Designing Horrifying Monsters For My Biopunk Rpg - Wrought Flesh Devlog 7

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  • Опубликовано: 12 янв 2025

Комментарии • 776

  • @frasercurry7819
    @frasercurry7819 3 года назад +1010

    That switch from the forboding/terrifying monster to the cheery music into talking about farming methods, no-one can never complain your devlogs are too slow

    • @aidanalls1275
      @aidanalls1275 3 года назад +22

      I feel like his whole thing is that his videos are extremely time efficient, hahah

    • @frasercurry7819
      @frasercurry7819 3 года назад +5

      @@aidanalls1275 Oh definitely

    • @MidnightWanderer00
      @MidnightWanderer00 3 года назад +17

      @@aidanalls1275 That's definitely his sort of style after watching his videos. He really prioritises getting straight to the point and it's great.

    • @Monkeyman12534
      @Monkeyman12534 3 года назад +1

      They just COME OUT slow

    • @VikingLord2000
      @VikingLord2000 3 года назад +1

      @@Monkeyman12534 He streams btw!

  • @CodingKaiju
    @CodingKaiju 3 года назад +642

    It seems you've reached that satisfying point in a game's development where you are no longer building foundational framework and you get to just add cool things and playtest it.

    • @carso1500
      @carso1500 3 года назад +17

      Yeah thats the fun part, but wait until he reached the debugging part and starts asking why he through that implementation of code was smart when he wrote when weird bugs start to appear
      That or just fix the game breaking bugs and leave the rest and claim that is to make the game "speerunner friendly"

    • @SpringDavid
      @SpringDavid 3 года назад +3

      oh no, Yandere Simulator all over again

  • @Miscast
    @Miscast 3 года назад +739

    That terraworm is my new fav thing ever

    • @squids24
      @squids24 3 года назад +14

      Didn’t expect to see you here lol

    • @Monkeyman12534
      @Monkeyman12534 3 года назад +5

      @@squids24 same

    • @tettettettettet
      @tettettettettet 3 года назад +4

      Holy shit I was just thinking “this guy reminds me of miscast”

    • @Usual_User
      @Usual_User 3 года назад

      +

    • @filleis6374
      @filleis6374 3 года назад +1

      a surprise, but a welcome one

  • @dophelsinette
    @dophelsinette 3 года назад +720

    Oh man, first time hearing the terraworm with the foghorn sounds, cool as hell

    • @N0stalgicLeaf
      @N0stalgicLeaf 3 года назад +21

      A real creature that large would either make vocalizations that exceed the human pain threshold or are completely outside our range of hearing. Good thing the protagonist isn't exactly human.

    • @ynrikotowers4374
      @ynrikotowers4374 3 года назад

      Yeah I really liked the sound

    • @jekkey
      @jekkey 3 года назад +5

      reminds me of the tripods from The War of the Worlds

    • @fluresent
      @fluresent 3 года назад +4

      Very cool indeed, I’m wondering if a pitched down whale sound would make a better animal sound over brass instrument though?

    • @evanmagill9114
      @evanmagill9114 3 года назад +10

      Yeah, it's nice but you should probably do some post processing or sample layering or something to make it sound unfamiliar.

  • @cagedrex6584
    @cagedrex6584 3 года назад +570

    Hi miziziziz! the one thing i think you should change, that i always thought was a good thing with boss fights in games (coming solely from a gaming pov and not one of a game dev) is that the health bar shouldnt appear until after the big reveal or cut scene, or just when the action starts, which adds some suspense instead of someone going "oh, here comes the boss fight". keep up the great work though! your games looking really good :^)

    • @avgchoobafan
      @avgchoobafan 3 года назад +93

      Is a really good advice, but the other way can be equally surprising, just the healthbar with no sight of the boss and with a deceiving name like "Unidentified creature" to mess with your expectations, and then BOOM the boss apears, those 10/15 sec where the only info you have about the boss is a healthbar can be equally suspensive.

    • @Sentralkontrol
      @Sentralkontrol 3 года назад +17

      Also some of the sound effects need more kick or force to them. The clap on the worm is almost comical

    • @dr.cheeze5382
      @dr.cheeze5382 3 года назад +15

      @@Sentralkontrol i think the clap is cool but it needs more impact. increasing the bass maybe?

    • @Sentralkontrol
      @Sentralkontrol 3 года назад +16

      @@dr.cheeze5382 pitch shifting it down a bit and making it more bassy maybe. I’m not expert but it just sounds wrong. It’s probably accurate to real life but still

    • @x3tc1
      @x3tc1 3 года назад +6

      I'd say it would also be possible to change the health bar to only sounds of pain when you deal damage. And then pitch it according to the amount of health left.

  • @asbestosfish_
    @asbestosfish_ 3 года назад +272

    Wrought Flesh: “imagine if Dune’s concept art was made by the people who made Event Horizon”

    • @noctisocculta4820
      @noctisocculta4820 3 года назад +2

      I never heard of Event Horizon before. Cheers for sharing mate!

    • @ianciti
      @ianciti 3 года назад

      @@noctisocculta4820 that movie fucked me up the first time i watched it because i saw the extended version the first time with all the gore that got cut from the first one, im not a big gore fan, but it normally doesnt get to me too much but that movie,fffffffffffffffffffffft i saw it at 18 and still had nightmares

    • @thebaumfaeller1477
      @thebaumfaeller1477 3 года назад

      @@ianciti You would not know where someone could find the uncut version do you?

    • @ianciti
      @ianciti 3 года назад

      @@thebaumfaeller1477 just google event horizon uncut

    • @thebaumfaeller1477
      @thebaumfaeller1477 3 года назад

      @@ianciti Your logic is without a doubt sound.

  • @MattGoldstine
    @MattGoldstine 3 года назад +262

    I always pick the wrong videos to watch during lunch.

    • @spoon_6060
      @spoon_6060 3 года назад +11

      @@humter I hate you.

    • @otavio30
      @otavio30 3 года назад +5

      Take one of your lungs out to open up a slot and store your food inside, that way it will stay hot while you watch

  • @StubenhockerElite
    @StubenhockerElite 3 года назад +329

    Damn you're turning half assing textures into an art form

    • @grailw9221
      @grailw9221 3 года назад +48

      it's like the original doom all over again

    • @bepisenjoyer
      @bepisenjoyer 2 года назад +3

      Cruelty squad

  • @cookies23z
    @cookies23z 3 года назад +35

    "but the lore is cool" indeed it is, I appreciate your work you put into it
    also I appreciate the warning about bugs, I hate bugs... still looked because I was curious

  • @ModernSanyam
    @ModernSanyam 3 года назад +74

    Damn, the first thought I had seeing the intro was Shadow of the Colossus. What if there are special bosses just hidden with no indications that the player can choose to fight as additional content? Random encounters with no warnings to make it feel more organic and terrifying

  • @Firetoicee
    @Firetoicee 3 года назад +149

    Hey man ! I have been following you for a while now I just want to say that you are a real inspiration to me I love your content and I wanted to thank you for your content, I really love your artstyle and how original your games always are so yeah thanks for everything !

  • @o_enamuel
    @o_enamuel 3 года назад +68

    would be interesting a grasshopper that eats rust from old ships... a Rusthoppes ? rustthopper , ....

    • @noctisocculta4820
      @noctisocculta4820 3 года назад +12

      Oh, what if they spit iron pellets? Or maybe they coat their claws or exoskeleton in some funky iron alloy. Scythe limbs, maybe body spikes.

    • @JITEG
      @JITEG 3 года назад +4

      Yeh good idea! And if they could eat metal too maybe it could anger some collector who try to get rare oarts from old space ships so you get tasks from people to kill them.

  • @Orendiz
    @Orendiz 3 года назад +233

    My finger feels weird every time i see you use the finger gun.

  • @gundelf7434
    @gundelf7434 3 года назад +121

    epic, your game is just becoming more and more gross and horrifying. Keep it up! :D

  • @sentel140
    @sentel140 3 года назад +53

    *thows up*: Yea looks good man

  • @fab9207
    @fab9207 3 года назад +10

    shoutout to adrianceux for living in Australia, truly a sacrifice.

  • @Not.So.WiseGuy
    @Not.So.WiseGuy 3 года назад +20

    It's always great to see the hammer head worm get some recognition. They're such funky looking guys.

  • @taizeen1805
    @taizeen1805 3 года назад +23

    That giant worm looks amazing. It'd be pretty cool to have your first encounter with it start with the sharkfin attack, just to surprise the player when they see it's whole body.
    Also, I'm not sure, but the username Adrianceux looks french, in which case it would be pronounced "Adrian-Sew"

  • @PhilipLL
    @PhilipLL 3 года назад +15

    Man, the introduction of monsters like these really peaked my intrest more than this game has before

  • @alexanderwebber3974
    @alexanderwebber3974 3 года назад +1

    I've always loved the idea of playing a monster or a mutant that harvests and uses the powers of creatures it fights. I hope their are plans in the future for taking the limbs of creatures in the future and attaching them to your main character instead of just the organs. Ideas that come to mind are things like a rail gun like limb made from a bio-electric creature that launches iron bones or something like that. Also things like a scorpion tail-like grappling hook, or simply wings to glide. All these idea are free for you to use. I made a homebrew pen and paper rpg for my friends 10 years ago or so, so I came up with a lot of weird ideas for biopunk things.

  • @1nd0Aryan
    @1nd0Aryan 3 года назад +44

    Your videos are amazing and your game looks phenomenal.

  • @LoveMakeShareTV
    @LoveMakeShareTV 3 года назад +17

    "I also added in a simple Tribes-style skiing"
    You had my curiosity, but now you have my attention.
    Seriously though the new creatures look rad. I like the depth all of this added variety is bringing to the game.

  • @tapoutluke
    @tapoutluke 3 года назад +2

    you are creative and talented. Please never abandon this project or gamedev in general

  • @coltforceplayer
    @coltforceplayer 3 месяца назад +1

    Here he made an enemy named the Frox, something Tears of The Kingdom would shamelessly steal 2 years later

  • @BigManJD
    @BigManJD 3 года назад +9

    A ton of screen shaking upon the exit and enterance of the terraworm in the terrain would make this even more incredible.

  • @Saccillia
    @Saccillia 3 года назад +1

    I came here from reading a weird 1 paragraph article about equipping organs.. and seeing all these monsters, knowing where they came from (flat worms, parasites in bugs, and.. I'm confused but intrigued.

  • @stellanFPS
    @stellanFPS 3 года назад +18

    You should add more impact on the enemies when you are shooting them. Like pieces of flesh ripping off or something.

  • @plansandbag3015
    @plansandbag3015 3 года назад +1

    You should add a velvet worm enemy, lore would be it's used for leather and adhesives, the attacks should be it slows you down and then does melee damage for it's organ allows you to slow down fast enemie s, it should be able to mix with the other offensive organs but it's effective lowered.
    Edit: I forgot to say that velvet worm slime has protein similar to spider silk so super strong silk which the space suits could be made out of

  • @Banks_B
    @Banks_B 3 года назад +1

    Cool idea:
    Have it circle the player, creating a lost effect with the sand with the only thing the player would be able to see was the silhouette of the terra worm and rocks it throws

  • @rodjustice3582
    @rodjustice3582 3 года назад +2

    A knuckle cracking sound for reloading the finger gun would be cool. If it's not already in mind yet.

  • @Peachyall
    @Peachyall 3 года назад +14

    I just found this series literally an hour ago and was wishing for more, thanks!
    Also the swarm enemy really remind me of basketball aliens in futurama.

  • @Ezekiel_Allium
    @Ezekiel_Allium 3 года назад +1

    Not gonna lie I was hoping when you said "monsters instead of mechs" I was hoping for one of the monsters to be a freaky evangelion or independence day style pilotable bio robot that was originally a breedable organic forklift equivalent but has been mad maxed out by the raiders.
    But I really love the moth idea, but I am biased towards big fat moth monsters. I also really like the mechanics of the Frox, and the Terraworm is also such a cool design

  • @dakotajones5616
    @dakotajones5616 3 года назад +1

    Small issue I see with that durability system. If organs decay when they perform their function, you can run into players trying to maximize their organ duration by avoiding letting them perform their function. Players who pick up lots of fat try not to take damage, players with good hearts try not to regenerate health, etc. Players counteracting themselves in the name of efficiency.

  • @esersazli3097
    @esersazli3097 3 года назад +1

    Idea :The terraworm organ make you travel under sand for a limited time. Like fast travel or you can hide understand etc..

  • @cavangriffin1514
    @cavangriffin1514 3 года назад +6

    God the pyrofly is so cool, the way those tentacles are animated is just perfect

  • @Lrripper
    @Lrripper 3 года назад +1

    I didn’t need to learn the existence of that moth

  • @papercavegames
    @papercavegames 3 года назад +1

    What about a big sand jellyfish, like a jellyfish with reptilian skin that emerges from the ground and spins like a carnival ride and it's tentacles can hit you and as it spins it creates sandstorms/tornadoes that get sent in your direction. You could have smaller ones of these too that emerge in packs like a minefield of sand jellies. Love your ideas and the real world inspirations. This game looks incredible.

  • @ST3PF0RD
    @ST3PF0RD 3 года назад +1

    This is great! All the new monsters are awesome, dude.
    I'd recommend making the acid particles and flame sprites spawned by your bullets start off at a really small size scale and then EXPAND to their max size of the course of, like, a second - to make them come in more naturally rather than just POPPING in.

  • @IgneousGorilla
    @IgneousGorilla 3 года назад +9

    I think it'd be really cool if the swarming enemies had a bunch of inertia to their movement, it would make them feel more natural/alive while also making navigation around them slightly more interesting for the player. Anyways, amazing video and the game looks so great. The organ mechanic and general theme give me Dorohedoro vibes.

  • @BravosChannel
    @BravosChannel 3 года назад +5

    This game just keeps looking better and better, the creatures are such an epic addition

  • @lilacflowerao
    @lilacflowerao 3 года назад +1

    Honestly I love all these ideas so much. I think part of the grossness/horror of such creatures would be in the way they move (specially the insect) so maybe refining more those animations wpuld be a good idea. Idk if you already planned to do it, but if not, this is a recomendatiom from a random viewer
    The terrawarm is so perfect omg, I love everything about it

  • @tidepodcheff4242
    @tidepodcheff4242 3 года назад +2

    needs colonists twerking when the radio jammers go down.

  • @Odd_Bin
    @Odd_Bin 3 года назад

    WOW! The idea that these Monsters's organs have effects outside " More numbers " Is amazing. I'm already thinking of wild builds you can create with this game premise and the way you implement it. Have you considered that some checkpoints that you mentioned in the last Devlog be a mini-boss instead of another camp of sorts? Like maybe an arena that serves as a super dangerous home for some wildlife with an alfa? Risk vs reward optional " Hunts? " Also these designs are killer, love your work man. Brackeys' and your videos are kinda getting me to warm up to the exciting yet intimidating idea of making games.

  • @yzoneworld
    @yzoneworld 3 года назад

    Everything about this game is just so creative. Really digging Organ storage system ,using monsters's organs to increase your damage, the movement of the hammer creature, the animation that you weapon plays when reloading. Super fun and immersive environment.

  • @lostmarble540
    @lostmarble540 3 года назад +1

    coming up with plausible reasons for adding weird monsters to your world is valid

  • @dzerofive
    @dzerofive 3 года назад +9

    I love how that giant creature clap

  • @deepkingdrengr
    @deepkingdrengr 3 года назад +4

    I know it's weird. But even though it's a devblog, this video really just changed my whole night. I love the content and I can't wait for release. The music choice in the beginning was really positive and was a big turning point for my mood for some reason. Keep at it. You are making a difference.

  • @mectorn4102
    @mectorn4102 3 года назад +15

    0:03
    People with megalophobia: intensive screaming

  • @Theprinceofopposites
    @Theprinceofopposites 3 года назад +1

    I don't know how this popped up in my recommendations, but I'm really glad it did. It checks all of my boxes!

  • @skymall9979
    @skymall9979 3 года назад +1

    Idea what if the terraworms organ instead of being a stat boost would allow you to disable friction instead of it being default making your playstyle change dramatically with just one organ like how skills worked in fallout new vegas, also keep up the good work!!! Lore reason for the organ to do this I think, the terraworms bobdy is covered in slime in order to move through the ground better

  • @CheeseOfMasters
    @CheeseOfMasters 3 года назад +2

    Dude seeing your game come to fruition is such a beautiful sight.

  • @Fredomato
    @Fredomato 3 года назад +3

    Continuously impressed with your attention to detail. Can't wait for the full release!

  • @thecobracommander169
    @thecobracommander169 3 года назад +1

    Since there is a lot of wreckage from a space battle maybe you could make some kind of improvised cyborg enemy. You could make them fire really erratically but do lots of damage or something like that

  • @bugseater1
    @bugseater1 3 года назад +1

    Another dude suggested having the organs of the swarm enemy make you bounce.
    Maybe instead of that purely it increases jump height and while sliding you bounce, rather than always?

  • @lloydcoe9680
    @lloydcoe9680 3 года назад +1

    The sound design in this game is amazing. It’s such a common flaw with other indie games and i think it’s value is underestimated.

  • @_gamma.
    @_gamma. 3 года назад +6

    Love the editing, you deserve every one of these subs

  • @matazzer
    @matazzer 3 года назад +2

    SONG IS: SARAH KANG - A THOUSAND EYES

    • @gonzalot.605
      @gonzalot.605 3 года назад

      Thank you!
      You have no idea how much you have helped me.

  • @asgarzigel
    @asgarzigel 3 года назад +1

    I love the skiing in tribes so that's a great idea. Could also work for an organ upgrade instead of having it by default, something like self-lubrication glands.

  • @YousefDana
    @YousefDana 3 года назад +7

    Love the devlog. It would be cool to have small edits of your live-stream in the devlog where you get stuck or do something funny. Something authentic to show it's not easy or youre just messing around. Gives it less of a re-cap like I missed something, and more of a journey with you.

  • @manfredidebernard1671
    @manfredidebernard1671 3 года назад

    This project is amazing and really unique. The organ taking design is exceptional. I am wordless, absolutely following your work, absolutely keep going, this game will really be something

  • @blankscreen1945
    @blankscreen1945 3 года назад

    I seriously love this game. The fact that it's a one man job and a passion project is really inspiring. It's making me fall in love with the Bio-Punk genre.

  • @MykaelHanma
    @MykaelHanma 3 года назад +3

    Love this biopunk rpg devlog, got me back into making games!

  • @sirondium
    @sirondium 3 года назад

    This looks sick so far, the aesthetic is one of the illest on youtube, this series gets an instant click whenever it pops up. Since I've fallen in love with this project I can't help but have my own suggestions or ideas, hopefully they're of some help;
    The terraworm could be made more difficult with a move it uses when it's underground creating circular sand vortexes/sinkholes spread out on the surface which slowly drag you to the center and trap you if you go inside one so that his moves actually hit you and the player has to look for rocks falling from above and at the ground.
    If you get the slipping to be halfway usable, a slime producing organ from an enemy as the trigger for that might be neat, causing you to slip but giving you immunity to the sinkholes.
    I was thinking of this when you designed the tick gun: there's a frog which keeps its babies in holes in its back until they swim out; an enemy who carries a bunch of smaller enemies around with/in them who attack the player might be interesting, with an organ that gives you some stat boost along with making the tick gun somehow better. You could even have it carry around the bouncing blobs.

  • @oop483
    @oop483 3 года назад

    Dude you have the right mind for this job. If you put everything you have into this its gonna be HUGE. I haven't seen anything else like this.

  • @MrCult-xw7uo
    @MrCult-xw7uo 3 года назад

    I love how you and members of the community are both working on the game, it's so cool to make a game as a community, together

  • @felijacobo7788
    @felijacobo7788 3 года назад +1

    absolutely love that song by sahara kang and the vibes it adds to the game hahaha very clashing

  • @noctisocculta4820
    @noctisocculta4820 3 года назад

    Those monsters are wicked mate! Awesome work. Love the art style, love the atmosphere, love the creativity, love the work ethic.

  • @gesuyarou663
    @gesuyarou663 3 года назад

    This is so cool. Been watching these all day. Thanks for sharing how you made the textures; very inspiring to see what you can create!

  • @ironphan24
    @ironphan24 3 года назад +1

    This is why it takes an artist to make a special video game, not just a programmer :)

  • @Drawoon
    @Drawoon 3 года назад +1

    this is not what I imagined when I read "biopunk", but I'm not disappointed

  • @nanardeurlambda
    @nanardeurlambda 3 года назад +1

    1:15 also, you can't eat a tractor once it's broken.

  • @DrTacoPHD665
    @DrTacoPHD665 3 года назад

    You have an amazingly interactive and creative community, and you are amazing for harboring and encouraging it.

  • @leress
    @leress 3 года назад

    I really like how you making the fingergun useful and not just a weapon to use when you are out of everything else.

  • @kahvikone
    @kahvikone 3 года назад +1

    So let me get this straigth. You made a moth that shoots fire out of it's genitals.
    That is pretty metal.

  • @hm4266
    @hm4266 3 года назад

    Approving each enemies existence by the lore is a great idea for making the game feel immersive, great job 👍

  • @roboreck
    @roboreck 3 года назад +2

    Always has been the coolest game ever but hearing this lore makes it that much damn cooler man

  • @jswami1916
    @jswami1916 3 года назад +5

    This game is gonna be so fucking sick

  • @jamdonut
    @jamdonut 3 года назад

    im loving the graphics and the vibes of the game, so perfect. just add a nice sky box and some foilage and we're golden

  • @captainswing4040
    @captainswing4040 3 года назад +1

    this game looks so cool

  • @MG-bw9hs
    @MG-bw9hs 3 года назад +3

    You should add a shady merchant/trader or something that spawns in random spots.
    For example the merchant dude from resident evil or maybe trader from darkwood (just appearance ideas btw).
    anyways this looks fricking awesome.

  • @hyper4831
    @hyper4831 3 года назад

    I'll be honest, the scale of that creature is absolutely impressive, that's the kind of thing I love love love to see in media

  • @riqhnoc
    @riqhnoc 3 года назад +2

    The fight scenes are just so cool, I'm hyped !

  • @segue2ant395
    @segue2ant395 3 года назад

    This was really cool! Monster/enemy design is something I struggle with for my games, so it was great to hear your process. One thing I'm really curious about is how you're going to expose all of the cool lore you've built behind the monsters. Nice devlog, thanks for sharing, keep it up :)

  • @kamm6001
    @kamm6001 3 года назад

    Dude I love this. I've been following it since like the second devlog and it's just
    It's grown so much

  • @RugbugRedfern
    @RugbugRedfern 3 года назад

    I was in awe for the first part of this video. That display was breathtaking. What an amazing event to witness in-game! Awesome devlog as always.
    Holy shit that pyrofly is terrifying

  • @dgreengames
    @dgreengames 3 года назад +1

    Waaaaaaothe firsts seconds of the video are so fanstastic, i feel like shadow of colosus with that beast 😍

  • @AskEpic
    @AskEpic 3 года назад +4

    I feel like you're ganna hit big with this release long-term... Especially with some good coop or multiplayer modes. Moon potential. Seems like all your skills are culminating here. I hope this is a big project! A horde based mode would be so cool, like a left 4 dead sorta thing.

    • @sirondium
      @sirondium 3 года назад

      With some refinement this game could become sooo big, and I mean gameplay, the aesthetics are already on point.

    • @MetaBinding
      @MetaBinding 3 года назад

      @@sirondium Modding support + multiple paths would make this game insane

  • @doodlenoodle7370
    @doodlenoodle7370 3 года назад +1

    OMG I CANT WAIT PLAYING THIS GAME AAAAGGGHHH

  • @repinuj
    @repinuj 3 года назад +1

    It would be cool if organs degrade less when the player's build is more average. Then instead of having tank builds cross huge wastes, they might consider respecing.

  • @papercavegames
    @papercavegames 3 года назад +4

    Dude this game is looking so sick I can't wait for it. Giving me some Dune vibes and I love it.

  • @senorbill374
    @senorbill374 3 года назад

    hell ya! I love creature design and seeing the terraworm gave me chills. Can't wait to go hunt that thing!

  • @carismicaids7614
    @carismicaids7614 3 года назад

    I am bamboozled be how good this game looks. I wish I had your talent

  • @ringo1208
    @ringo1208 3 года назад +1

    this really looks like something I want to play. I especially enjoy the art style.

  • @alexlokanin3312
    @alexlokanin3312 3 года назад

    I love that everything is so otherworldly. very original
    also if wrought flesh is now the name of the game instead of thouest thee then it's a much better name and actually tells you something about the game too

  • @thefinn0tube_
    @thefinn0tube_ 3 года назад

    I remember seeing 200 views max per video on here. So glad you're getting the amount of recognition you deserve man! So excited to give this a go!

  • @pacifico4999
    @pacifico4999 3 года назад

    You have one of the best communities I've seen. They have killer ideas

  • @g3rtyy216
    @g3rtyy216 3 года назад

    Insane devlog! I have watched a few and I am very excited for this development!

  • @kameronbelcher
    @kameronbelcher 3 года назад

    This looks so fucking cool dude, just the game, the lore, everything

  • @GageMason
    @GageMason 3 года назад

    Your game just keeps getting cooler. So hyped.

  • @xdptwin1
    @xdptwin1 3 года назад +1

    I can't wait to play the full game of this it looks awesome.