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UE5 - Game Animation Sample: How to Add Overlay States

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  • Опубликовано: 1 июл 2024
  • Simple guide on how to add weapons to Game Animation Sample.
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Комментарии • 59

  • @dipherent1283
    @dipherent1283 Месяц назад +9

    The weapon system with maps and using blueprints is so brilliant, thanks for teaching this!

  • @contrastPersonal
    @contrastPersonal Месяц назад +3

    I very rarely write comments, but it was damn cool and useful. You explain the material very well.

  • @arman7467
    @arman7467 Месяц назад +4

    This is AWSOME! Please continue and teach us how to add bow state like ALS and other overlays. Thanks a lot!

  • @joellekaufman2700
    @joellekaufman2700 4 дня назад

    Thanks for the awesome guide, this really helped with a project for school!

  • @johnremp3470
    @johnremp3470 Месяц назад +4

    Exactly what we needed! Thank you 😊

  • @DoraKage
    @DoraKage 19 дней назад

    For those who dont understand 4:22 "we already have a reference for it"
    I (also a beginner just trying to self learn) created a new local variable inside the ABP, and set its variable type to object reference - which is our Character BP.

  • @Clydiie
    @Clydiie Месяц назад +10

    could you show us how you would handle aiming a weapon using this method?

    • @nativecoder
      @nativecoder  Месяц назад +5

      Here it is:
      ruclips.net/video/fpHWhG-AfVw/видео.html

    • @Clydiie
      @Clydiie Месяц назад +2

      @@nativecoder sick nice one bro

  • @FFTVYoutube
    @FFTVYoutube Месяц назад

    Thankyou heaps for this video! I got into unreal not to long ago and ive been setting up an fps character for a few days, then i seen this sample project and thought id try use this instead but its so complex i just went back to the original😅. But this video is exactly what i needed to know so thankyou!

  • @snydder1771
    @snydder1771 Месяц назад

    Quick tip: You can add a socket for the hand_r by right clicking it in the ABP blueprint -> skeleton section, adjust the position of the socket by clicking W to switch to position mode, and as long as the item's pivot is correct they will be attached to the palm correctly, less fiddling with the values in the map itself.

    • @nativecoder
      @nativecoder  Месяц назад +1

      Skeleton has a limited amount of sockets that you can create, and the sockets you create occupy memory in the skeleton, so I normally avoid using sockets.

    • @snydder1771
      @snydder1771 Месяц назад

      @@nativecoder good to know

  • @macxike
    @macxike Месяц назад

    Good and easy to understand tutorial. Thank you

  • @zeroy
    @zeroy Месяц назад

    Nice tutorial and simple explanations! Thanks!

  • @MrNosounder
    @MrNosounder 23 дня назад

    Incredible tutorial. Really good

  • @TheSebledingue
    @TheSebledingue 11 дней назад

    Great video thank you very much. Could you make a video following this one in which we could switch weapons with 2 hands like in Dark Souls please?

  • @enderstime6902
    @enderstime6902 26 дней назад +4

    how can you replicate that all the clients see the item you are holding in the hand?

  • @brcore
    @brcore 29 дней назад

    Thanks for the guide! Could I make a video about how to change the sounds of footsteps to certain surfaces using metasound in this project??

  • @TheMark147
    @TheMark147 Месяц назад

    Nice tut but I think to create animation and adjust hand and create socket for wep its better use animation sequence even u can use control rig there :) otherwise again great tut :))

  • @Canibaloler
    @Canibaloler Месяц назад

    great tutorial like always,,, thanks alot

  • @DatboiPhil
    @DatboiPhil Месяц назад +3

    Motion matching replication next?

  • @treehousebandit
    @treehousebandit Месяц назад

    Great work on this! I will definitely be referencing this video in the future. Have you figured out how to add axe striking montages to this?

  • @coreygrace8937
    @coreygrace8937 Месяц назад

    its not every day i finish a tutorial first try and everything works im switching from unity and i like the way ue does things way more i think lol

  • @niaaxwoll8051
    @niaaxwoll8051 Месяц назад +1

    Thank you! Make a video about Grab the ledge as in ALS

    • @nativecoder
      @nativecoder  Месяц назад +1

      Will try, no promises 😊

    • @MaxStudioCG2023
      @MaxStudioCG2023 Месяц назад

      @@nativecoder hey man ...how can we play upper body slots on animations on this game animation sample ?

  • @Sen3D
    @Sen3D Месяц назад

    Nice! Would be cool to see how to swing the axe, like a attack animation.

    • @nativecoder
      @nativecoder  Месяц назад +1

      Sure I could try! 😎

    • @Sen3D
      @Sen3D Месяц назад

      @@nativecoder That would be awesome. Couldn't find anything online about that.

  • @todddurholt2666
    @todddurholt2666 Месяц назад

    Thanks! Keep doing vids you are good at teaching maybe a series? love your style!!

  • @craigcasee7183
    @craigcasee7183 9 дней назад

    could you make an encumbrance system with a varying value for %animation used with all others?

  • @ciekaw
    @ciekaw Месяц назад +3

    Nice but where inventory tutorial ? 😂

  • @blackrizen3177
    @blackrizen3177 Месяц назад

    Great video! Can you show us how we can use animations with this melee overlay?

  • @vipercursos
    @vipercursos Месяц назад

    Please make a video on how to prevent animation, if you don't have a gun in your hand, in aim, you are doing a pistol animation, even without a pistol

  • @MaxStudioCG2023
    @MaxStudioCG2023 Месяц назад +2

    problem is when 2 hand weapons needed with those IK :)))) there you see the fun

    • @nativecoder
      @nativecoder  Месяц назад +2

      You should use different blending methods depending on each specific animation.
      For a melee animation, simple layers on the arm are enough, for more complex animations, you will need to create multiple blends and take in consideration that the project already has things like the aim offset which you might have to dynamically disable in certain cases.

    • @MaxStudioCG2023
      @MaxStudioCG2023 Месяц назад

      @@nativecoder there is a live regtarget but on my project do not work for some reason

  • @UnrealPeter-z6o
    @UnrealPeter-z6o Месяц назад

    amazing!

  • @LearningTheWires
    @LearningTheWires Месяц назад

    sweet vid

  • @yamiyagami51
    @yamiyagami51 Месяц назад +1

    Really? This is better than als

  • @Josh_Alfaro
    @Josh_Alfaro Месяц назад

    I was trying to figure this out but forgot to add the enum in the Anim BP😣

  • @DezNauts-nm2ht
    @DezNauts-nm2ht Месяц назад

    nice video, can you make one changing body parts, like different metahuman heads or clothing

    • @nativecoder
      @nativecoder  Месяц назад

      Probably will see what I can do!

  • @rlb1968able
    @rlb1968able Месяц назад +1

    Is there any like good videos on like deep dives into the new movement system. I'm thinking of waiting until the crouching and sprinting comes out before implementing it into my project as I'm making a 3rd person horror and because I like the skeleton I was wondering if it's possible to use these skeleton asset from the new movement system and put it into a different character

    • @nativecoder
      @nativecoder  Месяц назад +1

      You can use the "ik retargeters" that are inside the project and use "Live Retargeting" to essentially place your character on top and hide the original mesh, the same way the project does with all the different characters included.

    • @MrOfficialMetaverse
      @MrOfficialMetaverse Месяц назад

      It seems to be a big challenge but everyone is working hard to get full understandings of everything and present it as simple but detailed as possible so far @nativeCoder is doing great

  • @UriRamisa-xi9sy
    @UriRamisa-xi9sy 26 дней назад

    Hi, i'm having an issue, it's everything ok but when i equip the weapon the Transform "Position" variable seems to not work properly, it gets a Location, Rotation and Size (Very big size).
    Do you have a non-expired discord link for joining and someone could help me please?
    Thanks!

    • @UriRamisa-xi9sy
      @UriRamisa-xi9sy 26 дней назад

      Fixed, i don't know what happened. I removed the Map Variable and created it again and it now works... BTW, amazing tut.

  • @freshair9473
    @freshair9473 Месяц назад

    Amazing Tutorial ! I tried to simply switch to the metahuman and the weapon doesn't match the Transform Positions. Any recommandations ? How could I fix it ? Thank you

    • @nativecoder
      @nativecoder  Месяц назад +1

      Thanks, to use metahumans you can see my last video, at the end I explain how to use the weapons with metahumans:
      ruclips.net/video/N1fN8gYdt3k/видео.html

    • @freshair9473
      @freshair9473 Месяц назад

      @@nativecoder Amazing ! Problem solved !that was fast thanks you again

    • @user-hh6df8wl5b
      @user-hh6df8wl5b 27 дней назад

      @@nativecoder Thanks, i was looking for this exact answer. This made my day thanks :)

  • @DailyDoseCS2
    @DailyDoseCS2 Месяц назад

    Can can I add more overlays?

  • @vetera23br
    @vetera23br Месяц назад

    Can I give you 1 million likes at once?

  • @MrOfficialMetaverse
    @MrOfficialMetaverse Месяц назад

    WHERES THE BEST PLACE TO TALK BUSINESS ? @NATIVECODER

    • @nativecoder
      @nativecoder  Месяц назад +1

      Email is on my channel, thanks man!