I Remade My Biopunk Rpg with PS1 Graphics - Thouest Thee Devlog 4

Поделиться
HTML-код
  • Опубликовано: 29 сен 2024

Комментарии • 1,1 тыс.

  • @TNTProductionsEX
    @TNTProductionsEX 4 года назад +1446

    A “lungs only” run sounds like a fun speed running challenge

    • @KeithCapeesh
      @KeithCapeesh 4 года назад +17

      That's what I was thinking!

    • @politeghost6214
      @politeghost6214 4 года назад +19

      its so fun lungs only, its honestly actually easier

    • @ohiorizzler1776
      @ohiorizzler1776 4 года назад +37

      The Hotline Build

    • @Beunibster
      @Beunibster 4 года назад +3

      @@politeghost6214 It's like a new take on bullet time

    • @blehmeh9889
      @blehmeh9889 4 года назад +30

      A "Lungless" run might also be entertaining too.
      As are any other runs that either overdo one particular vital organ, or that don't feature it.
      I would love to see a "No organs" run where someone literally doesn't bother having any organs at all, only guns and ammo, lol.

  • @alicethetransdalek7333
    @alicethetransdalek7333 4 года назад +2008

    you made the sound effects for eating by eating celery? such a lazy dev. any dev who'd put actual effort into it would record sounds of them eating actual human corpses

    • @tkm2189
      @tkm2189 4 года назад +32

      Nom nom nom

    • @spyranteros
      @spyranteros 4 года назад +44

      As a sound designer I can confirm that.

    • @thisismyshow9697
      @thisismyshow9697 4 года назад +10

      They had us in the first half, not gonna lie.

    • @lofiwackpainting7439
      @lofiwackpainting7439 3 года назад +4

      IKR I was like 😑🙄 really

    • @randomassdemon8474
      @randomassdemon8474 3 года назад +3

      If you want I could probably record the souls of the damned eating each other

  • @choppedsirloin9215
    @choppedsirloin9215 3 года назад

    I really like the idea of using your body as an inventory system, its super duper cool in a gruesome kind of way. It's a lot like the Resident Evil style inventory system with its slots. I think my favorite part of the video was really just hearing the thought process. For someone like myself who really wants to get into game development but lacks the current drive to really get started, it's encouraging to see someone explain the process to a layman who views these sorts of things as almost magic. It's really easy to gloss over the simple things, but its quite nice to look at something like getting the arm to return to the grip position being a lot more involved and technical than it seems on the surface. Its kind of got that 'wow' factor to it where the process to get the mechanic to work is almost more interesting the mechanic itself.
    I'm happy this was recommended to me. Thank you for sharing your thoughts.

  • @FreddyNewton
    @FreddyNewton 4 года назад +1

    Awesome! I really love those ui backpack stuff and how everything fits well together! Can't wait to see more about it

  • @PostalZimbabwe
    @PostalZimbabwe 3 года назад

    inventory is in your body? absolutely sick design. completely enlightened.

  • @Unclaimed_Username
    @Unclaimed_Username 3 года назад

    This is pretty cool. Like legitimately cool and I hope you have a great time making it as I'll probably have playing it when it comes out.

  • @FloatingOer
    @FloatingOer 4 года назад +5

    "can only scream like a monkey"
    It's planet of the apes! Quick, add a half sunken statue of liberty somewhere in the desert as an Easter egg! xD

  • @Reneator
    @Reneator 3 года назад

    If you go out and add a deep rpg-aspect with organs with different stats etc. i would be totally hyped for this game!
    Looks really good and feels really satisfying!
    Keep it up!

  • @AstroSamDev
    @AstroSamDev 4 года назад

    Wow it's impressive how much work you get done. I will follow this new version of the game closely!

  • @SvenS2
    @SvenS2 3 года назад

    Projectile weapons are my fav to use personally and I think that goes for a lot of people. Every time I see a rocket launcher in a game, the first thing which goes through my mind is: "Hmm, I wonder if I can rocket jump". Also the ability jib enemies with a powerful rocket shot is always satisfying

  • @Selrisitai
    @Selrisitai 3 года назад

    Making the "only lungs" thing have the additional effect of lowering enemy accuracy even further could make it an interesting, possibly even balanced play style.

  • @Kanezeran
    @Kanezeran 4 года назад

    This is actually the first game I have considered supporting on Patreon. It looks like a stupid lot of fun. Good job my man.

  • @ethanhunt750
    @ethanhunt750 4 года назад

    It would be cool if you could stick things like, enemy scanner, map, compass in your body. Basically, items that take up space that once you get skilled enough at the game you won't require and really separates the new players and the good players. Forces people to take risks like not having a scanner but having the space to really modify their organs.

  • @goodnewsgames3286
    @goodnewsgames3286 4 года назад

    Corpse shield is a stroke of genius (and a great band name)

  • @VindensSaga
    @VindensSaga 3 года назад

    Never give up bro, I think you might have something interesting here!

  • @JadenGoter
    @JadenGoter 4 года назад

    Super cool. Since the environment is so large and the gameplay is so fast, I would consider making bigger bullet sponge enemies kinda like the bigger demons in DOOM

  • @Panzzr
    @Panzzr 2 года назад

    I didn’t expect this game to have so much lore in it

  • @belltowersubductions5104
    @belltowersubductions5104 4 месяца назад

    I like the idea of the drug from a lore perspective; in normal doses, it makes you move better in microgravity. In enormous doses, it makes you a GOD OF MOVEMENT but will scramble some parts of your brain not used for movement.

  • @MiniMatthias
    @MiniMatthias 3 года назад

    This looks sick! Great work! A good resource for sound is Zapsplat. Royalty free and actually free

  • @717pixels9
    @717pixels9 4 года назад

    I like it way more in the first-person view. The graphics, controls and ai look great.

  • @soulsmith4787
    @soulsmith4787 4 года назад

    I think the only ones who understood the Halo design were its original creators. You are the first gamedev I've heard actually say those magical words in that sequence. I am confident that you can make a rock solid game.

  • @WisteriaTCH
    @WisteriaTCH Год назад

    God that monkey scream just made me BURST out laughing and i'm pretty sure i woke up EVERYONE in my house

  • @FangsofYima
    @FangsofYima 3 года назад

    I just found this and holy shit its a cool idea. Ill watch your project with great interest

  • @ButWhyLevin
    @ButWhyLevin 4 года назад

    I loved the idea and lore and stuff for the game before, but the graphics hurt my eyes and it didn't seem to have much polish, this looks way more fun and unique, and I still love the lore and all the gross organ stuff, really excited to see where this goes!

  • @NarGM
    @NarGM 4 года назад

    :O it looks awesome. pls keep working on it

  • @ringo1208
    @ringo1208 3 года назад

    I really like the PS1 graphics. Awesome that this now becomes a retro art style. I still love to play PS1 games, so many happy memories.

  • @branidev
    @branidev 4 года назад

    Great video to watch in the morning with my Coffee in my hand ;) Hats off to you sir great job!

  • @alvarocafe
    @alvarocafe 4 года назад

    oh sick man! Congrats!

  • @smallbluemachine
    @smallbluemachine 4 года назад

    That's very good. I'm impressed.

  • @martie6066
    @martie6066 4 года назад

    This is easily something I would buy, amazing work

  • @thiago-go
    @thiago-go 4 года назад +1

    Imagine a multiplayer version, where you can eat your friends organs.

  • @gaspachoo5046
    @gaspachoo5046 3 года назад

    At first I thought they were just monkies in space suits. Kinda gave it a planet of the apes vibe to it.

  • @carlosgm6034
    @carlosgm6034 3 года назад

    wow! I love this project 😍

  • @deviatedseptum748
    @deviatedseptum748 3 года назад

    Sseth is sure gonna have fun with this one

  • @ShiriusuNH
    @ShiriusuNH 4 года назад

    I can already see the speedrun videos "ONLY LUNGS W/ FINGER GUNS NO DAMAGE RUN"

  • @Murphskipper
    @Murphskipper 4 года назад

    mmm I really like the lore of this cool and funny new game !

  • @Sciman101
    @Sciman101 4 года назад

    I personally dig the look of this a lot more, eager to see where it goes!

  • @eleri938
    @eleri938 3 года назад +1

    use the "shade smooth" in the humanoid models in blender

  • @cdgonepotatoes4219
    @cdgonepotatoes4219 3 года назад

    PS1 graphics feel satisfyingly "crunchy", it that makes any sense.
    To correct the difficulty in aiming you could add some delay to the enemy's decisions so there is a longer time when the enemy is lined up with your sights

  • @fab9207
    @fab9207 3 года назад

    It would be pretty easy to make a shader to replicate the swimming pixels which occur because the PS1s GPU had no FPU.

  • @Sal_Paradise3
    @Sal_Paradise3 4 года назад

    this is great! if you need a hand with the sound design or music i'd love to do something for free

  • @mark6302
    @mark6302 3 года назад

    this looks pretty rad

  • @Rssks
    @Rssks 4 года назад

    This idea an concept is worth a billion bucks! Keep working on it!!

  • @deathclawdaddy
    @deathclawdaddy 3 года назад

    Isint it weird that this guy is doing a better job with a handmade game made with love than triple A devs with millions of dollars?

  • @stal2496
    @stal2496 4 года назад +1

    play at 480p for maximum immersion

  • @alonzohedgehog
    @alonzohedgehog 3 года назад

    those hair physics are epic

  • @djkjestrup
    @djkjestrup 4 года назад

    Looks amazing. Is the name just a working title?

  • @chaotickreg7024
    @chaotickreg7024 4 года назад

    Kenshi melts my laptop so I'm excited to play this.

  • @dr.kekyll9839
    @dr.kekyll9839 3 года назад

    I know what I’m buying when it’s ready

  • @TitlePending
    @TitlePending 4 года назад

    This is so much better.

  • @zeltzamer4010
    @zeltzamer4010 4 года назад

    While the PS1 graphical style is usually very overplayed, I think here it works excellently. 2.5D pixel art (like in the original Doom) would be a bit lacking in detail, but hyper realistic 3D graphics would probably be a little too gross. Very nicely done.

  • @ding1466
    @ding1466 3 года назад

    My nightmares are all biopunk.

  • @mysteriouscreature1093
    @mysteriouscreature1093 4 года назад

    I love the setting

  • @oliverjunge8671
    @oliverjunge8671 4 года назад

    DAAAAAMN, that looks really cool.

  • @BatGear.
    @BatGear. 3 года назад

    This one wayyy better. RELEASE THIS KRAKEN!

  • @joelchrono
    @joelchrono 4 года назад

    I noticed you have to be pretty far away from the enemies in order to have space to avoid their shots, I have always been against making the player run away. Maybe add some time between bullet frenzies, that way aiming gets easier because you can go towards the enemy, and not the opposite.
    Halo ended up being quite an inspiration, I recommend going towards that style too. Of course, keep it original, but have some moments (only sometimes) where the player feels actually cool and not like its runnning away. Even if thats the point of the game, it might take away some of the fun.
    I am loving your progress so far and you are a big inspiration for me

    • @joelchrono
      @joelchrono 4 года назад

      Yes, I know one of my games is literally just about running away, but thats because I only used 8 hours to make it and it was bad xd

  • @bluscout1202
    @bluscout1202 4 года назад +1

    This is why you are my favorite

  • @purpl3x774
    @purpl3x774 4 года назад

    I wasn't into the game before but this looks really interesting

  • @noahlucero5071
    @noahlucero5071 4 года назад

    Idk if this is dumb or not but for the like holding 2 weapons thing maybe make it like you holding the other one in the off hand and swapping makes you use your left side and back and forth idk if thatd look good with realoading and all but hey maybe just everything has a flesh sling

  • @pallascat6767
    @pallascat6767 4 года назад

    This looks a lot better with PS1 Graphics!

  • @kdhlkjhdlk
    @kdhlkjhdlk 4 года назад

    Here I thought they were monkeys in space suits.

  • @BrannoDev
    @BrannoDev 4 года назад

    I do hope you consider the 3rd person mode. 1st person mode gives me motion sickness and i had to stop watching the video after about 6 minutes.
    If it's a pain it could be an update after release. Anyway the change to 3D is absolutely worth the pay-off.

  • @williamwallace234
    @williamwallace234 4 года назад

    I think someone playing your game without hearing the lore will just assume those are apes in space-suits. Which is cooler

  • @gd7681
    @gd7681 4 года назад

    The previous “isometric” perspective is not isometric. It’s simply a 3D top-down view.

  • @Dezomm
    @Dezomm 3 года назад

    I feel like part of the difficulty of aiming comes from a really high sensitivity, it seems like you almost can't move the crosshair just one pixel at a time, it flies like 5 at a time.

  • @BigEvan96
    @BigEvan96 3 года назад

    What...kind of game is this? And why does it look amazing?

  • @westingtyler1
    @westingtyler1 4 года назад

    modern democratic game engines are to the game dev world what typewriters were for the novel and playwright world. we are living in a bohemian, experimental, golden age of indie game development. and unlike with the first typewriters, we don't NEED to go through publishers to get our work out, so it's even more of a creative explosion.

  • @gummikb4251
    @gummikb4251 3 года назад

    RIP opengameart.com
    Truly this is the end of an era

  • @sermah
    @sermah 4 года назад

    finally some fucking delicious food

  • @TheGreatArlei
    @TheGreatArlei 3 года назад

    If you ever need a good 3D Artist hit me up. I am willing to create anything you need to make this a successful game. For free. And I am very good just saying. I love the concept. I LOVE IT. It really takes me back to the times when nothing had to make a single bit of sense in a game for it to be infinitely fun. Your concept is NUTS. I fucking love it. Keep up the great work!

  • @AlexPBenton
    @AlexPBenton 4 года назад +1

    Is there any chance that you’ll add other biomes or area types? I’d love to see some kind of swamp or frosty wasteland

    • @Miziziziz
      @Miziziziz  4 года назад +3

      yeah was planning to add an oasis type area, but frost is great idea too

    • @horacehoratio178
      @horacehoratio178 4 года назад

      I wonder if it'd be worth changing how certain organs, etc. perform in different environments? Encourage the player to alter their 'loadout' to survive in harsher climates.

  • @greenbillugaming2781
    @greenbillugaming2781 4 года назад

    this is dope

  • @AkkarisFox
    @AkkarisFox 3 года назад

    Game Design God! sry I just really like bio punk I wonder why it isn't more common.

  • @DeafCope
    @DeafCope 3 года назад

    hella cool

  • @xx_blank_xx671
    @xx_blank_xx671 3 года назад

    I think 🤔thats how the bullets come out in bf5 😂😂😂

  • @tereziii
    @tereziii 3 года назад

    i think you should change the monkey sounds to only being able to say killfuck

  • @svenrawandreloaded
    @svenrawandreloaded 3 года назад

    really craving a tutorial for this ai

  • @Albert-Freeman
    @Albert-Freeman 4 года назад +861

    Okay this game got 200% cooler with the FPS implementation

  • @Gromek999
    @Gromek999 4 года назад +540

    taking finger guns to the next level.
    I love this so much, keep up the good work man.

    • @soldadoryanbr7776
      @soldadoryanbr7776 3 года назад

      Robocraft Man right here

    • @thedon1184
      @thedon1184 3 года назад

      omg real gromek

    • @mikehunt3060
      @mikehunt3060 3 года назад

      *Taking...
      Start your sentence with an uppercase letter next time.

    • @Bluecho4
      @Bluecho4 2 года назад

      ["Fingerbang" from South Park intensifies]

  • @Davenzoid
    @Davenzoid 4 года назад +455

    Me: *switches out organs for better stats*
    Everyone at the operating table:

    • @qynzeljones
      @qynzeljones 4 года назад +5

      so everyone just makes a devlog of their sick ass psx-style rpg?

    • @PythonPlusPlus
      @PythonPlusPlus 3 года назад +4

      “I’m sure this will work”

    • @ninjartist36
      @ninjartist36 3 года назад

      *insert 2 emoji eyes and mouth in between*

    • @michaelbatashov2468
      @michaelbatashov2468 3 года назад +2

      I mean, that is basically what irl transplants are. Taking out diseased or nonfunctioning organa and replacing them.

    • @ninjartist36
      @ninjartist36 3 года назад

      @@michaelbatashov2468 but the thing is that your body will reject any organ that it wasn't born with, thinking it is a danger to the body

  • @blackgod854
    @blackgod854 4 года назад +438

    i think the first person shift really suits it. odd suggestion, but maybe some physics-based momentum going up and down slopes so that you can slide and gain speed as a skill-based movement element? it seems like the landscape has plenty to play with in terms of hills and such, so i feel like that would add a new layer where the player is constantly thinking about where to slide and how to reach peak momentum.
    maybe i just want tribes: ascend back, tho

    • @Miziziziz
      @Miziziziz  4 года назад +106

      will probably look into that, sounds fun but idk how difficult would be to implement

    • @SorchaSublime
      @SorchaSublime 4 года назад +4

      @@Miziziziz if you add a dash you could potentially implement trimping from TF2. idk if you would want that but it's definitely fun in TF2

    • @ShakeyBox
      @ShakeyBox 4 года назад +6

      There will inevitably be a tiny bug with movement that's hard enough to replicate, let alone exploit, but it will be the core mechanic of any serious speedruns.
      Yeah, speed boosts from slopes sound cool.

    • @shiuido359
      @shiuido359 4 года назад +2

      @@Miziziziz Compare inertia and velocity vectors, accelerate when they are within x% match and going down.

    • @przemysawchudzik9977
      @przemysawchudzik9977 4 года назад +4

      Sweet baby Jesus, yes please, I need something to fill the void that Tribes: Ascend left in me

  • @pastellexists
    @pastellexists 4 года назад +1129

    A few suggestions: Add some variation to the monkey sounds and maybe pitch them all down so it feels a bit less like you're shooting monkeys in space suits. Add a "Streamer Mode" that gives your player a loincloth and some fabric wrapped around their chest, just so people who live with their parents don't feel embarrassed and streamers don't get TOS'ed (this primarily affects the UI, but if there are third-person cutscenes there too).
    The 'killfuck' lore is exactly the kind of shit I love, please keep that!

    • @Sablus
      @Sablus 4 года назад +99

      @Smattless it's annoying but having a game of yours streamed can help get that sweet dosh. Gotta strip for them dolla bills Lucy! Or in this case not strip...

    • @TobeasJ
      @TobeasJ 4 года назад +102

      @Smattless Maybe not call it streamer mode, maybe just a checkbox for nudity.

    • @AndrewRedW
      @AndrewRedW 4 года назад +58

      Im pretty sure if the primary focus of the game is not based on characters being nude its not against any platforms TOS. Conan exiles and rust feature full on nudity and are fine as long as streamers dont try to highlight these things. Graphics in this game are way too simple to be even falling under problematic in-game nudity so this wouldn't be a problem at all. And having a character wrapped in some cloth piece would not really fit the "vow of nudity" rule.

    • @pastellexists
      @pastellexists 4 года назад +20

      @Smattless What's wrong with a streamer mode?

    • @pastellexists
      @pastellexists 4 года назад +62

      @@AndrewRedW If I remember correctly, Rust has an option to censor the nudity. And while it's *probably* fine, Twitch is notoriously inconsistent and touchy about what's allowed and what isn't so even if it breaks the lore a little bit, I think it's better to have than not.

  • @Crisisdarkness
    @Crisisdarkness 4 года назад +185

    Wow that's great, you did several interesting things, that gives a lot of authenticity to your video game, adding more content, you could turn it into a commercial product, I have always admired you, you are a very talented video game developer

  • @haikuheroism6495
    @haikuheroism6495 4 года назад +157

    I love how you solved the "I don't want them to sound like generic army guys" problem by just coming up with a drug called killfuck. It's such a you thing to do, but what if you could siphon the drug out of the bandit's corpses? Either when you're eating them or looting them. It'd increase your movement speed but decrease your accuracy or something?

    • @SXENedger
      @SXENedger 4 года назад +10

      I can imagine players role-playing with that idea pretty well.
      "Zydrate comes in a little glass vial..."

  • @eeaahh
    @eeaahh 4 года назад +226

    This is actually really cool, it looks a lot more fun than the old version. Kinda reminds me of Dusk in a good way, I like the art style

  • @jesfest
    @jesfest 4 года назад +208

    The enemies are rarely larger than your aiming reticle, move fast, and somewhat randomly. The three together makes it really hard to aim, because AI doesn't need to "think" like humans do.
    It's not uncommon for both shooter and fighting fans to have more trouble against ai than they do other high level opponents.
    I would say to slow them down a bit, rather than buff the guns. Less wrist strain too from flailing the mouse around.

  • @RedMcCloud
    @RedMcCloud 4 года назад +234

    Funfact about Halo: at least for most of the pre-343 games, ALL weapons fire projectiles... it’s just that certain weapons like the UNSC’s fire incredibly fast projectiles that give the impression of hitscan, while the Covenant’s weapons fire much, much slower projectiles. I think one of the games went away from that before going back to all projectiles, but I know for a fact that Halo CE and Halo 3 are projectile-based.

    • @metalhurtstopunch3696
      @metalhurtstopunch3696 4 года назад +6

      The battle rifle in Halo 2 is hitscan as if it wasn't OP enough lol

    • @SirLTkdog
      @SirLTkdog 4 года назад +20

      @@metalhurtstopunch3696 Generalkidd did a video proving that the BR in Halo 2 is a projectile weapon. I could be wrong, but even the weapons you would expect to be hitscan like the Spartan Laser and the Focus Rifle are all actually projectile.

    • @Deliveredmean42
      @Deliveredmean42 4 года назад +3

      @@SirLTkdog now that you mention it. That I'd actually pretty interesting that projectile based weapons that travel THAT fast. Kind of a fine balance in a way between these two types of systems.

    • @firewolf11567
      @firewolf11567 4 года назад +4

      @@Deliveredmean42 I believe projectiles actually make a raycast check as they travel along their path. I might be misremembering from one of the many viDocs, but I'm pretty sure.

    • @CrizzyEyes
      @CrizzyEyes 3 года назад +5

      @Dylan L Visual graphics aren't proof that the game logic isn't using a simple ray check, though. There are many games that have fake tracers to add to the visual flair but they actually use instant rays. The Spartan laser is technically a damage-over-time weapon, it doesn't apply all of its damage instantly, but rather over a really short period of time. That might be why some people might think it's not a ray or "hitscan."

  • @williamrutherford553
    @williamrutherford553 4 года назад +149

    The issue with aiming isn't surprising, those enemies are EXTREMELY tiny on screen! It's hard to be accurate when even a bunch of enemies on-screen is a very, very small target.

    • @nicehairs1639
      @nicehairs1639 4 года назад +23

      And they run zigzack and jump its honetly not suprising

    • @floofy95
      @floofy95 4 года назад +7

      This^^^
      Small, fast-moving targets are naturally gonna be harder to hit

  • @SecretJuice1
    @SecretJuice1 4 года назад +41

    I echo the suggestions from some to alter the enemy aggro sounds. The lore and the screams are a really cool idea, but right now they just sound like monkeys. I'd say it's more aesthetically appropriate to have more human sounding screams, especially if they were really intense and deranged sounding.

  • @Thee_Sinner
    @Thee_Sinner 4 года назад +41

    You could make it necessary to have a heart in order to use the blood finger gun

    • @Loninhu
      @Loninhu 4 года назад +8

      I think that wouldn't work with the Idea that It is suposed to be a no-requirement way to kill enemies, but i think it would be cool to add together with a stealth mechanic maybe, like, since you're out of ammo, your body makes less noise so you can sneak behind a isolated enemy to kill him with your hands and then take the ammo, but i don't know if It would quite fit the gameplay

    • @doctorhealsgood5456
      @doctorhealsgood5456 3 года назад

      Get all hearts and destroy your enemies with turbo pressurized blood

  • @lmanproductions8680
    @lmanproductions8680 4 года назад +31

    This whole landscape is so strange and desolate, some rare ruined structures would be so awesome to just randomly find

    • @leorivas6855
      @leorivas6855 4 года назад +1

      I agree, something like the giant desert hand in atacama desert in CHILE. That would be sic.

  • @Merjia
    @Merjia 4 года назад +37

    Seriously, this game screams New Blood. They'd love this shit.

    • @MattNStudios
      @MattNStudios 4 года назад +3

      FACTS

    • @MidnightWanderer00
      @MidnightWanderer00 4 года назад +3

      Imagine Big John popping out somewhere in this game with his signature "COME ON! KILL ME!"

    • @MnKJSGVsHMs8iOHr
      @MnKJSGVsHMs8iOHr 3 года назад

      I was moreso thinking Devolver Digital.

  • @samscope272
    @samscope272 4 года назад +62

    yo this look AMAZING
    maybe you could add some variations to the monkey sounds? some pitch variations would be cool :D

    • @Miziziziz
      @Miziziziz  4 года назад +29

      yeah that's a good idea

  • @novaria
    @novaria 4 года назад +62

    Gotta love those sound effects. Reminds me a lot of Quake.

    • @berndwarnders
      @berndwarnders 4 года назад +3

      My thoughts exactly (with a little serious sam flavor added to it). Getting nostalgic here :)

    • @mikehunt3060
      @mikehunt3060 3 года назад

      *a lot of quakes

  • @--jefree--
    @--jefree-- 4 года назад +35

    this game has some of the coolest mechanics I have ever seen.

  • @hambasri1053
    @hambasri1053 4 года назад +18

    loving the hair physics, maybe you could make it so your hair grows longer depending on your max hp

  • @Themataus100
    @Themataus100 4 года назад +38

    IT LOOKS SO FUN!
    The visuals and combat remind me of Half Life 1, but your game looks even more fun to play because you can actually dodge the bullets, and the possibilities with different organs that actually changes the gameplay is great too (also it opens a lot of room for me to fry my mind thinking about different builds).
    Great work, man!

    • @ZigealFaust
      @ZigealFaust 4 года назад +1

      Half Life 1 isnt about "Gun Fun", it's about atmosphere and strategy.
      That said, this game looks awesome.

  • @RugbugRedfern
    @RugbugRedfern 4 года назад +22

    7:19 I've never laughed harder from a game devlog. I love the change from isometric to FPS! Looks a lot better. Awesome work.

  • @NachozMan
    @NachozMan 4 года назад +24

    LOVE the organ ripping and mixing element.

  • @espvp
    @espvp 4 года назад +14

    Man... THIS is a game I want to buy, and I'm a very cheap dude

    • @Gabriel-mw5ro
      @Gabriel-mw5ro 4 года назад +1

      First Person, RPG, Skill movement, Old-School graphics? I'm in.
      I just hope he compiles the game for 32bits otherwise old PCs aren't gonna run it