I've seen that in the CK all the time and I just thought I never noticed an NPC going to sleep. I remember seeing them changing clothes in Oblivion all the time though. Finally I know what's going on.
I had imagined they just put extra clothes on NPCs in case they for whatever reason unequipped their normal outfits, would immediately dress back up instead of walking around naked
That’s also how Oblivion handled that issue funnily enough. I don’t quite remember from the top of my head if NPCs start wearing given clothing if their armor is taken, or if they only equip other armor.
Making games is usually a series of strange decisions having to be made for the sake of the functionality or completion of other things. Making Bethesda games is series of random dart throws at a wall that may or may not even have a target on it, but is guaranteed to have an open window somewhere on it directly facing another wall with a target, and those targets are not well named, so most of them were forgotten anyway.
I like the idea of a mod that forces NPCs to equip a Ebenezer Scrooge-style candle holder and night cap if they're in their home in the night hours. Comical, but thematically fitting.
Well considering you can strip Lydia and other housecarls down whether through inventory or modded pickpocketing and their armor will respawn again. Now some NPCs like Greta in Riften you can take all their inventory and clothing/armor via pickpocketing and will take a full ingame day to respawn armor while some of the NPCs actually take a very long time to respawn cloths like beggers. This game behaves bizzarily at times for instance the guards or even random NPCs will spawn Corrupted staffs in combat, you really have to ask where they got them especially when they are not present in their inventory.
I'll guess they started implementing and quickly saw they didn't care at all for that feature. In Oblivion is a great exploit to wait a npc to equip the sleep outfit to lose armor and a few seconds of free damage.
Sure, but Bethesda fixing an “exploit” like that? Unlikely haha. They’d normally choose the more “immersive” option, which in this case would be the NPCs rotating out of their clothes at night. Yes, they’d be more vulnerable, but, aren’t we all?
I always wonder myself, Oblivion did it better. I still remember the first time I went in Whiterun's barrack waiting for the guards to change their clothes before sleeping 😅..
@@UnknownG2000 Lazy team 🤔..? Just like some of them writings regarding lore..? Or maybe they were more focused on new mechanics and they simply abandoned the old ones; I really miss the repair option, both in TES and Fallout.
Yeah, I always wondered why this got removed. A mod called "Sleep Tight" brings this functionality back, IIRC.
Yeah, that mod’s pretty ancient, isn’t it? I remember reading about it waaaay back.
@@UnknownG2000 ported to SE in 22 according to nexus, have some fixes for SE either
I've seen that in the CK all the time and I just thought I never noticed an NPC going to sleep. I remember seeing them changing clothes in Oblivion all the time though. Finally I know what's going on.
It’s just such a common window to see, like any inventory you edit, you’ll come across it. Such a baffling exclusion.
I had imagined they just put extra clothes on NPCs in case they for whatever reason unequipped their normal outfits, would immediately dress back up instead of walking around naked
That’s also how Oblivion handled that issue funnily enough. I don’t quite remember from the top of my head if NPCs start wearing given clothing if their armor is taken, or if they only equip other armor.
Making games is usually a series of strange decisions having to be made for the sake of the functionality or completion of other things. Making Bethesda games is series of random dart throws at a wall that may or may not even have a target on it, but is guaranteed to have an open window somewhere on it directly facing another wall with a target, and those targets are not well named, so most of them were forgotten anyway.
Ain’t that the truth!
Oh my god. Guards were supposed to sleep in miner clothes?!
Crazy crazy.
*Er, actually, they’re like, totally unique though*🤓
I like the idea of a mod that forces NPCs to equip a Ebenezer Scrooge-style candle holder and night cap if they're in their home in the night hours. Comical, but thematically fitting.
It’d be better than what we ultimately got😌
Well considering you can strip Lydia and other housecarls down whether through inventory or modded pickpocketing and their armor will respawn again. Now some NPCs like Greta in Riften you can take all their inventory and clothing/armor via pickpocketing and will take a full ingame day to respawn armor while some of the NPCs actually take a very long time to respawn cloths like beggers. This game behaves bizzarily at times for instance the guards or even random NPCs will spawn Corrupted staffs in combat, you really have to ask where they got them especially when they are not present in their inventory.
I'll guess they started implementing and quickly saw they didn't care at all for that feature. In Oblivion is a great exploit to wait a npc to equip the sleep outfit to lose armor and a few seconds of free damage.
Sure, but Bethesda fixing an “exploit” like that? Unlikely haha.
They’d normally choose the more “immersive” option, which in this case would be the NPCs rotating out of their clothes at night. Yes, they’d be more vulnerable, but, aren’t we all?
I would not call attacking a vulnerable man an exploit.
I always wonder myself, Oblivion did it better. I still remember the first time I went in Whiterun's barrack waiting for the guards to change their clothes before sleeping 😅..
I mean, you’re using the same engine, so that functionality has to have been in there somewhere at some point, right? How did you just lose it?
@@UnknownG2000 Lazy team 🤔..? Just like some of them writings regarding lore..? Or maybe they were more focused on new mechanics and they simply abandoned the old ones; I really miss the repair option, both in TES and Fallout.