How to win a card game Step 1, don’t have cards Step 2, customize one of your cards (give it abilities that it shouldn’t have) Step 3, sacrifice that totally fair card Step 4, make your own totally balanced and fair card Step 5, play that totally balanced and fair card in battles Step 6, win with using the least amount of brain power Step 7, bring that totally balanced card to local tournaments Step 8, continuously complain online for being unfairly banned from all tournaments for “unauthorized card”
Hi foxtrot! Its me, some random commenter in a past livestream; we dated for a bit. Did your professors or whoever they were like the cookies you made?
@@FuknKms oh they liked what I made, I gave some of the extras around to friends . I made a couple more batches of cookies in the last few weeks and handed them out too. Turns out that’s what hobbies are and next week I’ll try cupcakes
“Maybe this would also be a good speedrun method” Speedrunners: *Proceeds to have three fights running while simultaneously travelling on the would map to instakill bosses*
It took me a while to realize how fitting the “Screw Bros” name are, considering in Act 3 you DO IN FACT add screws to the scale, which is funny when you think about it
While we’re at it, I kinda wonder if it’s possible to kill off the two cards (Daus & Gem Guardian) Mycologists used to create a fragment of the OLD_DATA in Act 3 with a Sentry + Touch of Death combo…I remembered executing exactly that once, but I’m not so sure.
Alternative build: Step zero: do the Mycologists event in act two to get the key. Step 1/2: Don't pick up any unnecessary cards. Step one: Get a Ourobot and pre-buff it to at least 12 to deal with the generator battles quickly Step two: get Mrs. Bombs remote and the nanoshields to help beat the Mycologists Step three: place an empty vessel in the middle and your ourobot to the right or left of it. Step four: Shed your cards until you only have the Mycobot, the Ourobot, and a card for trading. This strategy will make it so you will draw a one energy, 12 attack card on the first turn every time, and you can rip bosses to shreds. shreds.
You know, a really fun mod for this game would be multiplayer. Simply have the 2 players progress through Act 1 content like normal, then the boss at the end of each map is the other player. That way both can progress in their own unique, randomized way. Should be too difficult.
I've come up with an interesting sigil here. "Coward." A card with this sigil escapes from the field into the deck if the next attack on it becomes lethal. Each turn, while she is in the deck before hitting the hand, she restores one hp. The card runs away from the field before the enemy card deals damage, so that the damage that this card avoided hits the player. The card cannot restore more health than it had at the beginning of the battle. If the health has been increased, for example, by the symbol "cub", then the increased health is thus considered maximum. If a card with this symbol stands in front of a barbed card, after an attack on which the player's card will die, it simply does not attack. If you give such a symbol to an Ouroboros, it will be very angry and will eat the player.
Can't believe exxo sent off a 0, 1 card with no sigils. Unbelievable. I sent my custom card that I came up with: Free, 0, 1, unkillable, explosive, battery bearer and stinky. Infinite energy, kills all of PO3's cards no matter how much health they have(hammer loop). Don't even need Ourobot(but in my actual deck I did have it)
You know in act 3 if you have the holopelts you can go into that side room and talk to the trader/trapper or whoever and he’ll tell you secrets about the game with all those cards he has? I’ve been playing around in act 1, and after like my tenth run, the empress card from act 3 popped outta one of the side tables in the cabin. I’ve never seen that, there was no dialogue, and the game continues like normal. Can you find more of those cards throughout the game? What’s the significance of the tower card being in leshy’s cabin?
I think this is part of the reason why we don’t have an official Kaycee’s Mod of Act 3. This is very easy to abuse. Compared to everything Fecundity related in Act 1 which is luck based. I’ve also never been a fan of Create-A-Card, besides. I prefer using the ones the game provides. Also, why didn’t you do 3 Power with Bifurcated Strike on the Screw Bros.? 1 more Power for the same SP.
I think that mod could either remove this mechanic or not allow certain combination of sigils and stats, so you can't create free cards that give energy (or free cards in general, they can't be balanced), 5 damage for 1 cost cards, etc.
Hey exxo. Been a while since I commented. I've been busy. I tested 3 challenge runs in act 3, and 1 in act 2. All four challenges I tried are possible, but very difficult. If you're interested, i'd be glad to explain them.
No, it's really not. Smaller deck means that you have to make proper decisions on what cards to include because a smaller deck will mean that you have a much higher chance of drawing desired cards instead of something that might not suit you at the moment. It's the difference between drawing a card and having a good idea of what you're going to pick out because of the little amount of cards in the deck, and drawing a card and it being effectively random because of how many unnecessary cards there are that ruin strategies or builds.
How to win a card game
Step 1, don’t have cards
Step 2, customize one of your cards (give it abilities that it shouldn’t have)
Step 3, sacrifice that totally fair card
Step 4, make your own totally balanced and fair card
Step 5, play that totally balanced and fair card in battles
Step 6, win with using the least amount of brain power
Step 7, bring that totally balanced card to local tournaments
Step 8, continuously complain online for being unfairly banned from all tournaments for “unauthorized card”
Literally me but with my custom insta win chess piece
How do we customize one of our cards in step 2 if we don’t have cards in step 1 I’m confused!
Hi foxtrot! Its me, some random commenter in a past livestream; we dated for a bit. Did your professors or whoever they were like the cookies you made?
@@FuknKms oh they liked what I made, I gave some of the extras around to friends . I made a couple more batches of cookies in the last few weeks and handed them out too. Turns out that’s what hobbies are and next week I’ll try cupcakes
@@truefoxtrot Im sure theyll be great :)
“Maybe this would also be a good speedrun method”
Speedrunners: *Proceeds to have three fights running while simultaneously travelling on the would map to instakill bosses*
It's very, very cluttered desk.
It took me a while to realize how fitting the “Screw Bros” name are, considering in Act 3 you DO IN FACT add screws to the scale, which is funny when you think about it
While we’re at it, I kinda wonder if it’s possible to kill off the two cards (Daus & Gem Guardian) Mycologists used to create a fragment of the OLD_DATA in Act 3 with a Sentry + Touch of Death combo…I remembered executing exactly that once, but I’m not so sure.
@@AF_ProductionsProbably not. I think the daus spawning in that space is more of a cutscene and less of an actual part of the battle
Alternative build:
Step zero: do the Mycologists event in act two to get the key.
Step 1/2: Don't pick up any unnecessary cards.
Step one: Get a Ourobot and pre-buff it to at least 12 to deal with the generator battles quickly
Step two: get Mrs. Bombs remote and the nanoshields to help beat the Mycologists
Step three: place an empty vessel in the middle and your ourobot to the right or left of it.
Step four: Shed your cards until you only have the Mycobot, the Ourobot, and a card for trading.
This strategy will make it so you will draw a one energy, 12 attack card on the first turn every time, and you can rip bosses to shreds. shreds.
to shreds you say?
still finding interesting things to talk about in this game and I love it all. Thank you for keeping this game alive
Guaranteed build: Open the console command and add a 9/9 energy bot
You know, a really fun mod for this game would be multiplayer.
Simply have the 2 players progress through Act 1 content like normal, then the boss at the end of each map is the other player.
That way both can progress in their own unique, randomized way. Should be too difficult.
Then player 1 waits for player 2 to farm their Ouroboros to triple digit stats for no reason after the first boss
Theres an Act 1 mod that makes Leshy's board 5 rows instead of 4 which actually made it harder lol
I've come up with an interesting sigil here. "Coward." A card with this sigil escapes from the field into the deck if the next attack on it becomes lethal. Each turn, while she is in the deck before hitting the hand, she restores one hp. The card runs away from the field before the enemy card deals damage, so that the damage that this card avoided hits the player. The card cannot restore more health than it had at the beginning of the battle. If the health has been increased, for example, by the symbol "cub", then the increased health is thus considered maximum. If a card with this symbol stands in front of a barbed card, after an attack on which the player's card will die, it simply does not attack. If you give such a symbol to an Ouroboros, it will be very angry and will eat the player.
I really hope that you make guides on act 2 deckbuilding
ooh yeah this would be pretty cool to see
anything works
Can't believe exxo sent off a 0, 1 card with no sigils. Unbelievable. I sent my custom card that I came up with: Free, 0, 1, unkillable, explosive, battery bearer and stinky. Infinite energy, kills all of PO3's cards no matter how much health they have(hammer loop). Don't even need Ourobot(but in my actual deck I did have it)
Wait, it’s possible to lose in Act 3? /s
Turret with hound sigil, acid and undieable is very good
notif scare
imagine P03 saying this; SIGH. NOT AGAIN..
I didn't empty my deck but the last method is how I made my custom cards when i played.
about about using the last cards for a speedrun
i think you should watch a speedrun of this game if you havent already lol
You know in act 3 if you have the holopelts you can go into that side room and talk to the trader/trapper or whoever and he’ll tell you secrets about the game with all those cards he has? I’ve been playing around in act 1, and after like my tenth run, the empress card from act 3 popped outta one of the side tables in the cabin. I’ve never seen that, there was no dialogue, and the game continues like normal. Can you find more of those cards throughout the game? What’s the significance of the tower card being in leshy’s cabin?
I wonder how good exxo would be at speedrunning inscryption
Challenge idea: no squirrels vs skull storm.
How do you make sure to have the one cost Screw Bro in your starting hand every battle? Didnt really get that
You should play the pokemon tcg game for the gameboy.
Exxo sounds so much more mellow here
It's kinda off-putting
How do I beat the last leg on Amy’s mod? W the bears? Do I use the secret item? I’ve cruised my way to the game til this point
I think this is part of the reason why we don’t have an official Kaycee’s Mod of Act 3.
This is very easy to abuse. Compared to everything Fecundity related in Act 1 which is luck based.
I’ve also never been a fan of Create-A-Card, besides. I prefer using the ones the game provides.
Also, why didn’t you do 3 Power with Bifurcated Strike on the Screw Bros.? 1 more Power for the same SP.
I think that mod could either remove this mechanic or not allow certain combination of sigils and stats, so you can't create free cards that give energy (or free cards in general, they can't be balanced), 5 damage for 1 cost cards, etc.
Hey exxo. Been a while since I commented. I've been busy. I tested 3 challenge runs in act 3, and 1 in act 2.
All four challenges I tried are possible, but very difficult. If you're interested, i'd be glad to explain them.
Why don't you play the grimora mod?
what about mycologists!
Why don’t you play inscriptions mods?
I thought I was going to understand this video.
I guess not.
EXXO! I'm on to you. Let this mark the journey of the entire community to find the lore videos you are hiding from us!
Is it just me or is it ironic that the way to win a card game is to MINIMISE the amount of cards you own?
no? small card deck can be better than big ones in a ton of deckbuilders
No, it's really not. Smaller deck means that you have to make proper decisions on what cards to include because a smaller deck will mean that you have a much higher chance of drawing desired cards instead of something that might not suit you at the moment.
It's the difference between drawing a card and having a good idea of what you're going to pick out because of the little amount of cards in the deck, and drawing a card and it being effectively random because of how many unnecessary cards there are that ruin strategies or builds.
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