I really like the idea of “if X didn’t occur, then Y”. With many cards coming out now that have inherit protection against Digimon effects, cough cough Bugs, colors like Red need to be given another tool if their deletion effects don’t happen. We don’t want a whole color to be a wet noodle if the deck doesn’t have access to Rush.
I think you've hit the nail on the nail on the head. When the game first started red had the ability to pump itself up to protect itself when swinging while blue had access to jamming which circumvented the DP check. Yet as the games grown Blue's arsenel has expended yet Red's has never grown beyound that. I think having effects which tie into how high the DP is could be interesting. Such if this Digimon's DP is X it can't be blocked or can''t be effected by digimon effects. Likewise that value might not be the orginal DP value. Only activing if it's boosted to certain degree. As always amazing video and could make for a great series if you decide to keep going with it.
Callismon has this! "[Your Turn] ...While your opponent has no Digimon with equal or higher DP, this Digimon gets <Piercing> and <Security Attack +1>." ...but is green/purple, not red. But that does mean there are chances that similar effects could appear for other cards, hopefully red ones.
I'm hoping they bring more cool effects to red because as it stands right now they've overhauled a lot of black effects including black digiburst related ones from BT4 in the case of Sunarizamon and Gogmamon.
I think turing this into a series could be interesting. So you can go over what issue each color has ( good or bad ). Then go into theroy crafting on how to balance ( bring down or up depending on colors).
Ah my computer nerd side LOVES the firewall flavor for red. Theres so many computer lingo words that should make their way into the game and would fit spectacularly!
stuff like codecracking, debug, i would have normally put defrag (defragmenting) but the newly revealed Pyramidmon actually has fragment which is flavorful as a rock keyword and as a partial cs thing. Cache, bitlock (bitlockers), torrent (could be an aqua digimon keyword), bootstrap, and buffer off the top of my head. Im sure they could all be slightly reworded or given some flavor to make them make sense but they seem pretty natural
I do like the concept of Firewall for red. It does need something really exciting to be relevant. Maybe even something that plays out rookies and gives them rush for the turn.
If option cards or deletion based effects are going to be circumvented, ways to stop your opponent's Digimon from suspending would be the next route I'd expect Bandai to take. Is it possible? Only time will tell.
This was an early version of the the effect that I considered. The only issue is, if it was all turns, how does your opponent circumvent that since a lot of colors don't have DP buffs? Blue for example relies on jamming and battle protection and yellow relies on DP reduction.
Just out of curiosity, what are the top 3 colors that are topping? My guess would be Blue, Yellow, and IDK Purple or Black, but I would love an answer.
Ding ding ding. Right on the money. Purple tends to be complicated to play but piloted correctly it can always be a huge winner. Additionally you have black SOC and purple SOC that was briefly topping so choose your poison on the third color.
@@DIGI-PANDAseing they already hint new owen digimon, and black getting new keyword fragmented ( highly possible Zenith will also having that effect) red might getting new keyword introduce with owen* deck
The gallant tree is a great example of whats wrong with red. The increase to your dp deletion effects is great. But the base numbers are so low it just makes them ok when when the inherits should push them to great. Also the lack of flexability in their removal. Should be more pop total dp worth of digimon effects
I definitely agree with this! The earliest Gallantmon cards felt like they were trying to trash security cards and sneak in with one attack. Problem was the acceleration to this condition was very mediocre even into EX3. I'd say later cards definitely improved it but at that point Gallantmon had fallen so far behind it just wasn't relevant. And with the new EX8 support, it honestly looks pretty good!
I think the main issue with red is that it wants to be aggressive but there are so many protective and reactionary effects that punish that which wouldn't be able issue if it wasn't for the fact that other color's get these effects on top of their other color tribal effects. So my idea is to introduce a keyword that bipases protection as a game mechanic the same way ice clad does Keyword: DDoS (effects cannot activate until the end of a battle involving this Digimon) This would allow for red to attack safely into an unaffected Digimon without worrying about protections or interruptive effects (i.e armor purge, proto form, on deletion:) while at the same time balancing it out as it effects both players (base stuff like sec+1 greymon or piercing or your turn+2000 would still work but stuff the like the when attacking effect of x antibody or raid wouldn't) it would also be incorporated as a game mechanic the same way dp- or ice clad is.
I like it! I think it's a really valid effect that would help red going it's unga bunga routine. You might not necessarily need to delete but protect yourself for the attack. So Firewall could be a passive effect in which this Digimon cannot be affected by your opponent's card effects until END of the attack.
So, I don't know if this effect is good or downright terrible, but I made my own keyword for a red oc deck. (When this card attacks a Digimon, delete all other suspended Digimon on your opponent's field). I might change it to "When this card deletes an opponent's Digimon, delete all suspended Digimon on their field" or something like that.
The big caveat with red is that you have to attack to typically proc your effects and there's just no defense around blast digivolution and nothing around Digimon that don't leave. I feel there has to be some risk/reward with attacking now because even cards like Lucemon have clauses that say your opponent gets the option to delete one of their Digimon, if they don't you gain a life.
Me and a friend had an idea for a cycle of colored firewalls kinda like how the scrambles are where you can evo for a reduced cost then they have a delay effect that would say something along the lines of when your digimon would be affected by an opponents digimon effect you can trash this option from the battle area to make it unaffected by that digimon effect
Personally, I feel like this could be a way for Armor Digimon to be more balanced moving forward. It could be the next Armor Purge for example in that when a Digimon would be targeted by an effect, that Digimon has it's entire status effect reset and trashes the top digivolution card. Buuuut we get into complicated interactions again.
@@DIGI-PANDA it would have to be like an evade mechanic I think, example "if an option or digimon effect would cause this digimon to be deleted, de-digivole 1 this digimon, and negate that effect." which also could be used like a field guardian, so that if someone goes " delete everything" this effects stops it all.
Wonder what kind of new keyword effects they could have in the future? One idea could be a counter effect for whenever another card effect would cause it to leave the field once per turn.
I got my Special Booster 2.0 box today [stock only arrived at my UK store yesterday] On the negative side; I didn't really hit what I wanted. On the positive side; Lucemon Satan; Lordknight X; Alt Art Susanoo Ace [Yes; double SEC] and alt art Seraphimon ACE; which combined basically pay for the box. Also a few other various SR's which have a decent but not amazing sell value.
It was going to be hit or miss on whether the SRs would be expensive or not - considering previous sets seem to have just disappeared. BT16, BT17 and EX6 were ones that had relatively low supply but high demand.
Agree! I think digi bursting could have stayed reds mechanic and they should continue to get digi burst cards. This would give them the play style of “burning fuel” and would let them justify their agro while losing to sustain/defense decks
I though of the idea of how to counter Ice-clad and rampant deletion effects or protection, something like: Lava-armor (When this digimon battles a digimon with lower DP, send that Digimon to the trash at the end of battle). I see that Red now need a new form of deletion and battle prowess.
I was on this train for a little bit too! Looking at Fire Aura as my variant of the keyword. Send is a great way to circumvent some protection since it would say when that Digimon is DELETED it says send instead. I'm unsure though if the verbiage works from a translation standpoint.
Using the delete effect of Gallantmon as an example I thought the keyword "Breach" could work with the effect of "Delete and oppoent's digimon with equal or less DP as this digimon, if this effect failed to delete any digimon gain X effect" so for some identity Gallant can keep with trash top of security while Wargreymon can get Sec+1.
It would be smart to share these videos with a Digimon TCG contact. This is excellent theory crafting but doesn't go anywhere unless a designer sees it. People could also submit these ideas in the set surveys.
Interestingly, I mentioned the keyword overclock long ago in one of my other videos and some of my what ifs have also seemed to stem/drum up additional support in later sets. It seems to be a coincidence.
Im all for giving red their niche back. It needs a new mechanic to make it unique again. What iam dreading is when card effects target the player and not the field,raising or trash. We are currently walking a fine line with all the immunity effects and floodgates that power creep may force the game in that direction.
Targetting players is something interesting in that we saw it with some older cards in black. We don't see it much other than mass board effects like Kongou and even Crimson Blaze. I'm not sure if it's the right direction but I do think it's an important discussion to consider and have the community talk about it more.
A while back, I thought up some keywords that I thought might be needed for the tcg because of the rather intense levels of power creep we are seeing. Here's one I thought of. _Deactivate_ When this Digimon attacks an opponent's Digimon or is blocked by one, it ignores any and all effects applied to that Digimon for the turn. I feel like an ability such as this could help red make a comeback in the future. Being able to ignore any and all effects is strong, so to keep it balanced, I figured it could be locked to pure red Digimon, along with only giving it to level 6 or higher Digimon, as well as having it only activate when digivolving.
After giving the video some thought. Red should have a keyword that unlocks permanent buffs to the card if the don’t delete a digimon. Could call it something like script or encode Script/encode (if this digimon’s effect does not (in this case) delete it gains the keyword) I guess it could also be a skill on the card as well like an all turns or when attacking or even an extra when digivolve. So two examples I’m thinking are as follows [Script/encode]: security attack +1 Or [script/encode]: [when attacking] trash the opponent’s security This can really make your opponent to have to choose to commit and also Bandai could and probably make it so that you would get the script/encode anyway
Hmm.... I have a crack pot idea. (This Digimon's deletion effects *May* target an evo source of one of your opponents Digimon, and That Digimon is treated as its Source for deletion) My wording is most certainly off, but I'll give an example: >On Evolve delete one of your opponent's Digimon with X amount of DP or less >You can target a level 3-6 in the sources of your chosen target >Your target is now treated as though it was that Level 3-6 source you chose >The opponents Digimon is then deleted >Galantmon X deletes a1000 DP Digimon >You choose your Opponents Omnimon >You select the Augmon in it's sources >Their Omnimon is now treated as though it was that Augmon >It now gets deleted. This would also circumvent protection effects like and (outside of inherit). It is also optional, so you can still use effects that trigger if you don't delete something. All deletion inherit effects should still probably go off, it might be too strong if it circumvented them.
I was thinking of menace as your opponent can't block unless they have 2 or more Digimon, kinda like mtg, thus when red bodies delete things on their way up it's less likely they'll have enough bodies to block
Another great effect I had considered! I thought it'd be interesting if at some point a mechanic forced your opponent to block with not just one Digimon but at the very minimum 2.
I would say its unlikely that Bandai will give pure red an effect that locks the opponent out of attacks based on DP, since red's color space is more focused on aggressive security pushes and deleting things either via effect or battle with Raid. I think its more likely that if such a keyword does pop up, it will be restricted to a specific archetype and likely be dual colored, in the same way that collision seems to mostly be a black/purple thing currently, with just a little bit more black support than purple.
Small idea that may or may not work. Codebreaker: The following effect cannot be ignored. Or make it an i heritable of "this digimon's effects cannot be ignored"
A cool red keyword would be something like overheat something along those lines, with the effect being when this digimon attacks your opponent must send digimon in play to the trash with equal or more combined dp then this digimon
I got a vivid imagery of the fully radioactive Godzilla from the movie pulsing and sending shockwaves after Ghidora. That'd be kind of cool honestly. Maybe a Pulse keyword?
@@DIGI-PANDA or maybe if we’re going the Godzilla route maybe meltdown, radiation or thermonuclear pulse? Honestly if the Godzilla Wargreymon from the new vpet shows up as card there’s infinite possibilities for a Godzilla keyword.
About the keywords... It's funny how blue has the least keywords in the game but still one of the strongest colors! Seems even the new keyword De-code would never be exclusive to blue
I just realized how weird it is that despite how battle focussed red is, most new battle relasted keywords got handed to other colors: Vortex, Overclock, Alliance, Collision...also Iceclad and Barrier(which do play into their color). Meanwhile, red actually LOST a keyword: Blitz. Cards like Ohanimon Ace have Blitz like 1 to 1 as effect and its even part Red, just written out instead of a keyword. Even just making DP-Boost active both turns would be interesting, since it indirectly counters yellows dp-minus without granting full immunity(which in my eyes is bad, since yellow lacks an alternative removal; "put in security" being really rare) Lastly, I want to say that red might not need anything new, just more of what it already has or cards should balance their immunities better. Most protections are temporarely or limited in use. And protection or benefiting from deletion is way too common in comparison to de-digivolve.
Interestingly, I think some red cards should start migrating away from "When Digivolving" blitz and end of turn attack to End of Your Turn: This Digimon may attack. Basically it gives a pseudo blitz every turn when your memory passes. Even for Gallantmon cards, they're so... fair...? But at the same time too fair.
@@DIGI-PANDA Well, all I said was "Blitz", not "when Digivolve:blitz". It could just as well be "end of turn:blitz". Might be that the new wording makes it a negnegible difference on how much space it takes in the text box. But its effectively the same effect.
The only reason Gallantmon X has blue & yellow is because of the lore (Blue digizoit & Gold Digizoit) here is one from the wiki : "It has sacred hybrid equipment combining "Red Digizoid", "Blue Digizoid", and "Gold Digizoid", which are rare metals." so it kinda make sense to have those 3 colors, also i need to look into Tyrannomon's deck ~_~ idk if mametyrmon is important or not in the deck, if i should hunt for more or not
With the announcement of Tyrannomon support, it could very well be a viable level 5 to use. And because it does hold a status of promo, it might be wise to pick it up before it pre-emptively gets bought out if that's the case.
Red is weak to certain condition, my add just wording "UPDATE", 1/t, digiburst and replace it with card in hand. dont need extra draw from koromon egg, UPDATE, change with SA+1 from greymon. this keyword make it RED like Protagonist to Borrow power from his friend in hand.
I somtimes wonder if its the colours that are weakor just the decks that currently represent them. Red is supposed to by very aggressive and kill the opponent fast right? Thats not a bad idea. Red hybrid is very strong right now for example and it exemplafies every part of what red is as a colour. Aggression, deletion removal, removal via high DP attacks etc. I feel like red is always the unga bunga big number swing deck whereas other decks have a bit more finesse in their defense and win con.
I do agree that unga bunga is the way, but there's reactiveness now that makes it devastating to your entire game strategy. Build up to big stack and attack, it gets de-digivolved by blast digivolution? Welp, there goes the entire strategy. Starting over in the raise.
Would you consider making a video about the black color. Since it suffers from the issue of having the most amount of archetypes and the least amount of generic support for their keywords. For example, decoy is a black keyword, but they don't have any good generic cards that synergies from deleting themselves like purple does. But when it comes to archetypes like black x-antibody or blackwargreymon, they get montains of support. So despite have some of the most powerful archtypes in the game the color itself is pretty bad having no good genric cards in the card pool. If you got rid of blacks archetypes there would literally be nothing worth playing in the color at all. This problem goes all the way back to bt1 where most of the black cards in that set was deicated to diaboramon. The first time black ever became tier 1 was when alphamon got 3 sets of support back to back. Also the only black cards on the banlist are archetypes cards not staple cards like how blue has ice wall and hammer spark. So its the archetypes that are allowing black to top at all and the not the strengths of the color itself.
Red has Average consistency, BAD memory management, and one of the worst types of removal ATM. These 3 factors is why other colors and other decks are more successful is because they do what red does but better and faster. almost everything is immune to deletion at face value at this point or just doesnt care. Memory management and removal are arguably the 2 most important things that separates a lot of decks and colors at this point. I think the 3 color cards are inherently bad design as they can be easily abused in more than what they were intended for due to its wider reach. the hybrids were a step back due to them being more locked to hybrid decks but every other one we got are all kind of nuts. Gallantmon X as an example doesnt even need the other gallantmon line because most decks would just use it with the proto form option (which is a problem in of itself) to make it cheaper than normal and get all if its effects. There is a lot wrong with the game as a whole and i dont know what they can do to fix it and i would rather not see the game get power spiked to the point where it turns into yugioh before it can find its balance.
At this point, I still enjoy playing the game in my own bubble. But from a competitive standpoint, I agree with a lot of the points you are making. Purple tends to thrive because of it's ability to help it's consistency and has some memory management. Blue has arguably the best of everything right now. And then the only other color I feel can thrive is black now with it's gatekeeping ability.
@@DIGI-PANDA Black with de-digi being the best soft removal and having some of the better protections keeps it around even if it is less efficient. But i wish i had my own little pocket to not play competitively because right now the game is miserable and unfun. But fun aside i think that green and red are only playable when used with other colors and it is sad to me. I dont know if that is because 6 main colors is too many. But i remember seeing something saying multi colored cards have the potential to ruin color identity and we are almost at that point. Like colors were suppose to be a balancing tool and it feels like it is an excuse to use specific mechanics which is why 2 and 3 colored cards are so strong.
Elizamon line will definitely included a new keyword, might be an offensive or defensive is unknown. But mostly have to wait until April. Would say red should just carv its own niche. Like it can turn security cards facedown or actually being trash hate. Would honestly help if red wasn’t the protage focused because most of the time they will just take 1/3 or 1/2 of the red support and the designer just don’t want to experiment something new with them.
@ Would say that the comic characters at the moment have just mono-coloured lines. So only pure red to the work with while getting a new keyword that might give red a new identity
I feel like red could use something that maybe states, digimon that this could delete cant prevent there deletion, or something similar. Something that make deleteing type effects better cuz its currently the worst removal type by far.
Maybe I'm just being a doomer, but I don't think they'll ever fix red. Red in so many games, not just Digimon, has the specific stereotype of being the easy, simple, new player color, one that you're supposed to "graduate" out of to one of the more "expert" colors that play around with different aspects of the game (especially blue, again, in any game it's in designers always seem to want you to play specifically whatever the blue faction is). So I think they're constantly going to design under the assumption that red is like, six sets back in the the realm of complexity, only getting modern card designs long after the other colors have outpaced them. Oh, does red finally get a form of non-destruction removal? By that time, blue and yellow will have already found a way to bottom-deck opposing Digimon and make that the primary way to remove threats.
To some degree, I partially agree. It's just natural that some colors get more support than others. And it didn't take long for some stellar effects for Liberator Digimon like Zephagamon take a hit with the new Metalseadramon ACE.
How about an effect like ‘hacking’-while this card is on the field all of your opponents Digimon effects can’t active. Obviously could use some work but it could get past protection effects
@ hacking could be the compromise for the effect as there are so many ways around reds deletion ability having it so protection like armour purge don’t active would be nice, as I hate that yellow basically gets a better form of this in dp reduction
Menace When attacking, Digimon with DP less than this Digimon’s DP cannot block. This is based on the fight or flight instinct. If they are strong enough they will fight back but if they are not then they will attempt to flee.
I’m very happy with more gallantmon cards but not when there are secret rare I still need to buy BT13 Gallantmon Ps why bule and not purple If not at least green?
@@albydragondono Gallantmon X is Red/Blue/Yellow because of lore reasons. His armor and is made of Red, Blue and Gold Digizoid. The developers do take actual in universe lore for some cards and GallantX is one of them.
There are some cards that already accomplish this! Simply put Machinedramon has the effect of already not being able to have its DP reduced. I could've sworn there was another Digimon that has this.. but I can't find it right now.
@DIGI-PANDA so not being dp reduced my idea for example is a Wargreymon that can be dp reduced but his dp can't go below something like 8000. Not complete immunity but protection from the most annoying removal in the game while having red favor of my dp matters
Idk, Digimon cards are already doing so much, what with triple colors and double/triple keywords. I say let things calm down a little rather than try to pump anything else up too much
I worry at this point we'll have Digimon that are three colors, 4-5 key words, and then we go into 4 color Digimon and it just keeps escalating. Frankly, I did like that were were dropping back down to single color Digimon in BT14 and BT15 and highlighting the special black box text as a way to digivolve from other specific color Digimon. BUT with BT16, that all went out the window. Frankly, there is some freshness with the side sets offering specific field traits and even those Digimon have the advantage of being treated as extra archetypes and digivolving off those archetype trait Digimon.
Based on the fact that Owen targets Digimon of DP to be deleted, I'm speculating right now red and yellow. But simultaneously the webcomic silhouettes make me think red/purple.
I've been doing a few here and there. I just hadn't found a topic that really interested me for a bit. Objectively, I feel if 6 content creators push the same content, there needs to be some semblance of additional knowledge that's gained. While true, it could be just a record of the deck in history, I want to add additional information where there are gaps and help people learn.
@DIGI-PANDA yeah I think this is a great approach. It's really nice to have a topic to learn about-there's just so much to this game that goes undiscussed by others and newer players like me can't just rely on gleaning nuggets from the Discord
Has black ever been good or meta? lol Red is bad but everywhere because it is a fan favorite, green was meta when it came out and they were scared to ever make it meta again. purple falls and comes back all the time. but blue and yellow are never not meta which is crazy favoritism!
Depends on how you look at it. Black SOC saw a lot of competitive use after B3nb3n topped with it at an event. And suddenly people were dropping Purple SOC to Black SOC.
Firewall If this Digimon leaves the battle area outside of one of your own effects, delete one of your opponents Digimon with DP less than this Digimon’s DP.
I do think Firewall should be more defensive than reactive based on the phrase. But who knows, I'm just coming up with conceptual keywords at this point like always ha ha.
Here was my logic here. Firewall A wall of fire. If you try to breach its defenses be prepared to get burned. I actually took the other meaning and made it work.
when showing effects on screen, consider using square brackets instead of / and : "[When Digivolving] [When Attacking] If [Gallantmon] or [X Antibody] is in this Digimon's digivolution cards, this Digimon gets +4000 DP and 1 of your opponent't Digimon gets -4000 DP until the end of their turn." instead of When Digivolving/When Attacking: If [Gallantmon] or [X Antibody] is in this Digimon's digivolution cards, this Digimon gets +4000 DP and 1 of your opponent't Digimon gets -4000 DP until the end of their turn.
Apologies. I was editing this at 1 AM in the morning and trying to get the video out before going to bed and going to work. Content creation is not my full time job and at times I may cut corners to get things completed.
I think Red having a firewall like effect on digivolution, where it only lasts for a turn, but could also linger, could be a really clever way to use it. then you could have it at any level and still make it matter. level 4 on play, firewall this digimon's DP or lower until the end of your opponent's turn. instant counter to going wide rookie rush style boards, but you still need to be doing stuff to keep this effect going, so we don't have it fall into the floodgate rookie pile. the other thing they can do is that DP count potential multi-deletions, on top of "if this did not delete a digimon that is level x/had this much dp, do this" riders that can allow them to keep deletion itself at a reasonable cost in game, but make it worth bothering with to still play.
I really like the idea of “if X didn’t occur, then Y”. With many cards coming out now that have inherit protection against Digimon effects, cough cough Bugs, colors like Red need to be given another tool if their deletion effects don’t happen. We don’t want a whole color to be a wet noodle if the deck doesn’t have access to Rush.
A lot of if X didn't occur, then Y is also happening in other colors. Lucemon has a lot of these types of effects.
I think you've hit the nail on the nail on the head. When the game first started red had the ability to pump itself up to protect itself when swinging while blue had access to jamming which circumvented the DP check. Yet as the games grown Blue's arsenel has expended yet Red's has never grown beyound that. I think having effects which tie into how high the DP is could be interesting. Such if this Digimon's DP is X it can't be blocked or can''t be effected by digimon effects. Likewise that value might not be the orginal DP value. Only activing if it's boosted to certain degree. As always amazing video and could make for a great series if you decide to keep going with it.
Callismon has this! "[Your Turn] ...While your opponent has no Digimon with equal or higher DP, this Digimon gets <Piercing> and <Security Attack +1>."
...but is green/purple, not red. But that does mean there are chances that similar effects could appear for other cards, hopefully red ones.
I'm hoping they bring more cool effects to red because as it stands right now they've overhauled a lot of black effects including black digiburst related ones from BT4 in the case of Sunarizamon and Gogmamon.
@@Dr.SamCarterPhD I completely forgot about this card XD. It really should be a red effect if I'm going to be honest ha ha.
I think turing this into a series could be interesting. So you can go over what issue each color has ( good or bad ). Then go into theroy crafting on how to balance ( bring down or up depending on colors).
It's the goal! I have a few other ideas in the pipeline, it's just time I don't have ha ha.
I agree! that would be a really fun series to watch
Honestly just giving Red Collision could help a lot of them to delete thing; and if you're able to give it Piercing, even better
Unfortunately, collision went to black XD
It actually does feel like a Red ability
Ah my computer nerd side LOVES the firewall flavor for red. Theres so many computer lingo words that should make their way into the game and would fit spectacularly!
give some examples you can think of, I'm interesting!
stuff like codecracking, debug, i would have normally put defrag (defragmenting) but the newly revealed Pyramidmon actually has fragment which is flavorful as a rock keyword and as a partial cs thing. Cache, bitlock (bitlockers), torrent (could be an aqua digimon keyword), bootstrap, and buffer off the top of my head. Im sure they could all be slightly reworded or given some flavor to make them make sense but they seem pretty natural
Staaaaaaaaaahp you're spoiling some of what I have in the pipeline :P
@@TeamDeathSlingerTCG torrent sounds awesome! this tcg have so much potential!
🙊
I do like the concept of Firewall for red. It does need something really exciting to be relevant. Maybe even something that plays out rookies and gives them rush for the turn.
If option cards or deletion based effects are going to be circumvented, ways to stop your opponent's Digimon from suspending would be the next route I'd expect Bandai to take. Is it possible? Only time will tell.
Firewall: This Digimon is unaffected by Digimon effects of Digimon with less DP
This was an early version of the the effect that I considered. The only issue is, if it was all turns, how does your opponent circumvent that since a lot of colors don't have DP buffs? Blue for example relies on jamming and battle protection and yellow relies on DP reduction.
@@DIGI-PANDA most Red buffs are “Your Turn”
Also, it doesn’t prevent Options from affecting it
@@pn2294 Reasons why Gallantmon X shows a lot of improvements.
Just out of curiosity, what are the top 3 colors that are topping? My guess would be Blue, Yellow, and IDK Purple or Black, but I would love an answer.
Ding ding ding. Right on the money. Purple tends to be complicated to play but piloted correctly it can always be a huge winner. Additionally you have black SOC and purple SOC that was briefly topping so choose your poison on the third color.
I had strong feeling red gonna strong meta after ex8…
I could definitely see it! It'll predominantly be Gallantmon based but maybe this is just the start.
@@DIGI-PANDAseing they already hint new owen digimon, and black getting new keyword fragmented ( highly possible Zenith will also having that effect) red might getting new keyword introduce with owen* deck
The gallant tree is a great example of whats wrong with red. The increase to your dp deletion effects is great. But the base numbers are so low it just makes them ok when when the inherits should push them to great. Also the lack of flexability in their removal. Should be more pop total dp worth of digimon effects
I definitely agree with this! The earliest Gallantmon cards felt like they were trying to trash security cards and sneak in with one attack. Problem was the acceleration to this condition was very mediocre even into EX3. I'd say later cards definitely improved it but at that point Gallantmon had fallen so far behind it just wasn't relevant. And with the new EX8 support, it honestly looks pretty good!
@@DIGI-PANDA yeah the ex8 stuff looks really cool
I think the main issue with red is that it wants to be aggressive but there are so many protective and reactionary effects that punish that which wouldn't be able issue if it wasn't for the fact that other color's get these effects on top of their other color tribal effects. So my idea is to introduce a keyword that bipases protection as a game mechanic the same way ice clad does
Keyword: DDoS (effects cannot activate until the end of a battle involving this Digimon)
This would allow for red to attack safely into an unaffected Digimon without worrying about protections or interruptive effects (i.e armor purge, proto form, on deletion:) while at the same time balancing it out as it effects both players (base stuff like sec+1 greymon or piercing or your turn+2000 would still work but stuff the like the when attacking effect of x antibody or raid wouldn't) it would also be incorporated as a game mechanic the same way dp- or ice clad is.
I like it! I think it's a really valid effect that would help red going it's unga bunga routine. You might not necessarily need to delete but protect yourself for the attack. So Firewall could be a passive effect in which this Digimon cannot be affected by your opponent's card effects until END of the attack.
Now that the sets are getting synced, I would like to jump back in.
Is Biyo any good?
Yes! Birds is actually a very strong deck and it had a representation in the top 16 in last weekend's regional.
@@DIGI-PANDA Cool, I picked up all the biyo stuff, AUD prices are 💀.
I have also seen where we get the mono Scrambles from, not a fan.
So, I don't know if this effect is good or downright terrible, but I made my own keyword for a red oc deck. (When this card attacks a Digimon, delete all other suspended Digimon on your opponent's field). I might change it to "When this card deletes an opponent's Digimon, delete all suspended Digimon on their field" or something like that.
The big caveat with red is that you have to attack to typically proc your effects and there's just no defense around blast digivolution and nothing around Digimon that don't leave. I feel there has to be some risk/reward with attacking now because even cards like Lucemon have clauses that say your opponent gets the option to delete one of their Digimon, if they don't you gain a life.
Me and a friend had an idea for a cycle of colored firewalls kinda like how the scrambles are where you can evo for a reduced cost then they have a delay effect that would say something along the lines of when your digimon would be affected by an opponents digimon effect you can trash this option from the battle area to make it unaffected by that digimon effect
Personally, I feel like this could be a way for Armor Digimon to be more balanced moving forward. It could be the next Armor Purge for example in that when a Digimon would be targeted by an effect, that Digimon has it's entire status effect reset and trashes the top digivolution card. Buuuut we get into complicated interactions again.
@@DIGI-PANDA it would have to be like an evade mechanic I think, example "if an option or digimon effect would cause this digimon to be deleted, de-digivole 1 this digimon, and negate that effect." which also could be used like a field guardian, so that if someone goes " delete everything" this effects stops it all.
Wonder what kind of new keyword effects they could have in the future? One idea could be a counter effect for whenever another card effect would cause it to leave the field once per turn.
The good old counter/counter effect? XD
I got my Special Booster 2.0 box today [stock only arrived at my UK store yesterday]
On the negative side; I didn't really hit what I wanted.
On the positive side; Lucemon Satan; Lordknight X; Alt Art Susanoo Ace [Yes; double SEC] and alt art Seraphimon ACE; which combined basically pay for the box. Also a few other various SR's which have a decent but not amazing sell value.
It was going to be hit or miss on whether the SRs would be expensive or not - considering previous sets seem to have just disappeared. BT16, BT17 and EX6 were ones that had relatively low supply but high demand.
@@DIGI-PANDA There's 3 main archetypes I'm interested in and they're all cheaper ones. Bees; Dynasmon and Ice-Snow.
Agree! I think digi bursting could have stayed reds mechanic and they should continue to get digi burst cards. This would give them the play style of “burning fuel” and would let them justify their agro while losing to sustain/defense decks
I though of the idea of how to counter Ice-clad and rampant deletion effects or protection, something like:
Lava-armor (When this digimon battles a digimon with lower DP, send that Digimon to the trash at the end of battle).
I see that Red now need a new form of deletion and battle prowess.
I was on this train for a little bit too! Looking at Fire Aura as my variant of the keyword. Send is a great way to circumvent some protection since it would say when that Digimon is DELETED it says send instead. I'm unsure though if the verbiage works from a translation standpoint.
@@DIGI-PANDA I guess "trash it" would be the correct keyword.
Using the delete effect of Gallantmon as an example I thought the keyword "Breach" could work with the effect of "Delete and oppoent's digimon with equal or less DP as this digimon, if this effect failed to delete any digimon gain X effect" so for some identity Gallant can keep with trash top of security while Wargreymon can get Sec+1.
It would be smart to share these videos with a Digimon TCG contact. This is excellent theory crafting but doesn't go anywhere unless a designer sees it. People could also submit these ideas in the set surveys.
Interestingly, I mentioned the keyword overclock long ago in one of my other videos and some of my what ifs have also seemed to stem/drum up additional support in later sets. It seems to be a coincidence.
Im all for giving red their niche back. It needs a new mechanic to make it unique again. What iam dreading is when card effects target the player and not the field,raising or trash. We are currently walking a fine line with all the immunity effects and floodgates that power creep may force the game in that direction.
Targetting players is something interesting in that we saw it with some older cards in black. We don't see it much other than mass board effects like Kongou and even Crimson Blaze. I'm not sure if it's the right direction but I do think it's an important discussion to consider and have the community talk about it more.
A while back, I thought up some keywords that I thought might be needed for the tcg because of the rather intense levels of power creep we are seeing. Here's one I thought of.
_Deactivate_
When this Digimon attacks an opponent's Digimon or is blocked by one, it ignores any and all effects applied to that Digimon for the turn.
I feel like an ability such as this could help red make a comeback in the future. Being able to ignore any and all effects is strong, so to keep it balanced, I figured it could be locked to pure red Digimon, along with only giving it to level 6 or higher Digimon, as well as having it only activate when digivolving.
I like this! Deactivate is an interesting keyword and in some ways lines up with computer terminology.
After giving the video some thought. Red should have a keyword that unlocks permanent buffs to the card if the don’t delete a digimon.
Could call it something like script or encode
Script/encode (if this digimon’s effect does not (in this case) delete it gains the keyword) I guess it could also be a skill on the card as well like an all turns or when attacking or even an extra when digivolve.
So two examples I’m thinking are as follows
[Script/encode]: security attack +1
Or
[script/encode]: [when attacking] trash the opponent’s security
This can really make your opponent to have to choose to commit and also Bandai could and probably make it so that you would get the script/encode anyway
Hmm.... I have a crack pot idea.
(This Digimon's deletion effects *May* target an evo source of one of your opponents Digimon, and That Digimon is treated as its Source for deletion)
My wording is most certainly off, but I'll give an example:
>On Evolve delete one of your opponent's Digimon with X amount of DP or less
>You can target a level 3-6 in the sources of your chosen target
>Your target is now treated as though it was that Level 3-6 source you chose
>The opponents Digimon is then deleted
>Galantmon X deletes a1000 DP Digimon
>You choose your Opponents Omnimon
>You select the Augmon in it's sources
>Their Omnimon is now treated as though it was that Augmon
>It now gets deleted.
This would also circumvent protection effects like and (outside of inherit). It is also optional, so you can still use effects that trigger if you don't delete something. All deletion inherit effects should still probably go off, it might be too strong if it circumvented them.
Card effect in my mind aligns more with Sukamon related effects ha ha. But I can see the reasoning.
I was thinking of menace as your opponent can't block unless they have 2 or more Digimon, kinda like mtg, thus when red bodies delete things on their way up it's less likely they'll have enough bodies to block
Another great effect I had considered! I thought it'd be interesting if at some point a mechanic forced your opponent to block with not just one Digimon but at the very minimum 2.
I would say its unlikely that Bandai will give pure red an effect that locks the opponent out of attacks based on DP, since red's color space is more focused on aggressive security pushes and deleting things either via effect or battle with Raid. I think its more likely that if such a keyword does pop up, it will be restricted to a specific archetype and likely be dual colored, in the same way that collision seems to mostly be a black/purple thing currently, with just a little bit more black support than purple.
What about a kind of tenacity effect
Like a keyword that says this card can not be removed until it finishes its attack
I'd probably argue it shouldn't be AFFECTED until after the attack. So black digivolution effects can't even de-digivolve you ha ha.
Small idea that may or may not work.
Codebreaker: The following effect cannot be ignored.
Or make it an i heritable of "this digimon's effects cannot be ignored"
I've been considering something like this too! Making effects that cannot be ignored. Balancing it becomes an entirely different issue.
A cool red keyword would be something like overheat something along those lines, with the effect being when this digimon attacks your opponent must send digimon in play to the trash with equal or more combined dp then this digimon
I got a vivid imagery of the fully radioactive Godzilla from the movie pulsing and sending shockwaves after Ghidora. That'd be kind of cool honestly. Maybe a Pulse keyword?
@@DIGI-PANDA or maybe if we’re going the Godzilla route maybe meltdown, radiation or thermonuclear pulse? Honestly if the Godzilla Wargreymon from the new vpet shows up as card there’s infinite possibilities for a Godzilla keyword.
About the keywords... It's funny how blue has the least keywords in the game but still one of the strongest colors!
Seems even the new keyword De-code would never be exclusive to blue
Oh I have a funny idea for the blue video ha ha. Gimme some time.
@@DIGI-PANDA Waiting for it :D
I just realized how weird it is that despite how battle focussed red is, most new battle relasted keywords got handed to other colors:
Vortex, Overclock, Alliance, Collision...also Iceclad and Barrier(which do play into their color). Meanwhile, red actually LOST a keyword: Blitz. Cards like Ohanimon Ace have Blitz like 1 to 1 as effect and its even part Red, just written out instead of a keyword.
Even just making DP-Boost active both turns would be interesting, since it indirectly counters yellows dp-minus without granting full immunity(which in my eyes is bad, since yellow lacks an alternative removal; "put in security" being really rare)
Lastly, I want to say that red might not need anything new, just more of what it already has or cards should balance their immunities better. Most protections are temporarely or limited in use. And protection or benefiting from deletion is way too common in comparison to de-digivolve.
Interestingly, I think some red cards should start migrating away from "When Digivolving" blitz and end of turn attack to End of Your Turn: This Digimon may attack. Basically it gives a pseudo blitz every turn when your memory passes. Even for Gallantmon cards, they're so... fair...? But at the same time too fair.
@@DIGI-PANDA Well, all I said was "Blitz", not "when Digivolve:blitz". It could just as well be "end of turn:blitz".
Might be that the new wording makes it a negnegible difference on how much space it takes in the text box. But its effectively the same effect.
@@MrNovascar Oh! I was using comparisons of BT5 Omnimon and BT14 Wargreymon. I think End of Turn would be nice for newer Digimon.
good ideas.
The only reason Gallantmon X has blue & yellow is because of the lore (Blue digizoit & Gold Digizoit) here is one from the wiki :
"It has sacred hybrid equipment combining "Red Digizoid", "Blue Digizoid", and "Gold Digizoid", which are rare metals."
so it kinda make sense to have those 3 colors, also i need to look into Tyrannomon's deck ~_~ idk if mametyrmon is important or not in the deck, if i should hunt for more or not
With the announcement of Tyrannomon support, it could very well be a viable level 5 to use. And because it does hold a status of promo, it might be wise to pick it up before it pre-emptively gets bought out if that's the case.
@@DIGI-PANDA I barely managed to pick 2 copies so far, can't find anyone else selling it but i hope 2 is enough
Red is weak to certain condition, my add just wording "UPDATE",
1/t, digiburst and replace it with card in hand.
dont need extra draw from koromon egg, UPDATE, change with SA+1 from greymon.
this keyword make it RED like Protagonist to Borrow power from his friend in hand.
I somtimes wonder if its the colours that are weakor just the decks that currently represent them. Red is supposed to by very aggressive and kill the opponent fast right? Thats not a bad idea.
Red hybrid is very strong right now for example and it exemplafies every part of what red is as a colour. Aggression, deletion removal, removal via high DP attacks etc.
I feel like red is always the unga bunga big number swing deck whereas other decks have a bit more finesse in their defense and win con.
Red being simple is also what hinders it now, especially with all the counters other colors have.
@abdullahali2184 to me it's a general problem of decks where one of the big win cons is attacking over other Digimon
I do agree that unga bunga is the way, but there's reactiveness now that makes it devastating to your entire game strategy. Build up to big stack and attack, it gets de-digivolved by blast digivolution? Welp, there goes the entire strategy. Starting over in the raise.
Would you consider making a video about the black color. Since it suffers from the issue of having the most amount of archetypes and the least amount of generic support for their keywords. For example, decoy is a black keyword, but they don't have any good generic cards that synergies from deleting themselves like purple does. But when it comes to archetypes like black x-antibody or blackwargreymon, they get montains of support. So despite have some of the most powerful archtypes in the game the color itself is pretty bad having no good genric cards in the card pool. If you got rid of blacks archetypes there would literally be nothing worth playing in the color at all. This problem goes all the way back to bt1 where most of the black cards in that set was deicated to diaboramon. The first time black ever became tier 1 was when alphamon got 3 sets of support back to back. Also the only black cards on the banlist are archetypes cards not staple cards like how blue has ice wall and hammer spark. So its the archetypes that are allowing black to top at all and the not the strengths of the color itself.
Likely will be covered in a future video! I think all colors, characters and archetypes deserve a shot in the spotlight.
I hope Elizamon is red (cause Owen is red) and I hope like every liberator deck(except heavymetaldramon)brought a new mechanic/keyword
I'm hoping so as well! We'll see what they have in store for Elizamon.
Red has Average consistency, BAD memory management, and one of the worst types of removal ATM. These 3 factors is why other colors and other decks are more successful is because they do what red does but better and faster. almost everything is immune to deletion at face value at this point or just doesnt care. Memory management and removal are arguably the 2 most important things that separates a lot of decks and colors at this point.
I think the 3 color cards are inherently bad design as they can be easily abused in more than what they were intended for due to its wider reach. the hybrids were a step back due to them being more locked to hybrid decks but every other one we got are all kind of nuts. Gallantmon X as an example doesnt even need the other gallantmon line because most decks would just use it with the proto form option (which is a problem in of itself) to make it cheaper than normal and get all if its effects.
There is a lot wrong with the game as a whole and i dont know what they can do to fix it and i would rather not see the game get power spiked to the point where it turns into yugioh before it can find its balance.
At this point, I still enjoy playing the game in my own bubble. But from a competitive standpoint, I agree with a lot of the points you are making. Purple tends to thrive because of it's ability to help it's consistency and has some memory management. Blue has arguably the best of everything right now. And then the only other color I feel can thrive is black now with it's gatekeeping ability.
@@DIGI-PANDA Black with de-digi being the best soft removal and having some of the better protections keeps it around even if it is less efficient. But i wish i had my own little pocket to not play competitively because right now the game is miserable and unfun.
But fun aside i think that green and red are only playable when used with other colors and it is sad to me. I dont know if that is because 6 main colors is too many. But i remember seeing something saying multi colored cards have the potential to ruin color identity and we are almost at that point. Like colors were suppose to be a balancing tool and it feels like it is an excuse to use specific mechanics which is why 2 and 3 colored cards are so strong.
Elizamon line will definitely included a new keyword, might be an offensive or defensive is unknown. But mostly have to wait until April.
Would say red should just carv its own niche. Like it can turn security cards facedown or actually being trash hate.
Would honestly help if red wasn’t the protage focused because most of the time they will just take 1/3 or 1/2 of the red support and the designer just don’t want to experiment something new with them.
Based on the colors and silhouettes of the higher level Digimon, it's already screaming red and purple to me. I also get a yugioh vibe of dragonmaids.
@ Would say that the comic characters at the moment have just mono-coloured lines.
So only pure red to the work with while getting a new keyword that might give red a new identity
@@AliHussein-z4u Royal Base and Heavymetaldramon would respectfully disagree :3
@@DIGI-PANDA ?, but they are main characters in the novel.
@@AliHussein-z4u They've made appearances in the webcomic. I think that still counts.
I feel like red could use something that maybe states, digimon that this could delete cant prevent there deletion, or something similar. Something that make deleteing type effects better cuz its currently the worst removal type by far.
Maybe I'm just being a doomer, but I don't think they'll ever fix red. Red in so many games, not just Digimon, has the specific stereotype of being the easy, simple, new player color, one that you're supposed to "graduate" out of to one of the more "expert" colors that play around with different aspects of the game (especially blue, again, in any game it's in designers always seem to want you to play specifically whatever the blue faction is). So I think they're constantly going to design under the assumption that red is like, six sets back in the the realm of complexity, only getting modern card designs long after the other colors have outpaced them. Oh, does red finally get a form of non-destruction removal? By that time, blue and yellow will have already found a way to bottom-deck opposing Digimon and make that the primary way to remove threats.
To some degree, I partially agree. It's just natural that some colors get more support than others. And it didn't take long for some stellar effects for Liberator Digimon like Zephagamon take a hit with the new Metalseadramon ACE.
How about an effect like ‘hacking’-while this card is on the field all of your opponents Digimon effects can’t active. Obviously could use some work but it could get past protection effects
Honestly, when I was going through computer related keywords.. jamming was what I felt this should be, not hacking XD. But jamming is already used.
@ hacking could be the compromise for the effect as there are so many ways around reds deletion ability having it so protection like armour purge don’t active would be nice, as I hate that yellow basically gets a better form of this in dp reduction
Menace
When attacking, Digimon with DP less than this Digimon’s DP cannot block.
This is based on the fight or flight instinct. If they are strong enough they will fight back but if they are not then they will attempt to flee.
Agreed! I have another concept in the works right now for a future video.
I’m very happy with more gallantmon cards but not when there are secret rare I still need to buy BT13 Gallantmon
Ps why bule and not purple If not at least green?
@@albydragondono Gallantmon X is Red/Blue/Yellow because of lore reasons. His armor and is made of Red, Blue and Gold Digizoid. The developers do take actual in universe lore for some cards and GallantX is one of them.
@MasterZx4 covered it! It's lore based! At some point, I hope we get a red/black/yellow Wargreymon XD
@@MasterZx4 thanks for the clear up
currently the format does not allow the use of bugabuga
I would like for some red card to have the ability of "this digimon's dp can't go below x". My friend said it be over powered but I'm not sure
There are some cards that already accomplish this! Simply put Machinedramon has the effect of already not being able to have its DP reduced. I could've sworn there was another Digimon that has this.. but I can't find it right now.
@DIGI-PANDA so not being dp reduced my idea for example is a Wargreymon that can be dp reduced but his dp can't go below something like 8000. Not complete immunity but protection from the most annoying removal in the game while having red favor of my dp matters
@DIGI-PANDA also you're thinking starter deck lv 5 rapidmon
a trend of royal knights x with three colors.
Idk, Digimon cards are already doing so much, what with triple colors and double/triple keywords. I say let things calm down a little rather than try to pump anything else up too much
I worry at this point we'll have Digimon that are three colors, 4-5 key words, and then we go into 4 color Digimon and it just keeps escalating. Frankly, I did like that were were dropping back down to single color Digimon in BT14 and BT15 and highlighting the special black box text as a way to digivolve from other specific color Digimon. BUT with BT16, that all went out the window.
Frankly, there is some freshness with the side sets offering specific field traits and even those Digimon have the advantage of being treated as extra archetypes and digivolving off those archetype trait Digimon.
SURELY red gets a new keyword with elizamon in bt20
Owen is confirmed for BT21
@ got my sets mixed up I guess, thought Owen and zenith were in 20 but it’s just ghostmon line and zephaga/heavymetal aces
Based on the fact that Owen targets Digimon of DP to be deleted, I'm speculating right now red and yellow. But simultaneously the webcomic silhouettes make me think red/purple.
I really like this essay style content Panda! I think this could be a great path going forward.
I've been doing a few here and there. I just hadn't found a topic that really interested me for a bit. Objectively, I feel if 6 content creators push the same content, there needs to be some semblance of additional knowledge that's gained. While true, it could be just a record of the deck in history, I want to add additional information where there are gaps and help people learn.
@DIGI-PANDA yeah I think this is a great approach. It's really nice to have a topic to learn about-there's just so much to this game that goes undiscussed by others and newer players like me can't just rely on gleaning nuggets from the Discord
Has black ever been good or meta? lol
Red is bad but everywhere because it is a fan favorite, green was meta when it came out and they were scared to ever make it meta again. purple falls and comes back all the time. but blue and yellow are never not meta which is crazy favoritism!
Depends on how you look at it. Black SOC saw a lot of competitive use after B3nb3n topped with it at an event. And suddenly people were dropping Purple SOC to Black SOC.
Firewall
If this Digimon leaves the battle area outside of one of your own effects, delete one of your opponents Digimon with DP less than this Digimon’s DP.
I do think Firewall should be more defensive than reactive based on the phrase. But who knows, I'm just coming up with conceptual keywords at this point like always ha ha.
Here was my logic here.
Firewall
A wall of fire.
If you try to breach its defenses be prepared to get burned.
I actually took the other meaning and made it work.
when showing effects on screen, consider using square brackets instead of / and :
"[When Digivolving] [When Attacking] If [Gallantmon] or [X Antibody] is in this Digimon's digivolution cards, this Digimon gets +4000 DP and 1 of your opponent't Digimon gets -4000 DP until the end of their turn."
instead of
When Digivolving/When Attacking: If [Gallantmon] or [X Antibody] is in this Digimon's digivolution cards, this Digimon gets +4000 DP and 1 of your opponent't Digimon gets -4000 DP until the end of their turn.
Apologies. I was editing this at 1 AM in the morning and trying to get the video out before going to bed and going to work. Content creation is not my full time job and at times I may cut corners to get things completed.
Red can suck a little bit. We don’t need “red deck win’s” to be a meme in another game.
The abundance of Mirage and Hexeblau in top end feels like it's oversaturating. Buuuuuuut we'll see what happens in two months.
@@DIGI-PANDA Across TCGs in general blue always finds a way to the top tables.
I think Red having a firewall like effect on digivolution, where it only lasts for a turn, but could also linger, could be a really clever way to use it. then you could have it at any level and still make it matter. level 4 on play, firewall this digimon's DP or lower until the end of your opponent's turn. instant counter to going wide rookie rush style boards, but you still need to be doing stuff to keep this effect going, so we don't have it fall into the floodgate rookie pile.
the other thing they can do is that DP count potential multi-deletions, on top of "if this did not delete a digimon that is level x/had this much dp, do this" riders that can allow them to keep deletion itself at a reasonable cost in game, but make it worth bothering with to still play.