve is willingness to stay and skill = trap awareness and disabling skill... so @10:00 what did I say?
@@SimUKReviews yeah it did , the best thing was to see your example , after your video i went in sandboxmode on the same map and tried my own things and ngl im just gonna start a new game on this map because i love the 2 distraction traps at the entrance
this game confuses the hell out of me lol! so, ive attempted a much worse looking version of your idea at the front of the casino, and for some reason in this particular game, the tourists refuse to go anywhere that isn't the casino, they walk into my corridors of traps, turn around and walk back, first time in the last 5 campaign runs ive done that this has happened? im so confused. At one stage in one of my campaigns, i couldnt keep the tourists from accessing my corridors... confused.
@@SimUKReviews Thanks man, what do you mean though, are you talking about the distract,capture,kill priorities set on the areas? at the moment I have it all set to distract... (PS Killer bees + Freeze + Magnet= gg :)
Been a while since I played ... So some doors are restricted access (tourists won't go through restricted doors but agents will). Trying to remember if there is an overview to show unrestricted and restricted access maybe? If so, check that to see if you have any breaks or secure obstructions....if that doesn't help, ill have to watch my own video again to remember lol
@@SimUKReviews sweet thanks, i think i know the issue, its my magnet pulling the tourists in lol... also i tried out some pay walls, in current version after they get through it once, they seem to pay the $50 immediately from then on, for the amount of space the pay wall takes i dont think its worth it, over perhaps a reinforced door, or even a trap itself. I feel like a reinforced door takes more time away from them in the long run then the paywall does. I could be wrong tho :)
Hey, why do my valets go into combat? Sometimes when I order valets/socialiates to distract investigators, investigator starts combat out of nowhere, sometimes even in casino. Other thing is my casino is full of atractions but agents completly ignore it or just get single drink and off to rush the lair.
Different factions/agents have different vices (some don't even trigger the shark!) So keep a mixture of things to distract as a variety. Try and unlock the ability to auto distract agents as they arrive, makes life a lot easier.
@@SimUKReviews Yeah I unlocked it and turned it off right a way, because it caused slaughter of minions. Guard comes to intercept investigator and he/she is like "So anyway, I started blasting". I am not proplayer but distract just does not seem to work. I need to test if valets have chance to fail distract and cause investigators to attack and how make them stay longer in casino. 4 bars, piano, stage, plenty of table games... investigators just rush damn lair. Other thing I hate is that we can not maitain which weapon we want Muscle to use. I have built few pistol shelfs and everyone still runs with damn batton or unarmed. This game could use a wiki like Paradox games have.
Doors attract agents, make sure you have multiple doors...even if they don't go anywhere. What level are these agents? At level 4/5 up they become considerably more direct.
@@SimUKReviews Level 3 investigators, I dont remember nationality but I believe all investigators have chance to resist distraction and cause shotout. I am looking forword to a detailed guide. This game likes to kick in nuts during first playthrough like spawning 7 soldiers inside lair cus quest. I thought that SAs come thgrough main door like in previous game... then I saw Agent X in middle base appearing out of fog like Batman.
Against what level of Agent? from 1-2 most traps will fire. 3-6 less and less, 7+ you need specialist traps or clever combos (magnet, followed by flamethrowers then a fan into some bees for example). Each agent type also has specific traps they won't fall for, like Soldiers are strong but stupid, but they are one of the only Agents who don't fall into the shark tanks!
@@SimUKReviews Good, exceptional, and super. Is only agents I get. I overbuilt my trap maze now, it does kill anything now. But they still disable 95% of it, its only because they decide to disable wrong trap, traps resetting before they leave, and my minions abandoning setting it off mostly. Found a few things that make the traps trigger on harder agents, but mostly thru redundancy like 4+ things to force agent into trap. Not much internet info. But I've found a solid base of what works and doesn't, thru trial and error. Best one that works most times is at a U-turn in your corridors, agents will 99% the time disable flame/bee trap on wall, before magnet trap and shark tank, they disable flame/bee trap soon as they enter the uturn exposed to magnet, then after disable magnet pulls to tank. Only works for 1 agent mostly, but it fires hands down more than any other setup. Other setups rely on redundancy, like 3-4 magnet/wind traps working in conjuction. Got to the end mission, where everything is sent to your base all factions. My maze barely survived that, due to them killing off my technicians that repair. Currently trying "sandbox" don't think I'm liking it... Its all low level agents and not much world map action. Tried it after I noticed same dialog for other evil geniuses. Feel the campaign is made better.
Thanks for this video, SimUK. I’ll be streaming this game stoned on Tuesday. Appreciate your videos. I’m most excited for Emma due to her promiscuous past with her minions: ruclips.net/video/MVeBSIxyASw/видео.html
"Guide to all traps" but first 4 minutes are some general talking, then I gave up. :( When making a guide on a specific thing, try to focus on that or call it just a guide to the game.
@@SimUKReviews I don't wanna argue here. I just wanted to say that I like guides that get straight to the point. That's all. Thank you for the effort and the time replying.
Im 12 min in and you still didnt explain the traps and what they do. I like your set up, but tell me why you have this set up AFTER! im looking to know more about these traps, since i have yet to unlock any and i need to know what im unlocking.
@@SimUKReviews Your title of the video says "explanation for all traps". You arnt telling anyone what each trap does, the range, which you recommend. YOU are just showing off your combo.
Did you see the suspicion of the agent interacting with the dog trap dropped from 15 to zero? That's really powerful.
LOL Yes I did, but only after watching it back to check upload quality...that's pretty cool & powerful to know (wish I had spotted it at the time)
"I'm gonna get in trouble anyways." You're awesome! I bought this game because of your "observations". Excellent work.
I also use the lockers to build a maze. you have to have them anyway so after the end of my corridor-O-death I have a huge bunk room filled with lockers that form a long twisty maze.
I like it.
I just got this game, I loved the first one my son and I played it, and he told me this was out. This is the best video I have found showing and explaining how to use some of these traps. You got a new subscriber Cheers :)
Thanks,.welcome & go have some fun!
I have not thought about changing the casino to put distraction traps there. Nice one!
Wouldn't it be more effective to simply capture the agents, brainwash them to negate their heat/suspicion and then let them leave the island? I use that tactic a lot in the first game, I'm hoping we can still do the same in the sequel.
Yes, but I'm not permitted to do so until after launch :-(
You probably know by now but brainwashing them turns them into minions and doesn't completely counteract the heat because they never return to where they came from.
Holy Cow! I'm going to save this so that I can review your trap set up for later!
If the agent doesn't return, the heat goes up, although maybe not as much as it would have if he had full suspicion. Resolve is the best way to get them out, assuming they didn't see anything incriminating. If a lot of agents fail to return, they will start to come more often and get tougher, so capture and kill ONLY if you have to. Getting them out of the door as if all is well here is the absolute best way to handle agents. Traps can help your distraction minions with this, and is one of the reason I think Eli is the best starting henchman. Everyone seems to say Jubei since he can fight, but if you're doing things right, you won't need to fight much.
Cheers.
Just about to test his Ninja skills lol
Thanks. This was very usefull video that answered a lot of my question. I think I can skip tutorial since I'm pretty sure I know enough now.
Brilliant :-)
Agreed,massive fan of this game and this helps, also refreshes my knowledge about the game, can't wait!
I think the best combination would be to fully staff the casino in conjunction with the traps, with a focus of more on skill reducing things like roulette. Because a Agent with a high vitality or resolve will trigger a trap regardless. Having high skill level agents enter means a lot of traps are going to be wasted.
I guess you missed the part where I said precisely that? LOL ☺
I turned them off to test and showcase the traps.
@@SimUKReviews Honestly in a 40 minute video which contains bits that area already covered in other videos and/or explanation of certain functions which are already know. Speed watching is the best way to go.
The venus fly trap in particular is very interesting as it seems to take up more space than the exploding puppy which are both high end research traps. Every other video show casing it always have it at the junctions of corridors.
Also with regards to doors leading to dead ends replacing your standard doors with reinforced ones can add alot of delays to agents.
Wow! You don't sound like a beginner, maybe you should wait for my next tutorials where I showcase more advanced stuff!
@@SimUKReviews Been watching alot of EG2 to get ready for when I can play it, also I think you are mistaking resolve for skill at around 10:00. Resolve is the thing that is keeping the agents in your base, while skill is what is letting them hack your traps consistently.
You're going to LOVE this game, it is so fun lol.
Erm Yes resolve is willingness to stay and skill = trap awareness and disabling skill... so @10:00 what did I say?
This game gives off an “Incredibles” vibe. Love the animation
Yes! I agree :-)
Death by disco. I approve.
I noticed in the tooltips for the fake safe it talks about attracting rogues, so many on they care about it? Thanks for the awesome video!
Yea, from the description it seems like the fake safe is specificly for rogues. So your investigators won't be affected
@@zelphernide5758 that makes sense thank you..also I just spotted the dog of death removes ALL suspicion....awesome!
Thanks, yeah I think you are right, I will investigate more.
@@SimUKReviews like a investigator in the back room of a casino?
@@zelphernide5758 yeah if you watch the last 5 mins you can see small amounts of damage, but ALL 15 suspicion points went...thats pretty powerful.
thanks for this video , i love the game so far but didnt really understand the traps so far
I hope this helped a bit?
@@SimUKReviews yeah it did , the best thing was to see your example , after your video i went in sandboxmode on the same map and tried my own things and ngl im just gonna start a new game on this map because i love the 2 distraction traps at the entrance
Awesome!
Awesome review dude! ;) :P
Cheers
You certainly weren’t limited on how much you uploaded for the steam screen shots. No comments on the pics just a pile of them.
How do I add comments??
Great video, thanks for sharing!
Thanks for watching!
this game confuses the hell out of me lol! so, ive attempted a much worse looking version of your idea at the front of the casino, and for some reason in this particular game, the tourists refuse to go anywhere that isn't the casino, they walk into my corridors of traps, turn around and walk back, first time in the last 5 campaign runs ive done that this has happened? im so confused. At one stage in one of my campaigns, i couldnt keep the tourists from accessing my corridors... confused.
Sounds like you have your secure areas with traps and tourist areas back to front somehow 😆
@@SimUKReviews Thanks man, what do you mean though, are you talking about the distract,capture,kill priorities set on the areas? at the moment I have it all set to distract... (PS Killer bees + Freeze + Magnet= gg :)
Been a while since I played ... So some doors are restricted access (tourists won't go through restricted doors but agents will). Trying to remember if there is an overview to show unrestricted and restricted access maybe? If so, check that to see if you have any breaks or secure obstructions....if that doesn't help, ill have to watch my own video again to remember lol
@@SimUKReviews sweet thanks, i think i know the issue, its my magnet pulling the tourists in lol... also i tried out some pay walls, in current version after they get through it once, they seem to pay the $50 immediately from then on, for the amount of space the pay wall takes i dont think its worth it, over perhaps a reinforced door, or even a trap itself. I feel like a reinforced door takes more time away from them in the long run then the paywall does. I could be wrong tho :)
@@darkcode2059 nice one, glad you figured it out.
In100% agree with the paywall.
Very helpful!
Cheers, Glad it was helpful!
im confused on how ur stopping ur tourists from accessing the traps at the very front of your casino?
Staff areas or secure areas.
Finally a video on this brilliant game from a guy that knows what he's talking about... bravo ! More vids to come i hope !
Thank you!
Hey, why do my valets go into combat? Sometimes when I order valets/socialiates to distract investigators, investigator starts combat out of nowhere, sometimes even in casino. Other thing is my casino is full of atractions but agents completly ignore it or just get single drink and off to rush the lair.
Different factions/agents have different vices (some don't even trigger the shark!) So keep a mixture of things to distract as a variety.
Try and unlock the ability to auto distract agents as they arrive, makes life a lot easier.
@@SimUKReviews Yeah I unlocked it and turned it off right a way, because it caused slaughter of minions. Guard comes to intercept investigator and he/she is like "So anyway, I started blasting". I am not proplayer but distract just does not seem to work. I need to test if valets have chance to fail distract and cause investigators to attack and how make them stay longer in casino. 4 bars, piano, stage, plenty of table games... investigators just rush damn lair. Other thing I hate is that we can not maitain which weapon we want Muscle to use. I have built few pistol shelfs and everyone still runs with damn batton or unarmed. This game could use a wiki like Paradox games have.
Doors attract agents, make sure you have multiple doors...even if they don't go anywhere.
What level are these agents? At level 4/5 up they become considerably more direct.
@@SimUKReviews Level 3 investigators, I dont remember nationality but I believe all investigators have chance to resist distraction and cause shotout. I am looking forword to a detailed guide. This game likes to kick in nuts during first playthrough like spawning 7 soldiers inside lair cus quest.
I thought that SAs come thgrough main door like in previous game... then I saw Agent X in middle base appearing out of fog like Batman.
LOL nicely put; watch him, he drops fake evidence everywhere!
At level 3 you really should have any issues, doors are a must though.
I find 95% of my traps just get disabled.... wondering whats the point, beyond slowing them down by them disabling them all....
Against what level of Agent? from 1-2 most traps will fire. 3-6 less and less, 7+ you need specialist traps or clever combos (magnet, followed by flamethrowers then a fan into some bees for example).
Each agent type also has specific traps they won't fall for, like Soldiers are strong but stupid, but they are one of the only Agents who don't fall into the shark tanks!
@@SimUKReviews Good, exceptional, and super. Is only agents I get. I overbuilt my trap maze now, it does kill anything now. But they still disable 95% of it, its only because they decide to disable wrong trap, traps resetting before they leave, and my minions abandoning setting it off mostly. Found a few things that make the traps trigger on harder agents, but mostly thru redundancy like 4+ things to force agent into trap. Not much internet info. But I've found a solid base of what works and doesn't, thru trial and error. Best one that works most times is at a U-turn in your corridors, agents will 99% the time disable flame/bee trap on wall, before magnet trap and shark tank, they disable flame/bee trap soon as they enter the uturn exposed to magnet, then after disable magnet pulls to tank. Only works for 1 agent mostly, but it fires hands down more than any other setup. Other setups rely on redundancy, like 3-4 magnet/wind traps working in conjuction.
Got to the end mission, where everything is sent to your base all factions. My maze barely survived that, due to them killing off my technicians that repair.
Currently trying "sandbox" don't think I'm liking it... Its all low level agents and not much world map action. Tried it after I noticed same dialog for other evil geniuses. Feel the campaign is made better.
Sounds like you have built one heck of a base!
oooooh what ya doing Mike? go on, what ya doing?
Nothing, nope nothing going on back here whatsoever.
;-)
I remember I use to cheat on the first game just to win it :P
Nathan! I shall have to tell your Mum!
Thanks for this video, SimUK. I’ll be streaming this game stoned on Tuesday. Appreciate your videos. I’m most excited for Emma due to her promiscuous past with her minions: ruclips.net/video/MVeBSIxyASw/видео.html
How to you unlock tier 3 skills
It isn't very well explained. You need to unlick a certain # of level 2 research items, this is how each tier gets unlocked.
"Guide to all traps" but first 4 minutes are some general talking, then I gave up. :(
When making a guide on a specific thing, try to focus on that or call it just a guide to the game.
B E G I N N E R S Guide to Traps.....If you know how to play already, then don't watch?
@@SimUKReviews I know how to play, but I didn't know how to use traps effectively, that's why your vid showed up for me in my search.
Then skip the beginner bit?
@@SimUKReviews I don't wanna argue here. I just wanted to say that I like guides that get straight to the point. That's all. Thank you for the effort and the time replying.
Glad to hear it, just don't expect something other than what the title portays & then complain about it 😉
Hi Mike
:-) Hello Buddy, yes I owe you some paperwork right? OK I'll do it right now :-)
@@SimUKReviews thanks god
Im 12 min in and you still didnt explain the traps and what they do. I like your set up, but tell me why you have this set up AFTER! im looking to know more about these traps, since i have yet to unlock any and i need to know what im unlocking.
Thanks for your feedback
@@SimUKReviews Your title of the video says "explanation for all traps". You arnt telling anyone what each trap does, the range, which you recommend. YOU are just showing off your combo.