Does anyone know how to skip the standing still frame when walking? I have a walk-cycle that's more than just standing still and one other frame. Don't need the first frame.
I have all variables correct, no misspellings. The character will not animate when moving. If I set lewalk to 1 it will animate no matter if I press a button or not. If I set it to 0 with all variables changing lewalk to 1 it will not animate.
these are the best gamemaker visual tutorials, thank you so much for these. you wouldn't happen to have a guide on enemy following in gamemaker would you?
OK for sure this answer is to late but just in case someone could have the same problem in the future, it´s very simple. You just need to add to your "if variable" on the step event of your player object a function called "set sprite" that way you can define a sprite for each state. Make sure to tick the relative cell if your sprite is animated.
when i run my game it says this FATAL ERROR in action number 1 of Step Event0 for object object0: variable object.lelwalk(100003, -2147483648) not set before reading it. at gml_Object_object0_Step_0 (line 5) - if(lelwalk == 0) stack frame is gml_Object_object0_step_0 (line5) WHAT DO I DO TO FIX IT
I really groove on your videos. I had a question. Is there a way to drag and drop an "idle" animation for the character. As if, when the player stops walking, and NO KEYS are pressed (away from keyboard if you will) the view changes to a breathing animation? I like that your animation stops when the character is not moving, but it would be cool to see an idle animation as if the character is still "alive" and not "frozen". Any help would be awesome. I like sweet potatoes.
The Iron Detective Actually never mind. If you're asking that when he runs he will play the animation then as soon as he stops he goes back to the idle animation rather than frozen in a running frame, then go back to the if variable and where "if lewalk is 0", under sprite animation speed, drag set sprite and set the sprite to the idle animation, and set the number as 1 and check the relative box. This will reset him to his idle animation when he stops.
my code isnt working i cant really start the animation at any point its always without the animation but i have an animation and i did all the code that you did too can you please help me
@@asdfjkl1531 umm I forgot because now I use clickteam fusion :P I'll tell you what I remember, ok? so when I saw it walks I tried things and it works, that thing it...uhh...I kinda forgot, I think I added a new event..?
when i move my guy, it plays at a regular speed, but when i stop moving him, it keeps on switching bewteen idle and walking animtations, at a even faster rate. how do i fix this?
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object object0: Variable object0.variable(100003, -2147483648) not set before reading it. at gml_Object_object0_Step_0 (line 19) - if(variable == 1) ############################################################################################
I think i had the same one, but then i solved it. You need to make sure that the (variable) section which is the first section in the (if variable) event which is located in (Step), must be named lewalk. In step, there are two (if variable) events, both of them of them should be named lewalk in the variable section. When I was having an error I only inserted lewalk in the first one, and forget about the other one. But then I got back and typed lewalk in the second one. Then it started working. Good Luck!
Hey Sparckman, can you help me out with something? I'm trying to make a rip off of Undertale (Just for fun) Can you make more drag and drop tutorials? I can't seem to figure out how to make a menu screen, move between rooms, interact with items, etc. It would be awesome if you could continue this series!! Thanks.
Okay but what if I'm working with a Sprite sheet that has a character moving in all directions up down left and right and at the start of this video I decided to use the single standing still Sprite the one that would just look forward towards the screen how would I import all the other direction?
tiny little problem: when i press the left key with the animation the character goes very far to the edge of the screen (that didnt happend when i didnt had animations )
ok somthing is wrong i did everything u said in the video and some reason its not working,i made the steps and varibles but my character is still animating.
Does anyone know how to skip the standing still frame when walking? I have a walk-cycle that's more than just standing still and one other frame. Don't need the first frame.
So far i learned from you're masterfully done videos to make a RPG shooter, you and heartbeast are game making beasts!
I have all variables correct, no misspellings. The character will not animate when moving. If I set lewalk to 1 it will animate no matter if I press a button or not. If I set it to 0 with all variables changing lewalk to 1 it will not animate.
Same
these are the best gamemaker visual tutorials, thank you so much for these. you wouldn't happen to have a guide on enemy following in gamemaker would you?
But what if the standing sprite is seprate from the walking animation?
Eli101Gamer would love an answer for this!
OK for sure this answer is to late but just in case someone could have the same problem in the future, it´s very simple. You just need to add to your "if variable" on the step event of your player object a function called "set sprite" that way you can define a sprite for each state. Make sure to tick the relative cell if your sprite is animated.
when i run my game it says this
FATAL ERROR in action number 1 of Step Event0 for object object0:
variable object.lelwalk(100003, -2147483648) not set before reading it.
at gml_Object_object0_Step_0 (line 5) - if(lelwalk == 0)
stack frame is
gml_Object_object0_step_0 (line5)
WHAT DO I DO TO FIX IT
i dont know
I really groove on your videos. I had a question. Is there a way to drag and drop an "idle" animation for the character. As if, when the player stops walking, and NO KEYS are pressed (away from keyboard if you will) the view changes to a breathing animation? I like that your animation stops when the character is not moving, but it would be cool to see an idle animation as if the character is still "alive" and not "frozen". Any help would be awesome. I like sweet potatoes.
The Iron Detective I would also like to know.
The Iron Detective Actually never mind. If you're asking that when he runs he will play the animation then as soon as he stops he goes back to the idle animation rather than frozen in a running frame, then go back to the if variable and where "if lewalk is 0", under sprite animation speed, drag set sprite and set the sprite to the idle animation, and set the number as 1 and check the relative box. This will reset him to his idle animation when he stops.
The Guide Gamer Excellent. Thank you. I'm definitely a beginner. Lol
The Iron Detective no problem man!
When I try this the character uses only one frame when walking.
3:10 my game just crashes ;-;
Ahhhhhh
LEWALK VARIBLE SET
*Wôbang* is the sound it made when I smacked that like button.
I love your basics tutorial on this engine, GMS got me started in making games ^^
Wait. No part 5?
good tutorial but this doesnt work if i want an idle animation
does any1 know why it is moving without key is pressed after doing the if variable thing
amazing! I love potatoes
is good an explained well,but I have a question, how I can do that when I walk down and up the character is facing to that directions?
Does attacking animations work same?
Wow! I really liked your video the way you teach without coding Legendary extreme !!!!!
Can you add on to this video to include 8 way directional movement?
my code isnt working i cant really start the animation at any point its always without the animation but i have an animation and i did all the code that you did too can you please help me
Help, When I press the arrow keys the animation stops and when i stop pressing the keys it walks
nvm i did it
@@aleniko46 If you don't mind me asking, how did you solve it?
@@asdfjkl1531 umm I forgot because now I use clickteam fusion :P I'll tell you what I remember, ok?
so when I saw it walks I tried things and it works, that thing it...uhh...I kinda forgot, I think I added a new event..?
2:46 It still stays the same and i'm stressing over it.
I set the first animation speed to 0 and the second animation speed to 9
when i tried this my sprite still moves! I followed all the instructions but it did not work!
it's 99% your fault.
when i move my guy, it plays at a regular speed, but when i stop moving him, it keeps on switching bewteen idle and walking animtations, at a even faster rate. how do i fix this?
Uncheck "relative"
Tip : use multiple values for multiple directions.
damn dude you really make good tutorials for gamemaker
I watched and followed every step but mines says I have a error with it in step
step event? what's le error? XD
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object object0:
Variable object0.variable(100003, -2147483648) not set before reading it.
at gml_Object_object0_Step_0 (line 19) - if(variable == 1)
############################################################################################
I think i had the same one, but then i solved it. You need to make sure that the (variable) section which is the first section in the (if variable) event which is located in (Step), must be named lewalk.
In step, there are two (if variable) events, both of them of them should be named lewalk in the variable section.
When I was having an error I only inserted lewalk in the first one, and forget about the other one. But then I got back and typed lewalk in the second one. Then it started working.
Good Luck!
Yay, another Game Maker tutorial! :D
Loving these tutorials!! thanks dude.
:D thanks! those are in robot voice lol
Hey Sparckman, can you help me out with something? I'm trying to make a rip off of Undertale (Just for fun) Can you make more drag and drop tutorials? I can't seem to figure out how to make a menu screen, move between rooms, interact with items, etc. It would be awesome if you could continue this series!! Thanks.
Okay but what if I'm working with a Sprite sheet that has a character moving in all directions up down left and right and at the start of this video I decided to use the single standing still Sprite the one that would just look forward towards the screen how would I import all the other direction?
yeah this the cool thing, you can just make more sprites and call the sprite any moment during the game.
I love Sparckman potatoes
"How cool is that?" remind me so much CrasyRussianHacker ^^
safety is priority number one
tiny little problem: when i press the left key with the animation the character goes very far to the edge of the screen (that didnt happend when i didnt had animations )
is your jump to point code relative if it isnt make it relative on both y and x and if it is i dont know
Help, there it says "empty" beside my If Variable. What did I do???
you dragged the wrong if :D
once i added the walking animation when i press the left arrow he disappears
Thank you for the tuTORIEL, but the problem is its NOT moving anymore...
this is what i needed ty
i love potatoes.
ok somthing is wrong i did everything u said in the video and some reason its not working,i made the steps and varibles but my character is still animating.
i love animated potatoes
I love otatoes (nice typo i got there)
Btw,your video really helped me,even myself (a stupid adolescent that knows no coding) did understand lol
Where is 5th part of this video
i do indeed love potatoes
Game maker kicks ass!
sometimes these videos feel like satire
thnx man i love pttatos
I do love potatoes
Can you make more gameguru videos?
moar
MOARR
My character no longer animates.
EDIT: it for some reason doesn't like the animation speed set at even numbers. Works fine otherwise.
I liek potato’s (I know I spelled it wrong but it was on porpoise)
I absolutely despise potatoes
WHAT HAS HE TURNED INTO
i love potatoes!
i love your vidios broooooooooooo11111111111111111
I would rather use graphicsgale to help me create sprites and then import the sprites into game maker studio 2.
i love potatos
*i* *love* *potatoes* !!!!
I love potato’s
I Love Potatos
did you know i love you potatoes?
ahahahahha LOL
you help me out a lot my name is samuel by the way
are you going to make more drag and drop i really need your help
i check it out does it have no coding sorry i had a brain tumor i get confused im not very smart on the c++
hey im sorry i did download your game engine but it wont work on my computer because my computer sucks
OMG its pink sheep
I love potatos!!!
simple and short
i love potatoes
I Love Potatoes
i love botato boyyyyyyyyyyyyyy
Sweet!
I luv potatoes
i luv potatos
My animation is having a seizure. Help LOL
LOL it's your center point, it must be center in one frame and not in the next one. which would cause the condition we all know as seizures.
tomatoes
I like patotos
i like banana
hi
bonjour
mhhh potatoes
I LOVE POTATOS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I go way to fast and don’t teach u just show
Potatoessssssssssssssssss~~~
BRUH THE FUCKING THING DIDNT WORK!
undertale undertale undertale
i hate potatoes
YAYAYAY
#sprite #coding #potatos #lol #bff
lol, i recreated this, using GameMaker Language, pretty easy.
I love potatoes, but I hated this video.
Why do people love me? This is heck cringy as f XD
LOL is this robot voice tut?
Early!
#notanoob
I love potatoes.
I love potatoes
i love potatos
I like patotos
Hi
i love potatoes
i love potatos
i love potatoes
i love potatos
I love potatoes
I loves potatos
i love potatoes
I love potatoes